I thought this was gonna be a fun video with quirky fun facts about LSW. But I was pleasantly surprised to find out these all are completely useless. This video was a waste of my finite time here on earth and I couldn’t be more pleased. Thank you for not clickbaiting. A truly honest TH-camr.
I mean they are useless but fun and interesting. These videos are a pleasant means of me to revisit my favourite childhood games and feel nostalgic about them without playing them. I appreciate that. For that alone they have a nice effect on my life, even if it is short term.
Then again later games economies are very different to the complete saga. I think the complete saga has a balanced economy that is easy to finish compared to Lego Marvel superheroes 2 which has a very unbalanced economy so you can go forever without enough money to buy anyone since it is hard to get a 100,000 & most characters are round 500,000. the first marvel superheroes has the same problem but it has a cheat code for the 2x red brick which kinda helps you beat the game in a reasonable time. the 2x's availability really can break some of the later Lego games balance with economy having studs be near impossible to get
I think thats the case with some of the earlier titles too. It seems to randomly vary whether the Devs wanted purple studz to be super prominent or not.
@@magolor152 yep. Either find a level that gives you so much money that you can just replay it until you have enough or waste time in the open world getting nada. Like I could maybe have done better but I played with my brothers who where impatient & never played levels too busy in the open world roleplaying as Custom characters. In the end when I wanted the 2x in Marvel superheroes 2 I could never reach the amount as it was just high enough that you'd be able to buy most characters before you reached it. Making them waste my time. I like DC supervillians balance due to the GTA style cop system making it easy to if you're good at the game get all the money you need without ever needing a red brick. But once you get like a few red bricks you have so much money you'll never run out. The red brick multipliers are the key to the characters being unlockable without too much time wasted but eventually picking up a silver stud can give you enough to buy every character ten times over. I think all you really need is the 2x 4x & 6x to max out the game the 8x & 10x are just over kill at that point since the multipliers stack. I do feel like the earlier games had the balance down perfectly but as they added more characters to stop you being able to buy everyone as soon as you did the side missions they made the balance off so much the games started to become boring as character took too long to get without the multipliers which before where only really needed to get all the red bricks. I think marvel superheroes 1 also is unbalanced but after a while you'll master it I just never mastered its sequel
I was wondering about the the number of purple studs in the game. Seems like they had the idea to make them a rare thing to find in a few levels early in LSW1 development and just forgot or gave up after finishing episode 1.
If you play Lego Indiana Jones, the game that was made right after TCS, hidden purple studs are way more of a thing. It seems like they thought of them for TCS regarding the stud challenges and other random additions, and only included them in normal levels as an afterthought.
@@Siedemnastek LSW1 was remastered for the complete saga, way more than LSW2 levels were touched up, so episode 1 was worked on later than the OT episodes. But that they aren't in episode 2 and 3 shows it was a scrapped idea or it was done by one level designer but wasn't agreed on with the rest of the level designers.
@@theonionsystem7779 to be fair I've only ever done very small projects for uni work and that style of naming system is fun but inconvenient. Having the figure out which of "ass" or "poop" is the male or female data set can be difficult lol.
@@tommymaxey2665 and Mercenaries that game was seriously fun, but an alternate history where you play as a bounty hunter going after North Korea's elite is quite the plot for a traditionally kid-friendly company is really something
For fact 8, it says when you "defeat" an enemy, not "kill" them. We could say that you don't truly defeat them until you actually complete the level. So what he told you was true, from a certain point of view. ;)
0:46 A similar glitch allows you to carry over Stud Multipliers from another save file. I used it once to unlock all the characters unreasonably quickly.
@@Siedemnastekunsure how true that is but it would make sense due to how the wii save files work. They are all in 1 file one after the other, rather than seperate files like they are on all other versions. Due to this uniqueness its possible there is an oversight of sorts in the code when clearing some of the save data when starting a new game
1:50 this could be put up to bad phrasing - “defeat an enemy character in a level” could just mean “beat the level that includes this character” (because if you beat a level then you have overcome all enemies in that level). Or it’s just wrong.
7:17 I have both. On the blue disk the trailer room crash doesn't work, but on the black one it does. Don't know if this pertains to all blue disks or if mine is just weird
3:10 correct me if i'm wrong, but don't you also get a single purple stud from completing the secret tie fighter turret minigame in rescue the princess? (the one you access by going up one of the elevators in the final room)
@@WiiSuperI may be wrong because I haven’t played the PC version in a while, only been on mobile for like a year, but in 1-1 one of the doors at the beginning which opens to a room with a machine where you use the force on the 2 levers, has a purple stud once you use it.
I accidentally got the glitch where you could play as a car when I was screwing around as a kid and had no idea how I had done it. I was convinced I had just imagined the whole thing for years until I saw it in this list. Thanks for that
The missing trailers are in the PSP version of Lego Star Wars 2, accessible from the main menu. The Star Wars trailer is for the 2006 DVD set of the original trilogy that included a demo of Lego Star Wars 2. From identical strings to what the trailers are listed as in the menu, including the "Trailers" menu option, the order of the strings matching the PSP menu and the lack of Indiana Jones which PSP also lacked in that menu, it really seems like leftover strings from that version. The PSP port also included ports of boss levels from the first game, challenge mode and online multiplayer so it's likely development of both games were made alongside or that TCS was built off of the PSP version.
theres another purple stud in a story mission, in the rescuing the princess level if you take the elevator on the left in the final room you can shoot at tie fighters and it gives a purple stud along with a bunch of other stus
I have 2 facts: 1. the 5-2 boba laugh does not cut out on console 2. in 3-6 if you take out Anakin's final heart as Obi-wan without Anakin falling in the lava in story, then the beginning of the cutscene is cut out
61: on the DS version of the game, on the title screen if you do the commands of “Up, Left, Down, Right, Up, Left, down, Right, Up, Left, Down, Right, R, L, Start, Select” you are given two new options in the menu called Debug and Debug Multiplayer
for everyone interested, 9:31 ☛ it's exactly after 6 days (144 hours) and 1h, then - as said/shown - 38min and 8sec...curious, i would've bet, it's about 70 days or so...feels like a little time only :D
The trailers for thrillville and bionicles are available on the ps2 version of Lego Star Wars 2, it represents a significant slice of my childhood, as i used to dream about playing that fancy park game and make my own rollercoasters, i ended up never playing this game in my whole life tho
Here's one I bet you didn't know, as no one else I've asked noticed it either - In Bounty Hunter Pursuit, if you look closely at the texture used for the city skybox, it's a shot of Coruscant from the movies, only it's upside down for some reason.
Here’s a fact: In Lego Star Wars II with the Use Old Save extra you could play as characters from the first game in the second. Anakin could be dazed with the force in LGS2 but not the complete saga
#54 The Bionicle and Thrillville Trailer is avalable on Lego Star Wars 2 PSP. Not sure if it was avalable on console but I do remeber playing them on the handheld a long time ago.
Another fun fact (at least in the wii version, I haven't played any others lol): if you have invincibility turned on, Princess Leia can still kill any invincible player character in one hit by slapping them. Makes 2P character battles pretty interesting!
Couple months late, but in the PS2 Game, at least for my version WAY back, it did have the BIONICLE trailer. Don't remember if it had thrillville trailer, but definitely remember the BIONICLE trailer. EDIT: I could be remembering wrong, cause there IS no complete saga for PS2, but I can at the very least say that SW2 had the BIONICLE trailer
1:18 I've not seen anyone mention this so I might be making it up but I swear I remember the sleeping Jabba animation before. Idk how, maybe the wii version uses some animations differently, or maybe I accidentally did the glitch after finally getting 100% Either way blew my mind seeing this in the vid!
You should totally make another one of these if you can find more facts. These facts may seem pretty useless, but they were quite interesting and some I even want to try myself! I love learning new things about this game!
Wow, there are so many things I didnt know about this game. I got really surprised. This video is absolutely brilliant. 💯 Didn't know the ones at: 2:07 (laughed so hard here) 2:12 2:30 (jawas are not allowed to drive a black speeder) 2:36 (possibly it's a softlock due the lost temple level not being in game) 2:48 (weird) 2:56 (even more weird) 3:45 (thats a bug due to the level being unfinished. On TCS for Android/IOS is sort of fixed) 4:00, 4:13 and 4:17 (the levels the devs used to build the bonus ones were the normal ones, so they left the doors there) 5:06 (didnt know there was a door there) 8:49 (left from LSW2)
I played this game when I was a kid and recently played Lego Marvel Superheroes 1 and 2, Lego DC Super-Villains, and Lego Incredibles, and I’ve noticed that they made purple studs a lot more common after this game, which is interesting
I remember being confused why that Luke cutscene didn’t play! I remember it clearly but every time it didn’t play, I’d assume it would only play the first time you completed the level on your save file, or that it was exclusive to Lego Star Wars 2 (some of the content from LS1 was modified after all, like the Naboo ruined temple layout.) Between that, the Great Pit of Carkoon being combined with the Palace level on DS, and the party being encountered in a different order than the movie, there are a lot of interesting quirks in that level.
In the level “Death Star Escape”, there is an unreachable blue stud in the area with the moving platform and the switch you need to build to activate the elevator. It can be seen in the reflection near the beginning of the area.
If you spam the jump with Yoda into the left wall on the Mustifar map 4:44, when the overhead wall starts collapsing, you’ll jump up to that same spot above the course.
For fact 30, at the end of the save file on PC, the last 4 bytes are what show the percentage on the save select and in the cantina. By adding more bytes to the save file, you are making the game read other data as the percentage. The reason why it shows load corrupted is because there is a 4 byte checksum that has to match what the game calculates, and of there isnt then it will throw the error. Infact you can edit the percentage bytes freely as they come after the checksum and are not included in the checksum calculation, though its hard to tell what value will show in the game as the percentage is based on the number of unlockables in the game, which can vary between versions slightly and when playing the game modded
I thought I knew a lot about this game, but man was I wrong! So much great info! Also fun fact… Lego Star Wars 2 clock maxes out at 75 hours (I maxed it out playing casually as a kid lol)
The sliding thing is not useless. Having a friendly competition about who can do the longest slide because you are bored with another person and knowing that intel is very useful. And I'm surprised the in-game timer only goes up to 145 hours, that is actually useful info to know reaching that time limit isn't that hard when guides say it takes roughly 40 hours to 100% the game and that is if you doing an optimized run, doing 4 times that amount isn't that hard to do.
Another useless fact is Lego Star Wars 2 timer maxes out at 75 hours. So the max for TCS is a little less than 2x (despite the length in movies being twice as long)!
You missed a purple stud in the level Negotiations, where there is a room with the annoying droids and a box that you can use the force on to reveal a purple stud.
I believe one difference between the two Wii versions of the game is that in the blue disc version, entering cheat codes will unlock their respective item, but won’t buy them while in the full color disc version, they buy the respective items for you. This is just what I remember, though. I could be wrong.
If there was a way to do unlock them and do free play before story mode, you'd be able to beat the game with just 5 characters and 2 ships. Palpatine/Vader, Jango/Boba, 4-LOM/IG-88, Jawa/Ugnaught, Grievous/Magnaguard, Gunship/Snowspeeder, and any TIE (TIE Bomber being the most useful with up to 5 torpedoes)
Worth noting that some of the banned words used to be common swears in the UK when I was a kid. And given TT's offices are located in Knutsford, it makes sense they'd add some not common to the US.
Finally someone else knows about the car glitch. You can also do it just by having someone in the car and spamming the switch character button until it gets just out of reach and that will work too
If you find a file called "the game crashes " then ... The game crashes, if you attempt to crash the game, the game crashes . If you create Darth jar jar and somehow put him in palatine's office the game crashes lmao
The imperial spy has a glitch where he will dodge blaster fire, return fire from a T pose, then freeze in T pose until fired upon again. You must switch characters to move again
Random fact I discovered as a kid on the Xbox 360 version: In level 1-3 when jumping in the hole to end the level if you use a lightsaber slash jump your character will skip the end of the level door and you will end up in an out of bounds area under the map. If you walk to far you will end up in a death loop. I remember being really upset at this as a kid having to completely restart the level
extra fact for you... if the timer happens to freeze before you get 100%, you can no longer increase your percentage numbers... this is what i assume happened to me when i was a kid, (i left the game on overnight a lot) as even though i 100%ed everything it wouldnt go past like 91% or whatever it was at when it froze. it even locked me out of the final super jedi buff for the custom characters. im not super sure if thats actually why it froze the percentage, but i cant think of any other reason.
The Thrillville teaser was originally in LEGO Star Wars II: The Original Trilogy as it had yet to come out. I distinctly remember seeing it when we had that game on PS2.
To be completely honest, as a game dev myself, it's very easy to name level object instances with random stupid names. I have all my walls named "poop" and others names with much worse excrements lmao.
Crazy to think 2 decades ago some tired fresh out of college game designer probably named an asset poop in this weird little Lego game which no one would probably buy, while high out of their mind on caffeine, giggled to themselves, and it was never changed
00:35 I wonder why it was removed. Meeting Luke feels kinda weird and I remember in past when I was little that I thought that you have to fight him due to him appearing bit randomly
8:23 num50. is there a reason training remote isn't used in speedrun tactics? I know there is a super jump respond mechanic used and feel that might be a way to do fancy things with the training remote
A few reasons, the two main reasons being that 1. Training remote is a character that can only be accessed using the Extra Toggle extra, and you only get it on 3-5 and no other levels. and 2. His movement speed is so slow that even if there was some benefit to dying with him, the movement with him would cost a lot of time. And since this could likely only be utilized in some area that would require some form of backtracking, the options are pretty limited.
Fun fact: In "Retake Theed Palace" when entering the available ship at the beginning of the level as Captain Panaka, his hat gets tilted to the side, covering one of his eyes.
That cutscene with luke is in lego star wars the original trilogy that's how he's introduced. Nobody makes videos on just the original trilogy. Theres so many things that are used in that game that go unused in the merger of the 2 games. Like there's a death star room in the prison cell. You take the elevator on the right. It leads to a tie fighter shooting minigame that gets you a minikit. Someone said it was unused and a scrapped level. Does no one play or look at the original trilogy? I played it on the ps2
I have played/looked the original trilogy but if you watch any playthrough of the level (or just play through it yourself), that cutscene does not play. It is viewable in the cinema in that game as well, but it was never used in the actual level.
I thought this was gonna be a fun video with quirky fun facts about LSW. But I was pleasantly surprised to find out these all are completely useless. This video was a waste of my finite time here on earth and I couldn’t be more pleased. Thank you for not clickbaiting. A truly honest TH-camr.
tbh speedrunners probably find most of this incredibly useful
but thats like, not true, fact 5 seems very useful if you want the bonus missions. idk mybe we have different definitions for useless
@@cyanimation1605 idk how one can speedrun this shit without knowing that they collect boobs and tits in 3-6
I mean they are useless but fun and interesting. These videos are a pleasant means of me to revisit my favourite childhood games and feel nostalgic about them without playing them. I appreciate that. For that alone they have a nice effect on my life, even if it is short term.
Dude making 3-6 was bored out of his mind that day
and probably on the hub in between, searching "g_pup1"
Probably the final level of LSW1 that was made too.
@@goldenfiberwheat238the Mustafar level, the studs are named tit and boob
@@goldenfiberwheat238 Darth Vader
What makes you think that?
"boob" and "tit" is the funniest thing ive heard all year
highlight of my week fs
720p video quality in 2024? Come on now, At least make it 108060fps, since it's gaming, or even better 4K60fps.
First, what's wrong about 720p?
Second, what you talking about?
@@ncard00 It's an old game. Also why are you saying this in a reply instead of your own comment?
even funnier is that it is coded into a kids game
Seeing how rare purple studs used to be, it's always surprising when some of the later games just give you a bunch.
Then again later games economies are very different to the complete saga. I think the complete saga has a balanced economy that is easy to finish compared to Lego Marvel superheroes 2 which has a very unbalanced economy so you can go forever without enough money to buy anyone since it is hard to get a 100,000 & most characters are round 500,000. the first marvel superheroes has the same problem but it has a cheat code for the 2x red brick which kinda helps you beat the game in a reasonable time. the 2x's availability really can break some of the later Lego games balance with economy having studs be near impossible to get
the consequences of lego inflation
I think thats the case with some of the earlier titles too. It seems to randomly vary whether the Devs wanted purple studz to be super prominent or not.
@@cillianennis9921so tldr you either have very little money or so much money that you may never run out if you know what you're doing
@@magolor152 yep. Either find a level that gives you so much money that you can just replay it until you have enough or waste time in the open world getting nada. Like I could maybe have done better but I played with my brothers who where impatient & never played levels too busy in the open world roleplaying as Custom characters. In the end when I wanted the 2x in Marvel superheroes 2 I could never reach the amount as it was just high enough that you'd be able to buy most characters before you reached it. Making them waste my time. I like DC supervillians balance due to the GTA style cop system making it easy to if you're good at the game get all the money you need without ever needing a red brick. But once you get like a few red bricks you have so much money you'll never run out. The red brick multipliers are the key to the characters being unlockable without too much time wasted but eventually picking up a silver stud can give you enough to buy every character ten times over. I think all you really need is the 2x 4x & 6x to max out the game the 8x & 10x are just over kill at that point since the multipliers stack. I do feel like the earlier games had the balance down perfectly but as they added more characters to stop you being able to buy everyone as soon as you did the side missions they made the balance off so much the games started to become boring as character took too long to get without the multipliers which before where only really needed to get all the red bricks. I think marvel superheroes 1 also is unbalanced but after a while you'll master it I just never mastered its sequel
Me and my brother just 100% completed Lego Star Wars on the wii over Christmas break🤯 we had about a 13 year pause in between, but we finally did it
Hell yeah
I redownloaded it during covid and got to 85%
Legend.
Did you use the Wii lightsabers?
100% Ok, I may never have achieved that.
Finding those two purple studs was so gratifying as a kid. I was shocked to find there was one above blue
I was wondering about the the number of purple studs in the game. Seems like they had the idea to make them a rare thing to find in a few levels early in LSW1 development and just forgot or gave up after finishing episode 1.
They don't even exist in LSW1 lol. They were added there in TCS, but yeah seems like they gave up after Ep 1
@@Siedemnastek Makes me wonder. If you had to place 2 an episode, where would you place them in Episodes 2-6?
If you play Lego Indiana Jones, the game that was made right after TCS, hidden purple studs are way more of a thing. It seems like they thought of them for TCS regarding the stud challenges and other random additions, and only included them in normal levels as an afterthought.
@@Siedemnastek LSW1 was remastered for the complete saga, way more than LSW2 levels were touched up, so episode 1 was worked on later than the OT episodes. But that they aren't in episode 2 and 3 shows it was a scrapped idea or it was done by one level designer but wasn't agreed on with the rest of the level designers.
I always thought they were blue, mind blown
Fact 24 is so damn funny, glad other people have simiarly awful naming schemes for files as I do.
I could never code or do anything like that but it looks fun to make silly names for files
@@theonionsystem7779 to be fair I've only ever done very small projects for uni work and that style of naming system is fun but inconvenient. Having the figure out which of "ass" or "poop" is the male or female data set can be difficult lol.
The files for the Bionicle and Thrillville trailers must have been carried over from LEGO Star Wars II. I remember watching them as a kid
I always find it funny that Lucas arts developed Thrillville
@@tommymaxey2665 and Mercenaries that game was seriously fun, but an alternate history where you play as a bounty hunter going after North Korea's elite is quite the plot for a traditionally kid-friendly company is really something
Those trailers did make it into the PSP version of LSW2.
@@jackmanzino9212 they were also in the console versions
Weird just watching this guy 100% the game one night, then the next morning I'm watching him tell me how Gonk is the only one with super speed.
61: The Discovery On Kamino Midtros are out of order in the Cantina menu
They're not in chronological order, but for some reason in level room letter order, those aren't as they seem
For fact 8, it says when you "defeat" an enemy, not "kill" them. We could say that you don't truly defeat them until you actually complete the level. So what he told you was true, from a certain point of view. ;)
Yeah I always interpreted it as a hint for how to unlock a specific character if you know what movie they are a villain in.
if you lay down in bed before taking off your slippers, the game crashes
0:46 A similar glitch allows you to carry over Stud Multipliers from another save file. I used it once to unlock all the characters unreasonably quickly.
I’ll have to try that 😂
@theilluminerdy209 Hey what the hell are you doin here, cowboy?! 🔫
It works with all Red Bricks, actually! I discovered it by complete accident as a kid.
It only works on the Wii version of the game, it's patched on every other platform afaik
@@Siedemnastekunsure how true that is but it would make sense due to how the wii save files work. They are all in 1 file one after the other, rather than seperate files like they are on all other versions. Due to this uniqueness its possible there is an oversight of sorts in the code when clearing some of the save data when starting a new game
8:54 thats probably why the select screen for Indiana jones has invisible options.
0:28 This game was really ahead of its time.
1:50 this could be put up to bad phrasing - “defeat an enemy character in a level” could just mean “beat the level that includes this character” (because if you beat a level then you have overcome all enemies in that level). Or it’s just wrong.
Beta lego star wars says otherwise
I think it’s about levels like ‘Darth Maul’
7:17 I have both. On the blue disk the trailer room crash doesn't work, but on the black one it does. Don't know if this pertains to all blue disks or if mine is just weird
fact 61: if you beat the game without ever subscribing to wiisuper, the game crashes
Nice try buddy
bd1p
Why did they block ‘Monstrosity’? Such a fitting name for my ponda baba stormtrooper jedi custom character
Yeah!! and... what's wrong with myballs?
justice for ballbag
I'm so curious what other names there are.
If you start up the game, the game crashes.
If you crash the game, the game crashes
If you crash, you crash
If crash, you crash
If u crash, the game crashes
crash
5:35 you also enter the millennium falcon at the end of 5-6
3:10 correct me if i'm wrong, but don't you also get a single purple stud from completing the secret tie fighter turret minigame in rescue the princess? (the one you access by going up one of the elevators in the final room)
There indeed is a purple stud in that room, I accidentally forgot that during my research for this. whoops
you technicaly didnt lie since you specified 36 story levels@@WiiSuper
@@ethanbrown4167 4-4 is a story level
im stupid i was thinking rescue the princess was that bonus level where you play as darth vadar on the tativ IV my apologies@@WiiSuper
@@WiiSuperI may be wrong because I haven’t played the PC version in a while, only been on mobile for like a year, but in 1-1 one of the doors at the beginning which opens to a room with a machine where you use the force on the 2 levers, has a purple stud once you use it.
I accidentally got the glitch where you could play as a car when I was screwing around as a kid and had no idea how I had done it. I was convinced I had just imagined the whole thing for years until I saw it in this list. Thanks for that
The missing trailers are in the PSP version of Lego Star Wars 2, accessible from the main menu. The Star Wars trailer is for the 2006 DVD set of the original trilogy that included a demo of Lego Star Wars 2. From identical strings to what the trailers are listed as in the menu, including the "Trailers" menu option, the order of the strings matching the PSP menu and the lack of Indiana Jones which PSP also lacked in that menu, it really seems like leftover strings from that version.
The PSP port also included ports of boss levels from the first game, challenge mode and online multiplayer so it's likely development of both games were made alongside or that TCS was built off of the PSP version.
My brain whenever I try to do two things at a time: "THE GAME CRASHES"
theres another purple stud in a story mission, in the rescuing the princess level if you take the elevator on the left in the final room you can shoot at tie fighters and it gives a purple stud along with a bunch of other stus
Devs were thirsty during the Anakin vs obi wan fight 😅
That area in Fact 23 is used for the cutscene.
I have 2 facts:
1. the 5-2 boba laugh does not cut out on console
2. in 3-6 if you take out Anakin's final heart as Obi-wan without Anakin falling in the lava in story, then the beginning of the cutscene is cut out
Could've made it 100 if you added a few more "if you fuck with the game it crashes" entries. Smash the console? Pull the disk out with tweezers?
...the game crashes
U crash...
61: on the DS version of the game, on the title screen if you do the commands of “Up, Left, Down, Right, Up, Left, down, Right, Up, Left, Down, Right, R, L, Start, Select” you are given two new options in the menu called Debug and Debug Multiplayer
Yoooo you just unlocked this memory! Thank you kind internet stranger
It's a cool fact, but definitely not useless
I love how a good chunk of these were just "if you do this thing the game doesn't expect, the game crashes."
shows how stable these games were
There is a hidden room is 4-4 where are can shoot tie fighters and if you shoot ten you get 20,000. One is a purple stud
I remember that. You are correct. That is easy to miss though, to be fair.
yeah it is
7:00 it’s a funny fall to see someone make… especially when you realize Luke might have been distracted looking at some primer past life of himself
4:55 that’s hilarious 💀
for everyone interested, 9:31 ☛ it's exactly after 6 days (144 hours) and 1h, then - as said/shown - 38min and 8sec...curious, i would've bet, it's about 70 days or so...feels like a little time only :D
the boob, tit, and ball bag ones all got a laugh out of me. my humor is so broken lmao
On the Rescue the Princess level, can't you get a purple stud if you kill a certain amount of tie fighters in the gunner room?
The trailers for thrillville and bionicles are available on the ps2 version of Lego Star Wars 2, it represents a significant slice of my childhood, as i used to dream about playing that fancy park game and make my own rollercoasters, i ended up never playing this game in my whole life tho
Here's one I bet you didn't know, as no one else I've asked noticed it either - In Bounty Hunter Pursuit, if you look closely at the texture used for the city skybox, it's a shot of Coruscant from the movies, only it's upside down for some reason.
My 11 year old self manage to do the black speeder one completely by accident
Here’s a fact: In Lego Star Wars II with the Use Old Save extra you could play as characters from the first game in the second. Anakin could be dazed with the force in LGS2 but not the complete saga
#54 The Bionicle and Thrillville Trailer is avalable on Lego Star Wars 2 PSP. Not sure if it was avalable on console but I do remeber playing them on the handheld a long time ago.
Another fun fact (at least in the wii version, I haven't played any others lol): if you have invincibility turned on, Princess Leia can still kill any invincible player character in one hit by slapping them. Makes 2P character battles pretty interesting!
61:Fact 43 glitch actually occured, and really confused them, in EazySpeezy's recent 100% run of Lego Starwars.
Awesome Video!
I may or may not have learned that fact from that run :)
Couple months late, but in the PS2 Game, at least for my version WAY back, it did have the BIONICLE trailer. Don't remember if it had thrillville trailer, but definitely remember the BIONICLE trailer.
EDIT: I could be remembering wrong, cause there IS no complete saga for PS2, but I can at the very least say that SW2 had the BIONICLE trailer
5:31 nobody talking about how in 5-6 you also end the level using the millennium falcon ramp? it uses the same piece as 4-3.
I realized after making the video that I forgot about that one, I added some edits in the descriptions for a few errors in the video
@@WiiSuper so true! i completely missed the description. nice video, good work :)
1:18 I've not seen anyone mention this so I might be making it up but I swear I remember the sleeping Jabba animation before. Idk how, maybe the wii version uses some animations differently, or maybe I accidentally did the glitch after finally getting 100%
Either way blew my mind seeing this in the vid!
You should totally make another one of these if you can find more facts. These facts may seem pretty useless, but they were quite interesting and some I even want to try myself! I love learning new things about this game!
Wow, there are so many things I didnt know about this game. I got really surprised. This video is absolutely brilliant. 💯
Didn't know the ones at:
2:07 (laughed so hard here)
2:12
2:30 (jawas are not allowed to drive a black speeder)
2:36 (possibly it's a softlock due the lost temple level not being in game)
2:48 (weird)
2:56 (even more weird)
3:45 (thats a bug due to the level being unfinished. On TCS for Android/IOS is sort of fixed)
4:00, 4:13 and 4:17 (the levels the devs used to build the bonus ones were the normal ones, so they left the doors there)
5:06 (didnt know there was a door there)
8:49 (left from LSW2)
I didn't know about these either, except for the invisible door at 5:06, I think I heard about that a while back
I played this game when I was a kid and recently played Lego Marvel Superheroes 1 and 2, Lego DC Super-Villains, and Lego Incredibles, and I’ve noticed that they made purple studs a lot more common after this game, which is interesting
I remember being confused why that Luke cutscene didn’t play! I remember it clearly but every time it didn’t play, I’d assume it would only play the first time you completed the level on your save file, or that it was exclusive to Lego Star Wars 2 (some of the content from LS1 was modified after all, like the Naboo ruined temple layout.) Between that, the Great Pit of Carkoon being combined with the Palace level on DS, and the party being encountered in a different order than the movie, there are a lot of interesting quirks in that level.
In the level “Death Star Escape”, there is an unreachable blue stud in the area with the moving platform and the switch you need to build to activate the elevator. It can be seen in the reflection near the beginning of the area.
For Number 60, it's because the number of seconds has hit 2^19, or 524288, and the game cannot handle numbers higher than this.
Part of this video be like:
If you do this: game crashes
If you do that: The game crashes
If you unlock this and do that: The gamr crashes
The black vehicles was definitely something me and my brothers have done before
If you spam the jump with Yoda into the left wall on the Mustifar map 4:44, when the overhead wall starts collapsing, you’ll jump up to that same spot above the course.
1:20 or just stand still for a bit and he’ll sleep
“the game crashes”
The crash gamees
For fact 30, at the end of the save file on PC, the last 4 bytes are what show the percentage on the save select and in the cantina. By adding more bytes to the save file, you are making the game read other data as the percentage. The reason why it shows load corrupted is because there is a 4 byte checksum that has to match what the game calculates, and of there isnt then it will throw the error.
Infact you can edit the percentage bytes freely as they come after the checksum and are not included in the checksum calculation, though its hard to tell what value will show in the game as the percentage is based on the number of unlockables in the game, which can vary between versions slightly and when playing the game modded
5:31
Isn't that also the case with 5-6?
Great video, I didn’t know about a lot of these. Would love a version of this for the OG Lego Star Wars and Lego Star Wars II.
fun fact, thrillville was a trailer in lego star wars 2, so not sure if thats why its in the game files, but it has been in a game before
I thought I knew a lot about this game, but man was I wrong! So much great info! Also fun fact… Lego Star Wars 2 clock maxes out at 75 hours (I maxed it out playing casually as a kid lol)
The fact that the video said "useless facts" wanted me to see this video more than if it any other
6:03 oh my fucking god i laughed way too damn hard at this😭😭😭
The sliding thing is not useless. Having a friendly competition about who can do the longest slide because you are bored with another person and knowing that intel is very useful.
And I'm surprised the in-game timer only goes up to 145 hours, that is actually useful info to know reaching that time limit isn't that hard when guides say it takes roughly 40 hours to 100% the game and that is if you doing an optimized run, doing 4 times that amount isn't that hard to do.
Another useless fact is Lego Star Wars 2 timer maxes out at 75 hours. So the max for TCS is a little less than 2x (despite the length in movies being twice as long)!
You missed a purple stud in the level Negotiations, where there is a room with the annoying droids and a box that you can use the force on to reveal a purple stud.
I believe that box leads to 8 blue studs, not a purple
I believe one difference between the two Wii versions of the game is that in the blue disc version, entering cheat codes will unlock their respective item, but won’t buy them while in the full color disc version, they buy the respective items for you. This is just what I remember, though. I could be wrong.
2:26 yo this is nuts this happened to me once i was so confused
If there was a way to do unlock them and do free play before story mode, you'd be able to beat the game with just 5 characters and 2 ships. Palpatine/Vader, Jango/Boba, 4-LOM/IG-88, Jawa/Ugnaught, Grievous/Magnaguard, Gunship/Snowspeeder, and any TIE (TIE Bomber being the most useful with up to 5 torpedoes)
1:26 actually he just does that sometimes without doing the glitch
4:17 this one works on the Wii version if anyone is wondering, just tested it and actually finished the death star level as a tiny millennium falcon
idk how you found 80% of these things out, but I love these videos. Especially on the holy game 🙏
Hope you consider making more
On mobile, if you trigger the giant machine in the room like next to the start of 1-1, you get a purple studs.
Worth noting that some of the banned words used to be common swears in the UK when I was a kid.
And given TT's offices are located in Knutsford, it makes sense they'd add some not common to the US.
Finally someone else knows about the car glitch. You can also do it just by having someone in the car and spamming the switch character button until it gets just out of reach and that will work too
This was one of THE games of my childhood and I didn't know any of these
Is the suit change sound just a slowed down and lower pitched version of the geonosian and watto death sound?
I think the enemy unlock hint just means that you often unlock characters to purchase after levels that feature them, it's just put weirdly.
Here's a somewhat useless fact about this game: There's a 4 billion stud limit.
That playing as the car glitch in normal levels is so funny to me idk why
my guess for the bionicle and thrillville trailers is since they were in lego star wars 2, they were just leftovers from that
If you find a file called "the game crashes " then ... The game crashes, if you attempt to crash the game, the game crashes . If you create Darth jar jar and somehow put him in palatine's office the game crashes lmao
The imperial spy has a glitch where he will dodge blaster fire, return fire from a T pose, then freeze in T pose until fired upon again. You must switch characters to move again
5:31 Doesn’t “Betrayal Over Bespin” (5-6) also end like that?
Random fact I discovered as a kid on the Xbox 360 version: In level 1-3 when jumping in the hole to end the level if you use a lightsaber slash jump your character will skip the end of the level door and you will end up in an out of bounds area under the map. If you walk to far you will end up in a death loop. I remember being really upset at this as a kid having to completely restart the level
extra fact for you... if the timer happens to freeze before you get 100%, you can no longer increase your percentage numbers... this is what i assume happened to me when i was a kid, (i left the game on overnight a lot) as even though i 100%ed everything it wouldnt go past like 91% or whatever it was at when it froze. it even locked me out of the final super jedi buff for the custom characters. im not super sure if thats actually why it froze the percentage, but i cant think of any other reason.
Wdym overnight?
@@lowe_sa2976 turned to TV off but not my Wii, so the hour count climbed fast
@@mummyapple3661 fr? didn't know yoh could play lego sw on Wii
The Thrillville teaser was originally in LEGO Star Wars II: The Original Trilogy as it had yet to come out. I distinctly remember seeing it when we had that game on PS2.
To be completely honest, as a game dev myself, it's very easy to name level object instances with random stupid names.
I have all my walls named "poop" and others names with much worse excrements lmao.
3:14 You get a purple stud on 4-5 for shooting the 10 tie fighters if I recall
Crazy to think 2 decades ago some tired fresh out of college game designer probably named an asset poop in this weird little Lego game which no one would probably buy, while high out of their mind on caffeine, giggled to themselves, and it was never changed
00:35 I wonder why it was removed. Meeting Luke feels kinda weird and I remember in past when I was little that I thought that you have to fight him due to him appearing bit randomly
8:23 num50. is there a reason training remote isn't used in speedrun tactics? I know there is a super jump respond mechanic used and feel that might be a way to do fancy things with the training remote
A few reasons, the two main reasons being that
1. Training remote is a character that can only be accessed using the Extra Toggle extra, and you only get it on 3-5 and no other levels. and
2. His movement speed is so slow that even if there was some benefit to dying with him, the movement with him would cost a lot of time.
And since this could likely only be utilized in some area that would require some form of backtracking, the options are pretty limited.
@@WiiSuper aah ok cool. thanks.
Fun fact: In "Retake Theed Palace" when entering the available ship at the beginning of the level as Captain Panaka, his hat gets tilted to the side, covering one of his eyes.
That cutscene with luke is in lego star wars the original trilogy that's how he's introduced. Nobody makes videos on just the original trilogy. Theres so many things that are used in that game that go unused in the merger of the 2 games. Like there's a death star room in the prison cell. You take the elevator on the right. It leads to a tie fighter shooting minigame that gets you a minikit. Someone said it was unused and a scrapped level. Does no one play or look at the original trilogy? I played it on the ps2
I have played/looked the original trilogy but if you watch any playthrough of the level (or just play through it yourself), that cutscene does not play. It is viewable in the cinema in that game as well, but it was never used in the actual level.
Make another one of these! I really liked this
Honestly 60 facts in 9m 38s is insane even if they are useless