[TAS] SNES Mega Man X 100% 'HUMAN THEORY' TAS in

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 151

  • @AggressaCh
    @AggressaCh ปีที่แล้ว +25

    why fade to black after boss battles?

    • @OhTrials
      @OhTrials  ปีที่แล้ว +60

      It's a frame perfect trick called a fadeout. Pressing the start button on the correct frame after a boss explosion will cause the game to attempt to open the menu, but the process is interrupted and the screen fades to black early instead. It saves approximately 20 frames, or 1/3rd of a second, each time it's used.

    • @The_SOB_II
      @The_SOB_II ปีที่แล้ว +4

      Hotcore

    • @broryku
      @broryku ปีที่แล้ว +3

      ​@@OhTrials🤯

  • @Terracronz
    @Terracronz ปีที่แล้ว +39

    This game has incredible sound design for its time

    • @robk721
      @robk721 ปีที่แล้ว +2

      Eagle has been my ringtone for years, OST is unreal in this game

    • @JibbyDE
      @JibbyDE ปีที่แล้ว +2

      The work of capcom sound team always was very good in general

  • @Geo_X3
    @Geo_X3 ปีที่แล้ว +34

    Impeccable work man. It's pretty evident how much work you put into this. GG to you and your PC!

  • @LarryJ2022
    @LarryJ2022 ปีที่แล้ว +22

    Human Theory is the genre I didn't know I needed.

  • @mariobros68
    @mariobros68 ปีที่แล้ว +22

    33:43
    Megaman X: Oh no, you're a wall now!
    Sigma: That's right, X!

    • @iuryfranca7704
      @iuryfranca7704 7 หลายเดือนก่อน

      X: *insert child scream
      Sigma: Hahahaha, do you think you can defeat ME?
      X: Yes

  • @metaljay2896
    @metaljay2896 ปีที่แล้ว +63

    Boomerang on the damn plat form made me question reality (storm eagle)

    • @gigaslave
      @gigaslave ปีที่แล้ว +8

      It's a trick I've seen on RTA runs, it's insane and I love it.

    • @zeableunam
      @zeableunam ปีที่แล้ว

      😮

    • @Atrain204
      @Atrain204 ปีที่แล้ว +1

      Yeah my mouth dropped 3x through that whole stunt

    • @robk721
      @robk721 ปีที่แล้ว

      @@Atrain204saaaaaame, that was nuts

    • @kaemonbonet4931
      @kaemonbonet4931 ปีที่แล้ว

      It's a classic

  • @BlaqLilith
    @BlaqLilith 8 หลายเดือนก่อน +1

    Bruh this is actually well done. Would love to see more Human Theory TAS runs for the other Mega Man games

  • @JosephBlack
    @JosephBlack ปีที่แล้ว +4

    Not what I meant with Megaman X walkthrough. This X just walks through enemies & bosses almost as if they aren't even there!!!
    This is art.

  • @frameshift3324
    @frameshift3324 ปีที่แล้ว +3

    Man, what a beautiful piece of work! Thank you for sharing, I can see how much effort went into this.

  • @BaconMinion
    @BaconMinion ปีที่แล้ว +22

    Ah yes, you can tell this is a TAS because Penguin didn't slide once.

    • @sapphireskyes3571
      @sapphireskyes3571 ปีที่แล้ว +3

      This is what a Perfect Human Speedrun would look like.

    • @HeyMisterFister
      @HeyMisterFister ปีที่แล้ว +2

      I think the TAS practiced getting good RNG so that the penguin wouldn’t slide

    • @Toadzx
      @Toadzx ปีที่แล้ว

      @@sapphireskyes3571
      If they used a turbo controller

    • @OhTrials
      @OhTrials  ปีที่แล้ว +10

      @@Toadzx No turbo needed. The shooting in this video is perfectly doable by human speedrunners and has been done by many of them. Quit spreading misinformation.

  • @ShinyMew76
    @ShinyMew76 ปีที่แล้ว +3

    I’m super glad to see more Mega Man X speedruning related things in the community. These games don’t get enough attention.

  • @elpirataretro8734
    @elpirataretro8734 ปีที่แล้ว +3

    Amazing work, I don't like to rush games myself, but I like to see others doing it. It's impressive how in theory a human could accomplish this.

  • @robk721
    @robk721 ปีที่แล้ว +3

    That sequence in Eagle with the sub tank…WOW

  • @StahlbolzenSC2
    @StahlbolzenSC2 ปีที่แล้ว +9

    Cool projekt. Very well done!

  • @skidrat55
    @skidrat55 ปีที่แล้ว +5

    Amazing work!

  • @golddragonfire9011
    @golddragonfire9011 ปีที่แล้ว

    This was amazing to watch. I wish I knew about hadouken capsule when I played this growing up. I spent endless hours trying to beat Sigma and only ever did it once. It felt like luck and persistence.

    • @OhTrials
      @OhTrials  ปีที่แล้ว

      Haha yeah, you're not alone there. Bospider had my number when I was a kid, never made it to the second Sigma stage. Thanks for watching!

  • @no64256
    @no64256 ปีที่แล้ว +7

    Interesting idea, makes me wish I actually knew about speedruning this game lol

    • @OhTrials
      @OhTrials  ปีที่แล้ว +7

      Never too late to learn!

  • @wafflebroz
    @wafflebroz ปีที่แล้ว +2

    It would be interesting to see a mod where you get the boots after the initial stage. That would allow you to do the 8 masters in just about any order and could make for some interesting new strategies

  • @jtrevor99
    @jtrevor99 ปีที่แล้ว +2

    I kept turning up my speakers, thinking there was something wrong with them...

    • @OhTrials
      @OhTrials  ปีที่แล้ว +3

      Haha yeah, just a byproduct of the fadeout glitch, the music levels are reduced (but the sound effect volume remains) until the next time the game is paused.

  • @ImJCyo
    @ImJCyo ปีที่แล้ว

    I would love to see a runner accomplish this human limit. This run looks so badass.

  • @blinkarma3526
    @blinkarma3526 ปีที่แล้ว +1

    this is amazing, nice concept

  • @ImmacHn
    @ImmacHn 9 หลายเดือนก่อน +1

    Imagine being a boss in Megaman X, but X said "Hadouken".

  • @YoghurtKiss
    @YoghurtKiss 10 หลายเดือนก่อน

    15:47 the TAS is done with the one part in every speedrun that I do not understand. The return to Penguin doesn't make sense to me. It takes the TAS 57 seconds to do it from Boss, to entering Penguin stage to getting heart and exiting stage.
    Surely it must be a larger timesave to just get the heart the first time, by using the Mechsuit, going the path under, then circling back to the area where the heart is and destroying the dome with the Mech suit?

    • @OhTrials
      @OhTrials  10 หลายเดือนก่อน

      There is currently no known way to get the mech up to where the heart is. Going underneath only leads to another large blue pole that the mech cannot jump over, and even if you made it past that somehow, the jump afterwards to make it to the upper path is still not possible, the mech won't reach even halfway up the wall.

  • @bidenator9760
    @bidenator9760 ปีที่แล้ว +1

    Keep up the great work!

  • @gregnerok
    @gregnerok ปีที่แล้ว +2

    yooo sweet TAS

  • @teranokitty
    @teranokitty ปีที่แล้ว +5

    Is this using the JPN release (Rockman X) because the text boxes are slightly faster or something? Are there other glitches unique to this version that help speedrunning?
    Edit: Also, does Sting Chameleon's cloaking sound effect sound weird because of the fade out glitch?

    • @OhTrials
      @OhTrials  ปีที่แล้ว +4

      This run is done specifically on the JP release for faster text boxes, yes. The JP version saves 11.6 seconds over the ENG version due the differences in text boxes. This is also the v1.0 ROM, which was chosen specifically because of the allowance of 'item juggling', where we use additional boomerangs to delay how long it takes for an item to return to X, and is used only once during the run at 8:17. The v1.1 ROM in both ENG and JP does not allow item juggling.
      Great ear on the Sting Chameleon sound effect by the way. It's not due to the fadeout, but rather just another difference between v1.0 and v1.1 of the ROM. As far as I know, it's the only audio-related change between the two versions.

  • @AbdullahDakhaikh
    @AbdullahDakhaikh ปีที่แล้ว

    First time I see that phantom grab of the heart in the mammoth stage!!

  • @Dimbo4466
    @Dimbo4466 ปีที่แล้ว

    That Rangda fight was so satisfying

  • @1jsaid647
    @1jsaid647 ปีที่แล้ว +1

    Super cool run on one of my childhood games

  • @Viraltubs
    @Viraltubs ปีที่แล้ว

    That is soo hard man 😂 Amazing game play !

  • @TomoGalgePiano
    @TomoGalgePiano ปีที่แล้ว +1

    6:28 ここ好き

  • @krsmax82
    @krsmax82 ปีที่แล้ว

    16:01 Yo… This TAS is really good…

  • @Antos425
    @Antos425 ปีที่แล้ว +3

    Nice for avoiding rebattle with aramadillo

  • @CesaryGamer
    @CesaryGamer ปีที่แล้ว +1

    Wow Man amazing Experience
    You very ProGamer

  • @JohnDavis-po5yp
    @JohnDavis-po5yp ปีที่แล้ว +2

    I want to see you do mega man x2 and x3 and x4. X5 x6

  • @kirbaran2039
    @kirbaran2039 ปีที่แล้ว

    I love when the speedruns end at, say, 33:26.35 (like this man did) but the youtube video lasts for, say, 40:22

    • @OhTrials
      @OhTrials  ปีที่แล้ว +4

      It's customary for a TAS to let the entirety of the credits play, including any after-credits scenes.

    • @kirbaran2039
      @kirbaran2039 ปีที่แล้ว +1

      @@OhTrials Oh, you mean that a TAS/RTA of MMX (for example) ends before the credits start? (when the player no longer controls anything maybe except skipping credits)?

    • @OhTrials
      @OhTrials  ปีที่แล้ว +7

      @@kirbaran2039 By RTA timing, the run starts when the player presses start on the main menu and it ends on the final hit of Big Sig. By TAS timing, the run starts when the console powers on and ends when the last input is given, in this case, the final text box closes. That said, TAS videos still let the remainder of the game play out even if there are no inputs required, so that the game is displayed completely from absolute start to absolute end.
      The timer I added was to help MMX speedrunners reference parts of the run, so it follows standard RTA timing procedures, but I also allowed the game to play out in full to adhere to standard TAS practices.

  • @vidyastuff3509
    @vidyastuff3509 ปีที่แล้ว +1

    The heck am I watching happen in Storm Eagle's stage.

  • @JD-mz1rl
    @JD-mz1rl ปีที่แล้ว

    Is the pillar hurdle at 4:34 truly optimized? Looks like you slide right into it and then jump over it, as opposed to jumping earlier

    • @OhTrials
      @OhTrials  ปีที่แล้ว +8

      Yes, it is optimal to do it the way that is shown. If you jump from further back and with dash-speed, you have to do an extra wall kick to make it over the pillar. Instead, like shown here, you can dash up to it and turn back to the left for just a few frames to gain what's called 'slope speed' from the angled ground. You must be at walking speed to attain slope speed, but the main purpose is to gain the extra jump height that slope speed affords, allowing us to reach the top of the pillar in a single jump instead of two. Doing it as shown in this video saves between 5 and 10 frames, depending on how well you execute it.

  • @ARSVids
    @ARSVids 6 หลายเดือนก่อน

    For Sigma 2 boss, is it not feasible to charge ice shot to give you a platform to haduken the final phase? Or would it be slower?

    • @OhTrials
      @OhTrials  6 หลายเดือนก่อน

      @@ARSVids You can absolutely do that, but unfortunately hadoukening the nose is slightly slower than just using chameleon sting. There are ways to use the hadouken more effectively, but they're not viable in RTA runs because it's dependent on the RNG from the eyes, and a human player has no way to predict that their setup would work for a given eye pattern.

  • @tiduxo4835
    @tiduxo4835 ปีที่แล้ว +2

    Dude WHAT THE HELL IS GOING ON 25:26???

    • @syrelian
      @syrelian ปีที่แล้ว +1

      I forget the technical details of it, but the short version is that specific situations can corrupt the data that tells the game what object the Boomerang has grabbed, letting it transform into other often illegal objects, such as that platform, at which point you ride the platform as it gets pulled to you
      To quote the uploader from another comment about the same moment at 11 mins
      > Both that and the moment in Sigma 1 with the platform are called phantom grabs. It's a semi-complex trick that requires the runner to load specific items into the game's memory the frame after collecting an item from a boomerang. Phantom grabs have been a staple in high level Mega Man X speedruns for over a decade now, definitely one of the flashier tricks we use!

  • @dustynvega
    @dustynvega ปีที่แล้ว

    I'm just over here wondering why the screen goes completely black right before X's victory stance and the weapon get screen.

    • @OhTrials
      @OhTrials  ปีที่แล้ว +1

      It's a frame perfect trick called a fadeout. Pressing the start button on the correct frame after a boss explosion will cause the game to attempt to open the menu, but the process is interrupted and the screen fades to black early instead. It saves approximately 20 frames, or 1/3rd of a second, each time it's used.

  • @Rightly_Divided
    @Rightly_Divided ปีที่แล้ว

    The music is so good

  • @DSN.001
    @DSN.001 ปีที่แล้ว

    But this gives us an important question? Where are the 46-seconds difference coming from???

    • @OhTrials
      @OhTrials  ปีที่แล้ว +3

      Mostly from strategies that require inputs humans cannot perform. Examples would be a wall clip in Spark Mandrill stage that requires around a dozen frame perfect sequential inputs to save ~3 seconds, turnaround wallkicks that require both left and right to be pressed on the d-pad simultaneously that physical controllers cannot do, and a total of 11 phantom grabs through the run whereas this Human Theory TAS and actual speedrunners will only ever perform 5 of them.

  • @ThatThaiGuy83
    @ThatThaiGuy83 11 หลายเดือนก่อน

    Is it not possible to hadouken the last Sigma?

    • @OhTrials
      @OhTrials  11 หลายเดือนก่อน

      No, final Sigma can't take damage from the Hadouken in the original game. It is possible in the PSP remake, Maverick Hunter X, though.

  • @CallsignShowtime
    @CallsignShowtime ปีที่แล้ว

    What is the song at the beginning explaining Human Theory? I don't recognize it from anywhere in the OST

    • @OhTrials
      @OhTrials  ปีที่แล้ว

      It's the song that plays during the closing sequence while X runs on the highway and all the enemies and bosses are named. You can hear it again at 36:21.

  • @xeynx
    @xeynx ปีที่แล้ว

    Is there a way to manipulate the RNG and make the Hadouken capsule appear every time?

    • @OhTrials
      @OhTrials  ปีที่แล้ว +2

      There is no RNG associated with the hadouken capsule, only a set of conditions that must be met. The ledge where the capsule spawns has to be 'seen' a total of 5 times. On the fifth and final time, the player must have collected all hearts, all subtanks, all armour upgrades, all boss weapons, and must be at full health (the contents of your subtanks does not matter). If all of these conditions are met, the capsule spawns.

  • @Max-hd9te
    @Max-hd9te ปีที่แล้ว +1

    Very nice !

  • @r28100169
    @r28100169 ปีที่แล้ว

    Goat

  • @BrunoReis-pw9op
    @BrunoReis-pw9op ปีที่แล้ว +1

    explain to me. this is a simulation of the best time that a human can do in this game??

    • @OhTrials
      @OhTrials  ปีที่แล้ว +2

      Yes, exactly

  • @laffiti
    @laffiti ปีที่แล้ว

    Why so many deaths at 23:50 ?

    • @OhTrials
      @OhTrials  ปีที่แล้ว

      It is to facilitate one of the requirements for the hadouken capsule to spawn. The ledge where the capsule spawns must be 'seen' a total of five times. The first time is during the normal playthrough of Armadillo's stage. After all of the bosses are defeated and items collected, you re-enter Armadillo's stage to view the ledge three more times, falling in the pit each time to reset the stage, which is faster than exiting the stage and traversing all the way back there.
      The fifth time the ledge has been seen, and you have met all of the other conditions, the hadouken capsule will spawn, which is necessary for 100% completion of the game.

  • @zacrey420
    @zacrey420 ปีที่แล้ว

    17:34
    Been enjoying so far how does the teleport to the middle work

    • @OhTrials
      @OhTrials  ปีที่แล้ว

      No teleport involved, I think you may just be watching in 30fps instead of 60fps. Try rewatching that moment with one of the higher resolution/framerate options on the video and it should clear things up for you.

  • @michaels5873
    @michaels5873 ปีที่แล้ว

    Respekt What ah Run

  • @RealSdf.
    @RealSdf. ปีที่แล้ว +5

    Nice pb dude

  • @xlcodelx10
    @xlcodelx10 ปีที่แล้ว

    ¡Hadouken!
    💥💥💥💥💥💥💥💥

  • @jgshadel
    @jgshadel ปีที่แล้ว

    wait how did you one shot the spider boss???????????????

    • @TwinbeeMint
      @TwinbeeMint ปีที่แล้ว

      Using the 波動拳
      ⬇️↘️➡️ + Shot

  • @tiduxo4835
    @tiduxo4835 ปีที่แล้ว +3

    Dude, what the fuck happened at 11:02????? LOL

    • @OhTrials
      @OhTrials  ปีที่แล้ว +2

      Both that and the moment in Sigma 1 with the platform are called phantom grabs. It's a semi-complex trick that requires the runner to load specific items into the game's memory the frame after collecting an item from a boomerang. Phantom grabs have been a staple in high level Mega Man X speedruns for over a decade now, definitely one of the flashier tricks we use!

  • @mrc7489
    @mrc7489 ปีที่แล้ว

    why no kwanger skip?

    • @OhTrials
      @OhTrials  ปีที่แล้ว

      Kuwanger skip is not used in the RTA 100% category because it loses time for RTA runners when compared to just using the hadouken. It's used in the RTA any% category as it's much faster than the homing torpedo Kuwanger refight. Since this Human Theory TAS is a showcase of current optimal strats for the RTA speedrun, Kuwanger skip doesn't belong here.

  • @GalaxiaSombrero
    @GalaxiaSombrero ปีที่แล้ว +1

    Why do you kill yourself three times at the armadillo stage?

    • @OhTrials
      @OhTrials  ปีที่แล้ว +1

      It is to facilitate one of the requirements for the hadouken capsule to spawn. The ledge where the capsule spawns must be 'seen' a total of five times. The first time is during the normal playthrough of Armadillo's stage. After all of the bosses are defeated and items collected, you re-enter Armadillo's stage to view the ledge three more times, falling in the pit each time to reset the stage, which is faster than exiting the stage and traversing all the way back there.
      The fifth time the ledge has been seen, and you have met all of the other conditions, the hadouken capsule will spawn, which is necessary for 100% completion of the game.

  • @skiptoacceptancemdarlin
    @skiptoacceptancemdarlin ปีที่แล้ว

    Lucky for you I speak Storm Eaglese

  • @thesamuraix881
    @thesamuraix881 ปีที่แล้ว +1

    What do you mean by human theory though

    • @OhTrials
      @OhTrials  ปีที่แล้ว +5

      A standard TAS is meant to go as fast as possible, even if that includes inputs and glitches that are impossible for human hands to do. A 'Human Theory' TAS is designed to play the game as fast as possible while also staying within the confines of what a human player can do. As the text at the beginning of the video says, everything contained within this run is humanly achievable.

  • @jdperini
    @jdperini ปีที่แล้ว

    Whats is human theory?

    • @OhTrials
      @OhTrials  ปีที่แล้ว +1

      A standard TAS is meant to go as fast as possible, even if that includes inputs and glitches that are impossible for human hands to do. A 'Human Theory' TAS is designed to play the game as fast as possible while also staying within the confines of what a human player can do. As the text at the beginning of the video says, everything contained within this run is humanly achievable.

    • @jdperini
      @jdperini ปีที่แล้ว

      @@OhTrials thanks

  • @myscreen2urs
    @myscreen2urs ปีที่แล้ว

    Cheesedoukan 🔥🙃

  • @JD-mz1rl
    @JD-mz1rl ปีที่แล้ว

    Humans are allowed to use turbo button?

    • @OhTrials
      @OhTrials  ปีที่แล้ว +2

      All of what is shown in this TAS is humanly viable without the use of turbo, and that includes the shooting speeds. Speedrunners of this game, myself included, can button mash on par with this TAS.

    • @syrelian
      @syrelian ปีที่แล้ว

      This looks like perfectly normal mashing to me, a fair bit strenuous, I wouldn't be able to maintain such a rate for a whole run, but completely reasonable

    • @JD-mz1rl
      @JD-mz1rl ปีที่แล้ว

      @@syrelian it seemed like some of the rate in opening stage in particular didn't seem humanely possible

  • @StraightEdgeJunkie
    @StraightEdgeJunkie ปีที่แล้ว +3

    This looks tool assisted..............

    • @yee6870
      @yee6870 ปีที่แล้ว

      because it is tool assisted

    • @StraightEdgeJunkie
      @StraightEdgeJunkie ปีที่แล้ว

      @@yee6870 My brother in Christ, that's the joke.

  • @lewis42o39
    @lewis42o39 ปีที่แล้ว

    Fun to watch but that hadouken ruined it for me. Makes the game look too easy

  • @KuruSeed
    @KuruSeed ปีที่แล้ว +3

    i guess having a turbo controller is part of human theory

    • @OhTrials
      @OhTrials  ปีที่แล้ว +12

      As the introductory text says, everything in this video is humanly viable, including the button mashing without the use of turbo controllers. There are several speedrunners of this game that have button mashing abilities on par with this TAS, myself included. Frankly, it would be downright strange to make a human theory TAS shoot slower than real human players.

    • @HeyMisterFister
      @HeyMisterFister ปีที่แล้ว +5

      Tell me your mash is slow without telling me your mash is slow 😂

    • @KuruSeed
      @KuruSeed ปีที่แล้ว +4

      @@OhTrials yeah that first burst had me going but the rest looked pretty human. good video

    • @BaconMinion
      @BaconMinion ปีที่แล้ว +1

      Your mash game is weak. You must train more.

  • @Toadzx
    @Toadzx ปีที่แล้ว

    I like tas runs but when I’m promised ‘human viable’ and I’m given ‘human with a turbo controller’ I lose interest.

    • @OhTrials
      @OhTrials  ปีที่แล้ว +1

      There is no need for a turbo controller to shoot at the speeds shown in this TAS. The shooting rate was based on actual human speedrunners of this game, of which I am one. It would be more strange of me to make a 'Human Theory' TAS that shoots slower than real human players.

  • @rafaelogenio819
    @rafaelogenio819 ปีที่แล้ว +1

    Nice job on the TAS, but this isn't 100% human. Like, that turbo shooting and selecting stages instantly at that extreme speed is impossible for a human.

    • @OhTrials
      @OhTrials  ปีที่แล้ว +8

      As the introductory text says, everything in this video is 100% humanly viable. The button mashing during the intro stage (and any other part of the run, for that matter) is well within the realm of the human limit, as I and several other speedrunners of this game possess a shooting speed that is on par with this TAS. The stage selects are equally human in that most stage selects of this route can be done during a single frame and have been accomplished many times by actual humans. I do appreciate the kind words, though.

    • @rafaelogenio819
      @rafaelogenio819 ปีที่แล้ว +1

      ​@@OhTrialsI doubt a human can press a button 4~5 times in 0,1 second, but if you say so...

    • @OhTrials
      @OhTrials  ปีที่แล้ว +12

      @@rafaelogenio819 You're clearly mistaken if you think that the shooting in this video was "4 to 5 times in 0.1 seconds". That is not even possible at any level, as the game runs at 60 FPS. The MAXIMUM speed that a TAS could ever shoot at is 30 times per second (3 times in 0.1 seconds). That is the absolute limit of the hardware involved. The shooting speed in this video never exceeded 20 times per second (2 times in 0.1 seconds). That is a rate that has been done by many people, including myself. I have videos on this very channel displaying my shooting speed.
      It would be wrong of me and downright strange to make a 'Human Theory' TAS that shoots slower than actual human speedrunners.

    • @HeyMisterFister
      @HeyMisterFister ปีที่แล้ว +4

      Dude, I could mash faster than this while blindfolded. It’s super doable for a human

    • @syrelian
      @syrelian ปีที่แล้ว +3

      @@rafaelogenio819 This mashing isn't THAT absurd, I can manage that with decent consistency even and I don't even speedrun, not for the full length of the run I'm sure, thats a feat of stamina rather than physical execution limit though, as for the menuing, super reasonable, the stage select is stupid fast responsive and if you know what you plan to do you don't need to think just slam buttons

  • @jayworldjs
    @jayworldjs ปีที่แล้ว

    I beat this game in 29 minutes back in the 90s on super nintendo. The boss fights are where you save time.😮

    • @HeyMisterFister
      @HeyMisterFister ปีที่แล้ว +6

      That’s so cool dude! You should tell us, and especially this slow TAS guy, what specifically to do differently on each boss fight so that we can 100% this game a minute faster than than the any% record!

    • @levonschaftin3676
      @levonschaftin3676 ปีที่แล้ว

      you don't know what a TAS speedrun is, do you

    • @iennefaLsh
      @iennefaLsh 24 วันที่ผ่านมา

      Rodd Todgers, I'd like to know your secrets.

    • @jayworldjs
      @jayworldjs 24 วันที่ผ่านมา

      @iennefaLsh Well, for starters...holding Y and start will allow you basically skip all texts. Secondly, if you use each robots weapon weakness, there is a pattern to each boss. Of course, learning this pattern and using the correct weapon are essential.