Now that this long quest is over, I should hurry and get back home to pick up that Smash invitation. Hopefully no one else took it from my mailbox while I was gone - Geno
And from "killing all of my friends because they are in a never ending loop of agony and can't get out" to "literally destroying the entire universe for good measure".
I just realized something. Killing Nosferatu made that Smega game both tragic and funny. He wasn't a master at that game because he was good at it, he was a master at it because he had nobody to play it with.
Amusingly enough, the 'hallway without an end' in Green's house DOES have an end, as he said it does. It took me about 4 hours to reach it (yeah, I know...), and you CANNOT just tape down the 'move right' button, cause about 2 hours in....the hallways start to have debris in them that prevents you from moving. You have to work your way around it. Reaching the end is a secret room, a buncha drawings, and a secret ending where you don't have to kill anyone, can just go back to sleep. Pretty neat they made it, but whew...it's a pain to get to.
Fun fact: The sun fight's temperature builds up to around the average temperature of the sun's chromosphere. It also appears red due to the massive amount of hydrogen contained within it.
@@jasperl.8216 bruh who said it wasn't realistic? i said it was _miscalibrated_ I'm saying the sun fight was HOT, even hotter than the readout said. so yeah
Everhood was one of the most beautiful games I’ve seen in a long time - visually, musically, and narratively. The characters are great, the battles are fun, and the environment is just so cool. I like this.
Same. Even though it felt a bit short, the characters were very likeable, so you care for them despite the short time spent with them. The battle system is pretty unique; the music is great, and covers several genres. I was also surprised by the theme, was really not expecting it to develop into such a spiritual kind of message. I kinda like it. The game was a reversal on Undertale theme's, with freeing the spirits of others being the merciful route.
It'll be more obscure, if people stop describing it as just another Undertale-like game, the obvious inspiration aside. The Everhood & Undertale have different themes, with the former being a meta deconstruction to typical game tropes and roles, but a cast you grown to love, even the monsters you fight. Then you feel for their deaths when you actually proceed genocide route (which the game berates & punishes you via curiosity). The Everhood seems like it's dealing with a "eternal limbo" setting with a mix of people wanting to pass on, others that don't, and some that aren't even aware of their own "immortality". Do you leave everything as is, meaning also leaving those who truly want to pass, in a world where there is no actual respite? Or bloody your hands, and do your work as the "reaper" to truly save them? Red Puppet obviously ain't a saint itself, but it was a tool controlled by another who knew the truth of the world, and that had its own share of internal conflict, shown in the vid. It's a more spiritual experience, in the guise of a quirky game, and it executes it well IMO.
@@123mickymouse123 Feels like this game needs a bit more polishing in terms of small details. Some characters just pop out of existence after you interact with them, sound effects get really repetitive at time but all in all its a nice game.
I'm pretty impressed this game managed to take the plot of killing the entire universe and still have a happy ending at the end of the road. I really enjoyed this, it kept up that insane amount of style throughout its run time. It's kind of funny how some boss patterns are trivialized when you get the ability to attack, but that half of the game is more interesting because it's when the story kicks into high gear. Still, this game's gonna stay on my mind for awhile. That music's too good not to get in your head.
People keep comparing this to Undertale, but to me the story is more reminiscent of the game Off. Red/Pink is ultimately a more hopeful take on the Batter from that game. I suppose that's because Off is more ambiguous in whether or not you are doing the right thing by helping the Batter, where as this game shows you that ending the world was the good option in the end. Whether or not that makes it better or worse depends on what you are looking for in a game like this.
Imo the undertale comparisons work to this games favor, since the genocide route being the happy ending works as a pretty interesting inversion of what undertale did. That, and Off is kind of a deep-cut that re-emerges every few years, whereas undertale was hugely popular so most people will use that as their reference bc it’s what they know. But yeah I kind of like the ambiguity angle better usually because it leaves more to discuss about the game after everything is said and done. Which can definitely help a piece of media’s longevity after release (see; Dark Souls, because people are STILL coming up with new ideas and theories even now even though we’re almost a decade past release)
I def saw more comparisons in message and overall plot to OFF while watching this; particularly with the destroyer-of-the-world trope going on. Both are wonderful games that I love very much!
It seems like the message behind the game is this: We shouldn't be afraid of being mortal. Instead, we should live every moment and be happy with the things we got to do while we were here. When the end comes, it will be scary and unsettling, not knowing what will happen for certain. But that's what it is to live. Living even though there's an inevitable ending waiting.
It's a great message but another streamer brought up how wrong of a way it is to be the judge of "hey you're scared. You may not want it, but death is the right thing" sure they may express that they appreciated it in the afterlife but in the during, some can be wholeheartedly against it and that's what's wrong. And I've gotta agree, grated. Our morality is based on our mortality. We don't really know what changes in the right or wrong in a world like this
Now that you killed the whole universe, there is still more content. If you play on new game +, there will be additional superbosses for you to fight, as well as new endings. They are well worth fighting.
I'm terrible with goodbyes, and recently my grandmother passed away, so when everyone started saying goodbye at the end there I started crying. God, this game is a ride, thank you for sharing it with us Manly.
@@onedaynoreason2572 There are some who don't want to die. Cherish their memories, what they've learned? They don't want to forget about that, even in their next life. I know because I'm one of those people. Dying is one thing, but to lose any memories of things you cherish the most is a fate that's worse than death. And what if... one day you just become forgotten? Never to be remembered by anyone again. You get what I'm saying? While death can either symbolize eternal torment or eternal freedom, it's still a scary thing. If God doesn't exist, being stuck in limbo... that's scary. That is one thing I do hope will not happen. I rather have peace, than emptiness. But more important, I'd rather be able to retain my memories, even in a next life. If there is one. Could be just my Autism acting like this, but I cherish it, as it's helped me learn more than I should. That's all I have to say.
@@ShockInazuma well everyone and thing will die. Not accepting this is losing the game of life. This game was about Buddhism, 100%. As a matter of fact, many Buddhists say the exact phrase, life is a game, which is probably why they made this. It is a game, and the better someone is at letting go of the need for "legacies" and material desires, the quicker they get to exit the game. All life is suffering, the reason we suffer is because of desire - to free oneself from suffering they must free themselves from desire. Only then can someone win the game.... and reach nirvana, jaana, heaven, whatever anyone wants to call it. That would be any sensible Buddhists answer to your comment, I believe. But I do understand your need for desire, as I am human too. Trust me, when my cat almost died last week I questioned all of this too. I lost 😁
I like how the mushrooms know exactly where they are and genuinely wanna show you around. Really neat way to cover the themes of life and death and the blurred lines mushrooms bring.
In my opinion the most beautiful aspects of this game are visuals and music. Its fighting system is also good. But I believe Manly's voice acting has made it even better!!
I think depending how you look at it, you killed the universe itself. 'God' could in some eyes be a separate entity, either birthed by the universe itself to act out it's will. Or be an independant entity from some other span in spacetime.
You always manage to find such delightful and interesting games manly. Thanks for taking us on this journey and introducing us to such delightful characters! Thanks and take care.
@@disarisumbrus4492 Hm. Lemme check the fastest time for this game. Gimme a minute. OK after looking, the fastest time is under a hour. Yep you were right. Good call.
It's interesting how the concept of "afterlife" appeases all the characters. Probably that's why human everywhere comes up with different versions of this. I don't think "cease to exist" would be the same as "exist in another form" and the former actually is more preferable for me. But the belief in an afterlife is one that can't be proved wrong, so no harm in believing if it eases one's mind.
Unless of course it drives a serial murderer to kill people because a voice told them some people weren't happy with their lives. ...I'm really not sure how to feel about this game.
The vibe I got from the game is that the end is something to be cherished when it comes. It is beautiful in it's own way and the destruction of everything is an escape from stagnation and a return to a state where potential is infinite.
@@SapphireDragon357 MC was not driven by the belief of an afterlife... they're driven by the "purpose" of bringing closure. They did not expect the "final reconciliation". I personally think the setting is closer to "what if all planets are sentient, including the supernova-to-be that will engulf the entire universe with its flame", which is more of a philosophical question about ending itself, than an actual human story. The thing is, the reconciliation room got a bit too human and self-indulgent for me. For the characters that were "released from the current life", some welcomed it, while others _did not,_ yet they were all shown to be content _after_ the fact, and the tone kinda went from "it has to be done" to "they will eventually understand", which I'm... not happy about.
@@jimijenkins2548 I think that's ultimately what really bothers me about Everhood. Immortality may be a curse, they may be suffering etc but it's not your decision to make that killing them is better. The game validating that and saying you're doing a good thing actually by forcing them to die is sort of an awful theme and while there's a lot of characters that are legitimately bad, there's a bunch that really didn't do anything wrong or were just there.
Thanks Manly. This is on my list of games to stream and I'm gonna wipe my brain of your playthrough when I do. This was a amazing game. Indie developers are getting excellent by the year.
I dug the twist in the story because it plays on you wanting to be the 'good' guy. You don't kill anyone in Undertale because you made all these new friends and preserved this nice little world at all costs. Everhood you make these friends and then you are tasked with smacking them with a death arm. Know I didn't have a good time killing some of the characters including Blue and Green Mage since they were my favorites. Really made you question "IS this right? Am I doing the right thing after all?" And you're trusting the words of a mysterious frog. A really unique and cool title, certainly my favorite game in 2021 so far. Enjoyed the playthrough!
really agree with your comment that the games first half feels more like a musical than a standard plot, its an interesting way to see it! i just wish it'd taken more time with the "in-everhood" stuff before becoming too meta, actually. it felt like the end dragged a bit? there were like 5 different "FINAL BATTLE!!!" moments
So Red was just a doll and a vessel for Pink. I quite quickly guessed that us "leaving our humanity as an exchange of immortality" had deeper meaning. Basically we had to do something inhumane to let them go
The game is pretty good, but I felt like it tried really hard to make you get attached to all of these characters so the killing part would be impactful, but the game just wasn't long enough for me to really feel attached to anyone because there were just so many characters that none of them got enough screen time. Also, I like final bosses, but this game had more "final bosses" than a damn kirby game.
I’ve just realised: you hit the end of time/god boss with 888888 damage each time, and I’ve just realised that’s because 8 represents infinity. I always wondered why it changed from 10 damage.
I never expected this when I started watching this playthrough. I thought I was in for something mostly silly, with a little bit of a deeper story underneath. Only to find out that this was only the first half of the game. This thing threw me for so many loops, and I'm so happy it did. I've seen a lot of games attempt the "killing everything in the game is bad" theme, but I've only seen a few that really did it well. And then comes Everhood, taking that theme in a whole new direction. I don't really know what else I can say, besides that this was a hell of a time to watch. This might be one of the few times where I actually buy the game to play it myself even after seeing someone else play it.
my anticipation for this video has filled me with determination!!!! no but seriously I haven't been this hyped for a video in a long time can't wait to watch through it.
The way only certain characters reduce the "remaining souls" count I wonder if there's a specific ending for only killing these 30 individuals and sparing everyone else.
My first thought of seeing those characters was Gaster, but I know that there was another model that reminds me more of them. Now I remember about Uboa.
The game's themes remind me of the Baha'i concept of the afterlife: death is a messenger of joy, and yet we grieve when it comes. Why? Because our soul, our true self, comes closer to God when the body dies. The world of the Soul is a world free from physical restraints. It is a world beyond all physical comprehension, and it is where our Soul is destined to go, to embark on an eternal journey to its maker over the course of infinite spiritual worlds across infinite time. Thus, our animal side, our instinct, dies with the body, because what creates those instincts stems from our physical bodies. Once the body has died, that's it for the animal nature. Thus, we grieve when death comes, because the animal doesn't want to die. Yet the soul rejoices when death arrives, because it is finally ready to burst forward onto the next stage of its life. This physical world is like the womb of the soul. In this physical reality, the soul develops powers and abilities it will need for the next world, much like how the unborn baby in the mother's womb grows eyes and ears and limbs and hands and feet and brains despite not technically needing any of those while still in the womb world. We grow our spiritual qualities in this physical world, because those spiritual virtues will be how we interact and move in the next one. As a result, severing our connection to the physical world before we are ready is akin to the baby being born several months premature. The potential to cripple the soul by taking matters into your own hands is immense. As a result, we must wait for our mortal bodies to finally fail, to "give up the ghost" of its own accord. If others end our life before that point of total breakdown, then there will be a compensation. Everhood shows an extreme possibility: what to do if the body is immortal? Well, the soul needs to move on somehow. This is the point of diversion from Baha'i philosophy; this game has the assumption that if the body is immortal, then the soul will never move on and the body must be murdered. Baha'i philosophy suggests a more tortuous route: perhaps the soul requires an "infinite" amount of time before it can finally move on to the next life. Perhaps there are lessons that must be learned that cannot be learned otherwise; else, the body would not have had the capacity to be made immortal in the first place. The inexorable truth, that the soul must move on, will become reality, however. And thus, the body must die eventually. Nobody lives forever. And if you exist, then you are by definition a somebody. Therefore, an end will come. Life must be lived, and there are lessons to learn and virtues to practice and develop before you are to move to the next one. The student does not set the curriculum, the teacher decides what the student learns and why. I pray for Pink's soul. They did not have to take matters into their own hands, and yet that is what they did. I hope that they are forgiven in the next life. Peace!
I know this is late, but I wanted to say thank you for sharing this. This type of game is exactly why I watch Let's Plays: to experience games I cannot play, for whatever reason. It was a delight for the senses, and a pretty deep story with FANTASTIC music. Thank you to the developers as well, you did a GREAT job. It was a lovely experience.
We’ll red being alive at all is kinda questionable. It’s mostly just a wooden doll that you pilot. You’re red and since you can only act through the doll (mostly) if the doll breaks your effectively dead to the games world
It is a good game. It has the potential to be extended longer to make the characters more memorable, and the story more smooth and impactful. To me, the length of the story and character interactions didn’t make killing characters feel as bad as it should to me and it didn’t really feel like they were suffering too much having lived too long until they reveal how they feel at the end. Good game otherwise.
I agree with this. The ending felt super long for what it had to be, and I think the first half needed to be about doubled to get closer to the characters overall. If it had given us some small insights on their troubles before we get to the killing, it would have impacted the feels so much more.
I find it funny that you mentioned that Pink looked like an 80s anime character because that sequence before you said that looked very similar to the Konami code.
Based on this game I am convinced at least someone on the development team has tried LSD. I remember sitting on the couch watching TV and everything slowed down and the colors on the TV started to shoot out in forms of solid light beams, the world around me vanished as I floated in a void of amazing colors and shapes. I used my hands to grab the couch under me to remind myself I was still in the living room. Initially I thought this game would be a blast on LSD or mushrooms, but my hand eye coordination wouldn't be able to handle the fights while tripping balls.
The game's moral or whatever is bogus to me. Yeah sure, there's a natural order to life, it's a cycle of life and death. It's a necessary process that all living organisms must experience. These other entities in the game had enough time to get bored of being immortal. Many of them didn't want to die. So I cannot appreciate anyone's desire to die. I'm not even forty yet and I have panic attacks all the time about my age, the age of my family and Mother. At this point in my life I feel like every day is a race against time. Sorry, but I'd gladly trade for immortality.
Before getting lost in the Mushroom Forest, Green Mage managed to tally up 3.1 million years in the corridor. :) However, it's unclear how long they were lost in the forest, and there are even more tallies in the Cosmic Hub... so even that number is just a guess, despite being calculated from the corridor's textures (and context clues like an achievement icon showing that the wall we can't see is ALSO covered in tallies). Also no, I'm not the crazy bastard who did the math, I'm just the crazy bastard who memorized the facts when I went looking for them, LMAO.
50:56 that there was the good ol' Konomi code, or at least a version of it, where B, A and START were replaced with ENTER, SPACE, and ESC. pretty neat honestly.
Now that this long quest is over, I should hurry and get back home to pick up that Smash invitation. Hopefully no one else took it from my mailbox while I was gone - Geno
ok but manly for smash ☝️☝️
Bruuh....wait, there's still the secret dev boss fight
Then please heart my comment after you receive your mail ... !!
Also manly please try playing coma cutting classes !!!
Manly we all know you're too OP for smash.
This went from “I want my arm back.” to “Destroying all my friends because they are in a never ending loop of agony and cant get out.”
mood
Needs two arms to dab
T-pose to assert dominance over the sun, mushrooms, and samsara.
*And killing the sun
And from "killing all of my friends because they are in a never ending loop of agony and can't get out" to "literally destroying the entire universe for good measure".
I just realized something. Killing Nosferatu made that Smega game both tragic and funny. He wasn't a master at that game because he was good at it, he was a master at it because he had nobody to play it with.
Wow, how dare you make me feel extra feels
DEEEEEEEEP
Amusingly enough, the 'hallway without an end' in Green's house DOES have an end, as he said it does. It took me about 4 hours to reach it (yeah, I know...), and you CANNOT just tape down the 'move right' button, cause about 2 hours in....the hallways start to have debris in them that prevents you from moving. You have to work your way around it. Reaching the end is a secret room, a buncha drawings, and a secret ending where you don't have to kill anyone, can just go back to sleep. Pretty neat they made it, but whew...it's a pain to get to.
thats really neat! thanks for sharing!
Fun fact: The sun fight's temperature builds up to around the average temperature of the sun's chromosphere. It also appears red due to the massive amount of hydrogen contained within it.
the readout also appears to be grossly miscalibrated, as it shows temperatures below absolute zero at the start and end
@@Thelothuo Would be boring if it was realistic... And it's not our world, so yeah
Bro I thought that was the speed of light lmao
@@jasperl.8216 bruh who said it wasn't realistic? i said it was _miscalibrated_
I'm saying the sun fight was HOT, even hotter than the readout said.
so yeah
Everhood was one of the most beautiful games I’ve seen in a long time - visually, musically, and narratively. The characters are great, the battles are fun, and the environment is just so cool.
I like this.
Same. Even though it felt a bit short, the characters were very likeable, so you care for them despite the short time spent with them. The battle system is pretty unique; the music is great, and covers several genres. I was also surprised by the theme, was really not expecting it to develop into such a spiritual kind of message. I kinda like it. The game was a reversal on Undertale theme's, with freeing the spirits of others being the merciful route.
It gave me depresso expresso
I genuinely really hope this game becomes somewhat successful.
This was an amazing experience.
I don't want this gem to fall into obscurity.
Yeah it is incredibly polished. Each fight felt unique in some way, and the fighting system never overstayed its welcome.
It'll be more obscure, if people stop describing it as just another Undertale-like game, the obvious inspiration aside. The Everhood & Undertale have different themes, with the former being a meta deconstruction to typical game tropes and roles, but a cast you grown to love, even the monsters you fight. Then you feel for their deaths when you actually proceed genocide route (which the game berates & punishes you via curiosity).
The Everhood seems like it's dealing with a "eternal limbo" setting with a mix of people wanting to pass on, others that don't, and some that aren't even aware of their own "immortality". Do you leave everything as is, meaning also leaving those who truly want to pass, in a world where there is no actual respite? Or bloody your hands, and do your work as the "reaper" to truly save them? Red Puppet obviously ain't a saint itself, but it was a tool controlled by another who knew the truth of the world, and that had its own share of internal conflict, shown in the vid. It's a more spiritual experience, in the guise of a quirky game, and it executes it well IMO.
It feels like it's gonna hit at least a fraction of undertales popularity and sometimes having things become mainstream isn't healthy.
@@123mickymouse123 Feels like this game needs a bit more polishing in terms of small details. Some characters just pop out of existence after you interact with them, sound effects get really repetitive at time but all in all its a nice game.
People still forgetting about OFF I see
"Previously, we started destroying our friends, because it's the right thing to do" - ManlyBadassHero 2021
I forgot to ad this earlier but can we appreciate that Manly actually creates the sound of talking through a helmet when voicing Knight Lost-a-Lot
also when he's voicing Dark Knight :D
R.I.P he was my favorite character
Ending: Awww everything is cute and all wrapped up
Warping misshapen Cat Head: *aRe YoU sURe AbOuT ThAt?*
Me: .__________________.
*sigh* Round 2?
Smaller Cat: *sO i HeArD yOu PlAy TeNnIs ?*
Warping cat boi: HeLlo IM A cAt AlsO Im VeRy ScARy
I'm pretty impressed this game managed to take the plot of killing the entire universe and still have a happy ending at the end of the road. I really enjoyed this, it kept up that insane amount of style throughout its run time. It's kind of funny how some boss patterns are trivialized when you get the ability to attack, but that half of the game is more interesting because it's when the story kicks into high gear. Still, this game's gonna stay on my mind for awhile. That music's too good not to get in your head.
It feels unsettling, but liberating, grim, yet comforting...unlike undertale's genocide route.
A tragic world this is where some people got reincarnated as wizards and some people turned into DOORS
mommy! mommy! when i grow up, ill have MAGIC ABILITIES!
sure you will honey☺
*turns into mushroom*
People keep comparing this to Undertale, but to me the story is more reminiscent of the game Off. Red/Pink is ultimately a more hopeful take on the Batter from that game. I suppose that's because Off is more ambiguous in whether or not you are doing the right thing by helping the Batter, where as this game shows you that ending the world was the good option in the end. Whether or not that makes it better or worse depends on what you are looking for in a game like this.
Imo the undertale comparisons work to this games favor, since the genocide route being the happy ending works as a pretty interesting inversion of what undertale did. That, and Off is kind of a deep-cut that re-emerges every few years, whereas undertale was hugely popular so most people will use that as their reference bc it’s what they know. But yeah I kind of like the ambiguity angle better usually because it leaves more to discuss about the game after everything is said and done. Which can definitely help a piece of media’s longevity after release (see; Dark Souls, because people are STILL coming up with new ideas and theories even now even though we’re almost a decade past release)
I def saw more comparisons in message and overall plot to OFF while watching this; particularly with the destroyer-of-the-world trope going on. Both are wonderful games that I love very much!
I also got OFF vibes from this. glad to see im not the only one. Welp. time to revisit OFF.
It seems like the message behind the game is this: We shouldn't be afraid of being mortal. Instead, we should live every moment and be happy with the things we got to do while we were here. When the end comes, it will be scary and unsettling, not knowing what will happen for certain. But that's what it is to live. Living even though there's an inevitable ending waiting.
It's a great message but another streamer brought up how wrong of a way it is to be the judge of "hey you're scared. You may not want it, but death is the right thing" sure they may express that they appreciated it in the afterlife but in the during, some can be wholeheartedly against it and that's what's wrong. And I've gotta agree, grated. Our morality is based on our mortality. We don't really know what changes in the right or wrong in a world like this
I like how Manly muffles his voice for the knight characters
The purple mage actually healing when he rewinds time is an awesome detail.
i think it's a she not a he
Every character (except vampire boy due to his achievement name) is just referred to as either “they” or the character’s name.
@@thepinkterror2907 non-human immortal beings have no need for gender really so refering to them all with they/them makes a lot of sense
Now that you killed the whole universe, there is still more content. If you play on new game +, there will be additional superbosses for you to fight, as well as new endings. They are well worth fighting.
Cat
The Big Yellow Cat
@@Mr.MaccaMan It's black
@@jasperl.8216 I was making an Omori reference due to OP's profile pic, lol
@@Mr.MaccaMan Don't know Omori, sorry!
It sure doesn't feel like a Genocide route without a funny skeleton man dancing to the beat of a wicked cool music and wait a minute.
Sa-
You need to do the pacifist route for that
Hehhehe bad time coming up
@@Palladiumavoid *OH NO*
purple mage is sans confirmed juts look at the background and how it plays out
I'm terrible with goodbyes, and recently my grandmother passed away, so when everyone started saying goodbye at the end there I started crying. God, this game is a ride, thank you for sharing it with us Manly.
Sorry for your loss
I hope you feel better now
Sorry for your loss :( I started crying when I realize I really had to kill all the characters a X'D
this madman swapping between all the voices for all the characters at the send-off, wew
Honestly, Maze Monster's song SLAPs hard.
It's called "Anger breeds hate", if you wanna look it up
@@jasperl.8216
Thanks, I have been looking for this song.
I agree!
Yes
Pink: "Please Red, help me!"
Red: (Enters the Konami Code)
Manly, there are several additional endings to the game. It would be great fun to see you play them.
that number at the end of the video title is 4, not finale
we in store for more
@@Thelothuo Holy crap you're right! I wonder when the next upload will be?
@@Thelothuo it's been a while now
@@hi.2755 playthroughs dying happens sometimes ;_;
@@Thelothuo yup lmaoo, kinda sad bc idk who to look up to see what he missed, usually Manly is the one I watch to see 100% completed playthroughs
I'm just imagining Manly having a pringles can just in case he voice acts a character with a helmet covering their face like Knight Lost-a-lot.
I wonder if that's it or if he just covered his mouth? Yours makes more sense, though.
honey! get the megaphone, theres a NPC with a box over its head!
So if the sun is a bunny, and you're the incinerator, does that make you a BunSun Burner?
XD
bastard /j
man the production value on this game is actually insane. The transitions in songs on that door fight were top notch.
"Unfortunately for you, human, you will not be joining us tonight. But don't worry. Your time will come"
ugghh.....
Why ugh? I think it's beautiful. We all have to go someday
@@onedaynoreason2572 There are some who don't want to die. Cherish their memories, what they've learned? They don't want to forget about that, even in their next life. I know because I'm one of those people. Dying is one thing, but to lose any memories of things you cherish the most is a fate that's worse than death. And what if... one day you just become forgotten? Never to be remembered by anyone again. You get what I'm saying? While death can either symbolize eternal torment or eternal freedom, it's still a scary thing. If God doesn't exist, being stuck in limbo... that's scary. That is one thing I do hope will not happen. I rather have peace, than emptiness. But more important, I'd rather be able to retain my memories, even in a next life. If there is one. Could be just my Autism acting like this, but I cherish it, as it's helped me learn more than I should.
That's all I have to say.
@@ShockInazuma well everyone and thing will die. Not accepting this is losing the game of life. This game was about Buddhism, 100%. As a matter of fact, many Buddhists say the exact phrase, life is a game, which is probably why they made this. It is a game, and the better someone is at letting go of the need for "legacies" and material desires, the quicker they get to exit the game. All life is suffering, the reason we suffer is because of desire - to free oneself from suffering they must free themselves from desire. Only then can someone win the game.... and reach nirvana, jaana, heaven, whatever anyone wants to call it. That would be any sensible Buddhists answer to your comment, I believe. But I do understand your need for desire, as I am human too. Trust me, when my cat almost died last week I questioned all of this too. I lost 😁
@@ShockInazuma Words of wisdom
I knew Manly was looking forward to fighting the spider.
I like how the mushrooms know exactly where they are and genuinely wanna show you around. Really neat way to cover the themes of life and death and the blurred lines mushrooms bring.
41:34 Life has many doors, Ed Boy, but this one, this one does not lead to life.
In my opinion the most beautiful aspects of this game are visuals and music. Its fighting system is also good. But I believe Manly's voice acting has made it even better!!
51:52 "Welcome to the White Space. You've lived here for as long as you can remember."
Omori
@@neoxpro12 Correct
Omori
Maybe the real treasure was the friends we killed along the way
art
if i ever become a teacher, this is what im gonna teach the kids
Can't wait for " Everhood STORY EXPLAINED
Don't worry i will do it.
@@pixelcount350 It's been three years
@@AnikiSkywrestler I lack income lol
They legit made you do the konami code back there, huh?
The Old Guard remembers....
I like how they made the last key the "escape" key, adding a bit of symbolism in it as well.
@@legolas66106 That's just because of the mapping. PC games almost always treat Esc as the keyboard equivalent of Start.
I mean, for a single hand the pointer/curser/whatever sure knows how to make a song, I'm just saying.
"Powers of Destruction" is the name of the song, in case you're curious. It's such a great song. :)
"Am I killing god?" He asks while killing god.
I think depending how you look at it, you killed the universe itself. 'God' could in some eyes be a separate entity, either birthed by the universe itself to act out it's will. Or be an independant entity from some other span in spacetime.
@@zanrath91 I think it is the literal Universe. I think the Buddha guy that bring you to the last "fight" was God.
I just realized that the text and the text voice changes after killing the pointer. Now it's Red talking and taking over the role of narrator
You always manage to find such delightful and interesting games manly.
Thanks for taking us on this journey and introducing us to such delightful characters!
Thanks and take care.
"Refund this "Game" if you can. Just leave us alone."
Can't do that. I'm a completionist.
*death fx*
also by that time i think playtime would be too high anyway... unless you're speedrunning the game somehow lol
@@disarisumbrus4492 Hm. Lemme check the fastest time for this game. Gimme a minute.
OK after looking, the fastest time is under a hour. Yep you were right. Good call.
if a game can wrench tears from me without causing me pain, it is a good game
It's interesting how the concept of "afterlife" appeases all the characters. Probably that's why human everywhere comes up with different versions of this. I don't think "cease to exist" would be the same as "exist in another form" and the former actually is more preferable for me. But the belief in an afterlife is one that can't be proved wrong, so no harm in believing if it eases one's mind.
Unless of course it drives a serial murderer to kill people because a voice told them some people weren't happy with their lives. ...I'm really not sure how to feel about this game.
The vibe I got from the game is that the end is something to be cherished when it comes. It is beautiful in it's own way and the destruction of everything is an escape from stagnation and a return to a state where potential is infinite.
@@SapphireDragon357 Believe what you like. They may well be suffering in their lives, but it's not anyone's place but theirs to make that decision.
@@SapphireDragon357 MC was not driven by the belief of an afterlife... they're driven by the "purpose" of bringing closure. They did not expect the "final reconciliation".
I personally think the setting is closer to "what if all planets are sentient, including the supernova-to-be that will engulf the entire universe with its flame", which is more of a philosophical question about ending itself, than an actual human story.
The thing is, the reconciliation room got a bit too human and self-indulgent for me. For the characters that were "released from the current life", some welcomed it, while others _did not,_ yet they were all shown to be content _after_ the fact, and the tone kinda went from "it has to be done" to "they will eventually understand", which I'm... not happy about.
@@jimijenkins2548 I think that's ultimately what really bothers me about Everhood. Immortality may be a curse, they may be suffering etc but it's not your decision to make that killing them is better. The game validating that and saying you're doing a good thing actually by forcing them to die is sort of an awful theme and while there's a lot of characters that are legitimately bad, there's a bunch that really didn't do anything wrong or were just there.
This game was a trip and a half. Kickass music, cool designs and sort of a bittersweetness to it. Really enjoyed watching you play it!
Is it any wonder that the reaper is so grim in their endless task?
What a very interesting game. I'm glad I followed along.
It actually broke my heart to read Flan saying "I hate you."
Like I just want the blue slime boi to be happy...
Thanks Manly. This is on my list of games to stream and I'm gonna wipe my brain of your playthrough when I do.
This was a amazing game. Indie developers are getting excellent by the year.
I dug the twist in the story because it plays on you wanting to be the 'good' guy. You don't kill anyone in Undertale because you made all these new friends and preserved this nice little world at all costs.
Everhood you make these friends and then you are tasked with smacking them with a death arm. Know I didn't have a good time killing some of the characters including Blue and Green Mage since they were my favorites. Really made you question "IS this right? Am I doing the right thing after all?" And you're trusting the words of a mysterious frog.
A really unique and cool title, certainly my favorite game in 2021 so far. Enjoyed the playthrough!
really agree with your comment that the games first half feels more like a musical than a standard plot, its an interesting way to see it! i just wish it'd taken more time with the "in-everhood" stuff before becoming too meta, actually.
it felt like the end dragged a bit? there were like 5 different "FINAL BATTLE!!!" moments
31:31 the way manly voiced this was perfect
Agreed, glad to see a comment about it. This moment stuck to me
My one gripe is that this game kept doing fakeout endings like pick one already.
1:04:30 is such a good change in the music, it somehow gets even more intense like the cube thing decides to go all out before they run out of time
Me: Turns off tv to go to sleep
TH-cam: A notification saying manlybadasshero posted a video
Me: runs to the kitchen to get snacks
The skeleton and the zombie goes down and has been a double kill.
So Red was just a doll and a vessel for Pink.
I quite quickly guessed that us "leaving our humanity as an exchange of immortality" had deeper meaning. Basically we had to do something inhumane to let them go
I'm pretty sure the hand cursor represents doubt, as doubt leads to change. Once it is gone, there is no possibility of going back.
The game is pretty good, but I felt like it tried really hard to make you get attached to all of these characters so the killing part would be impactful, but the game just wasn't long enough for me to really feel attached to anyone because there were just so many characters that none of them got enough screen time. Also, I like final bosses, but this game had more "final bosses" than a damn kirby game.
green mage my beloved
I full heartedly agree
I’ve just realised: you hit the end of time/god boss with 888888 damage each time, and I’ve just realised that’s because 8 represents infinity. I always wondered why it changed from 10 damage.
The fact the Konami Code is used...
I have no one emotion to describe it.
I agree with accepting our life choices Plus the reality of our life!!
Thanks for this video~
I never expected this when I started watching this playthrough. I thought I was in for something mostly silly, with a little bit of a deeper story underneath. Only to find out that this was only the first half of the game. This thing threw me for so many loops, and I'm so happy it did. I've seen a lot of games attempt the "killing everything in the game is bad" theme, but I've only seen a few that really did it well. And then comes Everhood, taking that theme in a whole new direction. I don't really know what else I can say, besides that this was a hell of a time to watch. This might be one of the few times where I actually buy the game to play it myself even after seeing someone else play it.
my anticipation for this video has filled me with determination!!!! no but seriously I haven't been this hyped for a video in a long time can't wait to watch through it.
The way only certain characters reduce the "remaining souls" count I wonder if there's a specific ending for only killing these 30 individuals and sparing everyone else.
its cannon all the other characters have no souls
how's your eyes Manly?
Those are some intense colors lol
Manly when he see something different "SECRET"
ManlyBadassHero: *Kills the sun*
Hollow Knight Players: "First time?"
And that roblox mario 64 copy players.
@@AverageUsernames i won't even ask if it's a real community
@@quentinleroux6762 is real
dudes in the thumbnail look like the love children of uboa and gaster
I clicked because that exact same thought lol
My first thought of seeing those characters was Gaster, but I know that there was another model that reminds me more of them.
Now I remember about Uboa.
Exact same thoughts!
I sure wonder why
and also Flowey's evil smiling sprite... one kind of looks like No face or the ghost from fnaf also
The game's themes remind me of the Baha'i concept of the afterlife: death is a messenger of joy, and yet we grieve when it comes. Why? Because our soul, our true self, comes closer to God when the body dies. The world of the Soul is a world free from physical restraints. It is a world beyond all physical comprehension, and it is where our Soul is destined to go, to embark on an eternal journey to its maker over the course of infinite spiritual worlds across infinite time. Thus, our animal side, our instinct, dies with the body, because what creates those instincts stems from our physical bodies. Once the body has died, that's it for the animal nature. Thus, we grieve when death comes, because the animal doesn't want to die. Yet the soul rejoices when death arrives, because it is finally ready to burst forward onto the next stage of its life.
This physical world is like the womb of the soul. In this physical reality, the soul develops powers and abilities it will need for the next world, much like how the unborn baby in the mother's womb grows eyes and ears and limbs and hands and feet and brains despite not technically needing any of those while still in the womb world. We grow our spiritual qualities in this physical world, because those spiritual virtues will be how we interact and move in the next one.
As a result, severing our connection to the physical world before we are ready is akin to the baby being born several months premature. The potential to cripple the soul by taking matters into your own hands is immense. As a result, we must wait for our mortal bodies to finally fail, to "give up the ghost" of its own accord. If others end our life before that point of total breakdown, then there will be a compensation.
Everhood shows an extreme possibility: what to do if the body is immortal? Well, the soul needs to move on somehow. This is the point of diversion from Baha'i philosophy; this game has the assumption that if the body is immortal, then the soul will never move on and the body must be murdered. Baha'i philosophy suggests a more tortuous route: perhaps the soul requires an "infinite" amount of time before it can finally move on to the next life. Perhaps there are lessons that must be learned that cannot be learned otherwise; else, the body would not have had the capacity to be made immortal in the first place. The inexorable truth, that the soul must move on, will become reality, however. And thus, the body must die eventually.
Nobody lives forever. And if you exist, then you are by definition a somebody. Therefore, an end will come. Life must be lived, and there are lessons to learn and virtues to practice and develop before you are to move to the next one. The student does not set the curriculum, the teacher decides what the student learns and why.
I pray for Pink's soul. They did not have to take matters into their own hands, and yet that is what they did. I hope that they are forgiven in the next life.
Peace!
I love this. The eastern take of god, the soul and the afterlife.
I know this is late, but I wanted to say thank you for sharing this. This type of game is exactly why I watch Let's Plays: to experience games I cannot play, for whatever reason. It was a delight for the senses, and a pretty deep story with FANTASTIC music. Thank you to the developers as well, you did a GREAT job. It was a lovely experience.
We traversed to the end of time and space, and still no sight of Manly's soul. But we got to listen to some bangers along the way, so it was worth it
I was waiting for one of those spirits to have a troll face
This game battles are just like when my migraines aura kicks in and it’s weird.
I want to buy the game but I already lost it when you had to kill Blue Thief... I don't think I can do it myself
don't worry, just remember: there will be reconciliation in the end
wow impeccable timing i just finished the last vid!! thanks for being great as always, manly!
Something that is curious to me is, others refer to Killing you, Red. ... Am I missing something, or is the arm the only thing to kill?
We’ll red being alive at all is kinda questionable. It’s mostly just a wooden doll that you pilot. You’re red and since you can only act through the doll (mostly) if the doll breaks your effectively dead to the games world
@@tman442 that makes much more sense, I couldn't really pin it together
this is more of a full ass out kind of reincarnation look.
i JUST checked your channel to see if you've posted the next everhood episode, and you post it right after i check!! the timing
Huh, I guess Enter Space Esc _is_ how you'd translate the last three inputs of the Konami code into PC.
ahhh I loved this so much, what a cool experience. I've developed a rhythm game before and boyyy its not easy, so kudos to these developers.
It is a good game. It has the potential to be extended longer to make the characters more memorable, and the story more smooth and impactful. To me, the length of the story and character interactions didn’t make killing characters feel as bad as it should to me and it didn’t really feel like they were suffering too much having lived too long until they reveal how they feel at the end. Good game otherwise.
I agree with this. The ending felt super long for what it had to be, and I think the first half needed to be about doubled to get closer to the characters overall. If it had given us some small insights on their troubles before we get to the killing, it would have impacted the feels so much more.
The final boss is the sun?
Ah yes, my favorite Megaten spin-off: Digital Devil Saga 3, featuring Geno from the Super Mario RPG(TM) series.
Okay but the hand cursor was a bop
I find it funny that you mentioned that Pink looked like an 80s anime character because that sequence before you said that looked very similar to the Konami code.
I think it was lol
Down, Down, Up, Up, Left, Right, Left, Right, A, B, and START, right?
@@ShockInazuma Up, up, down, down, left, right, left, right, B, A, Start.
You were very close to it.
@@thomasadrianusromeijn9260 damn
I guess you could say the MC was burdened with glorious purpose.
Welcome back 🌼💗
Based on this game I am convinced at least someone on the development team has tried LSD. I remember sitting on the couch watching TV and everything slowed down and the colors on the TV started to shoot out in forms of solid light beams, the world around me vanished as I floated in a void of amazing colors and shapes. I used my hands to grab the couch under me to remind myself I was still in the living room.
Initially I thought this game would be a blast on LSD or mushrooms, but my hand eye coordination wouldn't be able to handle the fights while tripping balls.
The game's moral or whatever is bogus to me. Yeah sure, there's a natural order to life, it's a cycle of life and death. It's a necessary process that all living organisms must experience.
These other entities in the game had enough time to get bored of being immortal. Many of them didn't want to die. So I cannot appreciate anyone's desire to die. I'm not even forty yet and I have panic attacks all the time about my age, the age of my family and Mother. At this point in my life I feel like every day is a race against time. Sorry, but I'd gladly trade for immortality.
Love the characters of this game so much. Thanks as always Manly.
This actually made me emotional towards the end. Honestly the game is excellent, I hope I see the creators do other things.
When he said "Is this the root of alchemy?" I lost my shit. i haven't laughed like that in a while.
This was so dang good. I cried when it was over. You did such a great job playing Manly. I loved all the voices you gave, you really brought it alive.
existence is pain and suffering: the game
50:24 I want to help you Pink, but I don't know how. I don't want to leave you alone, but I can't reach you. I'm sorry.
One thing:
Like DAMN that ending theme slaps
Manly's voice acting is superb. I especially appreciate the Knight's helmet sound effect .D
Seriously, the amount of love poured into this game is astounding. Holy shit this was an amazing trip
woo! i’ve been waiting for this one!
Loving the pointing hand's fighting theme 👌🏻
51:37 I'll do my best. Let's go Pink. We'll find our way out...Together.
the long hallway reminds me of the history hall in Neverhood, also the name too now
I hope that there was some crazy bastard out there, with a LOT of time on their hands, calculated the EXACT amount of days/years Green lived
Before getting lost in the Mushroom Forest, Green Mage managed to tally up 3.1 million years in the corridor. :) However, it's unclear how long they were lost in the forest, and there are even more tallies in the Cosmic Hub... so even that number is just a guess, despite being calculated from the corridor's textures (and context clues like an achievement icon showing that the wall we can't see is ALSO covered in tallies).
Also no, I'm not the crazy bastard who did the math, I'm just the crazy bastard who memorized the facts when I went looking for them, LMAO.
50:56 that there was the good ol' Konomi code, or at least a version of it, where B, A and START were replaced with ENTER, SPACE, and ESC. pretty neat honestly.