DSP Max Diff 10: Fixing Problems

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น •

  • @DaMisfitz
    @DaMisfitz ปีที่แล้ว

    what i did to get rid of fog off both my home world and expansion world, was instead of turret creeping to them, i just had a missile battery of 38 missile turrets, planted a signal tower to cover half the base, and let the missiles fly. if you want cannon support, do a portable style with a small storage box feeding them. this is far less resource intensive then doing turret creep would be.

  • @Sam-xs9nm
    @Sam-xs9nm ปีที่แล้ว

    you handled the start of your series much better than Nilaus' max diff

    • @kalennoreth
      @kalennoreth  ปีที่แล้ว

      Thank you! I'm looking forward to watching his too, always good to learn from others doing the same thing.

    • @Phuocinh90
      @Phuocinh90 ปีที่แล้ว

      I can't say the same, Nilaus's start is more solid with better automation

    • @TminusDoom
      @TminusDoom ปีที่แล้ว +2

      @@Phuocinh90 Nilaus gave up on his first start. His TH-cam video on max is at least his 3rd attempt at it and after watching someone else fail at it. I think Kalen did pretty well.

  • @rekrn12345
    @rekrn12345 ปีที่แล้ว

    You can burn off the dark fog debris as you call it in thermal generators to get rid of it.