You moved the Wizard after casting a spell (16:10). You must move first before taking a Combat of Non-Combat action (same as Five Parsecs). Also, you moved the Enemy leader and two thugs before using the range attack of the archer (13:58), the rule states that the enemy will always activate ranged attacks first.
I like that my boys watch these battle reports, a lot of the Warhammer 40k ones are too involved and sad to say ,boring. Your posts explain a lot about the process , and are interesting to hold thier attention. Thank you for these . Top marks.
When you rolled a 4 on your casting roll, that doesn't cost a Strand (unless there has been a change in the rules since I did my last download). You only use a strand if you roll a 2 or if you succeed in casting. Note that only "Taxing" spells (Weaken isn't taxing) are limited to a single casting per game, and as I read it, even taxing spells are only lost for the game if you cast them, not if you fail to cast them.
You moved the Wizard after casting a spell (16:10). You must move first before taking a Combat of Non-Combat action (same as Five Parsecs). Also, you moved the Enemy leader and two thugs before using the range attack of the archer (13:58), the rule states that the enemy will always activate ranged attacks first.
The melee attack (28:27) was one round, when it should have been three rounds
Thanks for sharing. Entertaining and informative. Looking forward to the next turn.
You did kill a leader - the lieutenant
I like that my boys watch these battle reports, a lot of the Warhammer 40k ones are too involved and sad to say ,boring. Your posts explain a lot about the process , and are interesting to hold thier attention. Thank you for these . Top marks.
Made my day to hear that!
@@thetabletopengineerplays lt makes my day , that no fighting , no internet worries and thier homework gets done so they can play. Thanks again.
When you rolled a 4 on your casting roll, that doesn't cost a Strand (unless there has been a change in the rules since I did my last download). You only use a strand if you roll a 2 or if you succeed in casting. Note that only "Taxing" spells (Weaken isn't taxing) are limited to a single casting per game, and as I read it, even taxing spells are only lost for the game if you cast them, not if you fail to cast them.
Thanks, Doug! Another "REMEMBER!" to add to my Cheat Sheet.