As always dude, Thank you so much again! And credit where credits due, I don’t think the video would have been quite as good without the sprinkling of DarkDax throughout ;)
Slate: "Oh, hey, you're awake. Ready to get exploring?" Hatchling: "invisible planet's haunted" Slate: "What?" Hatchling: *_loading scout launcher and getting on the spaceship despite not being given the launch codes_* "invisible planet's haunted"
A very good comment from the "echoes of the eye" soundtrack youtube comments: "One eye called out. Two eyes locked it away. Three eyes sought to find it. Four eyes witnessed its conclusion."
This game is a masterpiece. The DLC is so creative that it blows me away every time I delve into it. Everything was so well thought out, so intentional, and so masterfully executed. I just wish it wasn't so friggin hard to convince people to play it
Especially with the DLC being so incredible too, the barrier for entry for people to experience the story is so high now! But those who will play it will love it forever
And even when you do get friends to play it, they give up after a few hours. I have 3 friends that stopped playing it in the first few hours and it really saddens me considering how much of a masterpiece Outer Wilds is.
@@SlamminRytch that was me the first time I played it. Same with Subnautica. The lack of direction at first is disorienting and sometimes unpleasant. But it's necessary
The link you make between The Strangers running from their fear and you as a player having to embrace that fear to beat the game is amazing. Especially when you stated that holding onto the lantern is resembling you holding onto fear, and by embracing said fear by putting the lantern down and walking into the dark you overcome your fear and gain a new perspective of the world. Just like how you enter The Stranger in the first place (flying into the dark and unknown). This video gave me a new insight in how beautifully everything in Outer Wilds fits together and how well thought out everything truly is. Thanks for this retrospective. I really enjoyed the journey!
Thank you for watching! When I was watching other videos (like we all do once we finished) I noticed that no-one else really touched on how the theme of the story almost perfectly matches the mechanics, like you just mentioned! Glad you liked it!
I would give absolutely anything to go back and play the base game and dlc for the first time. Just for the soundtrack alone, it’s so moving I can’t put into words
I’ve heard a few great ways to replay is to play COOP which i’ll be trying soon as well as going from a clean save file and going based off the ships log hints as often there are so many smaller moments that we forget along the way!
the thing that really helped for me in dealing with the horror was thinking about the whole situation from the owlks’ perspective. it was a realisation that stemmed from the initial, abject terror of realising that they could conceal their artefacts too-that unless i turned on my lantern to look around, thereby giving away my location, i would have no idea where they were. i’m sure i’m not alone in having that experience. but from there i started thinking about the fact that like… they’re in the exact same position as we are. it’s probably WORSE for them, really, because they’re literally hearing the shrieks of their dying kin from the other areas-and with no auditory cues from the real world, they have no idea about the dam breaking. from their perspective, the other owlks are dying after hundreds of thousands of years of that Not Happening, and literally the only thing that’s changed is the presence of the little blue thing creeping around their simulated paradise, turning off the lights. the natural conclusion is that this thing is going around and killing them. their bodies are so terribly vulnerable in the real world, after all. and the only way they can see the little creature is to turn on their lights, thereby giving away their position. i have an unfailing belief that the little coos/hoots the owlks make in the dark are the equivalent of humans saying “hello?” into dark rooms when they’re frightened, and we just can’t understand their language. needless to say, this “they’re more scared of you than you are of them” mentality very much helped to curb my fear during the dark sections.
This game is great and all but I still think that’s bullshit How do you create technology that allows for life beyond death, cloaking, solar sailing, etc Yet you don’t realize water type Pokémon are strong against fire type Pokémon, which btw just so happens to be the only thing that keeps you “alive” You made fire that can last for hundreds of thousands of years (as they predate the Nomai), yet you can’t figure out that fire doesn’t like water On top of that you fill your space ship with the shit, thinking nothing bad could ever happen to a DAM MADE OF FUCKING WOOD. I’m honestly surprised wood could last that many years but come on if you guys feared death so much why didn’t you maybe go to sleep in an area where water couldn’t destroy everything? Idk maybe I’m just being stupid
@@ShadowDancer1000personally I think it's exactly a horror of their own making. You and I can sit here with the power of hindsight being 20/20... but they were a very emotional species. They overreacted to fear and mobilized in hatred. They had roughly 282,000 years to regret their actions. Unless the virtual separation from the living world completely halts their conscious activity (no brain = no senses = no new stimulus = stunted growth), they will have been living a purgatory of fear. At what point did they stop leaving the simulation? Did they only leave one final time to imprison our new friend? Does it even matter? I bet the passage of time got away from them and they forgot to eat or drink. I'm surprised the Prisoner had the will to keep his flame lit all that time. Was it impossible for him to snuff his own flame under the circumstances? He seemed happy to dissipate upon meeting us. Though something tells me (or I'm desperate to believe) there's compelling strengths and flaws in the Owlkkin we can yet learn from.
@@ShadowDancer1000the temples were built relatively high up, and the simulation room was usually inside the stones and caves (with the exception of the river lowlands temple), so the water doesnt really get into the temples except until the cinder isles tower breaks down from the pressure. They probably didn't even expect the dam to break. The thing about the fire burning for over some 500k years may seem odd at first glance, but the owlks managed to do so much else so, I don't know. The fire is also blue implying that it isn't normal fire. All in all, outer wilds is a very vague game, and the simulation isn't the only weird thing.
@@ShadowDancer1000 I mean, a few thousand years is pretty good for a wooden dam, all things considered. Like, it wasn't perfect but that thing literally lasted until the end of the universe.
Well, actually I would say Terror and Fear should be switched. Terror is knowing the forest is full of monsters while fear is watching one charge at you. Basically, terror is when your mind makes you afraid. You don't see the monsters in the forest, but you know they are around and your mind is on constant alert to try and find the threat that you can't. Fear is you actively reacting to a threat. So when that one charges at you, that's fear. Horror is pretty accurate, basically realizing that you are doomed.
One of the aspects that I love about Outer Wilds is that almost every time I click on this type of video, I find some new perspective on the game that I haven't seen before, or a new way to think about a perspective that I already knew, but hadn't though about thinking about it that way.
I’m glad I was able to offer a new perspective! I really felt that all the videos I was watching about the DLC either spoke about the horror and mechanics or spoke about the lore, but I didn’t find people making the connection between the both so that’s where this came from!
The fact that you have to DIE to be able to see the end of this DLC was such an incredible idea on its own to me, but coming after suffering through so much darkness and horror to trust that plunging yourself into the complete darkness of death knowing what you want to do was simply masterful. With the DLC outer wilds really became the best game of all time for me.
@@Noob-gb6bn because datamining is totally the intended way, though I'm shocked to find out that there actually are passwords to all the obstacles considering you aren't supposed to get them to get to the ending
You can’t believe how skeptical I was when I first learned they where making a DLC to Outer Wilds. I was skeptical right up until i entered the Stranger, and I knew immediately that this was gonna be something special. And my god its a masterpiece of an DLC.
The kalimba in the song rivers end is like a gut punch of nostalgia for me. Genuinely might be the best DLC I’ve ever played from a game, re-contextualized the original story and shocked me by how well it was executed. I was wondering what an outer wilds dlc would even accomplish because of how perfect the base game seemed to end things off, but I couldn’t anticipate how strong the storytelling and thematic messaging was going to be. The fact that they were able to tell this part of the story without any words and just the slide show imagery stunned me as well, it’s just an all around amazing experience that I’m not going to be able to forget anytime soon
As someone who loves horror, you are correct. Generally speaking, horror is not a vehicle or a genre, but an aspect or angle. Something to induce through presentation, writing, atmosphere, not loud sounds.
There are so many games that create better visions and experiences of horror completely by accident or without focusing on it than the majority of actual purposeful and intentional horror games!
Thank you for everyone new, which is 99% of you! My average view per video before this was 4… haha! I’m glad you’re all liking this, if you have any ideas for future content, please let me know and I will maybe, possibly, potentially do it 😅
You nail it in many ways, but that “Outer wilds fans can only get more Outer Wilds through watching other experience it for the first time” is A++ spot on. Lovely video in all ways too though!
As a suggestion for a game, whether you make a video on it or not... Rain World is a game which I loved, despite specific difficulties at first. And the community around the game is also very much in love with its entirety. The most off-putting aspect of the game is its initial difficulty curve. There isn't much hand-holding, you're left to figure out a lot of the in-game mechanics for yourself, and its left many turned off by the fact that the game just doesn't tell you these things. Potentially worse, you are given little direction in the game as well, which means that up until the point where you are actually given direction, the main goal for players is usually exploration, and making progress as you move from one shelter to the next in hopes of getting to a new area. Part of what makes the game shine, but also gives it its difficulty, is a fantastic use of AI to create an ecosystem which you are merely a part of, not quite as close to the top of the food chain as you'd like to be. The lore of the world is fascinating, though if you don't want to spend potentially dozens of in-game hours piecing things together with mere tidbits of information, I wholeheartedly recommend spoiling yourself with lore deepdives via youtube videos. On your first playthrough, there's a decent chance that you'll only hit two major plot points, and find that your goal of "Gotta explore" changes to "Gotta go meet god and die". Even without spoiling things for yourself, a recent (as of 2023) DLC has introduced new playable characters who allow you to explore the past and future of the strange and near post-post-apocalyptic world you find yourself in. tldr: Rain World is a fantastic, difficult game that I recommend because I love it despite the pain I felt playing it. I recommend at least a look at it, if not for you to have a playthrough.
I love the fact that the stranger is, in hindsight, completely harmless, and there's actually nothing there trying to hurt you. Seeing the empty 'seat' in the simulation room made me feel like I was being followed whilst in the stranger, and those damn doors that close behind you when you find the hidden reels shook me really badly. But the stranger itself is safe, there never was any danger, instead it was when I first extinguished the lights in the third simulation, the place that I can just leave at any time, and heard the inhabitants collectively howl in response to there being an intruder that I was like "ahhhh ok, so this is where the creepyness ends and the actual horror part begins."
damn I wrote this before finishing the video bc I was too excited to hold on to it and you just mirrored everything I said above lmao. The game is genious for tricking you in all the ways it does, for having the balls to show you the vault whilst also mockingly saying "hahah! I know you have no idea how to open this >:3"
That was a really great watch and I found that perspective very interesting. It could have never occured to me as my own experience of the DLC was vastly different from what most players had. My first encounter with a hostile Owlk wasn't so much one of fear as it was one of curiosity. I actually walked straight to it just to see if they were actually hostile or if that's what the game wanted me to believe. Then after getting caught once, I thought they were probably just afraid to see something that wasn't supposed to be there and that if they opted to just kick me out by snuffing my light out, they couldn't be that bad. Then it just devolved to stealth sections where I experimented a lot with their behavior towards the light to see what worked and what didn't. I used to think that's because I actually went through many horror games already so the scare factor of EotE didn't work on me at all, but going through your video, it actually hit me that it was instead probably because as a thalassophobic, that experience of running towards fear to get what you're looking for didn't happen on the Stranger as it was intended, but on Giant's Deep for me. The mere sight of GD's core was enough to fill me with dread, so to get out of my ship and access that dark, deep place? That was the real leap of faith for me. I was already way beyond the stage of embracing my fears when I landed on the Stranger.
I also take the ending with the prisoner as the overcoming of fear. The difference between that ending and the base game's is the lone alien with the blue lamp, and to me, seeing that lone alien tells me it's an exlorer or a traveller, much like us.
Old comment, but I always thought the alien with the blue lantern represented a species overcoming the fear of the unknown to explore and connect to others. It is a perfect concept derived from the courage the Prisoner exhibited to free the Eye's signal in spite of the fear the rest of his people felt for it. The one to take the plunge and eventually be rewarded for it...
Man I love this so much, this is such a well written and well thought out video, but it's all completely wrong ... to me ... and that's so cool! Seeing this completely foreign perspective on the game is so interesting. I just finished the DLC myself and I had such a different experience, it's so weird hearing about how good the horror elements are in the DLC because when I was playing the DLC I wasn't afraid at all, and not even in some bravado "I'm better than you" kind of way. I just didn't even know it was supposed to be scary! The section where you talk about noticing the missing Owlk by the fire and then being worried about getting jump scared by one of them the rest of the exploration was just surreal to me. When I was playing I would have killed to come across an Owlk because I so desperately wanted to meet them! Yes eventually I see one walking around in the woods and immediately run up to it and get jump scared by it blowing out my lantern ... but even that didn't feel "scary" ... I mean I am a weird 4 eyed bug thing running around their home ... peacefully blowing out my lantern seems almost timid a response in my mind. Then further in the video it all became clear! You mentioned that you saw DarkDax play and the part you saw was the "scary part" so it makes sense you went into the DLC expecting it to be scary! I feel like if your only exposure to the base game was seeing someone get eaten by an Angler Fish then I'm sure you'd have a different expectation of the base game too. Anyways, I think that's just such an amazing part of this game as well, that two people can come away from it with two completely separate experiences!
I feel like a lot of players would have had a lot less of a problem with the entire DLC (until having to run from the actual threats in the dark) if the game hadn't flashed a big "this DLC is scary" warning. Because the Stranger itself isn't scary, at all. Just the parts where you have to move around with zero visibility with giant uncanny owldeer chasing you. I was more scared by the Nomai's comment in Ember Twin that there was a "monster" down the tunnel than I was by the entire physical world of the Stranger.
im not a horror game fan either but I never found echoes of the eye scary in any way, I was always thinking "okay... when does the horror start?" this game is amazing on how it's the players own imagination that fills the gaps and shapes the experience. another cool detail is how dropping your light - the thing you're most likely most attached to if you feel scared- that makes the world fully transparent.
I think because I’ve never played a “horror” game before other than maybe The Observer, it felt so much more scary to me haha! There were so many details I didn’t even get to cover, my next go to was about how in the stranger, to open the doors, you often had to plunge into darkness after aligning the moon while it opened! Fantastic mechanics!
I'm not a horror fan and I really tried to finish this DLC without cheating, but I played it in VR, and the jumpscares were just too much. The story was fantastic though.
Same, it wasnt scary at all, then again, I always used alternative paths to places to minimize owlk encounters. In the canyon house for example, after snuffing the lights out, I didnt try to go light the bridge, just got to the beginning and used the invisible path to the other side and went down to the hall. The olwk there was easy to left behind.
Just beat the DLC and am now going through as many videos on TH-cam about it as possible. I relate to this one specifically so hard. Your opinions on horror games and cheap scares discouraged me at first from the game, halted me from progressing a number of times. It wasnt until I reached my first archive (the same one you did) that I realized what the game was hinting at with the purpose of the DLC. Great video!
i have played this game so many times, and watched so many other's playthroughs. it is just such an amazing story and told in the most perfect possible way. and yeah, i still cry a little every time i see the ending boat clip, the full lore reel, or the music. it never ceases to amaze me at everyone's different perspective of the game, every take on the lore, and each individual's personal experience with it. thank you for sharing yours!
My experience with Outer Wilds and the DLC is very similar. At first, I didn't understand the hype for the game. I was exploring and the entire time I felt lost, and had no idea what to do or where to go. A few months later, during the lowest point of my life I came back to it for a second try and realised that was the whole point, and it was up to ME to find a purpose, then follow what I was being given. Finished the game, immediately became my favourite of all time. DLC, loved what I was seeing. Got to the horror part. Hated every second. After coming back to it after a week and clenching the entire way through, and trying to stay composed through my fear, I realised how amazing the horror was mechanically and story wise. You only experience cheap scares if you rush and let your fear get the best of you. Finished it and loved it upon looking back. This game is something different and I don't believe there will ever be anything like it, at least not on its level.
Thanks for watching! When watching others describe Echoes of the Eye, I felt like they never touched on anything more surface level story and never their own experiences so that is why this video showed up!
my brother and I played through the DLC at the same time (I'd play on my save then while I wasn't playing it he's tag in and play on his save) he found a way past the Owlks in the Starlit Cove which is the way we used. it was not the intended way. we blew out the lights and SPRINTED clockwise around the cove, then nestled in a corner outside a door way, conceded our light, and waited. I hardly breathed, as I heard the lumbering footsteps on wood, then earth. I watched it's dark, invisible silhouette past by my hiding spot, my only indications of where it was being directional sound, and the stars flickering in and out of sight as it blocked them on its way past.
I never had thought of it this way. Thank you for making this! I like video essays when they try to get to a point and then, at the end, you think to you yourself: "Hmmm... Yeah, that's right" And that's exactly what I just thought to myself.
What a journey! Great video, really enjoyed hearing how this incredible game impacted you and changed you. Outer Wilds/Echoes of the Eye means so much to me, I get chills hearing how it has captivated and inspired others. Thanks for gathering your thoughts so clearly for this insightful look back at the game.
I just finished the game and have been scouring TH-cam for content to help fill the void. This video is THE BEST video essay I’ve seen about this game. Subbed, and please make that video about the main game!
God damn, 52 views?? You have to be kidding me. This was an absolutely fantastic video. Your feelings mirrored mine incredibly closely, hating horror for the same reasons and despairing at the "bad" turn the series made, and I even almost quit because I didn't want my memories of my favorite game of all time tainted by the DLC, but after pushing through and beating it it's themes and message resonated all the harder with me because of that. SPOILERS: Another, smaller encapsulation of this feeling for me was the three codes needed to unlock the Vault. I was disheartened that they seemed to not realize that part of Outer Wild's magic was that it didn't just rely on you finding generic codes to solve puzzles, but instead learning new and interesting ways to interact with the world. And then by the end, low and behold, the codes were a complete red hearing! Echoes blew me away with all of this, and while I didn't enjoy playing it as much as the base game (certain ai parts were just plain janky), I would dare say its message and themes have made a more lasting impact. Genuinely up there with the best Echoes reviews I've seen, hope more people (who have already played it) see this!
I was kind of sad about people's response to the code stuff, too. I honestly found it not just thematically appropriate but also like, really funny. The devs were definitely winking at you any time you opened up a panel and it was just NOTHING.
Thank you! I’m glad you enjoyed the video! And I think because it branches out into something the average Outer Wilds fan would not have engaged with, it did create that higher risk/reward feeling once completing it! Im glad as well how much easier the game does become (not mentally however) when choosing “Reduced Frights” so at least someone really struggling would be able to get another chance to get to the end!
Great video! I think this was the first video I've seen where someone makes the connection that you have to face your fears and not repeat the mistakes of the past in order to get through it, which I never managed to put so succinctly myself before but really feels like a core part of the game.
YES. I have been trying to express this exact thing for two years since I played the DLC, and you said it much better than I could. All of EotE's aspects work together to make you feel the fear AND teach you that you don't need it. Beautifully said.
beautiful video. outer wilds is my favourite game of all time, and echoes of the eye is certainly my favourite bit. it gives you the same sense of awe and intrigue, and the raw emotion, as the base game does, but even more in my opinion! people talk about the owlks being evil, but personally i really empathised with them and feel emotionally connected to them; they are heartbroken over leaving their moon behind and destroying it for the eye, only to see (what they saw as) the terrifying future, then some odd bloke rocks up... yeah, and in particular the prisoner spoke to me emotionally on another level. being able to speak to solanum was fascinating and touching, but being able to help the prisoner and share visions and hear theIr cry after finding out it wasnt all in vain; it broke my heart. also their music in the ancient glade was beautifully haunting and so sad, god.. it's just beautiful all the way through. thank you for your video, i love any excuse to delve into outer wilds :')
I watch a ton of films and nothing is more deserving of praise when the director tells the story in a specific way because it thematically connects with the story itself. It's what elevates a "gimmick" into a legitimate stylistic choice (ex: Memento, Ida, Irreversible, Diving Bell and the Butterfly, Anomalisa, etc.) That being said, OW and ESPECIALLY the DLC might be the greatest achievement of this in all the media I've experienced! Wonderful essay
I think also to go from something as absolutely moving to so many people as Outer Wilds and to create an experience that rivals and in many ways improves on the original game is something not really heard of in gaming in recent years. In film, it's like the director of VVitch and then The Lighthouse. There's not many pieces of media that can compare
Well said, but I also love that what makes it even better is that both stealth segments can be avoided if you really let your mind puzzle it out. The Starlit Cove stealth skip does require some patience and potentially doing the same thing a couple times, but if you have it in your mind that the devs wouldn't create mandatory stealth areas and really stick to that opinion, you can find ways around it.
I loved this game so much that I track down a physical copy so that I know that it’s preserved in so that my children , and grandchildren will be able to play it when the time comes
the best self-serious horror is always driven by strong themes and symbolism. It's one of the things I really deeply appreciate about it compared to other emotional genres for art, it tends to wear subtext very on its sleeve and beg to be interpreted, studied, and understood on a deeper level - almost winking along with you. Art is that spark, that connection between intent and interpretation, and that layer is so clear and visceral within the horror genre. Immaculate, like the surface of a mirror or still water reflecting the night sky. Outer Wilds is my favorite game for good reason.
What an utterly incredible video. It's clear you poured heart, love and soul into this, a fair tribute to this absolute masterpiece of a game. Subscribed.
Seeing this video on my recommended the other day made me decide to finally sit down and play this DLC a couple years after playing the base game. Man what an experience. The base game left me wanting more and I didn't think I'd ever get it again. The DLC masterfully recreated a similar feeling. I'm glad your video came back up in my recommended. I love it
The fact they were able to make two of the best gaming experiences really shows their skill and talent! So glad you decided to from this video, its an honour!
i think one thing that made the dlc better for me is i got the dlc and the main game at the same time.. so by the time i actually found the stranger i had completely forgotten about the warnings! so it went from neat exploration to suspenseful stuff but still thinking i was in no danger to me being terrified out of my gourd
Watched a bunch of these video essays on the DLC and this take that the scares are meant to help us empathize with the owlks is an interesting one. I'm not sure how intentional that duality was by the devs but the fact that its there is, I suppose another testament to how deep the game's artistry goes. Thanks for making this!
I love this thumbnail, it’s probably the best one I’ve seen for an Outer Wilds essay, and believe me, I’ve watched a **lot** of them. Fantastic work, and thank you for sharing the love for this masterpiece.
Great video! Playing through Echoes of the Eye is what got me to realize Outer Wilds is probably my all time favorite game, it's such a special experience. As someone who also doesn't care for horror games I related to a lot of what you said, and I'll admit I hid behind the pause screen a lot throughout EotE. I'm glad I stuck with it until the end, it was definitely worth it. One of the few times a game has made me cry lol. Gonna be keeping an eye out for new uploads from you from now on, keep up the good work!
It's so crazy that we had such a similar experience in this DLC. I went into the Stranger cursing at everything for being creepy. Quit the game after trying to solve the house but being to scared, and made the excuse that it's because the game is a bad horror game and not because I was too scared. Man, you know it's a good desing when the horror they created had similar results with people.
I felt so heartbroken when I took the first scare, I wasn't able to move. I thought I wouldn't be able to play it, cause I can't handle outlast like games. Then I stuck to whatever I could use to get an advantage in the dark and understood that the developers thought about it and helped us in so many ways (you probably know which ones). best game and best horror game as well.
for as much as i adore this game and dlc, i can't believe it took until now for the thematic purpose behind the light mechanics to fully click for me -- once you stop clinging to this tiny pinprick of light and forge into the dark despite how much it scares you, *that's* when you're able to see everything. damn. people are going to be talking about this game for decades, i have no doubt at all.
im no expert on horror, and like you, i tend to avoid it, but it is horror that sticks with me. Why horror? As is realized through this video, horror shares the same fundamentals as this game in exploration and mystery. Why does horror involve danger? Because finding the truth of the scenario comes with risk and opposition. It is that desire for truth and answers that drives the story, and as dumb as protagonists can seem, they are craving that same truth for the sake of the audience. Which is worse, walking away from the door that has a jumpscare behind it but never knowing if the monster was real, or facing the danger and the scare for the sake of learning the truth? In life, opening the door means potential death, so walking away is the right choice. But in fiction? Fiction is safe. Fiction is a way to indulge fear without risk. All that said, the only horror i have ever gotten into is that of games or internet culture (creepypastas). In a book, the reader has to opt into continuing the story by turning the page. In games, the protagonist is only as dumb as the player controlling them, with varying levels of disconnect from character vs player personalities and mechanical limitations. Movies might just be the weakest, as the audience has no control over the events of the story besides not looking, walking away, or pausing if owned, and it is movies that have the "dumb protagonist" stigma more than any other medium. Does that mean horror is above cheap tactics? No, but most that employ them either earn a reputation for being "bad" or do it specifically to subvert the idea that the trope itself is the problem. A game can EARN a jumpscare, or it can be laughed at for relying on such a tactic without understanding its merits. Even something like FNaF earns its jumpscares because they are not scripted, but instead are punishments for player failure. One of the best jumpscares ive ever seen was very much earned, (edit:) and it came from a game called Stairs (edit end). I wont spoil exactly what it was so great, but i can say it was only as successful as it was because the game knew how to save jumpscares for just the right moment instead of shoving it down the player's throat every 10 sec. My first horror game experience was likely "mad father" (or something like that, been so long i cant remember the exact name.) was it perfect? no, but the mystery was enough to validate the experience of watching someone play the rpg maker game.
I think your comment really made me realise something! Other than like we both agree with cheap scare tactics, when horror is done right, it’s the only genre of game that’s able to make YOU THE PLAYER have consequences of your actions. In normal games, the character in the story goes through bad things and you have a detachment from that characters as any consequences that happen to them don’t translate to you, but fear on the other hand, is completely different. In well done horror games, your characters fear is also your fear, and your characters scares are also your scares, so it creates that much more of an integration into your experience! Thank you for this comment!
I played with my friend the dlc the instant it was released. I am a totally coward so I was more the theory girl, telling ideas of how can we avance and he was the one who actually played it. This is really my one favourite game of all times for sure. Changed me in a lot of ways.
This is a masterful video essay, I really enjoyed it! The way you express your opinions and the editing is awesome. I hope there will be more videos like this in the future! I'm lucky to be recommended your video
Just spinning by to say cheers since this video's sidebar has apparently funnelled like 3000 people into my own EotE retrospective lol. Well made video though, that montage with the eclipsed sun at the start was mint.
You can bypass those two owlks in the lodge entirely, never needing to relight the internal bridge, by using the raft and elevator. I believe this was the intended "main" solution, as after you figure out the solution to the river area, the same logic applies for the canyon lodge.
I will never get over this game it’s so amazing i get now when people say they wish they could watch/play something again I really thought i would never be able to finish the game or dlc cuz it was too hard i’m so glad i never gave up honestly and i just wanna say that dlc had me screaming and flinching every single time they came after me 😭😭
Amazing analysis video, Its been over a year since I beat both outer wilds and the Echoes DLC and I’m still blown away how masterfully created it is. Literally 2 of the greatest games I have ever played.
Thank you for watching! I’m actually so glad I waited to play these games (although unintentionally) so i could experience it without some of the more serious issues people found on first launch!
I'm surprised that it's apparently common for people not to notice the horror elements in the original game. It's one of the things I don't really like about it. I don't think I'd mind it as much if there wasn't a time loop, but I hated how stressful it made things and I hated undershooting and then getting killed by a fish, over and over again. Learning that the DLC is much more explicitly horror themed makes so much sense to me.
Oh fellow traveler, hello from the void of code, travel with me into cold depths of never ending time, into the vast darkness of the future, do not fear the dark, the light must shine wherever the dark lurks, tidings from the blue
This video is the first time I've understood why the devs put the glitch answers inside the archives of the areas that needed them most..... All worth it for the big cry I had when sharing stories with the prisoner ❤
Great video! EOTE is great for so any reasons and, despite also not being one to enjoy the horror genre, I really came. to appreciate it the more I played. You realize early on from watching the reels that the same fear that drives you also drove the owlks, albeit in a different way. As a game itself, I so so appreciated that the developers took all these "rules" from the base game and used them against you in the DLC (endgame spoilers to follow). Things like having to die by the fire in order to not be awoken by the bells, walk away from the lantern that is "so clearly is required to navigate the other world" or even not being allowed to swim throughout most of the other world... these rules you set for yourself early in the game all must be broken at the end to find (much like in the base game) that the solution has been accessible and staring you in the face the entire time. It's brilliant.
Amazing video! EotE was my first genuine taste of first person pov horror, and it scared the daylights out of me. I'm actually a big fan of horror but I get scared quite easily, so most of my first person pov experiences was looking at playthroughs of games (Kojima's PT Silent Hill and Madison were two games I think where they've done horror very well), but I didn't realize that playing a horror game this way first hand really was a whole different feeling. I had headaches and a constant knot in my stomach trying to get through the dreamscape. I beat the game 2hrs ago, realizing that despite all of my fears, I'm proud of myself for pushing through. Because the biggest strength of outer wilds is that this game never forces you to do things, you eventually do things on your own volition want to uncover the secrets of the mysteries, you create questions yourself and seek to find the answers. Regardless of whether or not you decide to finish the game, their worlds will keep existing. The ATP will still keep firing, the Owlks will still remain in their simulation. Their world exists, and your decision can change the course of their lives, but if you don't decide? They'll still be there, existing. I can't even say they're waiting for you to be the destined hero that changes everything for them, because they're living their own realities, not necessarily happy about their realities but also not in dire danger that they're desperate to escape their lives. This DLC, while amazing, is in a way, the perfect optional path. You don't have to have it to experience outer wild's story, but it will elevate the narrative. You don't Have to know the story of a race so different from you they came from another solar system, but choosing to understand their story will give you a deeper love and appreciation on all the answers you've asked yourself thus far in this journey. Outer wilds really is such an amazing experience. I'm sad I got some aspects of the base game spoiled to me, but I experienced the DLC relatively blind, and therefore my experience of it is very fond. I'm glad I did pick up the dlc though, because it's really magical to uncover the secrets of the universe myself and experience the joy that I thought I robbed myself of when I got spoiled. I know this comment is all over the place, but I couldn't help but reflect on my journey when you were sharing your experience. This vid gave me something to appreciate deeper with the dlc, thank you!
Thank you for the amazing video! Your examination of the use of fear was thoughtful and reflects wonderfullu what the writers created. Personally I love how the path through the fear for so many is acceptance, and understanding. It feels like something many in real life could learn from, and i hope that they do.
The infiltration sections in the DLC are good for many reasons, in my opinion, gameplay-wise (and lore-wise as you perfectly described them). First, because we're in a time loop. The idea of enemies always sitting in the same places, doing the same thing over and over, makes sense in a narrative-perspective (which is something many horror games lack). It also means that, the process of learning, learning their position, their movements, and anticipating over them, and ultimately winning, also makes sense in a pure narrative way. Second, because they are not actual real infiltration sections. Where the DLC is brilliant in its story is gaining knowledge about how the dream world isn't perfect, and has flaws. The barrage is another one of them. If we carry a lantern to progress, so they do. If our lantern can be extinguished, so their can be too. Once you realize this, and the true purpose of the raft, you realize this is a brilliant concept. Thinking, and solving, over primitive fear and horror. This is what the DLC tries to explain (and even the base game, in reality) and does so in a great way, imo. Thanks for the nice video !
up until echoes of the eye i had like no horror experience at all. It was indeed scary, but was also the best gaming experience i have ever had imo. I am in love with the dlc, the prisoner, and every bit of symbolism that comes from it.
14:06 It actually took me enough time to notice that one was missing that I ended up not being worried about it. Partly because I knew I likely would have found them by that point and partly because I had a theory. I had already heard about a character referred to as the prisoner and I figured that they were an owlk, specifically the missing one, and that they were locked in the vault.
I'm 7 minutes in, and all I can think of is the Hearthian in the forbidden archives realizing the reels are burnt, and going "Did I ever tell you how much I f*cking hate slide projectors?"
Still haven't touched a game that's held a candle to outer wilds. It's amazing on a scale that no other games enter, it can't be compared to anything except itself.
I think I realized what my main issue with echoes of the eye is, it's that the things you have with you do not help with what you need to do. I cannot solve the majority of echoes of the eye without the artifact or a lantern.
This DLC genuinely helped me become a more braver person. I think of the dialogue the player and The Prisoner have every now again and can't help but cry a bit. Phenomenal video though man, I liked your perspective on it. If you want another game to play there's this short one called the Beginners Guide on steam. Same folks who made the Stanely Parable. Good message.
Considering I’ve already ran away from horror games, I can defintely agree with you there! And thank you for the comment! I have actually played Beginners Guide and it was absolutely phenomenal :)
I also utterly despise horror games, and had a very similar experience to you. From the moment I saw the central ringworld light flicker when the sails open up, and I saw the Focus and Conceal prompts, and I noticed the vacant sleeping space, my mind formed the image of the ringworld going dark, and being chased by one of these creatures Mr. X style. When I saw the sarcophagus that could only house that final owlk, I started calling them the Doom Slayer. And I wanted nothing *less* than to open that up, engaging the terrifying chase sequence I had concocted in my mind. I didn't want to complete the DLC. The epiphany also only came to me after completing the game: this game is not malicious like other worse horror games with their cheap scares. This game does not want to hurt you like they do. It wants to tell a story, and this is the only way that it can be told. And I'm so glad that I was persuaded to see it to the end, by the friend who introduced me to the game in the first place.
I highly recommend that you play SOMA. It’s a horror game, but the main focus and highlight are with the story and philosophical themes, and the horror is done well. It’s the best written game I’ve ever played and single-handedly got me interested in philosophy as a whole
You can skip the stealth segment of the mansion entirely. - Activate the indoor bridge and go lower the elevator. - Go back outside, turn off all the lights. - Go swimming or try to greet the hosts, just wake up. - Come back from another fire using the elevator you lowered. - Enter the mansion, you are on the right side of the indoor bridge (that is now turned off). - Turn right to go down the stairs, then just keep walking forward. You did it. I don't know if you can do something similar with the one under the middle of the lake though, but I find this one easier to sneak around in anyways.
It's something I realized after I played the game and DLC. Each other Traveler seems crafted to teach you how to solve puzzles. Chert: Look with your scout. Gabbro: Stop and watch sometimes. Esker: Listen. Feldspar: YEEEHAW! Reibeck: It is okay to be afraid, take your time, but don't let the fear hold you back.
(Spoielrs obviously) I hate horror. I have trouble handling it. I appreciate the craft of it, but have tended to put it aside as something not for me. But I loved Outer Wilds so much, that I was willing to give it a go for the DLC. I'm really glad I did. I too reached a similar understanding, especially when learning about how fearful the owlks were about the eye, that for all the exuberance and hope in the face of oblivion and boundless curiosity and acceptance and existential euphoria that the base game had... that there were other responses to death, to the end. And that this DLC was about exploring that. And I loved it for it. Even if I was also fucking terrified. It helped that many of the owlk "encounters" could be handled like puzzles, but jesus christ the first time I saw that shadow in the projector room and it responded to me shining my light on it I closed the game and didn't go back for a while. Thanks for making this. It looks like this isn't your usual content, I'm glad you took the time to make it. I know therea re people who didn't like the DLC but for me it was astounding and it also genuinely makes the game as a whole stronger, a more complete exploration of its themes. can we also appreciate how the devs made the darkness like REAL DARKNESS, I definitely tried to crank up the brightness and it DIDN'T WORK
One of the best retrospectives on Echoes of the Eye I've watched. Ever so eloquently put mate! (bias aside 😉)
As always dude, Thank you so much again! And credit where credits due, I don’t think the video would have been quite as good without the sprinkling of DarkDax throughout ;)
Good job DarkDax!
Slate: "Oh, hey, you're awake. Ready to get exploring?"
Hatchling: "invisible planet's haunted"
Slate: "What?"
Hatchling: *_loading scout launcher and getting on the spaceship despite not being given the launch codes_* "invisible planet's haunted"
A very good comment from the "echoes of the eye" soundtrack youtube comments:
"One eye called out. Two eyes locked it away. Three eyes sought to find it. Four eyes witnessed its conclusion."
Gave me chills holy fuck
Nice
Amazing, never thought about that.
Dude!
😮ohhhhhhh
This game is a masterpiece. The DLC is so creative that it blows me away every time I delve into it. Everything was so well thought out, so intentional, and so masterfully executed. I just wish it wasn't so friggin hard to convince people to play it
Especially with the DLC being so incredible too, the barrier for entry for people to experience the story is so high now! But those who will play it will love it forever
@@geolbaker I'm asking my friends who own it but haven't played it to stream it to me on discord just so I can be there through it all 😂
That’s where you have to convince them to buy a 2000£ gaming pc just to be able to stream to twitch haha!
And even when you do get friends to play it, they give up after a few hours. I have 3 friends that stopped playing it in the first few hours and it really saddens me considering how much of a masterpiece Outer Wilds is.
@@SlamminRytch that was me the first time I played it. Same with Subnautica. The lack of direction at first is disorienting and sometimes unpleasant. But it's necessary
The link you make between The Strangers running from their fear and you as a player having to embrace that fear to beat the game is amazing. Especially when you stated that holding onto the lantern is resembling you holding onto fear, and by embracing said fear by putting the lantern down and walking into the dark you overcome your fear and gain a new perspective of the world. Just like how you enter The Stranger in the first place (flying into the dark and unknown).
This video gave me a new insight in how beautifully everything in Outer Wilds fits together and how well thought out everything truly is.
Thanks for this retrospective. I really enjoyed the journey!
Thank you for watching! When I was watching other videos (like we all do once we finished) I noticed that no-one else really touched on how the theme of the story almost perfectly matches the mechanics, like you just mentioned! Glad you liked it!
I would give absolutely anything to go back and play the base game and dlc for the first time. Just for the soundtrack alone, it’s so moving I can’t put into words
I’ve heard a few great ways to replay is to play COOP which i’ll be trying soon as well as going from a clean save file and going based off the ships log hints as often there are so many smaller moments that we forget along the way!
the thing that really helped for me in dealing with the horror was thinking about the whole situation from the owlks’ perspective. it was a realisation that stemmed from the initial, abject terror of realising that they could conceal their artefacts too-that unless i turned on my lantern to look around, thereby giving away my location, i would have no idea where they were. i’m sure i’m not alone in having that experience. but from there i started thinking about the fact that like… they’re in the exact same position as we are. it’s probably WORSE for them, really, because they’re literally hearing the shrieks of their dying kin from the other areas-and with no auditory cues from the real world, they have no idea about the dam breaking. from their perspective, the other owlks are dying after hundreds of thousands of years of that Not Happening, and literally the only thing that’s changed is the presence of the little blue thing creeping around their simulated paradise, turning off the lights. the natural conclusion is that this thing is going around and killing them. their bodies are so terribly vulnerable in the real world, after all. and the only way they can see the little creature is to turn on their lights, thereby giving away their position. i have an unfailing belief that the little coos/hoots the owlks make in the dark are the equivalent of humans saying “hello?” into dark rooms when they’re frightened, and we just can’t understand their language. needless to say, this “they’re more scared of you than you are of them” mentality very much helped to curb my fear during the dark sections.
Awwww that hoot/coo theory is adorable and sad
This game is great and all but I still think that’s bullshit
How do you create technology that allows for life beyond death, cloaking, solar sailing, etc
Yet you don’t realize water type Pokémon are strong against fire type Pokémon, which btw just so happens to be the only thing that keeps you “alive”
You made fire that can last for hundreds of thousands of years (as they predate the Nomai), yet you can’t figure out that fire doesn’t like water
On top of that you fill your space ship with the shit, thinking nothing bad could ever happen to a DAM MADE OF FUCKING WOOD.
I’m honestly surprised wood could last that many years but come on if you guys feared death so much why didn’t you maybe go to sleep in an area where water couldn’t destroy everything? Idk maybe I’m just being stupid
@@ShadowDancer1000personally I think it's exactly a horror of their own making. You and I can sit here with the power of hindsight being 20/20... but they were a very emotional species.
They overreacted to fear and mobilized in hatred. They had roughly 282,000 years to regret their actions. Unless the virtual separation from the living world completely halts their conscious activity (no brain = no senses = no new stimulus = stunted growth), they will have been living a purgatory of fear. At what point did they stop leaving the simulation? Did they only leave one final time to imprison our new friend? Does it even matter? I bet the passage of time got away from them and they forgot to eat or drink.
I'm surprised the Prisoner had the will to keep his flame lit all that time. Was it impossible for him to snuff his own flame under the circumstances? He seemed happy to dissipate upon meeting us.
Though something tells me (or I'm desperate to believe) there's compelling strengths and flaws in the Owlkkin we can yet learn from.
@@ShadowDancer1000the temples were built relatively high up, and the simulation room was usually inside the stones and caves (with the exception of the river lowlands temple), so the water doesnt really get into the temples except until the cinder isles tower breaks down from the pressure. They probably didn't even expect the dam to break. The thing about the fire burning for over some 500k years may seem odd at first glance, but the owlks managed to do so much else so, I don't know. The fire is also blue implying that it isn't normal fire. All in all, outer wilds is a very vague game, and the simulation isn't the only weird thing.
@@ShadowDancer1000 I mean, a few thousand years is pretty good for a wooden dam, all things considered. Like, it wasn't perfect but that thing literally lasted until the end of the universe.
Fear is knowing the forest is full of monsters.
Terror is watching one charge straight at you.
Horror is realizing your feet are glued to the ground.
Horror is also me farting and following through
Well, actually I would say Terror and Fear should be switched.
Terror is knowing the forest is full of monsters while fear is watching one charge at you.
Basically, terror is when your mind makes you afraid. You don't see the monsters in the forest, but you know they are around and your mind is on constant alert to try and find the threat that you can't.
Fear is you actively reacting to a threat. So when that one charges at you, that's fear.
Horror is pretty accurate, basically realizing that you are doomed.
One of the aspects that I love about Outer Wilds is that almost every time I click on this type of video, I find some new perspective on the game that I haven't seen before, or a new way to think about a perspective that I already knew, but hadn't though about thinking about it that way.
I’m glad I was able to offer a new perspective! I really felt that all the videos I was watching about the DLC either spoke about the horror and mechanics or spoke about the lore, but I didn’t find people making the connection between the both so that’s where this came from!
@@geolbaker It was a great video.
The fact that you have to DIE to be able to see the end of this DLC was such an incredible idea on its own to me, but coming after suffering through so much darkness and horror to trust that plunging yourself into the complete darkness of death knowing what you want to do was simply masterful. With the DLC outer wilds really became the best game of all time for me.
I mean, if you datamine and find the passwords, release rhe owl guy, you can technically end this dlc without dying
@@Noob-gb6bn because datamining is totally the intended way, though I'm shocked to find out that there actually are passwords to all the obstacles considering you aren't supposed to get them to get to the ending
@@kyro8581Not only that, but if you do use them codes and go to the vault, alive obviously, you will see The prisioner's corpe now exposed, free
“And these fucking things”
Of all the life forms to die out at the end of the universe, we will miss THESE FUCKING THINGS the least
I think out of everything, those fucking things would somehow be the one thing IT DOES REMEMBER!!
@@geolbaker textbook Anglerfish move.
Traumatise the eye of the universe into perpetuating their existence in the next iteration
You can’t believe how skeptical I was when I first learned they where making a DLC to Outer Wilds. I was skeptical right up until i entered the Stranger, and I knew immediately that this was gonna be something special. And my god its a masterpiece of an DLC.
The kalimba in the song rivers end is like a gut punch of nostalgia for me. Genuinely might be the best DLC I’ve ever played from a game, re-contextualized the original story and shocked me by how well it was executed. I was wondering what an outer wilds dlc would even accomplish because of how perfect the base game seemed to end things off, but I couldn’t anticipate how strong the storytelling and thematic messaging was going to be. The fact that they were able to tell this part of the story without any words and just the slide show imagery stunned me as well, it’s just an all around amazing experience that I’m not going to be able to forget anytime soon
Honestly going into these games years after release without really knowing anything about them, it’s just incredible!
As someone who loves horror, you are correct. Generally speaking, horror is not a vehicle or a genre, but an aspect or angle. Something to induce through presentation, writing, atmosphere, not loud sounds.
There are so many games that create better visions and experiences of horror completely by accident or without focusing on it than the majority of actual purposeful and intentional horror games!
Thank you for everyone new, which is 99% of you! My average view per video before this was 4… haha! I’m glad you’re all liking this, if you have any ideas for future content, please let me know and I will maybe, possibly, potentially do it 😅
Oh, this is a good video. I watch videos like this with thousands of views.
Outer Wilds fans always hunger for people to tell them about Outer Wilds
You nail it in many ways, but that “Outer wilds fans can only get more Outer Wilds through watching other experience it for the first time” is A++ spot on. Lovely video in all ways too though!
As a suggestion for a game, whether you make a video on it or not...
Rain World is a game which I loved, despite specific difficulties at first. And the community around the game is also very much in love with its entirety.
The most off-putting aspect of the game is its initial difficulty curve. There isn't much hand-holding, you're left to figure out a lot of the in-game mechanics for yourself, and its left many turned off by the fact that the game just doesn't tell you these things. Potentially worse, you are given little direction in the game as well, which means that up until the point where you are actually given direction, the main goal for players is usually exploration, and making progress as you move from one shelter to the next in hopes of getting to a new area. Part of what makes the game shine, but also gives it its difficulty, is a fantastic use of AI to create an ecosystem which you are merely a part of, not quite as close to the top of the food chain as you'd like to be.
The lore of the world is fascinating, though if you don't want to spend potentially dozens of in-game hours piecing things together with mere tidbits of information, I wholeheartedly recommend spoiling yourself with lore deepdives via youtube videos. On your first playthrough, there's a decent chance that you'll only hit two major plot points, and find that your goal of "Gotta explore" changes to "Gotta go meet god and die". Even without spoiling things for yourself, a recent (as of 2023) DLC has introduced new playable characters who allow you to explore the past and future of the strange and near post-post-apocalyptic world you find yourself in.
tldr: Rain World is a fantastic, difficult game that I recommend because I love it despite the pain I felt playing it. I recommend at least a look at it, if not for you to have a playthrough.
Is your full playthrough up anywhere? I only see the last couple streams of the DLC still in the Twitch history.
I love the fact that the stranger is, in hindsight, completely harmless, and there's actually nothing there trying to hurt you. Seeing the empty 'seat' in the simulation room made me feel like I was being followed whilst in the stranger, and those damn doors that close behind you when you find the hidden reels shook me really badly. But the stranger itself is safe, there never was any danger, instead it was when I first extinguished the lights in the third simulation, the place that I can just leave at any time, and heard the inhabitants collectively howl in response to there being an intruder that I was like "ahhhh ok, so this is where the creepyness ends and the actual horror part begins."
damn I wrote this before finishing the video bc I was too excited to hold on to it and you just mirrored everything I said above lmao. The game is genious for tricking you in all the ways it does, for having the balls to show you the vault whilst also mockingly saying "hahah! I know you have no idea how to open this >:3"
Glad you enjoyed the video and that we were on the same wavelength! It really is a phenomenal game!
That was a really great watch and I found that perspective very interesting.
It could have never occured to me as my own experience of the DLC was vastly different from what most players had.
My first encounter with a hostile Owlk wasn't so much one of fear as it was one of curiosity. I actually walked straight to it just to see if they were actually hostile or if that's what the game wanted me to believe. Then after getting caught once, I thought they were probably just afraid to see something that wasn't supposed to be there and that if they opted to just kick me out by snuffing my light out, they couldn't be that bad. Then it just devolved to stealth sections where I experimented a lot with their behavior towards the light to see what worked and what didn't.
I used to think that's because I actually went through many horror games already so the scare factor of EotE didn't work on me at all,
but going through your video, it actually hit me that it was instead probably because as a thalassophobic,
that experience of running towards fear to get what you're looking for didn't happen on the Stranger as it was intended, but on Giant's Deep for me.
The mere sight of GD's core was enough to fill me with dread, so to get out of my ship and access that dark, deep place? That was the real leap of faith for me.
I was already way beyond the stage of embracing my fears when I landed on the Stranger.
Me downloading what appears to be normal dlc...
Nightmares for a week straight
I also take the ending with the prisoner as the overcoming of fear. The difference between that ending and the base game's is the lone alien with the blue lamp, and to me, seeing that lone alien tells me it's an exlorer or a traveller, much like us.
Old comment, but I always thought the alien with the blue lantern represented a species overcoming the fear of the unknown to explore and connect to others. It is a perfect concept derived from the courage the Prisoner exhibited to free the Eye's signal in spite of the fear the rest of his people felt for it. The one to take the plunge and eventually be rewarded for it...
Man I love this so much, this is such a well written and well thought out video, but it's all completely wrong ... to me ... and that's so cool! Seeing this completely foreign perspective on the game is so interesting. I just finished the DLC myself and I had such a different experience, it's so weird hearing about how good the horror elements are in the DLC because when I was playing the DLC I wasn't afraid at all, and not even in some bravado "I'm better than you" kind of way. I just didn't even know it was supposed to be scary! The section where you talk about noticing the missing Owlk by the fire and then being worried about getting jump scared by one of them the rest of the exploration was just surreal to me. When I was playing I would have killed to come across an Owlk because I so desperately wanted to meet them! Yes eventually I see one walking around in the woods and immediately run up to it and get jump scared by it blowing out my lantern ... but even that didn't feel "scary" ... I mean I am a weird 4 eyed bug thing running around their home ... peacefully blowing out my lantern seems almost timid a response in my mind.
Then further in the video it all became clear! You mentioned that you saw DarkDax play and the part you saw was the "scary part" so it makes sense you went into the DLC expecting it to be scary! I feel like if your only exposure to the base game was seeing someone get eaten by an Angler Fish then I'm sure you'd have a different expectation of the base game too.
Anyways, I think that's just such an amazing part of this game as well, that two people can come away from it with two completely separate experiences!
I feel like a lot of players would have had a lot less of a problem with the entire DLC (until having to run from the actual threats in the dark) if the game hadn't flashed a big "this DLC is scary" warning.
Because the Stranger itself isn't scary, at all. Just the parts where you have to move around with zero visibility with giant uncanny owldeer chasing you.
I was more scared by the Nomai's comment in Ember Twin that there was a "monster" down the tunnel than I was by the entire physical world of the Stranger.
Exactly! It’s funny that they could have left that message to a later point but show it straight away in the menu to get your mind racing!
im not a horror game fan either but I never found echoes of the eye scary in any way, I was always thinking "okay... when does the horror start?" this game is amazing on how it's the players own imagination that fills the gaps and shapes the experience.
another cool detail is how dropping your light - the thing you're most likely most attached to if you feel scared- that makes the world fully transparent.
I think because I’ve never played a “horror” game before other than maybe The Observer, it felt so much more scary to me haha!
There were so many details I didn’t even get to cover, my next go to was about how in the stranger, to open the doors, you often had to plunge into darkness after aligning the moon while it opened! Fantastic mechanics!
I'm not a horror fan and I really tried to finish this DLC without cheating, but I played it in VR, and the jumpscares were just too much.
The story was fantastic though.
Same, it wasnt scary at all, then again, I always used alternative paths to places to minimize owlk encounters. In the canyon house for example, after snuffing the lights out, I didnt try to go light the bridge, just got to the beginning and used the invisible path to the other side and went down to the hall. The olwk there was easy to left behind.
Just beat the DLC and am now going through as many videos on TH-cam about it as possible. I relate to this one specifically so hard. Your opinions on horror games and cheap scares discouraged me at first from the game, halted me from progressing a number of times. It wasnt until I reached my first archive (the same one you did) that I realized what the game was hinting at with the purpose of the DLC. Great video!
This needs to be seen by more people, it's insane how a video this high of quality has this low of views. Great video man, please keep going
Thank you! Glad you managed to come across this!
i have played this game so many times, and watched so many other's playthroughs. it is just such an amazing story and told in the most perfect possible way. and yeah, i still cry a little every time i see the ending boat clip, the full lore reel, or the music. it never ceases to amaze me at everyone's different perspective of the game, every take on the lore, and each individual's personal experience with it. thank you for sharing yours!
Well said 😄
My experience with Outer Wilds and the DLC is very similar. At first, I didn't understand the hype for the game. I was exploring and the entire time I felt lost, and had no idea what to do or where to go. A few months later, during the lowest point of my life I came back to it for a second try and realised that was the whole point, and it was up to ME to find a purpose, then follow what I was being given. Finished the game, immediately became my favourite of all time. DLC, loved what I was seeing. Got to the horror part. Hated every second. After coming back to it after a week and clenching the entire way through, and trying to stay composed through my fear, I realised how amazing the horror was mechanically and story wise. You only experience cheap scares if you rush and let your fear get the best of you. Finished it and loved it upon looking back. This game is something different and I don't believe there will ever be anything like it, at least not on its level.
The scariest part was the warning on the main menu, priming me to be excessively terrified of everything.
I wish i was better at horror. Had to have a friend play the dlc with me. Id tap out and have him take over whenever it it got too stressful
Yeah, same. I spent a couple shift at work trying to think what the other skips would be so I wouldn't have to do it again. Didn't work though lol
Amazing video! I hadn't realized before how the fear and horror played into the story itself, very impressive!
Thanks for watching! When watching others describe Echoes of the Eye, I felt like they never touched on anything more surface level story and never their own experiences so that is why this video showed up!
my brother and I played through the DLC at the same time (I'd play on my save then while I wasn't playing it he's tag in and play on his save)
he found a way past the Owlks in the Starlit Cove which is the way we used.
it was not the intended way.
we blew out the lights and SPRINTED clockwise around the cove, then nestled in a corner outside a door way, conceded our light, and waited.
I hardly breathed, as I heard the lumbering footsteps on wood, then earth. I watched it's dark, invisible silhouette past by my hiding spot, my only indications of where it was being directional sound, and the stars flickering in and out of sight as it blocked them on its way past.
That sounds thoroughly terrifying and equally amazing haha
I never had thought of it this way.
Thank you for making this!
I like video essays when they try to get to a point and then, at the end, you think to you yourself: "Hmmm... Yeah, that's right"
And that's exactly what I just thought to myself.
THE INTRO IS INSANE
What a journey! Great video, really enjoyed hearing how this incredible game impacted you and changed you. Outer Wilds/Echoes of the Eye means so much to me, I get chills hearing how it has captivated and inspired others. Thanks for gathering your thoughts so clearly for this insightful look back at the game.
I just finished the game and have been scouring TH-cam for content to help fill the void. This video is THE BEST video essay I’ve seen about this game. Subbed, and please make that video about the main game!
Thank you so much! I think I found a niche after doing exactly the same and thinking “why does noone talk about this!”
God damn, 52 views?? You have to be kidding me. This was an absolutely fantastic video. Your feelings mirrored mine incredibly closely, hating horror for the same reasons and despairing at the "bad" turn the series made, and I even almost quit because I didn't want my memories of my favorite game of all time tainted by the DLC, but after pushing through and beating it it's themes and message resonated all the harder with me because of that. SPOILERS: Another, smaller encapsulation of this feeling for me was the three codes needed to unlock the Vault. I was disheartened that they seemed to not realize that part of Outer Wild's magic was that it didn't just rely on you finding generic codes to solve puzzles, but instead learning new and interesting ways to interact with the world. And then by the end, low and behold, the codes were a complete red hearing! Echoes blew me away with all of this, and while I didn't enjoy playing it as much as the base game (certain ai parts were just plain janky), I would dare say its message and themes have made a more lasting impact. Genuinely up there with the best Echoes reviews I've seen, hope more people (who have already played it) see this!
I was kind of sad about people's response to the code stuff, too. I honestly found it not just thematically appropriate but also like, really funny. The devs were definitely winking at you any time you opened up a panel and it was just NOTHING.
Thank you! I’m glad you enjoyed the video! And I think because it branches out into something the average Outer Wilds fan would not have engaged with, it did create that higher risk/reward feeling once completing it! Im glad as well how much easier the game does become (not mentally however) when choosing “Reduced Frights” so at least someone really struggling would be able to get another chance to get to the end!
Great video! I think this was the first video I've seen where someone makes the connection that you have to face your fears and not repeat the mistakes of the past in order to get through it, which I never managed to put so succinctly myself before but really feels like a core part of the game.
YES. I have been trying to express this exact thing for two years since I played the DLC, and you said it much better than I could. All of EotE's aspects work together to make you feel the fear AND teach you that you don't need it. Beautifully said.
I'm so glad I was able to resonate with you!
beautiful video. outer wilds is my favourite game of all time, and echoes of the eye is certainly my favourite bit. it gives you the same sense of awe and intrigue, and the raw emotion, as the base game does, but even more in my opinion! people talk about the owlks being evil, but personally i really empathised with them and feel emotionally connected to them; they are heartbroken over leaving their moon behind and destroying it for the eye, only to see (what they saw as) the terrifying future, then some odd bloke rocks up... yeah, and in particular the prisoner spoke to me emotionally on another level. being able to speak to solanum was fascinating and touching, but being able to help the prisoner and share visions and hear theIr cry after finding out it wasnt all in vain; it broke my heart. also their music in the ancient glade was beautifully haunting and so sad, god.. it's just beautiful all the way through. thank you for your video, i love any excuse to delve into outer wilds :')
I watch a ton of films and nothing is more deserving of praise when the director tells the story in a specific way because it thematically connects with the story itself. It's what elevates a "gimmick" into a legitimate stylistic choice (ex: Memento, Ida, Irreversible, Diving Bell and the Butterfly, Anomalisa, etc.)
That being said, OW and ESPECIALLY the DLC might be the greatest achievement of this in all the media I've experienced! Wonderful essay
I think also to go from something as absolutely moving to so many people as Outer Wilds and to create an experience that rivals and in many ways improves on the original game is something not really heard of in gaming in recent years. In film, it's like the director of VVitch and then The Lighthouse. There's not many pieces of media that can compare
Well said, but I also love that what makes it even better is that both stealth segments can be avoided if you really let your mind puzzle it out. The Starlit Cove stealth skip does require some patience and potentially doing the same thing a couple times, but if you have it in your mind that the devs wouldn't create mandatory stealth areas and really stick to that opinion, you can find ways around it.
I love your work I keep coming back to it and it's the perfect white noise
(Me as an owlk holds me above their head): You can’t scare me! You’re just some angry code!
I loved this game so much that I track down a physical copy so that I know that it’s preserved in so that my children , and grandchildren will be able to play it when the time comes
Oh wow, I did not even realise that was an option, I might do that too!
@@geolbaker it isn’t cheap. Get it while you can now and it’s reasonably priced under $100
the best self-serious horror is always driven by strong themes and symbolism. It's one of the things I really deeply appreciate about it compared to other emotional genres for art, it tends to wear subtext very on its sleeve and beg to be interpreted, studied, and understood on a deeper level - almost winking along with you. Art is that spark, that connection between intent and interpretation, and that layer is so clear and visceral within the horror genre. Immaculate, like the surface of a mirror or still water reflecting the night sky.
Outer Wilds is my favorite game for good reason.
What an utterly incredible video. It's clear you poured heart, love and soul into this, a fair tribute to this absolute masterpiece of a game. Subscribed.
Thank you, thank you and THANK YOU!
the moment i saw this videos thumnail and title, i knew.
*Outer wilds.*
Seeing this video on my recommended the other day made me decide to finally sit down and play this DLC a couple years after playing the base game. Man what an experience. The base game left me wanting more and I didn't think I'd ever get it again. The DLC masterfully recreated a similar feeling. I'm glad your video came back up in my recommended. I love it
The fact they were able to make two of the best gaming experiences really shows their skill and talent! So glad you decided to from this video, its an honour!
i think one thing that made the dlc better for me is i got the dlc and the main game at the same time.. so by the time i actually found the stranger i had completely forgotten about the warnings! so it went from neat exploration to suspenseful stuff but still thinking i was in no danger to me being terrified out of my gourd
Watched a bunch of these video essays on the DLC and this take that the scares are meant to help us empathize with the owlks is an interesting one. I'm not sure how intentional that duality was by the devs but the fact that its there is, I suppose another testament to how deep the game's artistry goes. Thanks for making this!
I love this thumbnail, it’s probably the best one I’ve seen for an Outer Wilds essay, and believe me, I’ve watched a **lot** of them. Fantastic work, and thank you for sharing the love for this masterpiece.
That is such a compliment wow! Thank you very much!
This video(and channel) is wayy too underrated. Great quality, great commentary!
Thank you! Stick around for more, and feel free to suggest topics!
Great video! Playing through Echoes of the Eye is what got me to realize Outer Wilds is probably my all time favorite game, it's such a special experience. As someone who also doesn't care for horror games I related to a lot of what you said, and I'll admit I hid behind the pause screen a lot throughout EotE. I'm glad I stuck with it until the end, it was definitely worth it. One of the few times a game has made me cry lol. Gonna be keeping an eye out for new uploads from you from now on, keep up the good work!
Thank you for watching! This game really was an experience haha, so glad we've all got to experience it and come together as a result of it
It's so crazy that we had such a similar experience in this DLC. I went into the Stranger cursing at everything for being creepy. Quit the game after trying to solve the house but being to scared, and made the excuse that it's because the game is a bad horror game and not because I was too scared. Man, you know it's a good desing when the horror they created had similar results with people.
I felt so heartbroken when I took the first scare, I wasn't able to move. I thought I wouldn't be able to play it, cause I can't handle outlast like games. Then I stuck to whatever I could use to get an advantage in the dark and understood that the developers thought about it and helped us in so many ways (you probably know which ones). best game and best horror game as well.
for as much as i adore this game and dlc, i can't believe it took until now for the thematic purpose behind the light mechanics to fully click for me -- once you stop clinging to this tiny pinprick of light and forge into the dark despite how much it scares you, *that's* when you're able to see everything. damn. people are going to be talking about this game for decades, i have no doubt at all.
incredible video! love the idea that you plunge into the darkness right at the start of the dlc
Thanks dude! They really did a fantastic job with the DLC
YES! More great people talking about a great piece of art! Thanks again for another brief relive!
We’ve got an Outer Wilds co-op video in the plans so stay tuned!
5:25 ey yo TA:K mentioned. Instant subscribe.
Oh hell yeah!!! Game of the century haha
im no expert on horror, and like you, i tend to avoid it, but it is horror that sticks with me. Why horror? As is realized through this video, horror shares the same fundamentals as this game in exploration and mystery. Why does horror involve danger? Because finding the truth of the scenario comes with risk and opposition. It is that desire for truth and answers that drives the story, and as dumb as protagonists can seem, they are craving that same truth for the sake of the audience. Which is worse, walking away from the door that has a jumpscare behind it but never knowing if the monster was real, or facing the danger and the scare for the sake of learning the truth? In life, opening the door means potential death, so walking away is the right choice. But in fiction? Fiction is safe. Fiction is a way to indulge fear without risk.
All that said, the only horror i have ever gotten into is that of games or internet culture (creepypastas). In a book, the reader has to opt into continuing the story by turning the page. In games, the protagonist is only as dumb as the player controlling them, with varying levels of disconnect from character vs player personalities and mechanical limitations. Movies might just be the weakest, as the audience has no control over the events of the story besides not looking, walking away, or pausing if owned, and it is movies that have the "dumb protagonist" stigma more than any other medium.
Does that mean horror is above cheap tactics? No, but most that employ them either earn a reputation for being "bad" or do it specifically to subvert the idea that the trope itself is the problem. A game can EARN a jumpscare, or it can be laughed at for relying on such a tactic without understanding its merits. Even something like FNaF earns its jumpscares because they are not scripted, but instead are punishments for player failure. One of the best jumpscares ive ever seen was very much earned, (edit:) and it came from a game called Stairs (edit end). I wont spoil exactly what it was so great, but i can say it was only as successful as it was because the game knew how to save jumpscares for just the right moment instead of shoving it down the player's throat every 10 sec.
My first horror game experience was likely "mad father" (or something like that, been so long i cant remember the exact name.) was it perfect? no, but the mystery was enough to validate the experience of watching someone play the rpg maker game.
I think your comment really made me realise something! Other than like we both agree with cheap scare tactics, when horror is done right, it’s the only genre of game that’s able to make YOU THE PLAYER have consequences of your actions. In normal games, the character in the story goes through bad things and you have a detachment from that characters as any consequences that happen to them don’t translate to you, but fear on the other hand, is completely different. In well done horror games, your characters fear is also your fear, and your characters scares are also your scares, so it creates that much more of an integration into your experience! Thank you for this comment!
I played with my friend the dlc the instant it was released. I am a totally coward so I was more the theory girl, telling ideas of how can we avance and he was the one who actually played it. This is really my one favourite game of all times for sure. Changed me in a lot of ways.
Copilot blind playthroughs must be such a blast
This is a masterful video essay, I really enjoyed it! The way you express your opinions and the editing is awesome.
I hope there will be more videos like this in the future!
I'm lucky to be recommended your video
Thank you very much! Hopefully you stick around as I am a variety channel! But I’ll always try to make the quality higher and higher
Just spinning by to say cheers since this video's sidebar has apparently funnelled like 3000 people into my own EotE retrospective lol. Well made video though, that montage with the eclipsed sun at the start was mint.
You can bypass those two owlks in the lodge entirely, never needing to relight the internal bridge, by using the raft and elevator. I believe this was the intended "main" solution, as after you figure out the solution to the river area, the same logic applies for the canyon lodge.
I will never get over this game it’s so amazing i get now when people say they wish they could watch/play something again I really thought i would never be able to finish the game or dlc cuz it was too hard i’m so glad i never gave up honestly and i just wanna say that dlc had me screaming and flinching every single time they came after me 😭😭
Amazing analysis video, Its been over a year since I beat both outer wilds and the Echoes DLC and I’m still blown away how masterfully created it is. Literally 2 of the greatest games I have ever played.
Thank you for watching! I’m actually so glad I waited to play these games (although unintentionally) so i could experience it without some of the more serious issues people found on first launch!
Echo of the Eye was the thing I needed to tell myself that I am ready to enter the eye of the universe.
I'm surprised that it's apparently common for people not to notice the horror elements in the original game. It's one of the things I don't really like about it. I don't think I'd mind it as much if there wasn't a time loop, but I hated how stressful it made things and I hated undershooting and then getting killed by a fish, over and over again. Learning that the DLC is much more explicitly horror themed makes so much sense to me.
Oh fellow traveler, hello from the void of code, travel with me into cold depths of never ending time, into the vast darkness of the future, do not fear the dark, the light must shine wherever the dark lurks, tidings from the blue
I like how I just had to see the thumbnail from afar and knew what the video was going to be about.
It’s incredible how they were able to make such iconic and recognisable imagery!
Wtf this is one of the best video essays I’ve ever seen, stellar analysis of how the DLC is about fear
Wow amazing thank you! The effort seemed to really pay off!
Wonderfull video mate, that game and the dlc both deserve a place in the gaming pantheon ! Hope this gets plenty of views !!
Thanks for watching! Really needs to be cemented as not just a DLC!
This video is the first time I've understood why the devs put the glitch answers inside the archives of the areas that needed them most.....
All worth it for the big cry I had when sharing stories with the prisoner ❤
Wow this is a really excellent video. Really captures the lightning in a bottle that is this DLC (and the base game tbf). Keep up the good work!
Really appreciate the comment! Glad you liked it!
Great video! EOTE is great for so any reasons and, despite also not being one to enjoy the horror genre, I really came. to appreciate it the more I played. You realize early on from watching the reels that the same fear that drives you also drove the owlks, albeit in a different way.
As a game itself, I so so appreciated that the developers took all these "rules" from the base game and used them against you in the DLC (endgame spoilers to follow).
Things like having to die by the fire in order to not be awoken by the bells, walk away from the lantern that is "so clearly is required to navigate the other world" or even not being allowed to swim throughout most of the other world... these rules you set for yourself early in the game all must be broken at the end to find (much like in the base game) that the solution has been accessible and staring you in the face the entire time. It's brilliant.
My man, what a great first video essay. The outerwilds subreddit brought me here and I'm glad someone shared it.
I can’t believe that, glad you found this! Just had a look and saw it! Thank you to whoever did that haha
There will come a day where I'll be able to watch video essays about Outer Wilds without breaking into tears.
Today is not that day.
Amazing video! EotE was my first genuine taste of first person pov horror, and it scared the daylights out of me. I'm actually a big fan of horror but I get scared quite easily, so most of my first person pov experiences was looking at playthroughs of games (Kojima's PT Silent Hill and Madison were two games I think where they've done horror very well), but I didn't realize that playing a horror game this way first hand really was a whole different feeling. I had headaches and a constant knot in my stomach trying to get through the dreamscape.
I beat the game 2hrs ago, realizing that despite all of my fears, I'm proud of myself for pushing through. Because the biggest strength of outer wilds is that this game never forces you to do things, you eventually do things on your own volition want to uncover the secrets of the mysteries, you create questions yourself and seek to find the answers. Regardless of whether or not you decide to finish the game, their worlds will keep existing. The ATP will still keep firing, the Owlks will still remain in their simulation. Their world exists, and your decision can change the course of their lives, but if you don't decide? They'll still be there, existing. I can't even say they're waiting for you to be the destined hero that changes everything for them, because they're living their own realities, not necessarily happy about their realities but also not in dire danger that they're desperate to escape their lives.
This DLC, while amazing, is in a way, the perfect optional path. You don't have to have it to experience outer wild's story, but it will elevate the narrative. You don't Have to know the story of a race so different from you they came from another solar system, but choosing to understand their story will give you a deeper love and appreciation on all the answers you've asked yourself thus far in this journey.
Outer wilds really is such an amazing experience. I'm sad I got some aspects of the base game spoiled to me, but I experienced the DLC relatively blind, and therefore my experience of it is very fond. I'm glad I did pick up the dlc though, because it's really magical to uncover the secrets of the universe myself and experience the joy that I thought I robbed myself of when I got spoiled. I know this comment is all over the place, but I couldn't help but reflect on my journey when you were sharing your experience. This vid gave me something to appreciate deeper with the dlc, thank you!
Thank you for the amazing video! Your examination of the use of fear was thoughtful and reflects wonderfullu what the writers created. Personally I love how the path through the fear for so many is acceptance, and understanding. It feels like something many in real life could learn from, and i hope that they do.
The infiltration sections in the DLC are good for many reasons, in my opinion, gameplay-wise (and lore-wise as you perfectly described them).
First, because we're in a time loop. The idea of enemies always sitting in the same places, doing the same thing over and over, makes sense in a narrative-perspective (which is something many horror games lack). It also means that, the process of learning, learning their position, their movements, and anticipating over them, and ultimately winning, also makes sense in a pure narrative way.
Second, because they are not actual real infiltration sections. Where the DLC is brilliant in its story is gaining knowledge about how the dream world isn't perfect, and has flaws. The barrage is another one of them. If we carry a lantern to progress, so they do. If our lantern can be extinguished, so their can be too. Once you realize this, and the true purpose of the raft, you realize this is a brilliant concept.
Thinking, and solving, over primitive fear and horror. This is what the DLC tries to explain (and even the base game, in reality) and does so in a great way, imo.
Thanks for the nice video !
up until echoes of the eye i had like no horror experience at all. It was indeed scary, but was also the best gaming experience i have ever had imo. I am in love with the dlc, the prisoner, and every bit of symbolism that comes from it.
I need to forget this game so i can play it again
14:06 It actually took me enough time to notice that one was missing that I ended up not being worried about it. Partly because I knew I likely would have found them by that point and partly because I had a theory. I had already heard about a character referred to as the prisoner and I figured that they were an owlk, specifically the missing one, and that they were locked in the vault.
I'm 7 minutes in, and all I can think of is the Hearthian in the forbidden archives realizing the reels are burnt, and going "Did I ever tell you how much I f*cking hate slide projectors?"
this is a beautiful interpretation. A truly enrichment on how to perceive this video game.
Still haven't touched a game that's held a candle to outer wilds. It's amazing on a scale that no other games enter, it can't be compared to anything except itself.
I crave more content creators praising this game
Loved this video, very well made and entertaining to watch. Captures the experience of playing EOTE very well
I'm so glad you think so! Lot of effort and planning went into this to capture those feelings!
I think I realized what my main issue with echoes of the eye is, it's that the things you have with you do not help with what you need to do. I cannot solve the majority of echoes of the eye without the artifact or a lantern.
This DLC genuinely helped me become a more braver person. I think of the dialogue the player and The Prisoner have every now again and can't help but cry a bit.
Phenomenal video though man, I liked your perspective on it. If you want another game to play there's this short one called the Beginners Guide on steam. Same folks who made the Stanely Parable. Good message.
Considering I’ve already ran away from horror games, I can defintely agree with you there! And thank you for the comment! I have actually played Beginners Guide and it was absolutely phenomenal :)
Well said! You articulated what I couldn't find the words for after playing this game
Glad you felt that way! I too felt from the videos I watched that people were focusing only on the gameplay or only the lore but not connecting them!
@@geolbaker Yes, exactly! Thanks for taking the time to make this video and express your thoughts!
I also utterly despise horror games, and had a very similar experience to you. From the moment I saw the central ringworld light flicker when the sails open up, and I saw the Focus and Conceal prompts, and I noticed the vacant sleeping space, my mind formed the image of the ringworld going dark, and being chased by one of these creatures Mr. X style. When I saw the sarcophagus that could only house that final owlk, I started calling them the Doom Slayer. And I wanted nothing *less* than to open that up, engaging the terrifying chase sequence I had concocted in my mind. I didn't want to complete the DLC.
The epiphany also only came to me after completing the game: this game is not malicious like other worse horror games with their cheap scares. This game does not want to hurt you like they do. It wants to tell a story, and this is the only way that it can be told. And I'm so glad that I was persuaded to see it to the end, by the friend who introduced me to the game in the first place.
Oh hey an Outer Wilds video that is actually worth the watch. Very good job
Forgotten City mentioned - already know this is going to be an enlightened video.
I highly recommend that you play SOMA. It’s a horror game, but the main focus and highlight are with the story and philosophical themes, and the horror is done well. It’s the best written game I’ve ever played and single-handedly got me interested in philosophy as a whole
Honestly it’s been something on my “to play” list for a very long time!
@@geolbaker it deserves to be on your "played" list. Hope you get around to it sometime. Loved the vid btw
You can skip the stealth segment of the mansion entirely.
- Activate the indoor bridge and go lower the elevator.
- Go back outside, turn off all the lights.
- Go swimming or try to greet the hosts, just wake up.
- Come back from another fire using the elevator you lowered.
- Enter the mansion, you are on the right side of the indoor bridge (that is now turned off).
- Turn right to go down the stairs, then just keep walking forward. You did it.
I don't know if you can do something similar with the one under the middle of the lake though, but I find this one easier to sneak around in anyways.
I actually believe that technically there are ways to easily cheese your way past all of the turning off your light sections!
Pretty good point. Really good point, actually. Thanks
Amazing video man, well deserved subscriber!
how do you only have 280 subs?! this is a great analysis!!
Thanks dude!! We’ll all have to see if this is a one hit wonder haha!
It's something I realized after I played the game and DLC. Each other Traveler seems crafted to teach you how to solve puzzles. Chert: Look with your scout. Gabbro: Stop and watch sometimes. Esker: Listen. Feldspar: YEEEHAW!
Reibeck: It is okay to be afraid, take your time, but don't let the fear hold you back.
(Spoielrs obviously) I hate horror. I have trouble handling it. I appreciate the craft of it, but have tended to put it aside as something not for me. But I loved Outer Wilds so much, that I was willing to give it a go for the DLC. I'm really glad I did. I too reached a similar understanding, especially when learning about how fearful the owlks were about the eye, that for all the exuberance and hope in the face of oblivion and boundless curiosity and acceptance and existential euphoria that the base game had... that there were other responses to death, to the end. And that this DLC was about exploring that. And I loved it for it. Even if I was also fucking terrified. It helped that many of the owlk "encounters" could be handled like puzzles, but jesus christ the first time I saw that shadow in the projector room and it responded to me shining my light on it I closed the game and didn't go back for a while.
Thanks for making this. It looks like this isn't your usual content, I'm glad you took the time to make it. I know therea re people who didn't like the DLC but for me it was astounding and it also genuinely makes the game as a whole stronger, a more complete exploration of its themes.
can we also appreciate how the devs made the darkness like REAL DARKNESS, I definitely tried to crank up the brightness and it DIDN'T WORK
After the base game, I know I was not ready for this to be how the DLC played but I’m so glad they chose this! Thank you for watching!