I never really saw any advertising for this game. Only reason I even found it was redownloading final fantasy tactics for nostalgia and happened to find SOC like a month after launch, but still to this day I’ve never seen an ad run for it.
There is absolutely nothing worth buying except the $5 monthly and *maybe* the new cornucipia pass. I'm no whale, but i want to spend a little bit. I want to give the game my money. Just PLEASE give me something to buy that is better than $25 per multipull.
This is probably the biggest problem. They're using the "buy your waifu" approach to monetization. But this isn't a "buy your waifu" game, this is a tactical strategy game. Those who play this game want to feel like they are making tactical, strategic spending decisions.
@@Zoeila I mean, nobody should be pulling for dupes when you can farm it, unless they whale. My biggest problem is not even getting the characters. I'm close to hitting 180 pity for the second time in 3 banners. I had to burn all sources plus monthly sub to get Saffiyah, and now it's happening again with Homa. What's the point of saving or spending for extra currency for a character if you feel far more likely to never get the characters you prepare for.
Maybe if it didn't cost me TWENTY fucking dollars for just TEN pulls a pop, when the hard pity is at 180 or something ridiculous. So let's do some quick maths; TWENTY, TIMES, EIGHTEEN = $360. $360 FOR JUST A SINGLE FOCUS CHARACTER!!! Fuuuuuck no. And then the skins are also about twenty dollars, which is just as ridiculous for a PIXEL game. This company's greed will kill their product in less than a year if they don't change things for affordability. Replayability is obviously there but everyone's broke around the world man.
If they had made it so I could get more summons for the amount I'd pay into it, I'd be buying a fair bit more. Paying $100 for just 40 summons is a slap in the face. I still enjoy the game though for what its worth.
I agree that devs does not handle the game well. It is hard to watch these numbers falling down month after month. When this game came out, it earned my sincere respect because it is a solid title that does not rely on character sexualization and waifu-mindset. For past months I dropped most gacha games I've been playing, but I kept SOC because it is a gem.
Number failing from first month is pretty normal, revenue won't goes back to when game just released But will closely touch it on first anniversary as long they know how to milk Anniversary Character (which XD didn't do it apparently, which welcome for me because we DON'T HAVE LIMITED CHARACTER AT ALL)
I think SOC will be fine but after Tair I do not plan to do much more and just hoard currency for a broken unit I can get their signature weapon. Although I am currently on 6 games I will need to maintain with Girls Frontline tomorrow and eventially when NTE, Azur Promilia, and Anatia come out I will need to drop something.
@@purplatypus7405 I plan to play Persona X as well. Girls Frontline will be the much better choice to stick with if you have to drop one simply because the owner has shown they do not EoS there games even with basically no income.
@havvky most people don't buy from the online shop. They just do what's easy and collect their Google points. Yeah some people do but the trend of spending is more important than the amount itself I think
For me the daily grind is a chore, which is crazy considering we have a sweep function. In other games, I log in, do my dailies, and I’m done for the day, and can choose to play again anytime within the day to make sure I don’t cap, but its my chosen time. This game, I log in, do my dailies, then I have to log back in around 12~15 hrs later because the stamina cap is lower than our daily refresh rate (we get 360 iirc), and then, I have to log in AGAIN a 3rd time because of the endurance bonus coming up in a very inconvenient time (4am), so I “have” to log-in before I go to work because my next break is already reset. -- TL;DR other games, log-in do dailies, log out, and log in again anytime so you don’t cap. This game, 3 different and possibly inconvenient times to make sure you don’t miss anything. -- And don’t get me started on some drama.
I recently learned that you can log in after both daily energy bonuses times to collect them both at the same time. Now I just need to burn my energy before it maxes out before the first bonus and then again after the second bonus. This worked out better with my times.
Having to log in at least twice a day is a drag. I would appreciate this game more if I had no job or no other games to play. Lol. I'm not trying to sound all day playing a mobile game which is why I quit after two weeks and took a month off and came back with a new mindset.
@@nguyentranminhthoi8962 lmao. And a lot of adults who spend money on games don't have time or patience for all that. There are way better games available that does this style of combat for $25 that don't have fomo or gamba.
Thanks for the analysis! I have a quick question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
The game has major issues. Event stages are just confusing and not well explained. the end game is every boss attacking 10 times in a row for massive stage wide damage. these elements are killing the fun of an otherwise very good game. also the grind for materials just to upgrade the items is insufferable amongst many many other glaring issues.
@gamerf2p843 closer than it was a month ago. Regardless of how far it is eos isn't the only bad side effect. As the game makes less money they make less new interesting content and invest less into the game. It doesn't need to eos to become very boring and stagnant for a long time.
@not necessarily - the mobile gacha spending dynamic in CN is way different than the NA or others in Global. Their Dolphins are much more common and their idea of a dolphin is a little beefier than in NA
One of the most concerning things about SoC right now is that we are still in the 'rush-to-catch-up' phase. They aren't really making anything new for us and even with this 'rushed schedule' the game is feeling stale. I love the game a lot and want to see it thrive, but it seems to be missing engaging content variety. Spirals is just too repetitive and time-consuming to drive long-term engagement, and sporadic puzzle-esque events don't make the combat/roster building system feel justified.
I payed 20$ for the Inanna skin but I could spend much more if they had something better to offer, it has been 4 months since the recommended part has not got updated
they limit in a lot of ways the "purchasability" of character selection consumables, I'm sure the revenue would go way up if they didn't put hard limits such as once per account, once per month, and stuff like that
CCs constantly dooming about eos and revenue is getting really annoying. It seems like its all you guys do if the games aren't making millions a month. You realize there are triple a games that make a few million in their lifetime and are still seen as a success right? Gachas don't cost that much that making a million a month will kill a game. CCs constantly crying about fear of eos is getting people to quit because they don't know anything about business. You guys kill games by scaring people away.
@@purplatypus7405every game falls off on revenue after the first few months. That's the nature of gacha. People try games and move to the next. As long as they maintain a dependable core, they are fine. You can't expect a tactics gacha to be making millions a month, its niche.
@evrys3221 like i said. Drop-off is normal. This is a severe drop off. 50 -60% every month since launch so we are about 90% down in revenue from first month. Some sources say global made as little as 20k last month after they introduced a hype character a new skin and a buffed battle pass. It's just not a good look and the players also see that. There is also a competitor releasing this month thst will take more of the revenue from SoC as its a similar genre. Doomer vs cope is a gacha battle as old as tome. last month I was on the cope side but I'm more doomer now for sure.
Doing my part. I dropped last week. The game just got old really fast. Between the premium currency being too expenaive for what you get, free currency coming at a trickle, trinkets being impossible to get, some weapons wont drop, etc....had to drop. People may love it and theink the systen is fine. I hope they enjoy. Just wasnt for me.
Really if you want to play a game like this but still has legs after 6 years look into Langrisser M. SoC borrowed so much stuff from it like the enchant system, the weapons as well as the ways to rank up characters. One of the most broken characters is about to drop soon and people are getting a lot of free currency due to the anniversary rewards.
SoD is too grindy for alternate endings, long periods of only doing dailies (which is kind of clunky to be honest), events aren't really that engaging. Endgame isn't engaging enough either. I cannot really pinpoint the issue there exactly to be honest. The only other gacha I'm playing is Star Rail, but there I am excited for the new endgame stages every 2 weeks. In SoC I just don't get the same excitement I also feel like one of the core issues with SoC is that the team building is almost too much just good stuff thrown together, which doesn't make you excited to build teams. Sure, Homa and Auguste have great synergy, but that's not enough to be a core. I'm currently using the same handful of units for everything, to the point where I don't look at the stage before playing a stage, I rather swap stuff up if I fail. I feel like the elemental teams in Girls frontline will make it quite easy to have teams that feel more synergistic and force you to use different teams for different content. I feel like it is quite damaging to the fun of a game when you can just mash the same units into everything and still succeed. We'll see how that plays out for gfl2 in practice though. Variety is fun, but forcing yourself to play suboptimal for the sake of varieties sake isn't that fun
So these numbers sometimes only count Mobil store purchases. SOC gives discounts to buy direct. Would love to know how they calculate it on these sites.
Yeah I directly bought from Website to avoid app tax There's no way any application of Revenue count can count it unless XD themselves release their revenue from Direct Top Up in Website This already thing on Wuthering Waves
The numbers aren't accurate but what we're interested in is the movement of revenue and how it coincides with player sentiment and player count, and SOC is falling hard on both counts.
@@purplatypus7405 I was shocked that you were. Someone took over your spot as master and made me an officer but I was shocked that he kicked you. Are you still going back to play?
If I had to sum up what's wrong with this game... What I played: Sword of Convallaria What I expected: Final Fantasy Tactics with a dash of Suikoden What I actually got: Dora the Explorer goofy ahh educational stages where my characters are either warming the bench or helping me to harvest vegetables There's almost no sense of epicness in the story, all of the routes except one has a mook-tier boss, the game's plot can be summed up as an inferior Long Live the Queen, there's been basically zero progression in the story, the devs claim that they make new SOD story by selling characters but all of them except the witches were found early on in the game (Yes, those like Pamina already existed before release), but most importantly the event stages are so painful that I actually brought up the suggestion to make a pass for skipping the intervals because Radiance knows people WOULD pay for that.
I really hope they do something good with it man. I love this game. I dont want it to eos. But I dont know why the hell they keep releasing new story chapters that are just not what the people want. Lets face it they didnt do a great story, its just mid. I wish they would instead give us more reasons to constantly p[lay and engage with others. Where is the guild pve content at? Where is guild pvp? or community raids? something that gets us all excited as a community to work together and beat stages or bosses or something. They just arent doing anything. Its a bummer I really like the game but damn.... thats frustrating T_T
It's highly suspected that the lead writer who wrote the original story has already quit based on how different the writing of Crimson Night is compared to the previous scenarios.
I think this game so much fun, its free with great graphic and give chill vibe. like pokemon tcg stuff gacha rate not bad, I have had worse game before 😂 I just buy battle pass till now for support
Langrisser M is literally this game but better, so it makes sense why its dropping so fast. Plus the events are boring, and I can't auto grind them easily unlike Langrisser or any other gacha I'm playing atm.
$1m dollar a months still good i will be worry if it hits 200k-300k though DEV should make a live event or make the Smash PVP a perma event XD dev nid some scolding i like this game though i want to pvp also
they should increase the experience from pvp side as well...make players interact more, increase rivalry or some sort.. the one they have for pvp kind a bland one..if pve sucks, good pvp activities usually can make up for it...currently, nah...
I like this game but I am not going to spend money until they improve it. The concept is great! The actual combat is sooo boring. Often times a lot of battles are puzzles that have specific solutions. Especially the events, I always skip them. They are horribly boring. Why not give us content so we can use and enjoy or favorite characters to kill stuff? Note to the devs: Go play Final fantasy tactics (the original) and take notes.
All of the "Interval" battles in the "Events" section are so difficult that whenever I see one now I instantly search it on YT to beat it. Once I've done so, I often shake my head ... NO ONE, and I mean NO ONE with a free 30 mins of gaming time to spare would be able to solve these intricate puzzle levels. Such awful game design!
@@schmiggidy 100% agree, even when I followed a person's guide, the RNG completely screwed me over when the enemy crit my unit, making me start all over again for another 15 minute follow. Screw that.
Needs more stuff to do. Whales won’t whale if nothing to flex on. Give us a level creator feature an we can battle our own creations or make our own mini stories people can then play
I never really saw any advertising for this game. Only reason I even found it was redownloading final fantasy tactics for nostalgia and happened to find SOC like a month after launch, but still to this day I’ve never seen an ad run for it.
There is absolutely nothing worth buying except the $5 monthly and *maybe* the new cornucipia pass. I'm no whale, but i want to spend a little bit. I want to give the game my money. Just PLEASE give me something to buy that is better than $25 per multipull.
This is probably the biggest problem. They're using the "buy your waifu" approach to monetization. But this isn't a "buy your waifu" game, this is a tactical strategy game. Those who play this game want to feel like they are making tactical, strategic spending decisions.
25$ a multi pull is considered so bad, considering the rates
I'm a dolphin 🐬 and the pity system discourages me from spending when you can get two off banners before the rate up
And pulling for dupes with that pity system is a big yikes
@@Zoeila i saw 1 player got Cocoa + 3 Cocoa Dup in 120 pull before...
@@Zoeila I mean, nobody should be pulling for dupes when you can farm it, unless they whale.
My biggest problem is not even getting the characters. I'm close to hitting 180 pity for the second time in 3 banners. I had to burn all sources plus monthly sub to get Saffiyah, and now it's happening again with Homa.
What's the point of saving or spending for extra currency for a character if you feel far more likely to never get the characters you prepare for.
@@nguyentranminhthoi8962cool they just lucky lmao, ur still most likely to hit hard pity, ive hit hard pity 3 times in a row lmao
Maybe if it didn't cost me TWENTY fucking dollars for just TEN pulls a pop, when the hard pity is at 180 or something ridiculous. So let's do some quick maths; TWENTY, TIMES, EIGHTEEN = $360. $360 FOR JUST A SINGLE FOCUS CHARACTER!!! Fuuuuuck no. And then the skins are also about twenty dollars, which is just as ridiculous for a PIXEL game. This company's greed will kill their product in less than a year if they don't change things for affordability. Replayability is obviously there but everyone's broke around the world man.
If they had made it so I could get more summons for the amount I'd pay into it, I'd be buying a fair bit more. Paying $100 for just 40 summons is a slap in the face. I still enjoy the game though for what its worth.
Every other player i knew quit the game. I think i will be done soon too ...
I agree that devs does not handle the game well. It is hard to watch these numbers falling down month after month.
When this game came out, it earned my sincere respect because it is a solid title that does not rely on character sexualization and waifu-mindset.
For past months I dropped most gacha games I've been playing, but I kept SOC because it is a gem.
Number failing from first month is pretty normal, revenue won't goes back to when game just released
But will closely touch it on first anniversary as long they know how to milk Anniversary Character (which XD didn't do it apparently, which welcome for me because we DON'T HAVE LIMITED CHARACTER AT ALL)
I think SOC will be fine but after Tair I do not plan to do much more and just hoard currency for a broken unit I can get their signature weapon. Although I am currently on 6 games I will need to maintain with Girls Frontline tomorrow and eventially when NTE, Azur Promilia, and Anatia come out I will need to drop something.
@Zelarinth ill maintain both for now and play both if they are fun
Persona 5 the phantom x might kill one of them for me though
@@purplatypus7405 I plan to play Persona X as well. Girls Frontline will be the much better choice to stick with if you have to drop one simply because the owner has shown they do not EoS there games even with basically no income.
A second megalodon had me cheesing lmao😂
We buying from the online shop, they get more money instead of google taking its cut but wont show on these numbers
@havvky most people don't buy from the online shop. They just do what's easy and collect their Google points. Yeah some people do but the trend of spending is more important than the amount itself I think
For me the daily grind is a chore, which is crazy considering we have a sweep function.
In other games, I log in, do my dailies, and I’m done for the day, and can choose to play again anytime within the day to make sure I don’t cap, but its my chosen time.
This game, I log in, do my dailies, then I have to log back in around 12~15 hrs later because the stamina cap is lower than our daily refresh rate (we get 360 iirc), and then, I have to log in AGAIN a 3rd time because of the endurance bonus coming up in a very inconvenient time (4am), so I “have” to log-in before I go to work because my next break is already reset.
--
TL;DR other games, log-in do dailies, log out, and log in again anytime so you don’t cap.
This game, 3 different and possibly inconvenient times to make sure you don’t miss anything.
--
And don’t get me started on some drama.
I recently learned that you can log in after both daily energy bonuses times to collect them both at the same time. Now I just need to burn my energy before it maxes out before the first bonus and then again after the second bonus. This worked out better with my times.
Having to log in at least twice a day is a drag. I would appreciate this game more if I had no job or no other games to play. Lol. I'm not trying to sound all day playing a mobile game which is why I quit after two weeks and took a month off and came back with a new mindset.
You have Sprial of Destiny to play for fun while Stamina is restock.
@@nguyentranminhthoi8962 lmao. And a lot of adults who spend money on games don't have time or patience for all that. There are way better games available that does this style of combat for $25 that don't have fomo or gamba.
I have some bad news: you have stage 4 FOMO.
Seriously though just play the game the way you want, not the way it wants.
Thanks for the analysis! I have a quick question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
@@Deborah-h5y I think that should be pretty obvious.....
The game has major issues. Event stages are just confusing and not well explained. the end game is every boss attacking 10 times in a row for massive stage wide damage. these elements are killing the fun of an otherwise very good game. also the grind for materials just to upgrade the items is insufferable amongst many many other glaring issues.
SoC far from eos
@gamerf2p843 closer than it was a month ago. Regardless of how far it is eos isn't the only bad side effect. As the game makes less money they make less new interesting content and invest less into the game.
It doesn't need to eos to become very boring and stagnant for a long time.
@@purplatypus7405 SoC global didnt make any content, they just copy what the CN make.
If the CN server still alive, they mostly will alive too
@not necessarily - the mobile gacha spending dynamic in CN is way different than the NA or others in Global. Their Dolphins are much more common and their idea of a dolphin is a little beefier than in NA
One of the most concerning things about SoC right now is that we are still in the 'rush-to-catch-up' phase. They aren't really making anything new for us and even with this 'rushed schedule' the game is feeling stale. I love the game a lot and want to see it thrive, but it seems to be missing engaging content variety. Spirals is just too repetitive and time-consuming to drive long-term engagement, and sporadic puzzle-esque events don't make the combat/roster building system feel justified.
I payed 20$ for the Inanna skin but I could spend much more if they had something better to offer, it has been 4 months since the recommended part has not got updated
as the great thinker once said: "I dont care! I love it!"
they limit in a lot of ways the "purchasability" of character selection consumables, I'm sure the revenue would go way up if they didn't put hard limits such as once per account, once per month, and stuff like that
CCs constantly dooming about eos and revenue is getting really annoying. It seems like its all you guys do if the games aren't making millions a month. You realize there are triple a games that make a few million in their lifetime and are still seen as a success right? Gachas don't cost that much that making a million a month will kill a game. CCs constantly crying about fear of eos is getting people to quit because they don't know anything about business. You guys kill games by scaring people away.
@evrys3221 the game is not doing well. That's just a fact. The game has lost 50-60% revenue every month since launch.
@@purplatypus7405every game falls off on revenue after the first few months. That's the nature of gacha. People try games and move to the next. As long as they maintain a dependable core, they are fine. You can't expect a tactics gacha to be making millions a month, its niche.
@evrys3221 like i said. Drop-off is normal.
This is a severe drop off. 50 -60% every month since launch so we are about 90% down in revenue from first month.
Some sources say global made as little as 20k last month after they introduced a hype character a new skin and a buffed battle pass.
It's just not a good look and the players also see that.
There is also a competitor releasing this month thst will take more of the revenue from SoC as its a similar genre.
Doomer vs cope is a gacha battle as old as tome. last month I was on the cope side but I'm more doomer now for sure.
@@purplatypus7405gfl2 will fall off too. Tactics games will never be top on the revenue charts. People doomed WotV 4 years ago and its still going.
@@purplatypus7405I appreciate you covering this! Helps me decide whether to risk spending more money. Good info.
Doing my part. I dropped last week.
The game just got old really fast. Between the premium currency being too expenaive for what you get, free currency coming at a trickle, trinkets being impossible to get, some weapons wont drop, etc....had to drop. People may love it and theink the systen is fine. I hope they enjoy. Just wasnt for me.
Really if you want to play a game like this but still has legs after 6 years look into Langrisser M. SoC borrowed so much stuff from it like the enchant system, the weapons as well as the ways to rank up characters. One of the most broken characters is about to drop soon and people are getting a lot of free currency due to the anniversary rewards.
SoD is too grindy for alternate endings, long periods of only doing dailies (which is kind of clunky to be honest), events aren't really that engaging. Endgame isn't engaging enough either. I cannot really pinpoint the issue there exactly to be honest. The only other gacha I'm playing is Star Rail, but there I am excited for the new endgame stages every 2 weeks. In SoC I just don't get the same excitement
I also feel like one of the core issues with SoC is that the team building is almost too much just good stuff thrown together, which doesn't make you excited to build teams. Sure, Homa and Auguste have great synergy, but that's not enough to be a core. I'm currently using the same handful of units for everything, to the point where I don't look at the stage before playing a stage, I rather swap stuff up if I fail. I feel like the elemental teams in Girls frontline will make it quite easy to have teams that feel more synergistic and force you to use different teams for different content. I feel like it is quite damaging to the fun of a game when you can just mash the same units into everything and still succeed. We'll see how that plays out for gfl2 in practice though. Variety is fun, but forcing yourself to play suboptimal for the sake of varieties sake isn't that fun
It especially says something because you can't skip dialogue or cutscenes at all in HSR lol~
So these numbers sometimes only count Mobil store purchases. SOC gives discounts to buy direct. Would love to know how they calculate it on these sites.
Yeah I directly bought from Website to avoid app tax
There's no way any application of Revenue count can count it unless XD themselves release their revenue from Direct Top Up in Website
This already thing on Wuthering Waves
The numbers aren't accurate but what we're interested in is the movement of revenue and how it coincides with player sentiment and player count, and SOC is falling hard on both counts.
They took too long to release permanent content
So much truth about spending in gatchas. Do it for love and fun only and assume the next day is EOS.
F in the chat for plats SoC players. he had a good run but quit his own guild this morning. your videos will be missed.
@Windsofambience I must have been kicked by my officer which is fair since I am no longer active.
@@purplatypus7405 I was shocked that you were. Someone took over your spot as master and made me an officer but I was shocked that he kicked you. Are you still going back to play?
@Randz777 probably not. It's not biggie id rather the guild have some dedicated players
If I had to sum up what's wrong with this game...
What I played: Sword of Convallaria
What I expected: Final Fantasy Tactics with a dash of Suikoden
What I actually got: Dora the Explorer goofy ahh educational stages where my characters are either warming the bench or helping me to harvest vegetables
There's almost no sense of epicness in the story, all of the routes except one has a mook-tier boss, the game's plot can be summed up as an inferior Long Live the Queen, there's been basically zero progression in the story, the devs claim that they make new SOD story by selling characters but all of them except the witches were found early on in the game (Yes, those like Pamina already existed before release), but most importantly the event stages are so painful that I actually brought up the suggestion to make a pass for skipping the intervals because Radiance knows people WOULD pay for that.
Like pretty much every other Steam-based game out there, SoC is going to take another BIG HIT on Friday when PoE2 drops.
I really hope they do something good with it man. I love this game. I dont want it to eos. But I dont know why the hell they keep releasing new story chapters that are just not what the people want. Lets face it they didnt do a great story, its just mid. I wish they would instead give us more reasons to constantly p[lay and engage with others. Where is the guild pve content at? Where is guild pvp? or community raids? something that gets us all excited as a community to work together and beat stages or bosses or something. They just arent doing anything. Its a bummer I really like the game but damn.... thats frustrating T_T
@blkwng end game is on the way but now gfl2 might take a lot of players and that game already has endgame
How about letting us use friend units instead of just using them to collect currency? Why even have friends?
It's highly suspected that the lead writer who wrote the original story has already quit based on how different the writing of Crimson Night is compared to the previous scenarios.
I think this game so much fun, its free with great graphic and give chill vibe. like pokemon tcg stuff
gacha rate not bad, I have had worse game before 😂
I just buy battle pass till now for support
Langrisser M is literally this game but better, so it makes sense why its dropping so fast. Plus the events are boring, and I can't auto grind them easily unlike Langrisser or any other gacha I'm playing atm.
We can play until it annouce Termination of service chinese server.
$1m dollar a months still good i will be worry if it hits 200k-300k though DEV should make a live event or make the Smash PVP a perma event XD dev nid some scolding i like this game though i want to pvp also
they should increase the experience from pvp side as well...make players interact more, increase rivalry or some sort.. the one they have for pvp kind a bland one..if pve sucks, good pvp activities usually can make up for it...currently, nah...
I like this game but I am not going to spend money until they improve it. The concept is great! The actual combat is sooo boring. Often times a lot of battles are puzzles that have specific solutions. Especially the events, I always skip them. They are horribly boring.
Why not give us content so we can use and enjoy or favorite characters to kill stuff? Note to the devs: Go play Final fantasy tactics (the original) and take notes.
Yeah they should’ve definitely made SOD very similar to ff tactics’ story mode too tbh
All of the "Interval" battles in the "Events" section are so difficult that whenever I see one now I instantly search it on YT to beat it. Once I've done so, I often shake my head ... NO ONE, and I mean NO ONE with a free 30 mins of gaming time to spare would be able to solve these intricate puzzle levels. Such awful game design!
This! The devs horribly missed the mark for making this game a fun one
@@schmiggidy 100% agree, even when I followed a person's guide, the RNG completely screwed me over when the enemy crit my unit, making me start all over again for another 15 minute follow. Screw that.
This is because there is no permanent PVE updates
Nothing to do in endgame. No pvp. It’s kinda dull. Can’t blame players for quitting.
☹
Needs more stuff to do. Whales won’t whale if nothing to flex on.
Give us a level creator feature an we can battle our own creations or make our own mini stories people can then play
Need pvp real time 😒
Came to this game from WOTV. This game is much better in my opinion
this shit fake bro
@got3269 why would I fake numbers. Its just using sensor tower data which people generally agree is accurate
@purplatypus7405 bc sensortower fake
@purplatypus7405 you know why I know bc raid shadow legends made 600 million dollars last year
@@purplatypus7405 and TikTok made only 10 million dollars that don't make any sense bro
Нет контента для играков высокого уровня.. Я бросил