Hey everyone thanks for watching the video, you can try out the game here if you're interested: idkbox.itch.io/until-my-end Massive note: this is the jam version so it's a bit outdated now, I'm currently still working on a newer version that's hopefully a bit more polished, so stay tuned for that ;)
I can't believe I found this video. I also participated in the jam (and played your game) and thought it was one of the most insanely polished jam games that I have ever played. I was genuinely speechless. So funny that I found this a month late. Glad to see my comment got in at the end haha
Ayy another jam participant! Thanks for the kind words mate, honestly I'm quite surprised as well that this video managed to reach a few jam participants XD
WTH I started watching this and when I saw "Last Stand" inmediatly thought of this game! I also participated in that jam and absolutely loved it, congrats guys
Bro, what the freak. How does some TH-cam video with 400 views on a channel with 60 subscribers have this level of production quality. Keep at it, you are going places!!!
Wow keep grinding and stay consistent bro your videos have a unique essence to them, the editing, art style, sound quality, its all such a high standard! Take my subs! 😅😆
@@idkbox No but srsly your editing is really good and so is your art style. Hopefully you have recieved similar views/opinions. From the looks of your comment section, you have ;)
88 subs actually XD (might've misread the views as subs). It's growing very slowly tho so hopefully we'll reach 10k subs one day. Also thanks for trying out the game! ✨
Amazing✨️ can't wait to watch more of your videos. That game has so much potential, i'm sure it'll be even better when you add more details and backgrounds. Wish you best of luck in your future projects
Wow seriously what an impression it gave me to see that you have less than a thousand subs, really good video dude, new sub. Great video, greetings from Mexico.
thats so cool! im new to game deving and im having trouble with making mine, but watching videos like this one that talks about the obstacles and problems in a fun way make me motivated to continue! love your game its looks so fun to play
Thank you! Planning to expand on it more so stay tuned then ;) (The current jam version is honestly a bit dated now, the latest version feels a bit smoother. Hopefully I'll be able to show it sometime soon!)
Finished the game on 2nd try (didn't bother with hardmode). It's both fun & frustrating, but if you continue working on it I think it can grow into something very cool! Already awesome job given how little time you spent on it, and like others said great editing in the video 😉
Haha yeah hard mode wasn't actually meant to be completed (Even I, the developer couldn't complete it, it's bloody hard!!!). Somehow Clive our artist managed to complete it in first try tho, which absolutely insane XD Fun fact: the original game's difficulty... is hard mode (yes, health wouldn't regenerate in the original game, which explains some of the "Restore Health" upgrades). Due to playtesting & my own skill issue, the difficulty was changed a lot (& probably for the better XD). I'll continue working on it for a bit, mostly just readding a bit more enemies, powerups & cut bosses. I have even bigger ideas that I'll save for maybe a potential sequel in the far future. Thanks for playing the game! ✨
I know right? Originally I planned to include tankier enemies so the powerup made sense but at the end I didn't really have time so it felt a bit out of place (especially since I didn't really add any effects or anything XD)
Yep, each video takes a while to edit so I'm assuming around 2-3 months per video. It's definitely not an ideal upload schedule but I want to upload higher quality videos XD. Stay tuned for more ;)
I feel like I found a rare jam, video quality to subscriber ratio is insane!! I would love to know how each member contributed like whose for example the artist or the programmer...
Hey thanks for stopping by! So there's three of us in this small jam team: Myself, Clive the artist (@clive_andrawson on instagram), & Reza as our music composer (prefers to stay anonymous) I'm basically the team leader of our group so I handled a majority of the work (Game design, Concept art, UI, Programming, Sound design, etc). I also give out directions to our artist & our music composer and I implement them in game! Clive handles most of the illustration works, so those amazing character portraits? He made them! He also made the sprite animations for every enemy in the game. Reza handles the music, I believe he uses FL Studio for it, he was in a bit of a slump during this jam so we only had two music tracks (title screen & gameplay music) but it sounds really good! So tl;dr it's a pretty balanced team, I focus on making the game work properly, Clive handles the visual part, & Reza helps us with music (which none of us can do XD).
The art in this game is absolutely gorgeous 😍 and it was only made in ten days??? I can't imagine what you could create in an actual reasonable amount of time
if im being honest i didnt expect to scroll down and see this video having 65 views from a channel with 45 subs, after watching a video on quality with videos from channels with 500k+ channels
Planning to expand on it a bit more! adding a bit more abilities, enemy types & readding cut content such as bosses. I do have a bigger plans for this game but I'll save it for a potential sequel in the future (since it's basically an entirely new game at that point XD)
this be more closer to Vampire Survivor with Hades gameplay than necessarily a Rogue-Lite. which aint a bad thing of course. and obviously, much quicker of development time compared to a full dungeon crawl experience. i'd say, Nice Job
100%, still working on the game right now & the next video will delve a bit deeper on things, stay tuned for it. As for the wave manager, maybe I'll write a post or something for it since I don't really know how to explain it in an entertaining way, so I'll just share a slightly detailed behind the scenes sometime soon!
As someone whos been working on a roguelike on my spare time Im completely devastated that i could not figure a way to make the enemies not clump together
XD Limitations do bring creativity after all (if I had unlimited time I might've went with a more complex solution, but due to the time limit I had to think creatively & surprisingly it works pretty well!). Good luck on your roguelike btw! also feel free to implement the anti-clumping solution if you want ✨
amazing work and this game could be fire if u keep growing the game. i loved the style it felt like i was in a wonderful dream. u should make a discord so people can talk and see progress of the game
Thank you! maybe in the near future for my next games ;) Currently this game is pretty much near completion so I want to focus on that first. Definitely thanks for the suggestion!
@@idkbox oh i see well hope that ur next will be as wonderful than this one, but the discord server should be more based on ur community than a specefic game
Around 5 months but most of it were just spent procrastinating & learning how to edit XD. Realistically it's closer to 2 months (1 week for scriptwriting, 1 week for storyboarding, 2 weeks to create assets, & around 4 weeks of just editing in Premiere & After Effects)
Wow 😲 you know Im interested in making my own game someday can I ask what game engine would you recommend for beginners I'd like to make a pixel art game like eastward
Highly recommend either learning Unity or Godot. Personally I went with Unity since there's a whole lot more learning materials about it (highly recommend watching GMTK's Unity Tutorial, it's really good!) That said, Godot is also on the rise & it's 100% free so give both a shot if you want! They both are great engines.
Hello, you can try it out here: idkbox.itch.io/until-my-end I'm currently hard at work on the newer version of the game, hopefully it's finished sometime soon. Thanks for checking it out ;)
Yep, highly recommend watching some of Ben Marriott's TH-cam tutorials, also highly recommend checking out "The Path to Mograph" by School of Motion (Learnt a whole lot from this!)
A combination of Photoshop, After Effects & Premiere. Honestly I'm still confused on how I managed it (I don't have a proper workflow yet, it's mostly just throwing stuff at the wall XD) If you want a bit of behind the scenes in the future, I'll try to make one, probably not sometime soon though as I still want to focus on finishing the current game
WTH Never heard anyone solve the enemy clumping problem, thoght it was more like a feature(i am making a holocure inspired multiverse game). Thats why wave horde survivors are usually predictable and rely on overwhelming.
Yep, normally horde survivors rely on overwhelming numbers, but since my game is set in a closed level that's not really a viable solution. There's more complex solutions like using "boids" or something similar like a proper pathfinding system but those are significantly more complicated XD. Genuinely surprised with the results of my implementation, really simple to use & you can get pretty interesting enemy behaviours (the shield enemies will surround the way points but will never target the player directly, so they will attempt to block the player in) Anyways good luck on your game! Feel free to implement my solution or create your own, genuinely curious to see what you're making so feel free to share more about it when you're ready ;)
You're lucky you didn't go 3D, you did well to iterate quickly and focus on what was fun. In the future it's better to upgrade enemies rather than nerf abilities. Especially when you can think about enemies complementing each other to deliver different behaviours. So you can have shielded enemies clump up around spell casters or special ranged enemies for protection. Mix fast melee enemies with ranged archers to divert players attention. You have a huge opportunity to polish the hell out of this game and turn it into something that'll do quite well. The only thing I'm only confused with, were you focusing on mobile? The input seemed clunky, most of your issues would have been solved if you were aiming for keyboard and mouse or even controller. You should be proud of what you made in any case.
Ayy thanks for the comment, yep in the future I do intend to expand the enemy behaviors a bit more (what if there's a "General" that's surrounded by his own army, what if shield enemies could attack in formation with another unit, etc). More enemy types will come so stay tuned for that ;) Also yes for controls, it's really clunky on the jam version (gotten a lot of feedbacks for it, the next version should hopefully fix most of the problems). Originally I wanted to split the aiming system so you can aim manually, but I'll explain why I'm not doing that for a bit in the next devlog! As for mobile, there's actually a massive secret about the game (one which I'll also touch on the next devlog!), the game is actually designed to be played on mobile. But why..? Honestly just me experimenting with mobile development XD. My goal is to release "PC/Console" quality games for mobile in the very far future, this isn't it yet (this game is more of just me testing out how to port games to android, publishing to play store, etc). Also I just think it's fun to play the games that you've made on the go. More on those in the next devlog though, thanks for the kind words, cheers! ;)
Pick a game engine & learn the basics first, highly recommend either learning Unity or Godot, both are great options! Once you're ready you can join a jam & maybe form a team by asking on the jam's discord
Heyyo, you can try it out here: idkbox.itch.io/until-my-end It's a browser based game & you need to play it on PC. I'm currently working on an updated version as well as a mobile port for it, so stay tuned if you're interested ;)
Ayy sorry for the late reply, you can try the game out here: idkbox.itch.io/until-my-end Currently in the middle of porting it to Android so hopefully it should be playable there too sometime soon!
Still learning youtube XD, honestly still struggling with it & did not expect this video to get this much attention. Definitely let me know if you got any feedbacks!
Yeah it's gotten really bad too on my end (normally I get 2 skippable ads but lately it's just been 2 long unskippable ads :/) Btw I don't control ads on this video (I'm not monetized yet) so I can't do anything about it on my own channel XD
Hey everyone thanks for watching the video, you can try out the game here if you're interested:
idkbox.itch.io/until-my-end
Massive note: this is the jam version so it's a bit outdated now, I'm currently still working on a newer version that's hopefully a bit more polished, so stay tuned for that ;)
Chaotic but not overwhelming, a deserved award winning game for the jam 🔥
Ayy thanks mate!
You deserve more subs, dude. This video is on par with 100k+ size channels!
Thanks! Hopefully I'll get there eventually XD (probably will be a really slow crawl tho)
I think if you change your icon to a guy with a cardboard head you'll get more subs and views
@@qeysnasir7845 Thanks for the suggestion! I'll try out for a bit then ;)
Well dang now I subbed
There's so many freaking indie devs popping out of nowhere, and so many of them have neat and usually unique games.
I can't believe I found this video. I also participated in the jam (and played your game) and thought it was one of the most insanely polished jam games that I have ever played. I was genuinely speechless. So funny that I found this a month late. Glad to see my comment got in at the end haha
Ayy another jam participant! Thanks for the kind words mate, honestly I'm quite surprised as well that this video managed to reach a few jam participants XD
an insane editing skill you got there IDKBOX
Thank you, spent like... 5 months in editing hell XD, definitely will try & make videos a bit faster next time!
WTH I started watching this and when I saw "Last Stand" inmediatly thought of this game! I also participated in that jam and absolutely loved it, congrats guys
Ayyy another jam participant! Thanks for watching & playing the game XD
Bro, what the freak. How does some TH-cam video with 400 views on a channel with 60 subscribers have this level of production quality. Keep at it, you are going places!!!
Thanks!!! Definitely just starting out, fingers crossed the next videos will be even better!
Brilliant overview of the challenges and achievements. Key lesson learnt: Play testing. Thanks
This is incredible! Subscribed! Great job, seriously 🙏🏼
Wow keep grinding and stay consistent bro your videos have a unique essence to them, the editing, art style, sound quality, its all such a high standard! Take my subs! 😅😆
Wow this is beautifully edited, really cool video!!
I remember you guys from the jam! Awesome game and now an awesome video!
Damn, this was a really good video, and i cant believe you manage to complete the art in a single week.
You can thank Clive our artist for this XD, I focused on the coding while he carried our visuals
@idkbox he did an insane job, i only aspire to do what he did.
Great video! Also, amazing editing skills - wow! 💚
WTh. Why is his editing so darn good and smooth? how does this guy not have more subs? Either way i subbed
Ayy thanks for following! Just starting out so hopefully the next vids is going to be even better ;)
@@idkbox No but srsly your editing is really good and so is your art style. Hopefully you have recieved similar views/opinions. From the looks of your comment section, you have ;)
A polished rouge like in 10 days by a completely underrated creator is insane bro can I get a small amount of your talent?
Probs to you, the game aswell as this video is incredibly polished!
Damn I thought you had at least 10k subscribers with the quality of the video, but you only have 400???? You deserve way more subs, also cool game!
88 subs actually XD (might've misread the views as subs). It's growing very slowly tho so hopefully we'll reach 10k subs one day. Also thanks for trying out the game! ✨
Dude, animating waypoints on the player for enemies to randomly track, OMG, so simple yet so genius, KUDOS!
Highly underrated video, keep up the good work!
Amazing✨️ can't wait to watch more of your videos. That game has so much potential, i'm sure it'll be even better when you add more details and backgrounds. Wish you best of luck in your future projects
Incredible editing, love your art, and cant wait to see the bosses!
That was amazing. Game looks fun and it's incredible to me that you guys pulled it off in just 10 days.
This editing is actually amazing, the quality is insane
Wow seriously what an impression it gave me to see that you have less than a thousand subs, really good video dude, new sub.
Great video, greetings from Mexico.
The game looks amazing and has a lot of potential, congrats
can't wait for the bosses
Working on it, hopefully will be finished for the next devlog
thats so cool! im new to game deving and im having trouble with making mine, but watching videos like this one that talks about the obstacles and problems in a fun way make me motivated to continue! love your game its looks so fun to play
Thank you! ✨ Gamedev is not an easy journey but it's definitely really REALLY fun one, so good luck on your own game! What game are you making btw?
@@idkbox a top down horror game! im still trying to learn the ropes, having a lot of problems pop up, but its very fun to learn how to fix them!
@@kjers Sounds interesting, good luck on it! feel free to let me know once you've finished it, would like to try it out someday XD
OMG LOL, I played your game during the jam and I frickin loved it! Good job I'm subscribed :)
Ayy thank you, nice to see a fellow jam participant here ;)
i thought your channel would have at least 50k subs but damn guess i found a gem! Looking forward for more updates :D
madness dedication!
Bro I really like u! Keep up the good work. U inspire me and pretty sure hundreds of professional coders that like to enter the world of Game Dev
Thank you! Good luck on your game dev journey, anything you're currently making/learning?
Really amazing video, great job. Keep it up! :)
Wow your editing is incredibly inspiring, will try not to copy paste 🫡 great video and great game! Subbed :)
your channel is so underated the game looks so good
amazing design and art
Nice visuals in the video. Also I like the game, would play it.
Thank you! Planning to expand on it more so stay tuned then ;)
(The current jam version is honestly a bit dated now, the latest version feels a bit smoother. Hopefully I'll be able to show it sometime soon!)
Nice! looks like a great project made in such a short timeframe!
Finished the game on 2nd try (didn't bother with hardmode). It's both fun & frustrating, but if you continue working on it I think it can grow into something very cool! Already awesome job given how little time you spent on it, and like others said great editing in the video 😉
Haha yeah hard mode wasn't actually meant to be completed (Even I, the developer couldn't complete it, it's bloody hard!!!). Somehow Clive our artist managed to complete it in first try tho, which absolutely insane XD
Fun fact: the original game's difficulty... is hard mode (yes, health wouldn't regenerate in the original game, which explains some of the "Restore Health" upgrades). Due to playtesting & my own skill issue, the difficulty was changed a lot (& probably for the better XD).
I'll continue working on it for a bit, mostly just readding a bit more enemies, powerups & cut bosses. I have even bigger ideas that I'll save for maybe a potential sequel in the far future. Thanks for playing the game! ✨
great video! very impressive work too 👏🏼👏🏼👏🏼
Good editing
Thanks ✨
Great work! The double damage not seem working problem seems funny to me lol
I know right? Originally I planned to include tankier enemies so the powerup made sense but at the end I didn't really have time so it felt a bit out of place (especially since I didn't really add any effects or anything XD)
Really love the presentation ❤
I'm so surprised, I expected ATLEAST 10K subs with that quality of the video and game!
Nevermind i just finished the video three months that good also loved the artstyle
Yep, each video takes a while to edit so I'm assuming around 2-3 months per video. It's definitely not an ideal upload schedule but I want to upload higher quality videos XD. Stay tuned for more ;)
Great editing. Very impressed.
Awesome.
amazing editing
really cool!!
😎
This game you making 10 Days Looks really cool
I hope that you continue to develop this game. ❤
Great work!
I'm a simple man, I see MBA Slice in use, I like
Your animations are so cute!
Might subscribe
I yeah, development. The concept of making bugs into features XD.
Nice, tho, and very fun :)
This is crazy ❤
I feel like I found a rare jam, video quality to subscriber ratio is insane!!
I would love to know how each member contributed like whose for example the artist or the programmer...
Hey thanks for stopping by!
So there's three of us in this small jam team: Myself, Clive the artist (@clive_andrawson on instagram), & Reza as our music composer (prefers to stay anonymous)
I'm basically the team leader of our group so I handled a majority of the work (Game design, Concept art, UI, Programming, Sound design, etc). I also give out directions to our artist & our music composer and I implement them in game!
Clive handles most of the illustration works, so those amazing character portraits? He made them! He also made the sprite animations for every enemy in the game.
Reza handles the music, I believe he uses FL Studio for it, he was in a bit of a slump during this jam so we only had two music tracks (title screen & gameplay music) but it sounds really good!
So tl;dr it's a pretty balanced team, I focus on making the game work properly, Clive handles the visual part, & Reza helps us with music (which none of us can do XD).
The art in this game is absolutely gorgeous 😍 and it was only made in ten days??? I can't imagine what you could create in an actual reasonable amount of time
good art does this
if im being honest i didnt expect to scroll down and see this video having 65 views from a channel with 45 subs, after watching a video on quality with videos from channels with 500k+ channels
Ayy thanks for watching, spent the last few months just polishing up my editing skills, looks like it paid off. Glad you enjoyed the video!
I would love to hear more about how you implemented power ups. I’ve been struggling to figure this out
Sure, I'll be showing a bit of behind the scenes of the powerup system in the next devlog! (Planning to overhaul it too so stay tuned for that!)
You had me at the Tomodachi Life Mii Maker music.
i love it!
Subbed and waiting for more!
amazing game and amazing video
Wow, you nailed the title and intro, very well done! The editing is a pure joy to watch. What editor do you use?
Thank you! I use Premiere for the draft + audio recording & After Effects for the rest (yep, the entire 9 minutes is edited mostly in after effects!)
@@idkbox ugh, I hope you enjoyed the process :)
Great Video. Commenting for algorithm love
I hope this becomes a full game.
Planning to expand on it a bit more! adding a bit more abilities, enemy types & readding cut content such as bosses.
I do have a bigger plans for this game but I'll save it for a potential sequel in the future (since it's basically an entirely new game at that point XD)
awesome game and awesome video
this be more closer to Vampire Survivor with Hades gameplay than necessarily a Rogue-Lite. which aint a bad thing of course. and obviously, much quicker of development time compared to a full dungeon crawl experience.
i'd say, Nice Job
Hello, any plan to dive more into the Development process and share your wave manager or project? Great game, its fun :D
100%, still working on the game right now & the next video will delve a bit deeper on things, stay tuned for it. As for the wave manager, maybe I'll write a post or something for it since I don't really know how to explain it in an entertaining way, so I'll just share a slightly detailed behind the scenes sometime soon!
I subbed 🎉🎉 w video.
I loved the video the quality is awesome by the way will you continue please do
5:16 smarto move there
really good
Also what will your upload schedule be ?
Wow, could you make an RPG with the perspective of the miniature in this video? 😮
As someone whos been working on a roguelike on my spare time
Im completely devastated that i could not figure a way to make the enemies not clump together
XD Limitations do bring creativity after all (if I had unlimited time I might've went with a more complex solution, but due to the time limit I had to think creatively & surprisingly it works pretty well!). Good luck on your roguelike btw! also feel free to implement the anti-clumping solution if you want ✨
what do you use to edit your videos? Really great video btw very high quality for the amount of subscribers you have, you will be massive.
Thank you! ✨
I used Premiere & After Effects to edit this. 90% of the visuals is made in After Effects while the audio portion is edited in Premiere.
@idkbox sweet thanks! Was just wanting to make things float around like you do.
I want to see the bosses!!!!
You'll see them soon ;) (Hopefully if I finish them on time XD)
amazing work and this game could be fire if u keep growing the game. i loved the style it felt like i was in a wonderful dream. u should make a discord so people can talk and see progress of the game
Thank you! maybe in the near future for my next games ;) Currently this game is pretty much near completion so I want to focus on that first. Definitely thanks for the suggestion!
@@idkbox oh i see well hope that ur next will be as wonderful than this one, but the discord server should be more based on ur community than a specefic game
Dude, that''s an INSANE video quality, how long it took to make this video??
Around 5 months but most of it were just spent procrastinating & learning how to edit XD. Realistically it's closer to 2 months (1 week for scriptwriting, 1 week for storyboarding, 2 weeks to create assets, & around 4 weeks of just editing in Premiere & After Effects)
Wow 😲 you know Im interested in making my own game someday can I ask what game engine would you recommend for beginners I'd like to make a pixel art game like eastward
Highly recommend either learning Unity or Godot. Personally I went with Unity since there's a whole lot more learning materials about it (highly recommend watching GMTK's Unity Tutorial, it's really good!)
That said, Godot is also on the rise & it's 100% free so give both a shot if you want! They both are great engines.
Amazing!!! but light mode PS is lowkey cursed lol
I use light mode discord too >:D
(Nah for real tho, originally preferred dark mode but light mode helps me stay awake XD)
Where can u download the game ?
Btw incredible art style
Hello, you can try it out here:
idkbox.itch.io/until-my-end
I'm currently hard at work on the newer version of the game, hopefully it's finished sometime soon. Thanks for checking it out ;)
nice video bro! Can you suggest any channel to learn how to animate and edit videos like yours?
Yep, highly recommend watching some of Ben Marriott's TH-cam tutorials, also highly recommend checking out "The Path to Mograph" by School of Motion (Learnt a whole lot from this!)
@@idkbox thank you so much!
@@idkbox thanks, do you use after effects for your videos?
@@lucas_pscheidt Yep, used After Effects for most of the editing process!
Mf said “kill la kill! I chose you!”
How do you edit your videos?!?
A combination of Photoshop, After Effects & Premiere. Honestly I'm still confused on how I managed it (I don't have a proper workflow yet, it's mostly just throwing stuff at the wall XD)
If you want a bit of behind the scenes in the future, I'll try to make one, probably not sometime soon though as I still want to focus on finishing the current game
Keren!
WTH Never heard anyone solve the enemy clumping problem, thoght it was more like a feature(i am making a holocure inspired multiverse game). Thats why wave horde survivors are usually predictable and rely on overwhelming.
Yep, normally horde survivors rely on overwhelming numbers, but since my game is set in a closed level that's not really a viable solution. There's more complex solutions like using "boids" or something similar like a proper pathfinding system but those are significantly more complicated XD.
Genuinely surprised with the results of my implementation, really simple to use & you can get pretty interesting enemy behaviours (the shield enemies will surround the way points but will never target the player directly, so they will attempt to block the player in)
Anyways good luck on your game! Feel free to implement my solution or create your own, genuinely curious to see what you're making so feel free to share more about it when you're ready ;)
GG
You're lucky you didn't go 3D, you did well to iterate quickly and focus on what was fun. In the future it's better to upgrade enemies rather than nerf abilities. Especially when you can think about enemies complementing each other to deliver different behaviours. So you can have shielded enemies clump up around spell casters or special ranged enemies for protection. Mix fast melee enemies with ranged archers to divert players attention. You have a huge opportunity to polish the hell out of this game and turn it into something that'll do quite well. The only thing I'm only confused with, were you focusing on mobile? The input seemed clunky, most of your issues would have been solved if you were aiming for keyboard and mouse or even controller. You should be proud of what you made in any case.
Ayy thanks for the comment, yep in the future I do intend to expand the enemy behaviors a bit more (what if there's a "General" that's surrounded by his own army, what if shield enemies could attack in formation with another unit, etc). More enemy types will come so stay tuned for that ;)
Also yes for controls, it's really clunky on the jam version (gotten a lot of feedbacks for it, the next version should hopefully fix most of the problems). Originally I wanted to split the aiming system so you can aim manually, but I'll explain why I'm not doing that for a bit in the next devlog!
As for mobile, there's actually a massive secret about the game (one which I'll also touch on the next devlog!), the game is actually designed to be played on mobile. But why..? Honestly just me experimenting with mobile development XD. My goal is to release "PC/Console" quality games for mobile in the very far future, this isn't it yet (this game is more of just me testing out how to port games to android, publishing to play store, etc). Also I just think it's fun to play the games that you've made on the go.
More on those in the next devlog though, thanks for the kind words, cheers! ;)
how many total working hours did this take if you had to guess
Took me around 5 months since I was experimenting with different video editing styles, hopefully the next vids won't take that long to edit XD
I want to start development in group as beginner can you tell how?
Pick a game engine & learn the basics first, highly recommend either learning Unity or Godot, both are great options! Once you're ready you can join a jam & maybe form a team by asking on the jam's discord
Do I still really dont understand where I can play it?
Heyyo, you can try it out here:
idkbox.itch.io/until-my-end
It's a browser based game & you need to play it on PC. I'm currently working on an updated version as well as a mobile port for it, so stay tuned if you're interested ;)
Where can i play the game?
Ayy sorry for the late reply, you can try the game out here: idkbox.itch.io/until-my-end
Currently in the middle of porting it to Android so hopefully it should be playable there too sometime soon!
poggers
Polished
Roguelike
Pick one
Peak
The video is SOOO pretty but the thumbnail and title doesn’t do it justice
Still learning youtube XD, honestly still struggling with it & did not expect this video to get this much attention. Definitely let me know if you got any feedbacks!
@ my feedback: yes
8 ads in last 10 mins...Way to go youtube
Yeah it's gotten really bad too on my end (normally I get 2 skippable ads but lately it's just been 2 long unskippable ads :/)
Btw I don't control ads on this video (I'm not monetized yet) so I can't do anything about it on my own channel XD