For a story where controlling the future is a critical plot device, it’s pretty ironic that Xenoblade Chronicles has never managed to get its timing right until now. After it’s unfortunate 2012 debut in the final days of the Wii’s lifecycle and a low-res port to the 3DS that didn’t do it justice, at long last it can shine on a console in its prime - and the result is an improvement as massive as the titan Bionis itself - and that’s before we even get into any of the Definitive Edition’s numerous and largely positive improvements. The most noteworthy improvement is apparent the second you boot Xenoblade Chronicles: Definitive Edition up: it has been given an incredible facelift. Finally, Shulk looks like the dorky firebrand we know from Super Smash Bros. Ultimate, instead of a blurry piece of concept art. Environments, which were already unforgettable in low resolution, now take on a whole new life in HD. Some textures haven’t quite been given the same love and are still a little blurry, but it’s such a large upgrade over previous versions overall that it's hard to complain about any edges left rough. Even nearly a decade later, the premise of Xenoblade Chronicles and the weirdness of the world it takes place in maintains its charm, pulling me right back in after just a few minutes. After your hometown is attacked by the robotic, people-eating Mechon, you and your friends set out on a quest for revenge on an unforgettable odyssey that has you journeying across the titan corpses that serve as the setting. The world is remarkably weird and unique, and areas are diverse and include dense jungles, frozen wastes, and floating islands, just to name a few - you’ll even travel inside a creature’s body and fight the creatures inside it like a twisted episode of The Magic School Bus. Speaking of which, the enemies you encounter are equally varied, ranging from menacing beasts to sinister machines, and even with the enormous runtime of the campaign it’s uncommon that environments or enemy types become repetitive or dull. Like a lot of JRPGs the story goes to some really, really weird places by the end, and many of which are as confusing as they are preposterous. But Xenoblade Chronicles owns its own absurdity so well that it works. Is the dialogue laughably over-written, almost like characters are trying to find as many ways to say the same thing as possible? Yep. Is the story over-the-top and needlessly convoluted with cutscenes that run on for far too long? Absolutely. But we’re talking about a game that begins with a bunch of people living on a dead god’s corpse, so don’t be surprised when things only get weirder from there. That madness is part of the fun. The Definitive Edition of Xenoblade Chronicles adds an all-new story chapter called Future Connected which takes place a year after the events in the main story. It’s great to have more time with Shulk and friends, but the standalone adventure - which can be played entirely separately from the campaign - doesn’t really add a whole lot. You spend a lot of time with Melia, one of the weaker characters from the main campaign, and two new, highly irritating Napon named Kino and Nene. The core Xenoblade experience remains intact here, but everything feels tonally different and disconnected from the main campaign, despite being called Future Connected. Even though I enjoyed the almost 10 hours it took to complete, this bonus chapter was ultimately a bit underwhelming and I certainly wouldn’t consider it a major selling point for this remaster.
Still, it just feels great to be back with Xenoblade Chronicles’ memorable cast of characters. Whether it’s the loveable meathead Rain or the stoic and inscrutable Duncan, each one shines even when the wonky writing or grindy stretches of gameplay otherwise bog down the adventure. The story is squarely focused on Shulk’s quest for revenge and the war against the Mechon, but it also takes the time to introduce and develop its supporting characters, with entire chapters dedicated to fleshing out and resolving their major arcs. If you stray off the beaten path, there’s even more to be discovered through side quests and optional social sections between two characters called Heart-to-Hearts. You might learn more about the goofy but courageous Nopon, Riki, or gain a better understanding of the compassionate sharpshooter, Sharla. By the story’s end you’ll have spent so much time with your companions that it’s hard not to develop understanding and respect for each of them, even the ones you don’t use a whole lot. Of course, characters can still get on your nerves by literally never shutting the hell up before, during, and after combat, repeating the same tired lines ad nauseum. Thankfully you can turn combat dialogue off, which you’ll probably want to do once you’ve heard Rain say “Man, what a buncha jokers” for the 5,000th time. But it feels like maybe there’s a middle ground between no combat dialogue at all and having all the characters scream at you, uninterrupted, for the 100+ hours it takes to complete the campaign. The gameplay of Xenoblade Chronicles: Definitive Edition remains largely the same, though it has been improved in some minor but certainly appreciated ways: characters now have health bars, which is awesome and also kind of crazy that this wasn’t a thing already; the map UI now has a detailed waypoint guiding you towards your objectives instead of a vague arrow; and quest items are marked with a helpful exclamation point so you know which you should pick up instead of having to run toward every glowing blue orb. Each of these adjustments help modernize things just a bit without altering the Xenoblade Chronicles that you know and love, even if many of them are so subtle that you might not even realize they are new. But probably the most crucial change is the addition of a “chance indicator” that pops up during battle to tell you when you are positioned to benefit from damage bonuses and special effects. This is especially important when you’re fighting bizarre looking creatures, like the floating, numerously limbed telethia as Shulk, where it’s genuinely difficult to figure out which side is their front and which is their back. Now you’ll always know when’s the right time to go for that satisfying backstab. While those improvements are great, this remaster doesn’t go far enough elsewhere, opting to maintain a lot of outdated mechanics. The affinity coin and skill tree system, for example, remain an obtuse and bizarre way to buff characters based on social links, both soaking up far more attention than they seem worth. Gem crafting is still a time consuming and convoluted way to improve your gear, usually a huge chore I felt obligated to do rather than an exciting path to getting stronger. And it’s still a really weird choice to make all the most powerful versions of every Art (your characters’ special abilities) only obtainable via a random in-world drop, meaning you’ve just gotta grind certain areas of the world and farm certain enemy types for hours if you hope to reach the apex of your characters’ abilities. I’m all for staying true to the original when it makes sense to do so, but this Wii-era RPG design doesn’t do a whole lot to make you invested in your team and could benefit from more of a refresh - especially when so many excellent RPGs have come out in the eight years since.
Thankfully, another significant upgrade in this remaster is how dramatically the menus have been improved, at least making all of these systems easier to manage. Previously an incomprehensible series of blurry rectangle, menus have now been overhauled into a much more modern and functional UI. This is a godsend considering how much time you’ll spend in them customizing your characters’ abilities, upgrading equipment, and changing your outfits. Combat itself is still just as tactical and addictive as ever, which uses an action-based battle system where your character attacks automatically within range of an enemy, but movement and the more powerful special abilities called Arts, are controlled by the player. Arts allow you to do things like heal your allies, apply status effects to enemies, apply buffs and debuffs, and more, and are absolutely essential for defeating the many of the world’s most powerful foes. Since you’re able to control any character in your party and have the others controlled by AI, you can select a character that matches your preferred playstyle or switch between them to break up some of the repetition. Which is great, because combat can grow a little dull at times due to the fact that the campaign is a bit of a grind. Certain areas and boss fights essentially serve as power checks that aren’t usually winnable without a not-insignificant amount of running through an area and killing the same enemies repeatedly. This is especially painful towards the end of the campaign, where levelling requires a ton of XP and the power level of enemies goes up at a faster pace than you can organically scale with if you aren’t going out of your way to grind. It would be absolute blasphemy to not talk about Xenoblade Chronicles' outstanding soundtrack. This was already a major bright spot in previous versions, and now many of these memorable tracks have been re-recorded and somehow sound even better. While other elements of the sound design, particularly the grating combat dialogue, might give you cause to play on mute, the soundtrack is a reason to turn the dial to 11. Open areas have upbeat melodies that incite a spirit of exploration, which then adjust to an appropriately slow tempo at night. Dramatic moments and crucial confrontations are punctuated with pulse-pounding and dramatic themes. It’s pretty crazy that an adventure weighing in over 100 hours without side quests manages to almost never disappoint when it comes to the soundtrack. Verdict Xenoblade Chronicles: Definitive Edition is the remaster that this respected JRPG deserves, even when it feels like it doesn’t go far enough in places. Eight years later, some of its customization systems and an overly grindy structure certainly haven’t aged well, but its story and combat are just as great as ever. The new Future Connected story chapter isn’t particularly inspired, but the impressive graphical overhaul and welcome (if small) quality-of-life improvements make this the best version of Xenoblade Chronicles we’ve ever had. 0/10 it was terrible
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There are two reactions to seeing cosmetic armors: A: “Finally, I can use good armor without making Sharla look like a stripper!” B: “BEACH BOYS ROLL OUT”
Nice try but Sharla still ends up looking like a stripper. As far as I'm aware she doesnt possess a single pair of full-length legwear in the entire game... unless you count the pair that has a dedicated ass window.
2:37 to be fair that's not the AI being bad. Riki is just so small that he starts swimming sonner than the rest of the party which makes him unable to fight.
Oh ya near the end it was so epic and suprising with the whole shulk 2 electric boogaloo becoming the whole shebang after killing machine lady and trying to eat all life in the world to exist forever.
@@amauryv1408 Zanza reveal after egil fight, Zanza killing Mayneth and then acquiring the power to change the world, exposition about how all life on bionis was just food and a way for him to exist but that they are no longer needed so all get consumed so that world can be remade and for Zanza to live forever.
Reyn looks like he is too tired from Reyn Time.....which is surprising, Duncan looks like he has taken drugs, Shulk is tired after spending 48 hours straight studying the Monado in his lab... And Riki is still his glorious heropon chad self.
Alright Reyn, we're going on our revenge quest to kill the mechon and avenge the Colony. But first, let's go see what the Gem Man has to say about his Ether Furnace.
Hey so I know we gotta fight Xord or else Juju's gonna die, buuuuuut I need to leave and grind some levels real quick. You mimd waiting, Xord? Thanks, you're the best.
Did you know that Xord was a mechanic before he became a face? I think his daughter was looking for him or something. Then it got me thinking... he seems to have a funny personality and since faces have never been seen to eat any homs.... wouldn't it be safe to say that he lied about eating anyone and just wanted to piss of the main cast and lure them into a trap by keeping juju behind whilst sending the rest of the captured colony 6 citizens to become faces? He didn't have clear intentions of killing anyone other than shulk or anyone standing in his way for the monado. He also could have just exploded near the end of the boss fight killing everyone and destroying the monado but instead dropped from the lift and took out the whole mine instead.
@@nickolascrousillat4265 Early in the game a lot of the characters seem to say that the Mechon eat the Homs but that seems to become less and less of a plot point as the game progresses. I wonder if when the Homs see Mechon killing another Homs, it causes them to believe they are being eaten. Perhaps Xord tapped into this Homs idea of eating them, but there is exactly one cutscene in the game that showcases Xord with a dead Homs soldier, and Xord seems to make them disappear, as if he were eating the Homs.
@@Sophist The best trick is to main Dunban, keep Naeborius between you and Sharla (IIRC it won't go for the flamethrower unless it can get all three characters), and every time Titan Stomp appears in a vision, use Thunder to make it use another art instead. It is immune to topple, but not to Daze!
I managed to avoid his bullshit by putting him to sleep with Sharla and cancelling the whole King’s Roar ability. He pulled that shit too many times in the past versions.
This is a masterpiece that I have been blessed to witness 🙏. Also me just being me imma give a fact about the ai dunban gladly demonstrated; the ai won't attack an enemy if the attack will trigger spike damage that will kill them, therefore he will wait to be healed, or until the enemy has its spikes removed by an aura seal. Good meme tho
Holy shit this is one of the funniest videos i have seen in awhile, i love this meme overload i am experiencing i will become a god like Zanza, but i will be a god of memes. Seriously great job i needed a good laugh.
Probably the best video I’ve seen ever, 10/10 keep up the good work and I hope there’s enough content in the game for another one lol (or maybe a XC2 video)
When I found out you were a Xenoblade fan, I wanted to see if you made any vids about it, and sure enough! This is hilarious tho. The Melia Ether part is so true, she is BUSTED.
Don't know if anyone said this but at 1:30 the A.I. isn't being stupid, on the contrary it's being smart in that it won't suicide itself on an enemy with damage spikes at least not intentionally. Don't know exactly what triggers the response whether hp is too low or they made a number of unmitigated attacks to the enemy but unless you deal with the spikes the A.I. will just stand there only taking defensive actions such as healing or in Dunban's case aggro absorption.
I can finally appreciate this masterpiece as I’ve started to play the game. Thank you for not spoiling anything major as I’ve only gotten up to a certain point in the game so far.
Every day I come back to this video and marvel at how well-done it is, this is pretty much what perfection looks like. I literally have no problem with this masterpiece. 8/10
The reason Riki wouldn't attack at 2:37 is because you aren't allowed to attack while swimming and because Riki is shorter than everyone else he is forced to swim in shallower water. So while the rest of the party is fine fighting in waist deep water, Riki can't because he's swimming already. It's a really small detail that you don't notice unless you're really paying attention. I only learned it when I was using Riki as my PC and went into some water I had previously fought deeper in with the homs characters and couldn't fight this time. Not sure why Dunban wouldn't attack in that scene earlier though.
I finally got the game last night and started playing this morning. It's great to be playing one of my favorite games of all time once again, even if there are glitches here and there.
Dunban: Attack me, if you dare!! **DIES** Sharla: Dunban, you really are a hero! Yeah, he's such a Chad for letting the enemy kill him without putting up a fight.
For a story where controlling the future is a critical plot device, it’s pretty ironic that Xenoblade Chronicles has never managed to get its timing right until now. After it’s unfortunate 2012 debut in the final days of the Wii’s lifecycle and a low-res port to the 3DS that didn’t do it justice, at long last it can shine on a console in its prime - and the result is an improvement as massive as the titan Bionis itself - and that’s before we even get into any of the Definitive Edition’s numerous and largely positive improvements.
The most noteworthy improvement is apparent the second you boot Xenoblade Chronicles: Definitive Edition up: it has been given an incredible facelift. Finally, Shulk looks like the dorky firebrand we know from Super Smash Bros. Ultimate, instead of a blurry piece of concept art. Environments, which were already unforgettable in low resolution, now take on a whole new life in HD. Some textures haven’t quite been given the same love and are still a little blurry, but it’s such a large upgrade over previous versions overall that it's hard to complain about any edges left rough.
Even nearly a decade later, the premise of Xenoblade Chronicles and the weirdness of the world it takes place in maintains its charm, pulling me right back in after just a few minutes. After your hometown is attacked by the robotic, people-eating Mechon, you and your friends set out on a quest for revenge on an unforgettable odyssey that has you journeying across the titan corpses that serve as the setting. The world is remarkably weird and unique, and areas are diverse and include dense jungles, frozen wastes, and floating islands, just to name a few - you’ll even travel inside a creature’s body and fight the creatures inside it like a twisted episode of The Magic School Bus. Speaking of which, the enemies you encounter are equally varied, ranging from menacing beasts to sinister machines, and even with the enormous runtime of the campaign it’s uncommon that environments or enemy types become repetitive or dull.
Like a lot of JRPGs the story goes to some really, really weird places by the end, and many of which are as confusing as they are preposterous. But Xenoblade Chronicles owns its own absurdity so well that it works. Is the dialogue laughably over-written, almost like characters are trying to find as many ways to say the same thing as possible? Yep. Is the story over-the-top and needlessly convoluted with cutscenes that run on for far too long? Absolutely. But we’re talking about a game that begins with a bunch of people living on a dead god’s corpse, so don’t be surprised when things only get weirder from there. That madness is part of the fun.
The Definitive Edition of Xenoblade Chronicles adds an all-new story chapter called Future Connected which takes place a year after the events in the main story. It’s great to have more time with Shulk and friends, but the standalone adventure - which can be played entirely separately from the campaign - doesn’t really add a whole lot. You spend a lot of time with Melia, one of the weaker characters from the main campaign, and two new, highly irritating Napon named Kino and Nene. The core Xenoblade experience remains intact here, but everything feels tonally different and disconnected from the main campaign, despite being called Future Connected. Even though I enjoyed the almost 10 hours it took to complete, this bonus chapter was ultimately a bit underwhelming and I certainly wouldn’t consider it a major selling point for this remaster.
Still, it just feels great to be back with Xenoblade Chronicles’ memorable cast of characters. Whether it’s the loveable meathead Rain or the stoic and inscrutable Duncan, each one shines even when the wonky writing or grindy stretches of gameplay otherwise bog down the adventure. The story is squarely focused on Shulk’s quest for revenge and the war against the Mechon, but it also takes the time to introduce and develop its supporting characters, with entire chapters dedicated to fleshing out and resolving their major arcs. If you stray off the beaten path, there’s even more to be discovered through side quests and optional social sections between two characters called Heart-to-Hearts. You might learn more about the goofy but courageous Nopon, Riki, or gain a better understanding of the compassionate sharpshooter, Sharla. By the story’s end you’ll have spent so much time with your companions that it’s hard not to develop understanding and respect for each of them, even the ones you don’t use a whole lot.
Of course, characters can still get on your nerves by literally never shutting the hell up before, during, and after combat, repeating the same tired lines ad nauseum. Thankfully you can turn combat dialogue off, which you’ll probably want to do once you’ve heard Rain say “Man, what a buncha jokers” for the 5,000th time. But it feels like maybe there’s a middle ground between no combat dialogue at all and having all the characters scream at you, uninterrupted, for the 100+ hours it takes to complete the campaign.
The gameplay of Xenoblade Chronicles: Definitive Edition remains largely the same, though it has been improved in some minor but certainly appreciated ways: characters now have health bars, which is awesome and also kind of crazy that this wasn’t a thing already; the map UI now has a detailed waypoint guiding you towards your objectives instead of a vague arrow; and quest items are marked with a helpful exclamation point so you know which you should pick up instead of having to run toward every glowing blue orb. Each of these adjustments help modernize things just a bit without altering the Xenoblade Chronicles that you know and love, even if many of them are so subtle that you might not even realize they are new.
But probably the most crucial change is the addition of a “chance indicator” that pops up during battle to tell you when you are positioned to benefit from damage bonuses and special effects. This is especially important when you’re fighting bizarre looking creatures, like the floating, numerously limbed telethia as Shulk, where it’s genuinely difficult to figure out which side is their front and which is their back. Now you’ll always know when’s the right time to go for that satisfying backstab.
While those improvements are great, this remaster doesn’t go far enough elsewhere, opting to maintain a lot of outdated mechanics. The affinity coin and skill tree system, for example, remain an obtuse and bizarre way to buff characters based on social links, both soaking up far more attention than they seem worth. Gem crafting is still a time consuming and convoluted way to improve your gear, usually a huge chore I felt obligated to do rather than an exciting path to getting stronger. And it’s still a really weird choice to make all the most powerful versions of every Art (your characters’ special abilities) only obtainable via a random in-world drop, meaning you’ve just gotta grind certain areas of the world and farm certain enemy types for hours if you hope to reach the apex of your characters’ abilities. I’m all for staying true to the original when it makes sense to do so, but this Wii-era RPG design doesn’t do a whole lot to make you invested in your team and could benefit from more of a refresh - especially when so many excellent RPGs have come out in the eight years since.
Thankfully, another significant upgrade in this remaster is how dramatically the menus have been improved, at least making all of these systems easier to manage. Previously an incomprehensible series of blurry rectangle, menus have now been overhauled into a much more modern and functional UI. This is a godsend considering how much time you’ll spend in them customizing your characters’ abilities, upgrading equipment, and changing your outfits.
Combat itself is still just as tactical and addictive as ever, which uses an action-based battle system where your character attacks automatically within range of an enemy, but movement and the more powerful special abilities called Arts, are controlled by the player. Arts allow you to do things like heal your allies, apply status effects to enemies, apply buffs and debuffs, and more, and are absolutely essential for defeating the many of the world’s most powerful foes. Since you’re able to control any character in your party and have the others controlled by AI, you can select a character that matches your preferred playstyle or switch between them to break up some of the repetition.
Which is great, because combat can grow a little dull at times due to the fact that the campaign is a bit of a grind. Certain areas and boss fights essentially serve as power checks that aren’t usually winnable without a not-insignificant amount of running through an area and killing the same enemies repeatedly. This is especially painful towards the end of the campaign, where levelling requires a ton of XP and the power level of enemies goes up at a faster pace than you can organically scale with if you aren’t going out of your way to grind.
It would be absolute blasphemy to not talk about Xenoblade Chronicles' outstanding soundtrack. This was already a major bright spot in previous versions, and now many of these memorable tracks have been re-recorded and somehow sound even better. While other elements of the sound design, particularly the grating combat dialogue, might give you cause to play on mute, the soundtrack is a reason to turn the dial to 11. Open areas have upbeat melodies that incite a spirit of exploration, which then adjust to an appropriately slow tempo at night. Dramatic moments and crucial confrontations are punctuated with pulse-pounding and dramatic themes. It’s pretty crazy that an adventure weighing in over 100 hours without side quests manages to almost never disappoint when it comes to the soundtrack.
Verdict
Xenoblade Chronicles: Definitive Edition is the remaster that this respected JRPG deserves, even when it feels like it doesn’t go far enough in places. Eight years later, some of its customization systems and an overly grindy structure certainly haven’t aged well, but its story and combat are just as great as ever. The new Future Connected story chapter isn’t particularly inspired, but the impressive graphical overhaul and welcome (if small) quality-of-life improvements make this the best version of Xenoblade Chronicles we’ve ever had.
0/10 it was terrible
Also, a quick message from me:
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Thank you for reading.
@@Sophist thank you Duncan IGN, very cool!
Nice essays you wrote here :>
There are two reactions to seeing cosmetic armors:
A: “Finally, I can use good armor without making Sharla look like a stripper!”
B: “BEACH BOYS ROLL OUT”
Nice try but Sharla still ends up looking like a stripper. As far as I'm aware she doesnt possess a single pair of full-length legwear in the entire game... unless you count the pair that has a dedicated ass window.
wait there are people that don't want stripper Sharla?
@@yo-yokirby6663 I know right BRUH
@@yo-yokirby6663 I don’t want to play while my family just gives me concerned looks the whole time lmao
@@RyeBreadFF your bloodline is WEAK
"I am Dunban, attack me if you dare" as he literally dies right after that. Man what a joka
Melia: “Dunban! You really are a hero!”
W H A T A B U N C H O F J O K E R S .
''I fear not the Jaws of Death!''
That's Dunban's corpse over there!
WHAT A BUNCH OF JOKAS
Quest NPC: "JRPG Protagonist. Can you accept this quest?"
*Looks at 5-pages full of pending quests*
Protag: _Quest? I'm already on a quest!_
2:37 to be fair that's not the AI being bad. Riki is just so small that he starts swimming sonner than the rest of the party which makes him unable to fight.
Didn't expect to see Pancake here. Then again, I don't think anyone expects Pancake.
Dang it’s a travelling pancake prophet
@@bradstover2691 Oh, like the Spanish Inquisition
For 4 hours of the game, I thought the Riki AI was trash for that very reason.
Came down here to comment this.
I really appreciate that u didn't spoil anything related to the story ... U deserve more love dude.
Oh ya near the end it was so epic and suprising with the whole shulk 2 electric boogaloo becoming the whole shebang after killing machine lady and trying to eat all life in the world to exist forever.
Nickolas Crousillat wait even I am confused
@@amauryv1408 Zanza reveal after egil fight, Zanza killing Mayneth and then acquiring the power to change the world, exposition about how all life on bionis was just food and a way for him to exist but that they are no longer needed so all get consumed so that world can be remade and for Zanza to live forever.
Sakurai been real quiet since this comments been posted
I fear no man
But this thumbnail
It scares me.
Selphie IT’S NOT A MAN IT’S A GOD.
Well not al of you are freaks I'm saying
1:27 "Melia, one of the weaker characters."
Thanks IGN, very cool.
...
IGN doesn't even know what the hell they're talking about...
@@TARDISES can you tell me the build I wanna see if you know a good build
Then the others are BrOkEn
This is it everyone.
The God tier Xenoblade Shitpost.
The funniest shit I've seen in my life. This is too damn funny for me to handle.
"Riki get lonely without you"
*”f ā ł ç ô ń p ù ñ č h”*
Boodabear5 that fucking yoda voice just ended me
”Woah! *_I f E e L g R e A t !”_*
What was the song at that part called
Danaxa I’m pretty sure it’s the OP to Tokyo ghoul. I dunno the name tho.
finally seeing a flourishing community and memes for my favorite game ever makes me so happy
I KNOW RIGHT!?!?!
The world needs more Xeno memes.
Last time I was this early, Lorenz was still spinning
I WAS FIRST
D I E
@@776Mine Chill my man its not a competition
@@776Mine Were you now?
Cerberdius Quiren yah ASK EEVEE IF YOU NEED TO YOU INSOLENT PESANT
Reyn looks like he is too tired from Reyn Time.....which is surprising, Duncan looks like he has taken drugs, Shulk is tired after spending 48 hours straight studying the Monado in his lab...
And Riki is still his glorious heropon chad self.
Rain and duncan.
I have no more words
Certified "Duncan" moment.
Can we just exclusively call them Rain & Duncan from now on?
Let’s be real, those aren’t the characters we expected him to feature when we saw Beach Type II.
TARDISES Thing is, that wasn’t naked. It was beachwear, which takes away Dunban’s naked bonuses. Additionally, it wasn’t just Dunban there.
your budget was 50 dollars....but it created the epitome of beauty.
Any game given the “Sophisticated” treatment is a great game
That is true.
except pokemon sword
Alright Reyn, we're going on our revenge quest to kill the mechon and avenge the Colony.
But first, let's go see what the Gem Man has to say about his Ether Furnace.
Uh-oh, Juju's literally going to die in 5 minutes, we need to help him... after this one last side quest...
Hey so I know we gotta fight Xord or else Juju's gonna die, buuuuuut I need to leave and grind some levels real quick. You mimd waiting, Xord? Thanks, you're the best.
spoilz
Oh no, Zanza and the Telethia are about to end all life on Bionis! We need to stop them, but first a whole bunch of sidequests opened up!
Did you know that Xord was a mechanic before he became a face? I think his daughter was looking for him or something. Then it got me thinking... he seems to have a funny personality and since faces have never been seen to eat any homs.... wouldn't it be safe to say that he lied about eating anyone and just wanted to piss of the main cast and lure them into a trap by keeping juju behind whilst sending the rest of the captured colony 6 citizens to become faces? He didn't have clear intentions of killing anyone other than shulk or anyone standing in his way for the monado. He also could have just exploded near the end of the boss fight killing everyone and destroying the monado but instead dropped from the lift and took out the whole mine instead.
@@nickolascrousillat4265 Early in the game a lot of the characters seem to say that the Mechon eat the Homs but that seems to become less and less of a plot point as the game progresses. I wonder if when the Homs see Mechon killing another Homs, it causes them to believe they are being eaten. Perhaps Xord tapped into this Homs idea of eating them, but there is exactly one cutscene in the game that showcases Xord with a dead Homs soldier, and Xord seems to make them disappear, as if he were eating the Homs.
The Virgin Level 60 Tyranitar vs The Chad Level 81 Territorial Rotbart
reyn: what a bunch of jokers
jokers: *default dance*
I mean, he isn't wrong.
1:32 “That’s Dunban over there!”
Damn- that footage of being chased by Territorial Rotbart gave me at straight war flashbacks
The amount of jojo and a little bit of persona 5 with my favorite game pleases me greatly in personal levels
The "we like fortnite" mechon chasing the colony residents is gold lmfao
Reckless Godwin going ragemode is amazingly accurate.
The only thing missing was Mischievous Naeborius using Titan Stomp.
I didn't know what you were talking about until you mentioned Titan Stomp. Now that's some ptsd.
@@Sophist The best trick is to main Dunban, keep Naeborius between you and Sharla (IIRC it won't go for the flamethrower unless it can get all three characters), and every time Titan Stomp appears in a vision, use Thunder to make it use another art instead.
It is immune to topple, but not to Daze!
@@SirMisterMr Aren't fortress units incapable of using titan stamp (which is it's actual name btw) if you fight them from one of the high ledges?
@@Bluutuber Yeah, but it's more fun to overcome them on their own terms.
@@SirMisterMr Considering that I play through the game underlevelled, it's just more frustrating to me lol
As a big Xenoblade 1 fan
This is absolutely amazing
What if Xenoblade Chronicles was all about Shulk’s quest to find the best sandwich across all of the Bionis?
The power of the Monado is the sandwiches we made along the way.
Would the final boss be subway
And he still doesn't eat the f***ing sandwich
It’s not?
Holy crap I laughed so freaking hard at the Riki and Immovable Gonzales part this is the greatest video ever
2:44
So Im not the only one who got PTSD from this boss
I managed to avoid his bullshit by putting him to sleep with Sharla and cancelling the whole King’s Roar ability. He pulled that shit too many times in the past versions.
moments like these cause me to control shulk 90% of the time cause i aint gonna rely on ai purge duty
Nope me too that aura man...
I had to fight it at blue level to beat that boss.
Everything is a meme if you use it correctly
This video is proof of that
This video is proof that this game is truly flawless.
This is a masterpiece that I have been blessed to witness 🙏.
Also me just being me imma give a fact about the ai dunban gladly demonstrated; the ai won't attack an enemy if the attack will trigger spike damage that will kill them, therefore he will wait to be healed, or until the enemy has its spikes removed by an aura seal. Good meme tho
No wonder the people of Bionis feared the Mechon; they like Fortnite.
The fact that these videos pack so much references and memes is the true beauty of Sophisticated Evee's content
1:14 those "Enemy is Missing" pings killed me haha
That thumbnail is about to give me nightmare for weeks.
Lizard: Oh? so your approaching me!?
Dunban: I can’t defeat you without getting closer
Dunban: "Attack me, if you dare!"
Also Dunban: *dies*
Everybody gangsta til the K I N G R O A R S
M E A N D T H E B O Y S
ALLEY-OOP
"HUEEEGGH"
--Fiora
This... is beautiful, I'm so proud to be part of this community
This is the nonsense I subscribed for.
It's not out yet but I already love the video.
Retroninja hey retro it’s me RetroMallow
You gonna say retro again
The game is out
What a beauty. My god, there's so much truth hidden in this video
Riki: *gets brutally murdered*
Shulk: I fEeL gReAt!
That's it, that's all of Xenoblade Chronicles. In a nutshell.
Can i thank you for this blessed masterpiece but in all seriousness thank you for all the effort you put in your vids cant want for the next one
This youtuber sings the song of my people. "BACK SLASH!"
Therapists: Dunban’s smile isn’t real, it can’t hurt you.
Dunban in the thumbnail:
R.I.P Riki
2:15
2:44 Whoa, I remember getting destroyed by that guy! He just went super saiyan and everyone just kind of died?
Holy shit this is one of the funniest videos i have seen in awhile, i love this meme overload i am experiencing i will become a god like Zanza, but i will be a god of memes. Seriously great job i needed a good laugh.
0:21
*sandwich intensifies*
Riki best waifu confirmed.
I'm glad this remake made Xenoblade mainstream enough to get grade A meme content like this
Probably the best video I’ve seen ever, 10/10 keep up the good work and I hope there’s enough content in the game for another one lol (or maybe a XC2 video)
Wow, this is the type of Xenoblade Content I didn't know I needed so that's really awesome
2:09 freaking killed me.
Same LMAO
I do declare, the best XCDE video on youtube. Thx
I expected chaos
I was not disappointed
When I found out you were a Xenoblade fan, I wanted to see if you made any vids about it, and sure enough! This is hilarious tho. The Melia Ether part is so true, she is BUSTED.
Rikis death scene really makes you feel like your the sus
Wait how did you make an amogus before the game got popular
@@y0av359 uhhhhhhhhhhhh
@@rathknight0361 uhhhhmogus
You know that feeling when you accidentally put a random 15 year old in the most stressful time crunch of his life?
Hi me
I would love to watch this but I’ve been taking my time with Xenoblade so I wanna finish the game before it gets spoiled to me
The video only covers level 1-45 gameplay with no spoilers if that helps.
SophisticatedEevee oh ok thanks then I can’t wait to watch it! Keep up the good work!
That eticat is why you are sophisticated good sir.
Don't know if anyone said this but at 1:30 the A.I. isn't being stupid, on the contrary it's being smart in that it won't suicide itself on an enemy with damage spikes at least not intentionally. Don't know exactly what triggers the response whether hp is too low or they made a number of unmitigated attacks to the enemy but unless you deal with the spikes the A.I. will just stand there only taking defensive actions such as healing or in Dunban's case aggro absorption.
This was beautiful. This made me laugh really hard. Xenoblade is one of my favorite games so I'm glad you made this edit.
I feel so good C:<
Always nice to sacrifice a friend.
I can finally appreciate this masterpiece as I’ve started to play the game. Thank you for not spoiling anything major as I’ve only gotten up to a certain point in the game so far.
Me and the boys getting pummeled by that absolute madlad of the king of lizards
Aight. Since this is pretty much unavoidable in any Xenoblade content:
*BORN IN A WORLD OF STRIFE!*
Against the odds.
This has been added to my fave videos playlist. Congratulations on making me die of laughter 😂
Everything about this video is absolutely beautiful.
2:02 lawnmowers be like
Amazing, 30 seconds in and I can barely tell what's going on. A true masterpiece.
At 3:04 thats EXACTLY how it was for me when I tried to fight him for the first time
1:24 that really do be Melia tho
1:56 Shulk: No, I’m with the science team!
I don’t know who you are, how you ended up in my feed, or what you’ve created. But it’s a masterpiece
eevee why does my head hurt
Don't worry, it's normal.
Let that feeling grow into you, also have you considered entering in the cult of the egg
More
I need more
11/10 Not enough Monado Boys
Every day I come back to this video and marvel at how well-done it is, this is pretty much what perfection looks like. I literally have no problem with this masterpiece.
8/10
This is so unbelievably perfect
The reason Riki wouldn't attack at 2:37 is because you aren't allowed to attack while swimming and because Riki is shorter than everyone else he is forced to swim in shallower water. So while the rest of the party is fine fighting in waist deep water, Riki can't because he's swimming already. It's a really small detail that you don't notice unless you're really paying attention. I only learned it when I was using Riki as my PC and went into some water I had previously fought deeper in with the homs characters and couldn't fight this time. Not sure why Dunban wouldn't attack in that scene earlier though.
That moment when you die of recovery and you have the Monado as jump
Joke's in you the gay thoughts caught me a long time ago
This has gotta be the best .exe video yet. The unravel Riki moment especially had me dying
I love this channel.
This is art.
Why TH-cam... why didn’t u inform me sooner...
The league pings got me every time
Thank you for the laugh!
I finally got the game last night and started playing this morning. It's great to be playing one of my favorite games of all time once again, even if there are glitches here and there.
Me and the boys waiting for the video to start
Woah.
Huh
D:"attack me, if you dare"
*bonk*
M:"you really are a hero"
lost it
Dunban: Attack me, if you dare!! **DIES**
Sharla: Dunban, you really are a hero!
Yeah, he's such a Chad for letting the enemy kill him without putting up a fight.
This is very chaotic but I loved it
Me and the boys topplelocking Avalanche Abassy
You’re really getting into this, Reyn!
Doctor: You have 3 mins and 38 seconds to live.
Me: *Watches This Video*