Actually, one of the biggest cards that forgot the "until end of turn" clause was Riding the Dilu Horse, from Portal: Three Kingdoms. It's a sorcery that gives a creature +2/+2 and Horsemanship. Horsemanship being an obscure but powerful keyword that makes it so the creature can't be blocked by anything that doesn't also have Horsemanship. Since Horsemanship was until recently confined solely to the shortly printed introductory set that was Three Kingdoms, it essentially makes a creature with it unblockable. Riding the Dilu Horse has also never been reprinted, but the craziest thing is that when Three Kingdoms cards started seeing more play in eternal formats like Commander, and Wizards discovered the lack of "until end of turn", they actually decided to just leave it as is! It didn't become an aura, and it doesn't add any sort of counters. The official rules text still allows you to give a permanent +2/+2 and Horsemanship to a creature with this sorcery. Which, considering the card is over $250 and hard to find, makes it just a neat conversation piece, rather than a problem.
The reason they left it is because it wasn't a mistake. Portal Three: Kingdoms was designed as an extremely simplified introductory set for the Chinese market, to try and ease players into Magic. The set also didn't have a fantasy theme, instead being based on Chinese history, therefore using Horsemanship as a stand-in for Flying.
@@murlocaggrob2192 lmfao. Introductory set for the Chinese market? Did they pull a "Blizzard" and replace all of the zombies, ghosts, vampires, skeletons, etc. with bread monsters? For those not aware: portrayals of undeath are illegal in China, so Blizzard famously changed undead monsters and themes in World or Warcraft to use basic bread textures rather than bones, etc.
@@ao1778I don't think there's any depictions of skeletons or other such things in Portal, but it's not a simple replacement. They are entirely new sets, with unique cards based on Chinese history. They're a really cool piece of Magic history
@@ao1778wotc did run into the same issue with the Chinese market, and I believe in most cases added flesh over the bones in the art or alternatively made new art entirely. It’s covered in a rhystic studies video about skeletons in magic if you want a better explanation than what I vaguely remember
@@ao1778 as someone born in Japan where things like Loli porn, scat, necrophilia, torture, incest & Nonconsent are all billion dollar industries, these things are not only legal but immensely popular & profitable due to not being real so hey lmao
@@ryanbolson23Well people still buy the product in bulk. That should indicate where the real problem is considering that players of other card games have recently been more and more able to kill off games just by not buying new product.
Forgot to mention that Hostage Taker with its original text would make an infinite combo with creatures that have abilities like "whenever a creature enters/leaves the battlefield, each opponent loses 1 life".
Which there was one in the following set, Forerunner of the coalition, which not only could search out hostage taker but also cost 1 mana less, meaning they comboed into each other perfectly.
@@HazhMcMoor Hostage Taker exiles the card until the Hostage Taker leaves play. If it can target itself, it gets exiled, and then immediately returned to play because Hostage Taker is no longer in play
@@christopherfu2169the only reason that they errata the card was because it wasnt a mithic from a more expensive set. If it came from a MH set it would be fine.
Fun fact about the Delina errata: the combo it made with Pixie Guide before the errata was actually worse than you described. Because it included an element of randomness, the chance of you naturally ending the loop got progressively lower until it was almost impossible, but they never reached zero. This meant that the combo, although effectively infinite, didn’t actually end the game in a draw due to its non-deterministic nature. You’d just be stuck there in a purgatory of rolling dice until the loop eventually beat the astronomical odds and ended naturally, or until the end of time, whichever happened first. Probably the end of time.
I just learned about that interaction in another video, and it's instantly one of my favorite things in Magic ever. It reminds me of the "thought experiment" of activating Wirefly Hive against an opposing Leonin Elder. Hypothetically, if your creatures had haste and you could activate the hive an arbitrarily large number of times, you would never actually reach the point where you technically couldn't kill them, but the chances of winning enough consecutive flips becomes incredibly unlikely.
Ok, #4 was the funniest on the list. Imagine getting your d20 combo deck to the point where you have a guaranteed OTK, and then realize to your horror you can't actually finish your attack because you're forced to keep rolling.
zaffai was my first ever commander precon and to this day is still one of my favorite commanders. Trough all the years I have been playing with that card I never noticed that mistake. My eyes just skimmed over the rest of the name for 3ish years.
He was also my introduction to the game, and I don’t think I ever noticed it. To be fair tho, I swapped him out for Veyran pretty quick, so I never looked at him that much
My favorite card errata will always be Floral Spuzzem. Not sure if it was a day 0 errata, but the card was nonfunctional without it. As written it read "If Floral Spuzzem attacks and isn't blocked, then Floral Spuzzem may choose to destroy target artifact that opponent controls and deal no damage." This means that without the errata you will be waiting for your Floral Spuzzem to decide which artifact it wants to target with its ability.
I assume this just used something like Scryfalls list of day zero errata, which isn't completely accurate, and is more focused on recent cards since the record of those errata is still around. For example, back in Apocalypse, there was a card called False Dawn. It received day 0 errata, because the card as written did a lot of unintentional things requiring some in-depth game knowledge. The article explaining why is gone, but some people have recorded it so you can still read why if you look for it. Other than the text "Draw a card", the entire card got rewritten, and for good reason. Probably one of the most interesting day 0 errata, far more so than any of the ones shown here. It's never been reprinted, so you won't know how it works unless you look up the errata. Regarding the #10 spot reasoning, there are actually plenty of cards that give effects without a duration and without a reminder that they have that effect. Most of them follow up with removing the creature later to avoid those memory issues, but not all of them do. The real reasons for those listed cards needing errata is that those effects weren't just permanent, they were stackable, and may require some particular rules knowledge (Invert). Some examples across different eras of Magic: Mist Dragon has two effects to either give or take away the flying ability to itself. Memory isn't an issue here since it can do either for no cost at any time. Riding the Dilu Horse gives +2/+2 and horsemanship. It was designed as an aura in a set without enchantments, and is probably the most famous example of no duration effects. Fated Return reanimated a creature and gave it indestructible. Kheru Lich Lord reanimated a creature and gives it flying, trample, and haste. Chance For Glory gives all your creatures indestructible. There are also many cards that grant permanent haste, including with keywords such as riot, unearth, dash, and blitz. Usually this doesn't matter, but if you have something like Odric, Lunarch Marshal, then the haste matters for creatures that enter later.
Doing a quick scryfall search, that is a lot less true day zero erratas than I thought! However, when it comes to day 0 erratas my mind goes to Serra Paragon since it didn't work since it was granting a function of as it moves through zones which doesn't work since it loses that memory as it moves through zones making the point of the mythic rare useless. Serra Paragon isn't on that scryfall search since it was a rules update to that make it work not an Errata even though it is effectively the same thing, just in a different area to prevent future problems.
The Dynaheir was a really big surprise for me. I have been using her in my Codie and I have missed the errata completely, so I have used her to double the mana activations and the cascades Codie gives, but nobody has said anything about it either, so I never had to look it up.
Alter of the Pantheon stands out to me. As written, it added one to all devotions meaning a two color devotion could receive 3 devotion rather than the intended 1. It made a difference for me on day one.
I could go into why it doesn't even make sense to call a colorless card a color pie bend, but instead I'll just note we've had two colorless artifacts (Scampering Surveyor and Realmbreaker, the Invasion Tree) just in the past two Standard legal sets which provide land ramp to any deck. And while LCI had a minor land theme regarding Caves which might justify a "colorless bend", that same argument doesn't extend to MKM. Colorless cards are mostly just allowed to get whatever effect they want, as long as it isn't efficient enough to step on the toes of colors that do that same effect.
I’m really surprised to not see triumph of saint Katherine here. There were some crazy interactions if your opponent gained control of it before it died Edit: just realized that this wasn’t a day 0 errata
The other commander that was immediately errata'd was Zevlor, Elturel Exile. By being able to ONLY target an opponent or opponent's permanent, made quite a difference to the cards the ability could affect.
There was a day 0 errata to Ambassador Blorpityblorpboop to better clarify what the second ability does. Without the errata, it almost reads like you’re supposed to combine the total powers and toughnesses of stickers you control. There hasn’t been a reprint for the Ambassador to make this change in paper.
Interesting that it didn't include impulse, one of the first day 0 errata where they accidentally left the text "then shuffle your library" on the card after telling you to put the cards on the bottom of your deck
One of the weirdest errata is Ranar, the Ever-Watchfull. With not one but two erratas to his name. With a pretty easy to understand rule but difficult to write down correctly.
I was expecting the day 0 errata on Animate Object to add "noncard inanimate object." If you chose a Magic card, maybe it would still be considered to have all characteristics that didn't get stickered over, letting you cheat out any permanent for five mana.
How does Zaffai's errata not have a gameplay effect? The rule says when a card's name is printed on it, it can be replaced with "this card". But before the errata, its name wasn't printed on the card.
It's because of how card text is structured. Zaffai's text, in part, is "If that spell's mana value is 10 or greater, [CARDNAME] deals 10 damage to an opponent chosen at random." The only time the actual written name matters is if the effect uses the text "name" or "named", in which case it is looking for or utilizing an exact name. For example, Powerstone Shard reads "{T}: Add {C} for each artifact you control named Powerstone Shard."
@@connorhamilton5707 That's what its Oracle text is, yes. After the errata. Before that, the text you're replacing with [CARDNAME] wasn't the name of the card (or any card, for that matter).
@@cool_scatter And I'm telling you that it was mechanically irrelevant due to the formatting. It didn't matter that the name was off, because the formatting is specifically referring to the card it's on, and not a card with a specific name.
@@cool_scatter Continuing, since I forgot to clarify in my other reply, [CARDNAME] does not technically mean the name of any card, it's just filler text intended to be replaced with whatever the card's name is. Accidentally putting the wrong name there doesn't change how the effect works; it's literally replaceable by the text "this card", and functions as such no matter what is there.
@@connorhamilton5707 How are you missing the point this badly? By the letter of the rules, text that refers to the object it's on "by name" means "this card". Before the errata, *the card did not refer to itself by name because the name was wrong*.
Another card I thought was suppose to have "until end of turn" was Chance for Glory but I can't find any errata, so I guess my creatures are just indestructible for the rest of the game? Probably ok cause you lose after second turn 😅
A lot of these changes could have been resolved with a rules change that clarifies abilities of these types automatically have the wording left off the cards.
i reckon pixie guide should've gotten an errata, because it says ignore the lowest roll, what if all the dice come up with the same number, does it ignore all dice rolls, sure it'll be explained in the oracle text, but if you're going to your FNM and someone pulls this combo off, there could be a debate, then it requires a judge.
Now if only they would errata ward to say “if ward cost is paid, the spell targeting this permanent cannot be countered.” It seems like a huge oversight to make players pay extra for a spell and then have that spell be countered. Especially since ward cards are predominately blue. Like, they have counter spells? Why are you giving them added protection on top of that?
On a more serious note my understanding of the rules text differs from yours. I thought Dynaheir hypothetically would tap itself, then pay 5 mana for the mana ability which is itself an activated ability. While mana abilities don’t use the stack, Dynaheir should still see the ability and then do something off of that. Except it was rules texted away. Why would Dynaheir not see that you spent 5 mana on an ability?
When an effect copies "an ability" it means the object on the stack. You cannot retroactively copy the consequence of an ability. Mana abilities are abilities in the sense of text in the cards, but never as objects on the stack.
Meanwhile, Konami will ban you for life if you put dice on your cards, yet CONSTANTLY prints effects that permanently change stats or other things about a card. Brilliant.
So for Hostage Taker if I'm not mistaken, it's a continuous effect like Banishing Light where if it would leave the battlefield before the target has been exiled, then the target remains on the battlefield (never leaves)
So, they errated Marath so it wouldn't become a 2 card infinite. Yet they leave so many 2-card infinite combos available to exploit. Sure, whatever you want WotC
Marath wouldnt just be a two card infinite, he would be a two card infinite with a TON of cards not just a very specific two card infinite, while being available in the command zone. There is no other two card combo even remotely close to as broken as this. On top of all of that he is the face for a commander deck, which i think would only exacerbate the situation Marath would combo off more quickly and reliable than thoracle.
Grip of chaos from scourge got day zero errata because, as written, it would trigger whenever any spell or ability went on the stack. Including its own triggered ability. So it would cause an infinite loop as soon as anyone did anything
Stickers is such bullshit, altering the cards of your enemy in any way should be bannable not a mechanic, altering the cards of your opponent with the permission of your opponent should result in 2 bans
For maximum confusion, they need to release a zaffai, thunder collecter which refers to itself as zaffai, thunder conductor...
Actually, one of the biggest cards that forgot the "until end of turn" clause was Riding the Dilu Horse, from Portal: Three Kingdoms. It's a sorcery that gives a creature +2/+2 and Horsemanship. Horsemanship being an obscure but powerful keyword that makes it so the creature can't be blocked by anything that doesn't also have Horsemanship. Since Horsemanship was until recently confined solely to the shortly printed introductory set that was Three Kingdoms, it essentially makes a creature with it unblockable.
Riding the Dilu Horse has also never been reprinted, but the craziest thing is that when Three Kingdoms cards started seeing more play in eternal formats like Commander, and Wizards discovered the lack of "until end of turn", they actually decided to just leave it as is! It didn't become an aura, and it doesn't add any sort of counters. The official rules text still allows you to give a permanent +2/+2 and Horsemanship to a creature with this sorcery. Which, considering the card is over $250 and hard to find, makes it just a neat conversation piece, rather than a problem.
yep that was definitely a miss and on top of that that's the only card that never got a errata
The reason they left it is because it wasn't a mistake. Portal Three: Kingdoms was designed as an extremely simplified introductory set for the Chinese market, to try and ease players into Magic. The set also didn't have a fantasy theme, instead being based on Chinese history, therefore using Horsemanship as a stand-in for Flying.
@@murlocaggrob2192 lmfao. Introductory set for the Chinese market? Did they pull a "Blizzard" and replace all of the zombies, ghosts, vampires, skeletons, etc. with bread monsters?
For those not aware: portrayals of undeath are illegal in China, so Blizzard famously changed undead monsters and themes in World or Warcraft to use basic bread textures rather than bones, etc.
@@ao1778I don't think there's any depictions of skeletons or other such things in Portal, but it's not a simple replacement. They are entirely new sets, with unique cards based on Chinese history. They're a really cool piece of Magic history
@@ao1778wotc did run into the same issue with the Chinese market, and I believe in most cases added flesh over the bones in the art or alternatively made new art entirely. It’s covered in a rhystic studies video about skeletons in magic if you want a better explanation than what I vaguely remember
12:31 Thank you for reminding me of the existence of Mr Bones Wild Ride. Truly an iconic reference
There's something fitting about pixie guide giving a blessing that has an (initially) obscure, ironic downside.
If you play SMT, you know that the ironic downside to having a pixie guide is that you will have to wonder if you're actually a pedo
@@ExtraVictorybruh. If you're wondering that, then the answer is yes...
@@ao1778 as someone born in Japan where things like Loli porn, scat, necrophilia, torture, incest & Nonconsent are all billion dollar industries, these things are not only legal but immensely popular & profitable due to not being real so hey lmao
Fun fact, the unstable card "really epic punch" gives +2/+2 to a card. Not until end of turn, forever.
Ditto Riding the Dilu Horse
“Staying Power” makes “until end of turn” effects not end. Another Un card of course.
Canoptek Wraith also works slightly differently from Myriad Landscape, as it allows searching for two Wastes, which you can't do with Landscape.
Just look at how many of those cards have been released in the last 3 years. Including Bloodvial Purveyor, I count 7.
Yeah really shows how Quality Control has gone down the drain with Hasbro churning out sets
@@ryanbolson23Well people still buy the product in bulk. That should indicate where the real problem is considering that players of other card games have recently been more and more able to kill off games just by not buying new product.
@@ryanbolson23Hasbro has owned WoTC since 1999
@@__8120 but Hasbro has not had direct control of the reigns until recent years. It was a huge talking point in the community.
This comment hasn't gotten a reprint yet. So the only legal version of it has a mostake.
Truly the comment of all time
@@robertjustrobertTruly the best comment of all tife* smh my head, can’t anyone type correctly on this website?
You remind me of my friend who used IToDypos as a pseudo
Lol.
@@fyreaxis4938
The joke.
☁️☁️☁️☁️☁️
Your head.
Forgot to mention that Hostage Taker with its original text would make an infinite combo with creatures that have abilities like "whenever a creature enters/leaves the battlefield, each opponent loses 1 life".
Which there was one in the following set, Forerunner of the coalition, which not only could search out hostage taker but also cost 1 mana less, meaning they comboed into each other perfectly.
Wait if I'm not reading it wrong, you still have to spend 4 mana each time right? 4 mana for 1 damage doesn't sound good
@@HazhMcMoor Hostage Taker exiles the card until the Hostage Taker leaves play. If it can target itself, it gets exiled, and then immediately returned to play because Hostage Taker is no longer in play
@@christopherfu2169the only reason that they errata the card was because it wasnt a mithic from a more expensive set. If it came from a MH set it would be fine.
Fun fact about the Delina errata: the combo it made with Pixie Guide before the errata was actually worse than you described. Because it included an element of randomness, the chance of you naturally ending the loop got progressively lower until it was almost impossible, but they never reached zero. This meant that the combo, although effectively infinite, didn’t actually end the game in a draw due to its non-deterministic nature. You’d just be stuck there in a purgatory of rolling dice until the loop eventually beat the astronomical odds and ended naturally, or until the end of time, whichever happened first. Probably the end of time.
I just learned about that interaction in another video, and it's instantly one of my favorite things in Magic ever.
It reminds me of the "thought experiment" of activating Wirefly Hive against an opposing Leonin Elder. Hypothetically, if your creatures had haste and you could activate the hive an arbitrarily large number of times, you would never actually reach the point where you technically couldn't kill them, but the chances of winning enough consecutive flips becomes incredibly unlikely.
Ok, #4 was the funniest on the list. Imagine getting your d20 combo deck to the point where you have a guaranteed OTK, and then realize to your horror you can't actually finish your attack because you're forced to keep rolling.
zaffai was my first ever commander precon and to this day is still one of my favorite commanders. Trough all the years I have been playing with that card I never noticed that mistake.
My eyes just skimmed over the rest of the name for 3ish years.
He was also my introduction to the game, and I don’t think I ever noticed it. To be fair tho, I swapped him out for Veyran pretty quick, so I never looked at him that much
@@erikasimmons4667 Veyran is undeniably more powerfull but I decided to keep zaffai to this day just bc i find his gimmick more fun.
Pulled Invert // Invent in a chaos Sealed event. That was a hilarious day.
The german makeshift munition also needed an eratta.
It had tap on it instead of pay 1.
(12:30) "Mr. Bones' Wild Ride" gave me a good chuckle.
My favorite card errata will always be Floral Spuzzem. Not sure if it was a day 0 errata, but the card was nonfunctional without it.
As written it read "If Floral Spuzzem attacks and isn't blocked, then Floral Spuzzem may choose to destroy target artifact that opponent controls and deal no damage."
This means that without the errata you will be waiting for your Floral Spuzzem to decide which artifact it wants to target with its ability.
We each choose our own destiny.
I assume this just used something like Scryfalls list of day zero errata, which isn't completely accurate, and is more focused on recent cards since the record of those errata is still around. For example, back in Apocalypse, there was a card called False Dawn. It received day 0 errata, because the card as written did a lot of unintentional things requiring some in-depth game knowledge. The article explaining why is gone, but some people have recorded it so you can still read why if you look for it. Other than the text "Draw a card", the entire card got rewritten, and for good reason. Probably one of the most interesting day 0 errata, far more so than any of the ones shown here. It's never been reprinted, so you won't know how it works unless you look up the errata.
Regarding the #10 spot reasoning, there are actually plenty of cards that give effects without a duration and without a reminder that they have that effect. Most of them follow up with removing the creature later to avoid those memory issues, but not all of them do. The real reasons for those listed cards needing errata is that those effects weren't just permanent, they were stackable, and may require some particular rules knowledge (Invert).
Some examples across different eras of Magic:
Mist Dragon has two effects to either give or take away the flying ability to itself. Memory isn't an issue here since it can do either for no cost at any time.
Riding the Dilu Horse gives +2/+2 and horsemanship. It was designed as an aura in a set without enchantments, and is probably the most famous example of no duration effects.
Fated Return reanimated a creature and gave it indestructible.
Kheru Lich Lord reanimated a creature and gives it flying, trample, and haste.
Chance For Glory gives all your creatures indestructible.
There are also many cards that grant permanent haste, including with keywords such as riot, unearth, dash, and blitz. Usually this doesn't matter, but if you have something like Odric, Lunarch Marshal, then the haste matters for creatures that enter later.
Doing a quick scryfall search, that is a lot less true day zero erratas than I thought! However, when it comes to day 0 erratas my mind goes to Serra Paragon since it didn't work since it was granting a function of as it moves through zones which doesn't work since it loses that memory as it moves through zones making the point of the mythic rare useless. Serra Paragon isn't on that scryfall search since it was a rules update to that make it work not an Errata even though it is effectively the same thing, just in a different area to prevent future problems.
In the Brazilian version of expedition map, say that you can only search a Basic land, not any land, is not a errata but a funny mistake
The German version of Ugin said (translated), "-x: exile each permanent with converted mana cost X or MORE, that's one or more colors."
The Dynaheir was a really big surprise for me. I have been using her in my Codie and I have missed the errata completely, so I have used her to double the mana activations and the cascades Codie gives, but nobody has said anything about it either, so I never had to look it up.
Alter of the Pantheon stands out to me. As written, it added one to all devotions meaning a two color devotion could receive 3 devotion rather than the intended 1. It made a difference for me on day one.
i know this isn't "day zero" errata, but Rukh Egg and Eater of the Dead had a ton of errata very shortly following their printing.
5:30 Intangible Virtue is a creature.
I could go into why it doesn't even make sense to call a colorless card a color pie bend, but instead I'll just note we've had two colorless artifacts (Scampering Surveyor and Realmbreaker, the Invasion Tree) just in the past two Standard legal sets which provide land ramp to any deck. And while LCI had a minor land theme regarding Caves which might justify a "colorless bend", that same argument doesn't extend to MKM. Colorless cards are mostly just allowed to get whatever effect they want, as long as it isn't efficient enough to step on the toes of colors that do that same effect.
My favorite creature appeared on this list. Intangible Virtue... Wait, errata that!
I’m really surprised to not see triumph of saint Katherine here. There were some crazy interactions if your opponent gained control of it before it died
Edit: just realized that this wasn’t a day 0 errata
The other commander that was immediately errata'd was Zevlor, Elturel Exile. By being able to ONLY target an opponent or opponent's permanent, made quite a difference to the cards the ability could affect.
There was a day 0 errata to Ambassador Blorpityblorpboop to better clarify what the second ability does. Without the errata, it almost reads like you’re supposed to combine the total powers and toughnesses of stickers you control. There hasn’t been a reprint for the Ambassador to make this change in paper.
Yet somehow Wheel of Potential doesn't have an official errata yet.
Interesting that it didn't include impulse, one of the first day 0 errata where they accidentally left the text "then shuffle your library" on the card after telling you to put the cards on the bottom of your deck
Important note for Zaffai, she was the face commander for the Prismari Commander deck for Strixhaven so I think the error is that much funnier
One of the weirdest errata is Ranar, the Ever-Watchfull.
With not one but two erratas to his name. With a pretty easy to understand rule but difficult to write down correctly.
Would you consider making a list of the top 5 most playable set/ block of the last 10 years and why?
An issue I see with Zaffai is: it doesn't require the player activating its ability on scry to reveal the card.
I was expecting the day 0 errata on Animate Object to add "noncard inanimate object." If you chose a Magic card, maybe it would still be considered to have all characteristics that didn't get stickered over, letting you cheat out any permanent for five mana.
Delina also had an advantage card in its own color - berserker class
How does Zaffai's errata not have a gameplay effect? The rule says when a card's name is printed on it, it can be replaced with "this card". But before the errata, its name wasn't printed on the card.
It's because of how card text is structured. Zaffai's text, in part, is "If that spell's mana value is 10 or greater, [CARDNAME] deals 10 damage to an opponent chosen at random."
The only time the actual written name matters is if the effect uses the text "name" or "named", in which case it is looking for or utilizing an exact name. For example, Powerstone Shard reads "{T}: Add {C} for each artifact you control named Powerstone Shard."
@@connorhamilton5707 That's what its Oracle text is, yes. After the errata. Before that, the text you're replacing with [CARDNAME] wasn't the name of the card (or any card, for that matter).
@@cool_scatter And I'm telling you that it was mechanically irrelevant due to the formatting. It didn't matter that the name was off, because the formatting is specifically referring to the card it's on, and not a card with a specific name.
@@cool_scatter Continuing, since I forgot to clarify in my other reply, [CARDNAME] does not technically mean the name of any card, it's just filler text intended to be replaced with whatever the card's name is. Accidentally putting the wrong name there doesn't change how the effect works; it's literally replaceable by the text "this card", and functions as such no matter what is there.
@@connorhamilton5707 How are you missing the point this badly? By the letter of the rules, text that refers to the object it's on "by name" means "this card". Before the errata, *the card did not refer to itself by name because the name was wrong*.
Whatever is about to happen on that Canoptek Wraith card, it's going to be messy and involve a lot of screaming...
I am still of the opinion that Oko, thief of crowns was meant to have an until end of turn clause on his turn things into an Elk abilty...
Another card I thought was suppose to have "until end of turn" was Chance for Glory but I can't find any errata, so I guess my creatures are just indestructible for the rest of the game? Probably ok cause you lose after second turn 😅
So Delina can decide that she has an appropriate amount of pixies :)
A lot of these changes could have been resolved with a rules change that clarifies abilities of these types automatically have the wording left off the cards.
7:22 I didn’t have an issue comprehending the effect. People might need to read more non-fiction books, tbh.
You could just say "1 land" instead of "a land" so that all 3 need to share a name.
I think for April fools day you should do a video on characters you mispronounce not throwing shade but it would be funny
Well, technically, ridding the dilu course doesn't have until the end of turn and is played as is.
felidar guardian lacked "another" originally, which meant you could infinitely blink itself
A reminder to all card games:
Stickers can't work as a mechanic at all. Funny as they may be, they ruin everything.
Was impulse not a day zero errata? Because if it was it seems weird to not include it on this list
canoptek wraith has one major difference over myriad landscape in that it can get wastes. probably the reason they changed the formatting.
i reckon pixie guide should've gotten an errata, because it says ignore the lowest roll, what if all the dice come up with the same number, does it ignore all dice rolls, sure it'll be explained in the oracle text, but if you're going to your FNM and someone pulls this combo off, there could be a debate, then it requires a judge.
ignore the lowest roll (singular), cant ignore both. doesnt matter which die you ignore if theyre the same
Now if only they would errata ward to say “if ward cost is paid, the spell targeting this permanent cannot be countered.” It seems like a huge oversight to make players pay extra for a spell and then have that spell be countered. Especially since ward cards are predominately blue. Like, they have counter spells? Why are you giving them added protection on top of that?
Vesuvan Doppelganger should have been #1 on this list INQUEST had more entrees on this card than any other back in the day!!
I love your videos
This comment has gotten a reprint now, so this version of it doesn't has a mistake.
Hostage Taker also gives infinite EtB without errata as a sidenote.
Good thing I watched the video I was playing bloodviel pevayor wrong the whole time
On a more serious note my understanding of the rules text differs from yours. I thought Dynaheir hypothetically would tap itself, then pay 5 mana for the mana ability which is itself an activated ability. While mana abilities don’t use the stack, Dynaheir should still see the ability and then do something off of that. Except it was rules texted away. Why would Dynaheir not see that you spent 5 mana on an ability?
When an effect copies "an ability" it means the object on the stack. You cannot retroactively copy the consequence of an ability. Mana abilities are abilities in the sense of text in the cards, but never as objects on the stack.
Really don't see why Canoptek Wraith doesn't simply have the exact wording as Myriad Landscape.
Amazing🎉
Are misprints the same as errata?
Misprints don't errata anything if the card already existed.
Kinda wild that the majority of these cards were printed in the last few years lol
Meanwhile, Konami will ban you for life if you put dice on your cards, yet CONSTANTLY prints effects that permanently change stats or other things about a card. Brilliant.
That's yugioh for you. What a great game
i thought henzie would be on here for sure
The erratta for suspend didnt make much sense to me
So for Hostage Taker if I'm not mistaken, it's a continuous effect like Banishing Light where if it would leave the battlefield before the target has been exiled, then the target remains on the battlefield (never leaves)
So..... Pixie Guide received no errata.
I'm not sure how you can make a list like this and not include Orcish Oriflamme.
Errata is already the plural.
Erratum would be the singular.
Top 10 Elves
#6 - Should have become a Map.
I learned the word errata like one month ago, and now i'm suddenly seeing it everywhere
Am I the only one?
Look up the Baader-Meinhoff phenomenon.
@@ttt3142 I knew someone was going to say this lol
I request videos for the Top 10 Myr cards and the Top 10 Sliver cards, please.
So, they errated Marath so it wouldn't become a 2 card infinite. Yet they leave so many 2-card infinite combos available to exploit.
Sure, whatever you want WotC
Marath wouldnt just be a two card infinite, he would be a two card infinite with a TON of cards not just a very specific two card infinite, while being available in the command zone. There is no other two card combo even remotely close to as broken as this. On top of all of that he is the face for a commander deck, which i think would only exacerbate the situation
Marath would combo off more quickly and reliable than thoracle.
Did they seriously have to nerf the wraith, That card is a worse version of burnished harth and there are like four of those.
Grip of chaos from scourge got day zero errata because, as written, it would trigger whenever any spell or ability went on the stack. Including its own triggered ability. So it would cause an infinite loop as soon as anyone did anything
They massacred my girl Dynaheir.
He must've never played Baldur's Gate 1. :p
Don't wanna be THAT guy but "Errata" is already plural, it's Latin.
Errata is the plural of erratum. "Erratas" is not a word.
You need to errata your spelling.
Stickers is such bullshit, altering the cards of your enemy in any way should be bannable not a mechanic, altering the cards of your opponent with the permission of your opponent should result in 2 bans
Bold move to release such a nit picky video where you misspeak so frequently.
get your shit together wotc, jesus
8 new (war of the spark block onward) 3 old (pre khans of tarkir) 1 middle (in between these)
damn wizards is slacking these day on their cards
Misprints aren't even that valuable anymore.
@@josephwodarczyk977 yeah i used to only see like one blank card a year on the mtg subreddit but now i see like 1 a week