And have players with poor rolls, apparently. Seriously, though, don't run the final encounter with Zariel as a social interaction with a roll. If they make the right argument, have Lulu with them, etc., just give them the win. There's nothing more disappointing than failure after such a long journey. The game should end in Zariel's defeat unless they lose to her in combat or choose to be her servants. Loss isn't gritty, it's tragic. Failure happens, but it always strikes me as odd when DMs seem to be proud of it.
@@MrDavidKord In my DoA we managed to get a DC 30 persuasion check, but yeah thats kinda lame. DM also had us try to fight her before that check, and uh.... yeah shes not tuned for level 12 characters. Sure you could cheese her with Dimensional Shackles, Force Wall/Cage, and Sickening Radiance, but she does hurt. xD
@@archmagemc3561i have to ask how you have forcecage as a level 12 character. 7th level spells are locked to level 13. And yeah, you arent supposed to fight her at level 12, at all. She is CR 26
I love how strongly and clearly the soul and emotions of a bard comes through in these videos. You sir have a penchant for storytelling, even when not telling a story.
As an MTG player, I would guess that aurelia has flaws corresponding to the parts of the colors she isn't supposed to embody. She has red and white, which symbolize vigor and selflesness, but she lacks blue, green, and black, which represent thoughtfulness, natural harmony, and pragmatism. I'd personally play her as a zealous idealist, with enough divine power to deflect attention from the fact that her commands, while theoretically righteous, aren't tactically efficient or socially unifying. As you've said before, however, the rankings are based on what is given in the texts, not the mind.
I think she's a struggling egotist, or a self-aware one. Stuck in a "no matter how hard I try to be selfless and right, I always subconsciously do it for the praise and ego-lifting clout that comes with doing the right thing." I can't remember where I saw this but there is something out there that has a bad person start doing good deeds and it nets him a "good high", he craves better highs and tries to do good and while it stokes his ego, unlike the first time when he did the good deed without expecting anything he can't get the feeling back. I think she's similar, in other words.
You also have to factor in the fact that Ravnica is a hive of rancid beurocracy and outright conflict is beyond rare, especially for Aurelia as the leader of the Boros Legion, so now you have this hot-headed and peerless warrior queen tangled in a beurocratic nightmare. It is a treasure trove of role playing opportunities
Regarding the Pegasus. Aren't there plenty of intelligent DnD creatures that have little to no society? I think it makes a lot of sense here; horses are associated with freedom, as is flight. Society brings structure, and reduces freedom. As natives of a chaotic good plane, wouldn't they seek freedom, and strive against any restriction to it?
@@MrDavidKord I mean aside medicine general knowledge and life expectancy. Plus there wouldn't be way for you to test or know your options without a society.
@@christianlangdon3766 Life expectancy went WAY down for people living in urban centers for thousands of years. Modern medicine has improved life expectancy, but during our hunter/gatherer days our life expectancy was in the early 70s. People underestimate what organic food, 3 hour maximum work days instead of 8-12 (HUGE stress level differences), constant light physical activity paired with some heavy activity when hunting, very little bacteria/disease considering VERY low population density, and almost 0 conflict comparatively between humans themselves, all of these things made for comparable standards of living to modern times. Many anthropologists actually consider the agricultural revolution to be the greatest human tragedy.
@@TheMightyBattleSquid You have to be average levels of ignorant not to know this argument. See my statement about anthropologists considering the agricultural revolution to be the greatest human tragedy.
Fighting a Death Pact Angel inside a giant cathedral with thousands of ghosts everywhere would be one of the most amazing and also terrifying experience of all times. Imagine that the party kills the angel multiple times in a single round, yet she keeps, coming, back. They see entire families indebted to the angel get blown into oblivion, yet the Angel is looking at most slightly annoyed at the idea of losing perhaps a few dozens eternal servants, for she has thousands and thousands more. It would be the equivalent of trying to kill Alucard from Hellsing. Also playing Nocturne in c sharp minor during the part of the fight in which the Angel starts dying and reviving like a flickering flame would be gorgeous.
@@esperthebard I give thanks to the appropriate deity for your offering of gracious benevolence. May the gods smile upon you, and grant you blessings for your workmanship.
@@esperthebard could you do “ Ranking Monsters : Crossbred Hybrid Creatures” it has Uruk Hai, Troglodytes, Half Orcs and Skeksis Video:th-cam.com/video/WVIrGONcCu4/w-d-xo.html
I kept waiting to see the Deathpact Angel on this ranking, and was not disappointed by her placement. Truly one of the coolest creatures ever devised for D&D
I want more chaotic good Celestials in 5e. I like to imagine that somewhere in the Upper Planes there is a vault of the heavens, where a majority of the chaotic good celestials have been locked away by the lawful good celestials that consider them to be too dangerous to be allowed free. I'm picturing a being that seeks to alleviate suffering, delivering painless mercy kills to mortals that are grievously ill or injured, regardless of if they may have recovered with proper care. I'm picturing a celestial muse that gifts mortal artists, inventors, and visionaries with divine inspiration, giving away secrets that the angels would rather horde for themselves. I'm picturing a a being that devours cursed objects, locations, and individuals to prevent such curses from spreading or causing harm, but showing no mercy to the innocent victims that have already been afflicted. I like the idea of chaotic good celestials having noble goals, but order shattering results.
I want some more Eldritch type celestials, it is not because you serve goodness that you are beautiful, the divine sphere is also something far beyond our own comprehension, and for those who see farther into these creatures than the horror that is cursing their eyes, their hearts will be blessed by their magnificence Basically : Be bot afraid
Yay! Been waiting on a Ranking vid from you for awhile! No other DnD 'talkabouter' (davvy chappy's term, not mine) has the same vernacular and articulation for description and visual vastitude like you do, Esper. You deserve so many more views than you get! :D
This doesn't really tackle the core of the issue he highlighted. What if I wanted to run a city in Ravnica that had archons? There goes any hope of crime related intrigue I could want. In fact, not even crime, but any hope for political intrigue involving deception, squandered because of concepts like the archon and their (what basically amounts to near) mind reading, which seem cool on the surface, sure, but fall apart under further scrutiny.
your comparing a 2 level spell CR 14 legendary creature. they might cause a similar issue in the senesce of mind reading, but its more what its attached to that's the problem.
@@keonprs5800 you're actually highlighting my point that all it takes is a 2nd level spell to do the same thing, and there are way more wizards who can cast this 2nd level spell than archons, in an ecumenopolis what's more
Loved that when you started saying that the religion in D&D is overlooked and the existence of gods is kinda left aside the artwork on the screen was from the card "Godless Shrine" XD Very flavorful
There is an Empyrean that was cursed to live as a rabbit or some other small creature in Descent Into Avernus, and the players can form a potion to cure it of its curse, though it is written to immediately return to the Upper Planes after its restoration.
Those books are cool in their own ways, but lots of their monsters have problems with their stats, sometimes swinging wildly more powerful than the design approach of 5E.
@@esperthebard I think kobald press does just about as good as official material in terms of balancing ( besides the astral star dragon thing). Maybe instead of the usual tier list you could make a top 20 from each book
A thought about the radiant idols. You might say they didn't rebel and fall; instead, they were *pushed* out of Heaven by the big dogs, because they failed to live up to the ideals they are supposed to represent. You can DM them as being somewhere on the spectrum between being penitent and desperately trying to win forgiveness; or on the other hand you could play them as being not so far on their spiritual journey, wandering around lost and hurt (and maybe a little resentful), amassing their cults to show their superiors that they can too be exemplars.
The Deathpact could be perfect for a Dark Celestial Warlock, where you may start off the campaign playing another "decoy" character who is then killed to introduce your warlock, as he had his vendetta fulfilled by the angel. Could be super interesting
Desire for adulation by others is insecurity and dependence, not traits of one with a secure sense of self or ego. Not sure how a radiant idol can be egoistic yet simultaneously insecure. Those traits seem mutually exclusive.
My personal favorite Celestials are the Empyrean, Deathpact Angel, and Ki-rin in that order. I think the Empyrean is honestly quite easily able to be altered to fit with their Parents or even go against them if their going through their rebellious phase. I made a Faction in a homebrew setting called the Celidna Coalition with to the Titular leader, Celidna, being an Empyrean sent by one of the head gods to ensure their parent's worship was properly maintained. Other Empyreans were included like a Son of the Resident God of Death for a symbolic Angel of Death and a Daughter to the War God for some Amazon Theming. I specifically remember statting out the third one there and giving her a Weapon specifically meant to be able to transform into a Sword, Spear, and Bow and giving them a few smiting spells and martial equipment. I remember reading the sidebar with the Deathpact Angel's ability with Indentured Spirits to let them sacrifice themselves to revive the Angel and I just had in image in my head of a 20th Level Fighter who'd been scorned by the Angel going all out just as the Angel was a step from death and landing all their attacks to both Kill the Angel and all their Indentured Spirits. Maybe they choose to do it as a way to free the spirits from what is essentially their post death spiritual imprisonment The Ki-rin is a very icon Eastern Creature and I think is, in my mind anyway, the next step up the ladder for Unicorns. They're like fully matured Unicorns who're experienced the world and reflected upon it enough to gain the wisdom and peace of soul needed to get promoted higher. I know this isn't exactly how it's supposed to work, but it's just how I imagine it
agreed on your point of aurelia, she actually only became like this when she was pretty much told off by Gideon during RTR (return to ravnica). She was actually a zealous warrior believing in bathing ravnica in war to bring it to peace, hence why she took the mantle from Feather (the guild leader before her who she felt was to "peaceful") in combat, locking feather in a detention sphere. She def had a dark side which she had to move through which would be great for a point of conflict in a campaign.
Darn too happy to see a new ranking vid from the Bard, you made my day... I was just watching an old one last night saying to myself how cool it'd be to have new stuff to enjoy. Thank you so much and Happy new Year !
I'm currently playing a Celestial Warlock who's Patron is an Empyrean and our party has been tasked with stopping the Raven Queen's newest offspring which is also an Empyrean. So personally I have a lot of experience with Empyreans in DnD. They are basically Demigods so if you want to create a story that features the offspring of gods then Empyreans are perfect for that.
the beings of light have an allure to them for me that's a lot more interesting than 78% of the monsters in D&D. Aurella seems fine to me. She's exactly what any angel is: a being of pure good. In the same way a demon is a crazy living blight on everything that exists that obliterates everything there is, she's a beacon of unwavering mercy for the potential for peace in all things, and equally unwavering fury for everything that would corrupt and attack that potential. The reason why there's so many monsters in Ravnica is the same reason why there are so many more monsters that for some reason love humanoid flesh in D&D and video games and most modern literature point-blank. Interestingly, many more than there are creatures of forces of good. It's a fucking Tabletop game made for people to have fun killing monsters. It's the same reason that stupid attack on the lower planes by the forces of good failed and reduced their numbers and that absolutely asinine excuse of a concept called the 'balance' exists. It's the same reason why the giants and the dragon's civilization's disappeared so totally and why no ancient race made of super beings that can live for several hundred thousands of years and accumulate knowledge and power at a much faster and more prominent rate than humans is ever as powerful as they damn well should be. YOUR PARTY is supposed to take care of HER job. The entire reality exists to jerk off the players by making them the center of attention and having them be the world-saving super heroes. In order for a bunch of humanoid creatures in a land filled with mythical existences of far more eminent power and intellect to be the one's that save the day, the world has to be fucked up on a level you don't see outside of people's most embarrassing nightmares.
The Overgod of DND Makes it almost impossible for any outside plain beings to get to the material dimension on their own. So that’s why devils demons and angels need help to get to the material plane.
Don't know what you're talking about Esper, The Arkon's of Theros are like a third of the whole fuckin book. they ruled over man in the Age of Trax claiming to fight off other monsters but humans remember them as tyrants, the heroes Kynaios and Tiro overthrew the Arkon Agnomakhos and the rest of the Archons. Ther is even information on how it affects the books and plays in Theros! how it affected the Leonin once loyal to them, and they're part of the lore of the hundred handed ones. Sure the line of text right above the stat block is small but in all seriousness they're like every 5 pages in this book it's difficult to read this book and not make a campaign around these guys there's more lore about them in this book than there is lore about mindflayers in Volos.
In reference to how much the divine tends to act upon the mortal world, I would pose a question. In this case, what are the gods opinions on how much they should be involved with mortals, or even interact with them at all. One one hand, being too present would just turn everything into a divine dystopian battleground, which could be a nightmare scenario for some, and let's not get started with the various IRL holy wars. Others might feel if they go for more of a softer approach, mortals would be bound to destroy themselves or go off the deep end one way or another, not to mention attacks from the outer plains like demons and the such. others more on the neutral alignment will believe mortals can take care of themselves and would rather just retire, in a sense. Finally, those on the more evil alignments just want to exploit said mortals for personal gain or amusement, if not nuke existence to recreate everything per jrpg final boss fair. I can easily imagine a sort of divine counsel arguing about this for years even.
One explanation I saw as to why gods rarely send angels is because angels don't understand mortals. Sending an angel to deal with cultist, is not only cruel, it is dangerous, if the angel so much imagines the nearby village was supporting the cultist they will destroy the village. Also angels are very vunerable to corruption, the first devils were born out of angels that were fighting the demmons, pegasus can be turned into nightmare, and even Empyreans can turn evil, maybe they are kept at the upper planes to make sure such corruption doesn't happen more often. Although the fact that there's never been fiend that seeks or found redemption or purification is weird, even if only for the selfish reason of not expending the rest of their existence in the lower planes.
The phrase "that's the press release" can solve a lot of overperfect lore, whether it be overperfectly good, evil, natural, or whatever. Just imagine that's what the creature tells everyone, or wants everyone to think. And the reality is... much more akin to the character of someone who'd have that kind of intense desire to be seen as perfect. Someone who doesn't properly recognise how disbelieved it would be, or someone with followers largely blinded to any fault in leadership. Maybe even someone who thinks perfection is attainable or desirable. Plenty of faults you can squeeze out of characteristics like that. It's a good fudge for underwritten stuff.
I really don't like how there seem to be so few angels compared to devils or demons. So my reasoning with my games is that devils and, to a lesser extent, demons will take any mortal soul into their ranks, but celestials will only allow true heroes to become angels. Weaker heroes become devas, etc. That also explains how angels can fall, because they still retain some semblance of their mortal flaws.
Currently playing in a 5e campaign, we are level 8, and my character is an Aasimar (sort of homebrew) Oath of Glory Paladin. As I flavored my character all around becoming a champion of the good aligned gods (he wants to become an Archangel as his ultimate objective), I sort of obliged my DM to make me and my party interact more with celestials. We also reflavored my Aasimar Guide so he could talk to me not only in dreams, but whenever he chose to. And, weirdly as you say, my Guide cannot currently speak to me because he is occupied fighting against some form of evil serpents. That's everything I know for now, but apparently the Angels in my campaign's world actually do something! This is why I love my DM.
Kirin's Real World Lore: *Its legend was born when an Asian Explorer managed to see an GIRAFFE for the first time and tried to understand what it was.*
Hollywood comments are so accurate haha. I will never forget being 12 years old and watching Fellowship of the Ring in theaters, being just blown away, and having so much excitement for the next movie. Now days I just see whats already out and which one the wife and I think sucks the least. Oh and the D&D stuff here was good too. 👏🏻
The reason why so many legendary creatures do not have legendary resistance is because they have magic resistance . If a creature has both they sort of shaft spellcasters to a point where its not fun to fight and as such 5e strays away from stacking multiple defensive abilities.
i only use things in dnd books as templates for what is essentially a game homebrewed from the ground up, but your rankings are cool and really entertaining
I’ve seen plenty of people who like a defect is perfectly evil but I’ve never seen a single person who I could ever describe is perfectly good to be fair
So the falling stars bit has to do with the fact that all enchantment creatures (including that archon) are made of a magical material that is basically the night sky and thoughts mixed. So its falling stars because it has to do with nyxborn entities and the enchantment creatures of nyx are made of starry skies.
1:00:20 A well written and well placed Deus Ex Machina can be actually awe inspiring and memorable. Like Aragorn sailing down the Anduin on the corsair ships, unfurling the livery of Elendil and bringing with him the might of Pelargir. A moment of exultation just when all seems lost.
Since you brought it up, I'd say that the closest D&D comes to actual religion is the exploration of the mind, both conscious and unconscious. The soul, mind, and body are all inseparably linked; what harms one harms the others and vice-versa. Of the three, the soul is the most difficult to understand because it can't be observed except through its effects on the person's life. The body is a physical object and the mind is made observable in the form of art and language. Role playing games can be used to explore the soul, since they present problems representative of real issues. A well made character is representative of a facet of the human mind and soul. To explore these characters is to explore their creator.
As I played in my first campaign, I learned that I am really repulsed by what I call the ‘generic evils’. It bothered me that so many of the games I watch involve delving into these areas but never seem to want to explore the opposite realms. I started to look up lore online about Mt. Celestia and discovered the lore about the lantern archons, the lowest level of spirits, the ones that started to climb the Mount but had failed and tumbled to the base where they wait as a simple soul, for the opportunity to try again. They can be given the choice to be do a task, which they do with eagerness as part of their soul journey. They may regain a body, or they can be celestial spirits in Spiritual Weapon spell. If they are killed, they have given their life for goodness sake and would move up a bit on Mmt. Celestia. I think that maybe those ones from Ravnica, like the Archon of Falling Stars, etc. may have originated in this way. Maybe they accepted the offered path which may have taken them away from Mt. Celestia and realigned them. Anyway, I am going to make use of the Archon Lanterns to bring in more low level NPC creatures imbued with celestial goodness to try to balance out the hordes of evils.
This is the best way to explain Evil vs Good and our appeal to it; Evil is exciting and interesting at first, but when you look deeper, you realize it's nowhere as good as it seems and actually quite horrible for all involved. Good is relatively uninteresting at first, but when you look deeper, you realize there's an infinite richness to it that is abundant. As for Dnd, Celestials do lack though
36:32 "Bowses? What's bowses, precious?" Another epic list! Time and time again, you are a proof to how great d&d can be at the right hands. 55:09 the glorious days of ToB... Back when I played 2E, we had an evil campaign with the goal of hunting down good divine beings. It was promising. But alas, after a few sessions it went down the "Who cares about the game, there are snacks!" pit.
43:12 I think that such a curse would have its own specification like. "Only returning the staff of Zarkheim to it's rightful place at it's masters side shall end this curse." The Deva's ability is a general rule, these curses or effects would be exceptions.
51:40 Or you could make campaigns as the smaller, gritty people among the grand scale, like soldiers in the army of these titans. For example, the Booster Gold episode of the Justice League tv series, I think it was called "The Greatest Story Never Told"(?)
Aurelia lives up to her reputation in the stories. She runs herself ragged trying to make sure every soldier comes back from every mission. She doesn't fight as often as she would like because she's stuck in a managerial position. She doesn't try to help all the poor, she focuses on the legion. She tries to help others too, but the legion comes first, especially since she's restrained by the other guilds. Also, overly politically correct? Is that because they have characters that look like people like me? Is it the black characters that make magic overly politically correct? Or the LGBTQ ones?
I think D&D has to step carefully around religion because of everything that went down in the 80s. You know, devil worshiper accusations from parents, teenagers getting murdered "because of dungeons & dragons", college kids getting lost in underground tunnels under universities, etc.
Great Video ! I was thinking about making an angel the villain of my next adventure. This angel would love humans too much. It discovered, that good souls would be better of in paradise and go on to kill them. I thought about it trying to kill our paladin, but we'll see, what's going to happen.
you can also give this angel fallowers these fallowers find good hearted pure people to sacrifice or even have them quest to resurrect a fallen god only for it to be a Chichimec that goes on a rampage
In regards to Aurelia, I think that's how she wants to be seen and that's how she presents herself to the world at large. At least in the older generation of Ravinca (When I still played Magic), they were deeply flawed and while they tried to do the right thing, their arrogance was pretty high, which was used against them to show just how blind they were. When proved otherwise it was with anger or basically stunned them to inaction. She's probably the same way, she's wound to tight and ignoring the 'outliers' that don't represent the whole of something, she'll probably snap at some point, like the fallen angel (Zariel?), though she may not , probably not, abandon her position.
On your point made during the Solar entry, something like "how can DMs balance or highlight smaller, mortal stories with the presence of many cosmic titans?" I think these is something to be said of stories and games set "in the footprint of titans" as it were. Settings where cosmic conflict is regular may develop bunkers and sirens that protect them from the natural disaster-like battles above. The smuggler's guild pays for rumors and patterns people find in the patrols of the local angels, helping them operate in blind spots, with only the uniformed, desperate, or examples being caught in thier paths. A cosmic force doesn't have to steal the spotlight, but instead can flavor a setting by adding to culture. Good cosmic horror and sci-fi stories are often about being a small fish in the same lake as a leviathan.
Descent into avernus features an evil empyreon who went to the first level to slay Tiamat but failed and was turned into a devil. You free him to finish another quest and he gives you an orb a dragon kind then plane shifts away.
Good gods should each have multiple unique types of angels! Archfiends should have multiple unique types of fiends! Both depending on domains and portfolios!
Regarding Aurelia, her compulsive benevolence can itself be a flaw. She tries to do everything, but can only be one place at a time. She can do so much more as an impersonal guild leader, but wants to do everything personally. On a tangent, I wonder if Vannifer would make an interesting foil for her?
21:00 “She has something of a Mary Sue effect going on.” …Yeah. She’s an angel. Maybe Ravnica angels are all supposed to be flawed like people, but it doesn’t sound like it.
I've had the notion that angels don't help out often because they're off fighting vast evil forces out in wildspace or the astral sea, because that's how they can protect the most people
I have one idea for possibly "improving" Aurelia as a character: basically make her the setting's version of Abdiel. for those of you who aren't familiar, Abdiel is an angel in Paradise Lost who joined the devil, or at least was tempted to, but repented and warned the armies of God of the impending rebellion. now, I'm not sure if there was ever a mass revolt against the Heavens in DnD, but I think it would make Aurelia more of a compelling character if the reason she is so perfect-or at least tries her hardest to be perfect-is because she either rebelled herself or was tempted to rebel, and could possibly be acting this way out of guilt or shame for being tempted or perhaps just a strong desire to prove that her loyalty is real.
I always try to analyze Esper's analysis to find structural differences or problems between this grading system, and how D&D treats its monsters. I think Esper tends to be biased towards monsters that are at least CR 10+, since WotC often puts more complicated mechanics and longer lore blurbs into these monsters.
Well, technically, for the Archon's lore in the Theros book, we do have some clues, stories of how did they fell from the throne. In Meletis story, two heroes, helped by the relatively new born godess of civilization, reached to kill or something like that the Archon tyrant Agnomakos. From this, and the Star Archon brief lore, we can imagine that the gods decided they didn't want Archons on Theros, and charged heroes to end their domination
The America's indigenous peoples have great lore but their tech was advanced stone age which kind of limits what they can do. I imagine them with druid like shaman, people of nature types. Like wild elves, except human. But unlike a lot of stone age tribal peoples, they created great empires, cities and temples and were expert farmers and potters. The spirit and magic realms of these peoples are fantastic and really need more attention, I totally agree with you there Esper.
About Aurelia being just the word "perfection" but with wings and a face, just write that into your setting as propaganda, i'm not joking here, she's the "Almighty-perfect leader of the legion" it makes perfect sense that all tales of her talk of her exploits and embelish it as if she had no flaw, the Boros in Ravnica have an entire prison in the sky just to avoid being restricted by Azorius law for crying out loud! they are militaristic, ruthless and overall give the vibe that they are 'bout to impose martial law at any second now, it makes perfect sense if Aurelia's description is literally just propaganda! they have all the characteristics of the military of a dictatorial regime and of course they would want their glorius leader to be regarded in near divine status
Honestly, this somehow reminds me of the Sternritter in Bleach, these seemingly pure angelic beings that have a dark underbelly of being a ruthless militaristic organization that draws heavy inspiration from the third reich that rever their leader as an absolute god who then abuses his power and their trust in return. That's a combination I really really dig and want to see more of, more angelic beings that fall more into the grey area with a heavy case of power abuse and jingoism
In my homebrew world, the extraplanar creatures did use the material plane as a batteground. However... the mortals created a powerful spell to rid their continent of these creatures. And so, the influence of gods and otherworldly beings shrunk, and they no longer walked the material plane.
i am really happy for this . i always hat a spot for celestials and as a new dm its nice to see the different "monster". i always wonder why there are no player celestials. i guess asimar is the clossest
In response to the argument against Aurelia, that’s kinda what MTG is all about, it very much relies on the lord of the rings “the good most always wins” aspect of fantasy. In MTGs lore, things like dragons and high ranking angels are essentially equal in power and majesty to gods, if not stronger in some cases. Edit: And in the case of the Archons, and anything lacking in lore that wizards of the coast gives you, I feel like it’s supposed to be that way. This is definitely personal but often when I read lore centered limits given to certain creatures I usually say “that’s dumb, I would change that right away.”, these immensely powerful creatures are going to be the most interesting parts of a campaign more often than not, and will often be the focus of the players. If you have things built into the lore about them and you actually use those things, it seems to me like it easily becomes repetitive to players who have encountered them before, and if mystery is involved like “how did the *insert powerful creature here* empire fall” there’s just no mystery that you can add without cutting that part of the lore out entirely.
the thing is, Lord of the Rings isn't just "good most always wins". heck, good *doesn't* almost always win. in fact, in most periods of time in Tolkien's world evil holds all the cards. and on top of that, Gandalf the Grey was not equal to any of the Valar, who themselves are nowhere *close* to Eru Illuvatar. when good wins in Tolkien's world, it is rarely because of any strength of arms or great power the forces of good have. and if I'm being honest, I seriously doubt that Wizards thought their decisions regarding the lore of these beings all that much, nor do I believe having established lore to be "repetitive". if you've written up something that your players HAVE to change in order to make a working story, then you've failed as a writer.
I've expanded these in my 2nd edition homebrew I've been playing since the 80's, but super glad you did this. Always looking for new 5E stuff to convert. Your ranking system is glorious by the way!
My favorite sorts of Celestials are the bizarre ones like those described in the Old Testament of the Bible - utterly alien and terrifying to behold, because true spiritual beings need not confine their anatomical configuration to abide by the laws of physics or biology. After that come the Guardinals, most especially the Musteval; this is almost entirely my own aesthetics bias speaking. A tricky, chaotic good Musteval acting as the mastermind/patron to a party of adventurers to subvert the mad schemings of an evil Arcanoloth is an idea that really gets the hamster wheels in my head turning. Good trickster vs. Evil trickster. Okay now, hear me out. Dungeons and Dragons is part of Wizards of the Coast. Wizards of the Coast is owned by Hasbro. Hasbro also owns a popular toyline and tie-in animated series and comics about societies dominated by pegasi and unicorns to various levels of very familiar, modern, and human-like to truly otherworldly but at the same time welcoming. Surely some things of the aesthetics of these fictional horse cultures could be incorporated into a shared culture for pegasi and unicorns? Perhaps with "mortal" intelligent horses similar to the Houyhnhnm from Gulliver's Travels as a lower (but still fully respected, as these are generally Good horse folk) social class?
Just started the video, can't wait to see how you'll rank all 5 of them
This needs to get pinned
Thank the gods for the inclusions from the other books
Wait why is it an hour video
Esper: "Pegasi are smart enough to start a culture."
Me: "Do you want My Little Pony? Cause that's how you get My Little Pony!"l
He wants pegasi to have buildings, imagine that, a bird-horse building it's own cage.
Make them all sound like Christopher Walken
@@MegaPokefan97 cursed. I love it
@@jamescampbell2353 Check out this video if you haven't seen the show th-cam.com/video/4iWUdAVyKeU/w-d-xo.html&ab_channel=poprox101
I’ve actually seen some good mlp homebrew content
A really interesting part of Descent into Avernus is that Zareil's stat block changes into that of a Solar after her redemption. Just a thought
And have players with poor rolls, apparently.
Seriously, though, don't run the final encounter with Zariel as a social interaction with a roll. If they make the right argument, have Lulu with them, etc., just give them the win. There's nothing more disappointing than failure after such a long journey. The game should end in Zariel's defeat unless they lose to her in combat or choose to be her servants. Loss isn't gritty, it's tragic. Failure happens, but it always strikes me as odd when DMs seem to be proud of it.
looking back in 1rst and 2ed Bel was the one that took Zareil out have have here imprisoned in his bronze citadel to this day
@@MrDavidKord In my DoA we managed to get a DC 30 persuasion check, but yeah thats kinda lame. DM also had us try to fight her before that check, and uh.... yeah shes not tuned for level 12 characters. Sure you could cheese her with Dimensional Shackles, Force Wall/Cage, and Sickening Radiance, but she does hurt. xD
@@archmagemc3561i have to ask how you have forcecage as a level 12 character. 7th level spells are locked to level 13. And yeah, you arent supposed to fight her at level 12, at all. She is CR 26
@@archmagemc3561she shouldn’t be tuned for level 12-13s lol, she’s an archdevil, she should be able to lay the smack down on 20th level characters.
I love how strongly and clearly the soul and emotions of a bard comes through in these videos. You sir have a penchant for storytelling, even when not telling a story.
As an MTG player, I would guess that aurelia has flaws corresponding to the parts of the colors she isn't supposed to embody. She has red and white, which symbolize vigor and selflesness, but she lacks blue, green, and black, which represent thoughtfulness, natural harmony, and pragmatism. I'd personally play her as a zealous idealist, with enough divine power to deflect attention from the fact that her commands, while theoretically righteous, aren't tactically efficient or socially unifying. As you've said before, however, the rankings are based on what is given in the texts, not the mind.
I think she's a struggling egotist, or a self-aware one. Stuck in a "no matter how hard I try to be selfless and right, I always subconsciously do it for the praise and ego-lifting clout that comes with doing the right thing." I can't remember where I saw this but there is something out there that has a bad person start doing good deeds and it nets him a "good high", he craves better highs and tries to do good and while it stokes his ego, unlike the first time when he did the good deed without expecting anything he can't get the feeling back. I think she's similar, in other words.
What was written in Guildmaster's Guide sounded more like propaganda than anything else.
You also have to factor in the fact that Ravnica is a hive of rancid beurocracy and outright conflict is beyond rare, especially for Aurelia as the leader of the Boros Legion, so now you have this hot-headed and peerless warrior queen tangled in a beurocratic nightmare. It is a treasure trove of role playing opportunities
Regarding the Pegasus. Aren't there plenty of intelligent DnD creatures that have little to no society? I think it makes a lot of sense here; horses are associated with freedom, as is flight. Society brings structure, and reduces freedom. As natives of a chaotic good plane, wouldn't they seek freedom, and strive against any restriction to it?
Also, there's no proof that society even improves life. Why would a being that lives off grass and lives to run and fly even create a building?
@@MrDavidKord I mean aside medicine general knowledge and life expectancy. Plus there wouldn't be way for you to test or know your options without a society.
@@MrDavidKord You have to be reeeeeeeeeeeal ignorant to hold that opinion more than 5 seconds.
@@christianlangdon3766 Life expectancy went WAY down for people living in urban centers for thousands of years. Modern medicine has improved life expectancy, but during our hunter/gatherer days our life expectancy was in the early 70s. People underestimate what organic food, 3 hour maximum work days instead of 8-12 (HUGE stress level differences), constant light physical activity paired with some heavy activity when hunting, very little bacteria/disease considering VERY low population density, and almost 0 conflict comparatively between humans themselves, all of these things made for comparable standards of living to modern times. Many anthropologists actually consider the agricultural revolution to be the greatest human tragedy.
@@TheMightyBattleSquid You have to be average levels of ignorant not to know this argument. See my statement about anthropologists considering the agricultural revolution to be the greatest human tragedy.
always imagined a planetar's ranged attacks to be arcs of light pulsing out with each swing of the blade.
Yeeeeah anime sword lasers for the win!
You're thinking of a pulsar.
Or straight up psionic blasts from the palms
Fighting a Death Pact Angel inside a giant cathedral with thousands of ghosts everywhere would be one of the most amazing and also terrifying experience of all times. Imagine that the party kills the angel multiple times in a single round, yet she keeps, coming, back. They see entire families indebted to the angel get blown into oblivion, yet the Angel is looking at most slightly annoyed at the idea of losing perhaps a few dozens eternal servants, for she has thousands and thousands more. It would be the equivalent of trying to kill Alucard from Hellsing. Also playing Nocturne in c sharp minor during the part of the fight in which the Angel starts dying and reviving like a flickering flame would be gorgeous.
*Esper uploads a new ranking video*
Me: “Hell, it’s about time....”
I know, I know
@@esperthebard I give thanks to the appropriate deity for your offering of gracious benevolence. May the gods smile upon you, and grant you blessings for your workmanship.
Remember to open the visor, eventually!
@@esperthebard could you do “ Ranking Monsters : Crossbred Hybrid Creatures” it has Uruk Hai, Troglodytes, Half Orcs and Skeksis
Video:th-cam.com/video/WVIrGONcCu4/w-d-xo.html
I can just imagine an aasimar being descendant of a coatl will make you look more like a dragonborn instead
I kept waiting to see the Deathpact Angel on this ranking, and was not disappointed by her placement. Truly one of the coolest creatures ever devised for D&D
Oh, so Kirin's an actual eastern myth, ok. I thought Monster Hunter just slapped electricity on a unicorn and called it a dragon. Good to know.
That Death Pact angel feels like a warlock patron. She just does.
I missed the monster rankings, Esper is definitely one of my favorite D&D TH-camrs
I want more chaotic good Celestials in 5e. I like to imagine that somewhere in the Upper Planes there is a vault of the heavens, where a majority of the chaotic good celestials have been locked away by the lawful good celestials that consider them to be too dangerous to be allowed free. I'm picturing a being that seeks to alleviate suffering, delivering painless mercy kills to mortals that are grievously ill or injured, regardless of if they may have recovered with proper care. I'm picturing a celestial muse that gifts mortal artists, inventors, and visionaries with divine inspiration, giving away secrets that the angels would rather horde for themselves. I'm picturing a a being that devours cursed objects, locations, and individuals to prevent such curses from spreading or causing harm, but showing no mercy to the innocent victims that have already been afflicted.
I like the idea of chaotic good celestials having noble goals, but order shattering results.
Here hope they add more celestials in a new addition book like "a travelers guide to the upper planes"
@@jacobnoelle8428 I want more celestials and oozes.
@@DrLipkin do you can homebrew? If so then can you share with me? And if not. Than can I use your ideas in my homebrew?
@@jacobnoelle8428 I don't have any statblocks made, but feel free to use my ideas.
I want some more Eldritch type celestials, it is not because you serve goodness that you are beautiful, the divine sphere is also something far beyond our own comprehension, and for those who see farther into these creatures than the horror that is cursing their eyes, their hearts will be blessed by their magnificence
Basically : Be bot afraid
They do have a Pegasus society. Its called My little Pony
“Pegasi need a society”
Have you heard of the tails of equestria tabletop rpg by chance?
Yay! Been waiting on a Ranking vid from you for awhile! No other DnD 'talkabouter' (davvy chappy's term, not mine) has the same vernacular and articulation for description and visual vastitude like you do, Esper. You deserve so many more views than you get! :D
Ravnica is a huge place, theres plenty of room to hide from the small amount of archons
This doesn't really tackle the core of the issue he highlighted. What if I wanted to run a city in Ravnica that had archons? There goes any hope of crime related intrigue I could want. In fact, not even crime, but any hope for political intrigue involving deception, squandered because of concepts like the archon and their (what basically amounts to near) mind reading, which seem cool on the surface, sure, but fall apart under further scrutiny.
@@xandolf2852 not really but ok
@@xandolf2852 so do you ban the detect thoughts spell at your table because that presents a similar issue doesnt it?
your comparing a 2 level spell CR 14 legendary creature. they might cause a similar issue in the senesce of mind reading, but its more what its attached to that's the problem.
@@keonprs5800 you're actually highlighting my point that all it takes is a 2nd level spell to do the same thing, and there are way more wizards who can cast this 2nd level spell than archons, in an ecumenopolis what's more
Loved that when you started saying that the religion in D&D is overlooked and the existence of gods is kinda left aside the artwork on the screen was from the card "Godless Shrine" XD
Very flavorful
This made my day, truly a miraculous video.
There is an Empyrean that was cursed to live as a rabbit or some other small creature in Descent Into Avernus, and the players can form a potion to cure it of its curse, though it is written to immediately return to the Upper Planes after its restoration.
Will we ever see a tier list of monsters from non-offical manuals, like, for example, the Kobold Press ones?
PS: Great video
Those books are cool in their own ways, but lots of their monsters have problems with their stats, sometimes swinging wildly more powerful than the design approach of 5E.
@@esperthebard I think kobald press does just about as good as official material in terms of balancing ( besides the astral star dragon thing). Maybe instead of the usual tier list you could make a top 20 from each book
You should check out Mordenkainen’s Fiendish Folio for inspiration. It’s a great beastiary of weirder but better developed monsters.
A thought about the radiant idols. You might say they didn't rebel and fall; instead, they were *pushed* out of Heaven by the big dogs, because they failed to live up to the ideals they are supposed to represent. You can DM them as being somewhere on the spectrum between being penitent and desperately trying to win forgiveness; or on the other hand you could play them as being not so far on their spiritual journey, wandering around lost and hurt (and maybe a little resentful), amassing their cults to show their superiors that they can too be exemplars.
The solar was the first monster I fell in love with and saw the narrative potential of and has remained one of my favorite monsters.
The Deathpact could be perfect for a Dark Celestial Warlock, where you may start off the campaign playing another "decoy" character who is then killed to introduce your warlock, as he had his vendetta fulfilled by the angel. Could be super interesting
Desire for adulation by others is insecurity and dependence, not traits of one with a secure sense of self or ego. Not sure how a radiant idol can be egoistic yet simultaneously insecure. Those traits seem mutually exclusive.
And the Bard has returned
My personal favorite Celestials are the Empyrean, Deathpact Angel, and Ki-rin in that order.
I think the Empyrean is honestly quite easily able to be altered to fit with their Parents or even go against them if their going through their rebellious phase. I made a Faction in a homebrew setting called the Celidna Coalition with to the Titular leader, Celidna, being an Empyrean sent by one of the head gods to ensure their parent's worship was properly maintained. Other Empyreans were included like a Son of the Resident God of Death for a symbolic Angel of Death and a Daughter to the War God for some Amazon Theming. I specifically remember statting out the third one there and giving her a Weapon specifically meant to be able to transform into a Sword, Spear, and Bow and giving them a few smiting spells and martial equipment.
I remember reading the sidebar with the Deathpact Angel's ability with Indentured Spirits to let them sacrifice themselves to revive the Angel and I just had in image in my head of a 20th Level Fighter who'd been scorned by the Angel going all out just as the Angel was a step from death and landing all their attacks to both Kill the Angel and all their Indentured Spirits. Maybe they choose to do it as a way to free the spirits from what is essentially their post death spiritual imprisonment
The Ki-rin is a very icon Eastern Creature and I think is, in my mind anyway, the next step up the ladder for Unicorns. They're like fully matured Unicorns who're experienced the world and reflected upon it enough to gain the wisdom and peace of soul needed to get promoted higher. I know this isn't exactly how it's supposed to work, but it's just how I imagine it
agreed on your point of aurelia, she actually only became like this when she was pretty much told off by Gideon during RTR (return to ravnica). She was actually a zealous warrior believing in bathing ravnica in war to bring it to peace, hence why she took the mantle from Feather (the guild leader before her who she felt was to "peaceful") in combat, locking feather in a detention sphere. She def had a dark side which she had to move through which would be great for a point of conflict in a campaign.
Darn too happy to see a new ranking vid from the Bard, you made my day... I was just watching an old one last night saying to myself how cool it'd be to have new stuff to enjoy. Thank you so much and Happy new Year !
Happy New Year!
love how you phrased "the almighty and sacred technique of... parry" just love it
I'm currently playing a Celestial Warlock who's Patron is an Empyrean and our party has been tasked with stopping the Raven Queen's newest offspring which is also an Empyrean. So personally I have a lot of experience with Empyreans in DnD. They are basically Demigods so if you want to create a story that features the offspring of gods then Empyreans are perfect for that.
the beings of light have an allure to them for me that's a lot more interesting than 78% of the monsters in D&D.
Aurella seems fine to me. She's exactly what any angel is: a being of pure good. In the same way a demon is a crazy living blight on everything that exists that obliterates everything there is, she's a beacon of unwavering mercy for the potential for peace in all things, and equally unwavering fury for everything that would corrupt and attack that potential. The reason why there's so many monsters in Ravnica is the same reason why there are so many more monsters that for some reason love humanoid flesh in D&D and video games and most modern literature point-blank. Interestingly, many more than there are creatures of forces of good.
It's a fucking Tabletop game made for people to have fun killing monsters. It's the same reason that stupid attack on the lower planes by the forces of good failed and reduced their numbers and that absolutely asinine excuse of a concept called the 'balance' exists. It's the same reason why the giants and the dragon's civilization's disappeared so totally and why no ancient race made of super beings that can live for several hundred thousands of years and accumulate knowledge and power at a much faster and more prominent rate than humans is ever as powerful as they damn well should be.
YOUR PARTY is supposed to take care of HER job. The entire reality exists to jerk off the players by making them the center of attention and having them be the world-saving super heroes. In order for a bunch of humanoid creatures in a land filled with mythical existences of far more eminent power and intellect to be the one's that save the day, the world has to be fucked up on a level you don't see outside of people's most embarrassing nightmares.
The Overgod of DND Makes it almost impossible for any outside plain beings to get to the material dimension on their own. So that’s why devils demons and angels need help to get to the material plane.
The overgod of dnd is the dm
Your take on the spiritual aspect of gathering to play is on point 💯
Don't know what you're talking about Esper, The Arkon's of Theros are like a third of the whole fuckin book. they ruled over man in the Age of Trax claiming to fight off other monsters but humans remember them as tyrants, the heroes Kynaios and Tiro overthrew the Arkon Agnomakhos and the rest of the Archons. Ther is even information on how it affects the books and plays in Theros! how it affected the Leonin once loyal to them, and they're part of the lore of the hundred handed ones. Sure the line of text right above the stat block is small but in all seriousness they're like every 5 pages in this book it's difficult to read this book and not make a campaign around these guys there's more lore about them in this book than there is lore about mindflayers in Volos.
In reference to how much the divine tends to act upon the mortal world, I would pose a question. In this case, what are the gods opinions on how much they should be involved with mortals, or even interact with them at all. One one hand, being too present would just turn everything into a divine dystopian battleground, which could be a nightmare scenario for some, and let's not get started with the various IRL holy wars. Others might feel if they go for more of a softer approach, mortals would be bound to destroy themselves or go off the deep end one way or another, not to mention attacks from the outer plains like demons and the such. others more on the neutral alignment will believe mortals can take care of themselves and would rather just retire, in a sense. Finally, those on the more evil alignments just want to exploit said mortals for personal gain or amusement, if not nuke existence to recreate everything per jrpg final boss fair. I can easily imagine a sort of divine counsel arguing about this for years even.
It's not that the Deva isen't cunning, he don't bring bows because his pride put him in battle by direct means
One explanation I saw as to why gods rarely send angels is because angels don't understand mortals. Sending an angel to deal with cultist, is not only cruel, it is dangerous, if the angel so much imagines the nearby village was supporting the cultist they will destroy the village.
Also angels are very vunerable to corruption, the first devils were born out of angels that were fighting the demmons, pegasus can be turned into nightmare, and even Empyreans can turn evil, maybe they are kept at the upper planes to make sure such corruption doesn't happen more often. Although the fact that there's never been fiend that seeks or found redemption or purification is weird, even if only for the selfish reason of not expending the rest of their existence in the lower planes.
The phrase "that's the press release" can solve a lot of overperfect lore, whether it be overperfectly good, evil, natural, or whatever. Just imagine that's what the creature tells everyone, or wants everyone to think. And the reality is... much more akin to the character of someone who'd have that kind of intense desire to be seen as perfect. Someone who doesn't properly recognise how disbelieved it would be, or someone with followers largely blinded to any fault in leadership. Maybe even someone who thinks perfection is attainable or desirable. Plenty of faults you can squeeze out of characteristics like that. It's a good fudge for underwritten stuff.
or maybe that's just how humans want to perceive them, because we hate objective evil and objective good.
@@christopherbravo1813 whatever makes it more interesting for your games. :) if it works it works
@Pinko Slink well, we're not talking about real life, we're talking about D&D where the entities are explicitly stated to be good and evil.
@Pinko Slink a society of evil tends to be backwards and possess poor living conditions.
@Pinko Slink so you wouldn't mind living in a mud hut for all of your life?
I really don't like how there seem to be so few angels compared to devils or demons. So my reasoning with my games is that devils and, to a lesser extent, demons will take any mortal soul into their ranks, but celestials will only allow true heroes to become angels. Weaker heroes become devas, etc. That also explains how angels can fall, because they still retain some semblance of their mortal flaws.
The sun is a star... That is the connection
It's so good to have you back with rankings. I have waited for this day for a very long time. Like, maybe even five months!
Thank you for your patience, I've been in a whirlwind of busyness. But hopefully I'll get back to more regular uploads now.
Currently playing in a 5e campaign, we are level 8, and my character is an Aasimar (sort of homebrew) Oath of Glory Paladin. As I flavored my character all around becoming a champion of the good aligned gods (he wants to become an Archangel as his ultimate objective), I sort of obliged my DM to make me and my party interact more with celestials. We also reflavored my Aasimar Guide so he could talk to me not only in dreams, but whenever he chose to.
And, weirdly as you say, my Guide cannot currently speak to me because he is occupied fighting against some form of evil serpents. That's everything I know for now, but apparently the Angels in my campaign's world actually do something!
This is why I love my DM.
sounds like Ahriman is making his move at last.
Kirin's Real World Lore: *Its legend was born when an Asian Explorer managed to see an GIRAFFE for the first time and tried to understand what it was.*
Your voice is so soothing. Great for storytelling.
Hollywood comments are so accurate haha. I will never forget being 12 years old and watching Fellowship of the Ring in theaters, being just blown away, and having so much excitement for the next movie. Now days I just see whats already out and which one the wife and I think sucks the least. Oh and the D&D stuff here was good too. 👏🏻
Honestly, I wasn't expecting so many in A Teir, I was expecting more in C Teir
The reason why so many legendary creatures do not have legendary resistance is because they have magic resistance . If a creature has both they sort of shaft spellcasters to a point where its not fun to fight and as such 5e strays away from stacking multiple defensive abilities.
i only use things in dnd books as templates for what is essentially a game homebrewed from the ground up, but your rankings are cool and really entertaining
I find it strange that esper has no problem with completely evil creatures but mocks a perfectly good one.
I’ve seen plenty of people who like a defect is perfectly evil but I’ve never seen a single person who I could ever describe is perfectly good to be fair
Its easy to be evil its hard to be good
So the falling stars bit has to do with the fact that all enchantment creatures (including that archon) are made of a magical material that is basically the night sky and thoughts mixed. So its falling stars because it has to do with nyxborn entities and the enchantment creatures of nyx are made of starry skies.
Archon of Falling Stars: Was about to fall into the sun (a star).
Sometimes names are just that simple Esper.
A lovely hour long Esper video. This is exactly what the doctor ordered!
The lore in the book for Aurelia is a little lacking. Her web-fiction on the MTG site actually helps define it more.
1:00:20 A well written and well placed Deus Ex Machina can be actually awe inspiring and memorable. Like Aragorn sailing down the Anduin on the corsair ships, unfurling the livery of Elendil and bringing with him the might of Pelargir. A moment of exultation just when all seems lost.
Since you brought it up, I'd say that the closest D&D comes to actual religion is the exploration of the mind, both conscious and unconscious. The soul, mind, and body are all inseparably linked; what harms one harms the others and vice-versa. Of the three, the soul is the most difficult to understand because it can't be observed except through its effects on the person's life. The body is a physical object and the mind is made observable in the form of art and language. Role playing games can be used to explore the soul, since they present problems representative of real issues. A well made character is representative of a facet of the human mind and soul. To explore these characters is to explore their creator.
I came to see the tier but I stayed for the questions and suggested lore.
As I played in my first campaign, I learned that I am really repulsed by what I call the ‘generic evils’. It bothered me that so many of the games I watch involve delving into these areas but never seem to want to explore the opposite realms. I started to look up lore online about Mt. Celestia and discovered the lore about the lantern archons, the lowest level of spirits, the ones that started to climb the Mount but had failed and tumbled to the base where they wait as a simple soul, for the opportunity to try again. They can be given the choice to be do a task, which they do with eagerness as part of their soul journey. They may regain a body, or they can be celestial spirits in Spiritual Weapon spell. If they are killed, they have given their life for goodness sake and would move up a bit on Mmt. Celestia. I think that maybe those ones from Ravnica, like the Archon of Falling Stars, etc. may have originated in this way. Maybe they accepted the offered path which may have taken them away from Mt. Celestia and realigned them. Anyway, I am going to make use of the Archon Lanterns to bring in more low level NPC creatures imbued with celestial goodness to try to balance out the hordes of evils.
This is the best way to explain Evil vs Good and our appeal to it;
Evil is exciting and interesting at first, but when you look deeper, you realize it's nowhere as good as it seems and actually quite horrible for all involved.
Good is relatively uninteresting at first, but when you look deeper, you realize there's an infinite richness to it that is abundant.
As for Dnd, Celestials do lack though
36:32 "Bowses? What's bowses, precious?"
Another epic list! Time and time again, you are a proof to how great d&d can be at the right hands. 55:09 the glorious days of ToB...
Back when I played 2E, we had an evil campaign with the goal of hunting down good divine beings. It was promising. But alas, after a few sessions it went down the "Who cares about the game, there are snacks!" pit.
43:12 I think that such a curse would have its own specification like. "Only returning the staff of Zarkheim to it's rightful place at it's masters side shall end this curse." The Deva's ability is a general rule, these curses or effects would be exceptions.
Posted on your KS hoping for an update soon, but this is even better!
It would be great to see a Cleric ranking soon, even if it might take two or three videos
or a druid one
I'm working on the paladin currently, though I plan to get around to cleric, druid, and all of them really.
51:40 Or you could make campaigns as the smaller, gritty people among the grand scale, like soldiers in the army of these titans. For example, the Booster Gold episode of the Justice League tv series, I think it was called "The Greatest Story Never Told"(?)
I think it is fitting for a guy calling himself a bard, to have a really pleasant way of speach to listen to.
Deathpact Angels art really captivated me when I first saw it, the art has been the main draw of magic for me since I first started playing
Aurelia lives up to her reputation in the stories. She runs herself ragged trying to make sure every soldier comes back from every mission. She doesn't fight as often as she would like because she's stuck in a managerial position. She doesn't try to help all the poor, she focuses on the legion. She tries to help others too, but the legion comes first, especially since she's restrained by the other guilds.
Also, overly politically correct? Is that because they have characters that look like people like me? Is it the black characters that make magic overly politically correct? Or the LGBTQ ones?
I think D&D has to step carefully around religion because of everything that went down in the 80s. You know, devil worshiper accusations from parents, teenagers getting murdered "because of dungeons & dragons", college kids getting lost in underground tunnels under universities, etc.
Great Video !
I was thinking about making an angel the villain of my next adventure. This angel would love humans too much. It discovered, that good souls would be better of in paradise and go on to kill them.
I thought about it trying to kill our paladin, but we'll see, what's going to happen.
you can also give this angel fallowers
these fallowers find good hearted pure people to sacrifice
or even have them quest to resurrect a fallen god only for it to be a Chichimec that goes on a rampage
Ha ha ha love the starting pray!
My second favorite of your tier list so far!
In regards to Aurelia, I think that's how she wants to be seen and that's how she presents herself to the world at large. At least in the older generation of Ravinca (When I still played Magic), they were deeply flawed and while they tried to do the right thing, their arrogance was pretty high, which was used against them to show just how blind they were. When proved otherwise it was with anger or basically stunned them to inaction. She's probably the same way, she's wound to tight and ignoring the 'outliers' that don't represent the whole of something, she'll probably snap at some point, like the fallen angel (Zariel?), though she may not , probably not, abandon her position.
On your point made during the Solar entry, something like "how can DMs balance or highlight smaller, mortal stories with the presence of many cosmic titans?" I think these is something to be said of stories and games set "in the footprint of titans" as it were. Settings where cosmic conflict is regular may develop bunkers and sirens that protect them from the natural disaster-like battles above. The smuggler's guild pays for rumors and patterns people find in the patrols of the local angels, helping them operate in blind spots, with only the uniformed, desperate, or examples being caught in thier paths. A cosmic force doesn't have to steal the spotlight, but instead can flavor a setting by adding to culture. Good cosmic horror and sci-fi stories are often about being a small fish in the same lake as a leviathan.
Descent into avernus features an evil empyreon who went to the first level to slay Tiamat but failed and was turned into a devil. You free him to finish another quest and he gives you an orb a dragon kind then plane shifts away.
Good gods should each have multiple unique types of angels! Archfiends should have multiple unique types of fiends! Both depending on domains and portfolios!
Kind of surprised that JoCat didn't invite you over for his ultimate "how to DM" crossover vid
Regarding Aurelia, her compulsive benevolence can itself be a flaw. She tries to do everything, but can only be one place at a time. She can do so much more as an impersonal guild leader, but wants to do everything personally.
On a tangent, I wonder if Vannifer would make an interesting foil for her?
21:00 “She has something of a Mary Sue effect going on.”
…Yeah. She’s an angel. Maybe Ravnica angels are all supposed to be flawed like people, but it doesn’t sound like it.
I've had the notion that angels don't help out often because they're off fighting vast evil forces out in wildspace or the astral sea, because that's how they can protect the most people
I have one idea for possibly "improving" Aurelia as a character:
basically make her the setting's version of Abdiel.
for those of you who aren't familiar, Abdiel is an angel in Paradise Lost who joined the devil, or at least was tempted to, but repented and warned the armies of God of the impending rebellion. now, I'm not sure if there was ever a mass revolt against the Heavens in DnD, but I think it would make Aurelia more of a compelling character if the reason she is so perfect-or at least tries her hardest to be perfect-is because she either rebelled herself or was tempted to rebel, and could possibly be acting this way out of guilt or shame for being tempted or perhaps just a strong desire to prove that her loyalty is real.
I like this, better than most people's cynical suggestions.
@@cosmictraveler731 thanks!
The goddess Ephara taught humans magic then Kynaios and Tiro of Meletis lead an army of humans to overthrow the Archon empire.
I always try to analyze Esper's analysis to find structural differences or problems between this grading system, and how D&D treats its monsters. I think Esper tends to be biased towards monsters that are at least CR 10+, since WotC often puts more complicated mechanics and longer lore blurbs into these monsters.
Well, technically, for the Archon's lore in the Theros book, we do have some clues, stories of how did they fell from the throne. In Meletis story, two heroes, helped by the relatively new born godess of civilization, reached to kill or something like that the Archon tyrant Agnomakos. From this, and the Star Archon brief lore, we can imagine that the gods decided they didn't want Archons on Theros, and charged heroes to end their domination
The America's indigenous peoples have great lore but their tech was advanced stone age which kind of limits what they can do. I imagine them with druid like shaman, people of nature types.
Like wild elves, except human. But unlike a lot of stone age tribal peoples, they created great empires, cities and temples and were expert farmers and potters.
The spirit and magic realms of these peoples are fantastic and really need more attention, I totally agree with you there Esper.
About Aurelia being just the word "perfection" but with wings and a face, just write that into your setting as propaganda, i'm not joking here, she's the "Almighty-perfect leader of the legion" it makes perfect sense that all tales of her talk of her exploits and embelish it as if she had no flaw, the Boros in Ravnica have an entire prison in the sky just to avoid being restricted by Azorius law for crying out loud! they are militaristic, ruthless and overall give the vibe that they are 'bout to impose martial law at any second now, it makes perfect sense if Aurelia's description is literally just propaganda! they have all the characteristics of the military of a dictatorial regime and of course they would want their glorius leader to be regarded in near divine status
That's a great idea, that Aurelia's reputation for being perfect is just propaganda.
Honestly, this somehow reminds me of the Sternritter in Bleach, these seemingly pure angelic beings that have a dark underbelly of being a ruthless militaristic organization that draws heavy inspiration from the third reich that rever their leader as an absolute god who then abuses his power and their trust in return. That's a combination I really really dig and want to see more of, more angelic beings that fall more into the grey area with a heavy case of power abuse and jingoism
Couatl are my favorite celestial hands down no question
It had been a while. Welcome back.
In my homebrew world, the extraplanar creatures did use the material plane as a batteground.
However... the mortals created a powerful spell to rid their continent of these creatures. And so, the influence of gods and otherworldly beings shrunk, and they no longer walked the material plane.
Your ideas for Pegasus Society reminds me of the Horse from Dave the Barbarian.
Alas, what tragic irony. No thumbs!
Finally!!!!!! Finally!!!!!😭 missed your monsters ranking videos ❤️
i am really happy for this . i always hat a spot for celestials and as a new dm its nice to see the different "monster". i always wonder why there are no player celestials. i guess asimar is the clossest
In response to the argument against Aurelia, that’s kinda what MTG is all about, it very much relies on the lord of the rings “the good most always wins” aspect of fantasy. In MTGs lore, things like dragons and high ranking angels are essentially equal in power and majesty to gods, if not stronger in some cases.
Edit: And in the case of the Archons, and anything lacking in lore that wizards of the coast gives you, I feel like it’s supposed to be that way. This is definitely personal but often when I read lore centered limits given to certain creatures I usually say “that’s dumb, I would change that right away.”, these immensely powerful creatures are going to be the most interesting parts of a campaign more often than not, and will often be the focus of the players. If you have things built into the lore about them and you actually use those things, it seems to me like it easily becomes repetitive to players who have encountered them before, and if mystery is involved like “how did the *insert powerful creature here* empire fall” there’s just no mystery that you can add without cutting that part of the lore out entirely.
the thing is, Lord of the Rings isn't just "good most always wins". heck, good *doesn't* almost always win. in fact, in most periods of time in Tolkien's world evil holds all the cards. and on top of that, Gandalf the Grey was not equal to any of the Valar, who themselves are nowhere *close* to Eru Illuvatar. when good wins in Tolkien's world, it is rarely because of any strength of arms or great power the forces of good have.
and if I'm being honest, I seriously doubt that Wizards thought their decisions regarding the lore of these beings all that much, nor do I believe having established lore to be "repetitive". if you've written up something that your players HAVE to change in order to make a working story, then you've failed as a writer.
I've expanded these in my 2nd edition homebrew I've been playing since the 80's, but super glad you did this. Always looking for new 5E stuff to convert. Your ranking system is glorious by the way!
Now that the al--go--rytherium is working, Esper's videos are near the top of my feed. 😉👍🏻
In my campaign I reskinned Aurelia as Athena, and my world reflects the fourth edition in which all the gods live on earth in mortality
Esper always gets so angry when a basic parrying maneuver is included in a powerful monster's stat-block. XD
My favorite sorts of Celestials are the bizarre ones like those described in the Old Testament of the Bible - utterly alien and terrifying to behold, because true spiritual beings need not confine their anatomical configuration to abide by the laws of physics or biology.
After that come the Guardinals, most especially the Musteval; this is almost entirely my own aesthetics bias speaking. A tricky, chaotic good Musteval acting as the mastermind/patron to a party of adventurers to subvert the mad schemings of an evil Arcanoloth is an idea that really gets the hamster wheels in my head turning. Good trickster vs. Evil trickster.
Okay now, hear me out. Dungeons and Dragons is part of Wizards of the Coast. Wizards of the Coast is owned by Hasbro. Hasbro also owns a popular toyline and tie-in animated series and comics about societies dominated by pegasi and unicorns to various levels of very familiar, modern, and human-like to truly otherworldly but at the same time welcoming. Surely some things of the aesthetics of these fictional horse cultures could be incorporated into a shared culture for pegasi and unicorns? Perhaps with "mortal" intelligent horses similar to the Houyhnhnm from Gulliver's Travels as a lower (but still fully respected, as these are generally Good horse folk) social class?
Your breakdowns of the Archons make me want to use one as a DM PC for a level 20 one shot.
I am still pissed at the fact that no one made the giant flaming wheels with eyes
Don't worry, it's in the midgard creature codex if you want to put it in your 5e campaign.