An alternative to water specialisation would be arcane. Gives you free boon duration passively (then you don't need any extra from food or gear), a decent damage boost (possibly a bit less than water): 2% dmg per boon on you and either a strong revive-booster (Arcane Ressurection) which lets you get downed people up much more quickly even if you just F-tap them then continue your damage, or a protective 3-hit arcane shielding for yourself whenever you use elite (20sec internal cooldown, can also trigger on the active of your Elemental elite). It does make you a little less tanky cause you lose the 300 vitality from water. But I really like running it when I'm confident about a fight but want to have some extra carry potential when others in the group are struggling - the enhanced reviving is really potent at getting people back up, and can sometimes make the difference between wipe and success since having multiple downed people can quickly snowball out of control. It also increases how much boons you supply, giving extra Swiftness (air), Regen (water), Might (Fire) or Protection (Earth) whenever you attune to an element - so it adds perma swiftness (and regen) for the group, and you can dip into other elements if you notice one of the boons lacking in uptime. It's a big advantage of fresh air tempest that you don't lose much damage by dipping into another element as long as you return back to air right away, since most of the damage comes from the air overload. (note that this is more intended for people that already have some experience playing the build and want to bring more utility to their group. stick to the simple stuff if you're just starting to learn it ^^)
Hey just found your channel, saw you made two videos recently and I find them both very useful. Could you please do a Condition Alacrity Tempest PvE? There are some guides on GuildJen and Snowcrows. But I find them hard to understand. Your raid build looks awesome and easy to understand, would love to see a Condition Alacrity Tempest build for Open World. Cheers mate!
@@GG-ii1uc ya i can definitely do that. I’ve been wanting to do some open world builds as well so I think that would be a good build to start it off with. Thank you!
An alternative to water specialisation would be arcane. Gives you free boon duration passively (then you don't need any extra from food or gear), a decent damage boost (possibly a bit less than water): 2% dmg per boon on you and either a strong revive-booster (Arcane Ressurection) which lets you get downed people up much more quickly even if you just F-tap them then continue your damage, or a protective 3-hit arcane shielding for yourself whenever you use elite (20sec internal cooldown, can also trigger on the active of your Elemental elite).
It does make you a little less tanky cause you lose the 300 vitality from water. But I really like running it when I'm confident about a fight but want to have some extra carry potential when others in the group are struggling - the enhanced reviving is really potent at getting people back up, and can sometimes make the difference between wipe and success since having multiple downed people can quickly snowball out of control. It also increases how much boons you supply, giving extra Swiftness (air), Regen (water), Might (Fire) or Protection (Earth) whenever you attune to an element - so it adds perma swiftness (and regen) for the group, and you can dip into other elements if you notice one of the boons lacking in uptime. It's a big advantage of fresh air tempest that you don't lose much damage by dipping into another element as long as you return back to air right away, since most of the damage comes from the air overload.
(note that this is more intended for people that already have some experience playing the build and want to bring more utility to their group. stick to the simple stuff if you're just starting to learn it ^^)
Very good tips! ^^
Ya water is my personal favorite cause I’m lazy lol but you make a great case for arcane
Great video! Im excited to try this out
Hey just found your channel, saw you made two videos recently and I find them both very useful.
Could you please do a Condition Alacrity Tempest PvE?
There are some guides on GuildJen and Snowcrows. But I find them hard to understand.
Your raid build looks awesome and easy to understand, would love to see a Condition Alacrity Tempest build for Open World.
Cheers mate!
@@GG-ii1uc ya i can definitely do that. I’ve been wanting to do some open world builds as well so I think that would be a good build to start it off with. Thank you!
@@carpathianbrotherhood Thank you brother, the bell is clicked, can't wait to see it.
Whats the damage increase when taking Transcendent Tempest over Lucid Singularity?
@@grantlewis1826 I think it was around 4-5k dps for me. Also if you’re going pure dps can change the food to power/precision food.