Rage Slash has been nerfed | MH Rise Great Sword News

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • Link to Capcom poll: / 1443579584411099139
    Thanks to Paolo for his voice: / @ehjookayted
    Thanks to bb3 for helping me test: / @joseph_mh
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    and Twitter: / xan_mh
    Yesterday, Monster Hunter Rise got a new patch in which Rage Slash has received a massive nerf as a result of a bug fix, that really wasn't that oppressive at all. In this video we'll explain what exactly happened and what it means for Great Sword overall. Hopefully in Sunbreak they'll give this move some love because it's really weak now.

ความคิดเห็น • 124

  • @XanMH1
    @XanMH1  2 ปีที่แล้ว +100

    In patch 3.6.1 released today, the damage tanking window for Rage Slash has been restored to its original duration. The bug that let us keep the damage bonus by tackling and adamant slashing hasn't come back either. I've tested and confirmed both. Thank you Capcom for listening!

    • @cusukioplays8614
      @cusukioplays8614 2 ปีที่แล้ว +5

      Thx for the update

    • @goranarbunic7258
      @goranarbunic7258 2 ปีที่แล้ว +1

      Thanks good they fixed the damage window for RS

    • @lazycatdad
      @lazycatdad 2 ปีที่แล้ว +1

      So keeping the damage after a tackle was a bug? Hope they add it back in lol

  • @Ehjookayted
    @Ehjookayted 3 ปีที่แล้ว +81

    One thing that hasn’t changed: AVOID HUNTING EDGE AT ALL COSTS

    • @Jemski_T
      @Jemski_T 3 ปีที่แล้ว +4

      Kinda want capcom to rebalance Hunting edge as another way to get into TCS quicker, the first hit doing equivalent to a lv2 charge, then you can charge the 2nd hit as always, and when you land on the floor, you can get to TCS quicker

  • @GoddamnILoveBison
    @GoddamnILoveBison 3 ปีที่แล้ว +79

    It's crazy they still haven't touched on the bug for Lance where it deals no damage, been there since launch.

    • @alfonshedstrom9859
      @alfonshedstrom9859 3 ปีที่แล้ว +30

      The error that Longsword was buffed into the stratosphere is also a strange oversight

    • @magnabueno5360
      @magnabueno5360 2 ปีที่แล้ว

      Have they touched Ls tho

  • @TheValiantBob
    @TheValiantBob 3 ปีที่แล้ว +61

    Meanwhile LS can still just do whatever the hell it wants with ridiculous damage and i-frame counters. Yeah that's fair.

    • @raggedyexynos9487
      @raggedyexynos9487 2 ปีที่แล้ว +14

      My hate for LS just soars even more

    • @groudongamer3178
      @groudongamer3178 2 ปีที่แล้ว +19

      I kid you not I've dropped longsword out of spite.

    • @kflemonice
      @kflemonice 2 ปีที่แล้ว +5

      This makes me stick with LS more

    • @groudongamer3178
      @groudongamer3178 2 ปีที่แล้ว +8

      @@kflemonice I mean to each their own I guess.

  • @FakeHeroFang
    @FakeHeroFang 3 ปีที่แล้ว +97

    I'm still using rage slash because it's more comfy, but I guess I'll be doing even less damage because Capcom thinks that tanking a hit for a damage boost needs to be more skill intensive. Meanwhile, Longsword go brrrrrrrr

  • @Moshca
    @Moshca 3 ปีที่แล้ว +38

    Meanwhile LS and bow go "Hahah, lmao"
    Also moga village hmmmmm nice

  • @darkxenith6
    @darkxenith6 3 ปีที่แล้ว +17

    Great vid, I appreciate how informative and concise it was

    • @XanMH1
      @XanMH1  3 ปีที่แล้ว +1

      Thank you very much!

    • @jayehv1652
      @jayehv1652 3 ปีที่แล้ว

      Might be using TCS more

  • @Joseph_mh
    @Joseph_mh 3 ปีที่แล้ว +16

    Bow still untouched kekw

  • @barrybeakdriver
    @barrybeakdriver 3 ปีที่แล้ว +22

    I honestly thought storing the damage after tackling felt like an oversight from Capcom all this time, so seeing that get patched out doesn't really surprise me, but not being able to get the damage buff during the wind-up is so bad of a change that it FEELS like another oversight that happened while they were trying to fix the damage storing thing. Hoping it is for the sake of RS.

  • @Mr._Sherwood
    @Mr._Sherwood 2 ปีที่แล้ว +39

    The boost carrying over via tackles, I can understand them removing it due to it being unintentional. But nerfing the frames you can get the damage boost? WHY? Why, when it takes so long to get into the stance, there's no point in using it as a counter of sorts because of it's slowness now. And as you say, it's hardly game-breaking since RS was already generally worse than TCS, it was just safer to use and could crank out beefy damage numbers if you do get hit. At least buff the base motion values to compensate, damnit!
    oh but noooo, keep buffing the fucking longsword and then wonder why everyone outside of the church of LS stans resent the weapon. It may have been a bug fix but it actively nerfed a weapon that DIDN'T NEED NERFING.

  • @Jwalko4
    @Jwalko4 3 ปีที่แล้ว +6

    Thanks for info! I recently switched back to TCS to remember if still knew how to not get hit. Guess I’m keeping TCS now.

  • @priestkos
    @priestkos 3 ปีที่แล้ว +17

    Br0, Capc0m coping hard.
    Bow broken since day 1
    Animation cancel tech and broken ele calculations
    Meanwhile
    Rage Slash does damage?!?! better nerf that asap.
    Copege

  • @frostdragonheart2500
    @frostdragonheart2500 3 ปีที่แล้ว +11

    To be honest, the way post-update rage slash functions is how I thought it always functioned in the first place with regards to the damage bonus window.

  • @williamtess3660
    @williamtess3660 3 ปีที่แล้ว +11

    Meanwhile bow still exists

  • @Roei18
    @Roei18 3 ปีที่แล้ว +8

    Whyyyy
    I loved playing rage slash so much

  • @Sethg98
    @Sethg98 2 ปีที่แล้ว +5

    The patch from the video: my disappointment is immeasurable, and my day is ruined
    The recent patch that reverted the tanking window back to its original state: my satisfaction is immeasurable and my day is saved

  • @LiquidOrcana
    @LiquidOrcana 3 ปีที่แล้ว +12

    Shoot, I use exclusively Rage Slash and had no idea that you could store the bonus damage before now, so it doesn't really effect me
    But I feel like that would have been awesome to know

  • @IceWolfAlphaheart7777
    @IceWolfAlphaheart7777 3 ปีที่แล้ว +25

    Gonna be honest, hearing this really upset me. I don’t normally get that worked up about stuff Capcom does that I’m not crazy about, but as a gs main from iceborne finding rage slash incredibly fun and satisfying, this is really sad to see. Capcom don’t nerf the chad weapon this was a bad move 😔 I hope they change something about this inbalance. One of the reasons why I enjoyed rage slash so much is that it brought a slightly new way of playing to the weapon that was just as satisfying and fun as tcs. Having played over 1,000 hours in iceborne with gs, rage slash felt new and fresh. But a part of why I love gs is it’s high damage numbers... for now, it looks like I’m returning to TCS.

    • @LugaruEvolutions
      @LugaruEvolutions 3 ปีที่แล้ว +4

      I mean rage slash was never about the biggest numbers but about consistency and it was just sooo much easier to use than TCS that it almost became default for most people. I find it absolutely fair to tweak it a bit, so more people are deciding between the both of them

  • @ssjdennis6058
    @ssjdennis6058 2 ปีที่แล้ว +2

    So happy I am not the only one who noticed. I thought I went crazy and only imagined doing more damage before. This explains alot. Thanks

  • @stephenjohn2131
    @stephenjohn2131 3 ปีที่แล้ว +37

    As a secondary GS main this hurt me. Nerfing one weapon will not magically balance all the weapons and monster fights. Rage sash is nothing compared to the shenanigans the LS, Bow, HBG and LBG has. It can't even hold candle to how busted these other weapons counters and dps capabilities are, at least RageSlash requires tackling, knowing the monsters and high risk high reward. But yeah keep buffing popular ones while nerfing less popular ones. I will never forget how Capcom nerfed Chargeblade to the ground passively in each game because it was busted when it debuted to the point now that in Rise no one new tries it out because it is no longer that complex weapon due to counter peak performance, only mains like me use them. Lance, hunting horn and gunlance as well. I hope they will balance everything right in SunBreak because i really don't like playing the popular OP weapons to have fun.

    • @stephenjohn2131
      @stephenjohn2131 2 ปีที่แล้ว +3

      @@TspriggZ Yes Gunlance, that is exactly what i meant. Just let the shelling scale with raw just like sticky ammo does, just like how charge blade does. Ofcourse the main source of increase should be from artillery skill. But it should never be like all Gunlances have same default damage unless you level up artillery. No other weapon has such a poor scaling or balance. My true main CB got nerfed in every game and Rise is no exception. Capacity boost extra phial is gone. Making SAED damage laughable. At least elemental CB used to stand next to if not bit behind elemental kings like DB and bow now look what hapened to it. We thought we were entering unlimited phial Valhalla in Rise. Little did we know it was indeed unlimited phials but at the cost of one phial removal and many other mechans working against you. Savage axe doesn't want you to morph back to sword and shield. Instead of taking phials it now actually gives more phials. At the cost of no guardpointing, spin to win all day. Because all it takes is to use counter peak performance. Made the clunky and most technical weapon of the game to the simplest one. New comers sniff it for a minute and move on to other flashy weapons because counter peak performance takes out the importance of monsters moves reading and knowledge of guard points. I hope they give me back my extra damn phial and rework savage axe in a way that it doesn't limit us to stay in axe mode. We have Switch axe for that but even switch has importance to both sword and axe. I have hopes in SunBreak, unless of course capcom decided that it's too op and nerf it even more instead. Lol don't mind me. Bow, LS, HBG, LBG are all great weapons but i just decided not to use them and keep using unfavored ones haha. Takes me 10 minutes to finish the hunts but it feels natural.

  • @mrswoose220
    @mrswoose220 3 ปีที่แล้ว +8

    watch LS get catered to again while IG gets a new way to pet its kinsect

  • @the_gamer5781
    @the_gamer5781 2 ปีที่แล้ว +4

    New patch just dropped that specifically mentions the rage slash: "Fixed a bug in the reset timing for the great sword's Rage Slash that was introduced after a bug fix in Ver.3.4.1."

  • @areima_konozaki
    @areima_konozaki 3 ปีที่แล้ว +1

    Thanks for the info, sent this vid and a brief explanation on the survey.
    Hope this gets fixed!

  • @79kopi79
    @79kopi79 2 ปีที่แล้ว +4

    They supposed to nerf LS and bow for balancing the damage dealt across all weapon but they nerf the game most iconic weapon lol. Nice job capcom.

  • @csmhpiano5193
    @csmhpiano5193 3 ปีที่แล้ว +4

    Sorry to hear that GS brothers :(

  • @bigftninja1509
    @bigftninja1509 3 ปีที่แล้ว +1

    You brought back old tri memories for me. Thanks for the vid its was good to know as a gs user.

  • @xlinop
    @xlinop 3 ปีที่แล้ว +15

    Damn man that's unfortunate for those who used rage slash a lot 😩

  • @erigclapton8717
    @erigclapton8717 3 ปีที่แล้ว +3

    friend with rage slash is ended
    now TCS is my best friend

  • @tyfainfaber6763
    @tyfainfaber6763 3 ปีที่แล้ว +6

    Nice video! Thanks for the analyse!

  • @FrnzFrdnnd
    @FrnzFrdnnd 3 ปีที่แล้ว +3

    Damn, that sucks. I don't use Raging Slash too much, mostly a TCS user, but it does suck for other players. Should be fixable if they hear us.

  • @MHBaba10
    @MHBaba10 2 ปีที่แล้ว +1

    So Capcom nerfs GS, but Long Sword doesn't get touched? The fuck are they thinking

  • @Hassan-ib7qy
    @Hassan-ib7qy 3 ปีที่แล้ว +1

    Great video xan. Very informative content

    • @XanMH1
      @XanMH1  3 ปีที่แล้ว

      Thank you

  • @taamox
    @taamox 3 ปีที่แล้ว +5

    Literally why do this? GS is not busted or even the best weapon in the game (probably goes to LS) GS is already a harder weapon to use in some battles, it should be fine to stay the way it was. Just silly honestly

    • @Latias38
      @Latias38 2 ปีที่แล้ว +1

      LS is like the 4th best. Bow, HBG, and LBG are top 3 in that order and generally in a tier of their own according to speedrun times.

    • @mhj626
      @mhj626 2 ปีที่แล้ว

      @@Latias38 ls isn't that far off from lbg

  • @Dragonology99
    @Dragonology99 3 ปีที่แล้ว +6

    TCS gang rise up

  • @YungHagrid
    @YungHagrid 2 ปีที่แล้ว

    What a fucking banger of a video , how do y’all only have 2k subs?

    • @XanMH1
      @XanMH1  2 ปีที่แล้ว +1

      Thanks for the kind words!

    • @YungHagrid
      @YungHagrid 2 ปีที่แล้ว

      @@XanMH1 ofc man looking forward to every video! Hope you get the attention you are deserved 🤙🏻

  • @dumithegreat3892
    @dumithegreat3892 3 ปีที่แล้ว +20

    MH6 can’t come soon enough. the portable team are so god awful at weapon balancing, and always have been that it’s not even funny anymore.

    • @odbp1112
      @odbp1112 3 ปีที่แล้ว +13

      Is not like the main team give a weapon two counters that completely negate damage, don't cost almost anything, do a lot of damage and don't require any skill like guard up? OH WAIT

    • @maxchaos44
      @maxchaos44 3 ปีที่แล้ว +2

      @@odbp1112 people seem to like shitting on protable team lately for no reason other than to have someone to blame. But world team wasn't any better at their weapon balancing. A lot of people also seem to forget that 4, the game they worshiped the ground it shat on, had some of the worse weapon balancing before its ultimate.

  • @TheKnightDrag0n
    @TheKnightDrag0n 2 ปีที่แล้ว +1

    Honestly even with the nerf rage slash still more useful than TCS only by the fact that you get hyper armor and can aim the hit.

  • @user-rn7wf7ry4s
    @user-rn7wf7ry4s 3 ปีที่แล้ว +3

    good thing PC is about to release and we can just mod the game to unnerf it.

  • @ZokariVirek21
    @ZokariVirek21 3 ปีที่แล้ว +1

    Appreciate the explanation.
    Man, this sucks.

  • @treysantana4735
    @treysantana4735 3 ปีที่แล้ว +1

    Bloody hell... and I was just bout yo pick this shit up again.

  • @napolitan271
    @napolitan271 2 ปีที่แล้ว +1

    If I'm gonna just spam tcs I might as well stay in Worldborne.

  • @Jeffery_today
    @Jeffery_today 3 ปีที่แล้ว +4

    I rlly hate nerfs

  • @salbitani9406
    @salbitani9406 3 ปีที่แล้ว +4

    It was perfect before, shit!

  • @Anita028
    @Anita028 2 ปีที่แล้ว +1

    That Zinogre was so tiny....

  • @Emmycron
    @Emmycron 3 ปีที่แล้ว +1

    wait so you only get the damage boost DURING the attack animation? capcom what the FUCK.

    • @XanMH1
      @XanMH1  3 ปีที่แล้ว

      More specifically only when you're "hugging" the gs and gaining charge levels.

  • @ryukishi8492
    @ryukishi8492 2 ปีที่แล้ว +1

    Capcom is absolutely terrible at balancing. Meanwhile Long Sword is as overpowered and idiot-proof as ever.

  • @LucasTigy2
    @LucasTigy2 2 ปีที่แล้ว +1

    meanwhile, longsword...

  • @kiyrinwillow4941
    @kiyrinwillow4941 2 ปีที่แล้ว

    They nerf rage slash and than slighty unnerf it and didn't nerf LS, that's priority for ya. Capcom you better do something about this in sunbreak.

  • @deathmetalgamer
    @deathmetalgamer 3 ปีที่แล้ว +1

    TCS might become the meta now

  • @jayehv1652
    @jayehv1652 3 ปีที่แล้ว +6

    I knew something was off with rage slash

  • @raygamingchannel7667
    @raygamingchannel7667 2 ปีที่แล้ว +1

    I've just purchase the game what class is good to play with

    • @dianauwu1312
      @dianauwu1312 2 ปีที่แล้ว

      Whatever you enjoy. Just play what's fun and don't worry about what's strong or not strong.

    • @lubbo5261
      @lubbo5261 2 ปีที่แล้ว +1

      Every weapon is good, play whatever you like most.

    • @ClassXero
      @ClassXero 2 ปีที่แล้ว

      Long sword. Arguably the best weapon

  • @d.gersby5080
    @d.gersby5080 2 ปีที่แล้ว

    I'm still hoping they'd look into the fact that you can't perform a Plunging Thrust when you set Type 2 (classic) controls in the options menu. I hope they'd fix that

    • @JamesNintendoTurd
      @JamesNintendoTurd 2 ปีที่แล้ว

      There's nothing to fix, you could do it since launch. Any action that is mapped to ZR on unsheathe is mapped to R+X+A on unsheathe for type 2 controls. This includes the Plunging Thrust.

  • @YangBalanceYin
    @YangBalanceYin 2 ปีที่แล้ว

    I only just like the move because it turns me into an immovable rock. Damage was never really a thing I care too much about.

  • @justdl
    @justdl 3 ปีที่แล้ว

    Capcom: why does no one pick anything else but LS?

  • @gabeblack8247
    @gabeblack8247 3 ปีที่แล้ว +3

    They didn't touch bow at all, thank the lord

  • @ManlyPicnics
    @ManlyPicnics 2 ปีที่แล้ว +1

    I always thought Tackle lost the damage bonus for RS anyway, so that doesn't make much difference for me. But I really enjoyed using RS as a counter move, which is going to be a lot more difficult now.

  • @jhammylive
    @jhammylive 2 ปีที่แล้ว

    Tackle nerf kinda makes sense to me, the windup one is a bit much.

  • @maxchaos44
    @maxchaos44 3 ปีที่แล้ว

    Man I'm lucky I'm stupid, not knowing any of this and playing rage slash under similar restrictions to the current version so this barely affects how I play. I STILL fucking sucks tho.
    Also, who the fuck uses focus with rage slash???

  • @Hellhound90008
    @Hellhound90008 2 ปีที่แล้ว +1

    so does this nerf now make rage slash th worse option or is it not that impactful for non speedrunners?

    • @XanMH1
      @XanMH1  2 ปีที่แล้ว

      The lower damage will significantly impact everyone whether they notice it or not. TCS is straight up unusable on some monsters so RS will stilll have a use, it will just be a lot weaker. When starting it from a tackle it can still get damage bonus reasonably, but that means less damage since we're using less adamant slash. The RS playstyle will require a change if we want it to do damage for sure.

  • @0arvan
    @0arvan 2 ปีที่แล้ว

    Yesterday Capcom release a patch for rise did they happen to fix the bug they introduce with rage slash

  • @StringedYak
    @StringedYak 2 ปีที่แล้ว

    I'm a little confused now, coming back to Rise for the expansion. When does Rage Slash get the full damage boost? When you're charging Raging Slash and get hit by a low flinch move and when you're tackling but only for the level that you tackle with?

    • @XanMH1
      @XanMH1  2 ปีที่แล้ว

      Whenever you take damage in the hyperarmor part the rage slash, you get a damage bonus. Tackles don't get damage bonus.

  • @nigoki0291
    @nigoki0291 3 ปีที่แล้ว

    Meanwhile LS get to spam iai slash with minimum punishment if they miss time it or cart -_-

  • @TrueHunter999
    @TrueHunter999 3 ปีที่แล้ว +1

    Aight time to not buy sunpepega

  • @animeisreal8492
    @animeisreal8492 2 ปีที่แล้ว

    it's the nerfed version on pc right? perhaps someone's gonna mod it back to pre nerf

  • @Kumoiwa
    @Kumoiwa 3 ปีที่แล้ว +1

    Capcom bug fix and balancing at its finest 🙄

  • @13iggs
    @13iggs 3 ปีที่แล้ว +2

    D:

  • @serenity3157
    @serenity3157 2 ปีที่แล้ว

    Still cant figure out whats the key of RS on M&K. Coz when I view hunter notes on demo its not there. 😂

    • @XanMH1
      @XanMH1  2 ปีที่แล้ว

      Rage Slash isn't in the demo. It's a switch skill that replaces TCS in the full game.

    • @serenity3157
      @serenity3157 2 ปีที่แล้ว

      @@XanMH1 Oh no wonder. Thanks for info!

  • @just.chumbo
    @just.chumbo 3 ปีที่แล้ว

    Back to tcs I go

  • @Hikabusha
    @Hikabusha 2 ปีที่แล้ว

    Did longsword get nerfed?

  • @prawn1717
    @prawn1717 2 ปีที่แล้ว

    Hmm, you know I'd actually be okay with them nerfing Rage Slash a bit bc it seems like no one used TCS outside of Narwa/Ibushi. Probably just a bit of a damage nerf though, since I think the move functions fine otherwise, especially if in Sunbreak we get monsters with higher damage. The problem arises when weapons like the LS, Lance and Gunlance don't get touched. Longsword should punish users for whiffing counters, and should have its damage brought down to be around the lower-middle of the pack due to its high mobility and ridiculous defensive options. Lance should have its damage buffed across the board, as well as having guard up and guard 3 built into the shield, given that it's meant to be the most defensive/counter oriented weapon in the game and yet is outshone by several other weapons in both respects. Also making the adept counter a bit more forgiving would be nice. And finally Gunlance should have its shelling buffed to World numbers before its silkbind buff.
    I see a lot of people naming Bow in the comments but personally I think it's mostly fine as is, at least in terms of balance. Bow is probably the least safe and hardest weapon to use in the game, given that you take extra damage, have to be closer than the guns, have to manage stamina, learn to use the animation cancel, make at least 5 separate builds, etc. If anything, I would buff Bow's spread shots because I think they're pretty lackluster next to normal and pierce.

    • @prophetmuhammad3890
      @prophetmuhammad3890 2 ปีที่แล้ว

      tbh Lance is in a good spot. Just that i want cross slash to deal more damage because the reward is too low for such a hard guard to pull off..
      Gunlance however need that buff.
      as for LS i agree that it's damage should get a nerf. especially iai spirit slash since it overcentralized the LS too much.
      exactly like SnS in Iceborne the argument of "Not many people can pull off Iai spirit slash" is irrelevant because SnS's PR got gutted hard even tho not many people can spam PR too.
      as for bow, just fix that animation cancel...

  •  2 ปีที่แล้ว

    what greatsword are u using here? 1:25

    • @XanMH1
      @XanMH1  2 ปีที่แล้ว +1

      Iron tree

  • @ldw_sparky
    @ldw_sparky 3 ปีที่แล้ว +8

    ahh yes, nerf the most boring weapon. that'll definitely make it more popular.

    • @odbp1112
      @odbp1112 3 ปีที่แล้ว +5

      Have you see hammer and the lance?

    • @ldw_sparky
      @ldw_sparky 3 ปีที่แล้ว

      @@odbp1112 I switched to hammer from GS and hammer at least feels like it has way more going for it. Not sure about lance, will have to check it out!

    • @FakeHeroFang
      @FakeHeroFang 3 ปีที่แล้ว +1

      @@ldw_sparky Lance is peepee poopoo if you want to play more traditionally. The damage is garbage and it is pretty boring. It does do good damage if you spam the dashing switch skills, but that's all it has going for it tbh.

  • @ryu6215
    @ryu6215 2 ปีที่แล้ว

    Mhfu rage slash is better

  • @user-rs5mi8jr7d
    @user-rs5mi8jr7d 3 ปีที่แล้ว +1

    Nerf the goddamn longsword like f

  • @prophetmuhammad3890
    @prophetmuhammad3890 2 ปีที่แล้ว

    They didn't even fix Bow's Animation cancel or nerf the overcentralized move known as iai spirit slash.
    Instead they do this
    I know that Portable team always have a huge boners for Long Sword but come on!

  • @ehrun0733
    @ehrun0733 3 ปีที่แล้ว +2

    I think the biggest downfall of rage slash was that it makes the user opt to rage slash all the time. It took a lot less skill and was nearly as effective as TCS. Now people have more reason to go TCS and get that amazing feeling of reading the monster right, lining it up, and delivering a huge blow. The patch will make more people discover the feeling of an awesome TCS.

    • @sandroguzelj1234
      @sandroguzelj1234 3 ปีที่แล้ว +4

      except tcs is almost impossible to land when the monsters are constantly on crack. rage slash was absolutely fine and this nerf proves that the devs are incompetent morons who dont know shit about proper game design. i am done with rise..not getting sunbreak if this is their idea of balance ( longsword much skill lol doesnt need nerfs huehue lets nerf greatsword instead)

    • @ehrun0733
      @ehrun0733 3 ปีที่แล้ว +1

      @@sandroguzelj1234 rage slash was not fine when it's paired with adamant slash. dude. You could go into adamant charged slash into rage slash and literally tank through every hit. If you eat for defense dango, you can take 4 hits in a row from valstrax all while shifting the damage multipliers between each hit. Wayyyyy tooooo easy of a mechanic to abuse. And you can land a TCS on every monster. Just gotta know you're openings and when to go 3 charges, 2charges, 1 changes. And spacing is HUGE factor when it comes to landing a TCS. I've always played TCS over rage slash because rage slash felt unrewarding to me
      Let's not talk about longsword please. The devs for sure are intentional making that weapon easy mode. Idk why they make it so op.

    • @Raxa724
      @Raxa724 3 ปีที่แล้ว

      ​@@ehrun0733 You still can, you just now have a significantly higher chance of losing the damage for it now.
      Entirely pointless outside of making GS less rewarding.

    • @ehrun0733
      @ehrun0733 2 ปีที่แล้ว

      @@Raxa724 right, you still can. It just takes more skill to telegraph the attack so that you can transfer the multiplier

    • @ehrun0733
      @ehrun0733 2 ปีที่แล้ว

      To everyone replying to my comment, GIT GUD. and if you stop complaining about the constraints and figure out how to get better regardless of the constraints, you'll discover a whole new side of monster hunter.

  • @Simbaninogaming
    @Simbaninogaming 3 ปีที่แล้ว

    Good. People using RS will actually need to think and use a bit of skill.