ไม่สามารถเล่นวิดีโอนี้
ขออภัยในความไม่สะดวก
Twilight Imperium 4 Faction Guide | The Nekro Virus
ฝัง
- เผยแพร่เมื่อ 16 ส.ค. 2024
- A component review and in-depth look at The Nekro Virus faction from Twilight Imperium 4th Edition, upgraded by the Prophecy of Kings Expansion, designed by Dane Beltrami and published by Fantasy Flight Games.
==Talk to Others!======================================
Discord: / discord
==Help us Out!========================================
Patreon: patreon.com/ca...
==Check out our Website!============================
CardboardCrashCourse.com
==Thank you!==========================================
==Timestamps:========================================
00:00 - Intro
00:47 - Component Overview
11:40 - Analysis
=======================================================
==Other Twilight Imperium:===========================
TI4 Faction Guide Playlist: • TI4 Faction Guides
How to Play TI4 + PoK: • How to Play! | Twiligh...
Codex Print and Play:
images-cdn.fan...
Codex Purchase Link:
www.etsy.com/l...
======================================================
==All rights for art and components are reserved to FFG 2022, and background music rights are reserved to MediaTunes 2016.===============================
My appreciation for your support cannot be “decribed.” Share this around so we can get some more conversations going within the community! Leave your thoughts and ideas down here, I check out all of them.
make an big video of all factions in a few sentences and categorise them
idk
Assault Cannon talks about 3 non-Fighter ships. The Alastor makes ground forces participate in combat as if they were ships. By sending the Alastor with 2 or more ground forces to a combat it triggers Assault cannon, and counts as a unite destoyed in that combat, aka an extra Technology for you (A).
I have played this game three times and have played Nekro Virus all three times. They are awesome. It is not my goal to win, it is my goal to make sure no other faction wins.
Your videos are getting more professional! Less cuts and pauses, its so awesome to see. Keep these up man, these are so great!
Thanks so much! I appreciate the kind words, thanks to you for sticking around!
Corrections:
You said get lightwave deflector if you have an asteroid field nearby. I think you meant antimass.
You implied you can use the hero to take a home system or metacol. You can't, the only target is a planet with a tech skip. Notably the hero says gain a technology, so you don't require the prequisites.
Other that, great video. I can see steady improvement and throughly enjoy them. ^
Ah, gotcha! Well, thank you. I appreciate the clarification for everyone
I love Space Cats Peace Turtles but they've been so busy with Root I've been trying to find a good channel talking about POK. Great video I know it takes forever just to make one video on a single faction so try not to burn yourself out with everyone asking to cover their favorite faction. Really enjoyed it 👍
Thank you! I’m enjoying them, so expect more to come. But I won’t burn myself out, so there might be breaks as well. You’re too kind!
Great video. I really enjoyed the analysis on how best to play and how their abilities synergise together.
Looking forward to when you do Arborec and Barony, my two favourites of the base game.
Ideas for fighting the Nekro. Go for powerful fleets to counter them as best as you can. Set up a PDS grid to make it more difficult for them to progress. Be aggressive in your defense.
I made the mistake of trading my antivirus for the jol-nar technology promissory not and had to goad the jol-nar player into activating a system I had units in to start taking advantage of their tech surplus.
You’re playing with fire…
I really slept on nekro. Valefar X and Y is one of my favorite mechanics in games. Stealing other players abilities to use for yourself opens the door to several different outcomes of playstyle and strategies that always gives you new experiences.
This is awesome! Thanks for sharing your thoughts Ethan!
Thank you so much for this. Playing Nekro tomorrow and this was quite useful. Wish me luck :)
Good luck! Thanks so much for watching
How did it went?
@@nienienie7567 bro people dont respond to a game that happened 2 years ago usualy'
Usually. But maybe it was memorable? 👀
@@sciencetheory2818 you are correct but my question still stands :D
Necro is my favorite faction that I’ve never played 😂😂😂. A game group really only gets this to the table a couple times a year and I just don’t want to steamroll them. They don’t live in breathe TI like I do.
Fun fact, and I don’t know if I’m the worlds biggest nerd for doing this, but I did a solo three hand play through the other day with Arborec and they are incredible with PoK
The way I understand the hero's text, it only kills the ground units on the surface, not the ships in space. It makes sense to me since the hero devours the planet itself.
Great video! Thinking of playing these guys next time at TI... (3rd game so far...)
Thanks for the in depth video man!
You’re very welcome!
30:26 I could be wrong, because I'm pretty new, but you kept saying that their ability is already a leadership ability. I THINK you are misunderstanding their faction abilities. GAINING a tech from singularity does not count as RESEARCHING a tech for Propagation. You can't research tech multiple times per round, only when tech is played. Propogation just makes it so the Technology Strategy card isn't COMPLELY useless to you.
700th subscriber!!!
thank you ,very good
imma play this in my first ever TI game
Slave worm hole generator is a good one
19:42 common techs to steal early
It would help to have just base game strategy for nekro
Many of these tips can be applied to base game as well. They are just as good at nibbling off technologies there too
Thanks so much for this video im gonna play this fraction this weekend. You said when you play 7 you pay 6 resources and get 6 command tokens, im not following? it says on the fraction 3
If you take tech, you get 3 tokens for the first effect. The second effect of the tech card is to pay 6 for another research, so 3 more tokens. 6 tokens for 6 resources.
@@syeblaize thanks i founded that playing 1 was better because than you spend influence witch you dont need. Unfortunately i didnt win with only 1 point to go. But really good game with this fraction totally out of mine comfortzone
Muito bom :)
About the flagship when you enter a system can't you use your GF in both space and for invasions it isn't either or
Yes, you can use them in both
@@CardboardCrashCourse Hence why the Alastor makes the Nekro mechs into arguably the most powerful dreadnoughts in the game - if you have valefar assimilators on your opponent, they hit on 4s in space, sustain damage and then hit on 4s on the ground once they're there, they don't count against fleet tokens, and they only cost 2 to produce. A Nekro fleet of Alastor with carriers, mechs and infantry is a nearly unstoppable invasion force, at a discount.
You said you can get multipl technology out of one combat. But that isnt true because the ability says 1 technology per combat.
And the combat isnt fully resolved if the ships are just continue fighting right?
I think he meant one "full" combat, consisting of space and ground combat which would make 2 techs.
@RaK0 That was my intention
@@CardboardCrashCourse yeah that makes sense.
A few questions about the valefar assimilators, can the valefar only be applied to the technology *card* specifically or can it also be applied to the base tech? For example could i put the token on the muaat's prototype war sun 1 or sol's spec ops 1? Or do i have to use it on the upgraded version? If it is possible to put it on the base version, what about when they upgrade it? Does the token remain on the base version, get carried over to the upgraded version or get discarded? And what if that player somehow loses the tech like with the divert funds action card or the jol nar hero's ability?
You have to place it on the upgraded version. Base unit abilities are not considered technologies, even if they are faction-unique.
Get Alastor, never buy fighters use infantry instead.
Polymorphic Algorithm could instantly end the Winnu's and the Arborec's game as their home worlds have technology speacialities. You can get to their system and then pop this off in your next turn, they are done with probably very little ability to come back from this. The Winnu could at least get victory points from Mecatol Rex if they have it and have Imperial but that would be difficult.