Cool. My take on a Nanocarbon factory is to give each module its own platform, and rely only on Scrap & Trading platforms as a way to get each resource. For me, this greatly simplifies my input and allows the build itself to have a flexible shape. The one downside I see is managing the auto arms, but it is easy to fix - especially if you set their filters correctly.
Best simple lay out ever super GOOD!
Cool. My take on a Nanocarbon factory is to give each module its own platform, and rely only on Scrap & Trading platforms as a way to get each resource. For me, this greatly simplifies my input and allows the build itself to have a flexible shape. The one downside I see is managing the auto arms, but it is easy to fix - especially if you set their filters correctly.
Awesome factory. One of the best I’ve seen! Great job!
I thought your editing was just fine btw 😉
If only there was a need for something like this in Astroneer. By the time you get to building this, all of the content is done in this game...
Great video
Hey Dan
Thanks, great
Very cool! Nice job 👍
I hope you liked the thumbnail! 😀
Really good & straightforward explanation, get better at editing & start making more videos 🙏
Why in 10 million years would I need 1200 nanocarbon