There are a few ways, most people paint the highlight areas in photoshop manually. Alternatively you could build the base texture in 3d using a modelling program and render one out.
If you want to lift out a finish code on a composite object that is usually the main reason. For example if you tag a paint finish on a stud wall in elevation, the wall wouldn't use a paint keynote typically, but the gypsum layer could.
Usually I make my gypsum material the base paint as its material keynote given it is always finished as such externally. I avoid paint tool unless it's a feature paint/wall but in that case that is how I do that (and then tag with material keynote). Note this is in elevation, I don't typically tag elevated finishes in plan.
@@AussieBIMGuru so if I understand... you are making a gyp board material with a paint code e.g. p01 in one of the parameters. You are then using that material as a finish side of a wall type? Wouldn't you then have to have a separate wall type for every paint color?
@@charlesball9522 sort of... i usually assign the most common paint finish in the job to my gypsum material (as a material keynote), which i apply to the plasterboard layers of my wall types. Technically the whole sheet has that material keynote, but if needed, the outer face can be painted with a feature paint. The paint finish usually isnt related to a wall type as wall types are more about wall layering and construction.
To get all of the maps to update make sure to click on the Link Textures and then you dont have to go into every map to get them to be the same size. :)
@@AussieBIMGuru your really talented its difficult to know as much as you do about the topic. Since you are a Enscape user, have you noticed that Enscape 3.0 doesn't work anymore for Revit materials with the glow(light emitting materials) ?
Amazing classes. Very handy for me who is building a Material Library to my office.
Glad to be of help in such a crucial setup process. Best of luck! Part 3 will be particularly relevant to a library setup.
Appreciate your kind answer and thank you very much for your awesome videos. 👍👍
How do you go about creating the "Specular" map (Image file) for reflectivity? As you use in 28:50
There are a few ways, most people paint the highlight areas in photoshop manually. Alternatively you could build the base texture in 3d using a modelling program and render one out.
Why use a keynote to tag the material as opposed to using a material tag?
If you want to lift out a finish code on a composite object that is usually the main reason. For example if you tag a paint finish on a stud wall in elevation, the wall wouldn't use a paint keynote typically, but the gypsum layer could.
@@AussieBIMGuru so the paint would use the material tag and the gyp layer would use the material keynote?
Usually I make my gypsum material the base paint as its material keynote given it is always finished as such externally. I avoid paint tool unless it's a feature paint/wall but in that case that is how I do that (and then tag with material keynote). Note this is in elevation, I don't typically tag elevated finishes in plan.
@@AussieBIMGuru so if I understand... you are making a gyp board material with a paint code e.g. p01 in one of the parameters. You are then using that material as a finish side of a wall type? Wouldn't you then have to have a separate wall type for every paint color?
@@charlesball9522 sort of... i usually assign the most common paint finish in the job to my gypsum material (as a material keynote), which i apply to the plasterboard layers of my wall types. Technically the whole sheet has that material keynote, but if needed, the outer face can be painted with a feature paint. The paint finish usually isnt related to a wall type as wall types are more about wall layering and construction.
To get all of the maps to update make sure to click on the Link Textures and then you dont have to go into every map to get them to be the same size. :)
Great tip! I only actually realised this was what it did recently.
@@AussieBIMGuru your really talented its difficult to know as much as you do about the topic. Since you are a Enscape user, have you noticed that Enscape 3.0 doesn't work anymore for Revit materials with the glow(light emitting materials) ?