Ratchet and Clank Crack in Time Review

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @Multi-Tech
    @Multi-Tech 6 ปีที่แล้ว +1933

    Still wish this game could have gotten away with calling itself "Clock Blockers" like they originally planned.

    • @Kingdom850
      @Kingdom850 6 ปีที่แล้ว +389

      Just like All 4 One should have gotten away with being called "4Play".

    • @cassidy8307
      @cassidy8307 6 ปีที่แล้ว +97

      The replacement sounds better to me, and still works as a decent innuendo.

    • @bakuhakudraws5603
      @bakuhakudraws5603 6 ปีที่แล้ว +284

      my favorite Rachet and Clank innuendo title is actually one of the comic spinoffs that managed to be titled 'Multiple Organisms'.
      Nothing will ever top that.

    • @sora5061
      @sora5061 6 ปีที่แล้ว +16

      Luigi Anderson I think all 4 one was originally gonna have that name

    • @sidbrun_
      @sidbrun_ 6 ปีที่แล้ว +39

      I think Clock Blockers sounds stupid, like a cheesy reality show.

  • @KiwiLombax15
    @KiwiLombax15 6 ปีที่แล้ว +1037

    Good call on the "Alister is what Ratchet could have been without Clanks influence" I think I heard somewhere that the devs had confirmed that was exactly what Alister was, a dark mirror to Ratchet's hard years of growth and learning.

    • @innegativeion
      @innegativeion 6 ปีที่แล้ว +54

      Yeah I felt that came through enough in subtext, personally.

    • @hockeater
      @hockeater 6 ปีที่แล้ว +52

      Years? Boy was more or less pretty stand-up from the end of the first game. Hell, most of the first game too. He just got a little angry when his most trusted ally pushed him into a deathtrap even as he was audibly leery of it. Before then he was perfectly helpful.

    • @KiwiLombax15
      @KiwiLombax15 6 ปีที่แล้ว +125

      A lot of that was for his own personal gain, though. He didn't start helping Clank because it was the right thing to do until much later in the game. He was a product of the galaxy he came from, cynical and in it for himself, and coupled with being alone and isolated. It took a fresh perspective from Clank to change that.

    • @hockeater
      @hockeater 6 ปีที่แล้ว +43

      I wouldn't call pre-betrayal ratchet cynical. Oh he's a bit of a snarker sure, and he did, in fact, have his own dreams about exploring the galaxy, but his entire "gain" was just GO SOMEWHERE at the beginning. He doesn't care where. Save the galaxy? Sure. Sounds fun. That's the opposite of cynicism. That's textbook wide-eyed idealistic space explorer.

    • @GamerSlyRatchet1
      @GamerSlyRatchet1 6 ปีที่แล้ว +54

      Alister was also a good foil for Orvus and vice versa. It's best shown in their parallel quotes, "The universe has a cruel/great sense of humor." Alister's regret and bitterness towards his past drove him to desperation and darkness, while Orvus kept thinking about the future, and was always positive even when things were bad.

  • @Mustachioed_Mollusk
    @Mustachioed_Mollusk 6 ปีที่แล้ว +883

    Sometimes it's a childish game, sometimes it's a gem, sometimes it would be a gem if it didn't treat us like children. This series is a rollercoaster of respect.

    • @MexicanGan-Q
      @MexicanGan-Q 6 ปีที่แล้ว +14

      Stop The Laughter Sometimes, a kids game is allowed to be a kids game

    • @wolfie23288
      @wolfie23288 6 ปีที่แล้ว +1

      Yep

    • @OnlyHereForCake
      @OnlyHereForCake 5 ปีที่แล้ว +144

      @@MexicanGan-Q I dunno man, a large part of the reason I adored the PS2 games as a kid was because they didn't exactly treat me like a kid. They didn't have to baby me with spell-it-all-out exposition or assume I wouldn't get crass humour or wouldn't connect with a cynical protagonist or expect that I needed some melodramatic, grandiose story to be attached to the game. I agree that a kids game is allowed to be a kids game, but the originals were just as much kids games (well, teen rated but you get the point) and they didn't have to pander and simplify everything to do so and that's what I felt was missing to a degree from the PS3 era. And then there's the reboot, dear god the reboot.

    • @RaidikV
      @RaidikV 5 ปีที่แล้ว +27

      Guys, let's be honest, the Ratchet and Clank game dosen't take themselves too serious most of time, not even the future trilogy (which is probably the most serious)

    • @Agent-yw1kj
      @Agent-yw1kj 4 ปีที่แล้ว +34

      @Cynical Joker Deadlocked is the only ratchet and clank game that managed to keep the teen rating

  • @BestintheWest25
    @BestintheWest25 6 ปีที่แล้ว +242

    Never shut up about the music my man, you are the only one with a platform I’ve ever heard extolling the greatness of David Bergauds soundtracks.

    • @carlbloke8797
      @carlbloke8797 3 ปีที่แล้ว +22

      Rift Apart seriously needs to bring David Berguad back

    • @jamesross2279
      @jamesross2279 2 ปีที่แล้ว +7

      The og trilogy was mwah but I can see his scores kind of slip into what they are now all the way back in UYA focusing more on a more action game feel which was probably intended considering the game. I do cherish his deeper cuts though and think the first games ost compliments the feel of the original. Lots of underground influences that shine off brilliantly for its more cynical tone.

    • @carlbloke8797
      @carlbloke8797 11 หลายเดือนก่อน +1

      @@jamesross2279agreed. There especially should be more funk.

  • @JoMaisBure10
    @JoMaisBure10 6 ปีที่แล้ว +385

    You have definitely become one of my favourite TH-cam game critics over the past year. You tend to go against the grain more often than not, but it never feels like you're being edgy, rather you always come off as genuine and that separates you from lots of critics who more or less recycle the same talking points.
    I don't go to in depth critique videos to have someone validate my opinion, I come here to gain more perspective and hear OTHER and NEW viewpoints. And for that you never disappoint.

  • @TheRambaud
    @TheRambaud 6 ปีที่แล้ว +214

    Ratchet & Clank : A Crack In Time in one of my favourite games and still, I enjoyed this video. Your style of tackling issues and subjects in a video game is so efficient and open-minded. That is why I'll keep watching your videos.

  • @5persondude
    @5persondude 6 ปีที่แล้ว +382

    About Azimuth not seeing Ratchet as a hero from other galaxies or a TV star in Dreadzone, wouldn't it make sense that he never knew? I mean, Azimuth was in hiding on an isolated junk planet, after all. I could buy that we never knew if he was isolated from the rest of that galaxy, let alone the universe

    • @ShadowTheHedgehogCZ
      @ShadowTheHedgehogCZ 4 ปีที่แล้ว +39

      Yeah, I could kind of see that... I wish they would explain it some way...
      I don't think this explanation makes sense either when we consider that Alister couldn't have been that isolated. He was searching for the Great Clock, wasn't he? Kinda requires that you poke your nose outside of that planet.
      And also, I would think he would have to receive the news that Tachyon was defeated. Did they even talk about how Ratchet did it? Either it should have been surprise for him that Tachyon is gone, or he should have searched for Ratchet after that.

    • @OcteractSG
      @OcteractSG 4 ปีที่แล้ว +17

      The way the devs brought Solana and Bogon elements into the Future Saga with the museum and Thugs4Less was honestly terrible. It’s about as weird as they could have made it. Now I have to wonder to what extent they’re going to break things with Rift Apart.

    • @5persondude
      @5persondude 4 ปีที่แล้ว +8

      @@OcteractSG I’m gonna be honest, I checked out of this series shortly after A Crack in Time came out, and I’ve only become more and more apathetic about the series ever since Gaming Brit’s videos started coming out about 2 years ago. I can’t say I really care that much anymore tbh

    • @carlbloke8797
      @carlbloke8797 3 ปีที่แล้ว +1

      @@ShadowTheHedgehogCZ exactly

    • @vireo2543
      @vireo2543 2 ปีที่แล้ว +8

      But even then there’s a limit to that suspension of disbelief. Alister had a working ship and was known in his sector as a rebel Lombax by Vorselon, that Terachnoid in Axiom City knew Azimuth as well and Axiom city looked like a high tech place. It’d be weird that he didn’t hear about the Lombax who beat Tachyon in Polaris or something that I’m sure the news would have covered. Even if he didn’t hear or watch Dreadzone.

  • @WebstersYouTube
    @WebstersYouTube 6 ปีที่แล้ว +397

    I love Crack in Time from a gemplay standpoint. It's a favourite of mine. Heck, whenever a new Ratchet comes out, including Nexus and 2016, I tend to buy it on release and consume it inside that first week. It's rare for games to grab me like that. That said, I absolutely get where you're coming from.
    From the PS3 onwards the games become a little more stereotypical, they verge on summer blockbuster and that definitely causes the series to sacrifice a lot of its charm and identity. I suspect there's a senior project manager or ten obsessed with focus testing and tracking Disney Pixar tropes that are designing by committee and over-riding the actual creatives. It might actually be interesting to look into who left and joined the team and when. See if there's an old guard and new guard and whether those changes in staff correlate with the change in approach.

    • @cliffturbo2146
      @cliffturbo2146 6 ปีที่แล้ว +6

      SJ Webster I need to replace my old PS3 to a PS3 Slim. It only has 40 GB and no Backwards Capability, making it the weakest PS3 model, if there aren’t any PS3 20 GB. Plus it’s really loud. The Ratchet and Clank Series never disappoints me. The gameplay is the same, but never boring because there are lots of weapons and replay value. But I need a new PS3 to really enjoy games.

    • @the120cxx
      @the120cxx 6 ปีที่แล้ว +20

      SJ Webster
      considering what I've heard abut sonic team over the years, you might be on to something there.

    • @cliffturbo2146
      @cliffturbo2146 6 ปีที่แล้ว +6

      the120cxx Sonic Team?
      Edit: oh, I get it.

    • @carlbloke8797
      @carlbloke8797 3 ปีที่แล้ว +2

      I completely agree. I really hope there’s some dissertation from the old devs about the development of the Future series

    • @johnwhite5613
      @johnwhite5613 2 ปีที่แล้ว +4

      @@carlbloke8797 There's a commentor from TheGamingBritShow's Ratchet and Clank 2016's video who said he was one of the programmers of the OG game, hope that helps a bit.

  • @Shadowwalker13576
    @Shadowwalker13576 6 ปีที่แล้ว +716

    I bet Charlie could convince me i'm gay if he made made a 20 minute video about it.

    • @DeadRebornKid
      @DeadRebornKid 6 ปีที่แล้ว +79

      Quade Burleigh
      Why do you need convincing on an irrefutable statement?

    • @iain2k7
      @iain2k7 6 ปีที่แล้ว +24

      I've got a folder full of 20 minute videos that would convince you you're gay x

    • @nerdstorma8427
      @nerdstorma8427 5 ปีที่แล้ว +35

      "U gay now" [20 minutes of Devil May Cry music]

    • @Arkenway
      @Arkenway 5 ปีที่แล้ว +21

      JK Rowling only needs one tweet

    • @Anko3342
      @Anko3342 3 ปีที่แล้ว +2

      Just one look at Ratchet is enough to convince me I am full on gay lmao

  • @RealSpaceChild
    @RealSpaceChild 6 ปีที่แล้ว +174

    Reason why music in CiT mostly was well pretty meh, is because QfB was last game with David Bergeaud as composer.
    Bergeaud was composer since first game.

    • @msw0322
      @msw0322 6 ปีที่แล้ว +8

      Yeah I thought Boris Salchow's music was good too, just not as good as Bergeaud's.

    • @pikminologueraisin2139
      @pikminologueraisin2139 5 ปีที่แล้ว +3

      but, but, there are some Paul Hardcastle music in that game !

    • @breizinslaviewoczjagamesto6163
      @breizinslaviewoczjagamesto6163 5 ปีที่แล้ว +9

      Salchow's music is nice to listen to on its own, but the lack of intense layering is empty compared to the other games. Metal Future (Groovitron track) was my favorite track from CiT because it had some of that layering.

    • @mooganify
      @mooganify 2 หลายเดือนก่อน

      even in tools it sucked

  • @edgyemogirl666
    @edgyemogirl666 6 ปีที่แล้ว +150

    I like Dr. Nefarious as a character on his own, design and personality wise, but I'm realizing that he does kind of stick out in terms of the rest of the the series. Call me crazy but I actually think Courtney Gears could have made a pretty good main villain on her own.
    Hear me out, I know the series has already touched on the whole "celebrity idolization" aspect with quark but I think Courtney could have taken it in a different enough direction.
    She was manufactured, built from the ground up to be a worshiped celebrity, the game even takes a few jabs at how she doesn't have any real talent of her own, that she's only where she is because she was designed to be that way from the very beginning. I feel like that concept has enough meat to be "main villain" material for a cartoon animal action platformer video game, as well as enough satire potential.
    I'm pretty sure that was the whole idea of the character in the first place, but I fell like they could have gone farther with it. It could work well as a parallel for how most child stars turn out. Being engulfed by that whole Hollywood, celebrity culture from such an early age, the time that basically ends us shaping and molding your outlook on the rest of your life, can be potentially damaging.
    A machine designed for the most vapid reasons possible, with only one goal in mind... to move up in the world. It could be fun maybe even a little sad to see her own limited reality crumble around when she feels humiliated and defeated by the heroes.
    Or maybe she does work better as a minor joke villain, idk.

    • @SomeRandomDude000000
      @SomeRandomDude000000 6 ปีที่แล้ว +15

      EdgyBoyJoe why is this such an amazing idea

    • @decadentgamer3108
      @decadentgamer3108 6 ปีที่แล้ว +21

      That would be so cool and I see where you're coming from. Courtney Gears could've been made into a side villain. Like maybe she wants to make a comeback after her career went down in shambles. She could've had a malfunction that caused her to have a bit of a freakout (parallel that to what happened to Britney Spears circa 2005) and then trying to make a music comeback or hey, she could try a new career like acting or something lol

    • @kylecampbell565
      @kylecampbell565 5 ปีที่แล้ว +5

      EdgyBoyJoe the thing is Courtney Gears was meant to be a blantant parody of Britney Spears who wasn’t relevant in the public eye by this point

    • @michaelswinton6753
      @michaelswinton6753 5 ปีที่แล้ว +4

      Tbh Ratchet and Clank had really good villians throughout the serious.
      Drek.....
      Crazed Quark & those pets...
      Courtney Gears...........
      Dr. Nefarious & Lawerence....
      All the opponents who stood out in Deadlocked......
      The host of Deadlocked......
      Otto & Luna..... (Size Matters)
      Klunk from Secret Agent Clank....
      Ratchet and the Warden. (From when he was framed and jailed)
      Then ya got Taychaan and tehe cragmites....(best villain with a backstory connected to Ratchet)
      Cant forget the Pirate too (Think hs name is Captain Slag)
      Then he comes back or his henchman do from TOD into Quest for Booty........
      The monster and prisoner from into the Nexud..(Kinda lame)
      Last but definitely not least........
      Allister and a rebooted Dr. Nefarious. (The guy who they defeated and actuallly made them heroes for taking him out)
      Theres also plenty of side villains.... Like the Thug 4 Less and Ratchet clones........

    • @DarkHypernova
      @DarkHypernova 3 ปีที่แล้ว +3

      Oh, I like that.
      Maybe her plan would involve a weaponised music device that hypnotized people.
      And after her defeat, the technology fell into the hands of Gadgetron/Grummelnet who used it to create the Groovitron. A little background world building.

  • @Dzzy123
    @Dzzy123 6 ปีที่แล้ว +123

    I think I like this design for Ratchet best overall. The games after this have made him look more cutesy IMO.
    Also, I find it odd that they introduced Talwyn in the Future saga only to leave her out of the final entry in that saga. I kinda liked Talwyn and wanted her arc to finish.

    • @JusaWanderer
      @JusaWanderer 6 ปีที่แล้ว +9

      Dzzy123 Well there's technically Enter the Nexus that acts somewhat of an epilogue for the future series and she shows up there. Can't say if her story arc was finished but I can say it's a decent self-contained story overall.

    • @MexicanGan-Q
      @MexicanGan-Q 6 ปีที่แล้ว +10

      WonderingSoul it wasn't really - she was a pretty wasted inclusion.

    • @JusaWanderer
      @JusaWanderer 6 ปีที่แล้ว +1

      MexicanJesus Like I said. It was decent in my eyes but could have been better, mostly on the character focus part. Yeah, she could have been given more to do. Instead of being a catalyst for 'drama'.

    • @decadentgamer3108
      @decadentgamer3108 6 ปีที่แล้ว +23

      I would've liked Ratchet's design in this game if he didn't have those toothpick legs. Facially, he looked great and it's easily his best face out of all the games (imo) but his body just looked so jarring with those toothpicks. Like with all the running and jumping he does, he should be "thicc" down there by this time in the game whereas with the legs he had in this game, it looks like they'd snap the moment he landed a high jump. But yeah, I really didn't like where they went with his design in All 4 One and Full Frontal Assault. I was mixed with Nexus and I actually did find his 2016 reboot design adorable, too much so that I couldn't hate it lol
      And I agree. It was supposed to be implied that Talwyn was Ratchet's girlfriend (I think?) so the fact they left her out was just awful. She deserved to be there for the ending. It was already bad enough when we got this treatment with Angela and Sasha.

    • @ObitoUchiha-dr5px
      @ObitoUchiha-dr5px 3 ปีที่แล้ว

      Rift Apart

  • @innegativeion
    @innegativeion 6 ปีที่แล้ว +137

    The hoverboots were such a huge step forward for me, they just feel so smooth and seamless, and yeah it'd be cool to be able to shoot at the same time (something I'd have looked forward to in a sequel, if not for Into the Nexus), but they're so lightweight and easy to use and satisfying, along with the ease of use of the wrench in this game, its almost hard for me to go back to other Ratchet and Clank games' movement systems, sometimes.
    Too bad Nexus severely limited and gutted their viability, essentially ruining what was easily the best new mechanic in the Future Series, for me.

    • @megasoniczxx
      @megasoniczxx 6 ปีที่แล้ว +10

      Honestly feels like they can't get the hoverboots right at all after this game. No matter which one it was, both full frontal and into the nexus just made them very rigid for some bizarre reason and they never felt as good to mess around with after this game.

    • @isaacplayer4268
      @isaacplayer4268 6 ปีที่แล้ว +10

      It's because they removed the afterburner. FFA and ITN lock the Hoverboots at one speed that you instantly transition into and they are only used for moving faster.

    • @MexicanGan-Q
      @MexicanGan-Q 6 ปีที่แล้ว +7

      I have to disagree here - while the hoverboots work brilliantly for some of the platforming challenges and the obstacle course from their introduction - they feel a bit too sluggish and stiff when jumping on the ground or accurately trying to manoeuvre in smallish areas (which are common in the linear levels), its especially bad when your hoverboots hit a ledge from straight on and Ratchet won't ledge grab as a result, it feels terrible and like a down-grade in every way.
      Into the Nexus, by contrast - allows more controlled mobility and a more fluid use. Shooting off a hoverboot ramp, then transitioning into a hover with the jetpack or the helipack for a boosted stretch jump just feels great. I can also turn the camera away if I want and still control them effectively.

    • @decadentgamer3108
      @decadentgamer3108 6 ปีที่แล้ว +5

      Agreed. The hoverboots had to be one of the best inclusions into the series. They're tricky at first but when you get used to them, you just don't want to turn them off lol Great sense of movement speed and versatile with turning, it was a win/win.

    • @codenamebogdan8050
      @codenamebogdan8050 4 ปีที่แล้ว +1

      megasoniczxx in ffa they were better than nexus

  • @zaneheaston8254
    @zaneheaston8254 3 ปีที่แล้ว +70

    I actually think Dr. Nefarious hogging the spotlight away from Alister was a great move, since it made Alister's betrayal seem all the more shocking

    • @hurricane7727
      @hurricane7727 2 ปีที่แล้ว

      I would have Hoped Allister would have Survived and They gave him a Redemption Arc

    • @dirtyfighters7751
      @dirtyfighters7751 ปีที่แล้ว +17

      Plus, I think if A Crack in Time were to be the final game of the franchise, Nefarious being one of the final bosses is a good move seeing how he represents the wacky high jinks of the PS2 era whereas Azimuth definitely represents the more cerebral tones of the PS3 titles. With Nefarious’s references to prior events (mentions his Biobliterator, Courtney Gears, etc.) tying it together in an adequate way IMO.

    • @superlombax1561
      @superlombax1561 ปีที่แล้ว +1

      ​@@dirtyfighters7751That's fair.

    • @mooganify
      @mooganify 2 หลายเดือนก่อน

      it was obvious

  • @Jake_Eyes
    @Jake_Eyes 6 ปีที่แล้ว +370

    8:51 "...but it still feels too isolated from the core combat to really mix up the experience substantially."
    Seems like a running theme with this series's problems.

    • @franklinbarnes7329
      @franklinbarnes7329 6 ปีที่แล้ว +15

      Carl Bloke Typically sequels to games do things differently? And people did do that with Mario, it was when New Super Mario Bros got old.

    • @migueeeelet
      @migueeeelet 6 ปีที่แล้ว +42

      +Carl Bloke The problem is that the original ps2 games improved the combat substantially: R&C 2 added upgradeable weapons, R&C 3 added even more levels before the "special level that changes the weapon's mechanics" and Dreadlocked/Gladiator scrapped all the excess weapons in favor of "one weapon of a kind, 10 levels, and a lot of customization".
      At this point you'd expect combat to be one ofthe main focus of the games. Everything else has to tie in smoothly or else it feels detached, artificial, and you get this moment where you raise your eyebrow as you suddenly disconnect from the immersion.

    • @carlbloke8797
      @carlbloke8797 3 ปีที่แล้ว +6

      @@migueeeelet yeah that’s a fair point

  • @mattpkc34xx
    @mattpkc34xx 6 ปีที่แล้ว +106

    "A Crack in Time" will always be my favorite Ratchet and Clank game.

    • @mitwhitgaming7722
      @mitwhitgaming7722 4 ปีที่แล้ว +4

      Same

    • @R6Crackzii
      @R6Crackzii 4 ปีที่แล้ว +3

      Yea same I grew up with it seeing im only 11

    • @amoniousbt1110
      @amoniousbt1110 4 ปีที่แล้ว +3

      Have you played the original trilogy and gladiator?

    • @mattpkc34xx
      @mattpkc34xx 4 ปีที่แล้ว +12

      @@amoniousbt1110 i played all of them and crack in time is still number 1 to me

    • @dkakut
      @dkakut 4 ปีที่แล้ว +5

      @@mattpkc34xx Me too. Played all the PS2 games, and really like them, but “A Crack in Time” (and the Future games in general) is my favourite.

  • @sadpee7710
    @sadpee7710 2 ปีที่แล้ว +11

    they even had to backpeddle on the fact female lombaxes don't have tails in rift apart. so they retconned their retcon of their retcon

  • @kubak5463
    @kubak5463 6 ปีที่แล้ว +184

    Ah, another installment in the "I love this Ratchet game, but man, it's actually all kinda true" series has arrived!

  • @NoxideActive
    @NoxideActive 6 ปีที่แล้ว +129

    I'm impressed with your viewpoints of R&C, most fans I know tend to be more easy on the games that brought them so much joy, you however have this tenacity to push for more.
    I also hope to learn more from your experience with these Ratchet games along with other longstanding franchises, I've grown to enjoy listening to the opinions of individuals rather than streamlined reviews that are cranked out by folks I don't really understand.

    • @juanmanikings
      @juanmanikings 3 ปีที่แล้ว +2

      @korrok LOL no it isn't the second game it's the best period

    • @kingdomkey2262
      @kingdomkey2262 3 ปีที่แล้ว +1

      @korrok he liked deadlocked as well

    • @Camoedine
      @Camoedine 3 ปีที่แล้ว +3

      @korrok "this game is objectively the best if you forget about all the things that suck about it" fucking spotless logic there my guy

    • @Treetops27
      @Treetops27 2 ปีที่แล้ว +1

      @korrok He is more positive on this game than The Golden Bolt was.

  • @_Adie
    @_Adie 3 ปีที่แล้ว +11

    "Female lombaxes don't have tails"
    >Rivet
    Cue the "Curb Your Enthusiasm" theme.

  • @Druidian
    @Druidian 3 ปีที่แล้ว +11

    In regards to the soundtrack, this was the first game where series mainstay David Bergeaud didn't do the soundtrack and it shows.

  • @precioustear
    @precioustear 6 ปีที่แล้ว +51

    Nefarious’s plan wasn’t to make a universe where every villain wins... He want’s to reverse time and make up every mistake he has done.. including losing to the duo in UYA... so it has something to do with turning squishes into robots.

    • @mitwhitgaming7722
      @mitwhitgaming7722 4 ปีที่แล้ว +14

      And he also immediately back stabs all of his organic allies as soon as he thinks he has control of the Clock.

    • @XJ0461C
      @XJ0461C 3 ปีที่แล้ว +13

      Except that is literally what he said his plan was word for word, “a new universe is created in which the heroes always lose”.

    • @RedFloyd469
      @RedFloyd469 3 ปีที่แล้ว +6

      Nefarious does absolutely say that he wants a universe in which every villain "gets a do-over". It's as dumb as it sounds.

    • @Skitskl33
      @Skitskl33 3 ปีที่แล้ว +8

      Well if he did go back in time and fix all his mistakes, he would infact create a universe where ratchet and clank always lose, which is what he's referring to. He's basically projecting a god complex at being able to control time at that point. His immediate motive is to get revenge on R&C.
      I mean, the entire character is a cliche of comic book villains so him having a cheesey motive for what he's doing isn't really that out of place. His racism motive didn't even make sense in UYA either and it's never addressed as to why he hates organics when he technically was one.

    • @XJ0461C
      @XJ0461C 3 ปีที่แล้ว +3

      @@Skitskl33 The explanation given in the game is Qwark bullied him in their biology class, so he always hated biology and this would later become associated with his preference for robots over other organics culminating in him turning into one. Cliche or not, the problem is unlike well-written Antagonists like Drek, Vox, Ace, and Azimuth, his character doesn’t tie into the narrative of the games well.

  • @WaitFollowMe
    @WaitFollowMe 6 ปีที่แล้ว +70

    Jeez I love all of these videos so much. If Charlie will just keep making videos about all the series I love then I will die a happy man!

  • @lovessniping
    @lovessniping 4 ปีที่แล้ว +17

    Anyone else remember how they mentioned Angela on the radio?
    SO MUCH FOR RATCHET BEING THE ONLY LOMBAX AROUND HUH??
    Seriously, just have her be around and stop with the Girl of the Game stuff they did for a while. Just let them be happy damn it.

  • @Bajlum13
    @Bajlum13 6 ปีที่แล้ว +32

    Thank you for mentioning the forgotten gem that is Sheep, Dog n' Wolf on the PSOne! You gave me another good reason as to why you are one of my favourite game critics on TH-cam!

  • @NickonPlanetRipple
    @NickonPlanetRipple 6 ปีที่แล้ว +136

    Anyone else spend as much of their playtime as they could jamming to Pirate Radio?

    • @mikegoossens359
      @mikegoossens359 3 ปีที่แล้ว +3

      The commentary on that channel was hilarious

  • @gregorychristian3643
    @gregorychristian3643 6 ปีที่แล้ว +39

    Hey Congrats on the 100K Subscribers dude! You've become one of my favorite youtuber that i watch religiously, keep on posting quality contents! Love ya!

  • @griffinembry9071
    @griffinembry9071 3 ปีที่แล้ว +7

    the Future series definitely extended to what i hate about the remake and where the tone of the series is now, but it was still cool to see a continued plot move forward across multiple games, and it was appropriate to have it dwell in both Ratchet and Clank's pasts, as the original games didn't do that. They don't live up to the PS2 era of the series, but still are fun full fledged Ratchet and Clank games to me

  • @godfatherofbratfettjammi9833
    @godfatherofbratfettjammi9833 5 ปีที่แล้ว +15

    A crack in time is my favorite one just because of the epic feeling the story and the scenario gave me while playing. Moreover there were so much awesome ideas in it...
    And i loved the space radio :D

    • @RedFloyd469
      @RedFloyd469 3 ปีที่แล้ว

      Be honest, you only liked "Pirate Radio". The other three are pointless. (Deep Space Jams does have some great songs every now and again, though.)

  • @jUppers
    @jUppers ปีที่แล้ว +7

    "female lombaxes dont have tail"
    rivet has
    insomniac should reconsider their garbage writers

  • @Kriss_ch.
    @Kriss_ch. 6 ปีที่แล้ว +16

    Just when I sit there going "Hmm, I really need something to watch that's fun to just listen to even", you're always ready to deliver what I need lately. Loving this video schedule!

  • @alvincaballeros4996
    @alvincaballeros4996 6 ปีที่แล้ว +19

    Into the Nexus was like a pseudo finale for the Future Series
    I'd love to hear a video about it

  • @teneesh3376
    @teneesh3376 5 ปีที่แล้ว +30

    I just realized, this series could have the DMC5 revival. With the reboot being praised by critic but hated by fans, and years later a sequal to this universe is announced. Is it naive optomism? Maybe

    • @Sophie_the_Sapphic
      @Sophie_the_Sapphic 5 ปีที่แล้ว +4

      See you in four years then, I guess.

    • @gustavoduarte3507
      @gustavoduarte3507 4 ปีที่แล้ว +5

      Well, let's hope Rift Apart will deliver now.

    • @IIIISai
      @IIIISai 4 ปีที่แล้ว

      @@gustavoduarte3507 rift apart, and those time portals in acit are so similar, the concept of warping atleast,

    • @SkandiTV
      @SkandiTV 3 ปีที่แล้ว +2

      @@IIIISai Do we even know how Rift Apart fits in the timeline? Is it after ACiT? Is it following the reboot? New universe?

    • @IIIISai
      @IIIISai 3 ปีที่แล้ว

      @@SkandiTV I think it's after I to the nexus, but I may be wrong, it's exciting though, I guess we will just have to wait and see

  • @MrSTVR
    @MrSTVR 2 ปีที่แล้ว +6

    A lot of the series's lore issues could have been avoided if Insomniac hadn't been so wishy-washy with Angela. Could've killed her off-screen or confirmed she was never a Lombax. Not like Ratchet seemed to see her as one.

  • @executiveman
    @executiveman 4 ปีที่แล้ว +14

    The first R&C game for PS2 will always be my favorite

  • @RapDog62
    @RapDog62 6 ปีที่แล้ว +12

    Great critique; loved how you didn't just point out stuff that was "bad" but made suggestions on how to fully explore the game's potential. Though, A Crack in Time will likely always remain my favorite entry, with Going Commando and Deadlocked not too far behind.

  • @LegitamateToaster
    @LegitamateToaster 6 ปีที่แล้ว +96

    this was a great episode, i love watching the videos that you make and hope that there will be more to come in the future

    • @chillplayer1234
      @chillplayer1234 6 ปีที่แล้ว

      Legitamate Toaster I hope he covers the other games including spin-offs like Secret Agent Clank.

    • @LegitamateToaster
      @LegitamateToaster 6 ปีที่แล้ว

      that would be cool, when i was younger i enjoyed Secret Agent clank, although i have only played all the PS2 ratchet and clank games

  • @sparkymagnet
    @sparkymagnet 6 ปีที่แล้ว +5

    Crack in Time was my favorite in the entire series basically because of all the positives aspects you highlighted. Those optional spheroid segments and Clanks time puzzles were a delight. It also cant be said enough how the hover boots and ratchet throwing improved the flow of moving around. Two things i cant believe you didnt mention though was the amazing deep space jazz radio stations when talking about the music and the Japanese delinquent costume

  • @VikyGoil
    @VikyGoil 3 ปีที่แล้ว +14

    13:31
    Rivet: Allow me to introduce myself.

    • @CDSCRATCH10
      @CDSCRATCH10 2 ปีที่แล้ว +4

      Rivet is from another dimension entirely so maybe female lombaxes have tails in that universe

    • @GoodNeutralEvilChaos
      @GoodNeutralEvilChaos 2 ปีที่แล้ว +1

      Alternate universe, alternate evolution. Maybe in her universe, males don't have tails.

  • @ralphbeez1411
    @ralphbeez1411 6 ปีที่แล้ว +9

    I'm very curious to see you do maybe a video on Into the Nexus, since that dialed back the whole "saviors of the universe" and went more into the series old humor, even discussing its relatively short length and the new clank sections.

  • @tabreezsiddique
    @tabreezsiddique 6 ปีที่แล้ว +6

    I personally would still say that this game is my favorite game of the series with Tools as my 2nd favorite but there were so many things you've included in these videos that have had a really huge impact on my view of the series. I honestly hope you'll one day make another hour long video on this series again because the one you made on the reboot had a bunch of opinions and points that I would easily agree on!

  • @lowboye
    @lowboye 6 ปีที่แล้ว +19

    I was really lost story wise when I played this game, but the game does to an alright job filling you in. Up until crack in time I had only played the PS2 games so it was a weird tonal shift for me. I still quite like it for more nostalgic reasons tho

    • @RedFloyd469
      @RedFloyd469 3 ปีที่แล้ว +1

      Oh yeah, that's a massive jump in tones. Without "Tools of Destruction", "A Crack in Time" simply doesn't make any sense.

  • @NegativNein
    @NegativNein 6 ปีที่แล้ว +8

    The composer for R&C is David Bergeaud, from the first game to Quest for Booty. Boris Salchow, the guy who did Crack In Time's OST, doesn't really have a resume of games that have good soundtracks.

    • @decadentgamer3108
      @decadentgamer3108 6 ปีที่แล้ว +3

      It's sad because it's like Boris Salchow's compositions are bad or anything but he had tough shoes to fill for David Bergeaud as he composed some of the best music the game had and unfortunately, Boris' compositions lacked the memorability that David's work on the games had.

  • @normietwiceremoved
    @normietwiceremoved 2 ปีที่แล้ว +9

    I find crack in time looks so ugly, but ratchets design for his face looks the best it's ever been

  • @JayLeeGames
    @JayLeeGames 6 ปีที่แล้ว +61

    Knowing that you have played Sheep, Dog N' Wolf, please, I beg of you. Make a video on that game.

  • @zilean4324
    @zilean4324 6 ปีที่แล้ว +11

    Even though I agree that the main series had a lot of problems after Deadlocked I still enjoy playing the games. I played through the original through to Into the Nexus earlier this year and I enjoyed them all just about equally.
    The games each have an individual charm to them that keeps me coming back, whether it’s the fun and more smoothened gameplay of the future series or the satirical comedic plot of the originals that compliments the actual gameplay I still enjoy all the games, even if some of them have some dodgy stories.

  • @_Tzer
    @_Tzer 2 ปีที่แล้ว +3

    fun fact the time anomalies are on the planets ratchet visits.. and going there actually lets you get gold bolts you couldn't before after clank fixes the anomalies.

  • @doubledamn2599
    @doubledamn2599 6 ปีที่แล้ว +8

    The massive coincidence of Clank meeting Ratchet has a small argument to it 'cause of the whole 'keeps time together' thing of the Clock. Presumably, if it could make a stable Wormhole to the past, it would be able to view the future. And since Orvus chose where Clank was to be built after he was born (it's complicated), he put Clank in the place where he would get the most help on his journey back to the Clock.

    • @the_leftbehind2414
      @the_leftbehind2414 5 ปีที่แล้ว +4

      I know it's a year later but hell, I just finally saw this video. I agree, this is how I've always viewed it. It could still be seen as a detraction, but I honestly don't mind it. I think it's a neat idea, and way worse things happen in sci-fi/fantasy storylines.

    • @bradleybourgeois4710
      @bradleybourgeois4710 ปีที่แล้ว

      @@the_leftbehind2414 Same. Something I think a lot of people make the mistake of is believing that Ratchet is some sort of chosen one and that Clank's soul being a Zoni ruins the idea of him being a noble defect of Drek's robots. However, all it really does is offer explainations, whether they be concrete or implied. Ratchet wasn't chosen for anything. His dad just pulled a Jor-El to save his son when they couldn't get through the dimensional portal and as far away from Tacyon as possible. Everytime a door opens is because of his heritage, as any other Lombax could access their secrets. However, Ratchet is one of the few Lombaxes left in his dimension and the only one actively looking into his past. Meanwhile, the only thing that changes Clank's beginning by having the soul of a Zoni is that it offer an explanation of his construction. It's possible that the Zoni soul modified the conveyer belt to produce a robotic zoni, hence Clank different design from the machines of war.

  • @TheDigitalMadHouse
    @TheDigitalMadHouse 6 ปีที่แล้ว +9

    Here's the thing: he didn't skip Quest for Booty. In the spirit of the game being so short, Charlie's criticism on that was so brief you probably missed the entire video.

  • @Creatronic
    @Creatronic 3 ปีที่แล้ว +4

    One thing that's always confused me is why Azimuth and Ratchet just ask Clank to get Sigmund to just synthesize a time portal on Fastoon. WHY HASN'T THIS BEEN TALKED ABOUT?

  • @kokorogensou
    @kokorogensou 6 ปีที่แล้ว +3

    kinda surprised you didn't bring up the plot point of alister being "oh hey let's totally trust this obviously-evil dude from the very same obviously evil alien race with our technology even though ratchet's father said we shouldn't" which pretty much sparked the whole reasons why the lombaxes are pretty much gone now

  • @salokin3087
    @salokin3087 6 ปีที่แล้ว +260

    Well at least the furry community got something out of it

    • @elmoelmerson172
      @elmoelmerson172 6 ปีที่แล้ว +60

      ever since ratchet started wearing shirts i’ve gotten nothing out of these
      seriously tho’ what do you mean

    • @sonicroachdoggjrraven3263
      @sonicroachdoggjrraven3263 6 ปีที่แล้ว +8

      Correct! I have a Lombax sona and I’m not ashamed.

    • @steven310250
      @steven310250 6 ปีที่แล้ว +12

      "The name's Ratchet"
      Damn straight you're ratchet, put a shirt on you hooligan!

    • @Kelpo45
      @Kelpo45 5 ปีที่แล้ว +10

      Degenerates

    • @siegfriedkircheis9579
      @siegfriedkircheis9579 5 ปีที่แล้ว

      @@Kelpo45 Todd ...

  • @flashdr1ve
    @flashdr1ve 2 ปีที่แล้ว +3

    lmfao that music section was so painful to listen to, i even remember being disappointed with crack in time’s music as a kid. r&c 1’s soundtrack is such a masterpiece man

  • @Dirvinator
    @Dirvinator 6 ปีที่แล้ว +4

    Literally writing a script for a Ratchet & Clank video when I saw this pop up on my feed. Dammit now I have to be distracted and watch this for 18 minutes then end up binge watching all your R&C videos again.

  • @ZedEdge
    @ZedEdge 6 ปีที่แล้ว +2

    Having (twice) watched your greatly enlightening and entertaining, movie-length breakdown on the R&C reboot, I got such hype seeing part 1 of this Future Sage series. Not to just watch cathartic criticism - I've never actually played this saga - but to see someone put a comparable amount of thought into analyzing a product as what went in to making it. Very much looking forward to part 3.

  • @decadentgamer3108
    @decadentgamer3108 6 ปีที่แล้ว +4

    I think all of this was a fair assessment of the game, I especially liked how you hammered in the whole Angela Cross mess. I seriously don't understand why they didn't just bring her back. What do the creators have against Angela? She was a fan favorite and considering the game got into the lore of the Lombaxes, this would've been the perfect time to bring her back and regroup with Ratchet and meet Alister as well.
    Aside from that, the game really was a mixed bag. The story was trying to be bigger than it should've been. I too don't like how they complicated Clank's whole being making him become some magical entity. Like no? Why couldn't he just have been a simple robot who was defected who turned into a hero? It's much more interesting than him being relegated to somewhat of a messiah and losing his uniqueness as a character in the process.. Even when I first played the game, this "revelation" still irked me and I wished they hadn't had gone that direction.
    I didn't mind Nefarious coming back for the game as I liked seeing him interact with the Valkyries but I definitely do see where you're coming from. He was no where near as dynamic or threatening like he was in Up Your Arsenal and it felt like he was stuck in just for fan-service because tonally, there was no reason for him to be in this particular game.
    And man, so agree on the music. It's not that the music is bad but it's just SO GENERIC AND BASIC sounding. Had the original 4 games didn't have such stylized, memorable music, I wouldn't be bothered by this but that's just not the case and while the radio songs were fun, they only make up like 2/5 of the soundtrack. I seriously hope that if we get any other R&C games, they go back to the way they used to compose music making it sound more dynamic and stylized as opposed to generic atmospheric scores that are in so many games these days.
    And while I'm on the presentation side of things, while I love the way Ratchet's face was rendered in this game, I really didn't like how they rendered his bodily anatomy with those toothpick thin legs. I mean damn, with all the running and platforming he does, he should be THICC by now LOL But no seriously, it was just such a jarring look and I would've preferred they kept some mass on him like he had in Tools of Destruction. I get they wanted to make him more cartoony looking and they succeeded but it's just not a look I personally was into.
    Gameplay-wise, it's been awhile since I've played but I remember being quite engaged with it. The hoverboots were a little tricky at first but when you get used to them, they are quite fun but that's just my opinion of course. I plan on reviewing this game someday soon so I'll probably talk more about it then.
    Anyway. Despite the mixed bag this game was when it came to the inner workings, I still feel like it's one of the best R&C games ever made. It had a crap ton of content to keep the player busy, stunning visuals (even if some of them looked a bit distracting or jarring at times), and while the story had a few hiccups, it was still just as engaging as any other game. That said, I do respect your opinion and I enjoyed this video a lot. Nicely done :D

  • @User9r682
    @User9r682 3 ปีที่แล้ว +8

    They went from poking fun at faceless corporate consumerism to being a product of faceless corporate consumerism.

    • @Clodi95
      @Clodi95 3 ปีที่แล้ว +1

      they've always been a product of faceless corporate consumerism...

  • @mitwhitgaming7722
    @mitwhitgaming7722 4 ปีที่แล้ว +11

    I have to say, Crack in Time was my entry point to the Ratchet and Clank games, and is still my favorite game in the series. I went into this video wanting to disagree, but you bring up some valid points. Left a like.

    • @Jackrabbit7
      @Jackrabbit7 4 ปีที่แล้ว

      Mit Whit Gaming To be fair, you’ll definitely like it way more if you haven’t played the originals before

  • @KyrosTheWolf
    @KyrosTheWolf 6 ปีที่แล้ว +14

    I think Ratchet lost it's edge with the 3rd game. Despite being considered the best in the series by many fans, I felt this is when it began to become the thing it was making fun of

    • @mikegoossens359
      @mikegoossens359 3 ปีที่แล้ว

      If you ask me gladiator is edgy enough, if only for the commentary made by anyone but ratchet himself

    • @RedFloyd469
      @RedFloyd469 3 ปีที่แล้ว

      Agreed, in fact I think the third game is where the "consumerism-criticism" of the first two games was basically dropped almost completely.
      I actually think that 3 is very weak in terms of every single facet of story-telling and gameplay, when compared to either the first two games, or the future saga (I'm not counting the unimportant smaller games like quest for booty, into the nexus, etc...)
      In terms of gameplay, it's basically the same as the second game, but much more linear. It also has the objectively worst weapon in the entire series, the holoshield glove, a weapon that serves absolutely no purpose, given that you get the superior shield charger later on, is a complete shit-show to level up, bogs down the player to a single spot, almost instantly vanishes, and prevents the player from shooting the enemy to begin with. It basically reduces the player to a sitting duck, which also means you WILL get hit, as there is no indication when the shield will dissapear, guaranteeing getting hit in a split second after it's removal. So freaking useless.
      I like that the game adds customizable options for the spaceship, but it's limited to cosmetics only. Still, that's better than absolutely nothing at all, which was the case for ToD and aCiT.
      Other than that, the story is just ridiculous. Dr: Nefarious has this cliché insane evil plan that serves no purpose for the greater world-building of the series. He's just "a" villain, nothing more. A funny one, with a great sarcastic sidekick (whose motives for supporting nefarious are strangely vague and a little contradictory), but not one serving a purpose for the characters. (This was also a problem in the second game, which in my opinion in fact has the weakest "villain" and final bossfight of all the games.)
      I would have much preferred if aCiT didn't re-use Nefarious at all, he's basically comic relief and nothing more.

    • @kirbytheartist3318
      @kirbytheartist3318 3 ปีที่แล้ว

      @@RedFloyd469 What was wrong with Qwark from Going Commando?

    • @musahaque2000
      @musahaque2000 2 ปีที่แล้ว

      @tailz with a z, Ratchet lost it's edge in the 3rd game? It's the contrary actually, it only got more edgier with the grittier tone, even more adult humour and the cursin', it was pushin' boundaries further, how do you think that came of Deadlocked? I think you might be lost, the Sonic videos are the other way.

  • @xem2476
    @xem2476 6 ปีที่แล้ว +116

    No matter what anyone says, A Crack in Time will remain the best Ratchet & Clank game I've played. The dynamic and exquisite storytelling, unique and new gameplay dynamics, and a story in which real stakes are placed really just resonates with me. There's not another Ratchet & Clank game I'll ever play like it.

    • @innegativeion
      @innegativeion 6 ปีที่แล้ว +19

      Gotta agree there, Crack and Time just hit home for me in nearly every aspect.

    • @xJC4Rx
      @xJC4Rx 6 ปีที่แล้ว +8

      "I've played" ruined the entire impact of this comment.

    • @unknown-js1wh
      @unknown-js1wh 6 ปีที่แล้ว +1

      Thats nostalgia dude

    • @unknown-js1wh
      @unknown-js1wh 6 ปีที่แล้ว

      Noting worng with that

    • @carlbloke8797
      @carlbloke8797 6 ปีที่แล้ว

      agreed

  • @CornishCreamtea07
    @CornishCreamtea07 6 ปีที่แล้ว +4

    It's great that you are finally covering my favourite Ratchet game, this was the only time I ever felt like I was on an epic space adventure, even games such as 2 and 3 despite how much I liked them, felt a bit understated. I find it odd that this looks better than the one on PS4, despite being on less powerful hardware.

  • @stupidskullstudios8884
    @stupidskullstudios8884 6 ปีที่แล้ว +34

    so no quest for booty?

    • @chillplayer1234
      @chillplayer1234 6 ปีที่แล้ว +11

      stupid sku Maybe he's gonna cover that & Into the Nexus in one video in the future since they're short games.

    • @natek3852
      @natek3852 6 ปีที่แล้ว +5

      @@chillplayer1234 and they're pointless

  • @yaminogame
    @yaminogame 3 ปีที่แล้ว +11

    Coming back to this video years later, it is funny they say female lombax’s do not have tales yet in Rift Apart, the new game that will soon be coming out at the time of this comment, the new character Rivet has tale. God, the Lombax lore cannot stay consistent in this series lol it is about as consistent as Ratchets love life 🤣

    • @GoodNeutralEvilChaos
      @GoodNeutralEvilChaos 2 ปีที่แล้ว +5

      Alternate universe, alternate evolution. Maybe in her universe, males don't have tails.

    • @FMK03
      @FMK03 2 ปีที่แล้ว +1

      It's more inconsistent than Ben 10.
      Edit: If you didn't get the reference, The Sequels.

    • @FMK03
      @FMK03 2 ปีที่แล้ว +1

      @@GoodNeutralEvilChaos If you're doing the writer's job for him/ her, then the writer isn't doing his/ her job correctly.

    • @GoodNeutralEvilChaos
      @GoodNeutralEvilChaos 2 ปีที่แล้ว +1

      @@FMK03 well this is common with alternate realities. But I agree they should have brought it up.

  • @mariokarter13
    @mariokarter13 6 ปีที่แล้ว +230

    Quest for Booty is the most pointless game in the series.
    Don't @ me.

    • @DeMomcalypseLive
      @DeMomcalypseLive 6 ปีที่แล้ว +15

      mariokarter13 That and Into The Nexus

    • @liamclarke91
      @liamclarke91 6 ปีที่แล้ว +107

      The fact that neither of you said Full Frontal Assault confuses me.

    • @ToasterNinja
      @ToasterNinja 6 ปีที่แล้ว +51

      No the Reboot is.

    • @mariokarter13
      @mariokarter13 6 ปีที่แล้ว +34

      Into the Nexus was disappointing.
      Full Frontal Assault at least tried something new, despite how underwhelming it was.
      Why would anyone play Ratchet & Clank: Ground Zeroes at this point?

    • @zummone
      @zummone 6 ปีที่แล้ว +14

      The only bad part of QfB were the pirates, which I already grew to hate from Tools. The rest was a really nice distraction and I had some semblances of R&C1gasms for whatever's worth.

  • @Whatthetrash
    @Whatthetrash 5 ปีที่แล้ว +3

    Someone should make an awesone Ratchet and Clank fan-game like AM2R. I think fans like yourself with great writing and clear passion would be able to make a game that felt "more like a real Ratchet and Clank game" than the latest R&C titles. It'd have to be hidden from Sony, though... >_

  • @Cracyflo1
    @Cracyflo1 6 ปีที่แล้ว +3

    wow, now that we have all of the main ones through i need to say, wonderfull analysis on ALL of them. One can tell you really love the old ones =) well done!

  • @jayrobinson5707
    @jayrobinson5707 6 ปีที่แล้ว +6

    This is my personal favourite ratchet game, however I think you’re spot on with these criticisms. The story is probably my favourite of the franchise, the aesthetics are very appealing, this game has my personal favourite line up of weapons and the gameplay and control is as great as it always has been. I probably feel this way because this was my first ratchet game, however after playing almost every ratchet game released as of now, I still adore this game.
    Really enjoying this small series you’re doing, can’t wait for the video on into the nexus ^-^

  • @lowboye
    @lowboye 6 ปีที่แล้ว +7

    This was the first RaC game that I completed multiple times and 100%-ed. It was also the first RaC game I played on PS3 and I was so blown away by it's "movie like graphics"

    • @lowboye
      @lowboye 6 ปีที่แล้ว +1

      Honestly I might replay it given I just found all my old games

    • @lowboye
      @lowboye 6 ปีที่แล้ว +1

      I honestly forgot the whole Dr. Nefarious plot

  • @dangusmaximus2632
    @dangusmaximus2632 6 ปีที่แล้ว +103

    You forgot to note that ACiT also lacks enemy variety. there are like only 4 enemy races throughout the whole game while in Going Commando there is at least one new species in every planet

    • @alluke234
      @alluke234 4 ปีที่แล้ว +1

      Yeah, this sucked major lombax balls

    • @saadzubair2707
      @saadzubair2707 3 ปีที่แล้ว +4

      @@alluke234 and golden bolts

  • @bzrkr444
    @bzrkr444 6 ปีที่แล้ว +1

    There seriously isn’t another channel on youtube that so matches so specifically to my taste in games - great video!

  • @ΚωνσταντίνοςΔημητρίου-θ7δ
    @ΚωνσταντίνοςΔημητρίου-θ7δ 3 ปีที่แล้ว +3

    just occured to me, while watching this vid, that ratchet was, at some point in his life, simultaneously in both Solana and Polaris due to the time travel

  • @h122iable
    @h122iable 6 ปีที่แล้ว +9

    16:37: Into the Nexus wasn’t an experimental title. It’s the epilogue to the future series. Sure, it’s small but not as small as Quest for Booty and the gameplay is mostly the same. It does take a nosedive in terms of storytelling, but it’s mediocre enough to qualify as a part of the future series. Your next review could be centred on it.
    Also, please try to review the PSP titles, especially Secret Agent Clank. It isn’t great but at least it tried to do something different.

  • @electro740
    @electro740 3 ปีที่แล้ว +4

    LMAO they said female lombaxes don't have tails but now we have rivet in rift apart with a tail

    • @GoodNeutralEvilChaos
      @GoodNeutralEvilChaos 2 ปีที่แล้ว +2

      Alternate universe, alternate evolution. Maybe in her universe, males don't have tails.

  • @zummone
    @zummone 6 ปีที่แล้ว +2

    Finally, a R&C video by yours truly that I can find totally fair and not fueled from underlying bias (didn't see your remake video yet because spoilers). Thank you 😊

  • @RTDice11
    @RTDice11 2 ปีที่แล้ว +4

    13:31 Then they retconned the retcon of the retcon by giving Rivet a tail

    • @GoodNeutralEvilChaos
      @GoodNeutralEvilChaos 2 ปีที่แล้ว +2

      Alternate universe, alternate evolution. Maybe in her universe, males don't have tails.

  • @MexicanGan-Q
    @MexicanGan-Q 6 ปีที่แล้ว +2

    After watching this I've finally come to the obvious conclusion that you view stuff with such a different perspective than myself that its fascinating. We arrive at similar conclusions sometimes but for incredibly distinct reasons. Your tirade about the story and everything, about how it fits into the context of the game and all that is really quite intriguing.

  • @smoogieboogie1694
    @smoogieboogie1694 6 ปีที่แล้ว +117

    Just going to type up some thoughts as I go. So this comment will be edited.
    - I hate the whole “what a coincidence” argument whenever it is brought up in reference to the new histories of the characters. First, Ratchet being the last Lombax doesn’t change his status as a nobody who came from a backwater planet. It’s not like he has some prophecy associated with him or something. Second, Orvus sent Clank to where he was needed most, to experience the world before he was needed as a new caretaker. Orvus creating him makes more sense at least than a “defect” looking like an entirely different robot from the rest of the warbots on the assembly line. And three, the defective warbot meeting with someone who needs a robotic ignition system was already “convenient” in the first place.
    - I don’t get your point about Nefarious. He’s always been a hammy villain, that’s why people love him. And his plan (which by the way, would include ensuring he succeeds in the third game) is not the main focus at all. That’s why he’s not the final boss, because the developers knew that his conflict wasn’t the main one. Nefarious existed in this game to act as the villain while the tensions rose between Ratchet and Allister, and to make it more shocking when Allister becomes the villain when you thought the game was over. Also, Nefarious does comment on Clank being a sidekick to Ratchet (another callback to the third game) which ties into the main story of this game with Clank having to choose between the life he was made for and the life he made himself.
    - In your part about the level design and concepts, you seem to be forgetting a few things. First of all, the majority of Ratchet’s levels, even early-game, involve time to some extent. Whether it be navigating a platforming challenge that constantly moves forwards and backwards in time, or playing through a level entirely set in the past which culminates in you giving Nefarious an injury that suddenly afflicts him in the future. And second, I don’t even know what you’re trying to say with the Clank stuff. You say that the time puzzles are cool, while the combat and planet fixing are not. And you say that it would be better if the time puzzles were the focus. Well...they were! Clank’s main gameplay is the time puzzle mechanic. The combat and planet fixing are superfluous actions that serve to break up the main gameplay style, the time puzzles. I don’t understand why you’re saying those *aren’t* the focus.
    - I don’t think Qwark stands out as out of place. Yes, the overarching story of this game is serious, but there is still plenty of humor wrapped up with the package. To go back to my Nefarious point, the writers of this game clearly saw the potential issues with including Qwark in a serious story, because, notice, Qwark is not present in any of the actual serious story beats. Qwark is regulated almost entirely to the Nefarious storyline, and it is a good choice, as those two have history. Qwark’s big moment comes right before the fight with Nefarious, and then he isn’t mentioned again until the credits. If Qwark were maybe shown gasping comedically when Ratchet died, I might’ve agreed with you. But I think the handling of Qwark in the storyline is more of an indication of the writers knowing what they’re doing rather than desperately trying to mash a comedic character into a serious story.
    - The 2016 reboot is as much an insult to the future series as it is the classic games. And I think you saying that the reboot is the culmination of what the future series tried shows a fundamental refusal to look at the future games fully. The reboot did not try to tell anywhere near a complex story, and the only thing it shares with the future series is some weapon selection.
    Aaaaaand I’m done with the video.

    • @electricbill4884
      @electricbill4884 6 ปีที่แล้ว +4

      I agree wholeheartedly with this comment. I was in the process of typing something similar but this comment is perfect

    • @ChaosXeloc
      @ChaosXeloc 6 ปีที่แล้ว +2

      You couldn't be bothered to agree with anything he said? Only criticisms? Did you even like the video?

    • @smoogieboogie1694
      @smoogieboogie1694 6 ปีที่แล้ว +7

      Chaos Xeloc I didn’t like the video, no. Why? Because of all the criticisms I listed. Assume that any complaint I didn’t directly go against is something I either agree with or didn’t feel the need to comment on.

    • @heja361
      @heja361 6 ปีที่แล้ว +6

      well i disagree with some things you said
      -Ratchet being the last of his race doesn't take away any of his accomplishments away from him, but revealing in ToD how innovative the Lombaxes were and how they stopped an evil race, and how that was something they were known for, to me it felt like, by mentioning his entire race like that, his acomplishments were credited to his genes rather than his adventures with clank and how those changed him. And Clank being put there by Orvus himself is a nice theory, but it isn't mentioned at all that that was orvus's plan. You just say it could have been.
      -earlier levels do include mechanics that play with time, though those sections are simple, some platforming and stuff, nothing out of the ordinary, it simply looks different thought it is not.around halfway through the game you do go back in time and injure Nefarious, which is what TGB mentionts, but those include ratchets actions in the past making a difference in the present, seeing the same level under two different conditions, was simply something new.
      but that is just my opinion.

    • @adamc117
      @adamc117 6 ปีที่แล้ว

      heja361 orvus does say he put clank in the factory

  • @JeanMarceaux
    @JeanMarceaux 4 ปีที่แล้ว +13

    The plot of this game can be summarized like this: Azimuth walks up to Clank and says "Hey bro, nice clock".

  • @GameCat16
    @GameCat16 6 ปีที่แล้ว +8

    Great video, but I have some counter arguments.
    1:50 This kind of applies to later criticisms, but I think it's best applied here. Personally, I don't mind Clank being ret-conned to be a descendant of Orvus. I'm a fan of stories with scale. That being said, I wish that there was an explanation of why Orvus did it (why not just keep him on the Clock?) They could have written it to be that he deliberately placed him there to find Ratchet and that would have fixed it.
    3:47 I'm actually glad that they didn't bring back that plan. It would have been redundant. The "villains always win" thing is a bit disappointing, but in character (they hyped up his "mysterious plan" so much that it needed to be something more, if you ask me). As for his relevance to the back-story and arcs, I would argue that he doesn't necessarily need to be. Take Portal 2 for instance. It's final villain (not saying for all 2 of you who don't know) has almost nothing to do with the story of Caroline, GLaDOS, and Chell, but he works as he places them in a position of having to face a new challenge. Nefarious serves a largely similar purpose, being mainly the obstacle.
    5:25 I don't like this level. It felt like filler to me. Worse, it contradicted the final message about changing the past (as not only do they change the past of that planet, but it is never undone if Into the Nexus is anything to go off of). What you say about its usage of time travel and how it could have been implemented throughout the game is a valid and interesting one, I will say.
    10:29 Personally, I don't mind the music, but you make a good point. I will, however, defend the space music as well as the Citadel music (they're both quite atmospheric to me).
    12:02 I will counter-argue that the individual species (if not the individual NPCs) do have some personality, from the Vullards and their shady business practices/ feuds, to the Terachnoids' obvious nerd humor. It's just that almost none of them have their own individual personality.
    13:00 That was in Solana. Azimuth is in Polaris. The different Galaxies in the series are always shown to be vastly different (Qwark even believed that he could create a new fan-base in Bogon, despite being infamous for his treachery). More than that, Azimuth is in the Breegus Nebula, which is heavily implied to be a secluded part of the Polaris galaxy (given the populace's insistence on using the word "outsider" to describe Ratchet and their knowledge of the Zoni, which were largely unknown to everyone outside of the Space Pirates). So it's not far-fetched to say that he never heard of Ratchet.
    All in all, though, this was an interesting video. Found it difficult to argue with some of your other points. However, this entry still remains one of my favorite (if not my absolute favorite) titles in the series.

  • @PJOZeus
    @PJOZeus 6 ปีที่แล้ว +3

    Seeing The Drek Bossight Segment From The Original Game Again Hurts My Soul...
    GODDAMN YOU INSOMNIAC YOU CANT JUST TAKE DREK AWAY AND REPLACE HIM WITH A NEFFY BOSSFIGHT (Also triggered because in R&C 3 Lore, NEFFY should have been a robot by this point in the reboot)

  • @BlaqueT
    @BlaqueT 4 ปีที่แล้ว +5

    Lot of food for thought in this video. I enjoyed the Future games, but you have made some great points about what the games used to be like and how they've lost some of that charm. Keep up the great work!

  • @ovehaed
    @ovehaed 4 ปีที่แล้ว +7

    R&C needs to steer away from disney influence, i hope that the upcoming game listened to fans and is not aiming to appeal to kids mostly

    • @NihilisticIdealist
      @NihilisticIdealist 3 ปีที่แล้ว +3

      Rift Apart is going to be written by Sam Maggs. Expect the story to be worse than the Future games.

    • @MartinMorning2
      @MartinMorning2 3 ปีที่แล้ว +3

      Oof then you won’t like Rift Apart, it’s basically Ratchet 2016 all over again, they learned nothing from the criticism and just doubled down on it.

  • @cornishdinosaur
    @cornishdinosaur 6 ปีที่แล้ว +6

    I've always assumed Ratchet just didn't know what a female Lombax would look like.
    I mean, Angela doesn't have a tail, she's TWICE his height and she's much clumsier than he is- to an almost genetic degree.

    • @the_leftbehind2414
      @the_leftbehind2414 5 ปีที่แล้ว +2

      Plus, we also have Sasha, so there's other species that resemble Lombaxes too

    • @cornishdinosaur
      @cornishdinosaur 4 ปีที่แล้ว +1

      @Ruthless Attitude Entertainment I honestly don't see how he would see that.
      Why wouldn't he assume the female of his species would look remotely similar to him?
      Literally the only similarity is the fur pattern and colour

    • @Agent-yw1kj
      @Agent-yw1kj 2 ปีที่แล้ว +2

      One could assume the reason Angela is so clumsy is because she lost her tail. I mean the tail is there for something

    • @carlbloke8797
      @carlbloke8797 ปีที่แล้ว

      @@cornishdinosaurthat literally should be enough for Ratchet to know she’s another lombax

  • @pospa7855
    @pospa7855 6 ปีที่แล้ว +1

    Despite understanding the story problems and inconcistencies with the older games, I really love this game. Exploring space with various challenges, hover boost, great Clank puzzles, the village with time travel and fun arena with good rewards. Good memories, makes me want to replay it immediatelly

  • @Dogman_35
    @Dogman_35 5 ปีที่แล้ว +3

    Into the Nexus wasn't a spin-off or even really experimental, it was singleplayer and played pretty similarly to the rest of the Future games. It was just ridiculously short, for some reason. I think it was meant to set up for the next series they had planned, and ended on a cliffhanger, but as far as I can remember there were some issues with the writer for the series at the time quitting and then the next game was the reboot.

  • @suntannedduck2388
    @suntannedduck2388 ปีที่แล้ว +2

    Ratchet 2&3 spherical worlds before Mario Galaxy, Wrench throw before Cappy in Odyssey, Crack in Time before Skyward Sword. Happens many times.

  • @bobbyshewan4229
    @bobbyshewan4229 6 ปีที่แล้ว +3

    Even with all it's flaws, this still is up there as one of both my favorite Ratchet games and favorite PlayStation exclusive games EVER

  • @robertodasilva4801
    @robertodasilva4801 6 ปีที่แล้ว +1

    Still my favourite ratchet game cause it felt so alive and like I was actually in another galaxy. The radio stations while exploring the open world, the different reoccurring races, the customisation of weapons, the great clock and the puzzles, the optional side quests and moons. Also I love the story and characters. It’s just a joy for me to play whenever I go back to it. It’s my fourth favourite game of all time.

  • @guyclegg
    @guyclegg 3 ปีที่แล้ว +5

    Companies fail us. Artists make the game. (and programers)

  • @CrazyzzzDudezzz
    @CrazyzzzDudezzz 6 ปีที่แล้ว +1

    3 things: I love this video. Always a pleasure to watch one. Second I’m highly anticipating your road to rocket launcher for RE4. Third, your time traveling level critique reminded me of a title called Dark Cloud 2 (dark chronicle). I doubt you’ll get around to playing it but if you ever did I’m sure you could make a compelling video about it. It has a lot of time travel elements where you built villages in the present and travel to the future to find futuristic cities, malls, temples, and factories. It’s good stuff.

  • @dirtyfighters7751
    @dirtyfighters7751 5 ปีที่แล้ว +5

    "Why do you have a double-wrench? Is that like a lombax thing?"
    Well, think about it. Weren't lombaxes master-mechanics? Heck even Ratchet used his wrench to help build things in the PS2 games. But that's really all I have to say.

    • @RedFloyd469
      @RedFloyd469 3 ปีที่แล้ว +3

      Yeah the point of the original games was that his wrench was just a tool he used regularly for his mechanic duties. He used it as a weapon because, well, it's a big club/mace, why not? That just gives Ratchet more character as a guy who improvises his weaponry, and gets by with junk, tools and laborer-style equipment.
      With the future saga, they wanted to make it seem as if the "wrench-shape" was part of Lombax culture. Which....is weird...but ok. The question then is: how exactly did Ratchet grow attached to his "wrench"? Was that just a collosal cosmic co-incidence? Was his wrench a family heirloom? If so, was he aware of it? Did he just become a mechanic because it was in his genes rather than out of personal, individual interest?(which is much more interesting imo than "lol u belong to a race of mechanics I guess, idk") Did he ever get a replacement wrench? We know he throws his old one away the moment he finds a better one, so it's not exactly out of the realm of possibility. If so, did he throw away the only thing his father may have given him when he sent Ratchet to Solana? That's dark. Also, if this is the case, why doesn't Angela Cross have a wrench? Is she ANOTHER lucky survivor of the lombax genocide?
      ALSO: what the hell happened to his cool looking wrench of the third game? All of a sudden, Ratchet just has his boring old mechanic wrench in ToD...Just another retconn thing I guess.
      In short, it's just one big retconn plothole that takes away a lot of what made Ratchet stand out as an individual. Now he's just a cookie cutter copy of his equally brave, strong, intelligent, galaxy-saving, genetically superior mechanic race of mary sue mechanics.

    • @dirtyfighters7751
      @dirtyfighters7751 3 ปีที่แล้ว

      @@RedFloyd469 Oh, your comment helps me realise what he meant by “Also, why do you have a double wrench? Is that like a lombax thing?” Nooooow it makes sense to me.

  • @GMMReviews
    @GMMReviews 6 ปีที่แล้ว +71

    I agree with a lot of what you said, but it's still my favourite in the series. Sure the story isn't perfect, but it's a game.. It's great for what it needed to be. I play the GAME, for the GAMEPLAY which is great. You never really talk about the weapons which are great in this, the clank puzzles, actually have a bunch of extra bonus puzzles at the end, which are the best puzzles in the game, the moons are insanely fun, the hover boots are great (there's a cut race track in the insomniac moon which is really sad never got completed) the ship combat is fun, the arena is fun, and the time travel levels are possibly some of the best the whole series has to offer. I completely agree with you on the music, except the main theme, and the fongoid theme, are good and memorable, but nowhere near as great as the OT, but it's not the same tone anymore.
    I love this game for its diversity. It's fun, but gets serious, it's beautiful, and the gameplay is possibly the most consistent of the series. As much as I love the OT, this one has the most consistent gameplay. Praise the OT all you want, but ALL the Clank segments suck, and the ship combat in 2 really annoyed me. ACIT has the best Clank segments in the entire series, the selection of guns is fun to use, with inventive designs, the levels never get boring, there's always some thing new happening, the ship combat (while basic) is a lot more fun than 2's ship combat, and the moons, and arena offer enough of a distraction to never get bored. It's not a perfect game, but none of the Ratchet games are. To me, this is the most unique, the most inventive, and the most charming game in the series. I never cry at video games. The only video games that genuinely brought a tear to my eye are, The Last of us, Infamous 2 (evil ending), and this.
    I agree with a lot of the criticisms you said, and while you managed to change my opinion of 3 a little bit, you ain't changing my mind on this one. If you said I could only play one Ratchet and Clank game again for the rest of my life, I'd pick this one...
    Anyway, good video, please do All 4 One next, I fucking hate that piece of shit.

    • @helloitsme472
      @helloitsme472 6 ปีที่แล้ว +4

      GMMReviews gotta say i agree with you as well. I never got a PS3 until maybe a year before the PS4 came out and i swear all i did for a month is play ACIT cos I’d been looking forward to it that much

    • @danuzz_
      @danuzz_ 6 ปีที่แล้ว +7

      and this game was made in only 8 months!

    • @manzanito3652
      @manzanito3652 6 ปีที่แล้ว +17

      Danuzz 8 months?! That kinda explains the shortcomings of the game. I wish they had more time.

    • @RagingBlast2Fan
      @RagingBlast2Fan 6 ปีที่แล้ว

      Why would you cry at infamous evil ending?

    • @at6774
      @at6774 6 ปีที่แล้ว +8

      I for one loved All 4 One, but that's because I played it with 2 other people at a time. Seriously. It's a game to be played with friends. Actually pretty fun when you have friends to play it with. But I will concede that playing it by yourself is just blaaaah.

  • @Sev3617
    @Sev3617 5 ปีที่แล้ว +4

    I adored crack in time. Its one of my all time faves

  • @KraylebStudios
    @KraylebStudios 3 ปีที่แล้ว +3

    Would be cool if Dr. Nefarious was trying to reverse time so that he would be not a robot

  • @ohlawdy6855
    @ohlawdy6855 5 ปีที่แล้ว +3

    It would definitely be interesting to see you talk about Into The Nexus, since it's the epilogue of the Future series. Generally I thought the callbacks were nice but the gameplay and controls were a bit too restrictive. Just noticeably less than previous entries

  • @coolcat2994
    @coolcat2994 6 ปีที่แล้ว +54

    I know you said you were gonna do a retrospect on the jak series but wat about sly cooper. Mostly im talking about thieves in time. I feel it got treated just like the reboot of ratchet and clank with dumbing down the story for little kids.

    • @NightClubSamurai
      @NightClubSamurai 6 ปีที่แล้ว +8

      all sly cooper thieves in time really needed was a heavy rewrite of the plot so you got to know more about the villains plan and back story across the worlds, and build up the black knights story

    • @unknown-js1wh
      @unknown-js1wh 6 ปีที่แล้ว

      Well yea

    • @unknown-js1wh
      @unknown-js1wh 6 ปีที่แล้ว

      coolcat2994 that was obvious see kids in the early were edgier every ting was

    • @unknown-js1wh
      @unknown-js1wh 6 ปีที่แล้ว

      coolcat2994 now days its different

    • @Rustyhound-Cartoons
      @Rustyhound-Cartoons 6 ปีที่แล้ว +9

      I will lose my shit if he does a video on Jak and Daxter. It just be too good to be true. The precursor legacy is my favorite video game of all time and the trilogy as a whole is among my top 3 trilogies of all time.

  • @isaacplayer4268
    @isaacplayer4268 6 ปีที่แล้ว +3

    You know, with the whole "Clank is actually a time lord created by a god thing," you actually could explain the improbability of him also just happening to meet the "chosen one last of his race." Perhaps Orvus intentionally created and guided Clank to escape the robot factory and crash on Veldin? It's still a retcon when you factor in the original trilogy, but not impossible I feel.

  • @aegisofperdition
    @aegisofperdition 6 ปีที่แล้ว

    The way you talk about stuff is just amazing. I recently rewatched the hour long ratchet comparison and probably will do it again couple times, it's just so good.

  • @KonaSquid
    @KonaSquid 6 ปีที่แล้ว +50

    Nintendo "lowkey" steals a lot of stuff and gets away with it lol
    8:20

    • @GamerSlyRatchet1
      @GamerSlyRatchet1 6 ปีที่แล้ว +30

      I know. It always made me mad how Super Mario Galaxy got a lot of praise for its rotating planets when Ratchet & Clank has been doing that since Going Commando.

    • @MattTheHuman9
      @MattTheHuman9 6 ปีที่แล้ว +25

      Nintendo fanboys love over exaggerating everything Nintendo does thats why lol

    • @KonaSquid
      @KonaSquid 6 ปีที่แล้ว +3

      yep @both

    • @thelegendofstonecoldstevea3205
      @thelegendofstonecoldstevea3205 6 ปีที่แล้ว

      MattTheHuman you cant say “over exaggerating” because thats double. Its like saying “hot fire” or “wet rain”

    • @oscarzxn4067
      @oscarzxn4067 6 ปีที่แล้ว

      GamerSlyRatchet1
      Well, technically we had rotating planets since Yoshi's Island.

  • @OceanSSShark
    @OceanSSShark 5 ปีที่แล้ว +3

    Thank you for giving Ratchet & Clank some love!