Quick resume is definitely one that you won't know the advantage of until you've used it for a long time. The amount of games I had on quick resume and didn't touch for months just to continue wherever I was is definitely an amazing next gen feauture still not seen on other consoles.
each console had been designed with near future technology, which ended up being last year's technology when it's released, but somehow these consoles do perform admirably until the end of their generation's lifespan partly due to their closed hardware and software systems, they may not be the cutting edge but their investment / return ratio outperforms any top tier "current-gen" pc build, which is more than many people playing games do need...
These consoles were considered beasts when they first came along, even by this channel. Now they usually talk about them as if they were weak on release and CPU bound etc etc. when what we actually have now are games that poorly implement modern graphics techniques and poor optimization giving the impression that we now need pro consoles.
PC moved forward pretty fast and Xbox series S is like rx6500xt with rx5500xt size. It looks like CPU is nowadays a problem, coz it is around ryzen 3600 performance (4700g, but it is not buyable in normal ways).
The cpu is the exact same as XSX CPU it's the memory bandwidth that's the biggest issue but that's irrelevant anyway because they don't base games from XSS spec's otherwise every game would be 60fps is that console was the baseline for spec of the game. Instead what we are seeing it 30fps games looking good on XSS and 60fps looking butchered quality for the most part. PS5 is the middle ground that will be the baseline for games. It's the change to 60fps on console that's the issue studio's don'twant to pay dev's more money to comb through a game especially when it's just XSS left out of the 3 consoles
@@zbigniew2628 But moving forward and forward doesn´t help the games (it makes it also worse for the whole PC community, if we don´t get optimized games). Because in reality most PC users are on HDDs (which is a bottleneck) while consoles using M2SSDs as base which will also bring PC gaming foward. Because otherwise developers have to look for HDD users all the time. Even now with new consoles it slowly moves forward, but because they use SSDs it increases year over year. Series S as example has the identic CPU and SSD as base, even it is weaker. But PC users can have even weaker systems. So imo it is more complex than having the best hardware available, when most player sitting on way lower specs. On consoles you create a more powerful base overall.
My guess is that they're heavily sponsored by nividia , I don't trust them one bit, especially in console and pc comparisons, you can clearly see the bias there, their videos reek of nividia's sponsorshit all the time.
The problem is partly to do with the new game engines like Unreal 5 which is so resource hungry. The other reason to me is the focus on "next gen" features like Raytracing instead of focusing on a solid locked 60fps.
I bought an xbox 2 weeks ago instead of a ps5 (both are very good machines, I just wanted game pass since it has a lot of games and I don't want to buy them) and so far quick resume has blown my mind. Its so good and seamless.
Playstation also has their own game pass, which I thought was better. I moved on to 4090 PC life, tried out game pass for $1 and played Halo Infinite, then I was done. Still I played many more titles on PS game pass than I did Xbox game pass. Playstation really has great exclusives though, currently playing Horizon Forbidden West (PC) after playing Horizon Zero Dawn (PC). Playstation is definitely a better place to play than Xbox, but PC is getting to the point of a hybrid between both which makes it the superior platform all together. Xbox has become the budget platform (which is a great thing) that you either can't afford a PC or don't want to build one... you have an Xbox there for you. There really is no point to an Xbox otherwise anymore. It is great for a certain group of people though, but I think it is generally more worth it to get a Playstation instead. Microsoft knows this as well and seems to have taken an interest in releasing their games on all platforms.
@@Mcnooblet I would disagree, xbox as a console has way more advantages than a ps5. Consolewise it gives you bang for your buck, gamepass is interesting because unlike ps+, you're getting day 1 games every month, at least 20 games hit gamepass each month. Ps+ doesn't do that, I own the ps5 for 2 months now with ps+ premium and I've yet to see a new game release on the service or something interesting come on it. If you haven't owned the ps4 then the service is interesting but if you've played all those games there isn't much interesting. On gamepass you would get surprised quite often, literally discover something new like Palworld, on ps+ you'd see games you've already played. The only thing and most important thing going for playstation is their exclusives, but as a console, the series x gives way more and does way more, for fcks sake there isn't even something as basic as a browser on the ps5.
@@XAV-117 same, I really feel like once I played all the Sony exclusives from the ps4 era to now, I'll go back to my xbox and keep the ps5 for the sole purpose of exclusives.
I play about 80/20 PC and PS5 respectively. FF7 Rebirth quick resume and fast travel loading impresses me every time and I can’t think of anything I’ve played on my PC that feels similar.
No joke. Everyone praises the latest dualshock to the moon and back. Got a hold of a ps5 and during one playsession I have to charge the controller twice@@विचित्रलड़का
The SSD along with a custom decompression chip still feels top notch and ahead of the majority of pcs. When a game is optimized to take advantage it’s a noticeable difference
4k 120hz is a very difficult target in PC gaming still unless you spend 4-5k. PS5 Pro will give you upscaled 4k at 60fps hopefully, hopefully in most titles. 8k shouldn't even be talked about as that is out of reality except in the most least demanding titles (Tetris). Maybe older games 8k 30fps but who would play that way over a 4k 60fps? I like the idea of a PS5 Pro though, I passed on Horizon Forbidden West after toggling between 30fps and 60fps mode. Visually 60fps just wasn't good enough. I waited for a PC version and it is absolutely beautiful in native 4k/120hz (I must use FG to achieve this still).
A large amount of games being cross gen really hurt this generation overall but there's nothing they could've done about it really. Global pandemic, global shortage of electronics, inflation, so many things happened all at once and really screwed everything up.
Said it before but it bears repeating: The consoles are beasts. But they were made to deliver in the potential if the UE4 era. These current consoles eat up ps4 era games and shoot them out prettier, and at 60fps. The issue is how everyone is trying to push out UE5, rtx and 4k now. It brought us all back down to that "need a new console" place. Look at Callisto Protocol. Terrible game but it looks amazing. And at 60fps. Demons souls remake looks incredible. 60fps. If these dips would stick to ue4 and optimize for 60 the games would all still look better and run better. But we are demanding too much from the hardware now.
DLSS needs to come to consoles. FSR is usually grainy and leaves jaggies. DLSS is SOOO much better than anything else on the market for uspcaling. Not wanking nvidia, it just is what it is. Intel XESS is also pretty good, instead of grainy like FSR it looks blurry, no jaggies tho, it's "clean". DLSS is the best of both worlds, not perfect, but def the best mix of removing jaggies while also not losing sharpness. It does the best at adding detail to textures without looking weird.
I particularly like when people say outdated consoles are hindering future game development. 😂😂😂😂😂 Like games wouldn't be scalable until a certain point. But then a 6/8yo PC wouldn't suffer the same limitations.😂😂😂
exactly. As long as the console is above the minimum specs of the game it should be able to run it. Especially since with the console version they know exactly what hardware to optimize it for.
Most PC gamers are not using cutting edge specs anyway. The most popular card on steam is a 3060 with the second most popular card still being 1650. So not sure how these morons think consoles are holding games back since the 3060 is only slightly more powerful than the PS5. They should be thankful for the consoles because since console determine the lowest common denominator, their PC hardware gains more longevity. If there were no consoles, PC gamers would have to upgrade their hardware every 2-3 years as opposed to every 5-6 years.
I know I may be in the minority, but I'd like for these consoles, or one of the companies go with custom hardware. I know it make development across all much more difficult for developers, but i miss the days of the 360 and ps3, with their type of hardware. I know xbox 360 was using power pc architecture, but it seems like now consoles are just closed off, pre-built pcs.
Oliver with the super optimistic take about path tracing on current consoles ha. I appreciate his thoughts and I hope he’s right that it could matter this gen. But I can’t help but know the current consoles can’t even run full ray tracing well most of the time now. Path tracing is very hard even for much better cpus/gpus on PCs. I think that’s a tad too optimistic. Doesn’t mean it can’t be done at 30 fps possibly but it’s not that exciting for gamers that come to digital foundry videos that want frames and visuals. But perhaps all this magic is going to happen in next 2 years on current consoles. But I think we need next generation (or the ps5 pro has a chance) for exciting leaps at this point.
Xbox Series X: 12 TFLOPs of GPU performance and the Velocity architecture are imo still state of the art. PS5: the super fast SSD With support up to 6500MBPS and the Dualsense controller are still state of the art.
@@HassanMohamoud-lg2xwin name, it's not that simple.. it's actually completely customised with a custom bus to transfer uncompressed data at lightning speeds. It completely removes a cycle of compression/ decompression and leaves the GPU/CPU to completely concentrate on graphics and regenerating.. hence why games are shadowing/ running better on it. It can't be replicated on PC as they are modular and designed to be upgraded. The advantage of a console is it can have mods built in like this as it will never be upgraded.. if you look at DF comparison on hifi rush, it's even generating shadows better than PC.. unfortunately not all game design has allowed it to work as well, generally down to cross platform game design holding it back.
Decompression for both consoles is still novel and without comparable tech on PC, PS5's other IO improvements are considerable as well. P.S. it's TFLOPS (the S stands for Tera Floating point Operations Per Second)
Rest Mode Downloading - never having to worry about patches is such a game changer. Turning on my PC is a nightmare with everything trying to update at once.
Dualsense is by far the best PlayStation controller 👍 It’s the closest they’ve come to being an Xbox controller 🤷🏻♂️ put a Xbox, PS4 and Dualsense side by side and you can see the Dualsense is closer to an Xbox controller than the PS4 DualShock. The haptic and trigger features are really overhyped from my experience 🤯
@@lordxboss5700 Why are all comments praising a PlayStation feature plagued by Xbox fanboys making dumb arguments? The comment didn't say the Xbox's controller was bad, it just said they think the DualSense is awesome. Learn to enjoy things.
Just to put the PS5s io system/SSD into perspective... On PlayStation studios games (Spiderman, horizon, ratchet and clank etc) they are using the PC equivalent very high textures. If you were to run these games on a PC at similar resolutions (above 1080p, so around 1440p or 4k in some cases) you would need a card with at least 12GB vram for 1440p, or possibly 16 for 4k.. Nvidia still insists on putting 8GB of vram on most of their mainstream cards.. kind of impressive the SSD tech allows them to do this with just 12.5GB (the rest of the 16GB reserved for OS, according to DF) of shared memory for both the CPU and GPU... And these games still are not close to maxing out the PS5s ssd (according to dfs tests, by using slower ssds inside ps5)
But that is not all what the PC version does. If you look at DF's comparisons between PC and console versions, then the settings to mimic the console's visuals are medium settings in most cases. And then you have the vast superior ray-tracing on PC and DLSS. You can't only compare textures and resolution. That is cherry picking.
Why do yall keep hyping up ps5 graphics and lying on what a Horizon needing 12gb of ram for 1440p I know thats a lie because I have a old laptop with 8g ram doing that plus its plenty of videos online showing this yall ponies stay telling long ass lies
I just talked about one aspect of the PS5 that is still technologically impressive. I never said the PS5 version is better that the PC versions of games...I was just referring to one specific setting. Also I didn't lie about anything. Alex did a bunch of PC optimization videos comparing ps5 settings. And he almost always recommends to reduce textures from "very high" to "high" on 8GB cards. Hardly a deal breaker, I know, but I was literally just referring to that one single advantage ps5 has with SSD streaming
@@colaboytjethat is exactly what the console does , look at it this way: 1 Ps5 16GB SHARED memory 1 gaming pc 32GB DDR5 Ram , 12GB VRAM on Gpu only to still get limited by vram.
The last time a console was state of art at launch, was the Xbox 360. Now with 1500$ GPU un on the PC market, it's inpossible.to compete. Before the 360, the Arcade hardware were always betond what any console could do.
But must it compete? I mean how many PC Gamer are on 1500$ GPUs ? In reality PC gamer even on lower specs and playing without SSD. It increases since consoles uses them as base, but it was not the case before.
@@ContrastCopy Not really. Quick Resume is dependant on "moving" the RAM to Storage. Which in my experience bugs out more often than not. And if the game updates it's toast. Resume Activity remembers where you left off by tracking your progress, using the same tools Achievements and Trophies use. No additional storage needed.
@@1997Ghost I'm guessing you're not speaking from personal experience? Resume Activity is significantly more reliable. But Xbox's Quick Resume might have more games supported, I'll give you that.
PC is capable of doing everything the consoles can, and more, including hardware decompression. Ratchet and Clank sort of proves that. Whether a developer takes advantage of that or not is sort of besides the point because the capability is there on PC too. Between RTX and X3D PC has so much more to offer. Hardware accelerated *everything.*
I spent £480 on my Series X and I’m quite disappointed that there’s not many good exclusive games to the console. The reason for buying it was Starfield but that’s been shelved for the time being. Brought Elden Ring 3 days ago and have already sold it as it was boring. I need a new game to play 🤷♂️
I really enjoyed the avatar game. Not that into the movies but it’s so pretty to play it’s worth it for a far cry ish type of game that I got a good 30 enjoyable hours out of
This is what I keep telling of gamers. You need a top of the line $1500+ PC to even compete with a ps5. That’s like 1-5% of pc gamers. What is there argument. They really have none. Why do that if you can just buy a $500 box that performs like a high end pc with its own custom hardware, custom controller features, etc. Imagine how monstrous a $1000+ console would be 😮
Pc's are a pain in the ass. Consoles all day every day. Tbh, I'm finding the vr/Ar space the most interesting these days. It's at the point where it's finally good enough to evolve into what it's always been promising. Very exciting next few years!
Only useless when it's multiplayer games, works most of the time with offline games. Resume activity on the ps5 doesn't work all the time, why isn't that an issue for people?
The main thing holding back consoles from being much better are 4K TV's and underwhelming CPU's. Otherwise, the consoles could have been solid 1440p / 60FPS machines granted a bit more CPU power. As they stand, the consoles are simply a sub optimal configuration There's really no way of getting around the fact that 4K TV's are so popular so the CPU is the issue that must be addressed. At least with a modern 8 core / 4.5GHz+ CPU the next gen consoles should be capable of something approaching "4K" with RT @60FPS. This could be a very sizable improvement vs. what is currently achievable. The CPU is the Elephant in the room as usual. The GPU doesn't matter without the performance to drive the frame rates. Only so much can be done with ~ RTX 2070 paired to a 3.5GHz CPU.
100 percent. People have no clue how hard 4k is to run with high settings. My 4090 struggles on many games at native without dlss. 1440p should have been the target. I wish I never went 4k on pc as I am already wanting the 5090. Though to be fair optimization has also gone out the window and that's across the board. I expect it on pc. Thats why I buy top end to brute force shit. I just can't get over how poor optimization has been on consoles now. That was the biggest pro to playing on consoles. You always knew you would get a decent experience. Now it's I wonder if this game will run sub 30 or run sub 1080p when
@@defeqel6537 No, you need a powerful enough CPU to drive the frame rates. You can have a powerful GPU but if it's paired to a pathetic CPU your performance / frame rates will be sub-optimal like that of the consoles for example. These consoles aren't actually running 4K regardless, they run at a "dynamic resolution" with a "4K" target. Both the GPU / CPU are not nearly powerful enough but the CPU especially is the bottleneck.
@@erickelly4107 Yes, depending on the game, you might need a more powerful CPU for 60 FPS, but resolution is strictly the domain of the GPU. If a game has a performance mode that hits 60 FPS, then it is only GPU limited.
@@defeqel6537 Nobody suggested the GPU wasn't responsible for the resolution so the point of your comment seems to be missing... The obvious point of the original post is that "4K' isn't optimal (giving the consoles lackluster hardware) and the CPU of the consoles especially is a huge bottleneck that needs to be addressed for the next gen. You can't just upgrade the GPU and expect things to run well if your CPU is still the bottleneck. This is why the PS5 Pro for example will simply mean a prettier "4K" 30 FPS. Why? Again, the CPU. A ~ 900p "performance mode" will still be there of course but this is hardly great either but preferable over the alternative.
The balance between innovative content (games and features) and performance has been off since both consoles came out. Casual consumers were not the main target, or at least not as much as more technical savvy players were.
the XSX/S have Velocity Architecture which is already an Advance Tech but unfortunately devs are barely if not using it ,also the Software of the Xbox are not pretty friendly as i read
The tempest 3D audio engine on the PS5 using a dedicated audio processing chip is pretty awesome, although I can see more powerful CPUs just brute forcing through it.
Iirc they dedicate CUs from the GPU and not specific custom hardware. This tempest engine could run on PC just needs to be configured for either CPU or gpu and then optimize it
I call playing New AAA games for $500 as state of the art technology . I just finished playing Alan Wake 2 on my $500 Ps5. My new $500 laptop sure was not going to do it .
Yeah in 30fps and upscaled resolution, buying a good gaming pc for like 2k every 5 years is worth it, Ultrawide or native 4k, mods, reshade, high fps and more. Console is great if you just want to game but if you got the money PC is a no brainer.
@dreadlord2704san With reduced settings compared to ps5. I bought my rog ally with 2tb of storage for £476, it can run alan wake 2 but with worse setring than ps5
I’m still waiting for the promise of Mark Cerny about the file sizes being drastically minimized due to how the architecture can process the data and decompress the files. (I’m looking at you Call of Duty, those file sizes are still disgusting and aren’t much different from last gen)
I mean, it has. Audio is a major cause of space. The difference between the EU and USA game file size is 10 GB because of all the languages that need to be supported. Other than that, between the PS4 and PS5 is only about 20 GB for the much higher assets. On an HDD it would have to be a lot higher to handle it.
Saying that file sizes are going to decrease is like saying that the economy is going to deflate - it just doesn't happen. Games need to increase in size as they increase in scope and fidelity. Even if new compression and space-saving techniques are used, it'll only cause the overall size to increase at a slower rate, not shrink.
I know I'm not the purist that stalks the comments here, but the Series S, not X or PS5, is the most impressive, well-rounded design from 2020. I'm not comparing computing and graphical power to the others. Rather, the proportions, performance, aesthetic, and price are the best package as most people don't have displays that max out their consoles capabilities. I have all 3 consoles and the White 512 Series S and PS5 Slim are the best designs for typical consumers.
@@thedcgaming5 Mesh shader was also a buzzword until Alan wale 2 used it. Then half of the gpus were not able to run it properly and ps5 was struggling to get 60 fps(ps5 dont have mesh shaders). The problem is incentives. Xbox is in third place. No point in spending resources and modifying your code to support xbox specific features when it wont generate enough revenue there.
The fact that I can be playing my game at very competitive specs when not in above average specs in less than two minutes from a full power off position is still very impressive. Takes me five to ten minutes on my Rog Ally or laptop to do the same.
In 2020 I got a PS5 and an XSX and was excited because I thought now i'll have access to all the great exclusives for both systems after switching back and forth since I was 5. Worst console generation ever lol
Imo it is the best console gen ever. M2 SSDs are a big jump. First time that we get optimized games for these fast SSDs. With activity feature on PS5 you can start games even faster than on PC. Store is directly build into the OS. We will get probaly even longer game support than on PS4, which gets new games after 10 years. You can play a lot of games (also last gen). Stop taliking for all. You probably don´t find games or interesting stuff for yourself. But these days we have so many games, that you can´t play them all and the backlog is getting bigger and bigger. We already have good excusive games and on top of that we got and get many good thirdparty titles + japanese games / JRPGs. I think it is only a casual gamer issue /perspective. Maybe u r not really interested in gaming and only playing with hype the biggest titles (which are ironically most reduced in gameplay in many cases).
@@jackncoke171 that's the weird thing what i mean. Why only exclusive titles count? Makes no sense. But Astro Bot which is for free on every PS5 is imo one of the best jump n runs and Super Mario quality. Actually Rise of the Ronin is great if you like Nioh and u want a complex combat system with a challenge. Horizon Forbidden West and God of War are good games, even they came also to PS4 makes it not less enjoyable on PS5. FF16 was fun. FF7 remakes haven't played yet but i will Ratchet and Clank or Demon Souls would be also there. Returnal! But not enough time for now, because I'm playing different games like Persona 3 Reload at the moment which runs at 4k 60 with rt. And you can jump into the game even way faster than on PC thanks to activity features. So we have a lot of great games on PS5. They are a reason and not gone, only because they come later to PC or other platforms...
@Da-iken I'm going to try Rise of the Ronin and Returnal, I really love Baldurs Gate 3. Games like Astro bot just don't appeal to me. I'm just disappointed by the lack of next gen games. I really wish the new God of War hadn't been cross gen, I feel that it was held back by the PS4 so much, it feels more like an expansion than a sequel. Still think it's a great game
Honestly and sadly all they have that's even intriguing are the backwards compatible games either exclusive to the OG Xbox/Xbox 360 (Saints Row 1, Crackdown, Just Cause 360 version etc) or games you can still play that have really bad broken PC ports (Deadly Premonition, Prototype etc) besides that not much else. Maybe the Stalker trilogy that just came out.
The only consoles that were light years ahead of their time was the Genesis, Saturn, Dreamcast, PSP, and Vita. Genesis was light years above SNES with the blast processing GPU and CPU. Blast processing was revolutionary as it's the first time parallel processing was ever used in a 16-bit console so there were multiple SPUs similar to the Cell in PS3. This explains why all Genesis games not only looked better than SNES games but they ran at a locked 60 fps where only a few SNES games managed to to run at 60. Saturn was on the same level as PS2 and Dreamcast was equivalent to a PS2.5 so it was on the same level as the OG xbox and it even edged out most high end gaming PCs at the time. Some Dreamcast games looked even better than some ps360 games. Sega's consoles were always 2-3 generations ahead. Absolute insanity! If Sega still made consoles they would have no competition
Lamest gen ever! This is the first time we've had consoles THIS capable WHILE being jam-packed with more powerful and performance-based hardware features than you can shake a stick at. ...And it's just sitting there virtually untapped, YEAR FOUR into their life cycle! We can get into all the nuances about what led up to this situation(milking last gen install base too long, overwhelming dependence on 3rd-party engines, etc), but the fact that we are here is pretty pathetic.
Only thing the PS5 has an advantage with is the adaptive triggers which is pretty cool, the SSD in the PS5 is now very average at only 5,500MB/s, PCs have been 7,000MB/s+ for a few years which is very common and cheap now, even up to 14,000MB/s with gen 5. Very quick fast travel with instant loading is starting to come to PC with games already using it finally and ray tracing on consoles isn't even close as its very basic, that should be significantly better with the PS6 hopefully.
@@richard-davies I installed a M.2 2TB SSD that does 7000MBPS and of that read speed the PS5 supports 6500MBPS so not that far off from what PCs are doing now so I’d say that’s up to par and not “average”.
@@OcarinaHero93First of all the SSD inside the PS5 has a read speed of 5.5GB/s, not 6.5GB/s. Pretty much the first wave of the Gen 4 Nvme SSD's reached around 5GB/s and the second wave reached around 7GB/s. While the new PCIe 5.0 Gen 5 SSD's are around 12.5GB/s (over twice as fast as the PS5's SSD) . Both the older and newer versions of the Gen 4's are now pretty common on PC, since their prices are now pretty reasonable and affordable. I'd say they are now very close to becoming the "average" NVMe SSD found on PC, since the Gen 4's are now the most popular sold NVMe SSD's on Amazon (and have been for quite a while). Which is unsurprising when there is now barely a $10-20 difference in price between a 1TB 3.5GB/s Gen3 SSD and a 1TB Gen4 7GB/s SSD. So likewise, I'd say that the PS5's SSD just like any Gen4 SSD, is now judged to be pretty "average", on the face of it. It's definitely can no longer be judged as being "cutting edge tech" or being "ultra fast", that is for sure. It's been well and truly beaten by a lot of SSD's that are a fair amount faster, for quite a while now.
@@MichaelM28nope, according to Digital Foundry themselves most games runs better on Series X.. google it! And shat app.. sony wont release any games until april........2025 ao its pisstation that dont have any games dumas! 😂
Make a game worth playing! I'm here to tell ya GoW 2018 wasn't a good game it F'n sucked. It was so bad that I decided not to buy a PS5 even after my PS4 was stolen
Quick resume is definitely one that you won't know the advantage of until you've used it for a long time. The amount of games I had on quick resume and didn't touch for months just to continue wherever I was is definitely an amazing next gen feauture still not seen on other consoles.
Exactly. You can't even do that on PC. It's unique to Xbox.
Literally the only good feature trashbox has 😂😂😂
@@MichaelM28 why so much hate?
@@coffee7180His wife left him and took the kids
@@MichaelM28Xbox has many good features but quick resume is definitely not one. It crashes and bugs out many games.
each console had been designed with near future technology, which ended up being last year's technology when it's released, but somehow these consoles do perform admirably until the end of their generation's lifespan partly due to their closed hardware and software systems, they may not be the cutting edge but their investment / return ratio outperforms any top tier "current-gen" pc build, which is more than many people playing games do need...
These consoles were considered beasts when they first came along, even by this channel. Now they usually talk about them as if they were weak on release and CPU bound etc etc. when what we actually have now are games that poorly implement modern graphics techniques and poor optimization giving the impression that we now need pro consoles.
PC moved forward pretty fast and Xbox series S is like rx6500xt with rx5500xt size. It looks like CPU is nowadays a problem, coz it is around ryzen 3600 performance (4700g, but it is not buyable in normal ways).
The cpu is the exact same as XSX CPU it's the memory bandwidth that's the biggest issue but that's irrelevant anyway because they don't base games from XSS spec's otherwise every game would be 60fps is that console was the baseline for spec of the game. Instead what we are seeing it 30fps games looking good on XSS and 60fps looking butchered quality for the most part. PS5 is the middle ground that will be the baseline for games. It's the change to 60fps on console that's the issue studio's don'twant to pay dev's more money to comb through a game especially when it's just XSS left out of the 3 consoles
@@zbigniew2628 But moving forward and forward doesn´t help the games (it makes it also worse for the whole PC community, if we don´t get optimized games). Because in reality most PC users are on HDDs (which is a bottleneck) while consoles using M2SSDs as base which will also bring PC gaming foward. Because otherwise developers have to look for HDD users all the time. Even now with new consoles it slowly moves forward, but because they use SSDs it increases year over year. Series S as example has the identic CPU and SSD as base, even it is weaker. But PC users can have even weaker systems. So imo it is more complex than having the best hardware available, when most player sitting on way lower specs. On consoles you create a more powerful base overall.
My guess is that they're heavily sponsored by nividia , I don't trust them one bit, especially in console and pc comparisons, you can clearly see the bias there, their videos reek of nividia's sponsorshit all the time.
The problem is partly to do with the new game engines like Unreal 5 which is so resource hungry. The other reason to me is the focus on "next gen" features like Raytracing instead of focusing on a solid locked 60fps.
I bought an xbox 2 weeks ago instead of a ps5 (both are very good machines, I just wanted game pass since it has a lot of games and I don't want to buy them) and so far quick resume has blown my mind. Its so good and seamless.
Playstation also has their own game pass, which I thought was better. I moved on to 4090 PC life, tried out game pass for $1 and played Halo Infinite, then I was done. Still I played many more titles on PS game pass than I did Xbox game pass. Playstation really has great exclusives though, currently playing Horizon Forbidden West (PC) after playing Horizon Zero Dawn (PC). Playstation is definitely a better place to play than Xbox, but PC is getting to the point of a hybrid between both which makes it the superior platform all together. Xbox has become the budget platform (which is a great thing) that you either can't afford a PC or don't want to build one... you have an Xbox there for you. There really is no point to an Xbox otherwise anymore. It is great for a certain group of people though, but I think it is generally more worth it to get a Playstation instead. Microsoft knows this as well and seems to have taken an interest in releasing their games on all platforms.
@@Mcnooblet I would disagree, xbox as a console has way more advantages than a ps5. Consolewise it gives you bang for your buck, gamepass is interesting because unlike ps+, you're getting day 1 games every month, at least 20 games hit gamepass each month. Ps+ doesn't do that, I own the ps5 for 2 months now with ps+ premium and I've yet to see a new game release on the service or something interesting come on it. If you haven't owned the ps4 then the service is interesting but if you've played all those games there isn't much interesting. On gamepass you would get surprised quite often, literally discover something new like Palworld, on ps+ you'd see games you've already played. The only thing and most important thing going for playstation is their exclusives, but as a console, the series x gives way more and does way more, for fcks sake there isn't even something as basic as a browser on the ps5.
@@XAV-117 same, I really feel like once I played all the Sony exclusives from the ps4 era to now, I'll go back to my xbox and keep the ps5 for the sole purpose of exclusives.
Comment: I bought this and enjoy this feature
Replies: No, no, no. Here's why you're wrong.
I play about 80/20 PC and PS5 respectively. FF7 Rebirth quick resume and fast travel loading impresses me every time and I can’t think of anything I’ve played on my PC that feels similar.
Dual Sense introduced truly new tech with resistance triggers, and the haptics are very good as well.
yeah with 2 hours of battery life
No joke. Everyone praises the latest dualshock to the moon and back. Got a hold of a ps5 and during one playsession I have to charge the controller twice@@विचित्रलड़का
Too bad they didnt fix stick drift
@@विचित्रलड़का They last a good bit longer then that.
@@gothpunkboy89 A bit longer is not enough. Its like playing ray tracing games at 20 fps.
The SSD along with a custom decompression chip still feels top notch and ahead of the majority of pcs. When a game is optimized to take advantage it’s a noticeable difference
😂
8k res for ps5 pro with a smooth 10fps we promise this time.
lol
15fps frame gen'ed up to 30
😂
A fps for every 8k screen ever sold.
4k 120hz is a very difficult target in PC gaming still unless you spend 4-5k. PS5 Pro will give you upscaled 4k at 60fps hopefully, hopefully in most titles. 8k shouldn't even be talked about as that is out of reality except in the most least demanding titles (Tetris). Maybe older games 8k 30fps but who would play that way over a 4k 60fps? I like the idea of a PS5 Pro though, I passed on Horizon Forbidden West after toggling between 30fps and 60fps mode. Visually 60fps just wasn't good enough. I waited for a PC version and it is absolutely beautiful in native 4k/120hz (I must use FG to achieve this still).
A large amount of games being cross gen really hurt this generation overall but there's nothing they could've done about it really. Global pandemic, global shortage of electronics, inflation, so many things happened all at once and really screwed everything up.
I have a PS5 bit never felt a need for quick resume. I shut down my games when done and always turn off the console to save energy.
Isn’t “Tiled Resource” the technology Alex was trying to recall the name of?
Yep I think it is. Tile Resource, Mega Texture whatever.
Said it before but it bears repeating:
The consoles are beasts. But they were made to deliver in the potential if the UE4 era. These current consoles eat up ps4 era games and shoot them out prettier, and at 60fps.
The issue is how everyone is trying to push out UE5, rtx and 4k now. It brought us all back down to that "need a new console" place.
Look at Callisto Protocol.
Terrible game but it looks amazing. And at 60fps.
Demons souls remake looks incredible. 60fps.
If these dips would stick to ue4 and optimize for 60 the games would all still look better and run better. But we are demanding too much from the hardware now.
Performance mode just looks grainy. Def gotta improve that for next gen
For ps6?
What's sad is not only is it grainy, many performance mode games have piss poor performance
DLSS needs to come to consoles. FSR is usually grainy and leaves jaggies. DLSS is SOOO much better than anything else on the market for uspcaling. Not wanking nvidia, it just is what it is. Intel XESS is also pretty good, instead of grainy like FSR it looks blurry, no jaggies tho, it's "clean".
DLSS is the best of both worlds, not perfect, but def the best mix of removing jaggies while also not losing sharpness. It does the best at adding detail to textures without looking weird.
All you self entitled manchilds keep bitching for nothing.
@@paulcox2447 You pay for what you get for with Nvidia. Sometimes SOMETIMES going cheaper ends up costing you more time or money or both
I particularly like when people say outdated consoles are hindering future game development. 😂😂😂😂😂
Like games wouldn't be scalable until a certain point.
But then a 6/8yo PC wouldn't suffer the same limitations.😂😂😂
exactly. As long as the console is above the minimum specs of the game it should be able to run it. Especially since with the console version they know exactly what hardware to optimize it for.
Most PC gamers are not using cutting edge specs anyway. The most popular card on steam is a 3060 with the second most popular card still being 1650. So not sure how these morons think consoles are holding games back since the 3060 is only slightly more powerful than the PS5.
They should be thankful for the consoles because since console determine the lowest common denominator, their PC hardware gains more longevity. If there were no consoles, PC gamers would have to upgrade their hardware every 2-3 years as opposed to every 5-6 years.
PCs with their outdated architectures and extremely expensive parts are hindering game development
I know I may be in the minority, but I'd like for these consoles, or one of the companies go with custom hardware. I know it make development across all much more difficult for developers, but i miss the days of the 360 and ps3, with their type of hardware. I know xbox 360 was using power pc architecture, but it seems like now consoles are just closed off, pre-built pcs.
I am still waiting to see this generation's hardware features being properly utilized; perhaps we won't.
I've seen so many variations of this comment since the consoles launched. And im every single one they fail to explain what is falling short.
dual sese haptic feedback and haptic triggers and 3d audio i think is best best next gen stuff
😂😂😂😂
@@kenroyforrester156Cry harder xbot 😂😂😂😂
Lmaooooo 🤣🤣🤣🤣
@@MichaelM28 I'm not crying I'm laughing you melt 🤣🤣🤣🤣🤣🤣🤣🤣🤣
Oliver with the super optimistic take about path tracing on current consoles ha. I appreciate his thoughts and I hope he’s right that it could matter this gen. But I can’t help but know the current consoles can’t even run full ray tracing well most of the time now. Path tracing is very hard even for much better cpus/gpus on PCs. I think that’s a tad too optimistic. Doesn’t mean it can’t be done at 30 fps possibly but it’s not that exciting for gamers that come to digital foundry videos that want frames and visuals.
But perhaps all this magic is going to happen in next 2 years on current consoles. But I think we need next generation (or the ps5 pro has a chance) for exciting leaps at this point.
Xbox Series X: 12 TFLOPs of GPU performance and the Velocity architecture are imo still state of the art.
PS5: the super fast SSD With support up to 6500MBPS and the Dualsense controller are still state of the art.
Ps5 uses a 5000MB/s gen4 ssd current is gen5 14'000MB/s
@@HassanMohamoud-lg2xwin name, it's not that simple.. it's actually completely customised with a custom bus to transfer uncompressed data at lightning speeds. It completely removes a cycle of compression/ decompression and leaves the GPU/CPU to completely concentrate on graphics and regenerating.. hence why games are shadowing/ running better on it. It can't be replicated on PC as they are modular and designed to be upgraded. The advantage of a console is it can have mods built in like this as it will never be upgraded.. if you look at DF comparison on hifi rush, it's even generating shadows better than PC.. unfortunately not all game design has allowed it to work as well, generally down to cross platform game design holding it back.
12 tflops is not state of the art lol
Decompression for both consoles is still novel and without comparable tech on PC, PS5's other IO improvements are considerable as well.
P.S. it's TFLOPS (the S stands for Tera Floating point Operations Per Second)
@@SPG8989 for $500 it is lol
That one guy looks like a young *Elon Musk*
Rest Mode Downloading - never having to worry about patches is such a game changer. Turning on my PC is a nightmare with everything trying to update at once.
I still think that DualSense is awesome.
Agreed, I think haptics in general are underrated and underutilized in tech
Dualsense is by far the best PlayStation controller 👍 It’s the closest they’ve come to being an Xbox controller 🤷🏻♂️ put a Xbox, PS4 and Dualsense side by side and you can see the Dualsense is closer to an Xbox controller than the PS4 DualShock. The haptic and trigger features are really overhyped from my experience 🤯
@@lordxboss5700 Why are all comments praising a PlayStation feature plagued by Xbox fanboys making dumb arguments? The comment didn't say the Xbox's controller was bad, it just said they think the DualSense is awesome.
Learn to enjoy things.
@@lordxboss5700Your experience = being an xbot
@@lordxboss5700Dualshock 4 already beat trashbox controllers. Cry harder xbot
Just to put the PS5s io system/SSD into perspective... On PlayStation studios games (Spiderman, horizon, ratchet and clank etc) they are using the PC equivalent very high textures. If you were to run these games on a PC at similar resolutions (above 1080p, so around 1440p or 4k in some cases) you would need a card with at least 12GB vram for 1440p, or possibly 16 for 4k.. Nvidia still insists on putting 8GB of vram on most of their mainstream cards.. kind of impressive the SSD tech allows them to do this with just 12.5GB (the rest of the 16GB reserved for OS, according to DF) of shared memory for both the CPU and GPU... And these games still are not close to maxing out the PS5s ssd (according to dfs tests, by using slower ssds inside ps5)
Well said!
But that is not all what the PC version does. If you look at DF's comparisons between PC and console versions, then the settings to mimic the console's visuals are medium settings in most cases. And then you have the vast superior ray-tracing on PC and DLSS.
You can't only compare textures and resolution. That is cherry picking.
Why do yall keep hyping up ps5 graphics and lying on what a Horizon needing 12gb of ram for 1440p I know thats a lie because I have a old laptop with 8g ram doing that plus its plenty of videos online showing this yall ponies stay telling long ass lies
I just talked about one aspect of the PS5 that is still technologically impressive. I never said the PS5 version is better that the PC versions of games...I was just referring to one specific setting. Also I didn't lie about anything. Alex did a bunch of PC optimization videos comparing ps5 settings. And he almost always recommends to reduce textures from "very high" to "high" on 8GB cards. Hardly a deal breaker, I know, but I was literally just referring to that one single advantage ps5 has with SSD streaming
@@colaboytjethat is exactly what the console does , look at it this way:
1 Ps5 16GB SHARED memory
1 gaming pc 32GB DDR5 Ram , 12GB VRAM on Gpu only to still get limited by vram.
16gb of vram is still pretty heavy today.
The last time a console was state of art at launch, was the Xbox 360. Now with 1500$ GPU un on the PC market, it's inpossible.to compete. Before the 360, the Arcade hardware were always betond what any console could do.
But must it compete? I mean how many PC Gamer are on 1500$ GPUs ? In reality PC gamer even on lower specs and playing without SSD. It increases since consoles uses them as base, but it was not the case before.
R&C rift in time had some killer loading features
The PS5's "Resume Activity". Jumping back into a game where you left off, skipping title screens, selecting save files, etc. It takes like 7 seconds.
Like Xbox’s quick resume
@@ContrastCopy Not really. Quick Resume is dependant on "moving" the RAM to Storage. Which in my experience bugs out more often than not. And if the game updates it's toast. Resume Activity remembers where you left off by tracking your progress, using the same tools Achievements and Trophies use. No additional storage needed.
@@ContrastCopy wish I could turn off that feature
Xboxs quick resume is much better and spans multiple games
@@1997Ghost I'm guessing you're not speaking from personal experience?
Resume Activity is significantly more reliable. But Xbox's Quick Resume might have more games supported, I'll give you that.
Waiting for Stellar Blade demo analysis.
PC is capable of doing everything the consoles can, and more, including hardware decompression.
Ratchet and Clank sort of proves that.
Whether a developer takes advantage of that or not is sort of besides the point because the capability is there on PC too.
Between RTX and X3D PC has so much more to offer. Hardware accelerated *everything.*
Turning on and getting into game in seconds.
I spent £480 on my Series X and I’m quite disappointed that there’s not many good exclusive games to the console. The reason for buying it was Starfield but that’s been shelved for the time being. Brought Elden Ring 3 days ago and have already sold it as it was boring. I need a new game to play 🤷♂️
I don't know whether Baldur's Gate 3 is on Xbox but if it is check it out
@@oufukubinta its available for Series X but I can’t find a physical copy anywhere online in the UK.
I really enjoyed the avatar game. Not that into the movies but it’s so pretty to play it’s worth it for a far cry ish type of game that I got a good 30 enjoyable hours out of
@@sleepyjordan887 I think I might get Atomic Heart and try that out
Elden ring boring? 😂
Hi Everyone !
Rise of the Ronin steps on stage:
"Hold my beer!" 🍻😎
Try playing new AAA games on a $300-$500 PC. The pure value makes consoles state of the art.
lol
Sucks being poor huh
@@SPG8989 LMAO it's a matter of priorities. For some people, gaming is trivial and thus will only bother buying a console for ease of use.
This is what I keep telling of gamers. You need a top of the line $1500+ PC to even compete with a ps5. That’s like 1-5% of pc gamers. What is there argument. They really have none. Why do that if you can just buy a $500 box that performs like a high end pc with its own custom hardware, custom controller features, etc.
Imagine how monstrous a $1000+ console would be 😮
Pc's are a pain in the ass. Consoles all day every day. Tbh, I'm finding the vr/Ar space the most interesting these days. It's at the point where it's finally good enough to evolve into what it's always been promising. Very exciting next few years!
yes, Dualsense, GPU decompression/custom SSD, 3D Audio
Quick Resume
Very unreliable in my experience, but when it works, it's glorious.
pretty useless 90% of the times
Only useless when it's multiplayer games, works most of the time with offline games. Resume activity on the ps5 doesn't work all the time, why isn't that an issue for people?
@lirfrank it always works for me probably your Xbox is faulty because mine works like a charm
@rinkumultani6515 PS5 activity cards are so lame though idk why they doing when introduced that feature
The main thing holding back consoles from being much better are 4K TV's and underwhelming CPU's. Otherwise, the consoles could have been solid 1440p / 60FPS machines granted a bit more CPU power. As they stand, the consoles are simply a sub optimal configuration
There's really no way of getting around the fact that 4K TV's are so popular so the CPU is the issue that must be addressed.
At least with a modern 8 core / 4.5GHz+ CPU the next gen consoles should be capable of something approaching "4K" with RT @60FPS. This could be a very sizable improvement vs. what is currently achievable.
The CPU is the Elephant in the room as usual. The GPU doesn't matter without the performance to drive the frame rates. Only so much can be done with ~ RTX 2070 paired to a 3.5GHz CPU.
100 percent. People have no clue how hard 4k is to run with high settings. My 4090 struggles on many games at native without dlss. 1440p should have been the target. I wish I never went 4k on pc as I am already wanting the 5090. Though to be fair optimization has also gone out the window and that's across the board. I expect it on pc. Thats why I buy top end to brute force shit. I just can't get over how poor optimization has been on consoles now. That was the biggest pro to playing on consoles. You always knew you would get a decent experience. Now it's I wonder if this game will run sub 30 or run sub 1080p when
Wait, 4K is popular so CPU needs to improve? Resolution is purely the domain of the GPU
@@defeqel6537 No, you need a powerful enough CPU to drive the frame rates. You can have a powerful GPU but if it's paired to a pathetic CPU your performance / frame rates will be sub-optimal like that of the consoles for example.
These consoles aren't actually running 4K regardless, they run at a "dynamic resolution" with a "4K" target. Both the GPU / CPU are not nearly powerful enough but the CPU especially is the bottleneck.
@@erickelly4107 Yes, depending on the game, you might need a more powerful CPU for 60 FPS, but resolution is strictly the domain of the GPU. If a game has a performance mode that hits 60 FPS, then it is only GPU limited.
@@defeqel6537
Nobody suggested the GPU wasn't responsible for the resolution so the point of your comment seems to be missing...
The obvious point of the original post is that "4K' isn't optimal (giving the consoles lackluster hardware) and the CPU of the consoles especially is a huge bottleneck that needs to be addressed for the next gen.
You can't just upgrade the GPU and expect things to run well if your CPU is still the bottleneck. This is why the PS5 Pro for example will simply mean a prettier "4K" 30 FPS. Why? Again, the CPU.
A ~ 900p "performance mode" will still be there of course but this is hardly great either but preferable over the alternative.
The balance between innovative content (games and features) and performance has been off since both consoles came out. Casual consumers were not the main target, or at least not as much as more technical savvy players were.
the XSX/S have Velocity Architecture which is already an Advance Tech but unfortunately devs are barely if not using it ,also the Software of the Xbox are not pretty friendly as i read
you were sold buzzwords
@@thedcgaming5you gonna reply on every comment? 😂
@@Zippka_ two replies really have you in your feelings
The tempest 3D audio engine on the PS5 using a dedicated audio processing chip is pretty awesome, although I can see more powerful CPUs just brute forcing through it.
Iirc they dedicate CUs from the GPU and not specific custom hardware. This tempest engine could run on PC just needs to be configured for either CPU or gpu and then optimize it
I don't know what the 3D audio gives. Xbox series X supports Dolby Atmos. I don't know how Dolby Atmos can be beaten.
The latest game df showcased had laghy audio only on XBOX Dolby atmos@@colaboytje
@@LeeManolis nah, there is a single CU that is modified for audio processing with a dedicated DMA block
You can buy a sound card if you want a dedicated 3D audio processing chip on your PC. Sound cards used to be the norm, actually.
You absolutely CAN run Death Stranding on a HD 7850.. Common Alex L
VRS should be used still though because current consoles and a ton of harware cannot do DLSS.
Oliver sounds like Garfield 😂😂
I call playing New AAA games for $500 as state of the art technology .
I just finished playing Alan Wake 2 on my $500 Ps5.
My new $500 laptop sure was not going to do it .
But a $600 PC can
Yeah in 30fps and upscaled resolution, buying a good gaming pc for like 2k every 5 years is worth it, Ultrawide or native 4k, mods, reshade, high fps and more.
Console is great if you just want to game but if you got the money PC is a no brainer.
@dreadlord2704san
With reduced settings compared to ps5. I bought my rog ally with 2tb of storage for £476, it can run alan wake 2 but with worse setring than ps5
@@d.ink3dthe myth you need a new pc every 2 to 5 years is very old.
@@Sand_1995if you can get good 2nd hand bargain, yes
I’m still waiting for the promise of Mark Cerny about the file sizes being drastically minimized due to how the architecture can process the data and decompress the files. (I’m looking at you Call of Duty, those file sizes are still disgusting and aren’t much different from last gen)
I mean, it has. Audio is a major cause of space. The difference between the EU and USA game file size is 10 GB because of all the languages that need to be supported.
Other than that, between the PS4 and PS5 is only about 20 GB for the much higher assets. On an HDD it would have to be a lot higher to handle it.
Many games on PS5 have a smaller installation size than on XBox, and especially PC (though PC likely has more assets of varying quality packed in too)
Saying that file sizes are going to decrease is like saying that the economy is going to deflate - it just doesn't happen. Games need to increase in size as they increase in scope and fidelity. Even if new compression and space-saving techniques are used, it'll only cause the overall size to increase at a slower rate, not shrink.
I know I'm not the purist that stalks the comments here, but the Series S, not X or PS5, is the most impressive, well-rounded design from 2020.
I'm not comparing computing and graphical power to the others. Rather, the proportions, performance, aesthetic, and price are the best package as most people don't have displays that max out their consoles capabilities.
I have all 3 consoles and the White 512 Series S and PS5 Slim are the best designs for typical consumers.
Does slim Matter? I have the Ps5 Fat and could easily fit a 2nd Fat beside it.
Not everyone lives in a shoe Box.
@@Crashed131963nerd
It like like a grill
Xbox velocity architecture has not been used yet...
why not? It has been 4 years already. A major key aspect that would be massive improvements not being used by Xbox is staggering.
no you were just sold buzzwords that actually didn't mean shit
@@thedcgaming5 Mesh shader was also a buzzword until Alan wale 2 used it. Then half of the gpus were not able to run it properly and ps5 was struggling to get 60 fps(ps5 dont have mesh shaders).
The problem is incentives. Xbox is in third place. No point in spending resources and modifying your code to support xbox specific features when it wont generate enough revenue there.
@@thedcgaming5😂
The fact that I can be playing my game at very competitive specs when not in above average specs in less than two minutes from a full power off position is still very impressive. Takes me five to ten minutes on my Rog Ally or laptop to do the same.
Yeah, we definitely need more games rendering at 900p running at a smooth 7,5 FPS 🙌
So basically InfinityWard are total Gs in game development like think we all already knew.
Not having to sit down and wait for shaders to be compiled...
There’s no such thing as state of art technology, it evolves constantly
In 2020 I got a PS5 and an XSX and was excited because I thought now i'll have access to all the great exclusives for both systems after switching back and forth since I was 5. Worst console generation ever lol
Imo it is the best console gen ever. M2 SSDs are a big jump. First time that we get optimized games for these fast SSDs. With activity feature on PS5 you can start games even faster than on PC. Store is directly build into the OS. We will get probaly even longer game support than on PS4, which gets new games after 10 years. You can play a lot of games (also last gen). Stop taliking for all. You probably don´t find games or interesting stuff for yourself. But these days we have so many games, that you can´t play them all and the backlog is getting bigger and bigger. We already have good excusive games and on top of that we got and get many good thirdparty titles + japanese games / JRPGs. I think it is only a casual gamer issue /perspective. Maybe u r not really interested in gaming and only playing with hype the biggest titles (which are ironically most reduced in gameplay in many cases).
@@Da-iken What games do you like playing that are exclusive to the PS5 and XSX? I can't even think of any
@@jackncoke171 that's the weird thing what i mean. Why only exclusive titles count? Makes no sense. But Astro Bot which is for free on every PS5 is imo one of the best jump n runs and Super Mario quality. Actually Rise of the Ronin is great if you like Nioh and u want a complex combat system with a challenge. Horizon Forbidden West and God of War are good games, even they came also to PS4 makes it not less enjoyable on PS5. FF16 was fun. FF7 remakes haven't played yet but i will Ratchet and Clank or Demon Souls would be also there. Returnal! But not enough time for now, because I'm playing different games like Persona 3 Reload at the moment which runs at 4k 60 with rt. And you can jump into the game even way faster than on PC thanks to activity features. So we have a lot of great games on PS5. They are a reason and not gone, only because they come later to PC or other platforms...
@Da-iken I'm going to try Rise of the Ronin and Returnal, I really love Baldurs Gate 3. Games like Astro bot just don't appeal to me. I'm just disappointed by the lack of next gen games. I really wish the new God of War hadn't been cross gen, I feel that it was held back by the PS4 so much, it feels more like an expansion than a sequel. Still think it's a great game
@@jackncoke171 Astro Bot shows u the new features of the dualsense which was really a different experience imo.
PS5 is PS4 Pro Pro
I would say SSD is the biggest game changer on this gen
Still waiting on a game that justifies the Series X.
Honestly and sadly all they have that's even intriguing are the backwards compatible games either exclusive to the OG Xbox/Xbox 360 (Saints Row 1, Crackdown, Just Cause 360 version etc) or games you can still play that have really bad broken PC ports (Deadly Premonition, Prototype etc) besides that not much else. Maybe the Stalker trilogy that just came out.
People expecting state of the art for $500?
What planet do these guys come from?
Consoleland
The only consoles that were light years ahead of their time was the Genesis, Saturn, Dreamcast, PSP, and Vita. Genesis was light years above SNES with the blast processing GPU and CPU. Blast processing was revolutionary as it's the first time parallel processing was ever used in a 16-bit console so there were multiple SPUs similar to the Cell in PS3.
This explains why all Genesis games not only looked better than SNES games but they ran at a locked 60 fps where only a few SNES games managed to to run at 60.
Saturn was on the same level as PS2 and Dreamcast was equivalent to a PS2.5 so it was on the same level as the OG xbox and it even edged out most high end gaming PCs at the time.
Some Dreamcast games looked even better than some ps360 games. Sega's consoles were always 2-3 generations ahead. Absolute insanity! If Sega still made consoles they would have no competition
blastprocessed nostalgia ;)
If Sega were always 2-3 generations ahead then where are they now? 🤣🤣🤣🤣
Sony would absolutely destroy Sega if they came back just like they did with the Dreamcast 😂😂😂
LOL
The video was about 2020 consoles, not 1920 lmao.
Not much honestly...
Can't wait for PS6 to come out so that I can play PS4 versions of PS3 games on it
Lamest gen ever! This is the first time we've had consoles THIS capable WHILE being jam-packed with more powerful and performance-based hardware features than you can shake a stick at.
...And it's just sitting there virtually untapped, YEAR FOUR into their life cycle!
We can get into all the nuances about what led up to this situation(milking last gen install base too long, overwhelming dependence on 3rd-party engines, etc), but the fact that we are here is pretty pathetic.
PS5's ultra fast SSD, Dualsense haptic feedback and adaptive triggers, Spider-Man 2's insane fast travel and ray-tracing at 60fps+ 🔥🔥🔥
PS5 is a pretty impressive machine.
Only thing the PS5 has an advantage with is the adaptive triggers which is pretty cool, the SSD in the PS5 is now very average at only 5,500MB/s, PCs have been 7,000MB/s+ for a few years which is very common and cheap now, even up to 14,000MB/s with gen 5. Very quick fast travel with instant loading is starting to come to PC with games already using it finally and ray tracing on consoles isn't even close as its very basic, that should be significantly better with the PS6 hopefully.
@@richard-davies I installed a M.2 2TB SSD that does 7000MBPS and of that read speed the PS5 supports 6500MBPS so not that far off from what PCs are doing now so I’d say that’s up to par and not “average”.
@@OcarinaHero93First of all the SSD inside the PS5 has a read speed of 5.5GB/s, not 6.5GB/s.
Pretty much the first wave of the Gen 4 Nvme SSD's reached around 5GB/s and the second wave reached around 7GB/s. While the new PCIe 5.0 Gen 5 SSD's are around 12.5GB/s (over twice as fast as the PS5's SSD) .
Both the older and newer versions of the Gen 4's are now pretty common on PC, since their prices are now pretty reasonable and affordable. I'd say they are now very close to becoming the "average" NVMe SSD found on PC, since the Gen 4's are now the most popular sold NVMe SSD's on Amazon (and have been for quite a while).
Which is unsurprising when there is now barely a $10-20 difference in price between a 1TB 3.5GB/s Gen3 SSD and a 1TB Gen4 7GB/s SSD.
So likewise, I'd say that the PS5's SSD just like any Gen4 SSD, is now judged to be pretty "average", on the face of it. It's definitely can no longer be judged as being "cutting edge tech" or being "ultra fast", that is for sure.
It's been well and truly beaten by a lot of SSD's that are a fair amount faster, for quite a while now.
PS5 ssd 5'000MB/s current gen5 ssd 14'000MB/s
PC is always ahead of anything console. If you want the best, gotta go PC.
For Example Path Tracing Technology, Ray Reconstruction 🔥❤️ PC Masterace
Xbox is more powerful!
300 mhz faster CPU (3.8 vs 3.5) and 2 extra Teraflop GPU. (12 vs 10)
Never going to notice that .
And yet most games run better on PS5 🤣🤣🤣
Trashbox has no games!
@@MichaelM28nope, according to Digital Foundry themselves most games runs better on Series X.. google it!
And shat app.. sony wont release any games until april........2025 ao its pisstation that dont have any games dumas! 😂
Consoles let everyone down again.
Here for the peasant comments reaching 😂 🍿
Make a game worth playing! I'm here to tell ya GoW 2018 wasn't a good game it F'n sucked. It was so bad that I decided not to buy a PS5 even after my PS4 was stolen