Simple “unbreakable” manacles... Find a blacksmith, have them make you a set of manacles but without a lock. Once done ask him to break the each of the rings right down the middle so now you have 2 metal C’s with chain connecting them and 2 C’s unattached. Once you want to use them place the pieces together around the targets wrists and cast mending to fix the broken manacles. No lock for a rouge to pick ;)
@@targetdreamer257 a set of manacles without a keyhole/tumblers are possible, they make "permanent" locks without a hole for a key, made to hold closed. Ask for that.
One of my players used the light cantrip on chalk once then went though a series of long dark corridors never loosing his way by drawing glowing images of where you had been plus illuminating the corridors for all the none dark vision party members
A DM might rule the chalk is "broken" as soon as it's used. But it makes the Rule of Cool in my book. Need to add colours. Does Presditation work for this in 5e?
ourkeving As a DM I would gladly let prestidigitation be and alternative to the light cantrip. Unless someone in the party has the light cantrip I don’t like how some spells due to wording being so vague that other players spells are pointless or redundant
Even the Forgery Kit has some Sealing Wax. It'd be kinda funny a player using a deception check to deliver a fake letter with the right seal, but the wrong wax.
Ethan Alex candle wax crumbles and does not hold well against paper. It also does not hold the imprinted shape as well in my experience (sticks to the negative mold)
I’d also like to point out the extremely energetic reaction a scattered bag of flour has in response to the introduction of a spontaneously generated heat source of a combusted nature. In other words. Throw flour. Throw torch. *Kaboom.*
It's a DC 10 medicine check to stabilize. With a +0, that's still 55% odds. Let's face it, at level 1, your party has one person with at least a +5. That's 80% chance of success. On failure, oops. An action was lost. Same thing for if you miss an attack. Not dissimilar odds.
Was literally looking for this exact type of video earlier today after a game session last night. I’m a lvl 4 rogue and was wondering what basic stuff I was missing out on. Perfect timing!
Me too! I mean I’m a much higher level rogue but I love the challenge of playing a rogue and using a bag of holdings worth of mundane items just to be the Mary poppins player who has all the good shit but all stuff that isn’t magic and coming up with creative ways to make these all work and problem solve. I drove my dm crazy for a bit there when they figured me out. One time I had my tabaxi climb to the ceiling and empty the entirety of their bag of holding onto a batch of arguing brawling giffs to make them knock it off long enough to be talked down. While it took a while to gather everything thing up again, it did work. Was pretty hilarious and my dm just shakes his head at this point. Least he is amused.
As a dm i rarely get to play as a PC. But one strat I have for necromancers is give manacles to my zombies/skeletons to manacle the enemies after grappling them during combat.
So I once scattered flour into the air in order to cause a dust explosion and the DM's face when I killed the BBEG at the time with a bag of flour fun times those where
Hello fellow mad scientist. I am pleased to hear that there are others still practicing the art of making effective explosive devices out of seemingly mundane items. Godspeed you magnificent bastard.
10 ft pole tip... if you can, take the Mending cantrip Cut the pole into 5x 2ft lengths Keep and carry as such When needed mend the pieces together when done, Re-break and back in the pack
Pitons would be a great improvised weapon for digging into enemies, and manoeuvring them around, if you have a few homebrewed additional weapon abilities at hand to allow for it. I really think there are an awful lot of mundane items that could easily have their own interesting weapon stats beyond just generic "improvised weapon". A ladder could pull someone about too, if you hook them with it. A bottle would do slashing or piercing damage after you break it, bludgeoning damage before. A rope could be fashioned into a lassoo, that could then pull someone about or even grapple them from afar. A smithing hammer could ignore armor when attacking metal, and a woodworker's mallet could do the same against wood (maybe a heavily armored group of druids or something). A crowbar could painfully remove the scales and natural armor ability of someone with scale based natural armor. Owch. A long bamboo shoot could be used to pour poison on someone's head silently, from a distance and above. A pair of puff gloves (boxing gloves) could have the ability to quell the normal invokation of rage from an enemy's friends - honor fighting and all that. As well as have a rather massive critical hit bonus based on your dexterity (as in, footwork / aiming) that cannot do lethal damage. I think the source books need more of these kinds of things put in as optional mechanics. As well as just a hell of a lot more armor and weapon options in general. Wouldn't mind a total revamp of those lists, to be honest. They're very sparse and basic. Exotic weapons back too, please. You could plonk in some feats that upped your generalistic weapon proficiency by one (similar to the ones that exist for armor proficiency) so you wouldn't have to redo any of the classes in order to grant it.
My favorite Mundane item is a simple frame with a mid sized flattened chest flush mounted in its center, with wheels to either side and 2 handling poles. I also attach a large Pavise sgield to the front that swivels from laying flat over the level of the frame upward horizontally to an 90 degree angle, and forward as well. Being attached to the frame (not the rigging poles to either side) allows the poles to be lashed to or removed from the frame as necessary. And simply lashing the front ends of the poles to either side of a mount or animal such as a goat or whatnot (or using them like a hand cart) which enables easy travel with a good load of gear strapped to the frame as well as hidden withing the chest. The Pavise is righted and secured by line (through holes pierced in the outer lower edges) as well as the lower (sharp and spike-pointed edge being rammed into the dirt. The Pavise shield can also be caried normally OR easily removed and set in the groud to act as a set barrier/cover. The Pavise also has 2 flat quiver mounts (20 arrows each) and a pack for slingstones that attach to its inner face that allow for more prolonged ranged encounters. Extra gear is simply packed over the top of the frame's surface, and a rearward sitting board swivels up to lock over the center... to enable one large or two human sized riders as if it were a riding pullcart designed mostly for moderate to brisk speeds (thus keeping the weight lower, as its built more for sturdiness and reliability. This Pavise Cart is thin enough to pull into most dungeons and through most forests (any space wide enough to fit a large humanoid) and height wise seldom averages more than half a regular person. Weight is easily packed in a manner that distributes the weight center directly over its axle... and may be used to carry treasure, gear, bodies, prisoners, firewood, building materials, etc. in/to or away from one's places of adventure rather easily (DM determine's its bearing weight & speed, as smaller or larger versions are easy to contract for make and/or purchase. And they can be trailed behind regular wagons or carts as well. With a bit of ingenuity and a few extra bits of lumber or wood it will also float rather well... on its own or pulled behind a canoe (or other aquatic vehicles). The cart usually has an overtarp that can easily be rigged as an overshade with a few thin-cut saplings or a couple of more flexible & finished rods (think modern tent frame pieces). It also has some built-in shock absorbtion thanks to the leafed-springsteel and wrappings between the uppper fram & its axle mounts. The wrappings are for noise reduction. And the frame's clearance height can also be adjusted a bit (with some minor effort). The wheels aren't wagon size and reamin somewhat thinner, built for again, relaibility and weight reduction... with some pre-laced leatherlike material carried along each side, which easily wraps over their circumference of each wheel as needed and can take addditional padding (to mask its sound over various surfaces). And in frosty areas/weather one simply makes or purchases some wicker pieces that act like snowshoes once properlt lashed in place. Weapon wise I always carry one AdzeHawk (adze on one side of the head, with a hatchet/hawk blade on the other) for woodworking as well as combat. And I pair that with a PickHammer of equal heft and balance. Both of which are capable of being extended in to longer versions thanks to a release pin in the base of each handle, so extension rods/grips can be added. thus turning them into hand-and-a-half, two-handed OR full length polearms as needed (based on rod length). The removable base of the AdzeHawk is usually a chisel point, whereas the Pickhammer's removable base is fashioned as an angled nail-puller/pry. These weapons are also extremely useful as they can be use to inflict every weapon damage type, and the adze/pick edges are great for hooking arms or body parts (and stripping away shields). And they make great climbing tools as well... especially against ice, wood, and softer stone (or mortared) surfaces. For short to mid range I carry at least 3 throwing spikes or daggers strapped to each outer thigh or waist. And a pair of matched longer daggers (one piercing stiletto, the other bladed for combat as well as utility) which are strapped horizontally across opposing sides of my lower back (for ease of use).Tough I often wear shin guards with a pair of equivalent boot-knives/daggers as well (slightly shorter, with thinner handles and crossguards) more for utility... but either can be thrown or used in melee. I also cary one sling wrapped over each upper arm (one regular, the other with a wider pocket so it can be mounted to a pole...to create a staff sling), a collapsible shortbow, and sometimes a longbow or crossbow. Of course this is all my PREFERRED stuff... depending on character ability. Mundane Items I cary are a box of twisted nails (they hold separate pieces better, even through swelling and contraction, and are generally harder to pry out). And they're easily used to form makeshift caltrops or foot-traps (and the like) as well. Rope, twine and other cordage including a base-colored grey/brown sturdy thread (doubles as fishing line, with aded pouch of hooks & for makeshift repairs). Block and Tackle are carried on the Pavise Cart (3 pair minimum) as well as 3 snatchblocks, a few shackles (again, 3 pair minimum) and a grappling hook with climbing pitons (12 minimum). The lighter and more easily packed (or expensive) things go in the Pavise Cart's chest, whereas the frame usually has an extra backpack, some large and small sacks, a few wine/water skins along with some rations, a one gallon water barrel (also mounted flat to the frame) with a topcap for refilling & an underside tap, and three extra healers kits. It usually has 2 bandoliers as well as a number of pouches for them, extra clothing as needed, one extra light armor &/or medium armor set, an extra set of forarn and shin guards, footwear (as needed/desired), one buckler, a regular shield (both with their attachable spikes), and an extra larger (also waterproof) tarp... for making tents and the like (or ground covering for a restful picnic). Thin but lasting torches (6), and an assortment of candles (12) as well as 3 long burning larger/wider ones, and at least one hooded lantern. Personally carried mundane items usually include a steel mirror, some irritant (or flash) powder balls or tubes (usually laced, the balls work well with the sling, the tubes are good for up close), thieves tools (as spares for other characters if nothing else), dice, a coinpurse or belt, and empty all-weather stiff-length but flexible leather scroll tube or two (double as quivers, though also good for lots of other stuff), chalk, a thin torch (as necessary), a pouch of ball bearings (double as sling bullets, 30 or so), some writing/chalking paper (for notes/etching) usually lining the inside of the scroll tubes, whistles (usually 3) that can easily attach to arrows (as well as 3 whistling sling bullets), 6 oil chalks (white, yellow, green blue, red, black) for make-up and staining clothing/armor... usually/mostly, and a coil of thin but sturdy silk rope (30 feet or so). Most of which is carried in a sectioned (smaller) all-weather backpack that has placemtnes for hooking or strapping a shield or buckler (so it covers/protects the backpack). And most of my characters are clerics, so holy symbols are usually engraved or etched into/onto various gear/weapons... though one will part of a torc or necklace and two will be on thin bracelets. The rewst I just add or remove as necessary. Though I also like carying a few musical instruments more openly within the Pavise Cart (halfling bagpipes, a lyre, hand drums, etc.). So people usually think I'm a poor wandering bard or entertainer as I travel. An effect that's easy to manage by simply picking up a worn full-body hooded robe (I usually add retracting facenetting that folds into the hood's inner surface or seam) which you can purchase just about anywhere... just add a few tatters/patches and stain it up a bit. A few players (each with their own Pavise Carts) can do and carry a LOT of stuff... while also circling or forming them into various tactical position. And they're easily AFFORDABLE. Bit the best thing about them is their overall utility... and lashing a few together makes hauling larger items or bodies a relative snap. Tactical Defense, Load Bearing, & Utilitarian all on a low budget... allowing players to use them as efficiently decent mobile/temporary bases as well (even along street alleys & dungeons). Just buy a beast suitable to the terrain/weather and you can ride them as well. HuGGz
Almost forgot, lashing the ends of poles closer together (as they remain fairly flexible) to enable them to be stapped or hooked the back of your belt enables HANDS FREE mode.
Candle wax and seal wax have different compositions though. Apparently Matt Mercer himself physically tried it and it botched up whatever he was trying to seal.
Flour can be used as a signal or potentially to harm enemies -- if you throw flour and light the cloud it produces a low intensity fireball. This makes a flash of flame and light and if your dm allows, perhaps a d6 of fire damage to an area.
Lye Soap. This is a general detergent used for cleaning clothes. If you mix it right, it makes a decent corrosive splash weapon. I once used a block of lye soap to kill a mind flayer breeding pool.
Mirrors could also be used to fight creatures that can petrify you with their gaze, maybe with a penalization, but it will save you the need of looking for a cure. What if someone had Tinker's tools and decided to attach a piton or 3 crowbars to an arrow or bolt? (For making a grappling hook or something)
Bullseye Lantern = Dim light out to 120ft is extremely useful Caltrops = Great in combo with burning oil Barking Box = A really good way of warning of approaching enemies Axe Beak (mount) = Great for both travel and in combat Menga leaves = Dual use as both healing and an effective way to knock out prisoners Silvered weapons/ammunition = great for early level combat against Devils/Jackalweres/Undying soldier Backpack Parachute = The benefits of Feather Fall with a few limitations. Muroosa Balm = 1 hour of fire resistance Truth Serum = Such a handy interrogation tool even when Thieves Tools = Necessary for picking locks Willowshade Oil = Very situational but when against a foe that can Petrify like the Basilisk, it's vital.
I'm surprised rations weren't on the list... I mean... water skins were there... and you need to eat. More importantly, it can be used in social situations or even to skip combat if done cleverly. I don't know how many fights I've bypassed by just offering a ration.
one use for flour you missed: an explosive. If you mix flour (or any fine hydrocarbon) with air, you can get an explosive mixture, think natural gas + air. It does need to be extra fine to work properly for that, but that can be arranged if you find a mill.
That might be hard, considering tool proficiency or lack thereof could make a set top notch or useless. But I imagine more general tools for adventuring and travel would work.
@@kylethomas9130 You do not need a proficiency to use a tool just like you don't need a proficiency to use a skill it just allows you to add proficiency bonus to checks made with the tool that being said there are quite a few backgrounds that give you a proficiency in any artisan's tool so many character's may have access to this at first level and might effect what they pick
Great video. I love the extra uses of items. Honestly my favorite is horseshoes. I use them to activate traps, used as a throwing weapon, improvised grapling hook, and many other things. Can i recomend that you do a top 10 worest items that could be useful video or super silly items? Maybe magical or not.im thinking the can of peanuts with rubber snake type things. Lol
One thing you could do with glass is to crush it into a fine powder then make a dust bomb out of it so when they inhale the glass they get royally messed up by it
Awesome, we are playing a no-magic/low-magic campaing right now and we need creative ideas to use our equipment. Can you do a review of the "low-magic classes" pdf? The DM allowed us to play as the martial classes in that pdf and i am interested in the bard equivalent.
A mining pick and eventually a adamantium mining pick would be very handy in case you ever get stuck and would have to dig your way out you can also check for secret doors. I hate puzzle dungeons one time I just threw up my hands broke out the old mining pick and spent a day or 2 getting out of the dungeon instead of doing all the puzzles.
Lol my dm one time gave us a rock and we basically could do nothing with it…until I reminded the dm that I had a pick. We got it open and got some amazing gems out of it. We were playtesting a dungeon for that dm and their regular group who the dungeon was designed for would actually have a player with enough strength to break it. We didn’t make one though. So the mining pick was hilarious. Dm has learned to not give the no magic rogue (me) too much funds. I bought all the mundane crap I could think of use and stuffed it into the bag of holding. I even used the bar of soap recently (think banana peel trick). It’s fun.
You mentioned using a mirror to signal characters during the day, which is an excellent use for a mirror. But, weather permitting, you can sometimes even use it for that purpose at night. If you've got a clear sky and enough of a moon, you can absolutely send a light signal at night.
WOohooo Mundane items are super good. Crowbars and vials/bottles are great. My alchemist artificer has glassworker kit so i can mass produce them haha. Sell well and always useful. Will have to keep that holy water- in an extra water sack thing
I heard some people say artisan proficiency is useless, then I saw what a Glassworker got a bonus with. Probably the most dangerous game of Russian roulette in dnd, identifying random potion loot.
@@bsmith6784 Taken from the entry for the artisan tool, Glassblower's Tools "Arcana, History Your knowledge of glassmaking techniques aids you when you examine glass objects, such as potions or glass items found in a treasure hoard. For instance, you can study how a glass potion bottle has been changed buy its contents to help determine a potion's effects. (A potion might leave behind a residue, deform the glass, or stain it.)"
There could whole lists dedicated to weight limit spells, I recall someone suggested using Unseen Servant with a rope, handed said rope to the fighter to pull whatever was out of reach.
10ft pole for the win. No trap can escape it. I also love the climbing gear coupled with a pair of spider climb boots for mission impossible style escapades.
Yeah I think I’ll add chalk soon. I keep the vast majority of these things on me, especially since I have a scout rogue with a bag of holding who I challenged myself with to utilize mundane items with to get me through a dungeon crawl. It still serves that purpose and is a running joke when he utilizes his “Mary poppins” bag with the other players. We recently had to use the extra clothes in there to dress the cleric when some stray wild magic made his disappear (just his, it was hilarious because it was a table with 100,000 results, and that’s what he got). By the way, yes the rogue does have some magic items. These are some unbreakable arrows, a +1 long bow, the bracers of archery, a barrier tattoo, that orb of direction, and the bag of holding. So nothing wild. They make healing potions though which is the only other magic item.
"you can turn a waterskin into a wineskin by adding wine" I remember some verse of the bible talking about not putting new wine in an old wineskin because it would cause it to burst and you'll have wasted the wine. You put old wine in an old wineskin and new wine in a new wineskin. I don't know why that's the case though. Would that be an issue here?
New wine is still fermenting and might burst an old wineskin that's already stretched. A new wineskin can accommodate some stretch. As I understand it anyway. I've never brewed in wineskin.
Flour for spotting invisible enemies. Chalk for spotting invisible enemies. Rope for spotting invisible enemies. Fishing supplies for spotting invisible enemies. Vorpal Sword for spotting invisible enemies. Nails for spotting invisible enemies. Water skins for spotting invisible enemies. 😕😕😕
10 best subclasses? The rules being that they have to be printed and they are compared to what they do within their class? Also: Using flour to reveal invisibility completely undermines the power of the see invibility spell as a spell choice. I'd make a magic item that does see invibility but never take it as a spell
Undermining spell choice can happen with gear, ball bearings would work as well as Grease, a Torch and some Flint reduce the need for several low level spells. If the DM's allowing magic crossbows that'd work better than any attack cantrip except maybe Eldritch Blast.
Sean Wisniewski How are you punching manacles that you are wearing? Doesn’t make sense. Manacles 15 hitpoints, 19AC(using DMG pg 246) Probably a good contender to add a damage threshold of 5 or 6.
Simple “unbreakable” manacles...
Find a blacksmith, have them make you a set of manacles but without a lock. Once done ask him to break the each of the rings right down the middle so now you have 2 metal C’s with chain connecting them and 2 C’s unattached. Once you want to use them place the pieces together around the targets wrists and cast mending to fix the broken manacles. No lock for a rouge to pick ;)
Unbreakable is subjective, they'd have to fit on the wrists in the first place, but that's a solid plan for 9/10 NPCs.
Mending is a 1-minute cast though, so you're not getting any quick captures like that.
Holy crap that is freaken brilliant. I wish I had thought of that.
Kevin targetdreamer Chase go forth and commit shenanigans.
@@targetdreamer257 a set of manacles without a keyhole/tumblers are possible, they make "permanent" locks without a hole for a key, made to hold closed. Ask for that.
One of my players used the light cantrip on chalk once then went though a series of long dark corridors never loosing his way by drawing glowing images of where you had been plus illuminating the corridors for all the none dark vision party members
That's, really cool, and I can't think of why that shouldn't work.
A DM might rule the chalk is "broken" as soon as it's used. But it makes the Rule of Cool in my book. Need to add colours. Does Presditation work for this in 5e?
ourkeving As a DM I would gladly let prestidigitation be and alternative to the light cantrip. Unless someone in the party has the light cantrip I don’t like how some spells due to wording being so vague that other players spells are pointless or redundant
ourkeving
What change would happen if an object with the light cantrip cast on it have when it becomes a “broken” object?
_Brilliant!_
Lvl 1 shopping list.
Candle wax and letter sealing wax are very different. I do not advise trying to use them interchangeably
Even the Forgery Kit has some Sealing Wax.
It'd be kinda funny a player using a deception check to deliver a fake letter with the right seal, but the wrong wax.
How are the waxes different?
Ethan Alex candle wax crumbles and does not hold well against paper. It also does not hold the imprinted shape as well in my experience (sticks to the negative mold)
Yeah, beeswax might be a better choice for what he's describing.
Beeswax candle...
If the Hitchhiker's Guide to the Galaxy has taught me anything, it's to always bring a towel.
These kinds of Mundane items are the kinds that make the thief subclass of the rogue super powerful
Put manacles to a creature and cast the spell ''heat metal'' on them.
Considering the manacles would be a shoe in use for interrogation, this only adds to the appeal.
Cook and book
@@mullerpotgieter ah, a person of taste
I’d also like to point out the extremely energetic reaction a scattered bag of flour has in response to the introduction of a spontaneously generated heat source of a combusted nature.
In other words. Throw flour. Throw torch.
*Kaboom.*
Needs to be some high quality flour, but yeah, lost a lot of flour mill workforce back in the day.
@@kylethomas9130 not high quality as much as very fine stuff. But if you can find a mill, you can probably arrange it being made extra fine.
Honestly, it is almost criminal that he missed that flammable dust in air is an explosive.
Damn you for stealing my comment
There's nothing paranoid about doing everything you can to protect yourself from the invisible things that are coming to get you.
Decloak and French noises
As Kurt Cobain once said... "Just because you're paranoid doesn't mean they not after you."
Let's not forget, you can use oil to reveal invisible enemies!
ST INC and then set the invisible enemies on fire! That will reveal them!
What a mad lad. Knew this video is gonna be a doozy and had a 3-second intro before we got down to business to defeat the Huns
Healer's kit, free stabilization without the need for a skill check.
10 charges. So get 2
It's a DC 10 medicine check to stabilize. With a +0, that's still 55% odds. Let's face it, at level 1, your party has one person with at least a +5. That's 80% chance of success. On failure, oops. An action was lost. Same thing for if you miss an attack. Not dissimilar odds.
Was literally looking for this exact type of video earlier today after a game session last night. I’m a lvl 4 rogue and was wondering what basic stuff I was missing out on. Perfect timing!
Me too! I mean I’m a much higher level rogue but I love the challenge of playing a rogue and using a bag of holdings worth of mundane items just to be the Mary poppins player who has all the good shit but all stuff that isn’t magic and coming up with creative ways to make these all work and problem solve. I drove my dm crazy for a bit there when they figured me out. One time I had my tabaxi climb to the ceiling and empty the entirety of their bag of holding onto a batch of arguing brawling giffs to make them knock it off long enough to be talked down. While it took a while to gather everything thing up again, it did work. Was pretty hilarious and my dm just shakes his head at this point. Least he is amused.
Wax can also be used to take molds of keys and other objects that you might want to reproduce without the owner knowing it is missing
As a dm i rarely get to play as a PC. But one strat I have for necromancers is give manacles to my zombies/skeletons to manacle the enemies after grappling them during combat.
So I once scattered flour into the air in order to cause a dust explosion and the DM's face when I killed the BBEG at the time with a bag of flour fun times those where
were not where
Making a bomb out of bisquick is a lost art. What was the DC on getting the fuel/air ratio right?
Sean Wisniewski freakin goblin slayer
Hello fellow mad scientist. I am pleased to hear that there are others still practicing the art of making effective explosive devices out of seemingly mundane items.
Godspeed you magnificent bastard.
@@charlottewalnut3118 gotta admit, that part in the story made me think, "that's the most DnD thing I've ever read about."
Forgot to mention the fact that you could use the bag of flour to cause a dust explosion. Thank you for teaching me this Goblin Slayer lol
Pocket sand lol
Half filled sack of flour plus flaming arrow = a bad day for someone.
It's more than a dust explosion, flour is very flammable
Mage hand a bag of flour above the enemy’s camp fire and empty for a big surprise
10 ft pole tip...
if you can, take the Mending cantrip
Cut the pole into 5x 2ft lengths
Keep and carry as such
When needed mend the pieces together
when done, Re-break and back in the pack
Pitons would be a great improvised weapon for digging into enemies, and manoeuvring them around, if you have a few homebrewed additional weapon abilities at hand to allow for it. I really think there are an awful lot of mundane items that could easily have their own interesting weapon stats beyond just generic "improvised weapon". A ladder could pull someone about too, if you hook them with it. A bottle would do slashing or piercing damage after you break it, bludgeoning damage before. A rope could be fashioned into a lassoo, that could then pull someone about or even grapple them from afar. A smithing hammer could ignore armor when attacking metal, and a woodworker's mallet could do the same against wood (maybe a heavily armored group of druids or something). A crowbar could painfully remove the scales and natural armor ability of someone with scale based natural armor. Owch. A long bamboo shoot could be used to pour poison on someone's head silently, from a distance and above. A pair of puff gloves (boxing gloves) could have the ability to quell the normal invokation of rage from an enemy's friends - honor fighting and all that. As well as have a rather massive critical hit bonus based on your dexterity (as in, footwork / aiming) that cannot do lethal damage.
I think the source books need more of these kinds of things put in as optional mechanics. As well as just a hell of a lot more armor and weapon options in general. Wouldn't mind a total revamp of those lists, to be honest. They're very sparse and basic. Exotic weapons back too, please. You could plonk in some feats that upped your generalistic weapon proficiency by one (similar to the ones that exist for armor proficiency) so you wouldn't have to redo any of the classes in order to grant it.
My favorite Mundane item is a simple frame with a mid sized flattened chest flush mounted in its center, with wheels to either side and 2 handling poles. I also attach a large Pavise sgield to the front that swivels from laying flat over the level of the frame upward horizontally to an 90 degree angle, and forward as well. Being attached to the frame (not the rigging poles to either side) allows the poles to be lashed to or removed from the frame as necessary. And simply lashing the front ends of the poles to either side of a mount or animal such as a goat or whatnot (or using them like a hand cart) which enables easy travel with a good load of gear strapped to the frame as well as hidden withing the chest. The Pavise is righted and secured by line (through holes pierced in the outer lower edges) as well as the lower (sharp and spike-pointed edge being rammed into the dirt. The Pavise shield can also be caried normally OR easily removed and set in the groud to act as a set barrier/cover. The Pavise also has 2 flat quiver mounts (20 arrows each) and a pack for slingstones that attach to its inner face that allow for more prolonged ranged encounters.
Extra gear is simply packed over the top of the frame's surface, and a rearward sitting board swivels up to lock over the center... to enable one large or two human sized riders as if it were a riding pullcart designed mostly for moderate to brisk speeds (thus keeping the weight lower, as its built more for sturdiness and reliability. This Pavise Cart is thin enough to pull into most dungeons and through most forests (any space wide enough to fit a large humanoid) and height wise seldom averages more than half a regular person. Weight is easily packed in a manner that distributes the weight center directly over its axle... and may be used to carry treasure, gear, bodies, prisoners, firewood, building materials, etc. in/to or away from one's places of adventure rather easily (DM determine's its bearing weight & speed, as smaller or larger versions are easy to contract for make and/or purchase. And they can be trailed behind regular wagons or carts as well. With a bit of ingenuity and a few extra bits of lumber or wood it will also float rather well... on its own or pulled behind a canoe (or other aquatic vehicles).
The cart usually has an overtarp that can easily be rigged as an overshade with a few thin-cut saplings or a couple of more flexible & finished rods (think modern tent frame pieces). It also has some built-in shock absorbtion thanks to the leafed-springsteel and wrappings between the uppper fram & its axle mounts. The wrappings are for noise reduction. And the frame's clearance height can also be adjusted a bit (with some minor effort). The wheels aren't wagon size and reamin somewhat thinner, built for again, relaibility and weight reduction... with some pre-laced leatherlike material carried along each side, which easily wraps over their circumference of each wheel as needed and can take addditional padding (to mask its sound over various surfaces). And in frosty areas/weather one simply makes or purchases some wicker pieces that act like snowshoes once properlt lashed in place.
Weapon wise I always carry one AdzeHawk (adze on one side of the head, with a hatchet/hawk blade on the other) for woodworking as well as combat. And I pair that with a PickHammer of equal heft and balance. Both of which are capable of being extended in to longer versions thanks to a release pin in the base of each handle, so extension rods/grips can be added. thus turning them into hand-and-a-half, two-handed OR full length polearms as needed (based on rod length). The removable base of the AdzeHawk is usually a chisel point, whereas the Pickhammer's removable base is fashioned as an angled nail-puller/pry.
These weapons are also extremely useful as they can be use to inflict every weapon damage type, and the adze/pick edges are great for hooking arms or body parts (and stripping away shields). And they make great climbing tools as well... especially against ice, wood, and softer stone (or mortared) surfaces.
For short to mid range I carry at least 3 throwing spikes or daggers strapped to each outer thigh or waist. And a pair of matched longer daggers (one piercing stiletto, the other bladed for combat as well as utility) which are strapped horizontally across opposing sides of my lower back (for ease of use).Tough I often wear shin guards with a pair of equivalent boot-knives/daggers as well (slightly shorter, with thinner handles and crossguards) more for utility... but either can be thrown or used in melee.
I also cary one sling wrapped over each upper arm (one regular, the other with a wider pocket so it can be mounted to a pole...to create a staff sling), a collapsible shortbow, and sometimes a longbow or crossbow.
Of course this is all my PREFERRED stuff... depending on character ability.
Mundane Items I cary are a box of twisted nails (they hold separate pieces better, even through swelling and contraction, and are generally harder to pry out). And they're easily used to form makeshift caltrops or foot-traps (and the like) as well.
Rope, twine and other cordage including a base-colored grey/brown sturdy thread (doubles as fishing line, with aded pouch of hooks & for makeshift repairs).
Block and Tackle are carried on the Pavise Cart (3 pair minimum) as well as 3 snatchblocks, a few shackles (again, 3 pair minimum) and a grappling hook with climbing pitons (12 minimum).
The lighter and more easily packed (or expensive) things go in the Pavise Cart's chest, whereas the frame usually has an extra backpack, some large and small sacks, a few wine/water skins along with some rations, a one gallon water barrel (also mounted flat to the frame) with a topcap for refilling & an underside tap, and three extra healers kits. It usually has 2 bandoliers as well as a number of pouches for them, extra clothing as needed, one extra light armor &/or medium armor set, an extra set of forarn and shin guards, footwear (as needed/desired), one buckler, a regular shield (both with their attachable spikes), and an extra larger (also waterproof) tarp... for making tents and the like (or ground covering for a restful picnic). Thin but lasting torches (6), and an assortment of candles (12) as well as 3 long burning larger/wider ones, and at least one hooded lantern.
Personally carried mundane items usually include a steel mirror, some irritant (or flash) powder balls or tubes (usually laced, the balls work well with the sling, the tubes are good for up close), thieves tools (as spares for other characters if nothing else), dice, a coinpurse or belt, and empty all-weather stiff-length but flexible leather scroll tube or two (double as quivers, though also good for lots of other stuff), chalk, a thin torch (as necessary), a pouch of ball bearings (double as sling bullets, 30 or so), some writing/chalking paper (for notes/etching) usually lining the inside of the scroll tubes, whistles (usually 3) that can easily attach to arrows (as well as 3 whistling sling bullets), 6 oil chalks (white, yellow, green blue, red, black) for make-up and staining clothing/armor... usually/mostly, and a coil of thin but sturdy silk rope (30 feet or so). Most of which is carried in a sectioned (smaller) all-weather backpack that has placemtnes for hooking or strapping a shield or buckler (so it covers/protects the backpack). And most of my characters are clerics, so holy symbols are usually engraved or etched into/onto various gear/weapons... though one will part of a torc or necklace and two will be on thin bracelets.
The rewst I just add or remove as necessary. Though I also like carying a few musical instruments more openly within the Pavise Cart (halfling bagpipes, a lyre, hand drums, etc.). So people usually think I'm a poor wandering bard or entertainer as I travel. An effect that's easy to manage by simply picking up a worn full-body hooded robe (I usually add retracting facenetting that folds into the hood's inner surface or seam) which you can purchase just about anywhere... just add a few tatters/patches and stain it up a bit.
A few players (each with their own Pavise Carts) can do and carry a LOT of stuff... while also circling or forming them into various tactical position. And they're easily AFFORDABLE. Bit the best thing about them is their overall utility... and lashing a few together makes hauling larger items or bodies a relative snap.
Tactical Defense, Load Bearing, & Utilitarian all on a low budget... allowing players to use them as efficiently decent mobile/temporary bases as well (even along street alleys & dungeons). Just buy a beast suitable to the terrain/weather and you can ride them as well.
HuGGz
Almost forgot, lashing the ends of poles closer together (as they remain fairly flexible) to enable them to be stapped or hooked the back of your belt enables HANDS FREE mode.
Candle wax and seal wax have different compositions though. Apparently Matt Mercer himself physically tried it and it botched up whatever he was trying to seal.
Yeah only a very few candles of specific composition would work. The best way to differentiate is the melting point/additives.
Flour can be used as a signal or potentially to harm enemies -- if you throw flour and light the cloud it produces a low intensity fireball. This makes a flash of flame and light and if your dm allows, perhaps a d6 of fire damage to an area.
Me having 14 1/2 lbs. sacks of flour and planning to use them as explosives: bonjour.
Oil! Flat 5 damage if on fire!
DM: you have the artisan background, what did your character do?
PC: Worked at an oil press.
DM: you made oil?
PC: Just wait and see.
Oil… the instant kobold slayer…
Lye Soap. This is a general detergent used for cleaning clothes. If you mix it right, it makes a decent corrosive splash weapon.
I once used a block of lye soap to kill a mind flayer breeding pool.
Mirrors could also be used to fight creatures that can petrify you with their gaze, maybe with a penalization, but it will save you the need of looking for a cure.
What if someone had Tinker's tools and decided to attach a piton or 3 crowbars to an arrow or bolt? (For making a grappling hook or something)
Shooting heavy metal from a bow?
Make a several pronged hook, attach a rope to it, and then cast catapult on the hook
Bullseye Lantern = Dim light out to 120ft is extremely useful
Caltrops = Great in combo with burning oil
Barking Box = A really good way of warning of approaching enemies
Axe Beak (mount) = Great for both travel and in combat
Menga leaves = Dual use as both healing and an effective way to knock out prisoners
Silvered weapons/ammunition = great for early level combat against Devils/Jackalweres/Undying soldier
Backpack Parachute = The benefits of Feather Fall with a few limitations.
Muroosa Balm = 1 hour of fire resistance
Truth Serum = Such a handy interrogation tool even when
Thieves Tools = Necessary for picking locks
Willowshade Oil = Very situational but when against a foe that can Petrify like the Basilisk, it's vital.
I'm surprised rations weren't on the list... I mean... water skins were there... and you need to eat. More importantly, it can be used in social situations or even to skip combat if done cleverly. I don't know how many fights I've bypassed by just offering a ration.
one use for flour you missed: an explosive. If you mix flour (or any fine hydrocarbon) with air, you can get an explosive mixture, think natural gas + air. It does need to be extra fine to work properly for that, but that can be arranged if you find a mill.
Do one for tools seeing as this didn’t include any
That might be hard, considering tool proficiency or lack thereof could make a set top notch or useless.
But I imagine more general tools for adventuring and travel would work.
@@kylethomas9130 You do not need a proficiency to use a tool just like you don't need a proficiency to use a skill it just allows you to add proficiency bonus to checks made with the tool that being said there are quite a few backgrounds that give you a proficiency in any artisan's tool so many character's may have access to this at first level and might effect what they pick
I almost mentioned chain when you brought up rope, but you had the manacles at #1 so, nevermind: chain, check.
Great video. I love the extra uses of items. Honestly my favorite is horseshoes. I use them to activate traps, used as a throwing weapon, improvised grapling hook, and many other things. Can i recomend that you do a top 10 worest items that could be useful video or super silly items? Maybe magical or not.im thinking the can of peanuts with rubber snake type things. Lol
One thing you could do with glass is to crush it into a fine powder then make a dust bomb out of it so when they inhale the glass they get royally messed up by it
Be careful what ideas you give your DM, but bonus points for the next worse thing to having acid dumped in a person.
Awesome, we are playing a no-magic/low-magic campaing right now and we need creative ideas to use our equipment. Can you do a review of the "low-magic classes" pdf? The DM allowed us to play as the martial classes in that pdf and i am interested in the bard equivalent.
If I were DMing, I'd reduce the Strength DC to carry a heavy object by 1 or 2 if the character chalked their hands first.
Thank you for the video. I appreciate someone taking the time to talk about this.
flour is also highly flammable. throw it in the air near an open flame it will cause almost a flash bomb effect in low light areas.
A mining pick and eventually a adamantium mining pick would be very handy in case you ever get stuck and would have to dig your way out you can also check for secret doors.
I hate puzzle dungeons one time I just threw up my hands broke out the old mining pick and spent a day or 2 getting out of the dungeon instead of doing all the puzzles.
Lol my dm one time gave us a rock and we basically could do nothing with it…until I reminded the dm that I had a pick. We got it open and got some amazing gems out of it. We were playtesting a dungeon for that dm and their regular group who the dungeon was designed for would actually have a player with enough strength to break it. We didn’t make one though. So the mining pick was hilarious. Dm has learned to not give the no magic rogue (me) too much funds. I bought all the mundane crap I could think of use and stuffed it into the bag of holding. I even used the bar of soap recently (think banana peel trick). It’s fun.
You mentioned using a mirror to signal characters during the day, which is an excellent use for a mirror. But, weather permitting, you can sometimes even use it for that purpose at night. If you've got a clear sky and enough of a moon, you can absolutely send a light signal at night.
WOohooo Mundane items are super good. Crowbars and vials/bottles are great.
My alchemist artificer has glassworker kit so i can mass produce them haha. Sell well and always useful.
Will have to keep that holy water- in an extra water sack thing
I heard some people say artisan proficiency is useless, then I saw what a Glassworker got a bonus with. Probably the most dangerous game of Russian roulette in dnd, identifying random potion loot.
@@kylethomas9130 why does a _glass_ worker get a bonus to id-ing potions?
@@bsmith6784 Taken from the entry for the artisan tool, Glassblower's Tools "Arcana, History
Your knowledge of glassmaking techniques aids you when you examine glass objects, such as potions or glass items found in a treasure hoard. For instance, you can study how a glass potion bottle has been changed buy its contents to help determine a potion's effects. (A potion might leave behind a residue, deform the glass, or stain it.)"
Is there anyway to implement flour or other fine dusts explosive properties?
Wow this is a really creative way of using items, I didn't even think that these mundane items can be used this way!!
Crowbar! Crowbar gives ADV on STR check to force open door/lock/stuff, and can be a really nice improvised weapon!
What about the best items to Catapult?
There could whole lists dedicated to weight limit spells, I recall someone suggested using Unseen Servant with a rope, handed said rope to the fighter to pull whatever was out of reach.
10ft pole for the win. No trap can escape it. I also love the climbing gear coupled with a pair of spider climb boots for mission impossible style escapades.
4:02 flour is also extremely flammable and ive used it many times as a makeshift fireball
How about the ubiquitous 10 foot pole? Lol
We had a monk who carried a 10 foot pole strapped to his back. He couldn't understand why he had a penalty every time he tried a backflip
In old school DnD everyone's character sketch was wrong because all of their inventories had that 10' pole listed.
Yeah I think I’ll add chalk soon. I keep the vast majority of these things on me, especially since I have a scout rogue with a bag of holding who I challenged myself with to utilize mundane items with to get me through a dungeon crawl. It still serves that purpose and is a running joke when he utilizes his “Mary poppins” bag with the other players. We recently had to use the extra clothes in there to dress the cleric when some stray wild magic made his disappear (just his, it was hilarious because it was a table with 100,000 results, and that’s what he got). By the way, yes the rogue does have some magic items. These are some unbreakable arrows, a +1 long bow, the bracers of archery, a barrier tattoo, that orb of direction, and the bag of holding. So nothing wild. They make healing potions though which is the only other magic item.
"you can turn a waterskin into a wineskin by adding wine"
I remember some verse of the bible talking about not putting new wine in an old wineskin because it would cause it to burst and you'll have wasted the wine. You put old wine in an old wineskin and new wine in a new wineskin. I don't know why that's the case though. Would that be an issue here?
New wine is still fermenting and might burst an old wineskin that's already stretched. A new wineskin can accommodate some stretch. As I understand it anyway. I've never brewed in wineskin.
Thought I should ad flour is also an easy non caster fireball. Flour on the air is basically explosive
I'd rank the flour higher. Dust explosions are just fun in D&D. Just don't get caught in it.
Subscribed! Keep up the great work! :)
Chalk is limited where you can write.
Get paint.
Flour for spotting invisible enemies.
Chalk for spotting invisible enemies.
Rope for spotting invisible enemies.
Fishing supplies for spotting invisible enemies.
Vorpal Sword for spotting invisible enemies.
Nails for spotting invisible enemies.
Water skins for spotting invisible enemies.
😕😕😕
That intro is actually pretty cool
Man, I'm disappointed that you didn't mention using manacles on a taunt rope as a zip line escape, the Mission Impossible Classic.
Flour is *ridiculously* flammable too.
I love the pocket sand meme I thought of it as soon as you said blown I'm someones face
You missed a trick with flour. Being used to create a literal fireball
Candle wax does not work as sealing wax. I know from personal experience.
I thought rope would make it here, or the greatest weapon of all… the iron pot/pan!
Edit: oh, watched again, rope is in. Yay!
flour can be explosive
Could be fun too play a half dragon half warforged with this list as a breath attack.
Sorry, quick note: Candles DO NOT make good sealing wax. All you get is a squishy hot mess. You need actual sealing was for that.
You forgot that flour can be used as an improvised explosive.
How does no one know how to say pitons? Love the videos, just came from Cody's channel. Hope youvare keeping safe.
I think NI ran out of attunement slots lol
Flour is also flammable
great video idea thanks
Pitons: Wizard Catapult ammunition.
Flour is also realy flammable
You forgot something flour has over sand
Dust fires are no joke
10 best subclasses? The rules being that they have to be printed and they are compared to what they do within their class?
Also: Using flour to reveal invisibility completely undermines the power of the see invibility spell as a spell choice. I'd make a magic item that does see invibility but never take it as a spell
Undermining spell choice can happen with gear, ball bearings would work as well as Grease, a Torch and some Flint reduce the need for several low level spells. If the DM's allowing magic crossbows that'd work better than any attack cantrip except maybe Eldritch Blast.
Doesn't the reveal invisibility spell have material components like flour in order to cast it? The devs made it as a joke for the spell
@@hadhod5274 Talcum powder and silver powder. No price amount, doesn't look like it consumes either.
at least in vanilla 5e
I'm guessing you haven't watched Goblin Slayer.
Comment for the Algods
Manakles only have 10 Hp before they break so what I do is punch my manakles till they break
Noted, don't use manacles on barbarian prisoners.
they have 15 HP but sure
What's the AC?
Sean Wisniewski
How are you punching manacles that you are wearing? Doesn’t make sense.
Manacles
15 hitpoints, 19AC(using DMG pg 246)
Probably a good contender to add a damage threshold of 5 or 6.
@@binolombardi +
You no take candle!
Good video. Subscribed now.
No crowbar?
dude, PLEASE equalize your volume levels. your intro and mergers are EXTREMELY loud yet you whisper throughout the whole video!
Your fishing hooks and lines at 2:04 just look like 5 sets of hand drawn balls ( as in testicles) dangling. eh
Those are some strange looking balls
Inb4 10 foot pole
Noise !
Don’t make your character drink holly water, it probably has salt
Antimatter rifle
Hahahahhaha