I Made Spider Man In 24 Hours In Unreal Engine 5

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 22

  • @TheReaper-xl7qp
    @TheReaper-xl7qp ปีที่แล้ว +3

    the voice acting was better then forespoken though

  • @swampdert
    @swampdert ปีที่แล้ว +1

    The web slinging sound... I can't unhear it...

    • @UnrealUniversity
      @UnrealUniversity  ปีที่แล้ว +2

      😂 the orginal sound is blood stab sound effect, I thought it sounded close enough

    • @swampdert
      @swampdert ปีที่แล้ว +1

      Great stuff, thanks for sharing.

  • @FilmStir
    @FilmStir 7 หลายเดือนก่อน +1

    Wow, those voices are not good. The rest is pretty cool though.

  • @RobReillyK
    @RobReillyK ปีที่แล้ว +2

    Nice work! Any update on your ninja Steam game?

    • @UnrealUniversity
      @UnrealUniversity  ปีที่แล้ว +2

      Not at the moment, I kind of stopped working on it for now, although I may work on another game instead

    • @RobReillyK
      @RobReillyK ปีที่แล้ว +2

      @@UnrealUniversity Aww, that is a shame, I was looking forward to playing it. Well I am interested to see what you do next!

    • @UnrealUniversity
      @UnrealUniversity  ปีที่แล้ว +2

      @@RobReillyKwell tbf it could come back I still have the files, although I may be working on a new game project so, stay tunned

  • @jlaw2257
    @jlaw2257 ปีที่แล้ว +2

    Awesome how you made all this in 24 hours

  • @biggalaxybrian
    @biggalaxybrian ปีที่แล้ว +2

    makes you wonder what takes these devs so long

    • @stannisthemannis8694
      @stannisthemannis8694 ปีที่แล้ว +2

      Polishing the game takes more time than adding features so it's easy to make something the same size and have the same mechanics but the quality would be massively noticeable.
      Then there's the writing games have to add certain things to games to get insurance so they spend a lot of time dealing with that which slows progress.
      Finally they have to spend a certain amount of time hyping up the game to ensure sales you can't announce a launch date immediately or within a few months you need to tease it and build a hype culture around it so they hold off on releasing straight away. Would not be surprised if delays for bug fixes would be a marketing tactic to "show that this company really cares" because they're are bugs straight after the opening sequence which is where game journalists stop playing.
      A few more reasons but most of game development time is just inefficient due to factors outside of their control

    • @biggalaxybrian
      @biggalaxybrian ปีที่แล้ว +1

      @@stannisthemannis8694 um, it was satire but thanks

    • @JimMilton55
      @JimMilton55 2 หลายเดือนก่อน

      @@biggalaxybrian thats called the typical AAAA game yapping

  • @DavidGWilliams1981
    @DavidGWilliams1981 ปีที่แล้ว +1

    If you want people to take a course and pay you based off this "showcase", you're gonna be disappointed. That Replica voice acting was horrible, no one in the history of humanity has ever talked like that.

    • @UnrealUniversity
      @UnrealUniversity  ปีที่แล้ว +6

      Alright, was more of just a fun 24 Hour challange but I hear what your saying and yeah the voice acting was not the best, but was fun to experiment and try with

    • @alalmalal
      @alalmalal ปีที่แล้ว +1

      ….That’s the joke

    • @TinoPlusUltra
      @TinoPlusUltra ปีที่แล้ว +1

      24 hours is amazing. These things take time and polish so a quick spin up game is very impressive. Replica is fantastic for filling in some blanks at a very low cost. I wouldn’t try to build an entire game out of it but for small dialogue and more basic npcs it’s a huge help