I agree the scope is rather large at this point. I think the foundational aspects of the map and town are amazing, but there is something to rabbithole expriences when not overused (like Sims 4 has abused them) I was a bigger fan of sims 2 than sims 3 BUT I think Sims 3 got it right. Making a few foundational buildings like town hall a rabbit hole experience but at least letting the character walk to the building to go to work and then emerge from the building after work still kept the immersion in the world without a loading screen (this is the handicap to sims 4, it’s foundation coding litterally functions through loading screens). It also leaves the option to Expand and make some active careers later that are well done and detailed, which is what Sims 3 did with Ambitions.
Your comments are very boring to read. You're obviously biased about Sims2 as I am on Sim4. But tell me, since you seem very knowledgeable on life sims, what is a 'true' life sim supposed to be, that Will Wright apparently got wrong when creating the genre...cause it seems everyone is a life Sim game professional these days.
Presumably when the town is more populated, the townies will work in the various businesses like hair salons, gyms, and cafés. I think they can't currently animate that many people while recording, due to lag. (Or they may not have defined most of the jobs yet?) I am a bit apprehensive about the system requirements to run the full game, based on their choice to demonstrate it with so few townies at this stage. By the way, I enjoy your channel so far, good luck!
It will be interesting to see how the game runs for the general public. From what I understand optimization is usually something that happens towards the end of development for a game, so that could also explain some of the lagging issues while recording. I'm sooo interested to see how large of a population can be comfortably played with though. The Sims 3 has a RAM cap of about 4gb and can pretty comfortably run with a population of about 100-150. System requirements for LBY asks for a minimum 16GB of ram, 4 times as much. I have stuffed 500 sims in my game before but it was not happy with me lol. And thank you so much! ❤️ I'm so happy people are enjoying my content. It's been fun creating videos.
I'm so glad I found your channel. I'm sick of the "HEY GUYS!! 😁 I HAVE SOME NEWS ABOUT A NEEEW GAME COMING OUT THAT-" . You get to the point with a calm demeanor, and very small, funny edits that aren't overstimulating. I appreciate you and your content.
I dont think they're going to be able to pull this off. There's too much to add that it'll likely take a loooong early access if they try to add everything they want to AND make it in depth and feel truly alive. I hope they succeed and I'll probably give it a try, but I'm not holding my breath on this one. That said, your ideas for the salon and being able to live off the world are good and exactly what I'd expect. Also good music choice!
I still have faith they will get there eventually :') Their original plan was to release early access in September, and then be in early access for about a year but that was obviously a very ambitious timeframe on their part. You're right, there is a lot to add and I suspect a long early access period as well. I don't think that's necessarily a bad thing though. As long as the game updates keep coming. I'm really looking forward to seeing what happens when modders get their hands on the game. I think that's when things will get really interesting.
@@CozyBug- I just worry that shareholders will push them to cut corners, Paradox already fumbled the bag with Cities Skylines 2 for (likely) that reason. It does seem like they want to do Life by You properly, so I have a small amount of hope. The delays are a very good thing, and I would not mind one more push to next year. I think it would be overall great for the game. I have a small amount of hope for this game, Rod Humble made some really great games and seems very passionate still. That passion is what's needed for these life sims. Even with these worries, I will definitely support them because I want as many life sim devs as possible to succeed.
I'd rather they fleshed out one or two businesses, MAX, for early access. Show us a proof of concept that the gameplay will be fun and meaningful. Right now this game is a mile wide and an inch deep, and it's unimpressive.
I 100% agree with you. They are casting their net too wide, I think in every aspect of the game, they need to pull it back. There are a ton of hair and clothing options but none are to the standard I'd like them to be at. A number of buildings that are large but empty and genetic looking. It would do them well to focus on quality over quantity at this stage. A smaller amount of well made content is much better than 100's of poorly made items and concepts. I still want to see LBY do well but as it stands it does not currently pass my Cozy Vibes check haha
@@rebeccablackvirus975 This game is not owned nor developed by 'modders'. It is the owned by the 'professionals' and they should be 'fleshing out' the work. Developers need to stop putting out half baked bread to the public, expecting others to pull out the loaf when done. It's a very lazy practice, while also having nerve to charge for it calling it: 'Early Access'.
If the open world is going to work, then everything needs to be able to function without player intervention. But it also need the complexity to make it fun to interact with. I'm guessing that the game will be great down the line when there's a bunch of great mods expanding on it. I just hope it will be good enough to take off. so it will survive that long. I'm also a bit worried about the computer requirements. However, they are gearing up for early access, not a complete release. So it is quite possible more average rigs have caught up with the requirements until then (and by then, the modding community have probably expanded quite a bit on it as well).
I am not keeping up well enough with the game to know, but I’d love to be able to have a world that is bigger than what it comes with by default with more characters. In sims 3 (could never get behind sims 4 with the closed world), I loved installing large, custom built world with lots of sims, and would love to have options for higher resolutions/graphics and bigger worlds for people that have good enough specs on their pcs. Of course I realize that wouldn’t be a priority, but at least it would be great to have eventually. Having larger worlds with more characters makes a big difference for immersion in my opinion.
I agree with you! I don't think the devs have talked about a population limit yet (though I highly suspect that if there is one, it'll be easily adjustable) but I hope we are able to have large world's with large populations. I love the sims 3, and the open world is definitely one of my favorite features of the game. (I actually never made the transition to the sims 4 back then either, I was left very disappointed at launch with the multitude of missing/scaled back features. Been trying now to dip my toes into the game, but that's a whole other story. I feel like I need a "how to play the sims 4 for dummies" the struggle is real haha) I've used mods to try and push my sims 3 population to 500sims. It's chaos, and the game isn't very happy with me when I do that :') It sucks that the sims 3 is only able to use about 4gb of ram, it limits it a lot, especially with how I like to play. The game forever has a special place in my heart though.
At this point I would be happy if we had a demo to play with while we wait for the early access like what Vivaland is doing. I also keep wondering about fishing with each update video. Love your idea for the salon. I want to see more Youmans using things in the world. Apparently no video this week and they're focusing on working on everything. At this point I just want to get my hands on it and play it and give live feedback.
What type of demo would you want to see from LBY? Build/buy like Vivaland? Character Creator? Their characters needs so much work, I have a video with my thoughts on that coming soon. But part of me wishes they would release a character creator demo. I see the potential for creating some absolute monstrosities and I just think it would be really funny lol. Probably not good PR for the game though :')
I'm not thinking too deeply about the fact that businesses don't have people working there yet. It feels like something that will be added in time (and something that won't be that difficult to do) I think in a world with no rabbit holes and where every job role needs to be filled by a character who actually lives in a town, filling small businesses like the hair salon is the easy side of it. I think it'll get a lot more difficult when you have to fill schools, universities, hospitals etc. Work places that require a lot of people to function. Also, services that you call for like a nanny, maid, pizza etc become more interesting because there's a limited number of workers....so if all the nannys in town are booked you'll be stuck without a nanny. Or you might be left waiting for your pizza because all the delivery service people are already delivering pizzas on the other side of town. It'll be interesting to see how they tackle all of these issues. (though I guess, being forced to change your plans because there are no available nannys also has story potential, maybe they could make it so your character could ask a close friend or family member to babysit in that scenario) As for hair salon buffs, I also think it would be cool if it was possible for other characters to bring up your new haircut in the conversation system.
I didn't know about this project yet. In one word: "jank". I hope this is very very early development footage, because it needs a lot more polish. If they can manage to do that though, not having rabbit holes would be amazing. Edit: I just saw it's supposed to release this June. Yikes.
I'm rooting for LBY but that wouldn't be an inaccurate way to describe it :') The game is still in early development. June will be the early access release date. There's no official release date for the finished game yet. I'm still holding out hope haha!
@@joelmulder Agreed! It's funny how they sorta came all at once as well haha. I mean some were announced a few years back but it still feels like all of a sudden everyone decided to jump in.
I agree, I do hope they can take some time to really personalize the hair salon and other buildings in the game. The details matter a lot! Each build should tell a story
I actually don't care how it be in shopping or Barbershop, it does not need much gameplay cause come on it will be soo boring for every time to have special animation and too much "gameplay" I really don't care if a human will do his hair or we need to choose. I don't have any problem with it by the way that how it was with the sims 2 and sims 3 and it work fine. I think they meant the jobs place.
I think they want to crowd source bughunting of the systems in place before they further expand them. The modding tools that make it easy for players to modify everything also make it easy for the devs to create gameplay. I wouldn't worry too much about the job situation for now, when the systems are stable enough it should be fairly easy to flesh them out. Meanwhile people are personally insulting the devs because they hate the characters. In the hotel clip we see indications of them testing sex mechanics. Do you think a working sex/love system is more or less important than fully fleshed out jobs? I don't think it's that meaningful to point out the "obvious" issues like nobody standing at the cash register at this point.
The thing that kind of annoys me about life by you is a lack of vision. I don't want to be the one who has to be at the drawing board, brainstorming deep gameplay and think of fundamental systems to compensate for lack of evidence of developer thought in that department. Haven't they already done research of what players want and are dissatisfied with from the Sims 4? That's the vibe Rod gave in the very first reveal interview of this game a year ago. They should already have booming ideas of what makes the gameplay deep and satisfying not shallow. They should have taken extensive notes on what is and isn't acceptable at a broader, basic level in terms of desired gameplay. There was a time I tried enthusiastically brainstorming for this game but now I'm done because I felt like my efforts were naught to help an aimless game that knows what it wants to be (open and immersive) but not how to be it or how to get there in a well planned way. The how of the development has not convinced me. LBY gives the illusion of openness but not the well thought out depth behind it. They need to seriously listen to criticisms about their scope of the game is to succeed. They needed to give this game the time to cook but they are rushing it out and I don't know why. I get building a big world in preparation for gameplay if you want to completely do the gameplay after in terms of development order, but release your game in a better planned time frame then, instead of releasing the skeleton of a world to gamers.
I agree the scope is rather large at this point. I think the foundational aspects of the map and town are amazing, but there is something to rabbithole expriences when not overused (like Sims 4 has abused them)
I was a bigger fan of sims 2 than sims 3 BUT I think Sims 3 got it right. Making a few foundational buildings like town hall a rabbit hole experience but at least letting the character walk to the building to go to work and then emerge from the building after work still kept the immersion in the world without a loading screen (this is the handicap to sims 4, it’s foundation coding litterally functions through loading screens). It also leaves the option to
Expand and make some active careers later that are well done and detailed, which is what Sims 3 did with Ambitions.
Your comments are very boring to read. You're obviously biased about Sims2 as I am on Sim4.
But tell me, since you seem very knowledgeable on life sims, what is a 'true' life sim supposed to be, that Will Wright apparently got wrong when creating the genre...cause it seems everyone is a life Sim game professional these days.
Presumably when the town is more populated, the townies will work in the various businesses like hair salons, gyms, and cafés. I think they can't currently animate that many people while recording, due to lag. (Or they may not have defined most of the jobs yet?) I am a bit apprehensive about the system requirements to run the full game, based on their choice to demonstrate it with so few townies at this stage.
By the way, I enjoy your channel so far, good luck!
It will be interesting to see how the game runs for the general public. From what I understand optimization is usually something that happens towards the end of development for a game, so that could also explain some of the lagging issues while recording.
I'm sooo interested to see how large of a population can be comfortably played with though. The Sims 3 has a RAM cap of about 4gb and can pretty comfortably run with a population of about 100-150. System requirements for LBY asks for a minimum 16GB of ram, 4 times as much. I have stuffed 500 sims in my game before but it was not happy with me lol.
And thank you so much! ❤️ I'm so happy people are enjoying my content. It's been fun creating videos.
I'm so glad I found your channel. I'm sick of the "HEY GUYS!! 😁 I HAVE SOME NEWS ABOUT A NEEEW GAME COMING OUT THAT-" . You get to the point with a calm demeanor, and very small, funny edits that aren't overstimulating. I appreciate you and your content.
I dont think they're going to be able to pull this off. There's too much to add that it'll likely take a loooong early access if they try to add everything they want to AND make it in depth and feel truly alive. I hope they succeed and I'll probably give it a try, but I'm not holding my breath on this one.
That said, your ideas for the salon and being able to live off the world are good and exactly what I'd expect. Also good music choice!
I still have faith they will get there eventually :')
Their original plan was to release early access in September, and then be in early access for about a year but that was obviously a very ambitious timeframe on their part.
You're right, there is a lot to add and I suspect a long early access period as well. I don't think that's necessarily a bad thing though. As long as the game updates keep coming.
I'm really looking forward to seeing what happens when modders get their hands on the game. I think that's when things will get really interesting.
@@CozyBug- I just worry that shareholders will push them to cut corners, Paradox already fumbled the bag with Cities Skylines 2 for (likely) that reason. It does seem like they want to do Life by You properly, so I have a small amount of hope. The delays are a very good thing, and I would not mind one more push to next year. I think it would be overall great for the game.
I have a small amount of hope for this game, Rod Humble made some really great games and seems very passionate still. That passion is what's needed for these life sims.
Even with these worries, I will definitely support them because I want as many life sim devs as possible to succeed.
I'd rather they fleshed out one or two businesses, MAX, for early access. Show us a proof of concept that the gameplay will be fun and meaningful. Right now this game is a mile wide and an inch deep, and it's unimpressive.
I 100% agree with you. They are casting their net too wide, I think in every aspect of the game, they need to pull it back. There are a ton of hair and clothing options but none are to the standard I'd like them to be at. A number of buildings that are large but empty and genetic looking.
It would do them well to focus on quality over quantity at this stage. A smaller amount of well made content is much better than 100's of poorly made items and concepts.
I still want to see LBY do well but as it stands it does not currently pass my Cozy Vibes check haha
@@CozyBug-You're agreeing with everyone...
I think the modders might be able to flesh out the jobs more
@@rebeccablackvirus975 This game is not owned nor developed by 'modders'. It is the owned by the 'professionals' and they should be 'fleshing out' the work.
Developers need to stop putting out half baked bread to the public, expecting others to pull out the loaf when done.
It's a very lazy practice, while also having nerve to charge for it calling it: 'Early Access'.
@@Sim-dil-e-icious cry me a river
If the open world is going to work, then everything needs to be able to function without player intervention. But it also need the complexity to make it fun to interact with.
I'm guessing that the game will be great down the line when there's a bunch of great mods expanding on it. I just hope it will be good enough to take off. so it will survive that long.
I'm also a bit worried about the computer requirements. However, they are gearing up for early access, not a complete release. So it is quite possible more average rigs have caught up with the requirements until then (and by then, the modding community have probably expanded quite a bit on it as well).
I am not keeping up well enough with the game to know, but I’d love to be able to have a world that is bigger than what it comes with by default with more characters. In sims 3 (could never get behind sims 4 with the closed world), I loved installing large, custom built world with lots of sims, and would love to have options for higher resolutions/graphics and bigger worlds for people that have good enough specs on their pcs. Of course I realize that wouldn’t be a priority, but at least it would be great to have eventually. Having larger worlds with more characters makes a big difference for immersion in my opinion.
I agree with you! I don't think the devs have talked about a population limit yet (though I highly suspect that if there is one, it'll be easily adjustable) but I hope we are able to have large world's with large populations.
I love the sims 3, and the open world is definitely one of my favorite features of the game. (I actually never made the transition to the sims 4 back then either, I was left very disappointed at launch with the multitude of missing/scaled back features. Been trying now to dip my toes into the game, but that's a whole other story. I feel like I need a "how to play the sims 4 for dummies" the struggle is real haha)
I've used mods to try and push my sims 3 population to 500sims. It's chaos, and the game isn't very happy with me when I do that :') It sucks that the sims 3 is only able to use about 4gb of ram, it limits it a lot, especially with how I like to play. The game forever has a special place in my heart though.
At this point I would be happy if we had a demo to play with while we wait for the early access like what Vivaland is doing. I also keep wondering about fishing with each update video. Love your idea for the salon. I want to see more Youmans using things in the world. Apparently no video this week and they're focusing on working on everything. At this point I just want to get my hands on it and play it and give live feedback.
What type of demo would you want to see from LBY? Build/buy like Vivaland? Character Creator?
Their characters needs so much work, I have a video with my thoughts on that coming soon. But part of me wishes they would release a character creator demo.
I see the potential for creating some absolute monstrosities and I just think it would be really funny lol. Probably not good PR for the game though :')
I'm not thinking too deeply about the fact that businesses don't have people working there yet. It feels like something that will be added in time (and something that won't be that difficult to do)
I think in a world with no rabbit holes and where every job role needs to be filled by a character who actually lives in a town, filling small businesses like the hair salon is the easy side of it. I think it'll get a lot more difficult when you have to fill schools, universities, hospitals etc. Work places that require a lot of people to function. Also, services that you call for like a nanny, maid, pizza etc become more interesting because there's a limited number of workers....so if all the nannys in town are booked you'll be stuck without a nanny. Or you might be left waiting for your pizza because all the delivery service people are already delivering pizzas on the other side of town. It'll be interesting to see how they tackle all of these issues. (though I guess, being forced to change your plans because there are no available nannys also has story potential, maybe they could make it so your character could ask a close friend or family member to babysit in that scenario)
As for hair salon buffs, I also think it would be cool if it was possible for other characters to bring up your new haircut in the conversation system.
Anyway, I'm looking forward to any competition for The Sims and EA because they rely too much on being exclusive.
It might be fun as a sort of second life game. But I don't know if it'll function online
iirc it's going to be exclusively offline
@@blargmcfarg oh. Then it's just empty.
I didn't know about this project yet. In one word: "jank".
I hope this is very very early development footage, because it needs a lot more polish.
If they can manage to do that though, not having rabbit holes would be amazing.
Edit: I just saw it's supposed to release this June. Yikes.
I'm rooting for LBY but that wouldn't be an inaccurate way to describe it :')
The game is still in early development. June will be the early access release date. There's no official release date for the finished game yet. I'm still holding out hope haha!
@@CozyBug- If anything, I'm just glad we're finally starting to see more life simulation games. The Sims desperately needs the competition.
@@joelmulder Agreed! It's funny how they sorta came all at once as well haha. I mean some were announced a few years back but it still feels like all of a sudden everyone decided to jump in.
@@joelmulder why do they desperately need competition?
@@CozyBug-why do you agree?
The hair salon dosen't look like...REAL ...the enterior really looks just plopped down.
I agree, I do hope they can take some time to really personalize the hair salon and other buildings in the game. The details matter a lot! Each build should tell a story
I actually don't care how it be in shopping or Barbershop, it does not need much gameplay cause come on it will be soo boring for every time to have special animation and too much "gameplay" I really don't care if a human will do his hair or we need to choose. I don't have any problem with it
by the way that how it was with the sims 2 and sims 3 and it work fine. I think they meant the jobs place.
I think they want to crowd source bughunting of the systems in place before they further expand them. The modding tools that make it easy for players to modify everything also make it easy for the devs to create gameplay. I wouldn't worry too much about the job situation for now, when the systems are stable enough it should be fairly easy to flesh them out. Meanwhile people are personally insulting the devs because they hate the characters. In the hotel clip we see indications of them testing sex mechanics. Do you think a working sex/love system is more or less important than fully fleshed out jobs?
I don't think it's that meaningful to point out the "obvious" issues like nobody standing at the cash register at this point.
They need to reeeally work on those animations. Those faces look dead
The thing that kind of annoys me about life by you is a lack of vision. I don't want to be the one who has to be at the drawing board, brainstorming deep gameplay and think of fundamental systems to compensate for lack of evidence of developer thought in that department. Haven't they already done research of what players want and are dissatisfied with from the Sims 4? That's the vibe Rod gave in the very first reveal interview of this game a year ago. They should already have booming ideas of what makes the gameplay deep and satisfying not shallow. They should have taken extensive notes on what is and isn't acceptable at a broader, basic level in terms of desired gameplay. There was a time I tried enthusiastically brainstorming for this game but now I'm done because I felt like my efforts were naught to help an aimless game that knows what it wants to be (open and immersive) but not how to be it or how to get there in a well planned way. The how of the development has not convinced me. LBY gives the illusion of openness but not the well thought out depth behind it. They need to seriously listen to criticisms about their scope of the game is to succeed.
They needed to give this game the time to cook but they are rushing it out and I don't know why. I get building a big world in preparation for gameplay if you want to completely do the gameplay after in terms of development order, but release your game in a better planned time frame then, instead of releasing the skeleton of a world to gamers.