Definitely prefer ToR, but there's two things I like about this game- firstly, the 'Crafts', because I do think ToR is missing magical player options for those who are not Elves. Additionally, I think 'Anguished' is a better name for the condition than 'Ill-favoured', to make it distinct from _rolls_ being Ill-favoured.
I don't really know I'm prepping to run the TOR starter set as my first ever TTRPG for a group of complete newbie friends aswell. Maybe something about the starter set? Regardless you're just so incredibly good at explaining sets of rules that if you just continue down that road it'd be a tremendous help to be able to refer back to your videos when prepping. Any video on being the loremaster in general would also be great, loved your video on inducing fear in players and will definitely try to utilize that in the old forest part of the starter set 😄@@willattheworldsend
I much prefer The One Ring - but I prefer the first edition by Cubicle7 over FreeLeague. Primarily I don't like the change they made for the Target Number. It used to be simpler. While the book layout by C7 was wonky at times and there's a good deal of info they could have explained better, overall I think it was a smoother and better system. There was also a hub of amazing community content that really fleshed it out. Between the two game system you presented The One Ring does a much better of job of capturing the true feel and flavor of Middle-Earth. 5E is a comfort zone for many so I get why people may gravitate towards it - but to me it's just reskinned and not as authentic. Like switching from authentic Frosted Flakes to regular corn flakes and then adding sugar.
Thank you very much for not only this video, but all of the ones you have put out about the One Ring. I don't know if I'll ever play it but I am into the LOTR 5e and tips on how to play the game is rather scarce so I've lately been looking up One Ring guides to see if that'll answer questions and help things make more sense in the LOTR 5e game. Your videos on the One Ring have been very helpful, as well as your adventure ideas too. I've downloaded them and hope to convert them to LOTR 5e. Do you play LOTR 5e? I would love to see some video tips and guides for LOTR 5e. I know that most people prefer TOR over LOTR 5e, but most of my friends are D&D 5e players and I don't expect everyone to pick up a brand new game when there's already an edition that they can more easily pick up. Anyway, thank you again for all of your content!
Thanks for your kind words and for watching my videos! I haven't played the 5e version since I started with TOR and I don't currently have plans to make more videos about LOTR5e. I've got quite a backlog of videos I want to make. Ideas for videos come so much easier than actually making them! However, I will add that to my list and might get around to them at some point.
The channel Slide and Dice has just started making videos on LOTR5e. They might be of help: th-cam.com/video/qwgB0zu109E/w-d-xo.htmlsi=5roTbXEZ5vu4OS63
I backed the TOR 2e KS, but we just didn't like the rules. They seem way too board gamey. 75% of the rolls aren't necessary, especially if you've got a good DM. So we switched to the 5e version because we already play Castles & Crusades and conversion from 5e is a snap. Now we can enjoy Middle Earth without getting bogged down by mechanics. I will say that the artwork & presentation are fantastic in both versions. And I rather prefer the TOR covers to the 5e ones, though I'm glad they made Shire Adventures a book for 5e since I'm not a big fan of boxed sets.
TOR!!! I think that if you are going to play a tolkien rpg, you have to go all in. Also there will be more content for tor than for lotr5e. I just wish there were more monster stat blocks. Could you make some?
I’m looking for more creatures from the books that were not included in the core rules. I know there’s some extra ones in the supplements like giant spiders, but what would be really cool is a system for creating adversaries. Of course there’s nameless things, but the results are way too OP, we need less powerful creatures. Also, nameless things are intended to be very rare and more like a boss fight, creatures from the abyss, what I (and probably others too) need are some more commonplace adversaries (I have a murderhobo group that likes to 1shot things but they are bored of orcs and ruffians). What would be really cool is if there was a bestiary type thing that was released officially and included all the recorded creatures (not necessarily of evil origin) from Eriador, along with sample nameless things and all that. Also, completely unrelated, what rules changes do you recommend so that I can play in the first age and fight wars against Melkor and sail along with Earendil in the starry skies! (aka how to make TOR more epic to fit the tone of the silmarillion and other first age books) sorry i talk too much about lotr@@willattheworldsend
@@birdschool9052There is probably too much there to cover in a comment but you have given me some fun ideas. I will think about what mechanics would make a good/useful Adversary creator as well as more epic scale elements. A good place to look would be The One Ring discord. There are lots of people that would have good input on stuff like this.
While this video was nicely done, it didn't answer its own question. You cover well the differences between LotR and D&D, but not so much LotR and One Ring.
I know this is not the main thing because it seems that TOR is the best game for Tolkien fans. However, though both sets of covers are nice, the 5e version covers are stunning. Is the art used (cover and interior) in both editions or is it exclusive?
The 5e covers really are great! The covers are exclusive to the different versions but the interior are is all the same with the exception that the Callings in 5e have a few additional images. One of them is shown at 2:25.
@@neojng How? Theres no tactics. Theres feats, but thats it. One Ring has real tactics, stances etc. Weapon choice influences tactics too. One Ring is way more Atmospheric. 5e is just dice rolling.
@@carlwoods4564some tactics are mechanics based, and some tactics are narrative. I agree that dnd 5e has very little mechanical depth, but you can take combat with zero mechanical depth and still have tactical decisions to make by making the players chose between progressing several objectives that cannot be progressed simultaneously. - For example, you can have the heroes be shot at from archers on elevated, difficult to reach terrain, while also being attacked on the ground by foot soldiers with swords and shields. Very basic, but now the heroes need to decide which threat to prioritize. You can make it even more complex by adding a fleeing noble that the heroes need to capture alive. Now there are decisions to make with many tactical considerations to weigh and none of it requires any mechanical depth from the system. - Im also a big fan of taking solo monsters and splitting them up into parts that all act as their own monster with their own hit points. Then the heroes need to decide which part to target first to remove their special actions from the encounter. - Things like this can make any combat tactical, regardless of system. - Sidenote, i personally still hate dnd 5e though. I think that it is too mechanically complex while also being mechanically shallow. Im okay with complexity if it adds depth, and im okay with shallow systems if they are streamlined and simple. The complexity to depth ratio of dnd 5e pisses me off lol.
Do you have studies to back any of these claims? If you do, you should post them. Also, what is the name of the doctor who recommended this supplement? It is not typical for a doctor to recommend unstudied, and therefore unproven, supplements. Something being "natural" means absolutely NOTHING when determining if something is safe to take. There are all sorts of "natural" substances that can be harmful to you.
A good explanation video, I always wondered if the 5E version was more D&D style sword and sorcery than TOR but glad to see they're more similar
Thanks Will! Great as always. I think you’ve just inspired me to run a Yule-Themed Adventure!
Definitely prefer ToR, but there's two things I like about this game- firstly, the 'Crafts', because I do think ToR is missing magical player options for those who are not Elves. Additionally, I think 'Anguished' is a better name for the condition than 'Ill-favoured', to make it distinct from _rolls_ being Ill-favoured.
Please do more TOR RPG guide videos! I obsessively binged them all in a day
Thanks! I'm working on more TOR stuff now. Anything in particular you'd like to see?
I don't really know I'm prepping to run the TOR starter set as my first ever TTRPG for a group of complete newbie friends aswell. Maybe something about the starter set? Regardless you're just so incredibly good at explaining sets of rules that if you just continue down that road it'd be a tremendous help to be able to refer back to your videos when prepping. Any video on being the loremaster in general would also be great, loved your video on inducing fear in players and will definitely try to utilize that in the old forest part of the starter set 😄@@willattheworldsend
Thank you! Again. Insane good always.
The One Ring can also be played solo if i am not misstaken in strider mode. 5E does not have that option.
I much prefer The One Ring - but I prefer the first edition by Cubicle7 over FreeLeague. Primarily I don't like the change they made for the Target Number. It used to be simpler.
While the book layout by C7 was wonky at times and there's a good deal of info they could have explained better, overall I think it was a smoother and better system. There was also a hub of amazing community content that really fleshed it out.
Between the two game system you presented The One Ring does a much better of job of capturing the true feel and flavor of Middle-Earth. 5E is a comfort zone for many so I get why people may gravitate towards it - but to me it's just reskinned and not as authentic. Like switching from authentic Frosted Flakes to regular corn flakes and then adding sugar.
Thank you very much for not only this video, but all of the ones you have put out about the One Ring. I don't know if I'll ever play it but I am into the LOTR 5e and tips on how to play the game is rather scarce so I've lately been looking up One Ring guides to see if that'll answer questions and help things make more sense in the LOTR 5e game. Your videos on the One Ring have been very helpful, as well as your adventure ideas too. I've downloaded them and hope to convert them to LOTR 5e.
Do you play LOTR 5e? I would love to see some video tips and guides for LOTR 5e. I know that most people prefer TOR over LOTR 5e, but most of my friends are D&D 5e players and I don't expect everyone to pick up a brand new game when there's already an edition that they can more easily pick up.
Anyway, thank you again for all of your content!
Thanks for your kind words and for watching my videos!
I haven't played the 5e version since I started with TOR and I don't currently have plans to make more videos about LOTR5e. I've got quite a backlog of videos I want to make. Ideas for videos come so much easier than actually making them! However, I will add that to my list and might get around to them at some point.
The channel Slide and Dice has just started making videos on LOTR5e. They might be of help: th-cam.com/video/qwgB0zu109E/w-d-xo.htmlsi=5roTbXEZ5vu4OS63
I backed the One Ring Kickstarter, but have not convinced my group to play...yet...
That is hard. Have you tried Strider Mode? That is mainly the only way I get to play.
Thanks for the reminder, I had forgotten about that. I will give it a try.
I just picked up the 5e version. I'd prefer to keep my distance from D&D 5e but my players are stubborn!
Tell them they can buy and run the stuff
After playing other systems, 5E really feels like a dumbed down version of superior games. Especially where combat is concerned. Go for The One Ring.
I backed the TOR 2e KS, but we just didn't like the rules. They seem way too board gamey. 75% of the rolls aren't necessary, especially if you've got a good DM. So we switched to the 5e version because we already play Castles & Crusades and conversion from 5e is a snap. Now we can enjoy Middle Earth without getting bogged down by mechanics. I will say that the artwork & presentation are fantastic in both versions. And I rather prefer the TOR covers to the 5e ones, though I'm glad they made Shire Adventures a book for 5e since I'm not a big fan of boxed sets.
They are not bad, but I still run a gaming group through MERPs about once a year. I do like how The One Ring flows though.
Have you tried Against The Darkmaster yet? It's a great compromise between og MERP and newer, narrative gameplay.
TOR!!! I think that if you are going to play a tolkien rpg, you have to go all in. Also there will be more content for tor than for lotr5e. I just wish there were more monster stat blocks. Could you make some?
What kind of enemies are you looking for?
I don’t think that’s necessarily true, so far every TOR book has a 5e equivalent, unless I’m missing something
I’m looking for more creatures from the books that were not included in the core rules. I know there’s some extra ones in the supplements like giant spiders, but what would be really cool is a system for creating adversaries. Of course there’s nameless things, but the results are way too OP, we need less powerful creatures. Also, nameless things are intended to be very rare and more like a boss fight, creatures from the abyss, what I (and probably others too) need are some more commonplace adversaries (I have a murderhobo group that likes to 1shot things but they are bored of orcs and ruffians). What would be really cool is if there was a bestiary type thing that was released officially and included all the recorded creatures (not necessarily of evil origin) from Eriador, along with sample nameless things and all that. Also, completely unrelated, what rules changes do you recommend so that I can play in the first age and fight wars against Melkor and sail along with Earendil in the starry skies! (aka how to make TOR more epic to fit the tone of the silmarillion and other first age books) sorry i talk too much about lotr@@willattheworldsend
@@birdschool9052There is probably too much there to cover in a comment but you have given me some fun ideas. I will think about what mechanics would make a good/useful Adversary creator as well as more epic scale elements.
A good place to look would be The One Ring discord. There are lots of people that would have good input on stuff like this.
there’s a tor discord? how can i join@@willattheworldsend
so do i need any other dnd books like player handbook other than the lotr core rule book?
To play this you will just need The Lord of the Rings Roleplaying and the D&D 5e Players Handbook.
😍😍😍😍😍👌
While this video was nicely done, it didn't answer its own question. You cover well the differences between LotR and D&D, but not so much LotR and One Ring.
I know this is not the main thing because it seems that TOR is the best game for Tolkien fans. However, though both sets of covers are nice, the 5e version covers are stunning. Is the art used (cover and interior) in both editions or is it exclusive?
The 5e covers really are great!
The covers are exclusive to the different versions but the interior are is all the same with the exception that the Callings in 5e have a few additional images. One of them is shown at 2:25.
Is the cover art of the 5e n the interior of TOR anywhere?
@@ericbrock8826 Nope
Not a lot of comparisons being made here; seemed like more of a lotrr explanation video.
I find 5e rules way to simplistic. Combat is dull, you roll they roll, no tactics. Go with The One Ring.
thats more on the DM and playergroup, you can make combat more exciting in 5e
@@neojng How? Theres no tactics. Theres feats, but thats it. One Ring has real tactics, stances etc. Weapon choice influences tactics too. One Ring is way more Atmospheric. 5e is just dice rolling.
@@carlwoods4564some tactics are mechanics based, and some tactics are narrative. I agree that dnd 5e has very little mechanical depth, but you can take combat with zero mechanical depth and still have tactical decisions to make by making the players chose between progressing several objectives that cannot be progressed simultaneously.
-
For example, you can have the heroes be shot at from archers on elevated, difficult to reach terrain, while also being attacked on the ground by foot soldiers with swords and shields. Very basic, but now the heroes need to decide which threat to prioritize. You can make it even more complex by adding a fleeing noble that the heroes need to capture alive. Now there are decisions to make with many tactical considerations to weigh and none of it requires any mechanical depth from the system.
-
Im also a big fan of taking solo monsters and splitting them up into parts that all act as their own monster with their own hit points. Then the heroes need to decide which part to target first to remove their special actions from the encounter.
-
Things like this can make any combat tactical, regardless of system.
-
Sidenote, i personally still hate dnd 5e though. I think that it is too mechanically complex while also being mechanically shallow. Im okay with complexity if it adds depth, and im okay with shallow systems if they are streamlined and simple. The complexity to depth ratio of dnd 5e pisses me off lol.
@@bonzwah1 I cant and dont disagree with you. You explained it far more eloquently than I ever could. 👍
Do you have studies to back any of these claims? If you do, you should post them. Also, what is the name of the doctor who recommended this supplement? It is not typical for a doctor to recommend unstudied, and therefore unproven, supplements. Something being "natural" means absolutely NOTHING when determining if something is safe to take. There are all sorts of "natural" substances that can be harmful to you.
I think you might have commented on the wrong video.
@@willattheworldsend You heard the man, provide your sources, no excuses. If I am going to take this pill, I want to know its legit 😂JK