Foundry VTT - Spiritual Weapon and Conjure Animals (Animated)

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 18

  • @theripper9300
    @theripper9300 2 ปีที่แล้ว +16

    Heyo, automated evocation developers here. For spiritual weapon: import the spiritual weapon actor, import the spiritual weapon macro from AE compendium. When you cast the spell it will be autoscaled and given the appropriate strike attack :). No need to manually set the spiritual weapon.

    • @mr.weaver6742
      @mr.weaver6742  2 ปีที่แล้ว +1

      Thank you and noted! I must have missed that. I'll add that to the description of the video!

    • @Jk-zv6tz
      @Jk-zv6tz 2 ปีที่แล้ว +1

      How do we have different weapons for different characters? Naming them all spiritual weapon doesn't seem to work.

    • @Jk-zv6tz
      @Jk-zv6tz 2 ปีที่แล้ว

      I tried what you said. Import macro, etc. Everytime spiritual weapon is summoned using your mod, the attack never goes into the actor. Always have to add it manually.

    • @theripper9300
      @theripper9300 2 ปีที่แล้ว

      @@Jk-zv6tz you need to import both the actor and macro from the AE compendiums as they are preset correctly

  • @zeeeej
    @zeeeej 2 ปีที่แล้ว +1

    Welcome back! Missed your Foundry videos.

  • @ProStashio
    @ProStashio 2 ปีที่แล้ว

    Welcome back, glad to see you're alive and well!

  • @michaelcourtemanche1620
    @michaelcourtemanche1620 2 ปีที่แล้ว +1

    OMG you're back! Yay!

  • @KammaKhazi
    @KammaKhazi 2 ปีที่แล้ว

    good to see you back.

  • @WintryRPG
    @WintryRPG 2 ปีที่แล้ว

    He's back! 🥳🥳🥳

  • @jarethebear
    @jarethebear 2 ปีที่แล้ว

    Hey, you. You're finally awake.

  • @veritae112
    @veritae112 2 ปีที่แล้ว

    Glad you're back! In case you see this, how do you turn off the measured template? It seems to want to place one automatically in addition to dropping the Companion token. Wondering what I'm missing?

    • @mr.weaver6742
      @mr.weaver6742  2 ปีที่แล้ว +1

      Thank you! The easiest way would be to adjust the target of the spell. Edit Spell -> Details -> Target. In the case of spiritual weapon you can just change square to a blank field.

  • @503sld
    @503sld 2 ปีที่แล้ว

    Can a feature call forth companion manager instead of a spell? And if I create a spell from scratch, how to I tell it to call the companion manager?

  • @whynaut1
    @whynaut1 2 ปีที่แล้ว +1

    I'm new. How do you access the companion manager or is that a module?

    • @mr.weaver6742
      @mr.weaver6742  2 ปีที่แล้ว +2

      No worries, it's the module I mention at the start of the video. Automated Evocations - Companion Manager. If you're new though I'd suggest trying out core Foundry first though.

    • @whynaut1
      @whynaut1 2 ปีที่แล้ว

      @@mr.weaver6742 Sorry. I thought the animations and the companion manager were two different modules 😅

    • @kevindaniel1337
      @kevindaniel1337 2 ปีที่แล้ว

      @@whynaut1 The animations assets are coming from JB2A, they have a free version you can use right from Foundry, or you can get their premium version through patreon (it's cheap as you can get it for one month, download it, cancel if you want to, and repeat whenever you want the newer assets) which offers a LOT more variety.