A lot of these roguelikes encourage you to chase the biggest number possible, I wonder how you could design a game where the smallest positive number possible is the goal.
Hey Tyler, I really believe you are making a massive mistake by skipping the dialogue/story. It is extremely important to the gameplay, especially as you progress through the game.
Hey, so, I'm unsure if you see this, might comment on another video, however! I have actually found out a secret for the Thief. Actually, you have passed it just by a bit in this game It only works in Act 1, though, where you copy abilities of your enemies. I don't want to give out a spoiler about the secret, so I shall state it only if you ask me to! I will wait! //Or, if you wish, I could just say the special enemy it includes//
When an equipment malfunctions via curse, there is a purple and black puff of smoke as well as a skull and audio cue showing it was cursed, that equipment becomes unusable for the rest of your turn, that's why you weren't getting cursed, when they tried to curse you, the equipment failed due to them having a curse
Tbh I wish curse wasn’t rng. I wish it was just the first thing you use fail. Can make some very crippling turns as you try to trigger them but don’t with all your support stuff then get your big hit you were trying to make sure goes through goes down.
@@ultimaterecoil1136 that's literally how it works... "I wish it worked the way it works instead of the way it doesn't work" is what you're saying... you just have to get really lucky
Once again, I'd like to suggest you read the story elements of this game! The things the enemies say, the things the Jester says when you win, etc... most of them have bearing on the plot of the game and will make certain events later make sense. In fact... it might be worth it for you to rewatch your own videos and pause whenever the Jester says something, to read it yourself... I can't *make* you play the game that way, obviously, but as someone who loved the gameplay and the story of this title, I do feel obligated to *suggest* that you do so.
Tip for future runs: the xp works out so that if you kill every available enemy you will always reach max level and be at full HP for the final fight. You only need to worry about your level/hp if you are skipping fights (which you may need to do with the harder characters/chapters).
21:40 The reason you didn't get cursed is that his Shriek action got nullified by the fact that he had Curse from your Shriek. You used the curse to destroy the curse.
It does make sense that you couldn't bump it because it can't go higher, but it also makes sense that you can't split a 1 and you can do both of those.
Great job figuring out the Lockpicking the 1 die, that's a solid strategy. But you may be sleeping on the power of Poison needle. Since you can use it up to three times in a battle, the initial damage is low. But the real strength is when you use it on the longer battles. second turn of poison can become 5, and then 7, and so on. The more times you add poison the more damage stacks on. And the true value is the square numbers as the poison wears off (Stacks decrease by 1 every turn, not cleared like burn or frozen)
Loving the playthrough but pay attention to the dialogue and some of the characters, that jester guy was the guy who wss helping run things when you won that ladt run and in this fight he mentioned someyhing about how he used to do well as a contestant too
cunterfeiting actually does steal from the people, just as printing money does. imagine the currency itself having a value, with each dollar only representing a portion of that currency, adding all the dollars in existence together results in the value of the currency. making new dollars doesn't make any new value, only splits the existing value up into smaller portions, meaning every dollar drops in value.
i mean its basically the same thing with the only difference being who is doing it. and only one of those parties can actually suffer consequences for doing it.
But how would the value be affected if people don't know that the money is being made? You obviously wouldn't tell anyone you're making fake money because it's illegal so how would the value be affected by it if people don't know that there's more money in circulation?
@@jdr293 because money doesnt have value because we say it does, money has value because we use it as if it does. it is the use of money that gives it its value, total value of goods divided by total number of dollars used to buy those goods, when you tamper with the amount of money you arent tampering with the amount of goods to use it on. have you ever heard of supply and demand? it doesn't just apply to good and services, it applies to every part of any transaction, for instance, labor, wages, and money are all affected by supply and demand. when there is more money in circulation than is needed, the value of that money goes down because it is easier to get, there isn't enough demand to warrant that much money, but since the dollar is a representation of value, its reduction in value actually reduces supply, bringing it to that equilibrium point. there is less value because there is more money, meaning there is more demand for money. all of this works no matter whether people actually know there is more money or not. the government can secretly double the amount of dollars in existence and slowly spread them into circulation and we would still experience the drop in value. government printing is theft, it is stealing your money by taking some of your money's value away and putting it in those new dollars.
@@jdr293 no one needs to know about the supply of money, just the fact that it's out there trading hands will decrease the value of money. Basically, because there's more money, people will try to buy more goods, which will drive the price up as they compete to buy it. (Or they'll be willing to pay more for it, which is basically the same thing.) You might wonder what would happen if you printed a few million dollars and then let it sit in a safe and never did anything with it. You would expect that it wouldn't cause inflation then, and you would be right. Inflation actually depends on two variables, the amount of money, and what's called the velocity of money, which is how fast money changes hands.
@@nuevageneracionba Not sure if forgot but at least overlooked. There were times where he could had done more damage (for some reason he split twos into ones instead of making one into more ones. With the dagger adding +1 always and him having option to split one or a two he could had done 3+2+2=7 damage but since he split two he did 2+2+2=6 damage instead - many times).
Really can't wait for Tyler to get to the harder characters and difficulties. It's already fun to watch, but this game really shines when you have to exploit all the quirky little hidden rules to win.
6:34 once when I was playing thief I actually got the bear potion as my attack, it actually transforms you into a bear die which is super funny (and pretty crazy that they put this much detail for a rare 1/4 only thief thing) and it actually carried me
Really hope to see more and that you won’t skip the dialogue, it’s so good! We’d love to see you slow down and enjoy it while playing these fun aggressive strategies!
5:24 "count downs" are those ability's where you need to add up a combined total value to get an ability off, and progress twords it lingers for the next round as well
@@theintegercyclolcyc huh, funny how i made this comment 2 years ago, re-watched the video just earlier today, then get a comment on it just now But ye that'd be it UwU
oh my god Tyler you're playing Dicey Dungeons! this is awesome and exciting seeing you playing this game! i literally cannot wait for you to see the 5th episodes! wish you best, man
Personally, I'm a fan of the witch, for her fresh take on the style, and the puzzle-like feel that it gives. ...but I do understand why not many people like her.
@@Autoskip Very difficult!, I've tried so many times with witch (can't remember if it was just base game or alternative modes) but my god, it was only the witch that I had to search up guides for and even then, I struggled a lot. Not saying they're bad!, just difficult to play
Tyler's vids are great, but I am disappointed he hasn't shown any lore. This game's story and minor characters are such fun. I feel like he's usually not the type to skip dialogue. Must just take this game for granted as having no plot.
Once again I am recommending you not skipping the lore, please. The story is half of the game, and you'll come to appreciate how clever the writing really is and how much connectivity there are between characters and events.
Hey Tyler, cards with a maximum value just means that dice values higher get bumped down. So, the dagger could use any number, but only do up to 4 damage, even with a 6 die
Thief ended up being my favourite character when I played, he has a lot of varied strategies - Dagger+ strat, Poison strat, Crowbar strat, *Bear* strat, etc. - while still being relatively simple to play. And there's nothing quite like launching fifteen different Dagger+ attacks at your opponent in one turn.
Tylerlangelo my favorite smart guy, you can put 6’s in bump and make a 6 and a 1 and similarly with other things too, like lockpick where you can put in a 1 and get two 1’s. Remember there are no restrictions to what you can put in unless the equipment says so! :)
1:14 you can bump the 6 into a 7 which will output as 6 and a 1, then you can split the one into two ones tiring your roll of 12 into 14. You're just starting out so I'm looking forward to seeing your strategy evolve as you learn the logic points of the game.
When he gets his dice blinded by the kraken, he gets two 2s: all four dagger uses deal 2 damage, which due to the added damage means he put ones in it, which you can work backward from to learn that he got those two 2s.
In both cases the Curse you put on the enemy activated with their curse attack (when the enemy gets the "Cursed" animation is when THAT attack failed due to curse). So you got really lucky there and always prevented the curse with a curse.
Crowbar is very good, run defining even, countdowns are the numbers on items that carry over to other turns, as you put dice into them, they count down.
Crowbar is really good with a countdown build... back in the early days of this game Crowbar+ used to be reusable and it was so broken because it counts down timers for the next turn too, you’d have midnight charm and just get 2 free sixes every turn In other news if you haven’t met Cornelius yet (halfway through vid) then I hope you do soon :)
Thief is honestly my favorite character in this game. I played when it was like beta testing and thief was broken I don't know what they changed but thief is still my favorite
seeing him not realize you can use the bear potion as the thief and instead just get the fight over as soon as possible *_OOOOOOHHHH THIS MAKES ME ANGER_*
You should try to bump a 6. It will add a die of 1 and you keep the 6. It's been a while since I played last. But I'm very certain it worked that way and should still work that way. It would have been useful for you multiple times.
Hey, love this game. You should try out a strategy where you have midnight charm which gives you 2 6’s and 6 shooter, if you upgrade them it’s really OP. Love the vids dude
Most insane strategy I have for you after finishing the game: Place your most used equipment near your dices so you don't have to move your mouse as much (So right this character: I place dagger on the bottom right) (:
Countdown abilities are good on the thief even just because you sometimes end your turn with dice that you can't use because they're too high value so you can put them into your countdowns instead. They serve that purpose on other characters too but it's particularly useful on my pretty green boi
@@riggslathrope1699 Do you go for an extra prepared slot or an empowered slot? I usually go empowered and start by putting Hall of Mirrors there for some easy extra dice. Fartherst I've gotten was the 2nd last enemy of the final normal floor.
Last night i managed to set up a build that was busted, i had a reusable countdown (8) ability that did damage and froze dice, a reusable countdown (2) that healed 2 health, a countdown (10) that did a random status effect and an ability with a max of 4 that would do the inputted damage and reduce all countdowns by that (2 uses). Used lockpick and bump to confirm I'd get at least 1 4, drop the countdowns with the damaging ability where I'd always heal 4 health and freeze every turn, finish the countdown on the random status effect then use freeze as much as i can. The enemies could barely do anything to me and what little damage they did do, I'd instantly heal up. The poor cowboy managed to get his draw 2 6's but it failed because the random effect happened to be a curse, the man could do nothing
A lot of these roguelikes encourage you to chase the biggest number possible, I wonder how you could design a game where the smallest positive number possible is the goal.
Hey I would highly recommend controller for this game. Thanks for the great vids!
Honestly I think you should sometimes play puzzle games again
Hey Tyler, I really believe you are making a massive mistake by skipping the dialogue/story. It is extremely important to the gameplay, especially as you progress through the game.
Hey, so, I'm unsure if you see this, might comment on another video, however! I have actually found out a secret for the Thief. Actually, you have passed it just by a bit in this game
It only works in Act 1, though, where you copy abilities of your enemies. I don't want to give out a spoiler about the secret, so I shall state it only if you ask me to! I will wait!
//Or, if you wish, I could just say the special enemy it includes//
The fact that it's a challenge achievement later on does not stop my excitement from telling a TH-camr
Makes me feel nice
When an equipment malfunctions via curse, there is a purple and black puff of smoke as well as a skull and audio cue showing it was cursed, that equipment becomes unusable for the rest of your turn, that's why you weren't getting cursed, when they tried to curse you, the equipment failed due to them having a curse
"I used the curse to defeat the curse"
ah, counter spelling a counter spell that tried to counter a counter
@@objectiveice573 counter-countermeasures
Tbh I wish curse wasn’t rng. I wish it was just the first thing you use fail. Can make some very crippling turns as you try to trigger them but don’t with all your support stuff then get your big hit you were trying to make sure goes through goes down.
@@ultimaterecoil1136 that's literally how it works... "I wish it worked the way it works instead of the way it doesn't work" is what you're saying... you just have to get really lucky
tyler, an equipment with a countdown are the ones that have you put in a certain amount of dice to use it, it counts down as you put dice in there :)
Yep shame he didn’t take it
Once again, I'd like to suggest you read the story elements of this game! The things the enemies say, the things the Jester says when you win, etc... most of them have bearing on the plot of the game and will make certain events later make sense. In fact... it might be worth it for you to rewatch your own videos and pause whenever the Jester says something, to read it yourself...
I can't *make* you play the game that way, obviously, but as someone who loved the gameplay and the story of this title, I do feel obligated to *suggest* that you do so.
THIS. Even from the perspective of a viewer, skipping the story is a MASSIVE mistake.
Tip for future runs: the xp works out so that if you kill every available enemy you will always reach max level and be at full HP for the final fight. You only need to worry about your level/hp if you are skipping fights (which you may need to do with the harder characters/chapters).
25:50 that detonator posion combo I would have grabbed without a second thought!
21:40
The reason you didn't get cursed is that his Shriek action got nullified by the fact that he had Curse from your Shriek. You used the curse to destroy the curse.
fight fire with fire, ending is near.
Use the stones to destroy the stones, Frodo... Or was it Luke?
Regardless, cast it into the random bottomless pit!
Idk why he assumed that bumping a 6 in his first episode didn't work, but I really hope he figures out that it does.
It does make sense that you couldn't bump it because it can't go higher, but it also makes sense that you can't split a 1 and you can do both of those.
Also lockpick a 1 gives two 1
well he will after reading this comment
@@quentind1924 he does figure that out
It's strange how he thinks that you can't get a second dice from putting a 6 in bump, but he figures out you can get a second 1 from splitting a 1 💀
Great job figuring out the Lockpicking the 1 die, that's a solid strategy. But you may be sleeping on the power of Poison needle. Since you can use it up to three times in a battle, the initial damage is low. But the real strength is when you use it on the longer battles. second turn of poison can become 5, and then 7, and so on. The more times you add poison the more damage stacks on. And the true value is the square numbers as the poison wears off (Stacks decrease by 1 every turn, not cleared like burn or frozen)
Loving the playthrough but pay attention to the dialogue and some of the characters, that jester guy was the guy who wss helping run things when you won that ladt run and in this fight he mentioned someyhing about how he used to do well as a contestant too
The perfect picture of death by a thousand cuts. Love the low-roll stab build!
cunterfeiting actually does steal from the people, just as printing money does.
imagine the currency itself having a value, with each dollar only representing a portion of that currency, adding all the dollars in existence together results in the value of the currency. making new dollars doesn't make any new value, only splits the existing value up into smaller portions, meaning every dollar drops in value.
i mean its basically the same thing with the only difference being who is doing it. and only one of those parties can actually suffer consequences for doing it.
But how would the value be affected if people don't know that the money is being made? You obviously wouldn't tell anyone you're making fake money because it's illegal so how would the value be affected by it if people don't know that there's more money in circulation?
@@jdr293 because money doesnt have value because we say it does, money has value because we use it as if it does. it is the use of money that gives it its value, total value of goods divided by total number of dollars used to buy those goods, when you tamper with the amount of money you arent tampering with the amount of goods to use it on.
have you ever heard of supply and demand? it doesn't just apply to good and services, it applies to every part of any transaction, for instance, labor, wages, and money are all affected by supply and demand. when there is more money in circulation than is needed, the value of that money goes down because it is easier to get, there isn't enough demand to warrant that much money, but since the dollar is a representation of value, its reduction in value actually reduces supply, bringing it to that equilibrium point. there is less value because there is more money, meaning there is more demand for money. all of this works no matter whether people actually know there is more money or not. the government can secretly double the amount of dollars in existence and slowly spread them into circulation and we would still experience the drop in value.
government printing is theft, it is stealing your money by taking some of your money's value away and putting it in those new dollars.
This is why inflation is bad despite what capitalist priests will tell you.
@@jdr293 no one needs to know about the supply of money, just the fact that it's out there trading hands will decrease the value of money. Basically, because there's more money, people will try to buy more goods, which will drive the price up as they compete to buy it. (Or they'll be willing to pay more for it, which is basically the same thing.)
You might wonder what would happen if you printed a few million dollars and then let it sit in a safe and never did anything with it. You would expect that it wouldn't cause inflation then, and you would be right. Inflation actually depends on two variables, the amount of money, and what's called the velocity of money, which is how fast money changes hands.
In addition to bumping a 6 into a 6 and 1, you can also split a 1 and it’ll give you two 1s.
Edit: Looks like he figured it out.
He forgot that later on tho
@@nuevageneracionba
he forgor 💀
@@nuevageneracionba Not sure if forgot but at least overlooked. There were times where he could had done more damage (for some reason he split twos into ones instead of making one into more ones. With the dagger adding +1 always and him having option to split one or a two he could had done 3+2+2=7 damage but since he split two he did 2+2+2=6 damage instead - many times).
Shocker: he learned things you learned by playing instead of getting told it. Crazy world we live in
@@MrMetra101, "shocker": you're just spilling your pent-up aggression without even a point to make. It's quite an odd sight
Really can't wait for Tyler to get to the harder characters and difficulties. It's already fun to watch, but this game really shines when you have to exploit all the quirky little hidden rules to win.
6:34 once when I was playing thief I actually got the bear potion as my attack, it actually transforms you into a bear die which is super funny (and pretty crazy that they put this much detail for a rare 1/4 only thief thing) and it actually carried me
Really hope to see more and that you won’t skip the dialogue, it’s so good! We’d love to see you slow down and enjoy it while playing these fun aggressive strategies!
5:24
"count downs" are those ability's where you need to add up a combined total value to get an ability off, and progress twords it lingers for the next round as well
aka the atk that he saw in the previous fight :)
@@theintegercyclolcyc huh, funny how i made this comment 2 years ago, re-watched the video just earlier today, then get a comment on it just now
But ye that'd be it UwU
I absolutely adore the aesthetic of this game and it looks so much fun, can’t wait to see more
Good night everyone :)
Thanks for Dicey Dungeons content
I hope one day he tries to bump a 6
This is one of my favorite games. I bought it before it was on steam.
Can't wait to see how you handle the last 2 classes
oh my god Tyler you're playing Dicey Dungeons! this is awesome and exciting seeing you playing this game! i literally cannot wait for you to see the 5th episodes! wish you best, man
This is one of the first rogue-likes I got and I loved it. Very cool to see you cover it!
why does everyone say rouge i genuinely dont get it
its
rogue
oml
@@capncantread2985 typing to fast
@@capncantread2985 try to pronounce it and listen to the order if the vowels. The mistake is pretty understandable
@@capncantread2985 chill, it’s a typo
This was the first rogue-like to help me see how to enjoy the genre.
During the final fight, you should've bumped a 6 to get a 1.
Oh cool, he thought to Lockpick a 1. That’s the kind of thinking that gets you past the tough stuff. Isn’t Robot next? He’s the best one imo
Somehow for me, inventor is easiest character, don't ask how
@@dillydragonthetroll4119 Jester is the easiest for me
@@dillydragonthetroll4119 inventor is the most annoying character to play
Personally, I'm a fan of the witch, for her fresh take on the style, and the puzzle-like feel that it gives.
...but I do understand why not many people like her.
@@Autoskip Very difficult!, I've tried so many times with witch (can't remember if it was just base game or alternative modes) but my god, it was only the witch that I had to search up guides for and even then, I struggled a lot. Not saying they're bad!, just difficult to play
countdown equipment are the equipments where you have to add up a total number of pips, aka cannon fire from the pirate that you stole.
I'm playing the game myself for now and I already completed the first 3! Thank you so much for introducing me to it!
Man I can't wait to see him tackle the later episodes! Every run becomes a unique challenge run!
Tyler: does something wrong
Me: *yells at Tyler for making a stupid*
Tyler: *yells at himself for making a stupid*
*repeat*
Ahh entertainment
I have only one thing to say. YESSS so happy to see another episode of this
Glad to see it return, love the vibe of this game!
5:25 Countdown is something that for example snake eye charm has. The crowbar ability reduces countdown for ALL equipped weapons you have
Tyler's vids are great, but I am disappointed he hasn't shown any lore. This game's story and minor characters are such fun.
I feel like he's usually not the type to skip dialogue. Must just take this game for granted as having no plot.
Don't skip the story of this game, please
The story is so good!! I'm sad seeing him skip it every time...
Unfortunately, Aliensrock explains why he’s skipping it on his FIRST robot run
Man, i LOVE this game and im glad to see you play this!
DUDE IM SO GLAD YOU PLAYED THIS GAME AGAIN IT IS SO GOOD
Nice to see the dice is from London with the knife
Once again I am recommending you not skipping the lore, please. The story is half of the game, and you'll come to appreciate how clever the writing really is and how much connectivity there are between characters and events.
So excited to see this game becoming a series! I love this game :D
Hey Tyler, cards with a maximum value just means that dice values higher get bumped down. So, the dagger could use any number, but only do up to 4 damage, even with a 6 die
Oh wow, a perfect build for bumping a six into a six and a one! I can't wait to see him do that!!
That is such a cool build. I’ve been loving playing this game!
0:56 The Thief’s gimmick is that he has one move that copies one of the enemy’s moves.
Thief ended up being my favourite character when I played, he has a lot of varied strategies - Dagger+ strat, Poison strat, Crowbar strat, *Bear* strat, etc. - while still being relatively simple to play. And there's nothing quite like launching fifteen different Dagger+ attacks at your opponent in one turn.
I love seeing you play this game!! Hope to see it more soon
Tylerlangelo my favorite smart guy, you can put 6’s in bump and make a 6 and a 1 and similarly with other things too, like lockpick where you can put in a 1 and get two 1’s. Remember there are no restrictions to what you can put in unless the equipment says so! :)
1:14 you can bump the 6 into a 7 which will output as 6 and a 1, then you can split the one into two ones tiring your roll of 12 into 14. You're just starting out so I'm looking forward to seeing your strategy evolve as you learn the logic points of the game.
21:50 looks like his curse was cancelled out by yours. neat!
Love this game, please keep playing it.
I love how exactly half an hour before i go to school tyler posts a new video
Tf you live? Turkmenistan?
@@whatislife459 moon
Always happy to see a new vid from you
17:10 banger song alert
I love when tyler duplicates his dice before bumping it
Yo my favorite character is the lotto guy. He’s so much fun.
Robot? He should be the next up
25:03 your curse worked!
Can’t wait until wizard episode, by far my favorite character it’s so fun
You mean witch?
@@peterpeladon yes
When he gets his dice blinded by the kraken, he gets two 2s: all four dagger uses deal 2 damage, which due to the added damage means he put ones in it, which you can work backward from to learn that he got those two 2s.
The Lockpicks splitting the 6s into three dice would've come in handy.
In both cases the Curse you put on the enemy activated with their curse attack (when the enemy gets the "Cursed" animation is when THAT attack failed due to curse). So you got really lucky there and always prevented the curse with a curse.
21:12 “what does cursing do?” It gets your butt whooped by your mother
Everybody gangsta until the 3 and 5 sided dice come out
A poison build would be really cool.
Btw, in dicey dungeons you can use the home reset that Bloons taught you so well if things get dicey, pun intended
I find it sorta funny that when you kill the paper knight, you are just killing a child lol.
Gotta love the robot, next episode will be HYPEEEEEEE
“steal from the big government not from the people” is unbelievably based
Nothing better than burning the midnight oil with a new tyler video
Nice! I was hoping to see more of this
This was the 1st Video I saw of Dicey Dungeons
Small tip: Bumping a 6 gives you the 6 back as well as giving you a 1, which is nice.
Crowbar is very good, run defining even, countdowns are the numbers on items that carry over to other turns, as you put dice into them, they count down.
Crowbar is really good with a countdown build... back in the early days of this game Crowbar+ used to be reusable and it was so broken because it counts down timers for the next turn too, you’d have midnight charm and just get 2 free sixes every turn
In other news if you haven’t met Cornelius yet (halfway through vid) then I hope you do soon :)
19:38 omg its the wicker man fron the film 'the wicker man'.
Thief is honestly my favorite character in this game. I played when it was like beta testing and thief was broken I don't know what they changed but thief is still my favorite
gonna be honest this game is actually so addicting to watch love this game
seeing him not realize you can use the bear potion as the thief and instead just get the fight over as soon as possible
*_OOOOOOHHHH THIS MAKES ME ANGER_*
You should try to bump a 6. It will add a die of 1 and you keep the 6.
It's been a while since I played last. But I'm very certain it worked that way and should still work that way.
It would have been useful for you multiple times.
More, this series is going to be great!
Wooooooo I really like this game. Gg and thanks for consistent content
Hey, love this game. You should try out a strategy where you have midnight charm which gives you 2 6’s and 6 shooter, if you upgrade them it’s really OP. Love the vids dude
I enjoy this game because it may not be difficult (at least as of right now) but it’s still really fun being able to do all of those combos.
This game definitely ramps up the difficulty later, but that also makes it really fun because you can play as easy or as difficult as you want
PLEASE dont skip lore text, it makes everything easier to understand
iirc there should have been some when you first selected the thief!
I look forward to the next character specifically :D
Most insane strategy I have for you after finishing the game:
Place your most used equipment near your dices so you don't have to move your mouse as much (So right this character: I place dagger on the bottom right) (:
fun fact: similarly to how lockpicking a one gives 2 ones
bumping a six gives a one AND a six
Countdown abilities are good on the thief even just because you sometimes end your turn with dice that you can't use because they're too high value so you can put them into your countdowns instead. They serve that purpose on other characters too but it's particularly useful on my pretty green boi
15:05 why is a snowman in near lava lol
Good luck, i loved Dicey Dungeons
"i dont know what countdowns are and i definitely dont have one"
~ man who just used a countdown card
assume*?
@@Jordan.... what
what
@@Jordan.... assume*?
@@crocogator5305 assume*?
21:46
his curse got cursed
how ironic
Can't wait to see you play the 5th character. Still haven't won her first episode, despite numerous attempts.
Playing her REALLY sucks, let me tell you.
@@riggslathrope1699 Do you go for an extra prepared slot or an empowered slot? I usually go empowered and start by putting Hall of Mirrors there for some easy extra dice. Fartherst I've gotten was the 2nd last enemy of the final normal floor.
14:27
Turns out it did apply "blind"
Dice is always fair if it messes you up the dice says you deserve it if the dice gives you goodness praise the dice
Last night i managed to set up a build that was busted, i had a reusable countdown (8) ability that did damage and froze dice, a reusable countdown (2) that healed 2 health, a countdown (10) that did a random status effect and an ability with a max of 4 that would do the inputted damage and reduce all countdowns by that (2 uses). Used lockpick and bump to confirm I'd get at least 1 4, drop the countdowns with the damaging ability where I'd always heal 4 health and freeze every turn, finish the countdown on the random status effect then use freeze as much as i can. The enemies could barely do anything to me and what little damage they did do, I'd instantly heal up. The poor cowboy managed to get his draw 2 6's but it failed because the random effect happened to be a curse, the man could do nothing
21:47 you can see the curse got cursed and failed
i remember when kraken would overwhelm you into the shadow realm immediately if you did not beat it withing two turns
I wonder if he's gonna figure out this game has a story behind it
Also, the robot is gonna be… interesting to say the least heh
"28 stab wounds."
5:49 I'm a man of honor I only counterfeit
Your curse on the skeleton blocked the skeleton's curse on you.