If I was making 100K a year using a *full-fledged free version* of a great engine, along with documentation, forums, tutorials and live training material comparable to the Scriptures, I assure you I'd even offer my naked body as a tribute.
Which is a ridiculous selling point from unity. I mean they often use that as a selling point (quoting their lists). They should allow people to use a dark and light skin whatsoever. Studios / developers that need pro/plus features will apply.
Coding your own games is easier than you think. You know, you should take this online unity course. It's...blah blah blah. Ugh im tired of these udemy ads!!!!!!!
Just fyi, there is a simple method to enable the dark theme. You just open the Unity.exe in any hex editor and search for "84 C0 *75* 08 33 C0 48 83 C4 20 5B C3 8B 03 48 83 C4 20 5B C3" then change the "75" to "74" and boom done.
That simple splash screen _really_ makes a difference to the player. You can't remove it, but you can shorten it to two seconds, which is still too long. The splash screen has a certain stigma, and games with it just aren't going to do as well, they feel "quickly put together" to the players before they've even tried them, and they just ruin the feeling of any game. The removal of that logo alone is almost worth the price.
Wish they'd reverse it to where only pro/plus had the option to use it, honestly. Show it off on the better games, that obviously had a lot more put into them. The stigma would probably go away.
The keyword is "almost" here. Unless you are doing 100k a year, I don't see any point in buying Unity for a single dev or a small group of indie hobbyists. Using free Unity does not mean they can't develop a great game. So whoever misses a great game just of the Unity splash - it's up to them ))
Dark theme should not be a selling point imo. I have to use color inverting plugins when browsing web to combat eyestrain and same goes with unity. Sorry unity devs, but i have to keep modding the exe just to get dark theme and not burn my eyeballs.
PHeMoX I would still disagree. I've used development software with no dark theme for maybe 15+ hours at a time on my coding binges. And that's when most software I've used had a dark theme. Still wouldn't call it a 'requirement' or a 'necessity' the theme only becomes annoying when I think about it. Unity knows this and the staff still firmly holds a dark theme only being a inconvenience.
Splash screen. The biggest mistake by Unity team, and probably the biggest selling point as well. Unity has a lot of stigma, and that's a fact. Every single shitty zero effort asset flip shows Unity splash screen, it builds association. Association of Unity = shitty games. The fact that good games don't have the splash screen, or any Unity branding for that matter, doesn't help. Compare it with Unreal, where you need to send in your project for evaluation by the Epic team, and only if they like your project they'll allow you to use their branding. That means only good games are associated with Unreal, whereas bad ones stay in that pseudo-engineless limbo. Unity does the opposite. Unreal is shouting "Oh, yeah, that cool game? It's made in Unreal! Yeah! That other cool one? Unreal, baby! You found a shitty FPS..? Nooo... No idea what engine it uses. Nope." Whereas Unity is like "Oh, yeah, that zero-effort asset flip? It's made in Unity! Yeah! That other broken, crappy platformer? Unity, baby! You found a good game..? Nooo... No idea what engine it uses. Nope." On one hand, it's a PR shot in the knee. On the other, it's a business opportunity: people willing to pay extra for not being associated with Unity engine. Which is the sole reason, I think, why obligatory splash screen on Personal edition is still a thing.
Limiting the editor skin is a completely stupid move on Unity's part. It's pretty easy to hack in the dark theme via Cheat Engine, so just Google that. "lol we want people to buy the pro version so let's just stab them for using the free version. Not even reserving cool features or anything, we're just going to inflict harm by making our own software look like trash" 10/10 marketing
I would say that social interaction is key. Talk to people who are just as interested in what you're doing as you are. It's why I can't work on my games at all. I have nobody to converse with, I get board, I quit trying.
Hey Unity Free also allows you to customise the splash screen. Unity Plus and Pro allow you to turn the Unity logo off or just turn the whole splash screen off completely.
I appreciate the unbiased opinion along with simple sweet videos! P.S. That would be cool if you could do a stackable items tutorial that works with your rpg series inventory, possibly even with it being draggable. Also, i'm sure it's super easy, but I wouldn't mind having my items not automatically sort/going to previous slot towards the top.
It still sort of gets to me that the splash screen features are only part of Unity Plus onward. I mean, I totally that Unity wouldn't like devs to be dishing out games using their engine without even a bit of recognition at the start, but the fact you can't alter/add splash screens of your own afterwards still seems a tad silly to me. Especially when the difference between the two is 35$ a month.
There are ways to get pro for free pretty easy. There is a student plan but you can just make a developer account for a certain well known publisher which takes like less than 30minutes then you get a code for developing for one of their platforms but that code also gives you free unity pro. And yes you can self publish what you want on any normal platform unity supports.
Wait a second. I have been using Unity for about a year now, and about 2 weeks ago, I updated Unity and noticed that I had the dark theme. I thought they just decided to make it the default theme. Anyone has the dark theme and uses the free version?
either an error, or you got charged for Unity Plus if you had your credentials already inputted. A friend of mine in the past had a similar problem where he was charged for Unity Pro (75$ back in the days) and Unity was like: "Well fck you, you have to pay, we won't take charge backs". So yeah, be careful.
Fun fact, there is a free add on you can get for unity to have your own custom themes and, yes the beloved dark theme I believe it’s by zios and it does work for personal
Is it possible to publish your game with unity free version but as soon as you feel it can earn more than 100000$ just upgrade it to pro and then update your mobile app??
Just saw this video again, and clicked to let you know that you can now get Unity Student version with the GitHub Student Pack, most importantly it gives you dark theme!
Brackeys Interview: Does Your Channel Have Other Things Except for Unity? 0:02! Are You Not That Good at Unity? 0:02! Is Your Patreon Supporters Bad? 0:02! Do You Have 5 Thousand Subscribers? 0:02, I Have 1 MILLON! Ok, So... Goodbye, That Was a Really Good Interv- 0:02! 😀😁😂😂🤣🤣😆😉 Well, That Was a Good Jok- 0:02! 😀😁😂😂🤣🤣😆😉 What th- 0:02! 😀😁😂😂🤣🤣😆😉 Thanks, Brackeys All Your Videos are Super-Amazing! I Mean Others Unity Videos are Also Good, But Actually... 0:02!
i wanna animate an intro where my character pops up, grabs a sign off screen and drags it in, revealing the Unity logo before the games logo i hope the free version lets you do something like that at some point
You don't need to live with the Unity grey theme, infact there is an asset that allows you to make custom themes but you have to import it to each project, i cannot directly link anything as i do not know what it is called, just try google "Customize Unity Theme" or something.
READ BETWEEN THE LINES MY FRIEND. In seriousness, I was implying that while I agreed with you, I was actually arguing that if Brackeys did do a fnaf tutorial, it would probably hurt his channel and no one would watch it. I know, I could be a little more clear, but who has time for that?
I don't really mind not having the dark theme. It looks a lot better, but it still is just as functional. I also just realized that TH-cam has a dark theme as well.
My instructor suggested that we make the initial game using the free version and then upgrade to one of the subscription versions if/when we feel the need to update the game.
A few things I was always wondering about out of curiosity: - If you released your game, you made no revenue before and stopped using Unity (because your game is perfect and doesn't require patching), then your game generates 100k revenue, do you have to get the pro subscription, even if you don't use unity anymore? Or do you only need it as long as you are working on something. - Do you need pro even if the project you are working on has nothing to do with the project that generates over 100k revenue (of course if you are company the answer is yes, but if you are just one person?) - How does Unity know? How do they know your revenue, how do they enforce using pro, and what happens if you don't
It's free for students now. Literally, I got a year of Unity Pro because I typed in my school email and sent a picture of my school id. I'm a 16 year old in highschool, not even college.
I'm so glad unity made this. No 'maybe you might need this one feature from pro' in the back of your mind. It's clear from the getgo which package you need and it doesn't depend on the game you're making, but on the developer team.
Regarding Unity services: We've used both Unity Collaborate and Cloud Build for all of our projects. While Cloud Build performs very well and constantly produces fresh builds for the producers, designers and directors to playtest, Collaborate is still a total nightmare to work with. It's not good at handling large assets, its window often gets frozen or spits out errors preventing you from checking out or in, not to mention that Unity Collaborate servers used to go down often throughout the development time. And yet they've started demanding money for that thing. I don't recommend you to evaluate Collaborate in its current state, opt for PlasticSCM or similar VCSs instead, much safer and more stable.
hey man! Thanks for the awesome tutorials and game assets. I purchased a few of your asset packs but the western asset pack one was the best. I was wondering if you wanted to do a quick tutorial of how to build some of those assets with blender. With materials and everything to get them PBR ready. That would be awesome! Keep it up
What i think that your opinion is 80 percent true .... That 20 percent will be when i actually purchase tge full version and start publising actual game .. I have made games .. but never published them 😁
"So do you need Unity Pro?"
"...Nope."
_Clicks the thumbs up button_
Mail: want sponsers?
-unity team
Edited video: definitely worth it unity pro for beginers
(Just joking i love brackeys)
you have 666 likes...
@christopher pallister Same and then thumbs up this comment.
@@TDR18455 nope
😂
If I was making 100k a year from my game development I would gladly pay for pro!
If I was making 100K a year using a *full-fledged free version* of a great engine, along with documentation, forums, tutorials and live training material comparable to the Scriptures, I assure you I'd even offer my naked body as a tribute.
if you were making $100k a year from your game development you are probably already using UE4
Yeah, try pitching that idea to Blizzard (Hearthstone = Unity), or the guys who made Ori and the Blind Forest, 7 Days to Die, Rust, or Rimworld.
if I was getting 50k a year id gladly get plus for me and my buddies in dev team and 100k+ would be instant upgrade to pro
Revenue, not profit. So salary of one artist, one programmer, and a rental space.
Dat dark theme tho
Which is a ridiculous selling point from unity. I mean they often use that as a selling point (quoting their lists). They should allow people to use a dark and light skin whatsoever. Studios / developers that need pro/plus features will apply.
100% agree. Almost every editor I've ever used comes with a free dark theme. Even TH-cam has a dark theme for crying out loud!
I feel dark should be available in all versions and that if anything, pro should have a feature to use custom themes.
There's an app that enables it.
Nitras Interactive There's a dark theme for free. Look it up on TH-cam
For those who don't know, dark theme is available on the free version in the Unity 2019 and later versions
I was wondering if somebody pointed that out lol.
@@PrincePeno Hello from the future
@@flecsodev4210 Hello there
@@PrincePeno Hey man you should come back to the future
Me: **watches first 2 seconds of the video**
Me: ok then **leaves**
same
@@uniorganization plz no cri i jok
@@uniorganization oh whoops lmao
Wow you write this in 2 sec
UNI Productions no that’s the crying emoji lol
"Do you need Unity Pro?" 0:02 here's the answer
no shit sherlock
Lol
Yes
Thank you you save me 1 second of my life :)
@@bryanbonilla9417 lol it took u more than 1 sec to type tho so u were tricked
Hahaha, That start tho xD
sander Hoel Omg hahahaha
Would’ve been awesome to see a huge long list of the people who contributed to a 10 second vid haha
hehehe 'tho'
sander Hoel youre profile pic....
sander Hoel rawr xD
Haha you actually got me with the intro! ;)
Me too 😄
Same here
Coding your own games is easier than you think. You know, you should take this online unity course. It's...blah blah blah.
Ugh im tired of these udemy ads!!!!!!!
The blah blah blah is exactly at 5 seconds mark...
😂
Just install an ad-blocker
I tried to learn with udemy and after a year, still cant program a god damn thing....
Actually, the courses are ok as long as you get the right ones and you set the speed to 2x
Dark theme is love, Dark theme is life
make my eyes better when I work on my game at night!
You can get it for free without paying as well
free means 'without paying' after all...
Join the dark side
Update: dark mode is now freeeeee for all versions. All. So....The answer? Nope. You don't need pro.
If unity was a Star Wars movie, I would expect the paid unity to say "Join the dark side" xD
@MrJahanGuy LOL......... spit my coffee all over..... That is GREAT!!!
Do it
or make it dark mode through hex editor
Good one
In real life:
Unity Personal: Logo at the start
Unity pro: No logo at the star
unity plus: No logo at the start
also you can hack Unity personal with a NASA computer 😂😂
0:11 free unity
0:42 plus unity
1:51 pro unity
3:51 Thank you guys😊
🇺🇿
The dark theme lol
Aha Türk buldum :D
For dark theme we need to buy unity pro ahhhh😄😄😄😅😅😅😅😮😮😮
olley Türk
Yep can confirm that works whats linked in the video. Been using it for a while.
Just fyi, there is a simple method to enable the dark theme. You just open the Unity.exe in any hex editor and search for "84 C0 *75* 08 33 C0 48 83 C4 20 5B C3 8B 03 48 83 C4 20 5B C3" then change the "75" to "74" and boom done.
That simple splash screen _really_ makes a difference to the player. You can't remove it, but you can shorten it to two seconds, which is still too long. The splash screen has a certain stigma, and games with it just aren't going to do as well, they feel "quickly put together" to the players before they've even tried them, and they just ruin the feeling of any game. The removal of that logo alone is almost worth the price.
Sad but true
What the fuck
Wait you can shorten it how
Wish they'd reverse it to where only pro/plus had the option to use it, honestly.
Show it off on the better games, that obviously had a lot more put into them. The stigma would probably go away.
The keyword is "almost" here. Unless you are doing 100k a year, I don't see any point in buying Unity for a single dev or a small group of indie hobbyists. Using free Unity does not mean they can't develop a great game. So whoever misses a great game just of the Unity splash - it's up to them ))
The most epic "nope" in the history.
The video ended and I still laughing at the intro xD
*Thanks for the awesome Patreo*
Wasn't that funny though
@@MDProgramming ‘Twas mate.
Dark theme should not be a selling point imo. I have to use color inverting plugins when browsing web to combat eyestrain and same goes with unity. Sorry unity devs, but i have to keep modding the exe just to get dark theme and not burn my eyeballs.
#ModTheExe4Lyfe
Its not a necessity. You don't need it. Its a minor inconvenience at best.
Not true. It is a necessity if you're coding for hours and hours a day.
PHeMoX I would still disagree. I've used development software with no dark theme for maybe 15+ hours at a time on my coding binges. And that's when most software I've used had a dark theme. Still wouldn't call it a 'requirement' or a 'necessity' the theme only becomes annoying when I think about it. Unity knows this and the staff still firmly holds a dark theme only being a inconvenience.
Do we not remember the days of Visual Basic or C# express which any video or coding video you saw had a light background
Everyone: "I want Pro but its too expensive and I want dark theme help me plz :("
Me with student: I'm 4 parallel universes ahead of you
I just applied for it yesterday
@@Unknown_Programmer its really worth it
@@steel.croissant How much time does it take GitHub for verification
i applied a couple of month back then damn it was great i get unity pro and $400 asset for free and i get jetbrains rider for free too
SAME LMAO!
Dark theme is now also part of the free version. 😀
You can still put in custom splashes, it just needs to be accompanied by the unity splash. Just a heads up for those who don't know.
Holy cow! The first 2 seconds of the video is my favorite part of any youtube video ever.
If only all youtubers were so efficient.
Really helpful, thank you!
(Btw, when the beat starts you know the good technical sh*t is being explained xD)
Splash screen. The biggest mistake by Unity team, and probably the biggest selling point as well.
Unity has a lot of stigma, and that's a fact. Every single shitty zero effort asset flip shows Unity splash screen, it builds association. Association of Unity = shitty games. The fact that good games don't have the splash screen, or any Unity branding for that matter, doesn't help.
Compare it with Unreal, where you need to send in your project for evaluation by the Epic team, and only if they like your project they'll allow you to use their branding. That means only good games are associated with Unreal, whereas bad ones stay in that pseudo-engineless limbo.
Unity does the opposite.
Unreal is shouting "Oh, yeah, that cool game? It's made in Unreal! Yeah! That other cool one? Unreal, baby! You found a shitty FPS..? Nooo... No idea what engine it uses. Nope."
Whereas Unity is like "Oh, yeah, that zero-effort asset flip? It's made in Unity! Yeah! That other broken, crappy platformer? Unity, baby! You found a good game..? Nooo... No idea what engine it uses. Nope."
On one hand, it's a PR shot in the knee. On the other, it's a business opportunity: people willing to pay extra for not being associated with Unity engine. Which is the sole reason, I think, why obligatory splash screen on Personal edition is still a thing.
Unity Plus is the best for me due to the splash screen. Don’t need anything else.
You are talking like if the engine had smth to do with making good or bad games, so your whole does not make a lot of sense, actually.
I started Unity because I saw their splash screen in a game I liked
@@revdckmz And you are talking asif you didn't even get the point, did you?
Seriously I don't worry about this, I'll let my game speak for itself. Even then who really just closes their app the moment they see the unity logo.
You can enjoy the dark theme by changing the hexadecimal value in exe file.
I like the dark theme, and I would love to have my friends make levels for me, but as a starter, I don't need to pay for plus or pro
Immediately buying the most expensive version I can find for the Dark Editor.
Right when i clicked this AD,it showed a unity-3d theme ad.
thanks youtube
Limiting the editor skin is a completely stupid move on Unity's part. It's pretty easy to hack in the dark theme via Cheat Engine, so just Google that.
"lol we want people to buy the pro version so let's just stab them for using the free version. Not even reserving cool features or anything, we're just going to inflict harm by making our own software look like trash" 10/10 marketing
Alec Anderson But most of the people buy Pro because of that. Unity gains money = Unity is still "living"
Anyone who buys pro JUST for that is either very irresponsible with their money or is very rich. It's just an extremely malicious business tactic
Alec Anderson Not just for Dark theme, but for all things that are in pro version.
Luiigii
You've just confirmed that it costs 0 to Unity to put ANY theme into Free version and concentrate on features instead :)
Erm.. Luiigii, go read your first reply then read your second reply again. See if you can find the contradiction
Rust and Escape from Tarkov both were made with Unity. The graphics are stunning!
How to stay motivated all the time while you're working on games ?
Motivation is good for starting, but you need discipline to keep going
dark theme is the answer
I would say that social interaction is key. Talk to people who are just as interested in what you're doing as you are. It's why I can't work on my games at all. I have nobody to converse with, I get board, I quit trying.
انت عربي
الخروف الاجرب عربي
Dark mode is now available in free version tho
"So do you need Unity Pro?"
"...Nope."
** SAVAGE **
So respectful you gave a straight awnser then explained it respect
"So do you need Unity Pro?
"Nope."
Then the video buffers a long time. I guess that's pretty much the answer i need this whole time
Hey Unity Free also allows you to customise the splash screen. Unity Plus and Pro allow you to turn the Unity logo off or just turn the whole splash screen off completely.
I appreciate the unbiased opinion along with simple sweet videos!
P.S. That would be cool if you could do a stackable items tutorial that works with your rpg series inventory, possibly even with it being draggable. Also, i'm sure it's super easy, but I wouldn't mind having my items not automatically sort/going to previous slot towards the top.
I just enjoy going threw you're tutorials. Keep it up really love them!
It still sort of gets to me that the splash screen features are only part of Unity Plus onward. I mean, I totally that Unity wouldn't like devs to be dishing out games using their engine without even a bit of recognition at the start, but the fact you can't alter/add splash screens of your own afterwards still seems a tad silly to me. Especially when the difference between the two is 35$ a month.
There are ways to get pro for free pretty easy. There is a student plan but you can just make a developer account for a certain well known publisher which takes like less than 30minutes then you get a code for developing for one of their platforms but that code also gives you free unity pro. And yes you can self publish what you want on any normal platform unity supports.
Honestly only thing I like is dark skin and splash screen support the rest is overkill. But it might be good for multiplayer features
Wait a second. I have been using Unity for about a year now, and about 2 weeks ago, I updated Unity and noticed that I had the dark theme. I thought they just decided to make it the default theme. Anyone has the dark theme and uses the free version?
Qmz Apps no lol u must be magic
either an error, or you got charged for Unity Plus if you had your credentials already inputted. A friend of mine in the past had a similar problem where he was charged for Unity Pro (75$ back in the days) and Unity was like: "Well fck you, you have to pay, we won't take charge backs". So yeah, be careful.
Same
I have the dark theme. I'm on 2017.2 but I am currently updating to the 2018 version. I hope it stays.
Dark theme is available for free in unity 2019 and later (2019 is best version to make games)
For unity teams, do all team members need to purchase it?
Commenting so I can find out later as well. Lol.
unity3d.com/teams
Unity Teams
Starting at $9 per month
which includes your first 3 Members
then, $7 per additional member per month
i like your channel its quick and to the point and i dont have to watch 30 min videos just to see what I need !
Why did I watch this 3 second video?
Fun fact, there is a free add on you can get for unity to have your own custom themes and, yes the beloved dark theme I believe it’s by zios and it does work for personal
Unity Plus is best IMO
This is the third video of yours that I loved, you earned a sub
Nice intro :DD
I have unity personal this is nice
Is it possible to publish your game with unity free version but as soon as you feel it can earn more than 100000$ just upgrade it to pro and then update your mobile app??
zeeshan alam ye
pretty much
Lol 1 billion dolloars for game
I'm Thinking on getting Unity personal myself and this helps a lot thanks
Me: should I do my homework
0:02
you can just get an education version they will give you a unity pro or plus depending on your proofs you give
Brackey i request you please make a video on how to make a fighting game using unity
Just saw this video again, and clicked to let you know that you can now get Unity Student version with the GitHub Student Pack, most importantly it gives you dark theme!
I know it's such a good deal like free unity pro yes plz
Brackeys: The only reason people would get unity plus is for dark mode
Me: [Laughs in hacking]
Fuck skid
"Of course you will have to live with the light editor skin, uuuweee
~Very helpfull an d awesome video, keep it up
Brackeys Interview:
Does Your Channel Have Other Things Except for Unity? 0:02!
Are You Not That Good at Unity? 0:02! Is Your Patreon Supporters Bad? 0:02!
Do You Have 5 Thousand Subscribers? 0:02, I Have 1 MILLON!
Ok, So... Goodbye, That Was a Really Good Interv- 0:02! 😀😁😂😂🤣🤣😆😉
Well, That Was a Good Jok- 0:02! 😀😁😂😂🤣🤣😆😉
What th- 0:02! 😀😁😂😂🤣🤣😆😉
Thanks, Brackeys All Your Videos are Super-Amazing!
I Mean Others Unity Videos are Also Good, But Actually... 0:02!
cringe
@@krishna2803 yeah I know 😅
@@krishna2803 yeah I know dude...
@@krishna2803 yeah i know...
first seconds was exactly what i needed to hear, thank you
"So do you need Unity Pro?"
"Nope."
Actually maybe the answear is a little more complicated
i wanna animate an intro where my character pops up, grabs a sign off screen and drags it in, revealing the Unity logo before the games logo
i hope the free version lets you do something like that at some point
شكرً على نصيحة
You don't need to live with the Unity grey theme, infact there is an asset that allows you to make custom themes but you have to import it to each project, i cannot directly link anything as i do not know what it is called, just try google "Customize Unity Theme" or something.
do a tutorial on how to make a free roam fnaf game
IApL heck no
Mr. Adhesive Actually for some people it could've been found useful, not just for making shitty fnaf fangames.
Luiigii that's not the argument I was making.
Mr. Adhesive heck no is an argument? 🤔
READ BETWEEN THE LINES MY FRIEND.
In seriousness, I was implying that while I agreed with you, I was actually arguing that if Brackeys did do a fnaf tutorial, it would probably hurt his channel and no one would watch it. I know, I could be a little more clear, but who has time for that?
I don't really mind not having the dark theme. It looks a lot better, but it still is just as functional.
I also just realized that TH-cam has a dark theme as well.
(sʎɐʍʅɐ sɐ) ¡oǝpᴉʌ ǝɯosǝʍ∀
How you do dat!?!
@@Pebbles5863 He's Australian obviously.
@@IMN0TFUNNY Ik people can be so stupid
@@Pebbles5863 With an app
@@IMN0TFUNNY uʍop ǝpᴉsdn ɹ ∩
My instructor suggested that we make the initial game using the free version and then upgrade to one of the subscription versions if/when we feel the need to update the game.
I'm waiting for one pretentious developer to be like " yeah I got unity but in black" LOL!
In this video those low poly models are so beautiful.
Who remembers when this channel used to make tutorials?
I can remember 3 days ago lol
i.imgur.com/F636xiP.gif
Joe The Space Guy so you mean like... Now?
get dark in personal
1)edit registery
2)get HxD editor and edit the main executable depending on the version
hilarious
Man, that dark theme... I would actually kill for it.
Kuře Kuřecí It's possible to get it without subscribing. Try looking it up! :D
yeah you can still have a dark theme in free version!
A few things I was always wondering about out of curiosity:
- If you released your game, you made no revenue before and stopped using Unity (because your game is perfect and doesn't require patching), then your game generates 100k revenue, do you have to get the pro subscription, even if you don't use unity anymore? Or do you only need it as long as you are working on something.
- Do you need pro even if the project you are working on has nothing to do with the project that generates over 100k revenue (of course if you are company the answer is yes, but if you are just one person?)
- How does Unity know? How do they know your revenue, how do they enforce using pro, and what happens if you don't
Huh...dark theme is now available in personal - yaaaaaaaaaaaaaaayyyy
It's always a treat to use Unity at my school since they got that sweet dark theme
It's free for students now. Literally, I got a year of Unity Pro because I typed in my school email and sent a picture of my school id. I'm a 16 year old in highschool, not even college.
I'm so glad unity made this. No 'maybe you might need this one feature from pro' in the back of your mind. It's clear from the getgo which package you need and it doesn't depend on the game you're making, but on the developer team.
The dark theme is also freely available, there's a tool that turns unity personal dark
I was totally shocked at the first!!😰😰 And then I realized that it is not the end
The dark theme is now available in unity personal v2020 lol
love the intro summary. surprisingly convincing
Definitively not if you are just starting. Plus and Pro are for more accomplished users.
Ah they're really taking colab away in October, loved having that for working on multiple machines
Regarding Unity services: We've used both Unity Collaborate and Cloud Build for all of our projects. While Cloud Build performs very well and constantly produces fresh builds for the producers, designers and directors to playtest, Collaborate is still a total nightmare to work with. It's not good at handling large assets, its window often gets frozen or spits out errors preventing you from checking out or in, not to mention that Unity Collaborate servers used to go down often throughout the development time. And yet they've started demanding money for that thing. I don't recommend you to evaluate Collaborate in its current state, opt for PlasticSCM or similar VCSs instead, much safer and more stable.
Yes. Collaborate is great. And Analytics
He just gives answer right away
What a nice guy
TBH the dark theme just makes it look better while the light one makes it seem cheaper, or to me at least.
another great video, really helpful. I was wondering, what visual studio skin do you use?
hey man! Thanks for the awesome tutorials and game assets. I purchased a few of your asset packs but the western asset pack one was the best. I was wondering if you wanted to do a quick tutorial of how to build some of those assets with blender. With materials and everything to get them PBR ready. That would be awesome! Keep it up
What i think that your opinion is 80 percent true ....
That 20 percent will be when i actually purchase tge full version and start publising actual game ..
I have made games .. but never published them 😁
2:44 Best Comparison Between Free and Plus/Pro. He is funny.
We can change the editor in the free version actually, there's an asset that allows that ;)
"Do you need Unity Pro? ..Nope!"
"By the way thank you Unity for sponsoring this video. Thanks for watching"
Unity: Am I joke to you?
You can already add logos to the splash screen. You just can't remove the default Unity one.
I'm just repeating the first few seconds over and over again
It doesn't get old
You can also get a discount on Unity Pro and Plus if you are a IGDA member.
That start was so good! 🤣
you can get editor enhanser and apply dark theme
You can also get a student account (if you are a student)