Video 3 of asking Firefly to do this challenge. Challenge Idea: Get 1 mil Power/Second on a sector 1) Don't be lame and spam only one kind of power gen (RTGs I'm looking at you) 2) Also get 100 mil in saved power - This one is debatable because I don't know if 100 mil is possible with limited space 3) Only use Power Based Weapons when defending the sector (or attacking if you are doing that) 4) Try to build more support air units (Polys, Megas, Quads, Octs) to help you build 5) Don't Overdrive/Overdome any reactors - This is to prevent you from just building like 10 impact reactors and then Overdoming then to get 1 mil power - You can still Overdrive/Overdome your cryo mixers and stuff
I'm so in pain at the fact that he doesn't know: flares -> power generation, only GENERATION horizons -> factories, only FACTORIES zeniths, antumbra, eclipse -> storage buildings, batteries and vaults
I really recommend doing some surge-cyclone + water-tsunami action as a last line of defense, because that stuff shredds. Btw you can also place some walls behind your defense and bring stuff with massdrivers/phase bridges, so that they won't pathfind there for when, not if the wall breaches. Really great vid as always, love your stuff.
Did you know, you can show the block status by going into settings - graphics. This allows you to see if the block is functioning, paused, or broken (paused as in say, if a turret has ammo but is not currently shooting)
no. 3:08 u click the abandon button in the in-sector play time. The Sector on Serpulo works if the map abandon in the atmosphere, like we're not yet online in any of cores, it would reset the sector if we abandon it, but ! if we do abandon the sector in real time - online in our cored, it not reset the sector, like what does ur NPS Sector, it gets abaandon in background.. there will be our stuff still online right there except for derelict buildings. Note that if we did beat the map (example on Medium Threat it has 25 waves, but if u manage pass over 25 waves when attacking the sector, it would still remain the same in terms of recapturing it how far u beat the waves,..) that's it, good luck to do not misclick any button, Abandon in Real Time Sector- in the menu = Sector do not gets a reset Abandon in Atmosphere - not online in any cores = Sector do reset ( even with the updates that Anuke develop )
I can't stress this enough USE TIER 5'S They are so useful, the octs with their shields, corvus with their sniping ability, reign for the barrage of bullets and toxopid for thier artillary and sapped effect, which slows down units. And have tier 4s on standby.
I think you need to build forcefields, and feed phase fabric into those and the menders (you can replace basically half of the menders with forcefields, phase boosts to *2.56 the heal), otherwise it's not gonna be just "oh no, anyways" and the enemy might path trough the hole and uh oh Thank you for the good time every monday :)
@@MM-yj7yt I don't like to rely on units with shields for defense as they are impredictible (repair & rebuild one are good tho), si I prefer to use fixed force fields (and boosting with phase should still be applied anyways, at least to the menders, heal boosted very much + augmented reach)
Challenge: make at least one unit go on a tour through the whole sector. By that i mean that tge unit should walk all over the place. You can force them to do that by placing walls. If a part of the sector is unaccessible due to drop zone placement, ignore that part
capture any sector with the condition that you cannot repair broken buildings, well, like you had a block, the walls broke it and now you cannot put that block back
most air unit are coded to go attack your power generator, this is why they just go to your core because you generate power there add some power generating building in your defense to make them target your defense
My true method of defeating medium bases is to spore bombing, but if you wanna be fancy, just spam foreshadow to snipe and kill all defenses and keep repeating until you reach enemy base, and airdrop Toxopid to nuke the base
Challenge idea: Beat an Eradication Base without pausing the game. Additionally the only flying units allowed are your core unit, Mono, Poly and Mega. (No flying around the outer edge of the map and just destroying the cores)
I said this once before, I'm not sure when, but actually swarmers loaded with blast compound plus cryo loaded tsunamis have similar dps to surge cyclones with water thanks to their superior range Also I just learned that large overdrive domes combo with the small overdrive projectors
Plz use Foreshadow instead of Cyclone, uses too much ammo, not worth it. Also, plz build a healing turret box and group of Toxopid, best 24 of them, can deal with large waves of enemies, and have a build-in shotgun, or build 24 Eclipse for long range, or ships for both area speedup and high dps, just make sure they are linked to healing turrets for healing, and not wasting materials ti build them
You should put a steam generator powered by blast compound somewhere at the side that's getting healed by Menders to attract all your healing troops from the front line because they get obliterated by waves it's more safe that way
Bro sounded like an defense architect while making plans
Top comment let's go!
He is the planner
@@LegendhypergameGDthe first minutes bro first minutes
The 5 stages of grief edit was brilliant, loved it
this is one of my favorite things ever
same, it actually made me laugh
PoV: Firefly after having to defend 482 waves of Impact again
Firefly at the gates of the 500th wave:
Let me in! LET ME IN!!!
Loosing impact without knowing is just _bruh_
24:36 monos on repair
Firefly11 Villain Arc has begun
Video 3 of asking Firefly to do this challenge.
Challenge Idea: Get 1 mil Power/Second on a sector
1) Don't be lame and spam only one kind of power gen (RTGs I'm looking at you)
2) Also get 100 mil in saved power
- This one is debatable because I don't know if 100 mil is possible with limited space
3) Only use Power Based Weapons when defending the sector (or attacking if you are doing that)
4) Try to build more support air units (Polys, Megas, Quads, Octs) to help you build
5) Don't Overdrive/Overdome any reactors
- This is to prevent you from just building like 10 impact reactors and then Overdoming then to get 1 mil power
- You can still Overdrive/Overdome your cryo mixers and stuff
You're describing a spaghetti hell, one million power a second is already a hundread impact reactors without overdome
@@lechatrelou6393 YES
I'm so in pain at the fact that he doesn't know:
flares -> power generation, only GENERATION
horizons -> factories, only FACTORIES
zeniths, antumbra, eclipse -> storage buildings, batteries and vaults
I love how you're still trying
I really recommend doing some surge-cyclone + water-tsunami action as a last line of defense, because that stuff shredds. Btw you can also place some walls behind your defense and bring stuff with massdrivers/phase bridges, so that they won't pathfind there for when, not if the wall breaches. Really great vid as always, love your stuff.
Did you know, you can show the block status by going into settings - graphics. This allows you to see if the block is functioning, paused, or broken (paused as in say, if a turret has ammo but is not currently shooting)
bro is always miss out important things, i do commented about mindustry things that he not know yet
Using unit defense will help alot in the later waves as theres more 'turrets' per tile!
chalenge idea: you can place defence only right next to drill
no. 3:08 u click the abandon button in the in-sector play time.
The Sector on Serpulo works if the map abandon in the atmosphere, like we're not yet online in any of cores, it would reset the sector if we abandon it, but ! if we do abandon the sector in real time - online in our cored, it not reset the sector, like what does ur NPS Sector, it gets abaandon in background.. there will be our stuff still online right there except for derelict buildings. Note that if we did beat the map (example on Medium Threat it has 25 waves, but if u manage pass over 25 waves when attacking the sector, it would still remain the same in terms of recapturing it how far u beat the waves,..) that's it, good luck to do not misclick any button,
Abandon in Real Time Sector- in the menu = Sector do not gets a reset
Abandon in Atmosphere - not online in any cores = Sector do reset ( even with the updates that Anuke develop )
losing impact right after seeing that it would get to 500 waves is just depressing
YOOOOOOO NEW FIREFOY VID WOOOOOOOO
I can't stress this enough
USE TIER 5'S
They are so useful, the octs with their shields, corvus with their sniping ability, reign for the barrage of bullets and toxopid for thier artillary and sapped effect, which slows down units. And have tier 4s on standby.
and if there's water nearby the destruction zone, put some boats there to enhance damage
When he was on nuclear production je sounded like trevor from gtaV
Bruh so close to 10k, plz never change editing style 🙏 ❤
Man when you are gonna capture planetry launch terminal or whatever it is called
I loved watching this video. Best of luck in the second half
YOUNG FLY ON THE TRACK 🔥🔥🔥🔥🥶🥶🥶
I think you need to build forcefields, and feed phase fabric into those and the menders (you can replace basically half of the menders with forcefields, phase boosts to *2.56 the heal), otherwise it's not gonna be just "oh no, anyways" and the enemy might path trough the hole and uh oh
Thank you for the good time every monday :)
Octs have several times better shields. They keep tanking my Nuclear Production Complex nicely.
@@MM-yj7yt I don't like to rely on units with shields for defense as they are impredictible (repair & rebuild one are good tho), si I prefer to use fixed force fields (and boosting with phase should still be applied anyways, at least to the menders, heal boosted very much + augmented reach)
Challenge: make at least one unit go on a tour through the whole sector. By that i mean that tge unit should walk all over the place. You can force them to do that by placing walls. If a part of the sector is unaccessible due to drop zone placement, ignore that part
You dont have to delete the data of 138 for it to go back to the original.
You just have to abandon a the sector while you are in another sector.
4:00
27:35 it made me laugh to death🤣💀
29:05 i cried 😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢
where all the music go !?! 😭😭 did the copyright strike happen ??
Someone decided to falsely claim the pvz soundtrack and denied all of my appeals, so I had to mute it
capture any sector with the condition that you cannot repair broken buildings, well, like you had a block, the walls broke it and now you cannot put that block back
most air unit are coded to go attack your power generator, this is why they just go to your core because you generate power there
add some power generating building in your defense to make them target your defense
you can use segments on the defense for antumbras, or anywhere on the defense, when you have a lot of them segments are very useful
My true method of defeating medium bases is to spore bombing, but if you wanna be fancy, just spam foreshadow to snipe and kill all defenses and keep repeating until you reach enemy base, and airdrop Toxopid to nuke the base
Challenge Idea: Beat an extreme sector but you can only use copper in your turrets, salvos will be your friend
The pvz soundtrack is goated !
Challenge idea: Beat an Eradication Base without pausing the game. Additionally the only flying units allowed are your core unit, Mono, Poly and Mega. (No flying around the outer edge of the map and just destroying the cores)
Young fly on the track 🗣️
Great video, as always👍
Also what software do you use for editing your videos?
And R.I.P. impact, it held well🫡
If he discovers 175, i bet it will be 9.5/10 or lower
Bro has to defend 482 waves of high threat sector when he captures impact reactor
Firefly Pop Quiz: What is wrong with the image in this time stamp(25:43)?
Hint: It is something that you never fixed throughout the entire video.
You should try and fight as the same way as the enemy, same troops, same base
Try this methods for one sector(just for fun:-D)
Bruh the troughput on liquid is instantn in tanks and routers(also the containers)
Nope, their effective throughput is actually slower than titanium pipes.
I said this once before, I'm not sure when, but actually swarmers loaded with blast compound plus cryo loaded tsunamis have similar dps to surge cyclones with water thanks to their superior range
Also I just learned that large overdrive domes combo with the small overdrive projectors
21:42 PVZ moment😎😎
If u dunno what I’m talking about, this is music from a level in a game called “plants vs zombies”. @firefly11, did u used to play that game?
The troughput of containers when put in a chain is not like in routers i think they have infinite troughput if im not wrong
well you could have done a low threat, ALSO 2 MINUTES AGO WOOO
Hi
I love your videos ❤
Naval units would be hilarious
if your walls get destroyed pls consider put more mand projectors
The water tsunami on bottom doesn't connect to any water supply
Lesgo top ten?????
Yassssss
Yea I am confused too. Sometimes vela is a guardian, other times it’s normal enemy wtf😮
I beat firefly to this challenge! I did this on a harder sector as well lol I wish I learned about this sector. Firefly used his brain and I didn’t XD
come here babe, firefly1 dropped new mindustry video 🔥🗣️🗣️🗣️
LESGOOOO FIFREFLYYYYYYYYYYYYY
Use octs to transport omuras on this sector
Video idea: try to beat a hard secter without turėtą
Challenge take back impacted while doing 500 waves
haha I love your content
do a hard/extreme sector with NO support air units.
Yay your back
Plz use Foreshadow instead of Cyclone, uses too much ammo, not worth it. Also, plz build a healing turret box and group of Toxopid, best 24 of them, can deal with large waves of enemies, and have a build-in shotgun, or build 24 Eclipse for long range, or ships for both area speedup and high dps, just make sure they are linked to healing turrets for healing, and not wasting materials ti build them
Fnaf 👉🏻👈🏻
I love you
If you lose in part 2 then you are bounded to do sector 24
o7 impact 0078
i feel like the reason you lost impact
I did this on Planetary LT and survived 260+ waves not use corvuses boats and spooders cuase spooders give sapped to slow the enemy.
Instead of using power nodes use batteries and diodes only to move energy
You should put a steam generator powered by blast compound somewhere at the side that's getting healed by Menders to attract all your healing troops from the front line because they get obliterated by waves it's more safe that way
Day 1 of asking firefly to make a discord server to organize challenge ideas
Bro just use SWARMERS they are the most op turret in game with surge alloy
you really jinxed it by saying you'll "get wave 500 anyways", huh
meltdown not meta, just spam swarmers
Why are you doing this to yourself. 😭
1 minute ago and and no views!?!?
bro rly fell off
also im first