This list is so clean. Glowrider really fits like a glove here. You maintain good mana while working well with Wayfarer since your opponent is incentivized to play out more lands.
Man, without watching the thing, I see Glowrider and no Survival of the fittest and I get sad. Glowrider is insane on a Survival shell with Armageddons, Birds, Wayfaerers... Maverick style of deck. Also Glowrider + Call of the Herd seems like a nombo to me, although CotH is a very nice card, but Survival gives you the card advantage as well.
I already did the Glowrider + Survi thing and was pretty disappointed. This worked a lot better since the game plan is much more cohesive and focused. All your cards are pointing in the same direction instead of trying to do too many things at once.
In the psudeo-mirror, I don't understand the decision to draw two cards about minute 34 off of Library or another one on the following turn. In the first case you see Treva's Ruins, Wayferer, and Call. You already had the 3rd mana for Call and other than playing a second Library plus Wayferer, there isn't a line to double spell. So why draw the extra cards here. You also don't have a fetchland or other shuffle effect active, so these cards will still be available to you in future turns. The following turn is a similar story. You decide to pay to keep both Swords and Steppe, but don't play either. So why choose to make the extra draws in these scenarios. They don't affect the turns you draw them, nor does it seem like you are trying to draw into something specific. In the end losing 12 life to draw 3 extra cards that had little impact on the flow of the game put you in a really tight spot. Had you not drawn any extra you still would have made an elephant on turn 3. Turn 4 your options would have been Ruins, Wayfarer, and Glowrider, which still allows you to cast Armageddon (though I wonder if getting Terravore into play first isn't better). Having that extra 12 life would give you the time to reset after he Mages post Geddon. Obviously you didn't anticipate Mage, but the life loss just seems unnecessary and put you in a precarious spot once it came down.
Drawing the cards does affect the subsequent turns because it resets the top of my library, allowing you to see new cards in the next turn. Or if the Library were to be destroyed (which it often needs to) it means that I already got value from it and I can hopefully pull further ahead. Mage is the only card that gets me in that spot, because it blanks the Plow I have in hand. Had he not had exactly that card in hand I would have been able to run away with the game pretty easily.
@@fpawluszmtg I get that seeing new cards can open up lines that wouldn't be there otherwise, it's just not clear to me that is something to be done so aggressively. You seem to already have a solid curve and the mana to deploy it. I can understand wanting to get value from Library given your opponent is clearly in colors that can destroy it, but does that justify taking two cards immediately? Is ensuring seeing a new card the next turn if Library is destroyed worth the additional four damage? You have a second library and Wayfarer as a potential ways to see more cards already. Why the rush?
@@grantchristopher170 It is worth the damage 100%, especially when I already have a Plow in my hand. I want to make sure I'm ahead and I stay ahead. I did this based on the known info, btw (aka, pre-Mage). Even after I know about Mage the deeper I dig with Library the quicker I can find an answer to it, so even in the worst case scenario I still think digging matters. Very specific set of circumstances need to happen for me to get punished by it from the deck I know I'm facing, which is my opp has specifically Mage and I find no answer to it in the top 8-ish cards (and no Mox to speed myself up).
You could definitely play a copy or two or Wrath, it's a good card and the mana can support it. I feel like this deck is better suited for Cataclysm, though.
This list is so clean. Glowrider really fits like a glove here. You maintain good mana while working well with Wayfarer since your opponent is incentivized to play out more lands.
Yeah, everything worked out quite smoothly! Much better than I anticipated, tbh, haha
“I’m glad you came to my Ted talk…“😂😂😂😂😂
Hahaha happy to see my humor is appreciated :P
I’ve liked glowrider for a really long time, nice to see it get some play
Thalia at home still pretty decent when you can power it out with a Mox!
It seemed great in some of those matches, especially stiflenought
@@IPlayMagic Against UW it was also pretty bonkers, and I could see it being great against other combo decks. Promising stuff!
Love both channels, gents! Keep up the great work
@@fpawluszmtg yeah, it’s cool to know that there are still a bunch of undiscovered/ underused good cards out there
Oh yeah, this thing is cooking.
I know, right? Glowrider is kinda hot
Can confirm. Very hot.
Love your pm content
Thank you, glad you are enjoying it!
ha!!! that machine head deck it is so damn similar to mine!!!
Took me by surprise for sure! I tried building Machinehead a while ago, but Pablo's approach was very nice. Cursed Scroll looked good!
Another fran banger! Will you be doing a lobster con recap?
I wasn't at LC, so not much to recap on... But I think Will may be doing something!
@@fpawluszmtgooooh my apologies! Was really wondering what you played!
If you had played, what deck would you have been on?
@@hellasforever6242 I'd have played RG Oath, deck's bananas and I play it quite well and know my matchups.
@@fpawluszmtg cool! I didn't say otherwise :)
The Paulmaster matchup is still cursed I see
Straight up unbeatable, regardless of which deck either of us plays...
@@fpawluszmtgI just played Paulmaster for the first time and am now 1-0 lifetime. I should probably quit while I’m ahead.
@@85mcarnold Hahaha, I should have done the same 😅
Man, without watching the thing, I see Glowrider and no Survival of the fittest and I get sad. Glowrider is insane on a Survival shell with Armageddons, Birds, Wayfaerers... Maverick style of deck.
Also Glowrider + Call of the Herd seems like a nombo to me, although CotH is a very nice card, but Survival gives you the card advantage as well.
I already did the Glowrider + Survi thing and was pretty disappointed. This worked a lot better since the game plan is much more cohesive and focused. All your cards are pointing in the same direction instead of trying to do too many things at once.
🐐
Glowrider de momento los tenía en mi mono w clerics.
Prometen! Suman mucho los Mox, para ser honesto...
In the psudeo-mirror, I don't understand the decision to draw two cards about minute 34 off of Library or another one on the following turn. In the first case you see Treva's Ruins, Wayferer, and Call. You already had the 3rd mana for Call and other than playing a second Library plus Wayferer, there isn't a line to double spell. So why draw the extra cards here. You also don't have a fetchland or other shuffle effect active, so these cards will still be available to you in future turns.
The following turn is a similar story. You decide to pay to keep both Swords and Steppe, but don't play either. So why choose to make the extra draws in these scenarios. They don't affect the turns you draw them, nor does it seem like you are trying to draw into something specific. In the end losing 12 life to draw 3 extra cards that had little impact on the flow of the game put you in a really tight spot.
Had you not drawn any extra you still would have made an elephant on turn 3. Turn 4 your options would have been Ruins, Wayfarer, and Glowrider, which still allows you to cast Armageddon (though I wonder if getting Terravore into play first isn't better). Having that extra 12 life would give you the time to reset after he Mages post Geddon. Obviously you didn't anticipate Mage, but the life loss just seems unnecessary and put you in a precarious spot once it came down.
Drawing the cards does affect the subsequent turns because it resets the top of my library, allowing you to see new cards in the next turn. Or if the Library were to be destroyed (which it often needs to) it means that I already got value from it and I can hopefully pull further ahead. Mage is the only card that gets me in that spot, because it blanks the Plow I have in hand. Had he not had exactly that card in hand I would have been able to run away with the game pretty easily.
@@fpawluszmtg I get that seeing new cards can open up lines that wouldn't be there otherwise, it's just not clear to me that is something to be done so aggressively. You seem to already have a solid curve and the mana to deploy it.
I can understand wanting to get value from Library given your opponent is clearly in colors that can destroy it, but does that justify taking two cards immediately? Is ensuring seeing a new card the next turn if Library is destroyed worth the additional four damage? You have a second library and Wayfarer as a potential ways to see more cards already. Why the rush?
@@grantchristopher170 It is worth the damage 100%, especially when I already have a Plow in my hand. I want to make sure I'm ahead and I stay ahead. I did this based on the known info, btw (aka, pre-Mage). Even after I know about Mage the deeper I dig with Library the quicker I can find an answer to it, so even in the worst case scenario I still think digging matters. Very specific set of circumstances need to happen for me to get punished by it from the deck I know I'm facing, which is my opp has specifically Mage and I find no answer to it in the top 8-ish cards (and no Mox to speed myself up).
OG Thalia
The good ol days
Am i crazy wishing there is a WoG in the sb??
You could definitely play a copy or two or Wrath, it's a good card and the mana can support it. I feel like this deck is better suited for Cataclysm, though.
The mirror match the guy knew the deck 😂different story 😂lol
Please upload everything 5 days
I upload when I finish making the vids, which is whenever I can, haha
Nice to disk do work, but this deck looks good
I think there's potential for sure!
This is total nonsense these guys dont even know how to play there decks