I'm going to pin this down because I'm tired of being told this as unsolicited feedback. No, I'm not going to write down everywhere what rates it has. The video showcases the logistics that makes it work, and the schematic is a base model that people SHOULD adapt to their needs. I'm not gonna write "down 600k/h big number much pog" because that means nothing to most people. If someone cares about the rates, then they should scale it to fit the rates they are looking for, that's the whole point. That is a personal preference and it's not up to debate
Hello! I am one of your fellow humans friends! I absolutely have no idea or pay any attention to others drama, I love your videos and so thank you for always making clear and coherent videos! 😌😌😌
Imagine plastering your video's all over any Minecraft related subreddit and then find it weird you get critique on lacking crucial information. Maybe you shouldn't be so invasive with your posts and open up to advice. People clearly care about rates otherwise they wouldn't bother asking so much.
@@yannickj3h I posted my video in one single reddit, so no idea what you on about kiddo, and if you care about rates, you should test the tech and scale it to your needs, not mindlessly print it on your survival world and expect it to fit your needs for some magical reason
Brilliant design. I really appreciate the analysis of lag, which has been an issue on my SMP. Must say that I am so very pleased by your content and look forward to seeing more. Thank you.
I know this is a bit unrelated to the video, but its kind of interesting to see a bunch of people from the smp commenting. Just wanted to mention that.
excellent build with a nice focus. I have seen some 'crazy' create cobble gens but they are all not very server friendly. thanks for taking this approach!
I have used this design before, although at a smaller scale (built it myself) and it was still outputting around 60k cobble/hour when I needed around 36k/hour to keep up with my other machinery. I just learned about Create: Garnished having some custom stone generation when some fluids meet lava and I hope this design will serve. I'm currently using a placeholder, inefficient, but somewhat pretty mechanical bearing-based contraption to get Ochrum to the other side, then using pistons to move them up, and then another mechanical bearing comes in and breaks the blocks via displacement, generating 9 Ochrum blocks every 4 seconds or so. The issue here is that I wanna make a setup that generates at least 4 times as much for EVERY block interaction (so 13 if I'm not mistaken), and I believe my current idea to be too big and laggy for this purpose. And this is where this generator might come in. I'll test it tomorrow once I'm back at my computer. Many thanks for your design by the way!
HOLY CRAP. Okay, so I just tested this design for the 'create garnished' tuff farm. And my god, it is glorious. ~240K an hour (the one in the schematic), and using the observable mod I will say that it is very lag friendly... mostly... The fast clock used in the design is actually well... causing most of the lag. but eh, mostly negligible. All in all, a great design that is relatively lag friendly and is a lot more resistant to chunk loading and unloading than many other designs. Thank you for this wonderful design!
Thank you for the lag graphs. I was wondering if constant redstone pulses would cause lag. Do you by chance use any of the "Redstone Improvement/Lag reducer" mods? If not, would adding such mod help with reducing the lag more?
I'm using "Alternate Current" I'm not sure if there is any other mod that improves redstone performance, but the MSPT going up when scaling it to 6x came from the sheer amount of drills and the size of the contraption. Redstone shouldn't case too many problems
has anyone had issues with the barrels overflowing and causing sever loss and lag? my test world works fine but I cannot tell the diffenece with my main world
thanks for the quick response, I put a speedometer on the belt pulling from the generator and in both worlds its running @ 256 and they are both just running into a vault. I have the vault doing more in the live world as far as exporting but that shouldnt matter.@@batsyvonfangies
@@batsyvonfangies This is an issue for me too. The extract funnel is not actually flickering it's power state every tick, it flickers for a bit but then stays powered on for a couple ticks, making it so that it doesn't extract fast enough. Is there a fix for that issue?
Im gonna try this design out as the gantry generator seems to break because i have create interactive on, wich causes wierd bugs to happen with the gantry variant.
This is glorious. I cut it down to 6 rows of 7 drills and I’m getting an estimated 77k/hr and currently have a belt speed of 32rpm and think I can go down to 16. And it all fits in 1 chunk with a 3x2 storage vault.
Drills on a cart need to be moving in order to operate, there are other ways to trigger this, but the way I did it was the easiest way to make a perfect sync
First off, thanks for the design! It tested at 3 times more cobble per hour than our old cobble gen. Somehow though something’s going wrong now that I’ve built it in the server. I’ve triple checked the circuits but for some reason, when it’s running it seems to have trouble moving. The cart looks like it’s stuck in the middle, will try to go forward a few times then will maybe make it all the way forward before returning. After 30s to 1m it just stops moving and I have to recover the contraption and set it up again. Is there anything you can think of for me to check? I've looked for stray redstone and haven't found any. The only thing different from my test world is 11 drills per slot rather than 8 and the lava isn't completely full. We're on 1.20.1. Thanks again for the vid!
Well, if anyone else is having weirdness make sure you’re using pulse extenders rather than pulse repeaters. I somehow mixed them up. Could have used the spec but I wanted to understand it a bit better and guess I got a lesson.
Love this build and the schematic… I can’t seem to figure out how to get a stockpile switch to work with it though. Redstone signal to the powered latch doesn’t seem to work or I am doing something wrong. Anyone have a version of this with a stockpile switch going?
You could invert the signal of the stockpile, and hook it to the main lever, so when the stockpile sends a signal, it works reversed, and removes the signal from the cobble gen
Ah good idea.. i will try it. Also one more thing. After a while (maybe 10-15min) the contraption barrels are full and not emptying fast enough - I get a cobble leak and have to reset the machine. Right now I have the threshold switch set so it will not get to this point but the timings must be off for my server. Should I play with the repeater timing? Everything is set at 2t now
Hi I am sorry to be that guy referencing a past video but I love the yields from your 1300/hr iron farm yet it isn't working in a multiplayer server at 100%. To get it to work it has to operate at around like 40-50% due to having to reduce the cobble gen speed. If you wouldn't mind I'd like some help if you can provide it and I can copy and paste my questions in this thread if you do choose to help!
Like I said on the other video, I never heard of the washing process being slower on a server than on single player. I have no idea what that bug is, nor how to fix it to be honest, unless the server just changed the config to slow the process
Anyone else has lag and is using mr beardstone modpack and also knows what is causing it? I have a beast PC but I still get lag using mining contraptions and this generator. I tried all the usual stuff of getting FPS up. I have 270FPS in flatworld with generator turned off. Turning it on drops me to 30.
Hi. I am also having problem with FPS dropping from 270 to 25. I am using mrbeardstone modpack from forge. Only physics mod I can find in there is Sound Physics Remastered. Do you think this could be the problem? I have RTX3080, i9-10900F, 32Gb of RAM and 8GB allocated to MC. I am also having problems with my mining contraption that I build by myself. Don't know what else I could do and I tried all the usual crap you find on the internet. Do you have any idea what could help me? @@batsyvonfangies
Even if that was the case - would it change the quality of the content the bat is providing? Would it invalidate any of the information we're getting, or make it more valid? Would it change the efficiency of the cobble generator? Not everything on the internet is about you getting your little willy up.
Do you have advice for scaling this down? You keep saying not to mess with the timings and other things relevant for scaling, but I donʼt want this much cobble. Iʼd use a Triobian design or similar but this looks like it would still be more lag friendly.
@@batsyvonfangies Ah, I found where in the video you mention scaling *up* (12:15). So it should maintain the perfect cycle (of one cobble per lava per 30 game ticks) at any size as long as it isnʼt too big for one portable storage interface to handle? That does simplify things.
I'm going to pin this down because I'm tired of being told this as unsolicited feedback. No, I'm not going to write down everywhere what rates it has. The video showcases the logistics that makes it work, and the schematic is a base model that people SHOULD adapt to their needs. I'm not gonna write "down 600k/h big number much pog" because that means nothing to most people. If someone cares about the rates, then they should scale it to fit the rates they are looking for, that's the whole point. That is a personal preference and it's not up to debate
Hello! I am one of your fellow humans friends! I absolutely have no idea or pay any attention to others drama, I love your videos and so thank you for always making clear and coherent videos! 😌😌😌
Imagine plastering your video's all over any Minecraft related subreddit and then find it weird you get critique on lacking crucial information. Maybe you shouldn't be so invasive with your posts and open up to advice. People clearly care about rates otherwise they wouldn't bother asking so much.
@@yannickj3h I posted my video in one single reddit, so no idea what you on about kiddo, and if you care about rates, you should test the tech and scale it to your needs, not mindlessly print it on your survival world and expect it to fit your needs for some magical reason
@@batsyvonfangies Attitude much. I'll just keep reporting ur vids on the sub and have them removed :)
@@yannickj3h you want rates? build it, try it. If it doesn't suit your needs, scale it up or design something better.
What a hero
Agreed, also fancy seeing you here lol.
Wait, is this the one you used in your world, MrBeardStone?
I think this is the design you made in your simple iron farm video
@@cortinastone ye
Brilliant design. I really appreciate the analysis of lag, which has been an issue on my SMP. Must say that I am so very pleased by your content and look forward to seeing more. Thank you.
I know this is a bit unrelated to the video, but its kind of interesting to see a bunch of people from the smp commenting. Just wanted to mention that.
excellent build with a nice focus. I have seen some 'crazy' create cobble gens but they are all not very server friendly. thanks for taking this approach!
I have used this design before, although at a smaller scale (built it myself) and it was still outputting around 60k cobble/hour when I needed around 36k/hour to keep up with my other machinery. I just learned about Create: Garnished having some custom stone generation when some fluids meet lava and I hope this design will serve. I'm currently using a placeholder, inefficient, but somewhat pretty mechanical bearing-based contraption to get Ochrum to the other side, then using pistons to move them up, and then another mechanical bearing comes in and breaks the blocks via displacement, generating 9 Ochrum blocks every 4 seconds or so.
The issue here is that I wanna make a setup that generates at least 4 times as much for EVERY block interaction (so 13 if I'm not mistaken), and I believe my current idea to be too big and laggy for this purpose. And this is where this generator might come in. I'll test it tomorrow once I'm back at my computer. Many thanks for your design by the way!
Absolutely love the new intro!
Aww thankies! 10 hours well spent!
I LOVE the new Intro. Very clean made!!
Thankies thankies!
HOLY CRAP.
Okay, so I just tested this design for the 'create garnished' tuff farm.
And my god, it is glorious.
~240K an hour (the one in the schematic), and using the observable mod I will say that it is very lag friendly... mostly...
The fast clock used in the design is actually well... causing most of the lag. but eh, mostly negligible.
All in all, a great design that is relatively lag friendly and is a lot more resistant to chunk loading and unloading than many other designs. Thank you for this wonderful design!
That's a fantastic design that'll greatly benefit anyone playing on SMPs, and it looks neat too! thanks! :D
I really hope all the effort put into making it server friendly helps some peeps
Thank you for the lag graphs. I was wondering if constant redstone pulses would cause lag.
Do you by chance use any of the "Redstone Improvement/Lag reducer" mods?
If not, would adding such mod help with reducing the lag more?
I'm using "Alternate Current" I'm not sure if there is any other mod that improves redstone performance, but the MSPT going up when scaling it to 6x came from the sheer amount of drills and the size of the contraption. Redstone shouldn't case too many problems
damn this is a great design thanks for designing this
Really cool, it worked perfectly in survival, thanks for sharing!
Thanks a lot. Schematic works perfect. Much appreciated.
has anyone had issues with the barrels overflowing and causing sever loss and lag? my test world works fine but I cannot tell the diffenece with my main world
Is the funnel not extracting the cobble in the same way in both worlds?
thanks for the quick response, I put a speedometer on the belt pulling from the generator and in both worlds its running @ 256 and they are both just running into a vault. I have the vault doing more in the live world as far as exporting but that shouldnt matter.@@batsyvonfangies
@@batsyvonfangies I am having the issue too my barrels fill up and then cobble everwhere
Me too!
@@batsyvonfangies This is an issue for me too. The extract funnel is not actually flickering it's power state every tick, it flickers for a bit but then stays powered on for a couple ticks, making it so that it doesn't extract fast enough.
Is there a fix for that issue?
Superb Intro!!!
Thankies thankies it was really fun to make!
Im gonna try this design out as the gantry generator seems to break because i have create interactive on, wich causes wierd bugs to happen with the gantry variant.
This is glorious. I cut it down to 6 rows of 7 drills and I’m getting an estimated 77k/hr and currently have a belt speed of 32rpm and think I can go down to 16. And it all fits in 1 chunk with a 3x2 storage vault.
Nice! Always a pleasure to see hoomans adapting it to their needs
It looks sooo cool and so interesting how it’s work’s and your intro is so cool did you do it all by yourself wow ?
I did, 10 hours well spent with the help of some assets from envato elements, and plenty of patience hehe
I'm confused why it needs to move back and forth. Is that just so you can do it with fewer drills?
Drills on a cart need to be moving in order to operate, there are other ways to trigger this, but the way I did it was the easiest way to make a perfect sync
@@batsyvonfangies k. This human may take some time to get to your level.
@@penguinman9837 I believe in the Penguin!
First off, thanks for the design! It tested at 3 times more cobble per hour than our old cobble gen.
Somehow though something’s going wrong now that I’ve built it in the server. I’ve triple checked the circuits but for some reason, when it’s running it seems to have trouble moving. The cart looks like it’s stuck in the middle, will try to go forward a few times then will maybe make it all the way forward before returning. After 30s to 1m it just stops moving and I have to recover the contraption and set it up again.
Is there anything you can think of for me to check? I've looked for stray redstone and haven't found any. The only thing different from my test world is 11 drills per slot rather than 8 and the lava isn't completely full.
We're on 1.20.1. Thanks again for the vid!
Well, if anyone else is having weirdness make sure you’re using pulse extenders rather than pulse repeaters. I somehow mixed them up.
Could have used the spec but I wanted to understand it a bit better and guess I got a lesson.
What is this "lag" you speak of? Me and my NASA computer don't understand
Is this an ai voice?
This helped me figure out that you can place water in drills which has made my farm easier with what I have atm
You can even waterlog them too. And you can check the description about the voice
Hello from mr beardstone!
me too!
Love it! The shared schematic produces 700k/h and 0 lag, the gantry based generator crashes my server at half the rates.
Love this build and the schematic… I can’t seem to figure out how to get a stockpile switch to work with it though. Redstone signal to the powered latch doesn’t seem to work or I am doing something wrong. Anyone have a version of this with a stockpile switch going?
You could invert the signal of the stockpile, and hook it to the main lever, so when the stockpile sends a signal, it works reversed, and removes the signal from the cobble gen
Ah good idea.. i will try it. Also one more thing. After a while (maybe 10-15min) the contraption barrels are full and not emptying fast enough - I get a cobble leak and have to reset the machine. Right now I have the threshold switch set so it will not get to this point but the timings must be off for my server. Should I play with the repeater timing? Everything is set at 2t now
WHOOO!!!
Woohoo!
Hi I am sorry to be that guy referencing a past video but I love the yields from your 1300/hr iron farm yet it isn't working in a multiplayer server at 100%. To get it to work it has to operate at around like 40-50% due to having to reduce the cobble gen speed. If you wouldn't mind I'd like some help if you can provide it and I can copy and paste my questions in this thread if you do choose to help!
Like I said on the other video, I never heard of the washing process being slower on a server than on single player. I have no idea what that bug is, nor how to fix it to be honest, unless the server just changed the config to slow the process
@@batsyvonfangies Okay, I'm sorry I guess I missed that but thanks for letting me know!
You are awesome ty!
ok but how do I build it without a schematic
You don’t just make a canon
gosh daarn you are very smart 😇
Anyone else has lag and is using mr beardstone modpack and also knows what is causing it? I have a beast PC but I still get lag using mining contraptions and this generator. I tried all the usual stuff of getting FPS up. I have 270FPS in flatworld with generator turned off. Turning it on drops me to 30.
Do you have a physics mod by any chance?
This modpack has Sound Physics Remastered. Could this be the reason? @@batsyvonfangies
"Lag friendly" say that to my computer when it's FPS lowers by 10x when I activate it
Then you have more stuff going on on your modpack. If you only running Create it barely produces any lag.
@@batsyvonfangies fair
@@Accui-1 if you have mods that change block physics, that could be whats causing lag when breaking blocks
@@batsyvonfangies I just have the Perfect world modpack that Beardstone made
good work !!
this machine lags my singleplayer what do you mean lag friendly
my computer can singlehandedly fight god but this machine has brought it to its knees
Sounds like you have something else going on in your modpack. The only other person that had fps issues with this design was using the physics mod
Hi. I am also having problem with FPS dropping from 270 to 25. I am using mrbeardstone modpack from forge. Only physics mod I can find in there is Sound Physics Remastered. Do you think this could be the problem? I have RTX3080, i9-10900F, 32Gb of RAM and 8GB allocated to MC. I am also having problems with my mining contraption that I build by myself. Don't know what else I could do and I tried all the usual crap you find on the internet. Do you have any idea what could help me? @@batsyvonfangies
Clutch
Hate the AI voice, stay for the designs
robot
I bet its a guy and an overweight official minecraft forge discord moderator
Even if that was the case - would it change the quality of the content the bat is providing? Would it invalidate any of the information we're getting, or make it more valid? Would it change the efficiency of the cobble generator? Not everything on the internet is about you getting your little willy up.
@@damdrara you sound like a priest in his cult lol
Why in the world you have to be toxic in a minecraft video man ? What did you gain by commenting something like this ?
Do you have advice for scaling this down? You keep saying not to mess with the timings and other things relevant for scaling, but I donʼt want this much cobble. Iʼd use a Triobian design or similar but this looks like it would still be more lag friendly.
You can scale down the drill part just. Nothing should break if you modify the cart contraption
@@batsyvonfangies Ah, I found where in the video you mention scaling *up* (12:15). So it should maintain the perfect cycle (of one cobble per lava per 30 game ticks) at any size as long as it isnʼt too big for one portable storage interface to handle? That does simplify things.