How Satisfying is Satisfactory

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 6

  • @The_Absolute_Dog
    @The_Absolute_Dog 3 หลายเดือนก่อน +1

    It's a niche game, but if it's your niche, you'll give it a LOT of time.

    • @LordMadzington
      @LordMadzington  3 หลายเดือนก่อน +1

      @@The_Absolute_Dog I would definitely recommend trying it even if it's something you wouldn't normally play

    • @The_Absolute_Dog
      @The_Absolute_Dog 3 หลายเดือนก่อน

      @@LordMadzington Haha bro I got it the minute it came to steam. I skipped a few updates and now I am just burning so many hours in it

    • @LordMadzington
      @LordMadzington  3 หลายเดือนก่อน

      @@The_Absolute_Dog thats exactly the same with me

  • @Skylancer727
    @Skylancer727 3 หลายเดือนก่อน +1

    UE5 isn't really why the game runs a lot better, the late UE4 builds were also pretty decent. The main optimizations are how the game decides to combine assets into one and similar other processes. Just look at the progress of the Let's Game It Out world save where originally just looking at the tornado in his base caused lag, yet they patched the game so not only did it run fine, he was able to over double the conveyors on it.
    The only real optimization improvement from UE5 is the world loading system. UE4 really isn't made for open worlds which is why in the older builds there were like set locations that when you walk past them the game would have a lag spike. This is fixed with UE5 having more granular loading systems. Otherwise UE5 just means you get the benefit of DLSS and FSR built in as well as ray tracing, though they openly state the game was not designed with ray tracing in mind, but you can use it if you want.

    • @LordMadzington
      @LordMadzington  3 หลายเดือนก่อน

      ahh i see I though it was more optimized because of the above and due to the new LOD system making the environment easier and more manageable to load