As a Gaming group of One also, I haved played and still play RoSD and love it! Hail to the Great Joe McC.!!!! lol, but I just heard about this 3rd edition today and Pre-ordered the book. I have the PDF from Mdiphious, and look forward to starting it soon. Great video and miniatures and board ! YOU Sir, actually made up my mind of my age-old dilemna of: "How the Hell do I want to do forests?!",...Not a Crafter, but I see what you did, and looks really good on the table.I hope you make more of these battlereports, and love your Paintjobs on the miniatures! Have a Pint on me if we ever have the time! Cheers bro!
Around 22:30 you move the dog into melee combat and you didn't use Marquez for the +1Combat Bonus. p42 the ally has to be within 1". So Marquez would have been in range for the Dog's attack and the Bandit would have gotten a bonus from his leader.
I am jealous. Great job again on the video. Please keep up with this campaign. The terrain and figures are beautiful. I know I have mentioned that on the 5 Parsecs videos and the quality is still top tier. The only issues were game play and that will come with playing a few games. I have never videoed my games so I am not going to comment on production or anything like that, other than to say I am really enjoying what you have put out so far. Keep it up!
p132 Scout the Area says you have to achieve the objective before round 6. It doesn't say anything about Hold the field prior to round 6. I would say you got your objective if you eliminated or chased off the enemy. IRL you would be able to look at the objectives at your leisure.
Really cool report, I would love to see more videos coming in. Just bought the rules as well and I think I spotted some minor "mistakes"( if you want to call it that in a solo-game). At some occasions it felt like you missed the max. half move for shooters rule (may have saved your first casualty?). And I think the "melee step 4: push" was completely left out. This might in some cases have changed the dynamic a bit with supporters etc. All in all a really nice first impression of the mechanics and dynamics though! Keep up the work and awesome minis and terrain by the way! 😉
Around 9:00 you allow an enemy archer to make an attack after a full move. Ranged attacks with bows can only move half move crossbows can't move at all. p31 The only AI in this game is based on the type of weapon used by the enemy (ranged/melee). It is unlikely for an archer to move into the open. Cover is everyone's friend, but when doing a ranged duel the enemy will seek cover over taking a shot in the open. p33. Valkya would not have been shot at in the first turn. Because she was out of the frame we couldn't see how far apart they were. You said, "He's out of range." So how could the enemy archer made a shot?
I had lost access to my account but have finally recovered it. I no longer have the starting credits video clip and am working to do a new one. Just started a new campaign of this and it pains me that im not sharing it (yet!) cant promise anything but im working towards it!
Hey all. Took a break from heavy work times but that going to be opening up in august.
As a Gaming group of One also, I haved played and still play RoSD and love it! Hail to the Great Joe McC.!!!! lol, but I just heard about this 3rd edition today and Pre-ordered the book. I have the PDF from Mdiphious, and look forward to starting it soon. Great video and miniatures and board ! YOU Sir, actually made up my mind of my age-old dilemna of: "How the Hell do I want to do forests?!",...Not a Crafter, but I see what you did, and looks really good on the table.I hope you make more of these battlereports, and love your Paintjobs on the miniatures! Have a Pint on me if we ever have the time! Cheers bro!
I appreciate the feedback! You will not regret playing this (or any really of the Nordic weasel games).
Around 22:30 you move the dog into melee combat and you didn't use Marquez for the +1Combat Bonus. p42 the ally has to be within 1". So Marquez would have been in range for the Dog's attack and the Bandit would have gotten a bonus from his leader.
I am jealous. Great job again on the video. Please keep up with this campaign. The terrain and figures are beautiful. I know I have mentioned that on the 5 Parsecs videos and the quality is still top tier. The only issues were game play and that will come with playing a few games. I have never videoed my games so I am not going to comment on production or anything like that, other than to say I am really enjoying what you have put out so far. Keep it up!
Excellent video!
Thank you!
Thanks for the video. Love seeing 5 Leagues played! Where did you get those trees from?
Ordered on etsy- took a while to ship, but worth the wait. www.etsy.com/shop/HRCWargamingScenery?ref=yr_purchases
@@jaguarsdengames8877 ah! Thank you :)
Don't forget story points. They are great for saving your crew.
p132 Scout the Area says you have to achieve the objective before round 6. It doesn't say anything about Hold the field prior to round 6. I would say you got your objective if you eliminated or chased off the enemy. IRL you would be able to look at the objectives at your leisure.
Really cool report, I would love to see more videos coming in.
Just bought the rules as well and I think I spotted some minor "mistakes"( if you want to call it that in a solo-game). At some occasions it felt like you missed the max. half move for shooters rule (may have saved your first casualty?). And I think the "melee step 4: push" was completely left out. This might in some cases have changed the dynamic a bit with supporters etc.
All in all a really nice first impression of the mechanics and dynamics though! Keep up the work and awesome minis and terrain by the way! 😉
Ah also characters gain combat bonus for having a supporter within 1 inch of themselves, not the opponent.
Around 22:00 there was an edit problem where an earlier section showed up in the video.
Around 9:00 you allow an enemy archer to make an attack after a full move. Ranged attacks with bows can only move half move crossbows can't move at all. p31 The only AI in this game is based on the type of weapon used by the enemy (ranged/melee). It is unlikely for an archer to move into the open. Cover is everyone's friend, but when doing a ranged duel the enemy will seek cover over taking a shot in the open. p33. Valkya would not have been shot at in the first turn. Because she was out of the frame we couldn't see how far apart they were. You said, "He's out of range." So how could the enemy archer made a shot?
Where did you get those miniatures?
ASOIAF make up the majority of the minis on the table.
I didn't see you count Strand usage at any time through out the video.
Is this chanel still active please tell me it is
I had lost access to my account but have finally recovered it. I no longer have the starting credits video clip and am working to do a new one. Just started a new campaign of this and it pains me that im not sharing it (yet!) cant promise anything but im working towards it!