Is there a way to unlock doors that are not on the currently active scene? For example, clicking a switch that unlocks a door on the next floor of a building.
Thanks for your videos i'm attempting to make Gift of Alacrity and Mind Sliver but its harder than i thought. Its gotta be possible since i saw some of your advanced ones
Not at the moment. I just started streaming on my twitch channel yesterday. They had already encountered a bunch of traps the previous session, but wasn't recorded. I am they will stumble upon more in the future.
why is it no matter what video I follow I can NEVER get trigger happy to work this pisses me off it just comes up all red text in the journal and never ever works
Honestly this is an amazing video. Feels like a programming introduction mixed with a tutorial
got them all thank you
Is there a way to unlock doors that are not on the currently active scene? For example, clicking a switch that unlocks a door on the next floor of a building.
Yes, you would have to reference that scene and then search or call directly to those door ids. Then update the scene with the new values.
Thanks for your videos i'm attempting to make Gift of Alacrity and Mind Sliver but its harder than i thought. Its gotta be possible since i saw some of your advanced ones
Gift of Alacrity and Mind Sliver are both possible. Perhaps if I got time this week, I can write it.
Wow what a great video! I'm def gonna use this in my games. Do you have any video of games where these functions are used in play?
Not at the moment. I just started streaming on my twitch channel yesterday. They had already encountered a bunch of traps the previous session, but wasn't recorded. I am they will stumble upon more in the future.
@@Crymic hey also I use conditional visibility, do I need to change things so it uses that? The revealing images?
@@subatoistormborn5499 I just use normal hidden which comes in default core. Players can't see it no matter what.
@@Crymic awesome thank you! I watched your green flame blade macro demo, is that something I could get my hands on for one of my players?
@@subatoistormborn5499 my patreon page www.patreon.com/crymic
For some reason it isnt importing the DoTrapAttack when i grab the js from your Patreon. I have Macro editor module enabled, idk its wierd
There was a recent bug fix in Midi-qol to prevent looping. This may fix your issue.
So far this type of trap seems to only work with 5e.
I cant seem to import any of them. All i do is make a new macro and right click and import data right?
You just copy and paste in the macros
why is it no matter what video I follow I can NEVER get trigger happy to work this pisses me off it just comes up all red text in the journal and never ever works
I noticed formatting in the document plays a huge role. Make sure to clean out any text that shouldn't be there if it was copy and pasted in.