BATTLETECH Override Part 3 - Combat & Damage Tutorial

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  • เผยแพร่เมื่อ 25 ต.ค. 2024
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ความคิดเห็น • 27

  • @sebastiang.5032
    @sebastiang.5032 9 หลายเดือนก่อน +4

    This video hits home like a PPC bolt! 🎉 Love Battletech:Override!

  • @HouseMasterPoDing
    @HouseMasterPoDing 9 หลายเดือนก่อน +4

    The House Master vigorously approves of this video!!!! Excellent tutorial work, sir! You are making a convert of the House Master to this new system!

  • @rburt3
    @rburt3 9 หลายเดือนก่อน +5

    This is all great, but I _really_ like the new head damage rules. Very slick!

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  9 หลายเดือนก่อน +2

      Thanks. I am actually pretty amped with how it shook out - checks all the boxes!

    • @MrDmitriRavenoff
      @MrDmitriRavenoff 9 หลายเดือนก่อน +4

      Agreed. Having a special rule for that makes sense. Nicely done.

    • @MrDmitriRavenoff
      @MrDmitriRavenoff 9 หลายเดือนก่อน +3

      I also think the limited damage transfer is pretty cool. Makes lights not a one shot vs big weapons. A gauss strike to an arm would eat a Locust without it.

    • @NegTharayas16
      @NegTharayas16 9 หลายเดือนก่อน +1

      But still balanced with the torso merger since a gauss or ppc to a torso would immediately drop or severely cripple a light regardless of which torso it hit. Nice!

  • @Dmorris556
    @Dmorris556 9 หลายเดือนก่อน +2

    Gonna pitch this to a group I play with. Having a playlist for these would be a huge help.

  • @NegTharayas16
    @NegTharayas16 9 หลายเดือนก่อน +1

    Loving these Overdrive rules! Looking for clarification on missile/cluster damage. Please let me know where I am wrong or answer the questions. Or just point me where I can read the answers.😅
    First you roll to determine if there is a hit. Then you roll m/c dice to determine how many of these hit and how much damage they do (if not exceeding max). So m/c have 50% chance of doing damage (on top of initial weapon hit chance roll), and if successful that varies between the 3 different damage amounts: 1, 2 or 3 damage (statistically averaging 2 damage per successful m/c roll, or 1 damage per m/c dice - which is used for none cluster ammo versions like slug or single thunderbolt, slightly less than max possible, but concentrated)
    Then you roll a number of dice =1+#ofm/c to determine locations for the base damage and each m/c dice damage.
    Lastly, if exceeding max damage:
    - outside of cluster rules allowing simplification, how is it determined which dice don't have their damage apply? Example: 2 LRM15 with base DMG 2 and 6 mdice rolled. 5 mdice hit: 33121. Total damage is 12 but must be 10 max. So are 2 1 dmg dice removed or 1 2 dmg die?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  8 หลายเดือนก่อน

      Yeah - that is largely correct. For damage overages, just reduce the damage down to the max however you want.
      There is a good example in the rules ref and also in Mech Warrior Destiny! Also feel free to pop in discord - much easier to work thru examples with a great crew over there!

  • @tiny_worlds
    @tiny_worlds 9 หลายเดือนก่อน +3

    Yep, this is definitely what I was looking for in terms of a halfway measure between Alpha Strike and Classic. Looking forward to getting some games in and giving it a shot. Feels like it would play well on a smaller table unlike Alpha Strike too. Do you feel like buildings and area terrain need to be smaller for the 1:1 scale, as it tends to be in Classic or do they work just fine using mech scale terrain?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  9 หลายเดือนก่อน

      Personally I think it works fine - when we play Alpha Strike we reduce it to 1:1 scale as well. That said, everyone has their tastes 😁 and if you feel like it’s not working for you, there are two options: shrink the terrain down OR double movement and ranges and play 2:1 AS scale in Override! Both can work

    • @tiny_worlds
      @tiny_worlds 9 หลายเดือนก่อน +1

      @@DeathfromAboveWargaming It sounds like a good modification, particularly for smaller demo games with a single lance that can then be played on a 3x3' table.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  9 หลายเดือนก่อน

      Most definitely!

  • @williamminsinger7130
    @williamminsinger7130 9 หลายเดือนก่อน +1

    Definitely appreciate the tutorial videos; my brother and I tried this game over the holidays and really liked the system but had a few questions that these videos are clearing up. One thing we didn't fully catch was the hit location rules for missle/cluster weapons. Just to make sure I'm 100% clear, for M-dice hits; it's one hit location per dice + one for the base damage, am I following your explanation correctly? So if I am rolling the 2 x LRM-15 from the example, and I rolled say 1,3,2,1,4,5 I'd be rolling 5 hit locations; 2(base)/1/3/2/1 and then discard the 4 and the 5?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  9 หลายเดือนก่อน +2

      Right so a single TIC of x2 LRM-15s does 2+M6(10). Under standard rules, assuming you roll 1,3,2,1,4,5… you discard the 4,5… and note the TOTAL damage (including the base) is 9. This is less than the max (10) so you’re good… you would roll 5 locations.
      If you rolled say 3,3,3,3,3,3 - you would do four groups: 2, 3, 3, 2… reducing the last group and dropping all damage over 10.
      Hope that helps! Enjoy the game!!

    • @williamminsinger7130
      @williamminsinger7130 9 หลายเดือนก่อน +2

      @@DeathfromAboveWargaming Yep, that completely makes sense; the last group is shaved down to make sure don't exceed the max damage and any excess dice are discarded. Thank you for the clarification! Can't wait to get this back on the table!

  • @ThatGuyMurix
    @ThatGuyMurix 8 หลายเดือนก่อน +1

    Was having a play around with the data cards on your website and a lot of the weapon options aren't there like the cHag 40.
    Is there a check box or something I'm missing to get the rest of the options?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  8 หลายเดือนก่อน +1

      Anything that does not have published rules in MW: Destiny is available to patrons.

    • @ThatGuyMurix
      @ThatGuyMurix 8 หลายเดือนก่อน

      Ah right gotcha, fair enough.@@DeathfromAboveWargaming

  • @bruced648
    @bruced648 9 หลายเดือนก่อน +3

    at the end of the day, I'll stick with;
    2nd ed Mechwarrior rpg and
    standard battletech rules
    ways to over complicate a game unnecessarily, IMO.
    however, if it works for you, enjoy!

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  9 หลายเดือนก่อน +1

      Some people still prefer VHS, it’s all good! 2nd Ed MW is a fantastic game!!

    • @bruced648
      @bruced648 9 หลายเดือนก่อน +2

      @DeathfromAboveWargaming there's nothing wrong with vhs, just wish I had a working vcr to play them. the true downside to 80s tech. we're no longer in the 80s.

    • @craigwinter3792
      @craigwinter3792 9 หลายเดือนก่อน +2

      2e Mechwarrior has very fast character creation and is a pretty simple system. It's great for a very deadly system like Battletech. I still prefer it for role-playing BT. I'm going to use the cinematic initiative in my campaign that's starting next weekend. I might get my Grognard brother to try out Override because we've got kids playing and simpler and faster might help keep them engaged until they're older.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  9 หลายเดือนก่อน +1

      God bless the 80s. Great time, no joke. The internet ruined everything haha

  • @sumtenwitty6021
    @sumtenwitty6021 9 หลายเดือนก่อน +1

    Ehhh nah way to simple for me but i can see the appeal for some