I already sent this but, 8 mobility, quickfang to max it, top tree nightstalker, point of the stag w/quick access sling, rat king, graviton forfeit, might've stolen this from you.
Well idk if it’s terrible but middle tree arc warlock time worn spire with iron grip and a shotgun of your choice(felwinter sir) heavy go crazy and transversive step to negate the reloads and a stat split of 5,5,9 is like an anti-meta primary build and a felwinter to punish the apes that get curious and using the sub tree to off set the slow reloads
Ruinous can SLAP hard but you have to hit your headshots. That orb slam is great for clearing rooms, and the guard bubble tends to disorient people hard.
since you are a non-meta using kind of person, why dont you use some sweaty riiswalker and igneus hammer with wardcliff coil on bottom tree hammer titan with dunemarchers and 100 recov and 100 intellect and 50 mobility.
"The Masochist" or "I Like To Live Dangerously" Bottom Tree Arc Hunter Exotic Armor: FR0ST-EE5, for double dodge regen from sprinting, grenade and melee regen from sprinting, and increased sprint speed to get away from the fight you just dodged out of. Loadout: Primary- Braytech Werewolf (recently buffed), False Promises, or Stars In Shadow. Why? Because these are the only weapons that can run with Eye Of The Storm AND Underdog. Alternatively, you can use Tommy's Matchbook to force yourself into critical HP and proc Combat Meditation (+70% regen on grenade and melee). Secondary: Xenoclast IV, the only special weapon that can also roll with Eye Of The Storm and Underdog. Heavy: Whatever boats your float. If not using Tommy's, this can be your exotic slot. Even though you're a Hunter, it's advised to prioritize Resilience over Recovery. The longer you're in that critical HP threshold, the more you get out of Combat Meditation. I know a lot of people sleep on these two perks, but just think for a moment. You're in a 1v1, you and your opponent are both landing shots. You're both getting weaker, but only you are getting stronger as well. You win the fight, swap to Xenoclast in the blink of an eye, just in time to blast a shotgun ape full of lead. And before you can blink, that green brick is already in your magazine, and all your abilities are back up. It hurts so good.
@@ghostintheknl583 might have to to look into that. Only sidearm with EotS is Fool's Remedy (and it also has Pulse Monitor, hmmm). I just went with frost because it synergized with the overall subclass perfectly and it's meta-ish.
Loved the video. I’m impressed that you crammed five builds into 12 minutes and it was still fun and informative. I would love to see more of these. ☺️ Also, when my build description flashed on the screen at 10:19 it felt like getting a gold star sticker in school for completing the assignment. 😄
No way a Professional of PvPeology™ would not think of something like this I can only assume the game disabled his dodge button until he picked up the orb
ye obvs BUUUT I cant keep a string of invis going which would have been dope. Otherwise its just a reduced invis because you have to spend time to pick it up, yknow?
@@TDTProductions well that may be true idk I didn’t try it. I love your videos, they’re very different from most other destiny content especially those games you host. I also love the exotic ideas and basically everything. Super underrated!
LMAAAAOOO @ that Cammy joke. I felt that in the very depths of my soul. I love the guy but he is sincerely on a completely different planet when it comes to PvP. Dude could go solo flawless in Trials with a 1996 Target ad at 0 light level and still be like "Anybody could this with the right mindset and a balanced breakfast. Trust yourself."
Nah the auto comment was right. Autos are only good if your foe isn't running good mobility and not peak shotting. And you land your shots. Handcannons just win outside that. Never mind in air, sprint and slide accuracy.
Class: Warlock Sub Class: Shadebinder grenade: cold snap or Glacier Aspects: bleak watcher/Glacial harvest Fragments:Whisper of Duranc Whisper of Conduction Whisper of Rending Whisper of Shards Primary: no time to explain Energy: side arm or shotgun with a wellspring or demolition perk. Heavy: any thing your Comfortable with. armor exotic: eye of another world
Top Tree Solar Class -Titan Exotic-Khepri's horn Primary-Farewell Sidearm Use for close to mid range combat Exotic- Jotunn Mostly for long range combat and panic kills if your reloading your primary Heavy-Any solar grenade launcher Just to help khepri's
@@legenddarkrai the crazy part? Telesto isn't even that crazy OP. But it actually slaps. Like oh whoa - a charged shot that will mainly only be effective at close range to medium range. Its genuinely not as bad as he makes it seem. While he slides around with the Felwinters.
@@wxl2562 I have gotten into week long arguments with people on my steam profile over people saying that Telesto is a no skill gun and that we were cheesing the game super hard with a fucking sacred provenance and Telesto, while they were using 120 hand cannons and felwinters. Like how can people be this arrogant?
@@legenddarkrai as a telesto lover myself, you'd be shocked how many 120 felwinters users get hate from. Like you're running around with the straight meta n you're upset about running into telesto bolts. Cracks me up every time
Battle Symmetry: A Warlock Gambit Build Attunement of Control * Empowering Rift * Burst Glide * Pulse Grenade Exotics: * Mantle of Battle Harmony * Symmetry Primary and Heavy Weapons: * Shotgun * Temptation’s Hook Essential Mods: * Charge Harvester * Taking Charge * Stacks on Stacks * Lucent Blade * High Energy Fire How to play it: Hold the center of the map. Use Symmetry to slay adds from a distance. Slay blockers with your Shotgun. When you’re invaded, swap to Symmetry and charge the Arc Seeker alt fire mode. Do this immediately. You should have saved up all of your stacks of Dynamic Charge for this moment. Locate the invader ASAP and two tap them with your Arc Seekers. The power of this build is that you can peek shoot in the general direction of an invader and take them out from relative safety. If you feel like invading, go for it! Same tactics. Once you’re there locate the enemy and swap to Arc Seeker mode. People are looking for Supers or Rockets, not itsy bitsy Arc Seekers. That’s what makes this weapon so good for invasions. Take advantage of cover as you approach the enemy and remember, you have the advantage of range so don’t get too close. That’s it! I chose Mantle of Battle Harmony for this build for the faster super charge and the damage bonus when your super is full. If you want to swap to Geomags for the Primeval phase, feel free. Lucent Blade is for the Primeval as well. If you become charged with the light and happen to have a fat stack of sword ammo, go for it. It’s also great vs large blockers.
I have 3 builds for you 1 - warlock : well of radiance / starfire protocol fusion grenade / lumina / salvagers salvo demo with and chain as for perks . 2 - Titan : any class with shoulder charger / Monte Carlo / mk.44 stand aside. 3 - Hunter : top tree golden gun / young ahamkara spine / tripmine grenade / travellers chosen / trustee with wellsprings or demo.
Ok, I'll throw my hat in the ring. This build is ridiculously powerful, and I have even been using it in trials - it's my best kept secret. Don't underestimate the bow. Hunter - Bottom tree solar Biting winds (must have swashbuckler) Gridskipper (mmm, double primary) Any heavy As for armor, run double bow targeting, bow dex, pulse dex, unflinching bow, outreach and for the exotic run Atherys embrace. To most effectively use, headshot with bow and burst with gridskipper, or use gridskipper to get your powerful knife, once you have your knife, swap to bow and get the kill - with swash the bow will now 1shot headshot. Also, with the amount of precision hits your pulse gets, you can expect your golden gun a LOT with this build. Good luck and enjoy your seventh column.
Aimbot knives? Monty Carlo, Arthrys Embrace and whatever you want on top of that, oh yea don’t forget bottom tree solar hunter and I’d suggest if possible second weapon be a swashbuckler bow. Aight have fun
This guys gets it, it can also just obliterate things in PVE if you were to pair this with a one two punch shotgun and throw the knife when both are up and it’s like throwing 9 regular knives at once
Kinetic: Wishender Energy: Sidearm or Smg of choice Subclass: middle tree arcstrider Exotic: Shinobu's Vow Tag an enemy with Wishender then throw a skip for the cleanup. Use sidearm of smg to shut down apes. Run high discipline and bolstering detonation on armour
I'm just glad my Tommy's Match book got the "If you're good, it's good" recognition it deserves. So many people knock it without taking into account how high that dps must be when it's overheating.
builds that i have been enjoying a lot recently are: top tree golden gun witht he explosive knifes tripmines ashes to assets on ur helmet for more super energy either stompees or dragon shadow double bomber on cloack for grenade energy when you dodge the dodge that gives your melee throw tripmine and knife if somebody walks in it or you throw it on somebody they instantly die i use it with chaperone or a sniper with handcannon in second slot mid tree voidwalker with blink necrotic grips aka one hit melee anyone below 5 resil aka the hit and run chaperone and handcannon bottom tree sunbreaker pheonix cradle polaris lance and an smg thermite grenades very important blockign doors ect this is the perfect setup for midtown and if your feeling real funky sturm and drang lucky pants top or bottom golden gun or spectral blades
A proximity grenade even with young ahamkaras spine doesnt one shot shit. Might take then down to half health. Maybe. Damage in thisbhane is just garbage in general. Literally every weapon save for shotguns are predicated on headshots as the *only* way to get reliable ttk's. I will never understand why I have to use a handcannon to get fucking sniper headshot cover shots? A close range 120 HC should be hitting anywhere somewhat less than a shotty. I just find pvp in this game to be garbage because all weapons are just headshot farmers or their absolutely terrible and I can dump whole clips into peoppe without a kill
Well the build I slay with in comp and I reccomend you try is this: - Top tree Nightstalker - Rat King (with catalyst) - Trustee ( preferably opening shot surplus) - Either a rocket or quickfang - 100 mobility - As close to 100 recovery as you can get - Exotics can be a couple of things. Graviton, Omnioculus, stomp-ee5, or sixth coyote. - scout and sidearm loader, targeting, and unflinching. - traction - perpetuation double stacked Pretty simple build made for surviving and appearing out of nowhere just to grab a kill or two and slip back into the shadows. Rat king and trustee enable engagement across almost any range with the only harder (but not unbreakable) counters being bastion, telesto, and really good snipers. Rat king's health regen speed is directly effected by recovery stat so the higher the better. Also being able to break aim assist and go invisible frequently with the dodge makes you very hard to kill as long as you use your game sense to keep shotgunners from getting in to close. Overall this build is absolutely nasty in the right hands and has caused quite a bit of salt from enemies due to it being very hard to counter.
One of my favorites right now is boots of the assembler, lumina, bottom tree stromcaller, and you can run any charge of light build you want to. As for the secondary, I would say it’s preference because a shot gun works great, high impact sniper is can one shot body with blessing of the sky, but running a 120 along with lumina can be fun. Bottom dollar is what I use.
One of my favorites: Top tree Sentinel with Suppression grenades Icefall mantle 100 Resilience and 100 Mobility (for better strafing while slowed) Tommy's Matchbook (Lets me burn my overshield whenever I want if I need to move faster, and allows for easier strings with the overshield active in gunfights) Eye of Sol or Guiding Sight (to cover long ranges while slowed by Icefall) I also have the Void well mods for damage resistance after using Icefall, elemental charge, and protective light so I have even more damage resistance
Here is a loadout I use frequently: malfeasence, shotgun and falling guillotine Exotic armour: mask of bakris Malfeasence covers a decent range and trust me bakris and a falling guillotine is the most fun you'll have with a sword in PVP *Stasis hunter obviously*
Montecarlo + some Lightweight Frame Shotgun (Like the Seventh Seraph) Necrotic Grip + Blink + Nova warp. Max strength and then go for resistance and recovery.
I've got one. Le Monarque + a 120 hc with Oathkeepers + high energy fire and taking charge, middle tree nightstalker. This build is crazy when used right. The invis and wallhacks on crouched precision kills lead to easy head shots, and the charged build allows Monarque to 1 tap. The hc is supposed to be swapped to immediatly after hitting a shot. Even with a bow bodyshot can get killed instantly by a 120 hc headshot. If you get a bow headshot, all you'll need is one 120 body. This build is pretty good, been using it for a while.
I have to acknowledge the amazing background music that is Hornet’s theme from Hollow Knight. If y’all ever get tired of destiny and want a chill yet challenging game I would highly recommend playing it
My go-to fun build -Top tree voidwalker - Empowering rift - vortex grenade WEAPONS -Bitting winds bow -gnawing hunger rampage subsistence as a bonus OR - good 120rpm hc - tracking rocket MODS & ARMOUR -T10 dis+recov -Contraverse hold gauntlets stacks on stacks, high energy fire, precision charge, and taking charge * while playing to your cover use your overcharged vortex grenade to create choke points and finish with the bow as much as your can or create orbs so you can get large stacks.
I have an exotic idea "Beginning of stories" Scot rifle Flavor text: "the pen is mightier than the sword"-exo B5-4 Story's end:After a precision kill with this gun, a inky blob will appear on your shoulder, able to launch at 45 meters with alot of damage but can be destroyed. It causes stagger, blindness and slowness for,around 5 seconds A new story:After a kill with the orbs, your weapon will have an overflow of bullets, ranging to 5 to 10 more, based on how many you have left. Catalyst:A assist will give the ally who gave you the assit a orb.
ive been using middle tree voidwalker with necrotic grips for those near-one shot melees, for weapons ive been pairing it with witherhoard and any primary
Since you said you wanted a detailed list of the of the build here. It's basically a MegaMan Build Kinetic: Escape Velocity or preferably Multimach(either one with Threat Detector or Hipfire Grip, you need Model 6 or 8 scopes, slap on Icarus Grip) Energy: Jotunn Heavy:whatever you like, but I like using the Corsair's Wrath with Accelerated coils and Charge time masterwork. Run PeaceKeepers and have at least 50 mobility and try to max out Recovery. Class: Stasis Aspects: run Cryoclasm (despite the nerf) and Tectonic Harvest( Howl aspect isn't consistent enough for me personally) Fragments: Chains, Rime for survival or Rending for more SMG fun, and fissures. Have fun!
My God Build. Kinetic: Thistle and Yew Energy: Spiderbite-1si Power: Traitor’s Fate Subclass: Lost Light Armor: Oathkeepers Armor Mods: Fastball, Momentum Transfer, MG ammo mods, Grenade Launcher Targeting, Unflinching Grenade Launcher, SMG Dexterity, Dynamo x 2. Go out and slay with this busted loadout.
I like to call this build: “King of the hill tryhard” Phoenix protocol + Well Tommy’s Matchbook Riiswalker or Astral Max Resilience and Intelligence Plant well on point and wait for the dumb enemies to challenge you…or get supered by a smart person :)
Bottom tree arcstrider+Shinobu’s vow(use Skip grenades)[Fast ball&impulse recycler]+sun shot+Kinect slug shotty(Heritage recommended)+ Stats: At least 90 mobility and discipline, at least 50 res and intellect. Addition notes: Helmet, use two ashes to asset mods, cloak, use perpetuation and distribution
My build suggestion: Warlock Bottom tree Solar Armor: Chromatic Fire Weapons: Braytech Werewolf and Sunshot My reasons: I don’t play warlock that much, but I thought this build would actually be promising. Energy accelerant might be a good pairing with the explosion effect of Chromatic Fire and Sunshot, and from what I heard of how good Sunshot is it might actually be viable. Also, Braytech Werewolf(the weapon from the Haunted Forest last year) is actually a pretty underrated weapon and considering it being a precision frame and being pretty stable, it might actually be a useful weapon to proc the Chromatic Fire effect as well. I hope this actually turns out alright
Sorry about the length, I’m bad at being concise. Alright here’s my build that I used for a while in competitive and also in quick play, but I’d say it’s better in the former. It’s pretty good at dueling. -The Last Word Covers closer and sometimes further ranges with a fast ttk Not much to explain on why it’s good -Stars In Shadow It’s an aggressive frame pulse so it can two burst, higher stability and head seeker make it pretty consistent Quickdraw makes it pretty snappy (it doesn’t give perm 100 handling anymore, but thats for the best) Having range on it is nice and it’s high zoom further amplifies that My roll is: small bore, steady rounds, QuickDraw, head-seeker, stability masterwork Hopefully you have a somewhat similar roll, decent stats and head seeker is what most important -Knucklehead radar I know there are better exotics out there but it has its uses. There’s the main perk which allows for safer hard scoping, and in combination with its lesser known perk, enhanced radar when crouching, you tell better when people will round corners/peek The secondary perk also just help you know where people are more precisely in general For the the subclass anything works really, I used either top tree golden or revenant, Nowadays I’d use the former I’d recommend a handcannon reloader, double unflinching pulse, and pulse targeting. I didn’t actually use the handcannon targeting or unflinching because if the energy cost, and I seemed to do well enough without them Well there ya go that was my build, thought I’d throw it out there. I used to use this a lot and I got pretty tired of it, so I don’t use it often anymore.
Bottom tree arcstrider, Suros, 7th CQC, any power, Dragon shadow - Dynamo, distribution and perpetuation on the armor! Just caught this vid as recommended and I must say it’s super cool that you’re doing this. Loved it. Subscribed!
I have a build for Titan and Warlock, but I’ll go into detail on the Titan one: Warlock: Shotgun Sunshot Sunbracers To tree Dawnblade Build name - Sun scorched Titan: Sniper Tarrabah Path of the Burning Steps Bottom tree Hammer time Build name - Tarrablade (a reference to another game) So basically the idea is to get kills with Tarrabah to help build up Ravenous beast and the perk on Burny boi boots. Together, they SHRED enemies. Also, sunspots just make it even more powerful, and the healing is nice. The sniper is used for farther ranges, while Tarrabah is used for mid-close ranges. It works really well, and is a lot of fun.
Arc Strider (Tree w/ Disorienting Blow) Blinding Grenade Launcher (Ignition Code w/ Slideshot best option) Submachine Gun in other slot Gemini Jester Distribution Mod on cloak Goal: Blind as many people as physically possible
Here's a build I used to run a lot: - top tree nightstalker - kinetic sniper of choice - devil's ruin - gemini jesters - x2 perpetuation on cloak - put on void arms and run one mod that gives you class ability energy on melee or grenade kills (i'll leave that up to your personal preference) and also make sure to have a sidearm loader mod on. - I also run x2 sidearm targeting on my helmet The idea is to dodge around corners near enemies and then come out invisible to then surprise the enemy with devil's ruin.
With That Build The First Wings of Sacred Dawn And bottom Tree, Your Supose To Use Pheonix Dive To Restore Hp And Evade Vertically To teh Groudn When Under To Much Fire.
My current thrown together build since I just got back into the game: Top tree striker with pulse grenades No time to explain The last wish A rocket launcher Citan's ramparts 100 discipline Probably not a lot of synergy here, but I do alright with it
Three builds I like to use. One is for hunters Graviton Forfeit - Monte Carlo - your choice special - bottom tree nightstalker Provides a very strong amount of cloaking power while allowing you to recover the cost just for using the grenade on yourself, almost making it less expensive Titans Mk 44 stand asides - Monte - Choice of shotgun - maximum strength - choice of shoulder charge (except stasis) This is a meme of sorts that got better than I thought. Because of the cost reduction you can legit ape harder than anyone before, on top of better survivability when getting away Warlocks Getaway Artist - Witherhoard - Demolitionist Gnawing Hunger - bottom tree Storm Caller This takes the best properties of both Getaway and Wither and just makes them more frustrating, granting massive amounts of area denial. And because Getaway Artist rewards grenade energy when the sentient arc soul deals damage it helps with demolitionist
My favorite build at current is one for middle tree voidwalker, which specializes in being able to down opponents with a single melee strike without being hit: It involves using blink, middle tree voidwalker, the Necrotic Grip exotic gauntlets, the Monte Carlo exotic auto rifle, the heavy handed arc mod, and whatever method of gaining charged with light you prefer (I typically use taking charge). When using this build, you can blink towards your opponents to close the gap extremely quickly, and can easily secure a melee hit. Because this build centers around middle tree voidwalker, the melee strike will push enemies back so they are unable to retaliate with melee strikes or with shotguns, and must simply watch you blink away as they die from Necrotic Grip’s poison. With the heavy handed mod, this melee kill will restore 50% of your melee energy, and Monte Carlo can easily bring you back up to full energy so that you can assassinate another target. This build also leaves the energy slot completely open for whatever you prefer to fill it with, whether it be a sniper rifle to gain heavy long range damage, or a scout rifle to attack from range while denying shotgun apes the ammo they require to continue slaying. I’ve been using this build for a good while, and have been really enjoying being able to kill enemies who don’t even see me coming.
Synth-Rave Harmony This is a warlock build involving the exotic Mantle of Battle Harmony and Hardlight or the new Stasis Side Arm, so be aware of that. Warlock Rift - Pick your poison, I prefer healing Subclass - Pick Any, this build is made with the idea of Omni Potency Exotics - Mantle of Battle Harmony, Hardlight (set to whatever light based element you are using), Stasis Side arm (I forgot the name, use it when using stasis), Trace Rifles (Effigy Ball does trigger battle Harmony) Go nuts.
Deafening Whisper + Any SMG(Rendition w/frenzy works best) + Middle tree arcstrider + Shinobu. Nobody expects the nade around corners and it's great. Combine the nade with tempest strike and you can even get some crispy multi-kills .
This build isn't entirely new, but something I've had success with for a while. "Infinite SMG" Class/Sub: Bottom tree Striker Titan Grenade: preference Strafe Lift recommended (Easily move around the map, reposition, and retreat as needed, while staying low to the ground) Armor: Peacekeeper - faster movement with smgs, auto reload smg once stowed for ~1.5 seconds Kinetic: Huckleberry - reloads on kill + rampage Energy: Your favorite energy smg, kill clip is ideal. (Shyura's is the top fit here IMO) Heavy: any GL Mods: Double smg targeting, Double smg loader(IF you have kill clip), double smg unflinching, taking charge, High Energy Fire and whatever other CWL gathering mods you can think to add. As long as you can swap weapons right when, or just before, your mag empties, you essentially have one smg with a bottomless mag. The main thing with this build is that you can play very agro. You have the mobility advantage and often the ttk advantage. You a have decent uptime on various damage buffs(High Energy Fire, Rampage, Kill Clip and Frontal Assault, additionally the smgs put you in good range to benefit from Knockout). Huckleberry is the primary in this loadout, as it has the better multikill potential. However if you end up swapping weapons for the kill you'll still end up with kill clip if you have time for a manual reload. Maximize the use of peacekeepers' mobility and handling, glide around the map like you fucking own it. You are forced into the ape-like strategy, but you yourself can bait out shotgunners. Only take engagements within your damage range. If caught in a long range engagement, retreat and quickly reposition a different lane to close the gap and/or flank. You can also use barricade to cover your long sightlines when needed.
This is a build I use when I play rumble with my clan mates: Sturm, aggressive frame shotgun(I use Found Verdict cuz I don't want to be an asshole and use Felwinters), any heavy weapon, stompees and bottom tree gunslinger
I have a titan build I use to always stay alive and in a constant fight: it’s behemoth and the 2 fragments you want is whisper of chains and shards along with the tectonic harvest and howl of the storm paired with the exotic crimson, secondary can be whatever you want, and the icefall mantle exotic arms armor. If you know how to maneuver when you’re using icefall and your melee with the glacier grenade, it’s pretty darn effective
Loadout: 2 x Dynamo Liars Handshake (with catalyst) Fighting Lion Astral Horizon Top Tree Arcstrider Fighting Lions catalyst perk, Chimera, gives kinetic weapons extra handling and accuracy after launching a grenade. This lets you completely circumvent QD and gives you budget opening shot. This build is basically two special weapons with stronger melees to help you out in a pinch.
My pvp bild is taraba, bottom tree arc hunter and worm husk with a kinetic sniper You do damage and take damage to charge taraba, you heal with worm husk and take less damage while doing so, you get red bar often and get you abilitys faster and run to regenerate dodge energy+ sniper for longer range fights.
Warlock: Middle tree void + contraverse hold + max discipline and as many grenade recharge mods as possible Kinetic: Travelers chosen Special: uzume RR4 w/ snapshot demolitionist Handheld supernova is great for shotgun apes and they just buffed it recently You can really use any weapon that helps get handheld supernova back but I like having close and long range weapons
One of my fav loadouts, i find its a lot of fun. Kinetic: suros regime, (on spinnup setting) Energy: occlouded finality, any roll works but i like the high zoom. Heavy: any linear fusion, i like a vorpal threaded needle roll. Class: warlock on middle tree arc or top dawn (top dawn works with the exotic armor more) Armor exotic: eye of another world Explanation: eye of another world gives you nade energy, and if you use double bomber you can have huge nade uptime and often have backup healing rift, so i often just float in the sky sniping and when i need to switch to suros to melt people from above them so they dont know whats killing them. I think that its pretty good for damage and taking people out, as often you wont be in many close range fights
Load out idea: “Self-Service Field Medic” Top tree dawnblade Kinetic: Crimson Energy: Truthteller with blinding nades/disruption break Heavy: legendary sword Exotic: Karnstein Armlets Run radiant light for that sweet boost to your strength and then recuperation to get extra healing on orb pickup and perpetuation for more rifts. Get your opponents low with your GL and blast them away with a strengthened crimson to get health back. Or use top trees celestial fire to melee them from basically across the map to get your health back and use the in improved in air targeting from top tree dawn to not miss any crimson shots. You could also use this with devour if you plan to stay on the ground.
warlock bottom tree downblade Wings of sacred down The Steady hand(killing wind and snapshot + icarus grip) Skavanger's salvo Power weapon: dealer choice
"I think I threw too many grenades" Mayhem centred build, but it works for other things Witherhoard, sunbracers with momentum transfer, top tree dawn. For heavy run a grenade launcher, and for primary smgs synergise the best with this build imo. The idea is that you are a floaty boi, you pop down a blight, finish them off with celestial fire, and enjoy the mayhem....
One build that I like using is Ticuu's Divination, High Albedo, The Bombardiers, and Revenant with Glacier Grenades, Touch of Winter, Winter's Shroud, and Whisper of Durance, Refraction, and Torment. My favorite part of the build is tossing a Glacier Grenade at my feet when a shotgunner is trying to rush, and then dodging to shatter. It does a surprising amount of damage, and I've even shutdown a couple of supers with it.
"All your base are belong to us." Bottom Tree Sunbreaker (Big Barricade/Thermite/whatever lift.) Hallowfire chestpiece. Ideally 100 Res Witherhoard+ Any special (Bonus on using my personal favorite, Stars in Shadow w/ Vorpal.) The idea is simple: Play control, and lockdown zones with all of that sweet, sweet area denial. I run grenade focused mods w/ double grenade launcher scav and the mod that gives grenade energy upon using your class ability. Combine hallowfire, and your grenades are up so often, it's insane. You can also use middle tree as an option with Melee grenade regen, to spice it up.
Ahem. Exotic: Lunafaction boots Weapons: Bastion and Eternal Blazon Subclass: Middle tree Dawnblade The Play: use Empowering Rift to extend the range and damage of Bastion and Eternal Blazon. Use Bastion to say Eat My Butt to roaming supers while in your Well of Radiance.
Point of the stag(with quick access sling), Last word, way of the sharpshooter/outlaw, dodge of choice, tripmine nades, lucky pants. Its like the Erianas vow/bow combo, but more yeehaw.
The Punisher (Exotic Hammer) Flavor Text: "Wait...was this a Rocket Launcher long ago... Yes it was supposed to burn the world...now it will" -Conversations between Unknown Engineers Intrinsic Perk: Fire Breed Engine- Holding the Light/Heavy attack button will charge the weapon, releasing will create an empowered version of the attack which uses "Weapon Energy" (Guard energy for swords) Light attacks- The guardian swings the weapon in a 180 Degree angle Empowered Light attacks- The guardian will spin in a circle with the weapon (Mini Burning Maul spin to win) Heavy attack- The guardian will slam the head of the weapon down doing large amounts of damage Empowered Heavy attacks- The guardian would slam the weapon as the normal version, but right after the slam will create a large explosion that leaves a large pile of fire. Secondary Perk: King of Dragons- This weapon cannot use guard. The lower the "Weapon Energy" the strong the Empowered attacks are. This weapon is supposed to be a large hammer that has the aesthetic of the Dragon's Breath with large engine smoke stacks on the back of the head. Doing an empowered attack would ignite the smoke stacks and let them roar like a Dragon.
The steady hand (with QuickDraw snap) + le monarque + oath keepers + Either top tree tether or stasis. Mods: taking charge + high energy fire + either charged up or super charge. (Super charge recommended).
Here's a build that I've been running since Black Armory: . Top tree teather hunter (note I do not use the super often in pvp). . Weapons: Kinetic slot - either a lightweight shotgun or a decently rolled SMG Energy slot - Le Monarque Power slot - rocket launcher but any heavy will do. . Armor requirements: Oathkeepers, max mobility on your hunter. . How this works. The bow will be your main weapon of choice for most encounters since you'll be playing at range. The kinetic is for when you encounter shotgun apes so staying away from close encounters is optimal. With max mobility on the hunter you can invisi-dodge often for those hit and run tactics. This is also a decent counter sniper build due to the poison damage you get on a full draw of the bow with the unlimited draw duration. This build is also amazingly good for team shooting since at minimum it will take out their shields and a head shot will leave them at one shot.
Class: Warlock Subclass: Middle tree void Exotic: Astrocyte verse Primary:Multimach IB SMG Secondary: duality Heavy: your choice 2nd loadout Class: Warlock Subclass- Middle tree void Exotic- contraverse Primary- Dire promise/Chroma rush (depends on map and preferably with kc on CR) Secondary- Fighting Lion Heavy- any rocket (Try to spec in Recovery and discipline) (First loudout) using blink you can turn any fight into close range, this makes you highly offensive plus with Astroverse makes a quick escape card in case you need to reposition yourself. For defensive capabilities handheld supernova is a great tool, plus pared with dark matter and max discipline you can potentially have your grenade up at all times depending how aggressive you choose to be. (Second loudout) play around handheld supernova and fighting lion. Having contraverse on allows you to always have your grenade on standby, plus the ability to shoot out of range with fighting lion then pushing up with chroma rush. (or Dire promise) This build can handle all ranges if you play smartly, you can play highly defensive, or highly offensive depending on how you use handheld supernova.
Warlock, Shadebinder Aspects - Bleak watcher, Glacial harvest Grenade - doesn’t matter Fragments - whisper of: durance, chains, conduction, torment Armor - Eye of another world, 2 bomber mods, 2 bolstering detonation mods Charged with light mods: powerful friends, firepower, charge harvester, taking charge, radiant light Stats - 100 recovery, as much discipline as possible, at least 40 strength ( also try to max out ), at least 40 resilience Weapons - traveler’s chosen, sniper of your choice Throw as many turrets as you can.
This has been my go to IB build for a while now. Witherhoard + Age-old Bond (curated) + Archon Thunder (mine has Surplus, Rampage) + War Rig. I will usually use bottom tree sun with this for the close range, then stand in sun spots and snipe people with Age-old. And because the auto is 360, with War Rig you will never reload. Never touch the reload key, and stay on the move. I use Wither to flush people out from cover or in close range with a punch.
I use a set that's normally for PvE games but u can see if it fits with PvP Helmet: holdfast mask Helmet mods: strength mod, double ashes to asset, and a global reach Grasps: wild Hunt grasps Ornament: woven firesmith Grasps mods: strength mod, anti-barrier auto rifle, unstoppable hand cannon Vest: the sixth coyote Vest mod: strength mod, double concussive dampeners Strides: holdfast strides Ornament: woven firesmith Stride mods: resilience mod, shield break charge Armor paint(excluding cloak): new age black armory Cloak paint: house of meyrin Weapons: fate bringer, arsenic bite-4B, falling guillotine Bow and sword paint: new age black armory Handcannon paint: none
Alright, time to throw something together based on a loadout I randomly ended up trying. May be just a little sweaty but for reference I normally use a lot of GLs so this was out of my comfort zone and it still slapped. Class: Warlock Subclass: Devourlock using Blink Kinetic: Astral Horizon (The main thing is that the shotgun had demolitionist) Energy: Shadow Price Armor Exotic: Ophidian Aspect Armor is spec'd heavily into grenades to just consume them in the middle of firefights before blinking around your opponent.
Hunter Bottom tree arcstrider Exotic: Mida-multitool / Frostees Lightweight frame weapon primary/special Quickfang You can change Mida for any other lightweight weapon and use any exotic of your preference, also the only mod that I would say is a must is powerful friends with a way to activate the passive for the extra mobility
I still stand by - Huckleberry/Sweet Business - Slug Shotgun - Lunafaction boots/Empowering Rifts - Shotgun Scav, Shotgun Dex, AR Loader, AR Unflinching x2. - High Energy Fire + Taking Charge - Well/Devour Playstyle: Find a somewhat high traffic area, eat your grenade, pop your rift on the outskirts, then rev up Huckleberry/Sweet B. Also, you have to scream at the top of your lungs while doing it. No exceptions. (I personally prefer Huckleberry, but before the Luna nerfs, I used Sweet B all the time with it.)
Weapon: Tarrabah Secondary: full auto shotty Armor: icefall mantle Subclass: memehemoth All you do is abuse overshield and melt with Tarrabah since taking damage increases your ravenous beast meter :D
@@wxl2562 it was never garbage, just has its own niche. Tarrabah requires 2 kills and a bit of damage to get ravenous beast active, with ravenous active it becomes like pre nerf recluse with better range and fire rate
Middle tree Arc Strider + skip grenades + gamblers dodge + shinobus vow gloves + last word + first in last out + bolt caster sword with chain reaction. Prime with skip grenades, tempest strike finisher, dodge, yeet into the air with high jump last word or FIFO. Always have a skip grenade and melee up by doing this. Plus ability regeneration from doing this with season artifacts
That first build was similar to my Sunsinger Rumble/Skirmish build in D1. IMO, Allison’s build would have worked better with a Fusion Rifle The Core attributes of my D1 build were Angel of Light, a High Impact Fusion Rifle w/ Icarus, and High Mobility. Angel of Light + Icarus allowed me to play Alpha with a Fusion Rifle. I’d pre-charge while Warlock Skating, “Quickscope” someone, then coast back into cover. For added support, I ran Sunbreakers, Solar Nades, Radiant Skin, and Red Death. Solar Nades + Sunbreakers gave me crowd control whenever I was being pinched. Radiant Skin + Red Death allowed be to wade into 1v3 gunfights, tank their shots and win. It was an extremely versatile build that allowed me to swap between Gamma and Alpha at a moment’s notice
My build is bottom tree striker, exotic armor is either dunemarchers or synthocepes, dunes for larger maps to move around and synth for shorter fights, weapons are chroma rush, first in last out or duality and shattering cipher, if you’re on a long long map swap out chroma rush for outbreak perfected and go ham
Have you ever tried a trapper hunter build? Top tree gunslinger for the knive, sticky grenade, ahamkara as gloves, telesto for more traps or emergency defense against shotgun apes, heavy grenade launcher with sticky ammo. I run a sacret provenance with kill clip to challenge on range but u can also run a scout or a 120 if u like
try this; Cryosthesia 77k ,stasis titan with diamond lance and tectonic harves, whisper of shards and bonds (3rd is up to you), glacier grenade with heart of inmost light. Steps are as follows: 1. get kill with Cryo. 77k 2. freeze second target with Cryo 77k 3. shiver strike second target 4. grab diamond lance that spawns 5. seek out another target to freeze and clean up with any special 6. rinse and repeat as needed (make sure you're close before meleeing in step 3) note: if abilities are low, toss a glacier grenade and destroy it for easy energy
If you're up for it, my favorite build is Top Dawnblade with Ophidian Aspect for great in air weapon handling. The main weapons I use in it are Fighting Lion and an smg. Originally it was Harsh Truths, but now that it's sunset I use any aggressive or precision frame smg. I use Fighting Lion so I don't have to worry about ammo and don't have to worry about feeding the enemy team. Generally I have my stats set for high recovery and discipline with this build, followed by mobility and resilience. Any grenade will do since you'll be using it for an in-air accuracy buff. The build really only falls short at long range.
dunno if this has already been suggested, but this is my basketball build. Middle tree voidwalker with blink, astrocyte verse, max mobility, ruinous effigy. Everything else is user choice. Essentially the gameplay loop is make guardian into ball -> mega blink into the sky -> orbital slam dunk
Celestial Nighthawk on Bottom tree gunslinger - for stopping supers Crimson- getting headshot kills reload weapon and grant health, mixed with BT Gunslinger’s Practice makes perfect to get super back. Knock Em down is activated after a precision kill and gives you stability, handling for 8 sec. Special weapon could be whatever. Primary gunplay is what shines here
I currently run bottom tree arcstrider. Dragons shadow, or if you must stompees. Kinetic is ace of spades or a sniper or a good rolled riiswalker. Energy weapon to pair with ace, a sniper or if using a shotty pair with Erianas. Power weapon is of choice. You will constantly have dragon shadows perk up constantly. And constantly be fast and be able to dodge. If you’re feeling really really froggy, don liars handshake to get smacked then hulk smash back.
A personal fave of mine is chaperone, third axiom(with surplus, rampage if you have it) raijus harness and mid tree arcstrider. The pulse is your ranged option, swapping to chap if you're pushed using dexterity mods.
Part 2: th-cam.com/video/fAzY5gWJnQY/w-d-xo.html
I already sent this but, 8 mobility, quickfang to max it, top tree nightstalker, point of the stag w/quick access sling, rat king, graviton forfeit, might've stolen this from you.
Bottom tree arc strider+six cayote (the double doge) +mida multi and mini tool .
That's my build lol
Well idk if it’s terrible but middle tree arc warlock time worn spire with iron grip and a shotgun of your choice(felwinter sir) heavy go crazy and transversive step to negate the reloads and a stat split of 5,5,9 is like an anti-meta primary build and a felwinter to punish the apes that get curious and using the sub tree to off set the slow reloads
Hunter, top tree void, arbalest, 600 rpm energie auto rifel, dragon shadow and energitic arsenal
I have an ass build: shards of galanor middle solar tree falling guillotine salvagers salvo and hawkmoon
"Why do you guys like Trace Rifles so much?"
beeg laser
Heh heh lasers go zzzzzzz
Haha microwave go BMMMMMMMMMMMMMMMMMM
nnnnnnNNNNNNNNNNNNOOOOOOOOOOOOMMMMMMMMMMMM
Lasers are cool dude
Ruinous can SLAP hard but you have to hit your headshots. That orb slam is great for clearing rooms, and the guard bubble tends to disorient people hard.
Title : "Your loadouts are stupid."
Me with hand cannon and shotgun: "visible confusion"
I dont believe he stuttered
@Jayson Johnson honestly just use whatever you feel comfortable with. Slugs are in a good place right now though
@Jayson Johnson I use felwinters lie or seventh seraph cqc
since you are a non-meta using kind of person, why dont you use some sweaty riiswalker and igneus hammer with wardcliff coil on bottom tree hammer titan with dunemarchers and 100 recov and 100 intellect and 50 mobility.
You sir are why destiny pvp sucks
You forgot 5 resilience, Astral Horizon, Chaos Reach, and Cheomacs.
"mE aNd My tEaM LiKe tO uSe OfF mEtA oPtIoNs LiKe 140 HaNdCanNoNs" -ShadowDestiny or something, 2021
You belong in the lowest pits of hell
"Since your a non-meta kind of person"
*Is literally using MIDA and Felwinters
Bruh.
"The Masochist" or "I Like To Live Dangerously"
Bottom Tree Arc Hunter
Exotic Armor: FR0ST-EE5, for double dodge regen from sprinting, grenade and melee regen from sprinting, and increased sprint speed to get away from the fight you just dodged out of.
Loadout:
Primary- Braytech Werewolf (recently buffed), False Promises, or Stars In Shadow. Why? Because these are the only weapons that can run with Eye Of The Storm AND Underdog. Alternatively, you can use Tommy's Matchbook to force yourself into critical HP and proc Combat Meditation (+70% regen on grenade and melee).
Secondary: Xenoclast IV, the only special weapon that can also roll with Eye Of The Storm and Underdog.
Heavy: Whatever boats your float. If not using Tommy's, this can be your exotic slot.
Even though you're a Hunter, it's advised to prioritize Resilience over Recovery. The longer you're in that critical HP threshold, the more you get out of Combat Meditation.
I know a lot of people sleep on these two perks, but just think for a moment. You're in a 1v1, you and your opponent are both landing shots. You're both getting weaker, but only you are getting stronger as well. You win the fight, swap to Xenoclast in the blink of an eye, just in time to blast a shotgun ape full of lead. And before you can blink, that green brick is already in your magazine, and all your abilities are back up.
It hurts so good.
Do this one in the next vid please
I would use mechaneer's trick sleeves and a sidearm with this but that's just me
@@ghostintheknl583 might have to to look into that. Only sidearm with EotS is Fool's Remedy (and it also has Pulse Monitor, hmmm). I just went with frost because it synergized with the overall subclass perfectly and it's meta-ish.
@@ghostintheknl583 which people say that exotic sucks I use the hell out of mechaneers with rat king Arctic haze and top tree gunslinger
I propose a new name: "Hurt Me Plenty".
Loved the video. I’m impressed that you crammed five builds into 12 minutes and it was still fun and informative. I would love to see more of these. ☺️
Also, when my build description flashed on the screen at 10:19 it felt like getting a gold star sticker in school for completing the assignment. 😄
It’s pretty much exactly like the teacher using your project as an example
@@jackb3822 totally!
Wait I think you were supposed to dodge and then pick up the ruinous effigy ball…
No way a Professional of PvPeology™ would not think of something like this I can only assume the game disabled his dodge button until he picked up the orb
ye obvs BUUUT I cant keep a string of invis going which would have been dope. Otherwise its just a reduced invis because you have to spend time to pick it up, yknow?
@@TDTProductions well that may be true idk I didn’t try it. I love your videos, they’re very different from most other destiny content especially those games you host. I also love the exotic ideas and basically everything. Super underrated!
@@TDTProductions you just have to get good XD
Bottom Tree Nightstalker + Monte Carlo + Khepri’s Sting = WALLHAX4DAYZ
Or maybe wishender + glacioclasam + oathkeepers
travelers chosen+ trustee+ kphrei bottom tree 😎
I actually run this one but with the huckleberry. Its actually pretty good but now I wanna see what the monte carlo can do
This comment just screams unemployed basement baby
@@LeebThatsCanned oh damn, I didn't have a word for them that worked...now I do. Latin, today you are my hero. I shall use this new term responsibly.
LMAAAAOOO @ that Cammy joke. I felt that in the very depths of my soul. I love the guy but he is sincerely on a completely different planet when it comes to PvP.
Dude could go solo flawless in Trials with a 1996 Target ad at 0 light level and still be like "Anybody could this with the right mindset and a balanced breakfast. Trust yourself."
He is genuinely....built different...
He is on another spectrum of IQ not even Einstein can comprehend.
He's just like me
@@jr7938 th-cam.com/video/zaXCrMy2mwc/w-d-xo.html
Nah the auto comment was right. Autos are only good if your foe isn't running good mobility and not peak shotting. And you land your shots. Handcannons just win outside that. Never mind in air, sprint and slide accuracy.
Class: Warlock
Sub Class: Shadebinder
grenade: cold snap or Glacier
Aspects: bleak watcher/Glacial harvest
Fragments:Whisper of Duranc
Whisper of Conduction
Whisper of Rending
Whisper of Shards
Primary: no time to explain
Energy: side arm or shotgun with a wellspring or demolition perk.
Heavy: any thing your Comfortable with.
armor exotic: eye of another world
I run this build very solid.
Just gonna tell you this, it's a known fact from the start of destiny, you're supposed to dodge then pick up an orb.
Top Tree Solar
Class -Titan
Exotic-Khepri's horn
Primary-Farewell Sidearm
Use for close to mid range combat
Exotic- Jotunn Mostly for long range combat and panic kills if your reloading your primary
Heavy-Any solar grenade launcher
Just to help khepri's
"Unless you are a Telesto simp" was that targeted at me?
Don't worry, they make jokes about us Telesto mains now, just wait until they find us on the enemy team...
True
@@legenddarkrai the crazy part? Telesto isn't even that crazy OP. But it actually slaps.
Like oh whoa - a charged shot that will mainly only be effective at close range to medium range. Its genuinely not as bad as he makes it seem.
While he slides around with the Felwinters.
@@wxl2562 I have gotten into week long arguments with people on my steam profile over people saying that Telesto is a no skill gun and that we were cheesing the game super hard with a fucking sacred provenance and Telesto, while they were using 120 hand cannons and felwinters. Like how can people be this arrogant?
@@legenddarkrai as a telesto lover myself, you'd be shocked how many 120 felwinters users get hate from. Like you're running around with the straight meta n you're upset about running into telesto bolts. Cracks me up every time
Battle Symmetry: A Warlock Gambit Build
Attunement of Control
* Empowering Rift
* Burst Glide
* Pulse Grenade
Exotics:
* Mantle of Battle Harmony
* Symmetry
Primary and Heavy Weapons:
* Shotgun
* Temptation’s Hook
Essential Mods:
* Charge Harvester
* Taking Charge
* Stacks on Stacks
* Lucent Blade
* High Energy Fire
How to play it:
Hold the center of the map. Use Symmetry to slay adds from a distance. Slay blockers with your Shotgun. When you’re invaded, swap to Symmetry and charge the Arc Seeker alt fire mode. Do this immediately. You should have saved up all of your stacks of Dynamic Charge for this moment. Locate the invader ASAP and two tap them with your Arc Seekers. The power of this build is that you can peek shoot in the general direction of an invader and take them out from relative safety. If you feel like invading, go for it! Same tactics. Once you’re there locate the enemy and swap to Arc Seeker mode. People are looking for Supers or Rockets, not itsy bitsy Arc Seekers. That’s what makes this weapon so good for invasions. Take advantage of cover as you approach the enemy and remember, you have the advantage of range so don’t get too close.
That’s it! I chose Mantle of Battle Harmony for this build for the faster super charge and the damage bonus when your super is full. If you want to swap to Geomags for the Primeval phase, feel free. Lucent Blade is for the Primeval as well. If you become charged with the light and happen to have a fat stack of sword ammo, go for it. It’s also great vs large blockers.
I have 3 builds for you
1 - warlock : well of radiance / starfire protocol fusion grenade / lumina / salvagers salvo demo with and chain as for perks .
2 - Titan : any class with shoulder charger / Monte Carlo / mk.44 stand aside.
3 - Hunter : top tree golden gun / young ahamkara spine / tripmine grenade / travellers chosen / trustee with wellsprings or demo.
Ey! A fellow Young Ahamkara Spine appreciator! I do not see enough of us.
I hope you chose one of these build I’m 100% all 3 are amazing and you going to like it
Ok, I'll throw my hat in the ring. This build is ridiculously powerful, and I have even been using it in trials - it's my best kept secret.
Don't underestimate the bow.
Hunter - Bottom tree solar
Biting winds (must have swashbuckler)
Gridskipper (mmm, double primary)
Any heavy
As for armor, run double bow targeting, bow dex, pulse dex, unflinching bow, outreach and for the exotic run Atherys embrace.
To most effectively use, headshot with bow and burst with gridskipper, or use gridskipper to get your powerful knife, once you have your knife, swap to bow and get the kill - with swash the bow will now 1shot headshot. Also, with the amount of precision hits your pulse gets, you can expect your golden gun a LOT with this build. Good luck and enjoy your seventh column.
Aimbot knives? Monty Carlo, Arthrys Embrace and whatever you want on top of that, oh yea don’t forget bottom tree solar hunter and I’d suggest if possible second weapon be a swashbuckler bow. Aight have fun
Oh what editing takes away the heart
This guys gets it, it can also just obliterate things in PVE if you were to pair this with a one two punch shotgun and throw the knife when both are up and it’s like throwing 9 regular knives at once
Monty?
Kinetic: Wishender
Energy: Sidearm or Smg of choice
Subclass: middle tree arcstrider
Exotic: Shinobu's Vow
Tag an enemy with Wishender then throw a skip for the cleanup. Use sidearm of smg to shut down apes. Run high discipline and bolstering detonation on armour
I hate you
You need tp stop. Please. for the good of the people
"Kicks more than a cameraman for Michael Bay with cerebral palsy" 💀💀💀
I'm just glad my Tommy's Match book got the "If you're good, it's good" recognition it deserves. So many people knock it without taking into account how high that dps must be when it's overheating.
builds that i have been enjoying a lot recently are:
top tree golden gun witht he explosive knifes
tripmines
ashes to assets on ur helmet for more super energy
either stompees or dragon shadow
double bomber on cloack for grenade energy when you dodge
the dodge that gives your melee
throw tripmine and knife if somebody walks in it or you throw it on somebody they instantly die
i use it with chaperone or a sniper with handcannon in second slot
mid tree voidwalker with blink
necrotic grips aka one hit melee anyone below 5 resil aka the hit and run
chaperone and handcannon
bottom tree sunbreaker
pheonix cradle
polaris lance and an smg
thermite grenades very important blockign doors ect
this is the perfect setup for midtown
and if your feeling real funky
sturm and drang
lucky pants
top or bottom golden gun or spectral blades
A proximity grenade even with young ahamkaras spine doesnt one shot shit. Might take then down to half health. Maybe. Damage in thisbhane is just garbage in general. Literally every weapon save for shotguns are predicated on headshots as the *only* way to get reliable ttk's. I will never understand why I have to use a handcannon to get fucking sniper headshot cover shots? A close range 120 HC should be hitting anywhere somewhat less than a shotty. I just find pvp in this game to be garbage because all weapons are just headshot farmers or their absolutely terrible and I can dump whole clips into peoppe without a kill
Well the build I slay with in comp and I reccomend you try is this:
- Top tree Nightstalker
- Rat King (with catalyst)
- Trustee ( preferably opening shot surplus)
- Either a rocket or quickfang
- 100 mobility
- As close to 100 recovery as you can get
- Exotics can be a couple of things. Graviton, Omnioculus, stomp-ee5, or sixth coyote.
- scout and sidearm loader, targeting, and unflinching.
- traction
- perpetuation double stacked
Pretty simple build made for surviving and appearing out of nowhere just to grab a kill or two and slip back into the shadows. Rat king and trustee enable engagement across almost any range with the only harder (but not unbreakable) counters being bastion, telesto, and really good snipers. Rat king's health regen speed is directly effected by recovery stat so the higher the better. Also being able to break aim assist and go invisible frequently with the dodge makes you very hard to kill as long as you use your game sense to keep shotgunners from getting in to close. Overall this build is absolutely nasty in the right hands and has caused quite a bit of salt from enemies due to it being very hard to counter.
TDT: There are a wide variety of ways to play in PvP
Me: Me angy and Me want shotgun an smg
One of my favorites right now is boots of the assembler, lumina, bottom tree stromcaller, and you can run any charge of light build you want to. As for the secondary, I would say it’s preference because a shot gun works great, high impact sniper is can one shot body with blessing of the sky, but running a 120 along with lumina can be fun. Bottom dollar is what I use.
Maybe run it with a Precision Bow for one taps?
@@nickgrout2502 yes sir!
3:36 that hollow knight soundtrack though
Why you disrespect it like that
@@Juju19788 what do you mean?
@@CathyMacars Damn this thing sucks.” I mean it is pretty good though but we can all have opinions ig
One of my favorites:
Top tree Sentinel with Suppression grenades
Icefall mantle
100 Resilience and 100 Mobility (for better strafing while slowed)
Tommy's Matchbook (Lets me burn my overshield whenever I want if I need to move faster, and allows for easier strings with the overshield active in gunfights)
Eye of Sol or Guiding Sight (to cover long ranges while slowed by Icefall)
I also have the Void well mods for damage resistance after using Icefall, elemental charge, and protective light so I have even more damage resistance
Here is a loadout I use frequently: malfeasence, shotgun and falling guillotine
Exotic armour: mask of bakris
Malfeasence covers a decent range and trust me bakris and a falling guillotine is the most fun you'll have with a sword in PVP
*Stasis hunter obviously*
U dodge then pick up the orb, that works and u stay invisible
Montecarlo + some Lightweight Frame Shotgun (Like the Seventh Seraph)
Necrotic Grip + Blink + Nova warp.
Max strength and then go for resistance and recovery.
Bad Juju + Retold Tale / Retrofuturist + Nezarec Sin + Devour
I called it: "The vampire on Steroids"
I think thats just called a good voidwalker lol
You could also use Polaris lance or jotunn with the icyhot build because they also synergize with bottom tree sunbreaker and can make sunspots.
I've got one.
Le Monarque + a 120 hc with Oathkeepers + high energy fire and taking charge, middle tree nightstalker. This build is crazy when used right. The invis and wallhacks on crouched precision kills lead to easy head shots, and the charged build allows Monarque to 1 tap. The hc is supposed to be swapped to immediatly after hitting a shot. Even with a bow bodyshot can get killed instantly by a 120 hc headshot. If you get a bow headshot, all you'll need is one 120 body.
This build is pretty good, been using it for a while.
I have to acknowledge the amazing background music that is Hornet’s theme from Hollow Knight. If y’all ever get tired of destiny and want a chill yet challenging game I would highly recommend playing it
My go-to fun build
-Top tree voidwalker
- Empowering rift
- vortex grenade
WEAPONS
-Bitting winds bow
-gnawing hunger rampage subsistence as a bonus
OR
- good 120rpm hc
- tracking rocket
MODS & ARMOUR
-T10 dis+recov
-Contraverse hold gauntlets
stacks on stacks, high energy fire, precision charge, and taking charge
* while playing to your cover use your overcharged vortex grenade to create choke points and finish with the bow as much as your can or create orbs so you can get large stacks.
Middle tree voidwalker, necrotic grips and monte carlo
I have an exotic idea
"Beginning of stories"
Scot rifle
Flavor text: "the pen is mightier than the sword"-exo B5-4
Story's end:After a precision kill with this gun, a inky blob will appear on your shoulder, able to launch at 45 meters with alot of damage but can be destroyed. It causes stagger, blindness and slowness for,around 5 seconds
A new story:After a kill with the orbs, your weapon will have an overflow of bullets, ranging to 5 to 10 more, based on how many you have left.
Catalyst:A assist will give the ally who gave you the assit a orb.
ive been using middle tree voidwalker with necrotic grips for those near-one shot melees, for weapons ive been pairing it with witherhoard and any primary
You could use Thorn if you have it to get that decay blast from a distance
Since you said you wanted a detailed list of the of the build here.
It's basically a MegaMan Build
Kinetic: Escape Velocity or preferably Multimach(either one with Threat Detector or Hipfire Grip, you need Model 6 or 8 scopes, slap on Icarus Grip)
Energy: Jotunn
Heavy:whatever you like, but I like using the Corsair's Wrath with Accelerated coils and Charge time masterwork.
Run PeaceKeepers and have at least 50 mobility and try to max out Recovery.
Class: Stasis
Aspects: run Cryoclasm (despite the nerf) and Tectonic Harvest( Howl aspect isn't consistent enough for me personally)
Fragments: Chains, Rime for survival or Rending for more SMG fun, and fissures.
Have fun!
I cried when you mentioned halfdan d.
Goodnight sweet prince. I hope you and zenobia d are happy wherever you are.
:(
I am still using my Hakke weapons and no amount of sunsetting will stop me!!
My God Build.
Kinetic: Thistle and Yew
Energy: Spiderbite-1si
Power: Traitor’s Fate
Subclass: Lost Light
Armor: Oathkeepers
Armor Mods: Fastball, Momentum Transfer, MG ammo mods, Grenade Launcher Targeting, Unflinching Grenade Launcher, SMG Dexterity, Dynamo x 2.
Go out and slay with this busted loadout.
I like to call this build: “King of the hill tryhard”
Phoenix protocol + Well
Tommy’s Matchbook
Riiswalker or Astral
Max Resilience and Intelligence
Plant well on point and wait for the dumb enemies to challenge you…or get supered by a smart person :)
Hehe fourth horseman go BLAMBLAMBLAMBLAM
Bottom tree arcstrider+Shinobu’s vow(use Skip grenades)[Fast ball&impulse recycler]+sun shot+Kinect slug shotty(Heritage recommended)+ Stats: At least 90 mobility and discipline, at least 50 res and intellect. Addition notes: Helmet, use two ashes to asset mods, cloak, use perpetuation and distribution
Chaos reach
100 intellect
Geomags
Bad juju
Retrofuturist with thresh
Bad juju isn't as good as it was.
My build suggestion:
Warlock
Bottom tree Solar
Armor: Chromatic Fire
Weapons: Braytech Werewolf
and Sunshot
My reasons: I don’t play warlock that much, but I thought this build would actually be promising. Energy accelerant might be a good pairing with the explosion effect of Chromatic Fire and Sunshot, and from what I heard of how good Sunshot is it might actually be viable. Also, Braytech Werewolf(the weapon from the Haunted Forest last year) is actually a pretty underrated weapon and considering it being a precision frame and being pretty stable, it might actually be a useful weapon to proc the Chromatic Fire effect as well.
I hope this actually turns out alright
top tree dawnblade solar grenade healing rift
monte Carlo
the keening moving target vorpal weapon
bad omens snapshot quickdraw
karnstein armlets
Sorry about the length, I’m bad at being concise.
Alright here’s my build that I used for a while in competitive and also in quick play, but I’d say it’s better in the former.
It’s pretty good at dueling.
-The Last Word
Covers closer and sometimes further ranges with a fast ttk
Not much to explain on why it’s good
-Stars In Shadow
It’s an aggressive frame pulse so it can two burst, higher stability and head seeker make it pretty consistent
Quickdraw makes it pretty snappy (it doesn’t give perm 100 handling anymore, but thats for the best)
Having range on it is nice and it’s high zoom further amplifies that
My roll is: small bore, steady rounds, QuickDraw, head-seeker, stability masterwork
Hopefully you have a somewhat similar roll, decent stats and head seeker is what most important
-Knucklehead radar
I know there are better exotics out there but it has its uses.
There’s the main perk which allows for safer hard scoping, and in combination with its lesser known perk, enhanced radar when crouching, you tell better when people will round corners/peek
The secondary perk also just help you know where people are more precisely in general
For the the subclass anything works really, I used either top tree golden or revenant, Nowadays I’d use the former
I’d recommend a handcannon reloader,
double unflinching pulse, and pulse targeting.
I didn’t actually use the handcannon targeting or unflinching because if the energy cost, and I seemed to do well enough without them
Well there ya go that was my build, thought I’d throw it out there.
I used to use this a lot and I got pretty tired of it, so I don’t use it often anymore.
- last word
- truthteller
- ophidian
- top dawn
- blast radius, taking charge, high energy fire
Bottom tree arcstrider, Suros, 7th CQC, any power, Dragon shadow - Dynamo, distribution and perpetuation on the armor!
Just caught this vid as recommended and I must say it’s super cool that you’re doing this. Loved it. Subscribed!
I run riiswalker and death adder on middle tree stormcaller warlock and it’s super fun :)
I have a build for Titan and Warlock, but I’ll go into detail on the Titan one:
Warlock:
Shotgun
Sunshot
Sunbracers
To tree Dawnblade
Build name - Sun scorched
Titan:
Sniper
Tarrabah
Path of the Burning Steps
Bottom tree Hammer time
Build name - Tarrablade (a reference to another game)
So basically the idea is to get kills with Tarrabah to help build up Ravenous beast and the perk on Burny boi boots. Together, they SHRED enemies. Also, sunspots just make it even more powerful, and the healing is nice. The sniper is used for farther ranges, while Tarrabah is used for mid-close ranges. It works really well, and is a lot of fun.
Arc Strider (Tree w/ Disorienting Blow)
Blinding Grenade Launcher (Ignition Code w/ Slideshot best option)
Submachine Gun in other slot
Gemini Jester
Distribution Mod on cloak
Goal:
Blind as many people as physically possible
Here's a build I used to run a lot:
- top tree nightstalker
- kinetic sniper of choice
- devil's ruin
- gemini jesters
- x2 perpetuation on cloak
- put on void arms and run one mod that gives you class ability energy on melee or grenade kills (i'll leave that up to your personal preference) and also make sure to have a sidearm loader mod on.
- I also run x2 sidearm targeting on my helmet
The idea is to dodge around corners near enemies and then come out invisible to then surprise the enemy with devil's ruin.
With That Build The First Wings of Sacred Dawn And bottom Tree, Your Supose To Use Pheonix Dive To Restore Hp And Evade Vertically To teh Groudn When Under To Much Fire.
My current thrown together build since I just got back into the game:
Top tree striker with pulse grenades
No time to explain
The last wish
A rocket launcher
Citan's ramparts
100 discipline
Probably not a lot of synergy here, but I do alright with it
Three builds I like to use.
One is for hunters
Graviton Forfeit - Monte Carlo - your choice special - bottom tree nightstalker
Provides a very strong amount of cloaking power while allowing you to recover the cost just for using the grenade on yourself, almost making it less expensive
Titans
Mk 44 stand asides - Monte - Choice of shotgun - maximum strength - choice of shoulder charge (except stasis)
This is a meme of sorts that got better than I thought. Because of the cost reduction you can legit ape harder than anyone before, on top of better survivability when getting away
Warlocks
Getaway Artist - Witherhoard - Demolitionist Gnawing Hunger - bottom tree Storm Caller
This takes the best properties of both Getaway and Wither and just makes them more frustrating, granting massive amounts of area denial. And because Getaway Artist rewards grenade energy when the sentient arc soul deals damage it helps with demolitionist
Monte carlo-any smg-bottom tree striker-peacekeepers
My favorite build at current is one for middle tree voidwalker, which specializes in being able to down opponents with a single melee strike without being hit:
It involves using blink, middle tree voidwalker, the Necrotic Grip exotic gauntlets, the Monte Carlo exotic auto rifle, the heavy handed arc mod, and whatever method of gaining charged with light you prefer (I typically use taking charge).
When using this build, you can blink towards your opponents to close the gap extremely quickly, and can easily secure a melee hit. Because this build centers around middle tree voidwalker, the melee strike will push enemies back so they are unable to retaliate with melee strikes or with shotguns, and must simply watch you blink away as they die from Necrotic Grip’s poison. With the heavy handed mod, this melee kill will restore 50% of your melee energy, and Monte Carlo can easily bring you back up to full energy so that you can assassinate another target. This build also leaves the energy slot completely open for whatever you prefer to fill it with, whether it be a sniper rifle to gain heavy long range damage, or a scout rifle to attack from range while denying shotgun apes the ammo they require to continue slaying.
I’ve been using this build for a good while, and have been really enjoying being able to kill enemies who don’t even see me coming.
Synth-Rave Harmony
This is a warlock build involving the exotic Mantle of Battle Harmony and Hardlight or the new Stasis Side Arm, so be aware of that.
Warlock
Rift - Pick your poison, I prefer healing
Subclass - Pick Any, this build is made with the idea of Omni Potency
Exotics - Mantle of Battle Harmony, Hardlight (set to whatever light based element you are using), Stasis Side arm (I forgot the name, use it when using stasis), Trace Rifles (Effigy Ball does trigger battle Harmony)
Go nuts.
Deafening Whisper + Any SMG(Rendition w/frenzy works best) + Middle tree arcstrider + Shinobu. Nobody expects the nade around corners and it's great. Combine the nade with tempest strike and you can even get some crispy multi-kills .
This build isn't entirely new, but something I've had success with for a while.
"Infinite SMG"
Class/Sub: Bottom tree Striker Titan
Grenade: preference
Strafe Lift recommended (Easily move around the map, reposition, and retreat as needed, while staying low to the ground)
Armor: Peacekeeper - faster movement with smgs, auto reload smg once stowed for ~1.5 seconds
Kinetic: Huckleberry - reloads on kill + rampage
Energy: Your favorite energy smg, kill clip is ideal. (Shyura's is the top fit here IMO)
Heavy: any GL
Mods: Double smg targeting, Double smg loader(IF you have kill clip), double smg unflinching, taking charge, High Energy Fire and whatever other CWL gathering mods you can think to add.
As long as you can swap weapons right when, or just before, your mag empties, you essentially have one smg with a bottomless mag.
The main thing with this build is that you can play very agro. You have the mobility advantage and often the ttk advantage. You a have decent uptime on various damage buffs(High Energy Fire, Rampage, Kill Clip and Frontal Assault, additionally the smgs put you in good range to benefit from Knockout).
Huckleberry is the primary in this loadout, as it has the better multikill potential. However if you end up swapping weapons for the kill you'll still end up with kill clip if you have time for a manual reload.
Maximize the use of peacekeepers' mobility and handling, glide around the map like you fucking own it. You are forced into the ape-like strategy, but you yourself can bait out shotgunners. Only take engagements within your damage range. If caught in a long range engagement, retreat and quickly reposition a different lane to close the gap and/or flank. You can also use barricade to cover your long sightlines when needed.
This is a build I use when I play rumble with my clan mates: Sturm, aggressive frame shotgun(I use Found Verdict cuz I don't want to be an asshole and use Felwinters), any heavy weapon, stompees and bottom tree gunslinger
I have a titan build I use to always stay alive and in a constant fight: it’s behemoth and the 2 fragments you want is whisper of chains and shards along with the tectonic harvest and howl of the storm paired with the exotic crimson, secondary can be whatever you want, and the icefall mantle exotic arms armor. If you know how to maneuver when you’re using icefall and your melee with the glacier grenade, it’s pretty darn effective
Loadout:
2 x Dynamo
Liars Handshake (with catalyst)
Fighting Lion
Astral Horizon
Top Tree Arcstrider
Fighting Lions catalyst perk, Chimera, gives kinetic weapons extra handling and accuracy after launching a grenade. This lets you completely circumvent QD and gives you budget opening shot. This build is basically two special weapons with stronger melees to help you out in a pinch.
My pvp bild is taraba, bottom tree arc hunter and worm husk with a kinetic sniper
You do damage and take damage to charge taraba, you heal with worm husk and take less damage while doing so, you get red bar often and get you abilitys faster and run to regenerate dodge energy+ sniper for longer range fights.
Warlock: Middle tree void + contraverse hold + max discipline and as many grenade recharge mods as possible
Kinetic: Travelers chosen
Special: uzume RR4 w/ snapshot demolitionist
Handheld supernova is great for shotgun apes and they just buffed it recently
You can really use any weapon that helps get handheld supernova back but I like having close and long range weapons
Swap put the sniper for Salvagers Salvo if you really want to piss people off
One of my fav loadouts, i find its a lot of fun.
Kinetic: suros regime, (on spinnup setting)
Energy: occlouded finality, any roll works but i like the high zoom.
Heavy: any linear fusion, i like a vorpal threaded needle roll.
Class: warlock on middle tree arc or top dawn (top dawn works with the exotic armor more)
Armor exotic: eye of another world
Explanation: eye of another world gives you nade energy, and if you use double bomber you can have huge nade uptime and often have backup healing rift, so i often just float in the sky sniping and when i need to switch to suros to melt people from above them so they dont know whats killing them. I think that its pretty good for damage and taking people out, as often you wont be in many close range fights
Load out idea: “Self-Service Field Medic”
Top tree dawnblade
Kinetic: Crimson
Energy: Truthteller with blinding nades/disruption break
Heavy: legendary sword
Exotic: Karnstein Armlets
Run radiant light for that sweet boost to your strength and then recuperation to get extra healing on orb pickup and perpetuation for more rifts. Get your opponents low with your GL and blast them away with a strengthened crimson to get health back. Or use top trees celestial fire to melee them from basically across the map to get your health back and use the in improved in air targeting from top tree dawn to not miss any crimson shots. You could also use this with devour if you plan to stay on the ground.
warlock bottom tree downblade
Wings of sacred down
The Steady hand(killing wind and snapshot + icarus grip)
Skavanger's salvo
Power weapon: dealer choice
"I think I threw too many grenades"
Mayhem centred build, but it works for other things
Witherhoard, sunbracers with momentum transfer, top tree dawn. For heavy run a grenade launcher, and for primary smgs synergise the best with this build imo. The idea is that you are a floaty boi, you pop down a blight, finish them off with celestial fire, and enjoy the mayhem....
How did he get an enhancement prism by that kill?? 2:19
One build that I like using is Ticuu's Divination, High Albedo, The Bombardiers, and Revenant with Glacier Grenades, Touch of Winter, Winter's Shroud, and Whisper of Durance, Refraction, and Torment. My favorite part of the build is tossing a Glacier Grenade at my feet when a shotgunner is trying to rush, and then dodging to shatter. It does a surprising amount of damage, and I've even shutdown a couple of supers with it.
"All your base are belong to us."
Bottom Tree Sunbreaker (Big Barricade/Thermite/whatever lift.)
Hallowfire chestpiece.
Ideally 100 Res
Witherhoard+ Any special (Bonus on using my personal favorite, Stars in Shadow w/ Vorpal.)
The idea is simple: Play control, and lockdown zones with all of that sweet, sweet area denial. I run grenade focused mods w/ double grenade launcher scav and the mod that gives grenade energy upon using your class ability. Combine hallowfire, and your grenades are up so often, it's insane. You can also use middle tree as an option with Melee grenade regen, to spice it up.
Ahem.
Exotic: Lunafaction boots
Weapons: Bastion and Eternal Blazon
Subclass: Middle tree Dawnblade
The Play: use Empowering Rift to extend the range and damage of Bastion and Eternal Blazon. Use Bastion to say Eat My Butt to roaming supers while in your Well of Radiance.
Point of the stag(with quick access sling), Last word, way of the sharpshooter/outlaw, dodge of choice, tripmine nades, lucky pants. Its like the Erianas vow/bow combo, but more yeehaw.
The Punisher (Exotic Hammer)
Flavor Text: "Wait...was this a Rocket Launcher long ago... Yes it was supposed to burn the world...now it will" -Conversations between Unknown Engineers
Intrinsic Perk: Fire Breed Engine- Holding the Light/Heavy attack button will charge the weapon, releasing will create an empowered version of the attack which uses "Weapon Energy" (Guard energy for swords)
Light attacks- The guardian swings the weapon in a 180 Degree angle
Empowered Light attacks- The guardian will spin in a circle with the weapon (Mini Burning Maul spin to win)
Heavy attack- The guardian will slam the head of the weapon down doing large amounts of damage
Empowered Heavy attacks- The guardian would slam the weapon as the normal version, but right after the slam will create a large explosion that leaves a large pile of fire.
Secondary Perk: King of Dragons- This weapon cannot use guard. The lower the "Weapon Energy" the strong the Empowered attacks are.
This weapon is supposed to be a large hammer that has the aesthetic of the Dragon's Breath with large engine smoke stacks on the back of the head. Doing an empowered attack would ignite the smoke stacks and let them roar like a Dragon.
The steady hand (with QuickDraw snap) + le monarque + oath keepers + Either top tree tether or stasis.
Mods: taking charge + high energy fire + either charged up or super charge. (Super charge recommended).
Here's a build that I've been running since Black Armory:
.
Top tree teather hunter (note I do not use the super often in pvp).
.
Weapons:
Kinetic slot - either a lightweight shotgun or a decently rolled SMG
Energy slot - Le Monarque
Power slot - rocket launcher but any heavy will do.
.
Armor requirements:
Oathkeepers, max mobility on your hunter.
.
How this works. The bow will be your main weapon of choice for most encounters since you'll be playing at range. The kinetic is for when you encounter shotgun apes so staying away from close encounters is optimal. With max mobility on the hunter you can invisi-dodge often for those hit and run tactics. This is also a decent counter sniper build due to the poison damage you get on a full draw of the bow with the unlimited draw duration. This build is also amazingly good for team shooting since at minimum it will take out their shields and a head shot will leave them at one shot.
Class: Warlock
Subclass: Middle tree void
Exotic: Astrocyte verse
Primary:Multimach IB SMG
Secondary: duality
Heavy: your choice
2nd loadout
Class: Warlock
Subclass- Middle tree void
Exotic- contraverse
Primary- Dire promise/Chroma rush (depends on map and preferably with kc on CR)
Secondary- Fighting Lion
Heavy- any rocket
(Try to spec in Recovery and discipline)
(First loudout) using blink you can turn any fight into close range, this makes you highly offensive plus with Astroverse makes a quick escape card in case you need to reposition yourself. For defensive capabilities handheld supernova is a great tool, plus pared with dark matter and max discipline you can potentially have your grenade up at all times depending how aggressive you choose to be.
(Second loudout) play around handheld supernova and fighting lion. Having contraverse on allows you to always have your grenade on standby, plus the ability to shoot out of range with fighting lion then pushing up with chroma rush. (or Dire promise) This build can handle all ranges if you play smartly, you can play highly defensive, or highly offensive depending on how you use handheld supernova.
Warlock, Shadebinder
Aspects - Bleak watcher, Glacial harvest
Grenade - doesn’t matter
Fragments - whisper of: durance, chains, conduction, torment
Armor - Eye of another world, 2 bomber mods, 2 bolstering detonation mods
Charged with light mods: powerful friends, firepower, charge harvester, taking charge, radiant light
Stats - 100 recovery, as much discipline as possible, at least 40 strength ( also try to max out ), at least 40 resilience
Weapons - traveler’s chosen, sniper of your choice
Throw as many turrets as you can.
This has been my go to IB build for a while now.
Witherhoard + Age-old Bond (curated) + Archon Thunder (mine has Surplus, Rampage) + War Rig. I will usually use bottom tree sun with this for the close range, then stand in sun spots and snipe people with Age-old. And because the auto is 360, with War Rig you will never reload. Never touch the reload key, and stay on the move. I use Wither to flush people out from cover or in close range with a punch.
I use a set that's normally for PvE games but u can see if it fits with PvP
Helmet: holdfast mask
Helmet mods: strength mod, double ashes to asset, and a global reach
Grasps: wild Hunt grasps
Ornament: woven firesmith
Grasps mods: strength mod, anti-barrier auto rifle, unstoppable hand cannon
Vest: the sixth coyote
Vest mod: strength mod, double concussive dampeners
Strides: holdfast strides
Ornament: woven firesmith
Stride mods: resilience mod, shield break charge
Armor paint(excluding cloak): new age black armory
Cloak paint: house of meyrin
Weapons: fate bringer, arsenic bite-4B, falling guillotine
Bow and sword paint: new age black armory
Handcannon paint: none
Alright, time to throw something together based on a loadout I randomly ended up trying. May be just a little sweaty but for reference I normally use a lot of GLs so this was out of my comfort zone and it still slapped.
Class: Warlock
Subclass: Devourlock using Blink
Kinetic: Astral Horizon (The main thing is that the shotgun had demolitionist)
Energy: Shadow Price
Armor Exotic: Ophidian Aspect
Armor is spec'd heavily into grenades to just consume them in the middle of firefights before blinking around your opponent.
So umm,
Weapons: riswalker, felwinters lie, tractor canon
Class: middle tree striker
Exotic: Phoenix Cradle
Mods: fusion rifle scavenger, targeting, etc.
I'm confused.
Hunter
Bottom tree arcstrider
Exotic: Mida-multitool / Frostees
Lightweight frame weapon primary/special
Quickfang
You can change Mida for any other lightweight weapon and use any exotic of your preference, also the only mod that I would say is a must is powerful friends with a way to activate the passive for the extra mobility
4:20 Wait, but what if you dodged... before picking up the orb? Does that still not work?
Yep
Ruinous Effigy, Astrocyte Verse, Nova Warp. Blink Dunking enemies is so much fun.
I did this for awhile super fun
I still stand by
- Huckleberry/Sweet Business
- Slug Shotgun
- Lunafaction boots/Empowering Rifts
- Shotgun Scav, Shotgun Dex, AR Loader, AR Unflinching x2.
- High Energy Fire + Taking Charge
- Well/Devour
Playstyle: Find a somewhat high traffic area, eat your grenade, pop your rift on the outskirts, then rev up Huckleberry/Sweet B. Also, you have to scream at the top of your lungs while doing it. No exceptions.
(I personally prefer Huckleberry, but before the Luna nerfs, I used Sweet B all the time with it.)
Weapon: Tarrabah
Secondary: full auto shotty
Armor: icefall mantle
Subclass: memehemoth
All you do is abuse overshield and melt with Tarrabah since taking damage increases your ravenous beast meter :D
I just realized, whats with the increase in Tarrabah being used? Did it get buffed or something? Its been pretty garbage for a long time now.
@@wxl2562 it was never garbage, just has its own niche. Tarrabah requires 2 kills and a bit of damage to get ravenous beast active, with ravenous active it becomes like pre nerf recluse with better range and fire rate
Middle tree Arc Strider + skip grenades + gamblers dodge + shinobus vow gloves + last word + first in last out + bolt caster sword with chain reaction.
Prime with skip grenades, tempest strike finisher, dodge, yeet into the air with high jump last word or FIFO. Always have a skip grenade and melee up by doing this. Plus ability regeneration from doing this with season artifacts
That first build was similar to my Sunsinger Rumble/Skirmish build in D1. IMO, Allison’s build would have worked better with a Fusion Rifle
The Core attributes of my D1 build were Angel of Light, a High Impact Fusion Rifle w/ Icarus, and High Mobility. Angel of Light + Icarus allowed me to play Alpha with a Fusion Rifle. I’d pre-charge while Warlock Skating, “Quickscope” someone, then coast back into cover.
For added support, I ran Sunbreakers, Solar Nades, Radiant Skin, and Red Death.
Solar Nades + Sunbreakers gave me crowd control whenever I was being pinched.
Radiant Skin + Red Death allowed be to wade into 1v3 gunfights, tank their shots and win.
It was an extremely versatile build that allowed me to swap between Gamma and Alpha at a moment’s notice
My build is bottom tree striker, exotic armor is either dunemarchers or synthocepes, dunes for larger maps to move around and synth for shorter fights, weapons are chroma rush, first in last out or duality and shattering cipher, if you’re on a long long map swap out chroma rush for outbreak perfected and go ham
Have you ever tried a trapper hunter build? Top tree gunslinger for the knive, sticky grenade, ahamkara as gloves, telesto for more traps or emergency defense against shotgun apes, heavy grenade launcher with sticky ammo. I run a sacret provenance with kill clip to challenge on range but u can also run a scout or a 120 if u like
Weapons :
- Revoker
- Prometheus Lens
Top Tree Dawnblade :
- Fusion Nades (Double nades w/ Starfire)
- Emp Rift (One shot body shots w/ Revoker)
Exotic :
- Starfire Protocol (double nades for floating)
try this; Cryosthesia 77k ,stasis titan with diamond lance and tectonic harves, whisper of shards and bonds (3rd is up to you), glacier grenade with heart of inmost light. Steps are as follows:
1. get kill with Cryo. 77k
2. freeze second target with Cryo 77k
3. shiver strike second target
4. grab diamond lance that spawns
5. seek out another target to freeze and clean up with any special
6. rinse and repeat as needed (make sure you're close before meleeing in step 3)
note: if abilities are low, toss a glacier grenade and destroy it for easy energy
If you're up for it, my favorite build is Top Dawnblade with Ophidian Aspect for great in air weapon handling. The main weapons I use in it are Fighting Lion and an smg. Originally it was Harsh Truths, but now that it's sunset I use any aggressive or precision frame smg. I use Fighting Lion so I don't have to worry about ammo and don't have to worry about feeding the enemy team. Generally I have my stats set for high recovery and discipline with this build, followed by mobility and resilience. Any grenade will do since you'll be using it for an in-air accuracy buff. The build really only falls short at long range.
dunno if this has already been suggested, but this is my basketball build. Middle tree voidwalker with blink, astrocyte verse, max mobility, ruinous effigy. Everything else is user choice. Essentially the gameplay loop is make guardian into ball -> mega blink into the sky -> orbital slam dunk
Celestial Nighthawk on Bottom tree gunslinger - for stopping supers
Crimson- getting headshot kills reload weapon and grant health, mixed with BT Gunslinger’s Practice makes perfect to get super back.
Knock Em down is activated after a precision kill and gives you stability, handling for 8 sec.
Special weapon could be whatever. Primary gunplay is what shines here
Truthteller- Huckleberry- top Tree warlock- claws of Ahamkara (double melee). Mainly consume your gernade with this build!
I currently run bottom tree arcstrider. Dragons shadow, or if you must stompees. Kinetic is ace of spades or a sniper or a good rolled riiswalker. Energy weapon to pair with ace, a sniper or if using a shotty pair with Erianas. Power weapon is of choice. You will constantly have dragon shadows perk up constantly. And constantly be fast and be able to dodge. If you’re feeling really really froggy, don liars handshake to get smacked then hulk smash back.
A personal fave of mine is chaperone, third axiom(with surplus, rampage if you have it) raijus harness and mid tree arcstrider.
The pulse is your ranged option, swapping to chap if you're pushed using dexterity mods.