I made this 3D game with ONLY code

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 991

  • @CarterSemrad
    @CarterSemrad  ปีที่แล้ว +583

    Thanks so much for all the support!! It really does mean a lot to me.
    I see a lot of people have been asking for the source code, so here’s a GitHub repo:
    github.com/CarterSemrad/Jackrabbit

    • @judekratzer
      @judekratzer ปีที่แล้ว +9

      Thank you so much we really appreciate it!

    • @SLAYERSARCH
      @SLAYERSARCH ปีที่แล้ว +2

      thats hot

    • @user-lt8dp2oj4n
      @user-lt8dp2oj4n ปีที่แล้ว +1

      12 subs 👍🏼

    • @roywempor8395
      @roywempor8395 ปีที่แล้ว +3

      hey man, your content is of very high quality and I'm sure you have a bright future as a content creator but at the moment you only have 2 videos on your channel, and if the algorithm sees people clicking on your channel and immediately leaving it'll think they're not interested and stop recommending your channel, I'd advise you to post some more videos as soon as you can

    • @Cybercraft3101
      @Cybercraft3101 ปีที่แล้ว +1

      this vid blew up just because you are way to determined to not use blender, anyways, you got to 12 subs xD (also the blender joke is from Vgamer311)

  • @Vgamer311
    @Vgamer311 ปีที่แล้ว +7273

    I’ve never in my life seen someone so determined to not learn blender

    • @capuchinosofia4771
      @capuchinosofia4771 ปีที่แล้ว +95

      Lmao!

    • @Zipperheaddttl
      @Zipperheaddttl ปีที่แล้ว +66

      Yeah baby! I'm here for it

    • @jvnm2890
      @jvnm2890 ปีที่แล้ว +72

      And i shall follow this path too 🗣️

    • @sushismitcher225
      @sushismitcher225 ปีที่แล้ว +24

      do you know about dafluffypotato? he's pretty determined too

    • @LargePotatooooo
      @LargePotatooooo ปีที่แล้ว +12

      if only you could see me

  • @benp.865
    @benp.865 ปีที่แล้ว +2299

    I didn't even think that 3D graphics without polygon rendering was actually a thing outside of abstract math visualisations

    • @michaeljohn5130
      @michaeljohn5130 ปีที่แล้ว +169

      Dreams on the PS4 actually use this. It doesn't use any triangles but relies on primitive shapes and ray marching to create its models. I'm pretty sure it doesn't use image textures either. And it's outstanding the kind of games they made there
      Here's a Courage the cowardly dog game made in Dreams PS4:
      th-cam.com/video/bLN5PREvh38/w-d-xo.htmlsi=ourKPb55V4NGAYSO

    • @invertexyz
      @invertexyz ปีที่แล้ว +99

      If we're being technical, it's still rendering polygons, 2 triangles that cover the screen, and then math to construct a world in those triangles!
      A lot of math for modern game rendering fakes detail on polygons, as a lesser extreme of what's done here. A prime example being parallax-occlusion mapping, which is like a normal/bump map that can actually occlude areas of itself (within the render bounds of the mesh triangles). resulting in the appearance of a physically modeled detailed surface but is just a few polygons.

    • @nestorboy
      @nestorboy ปีที่แล้ว

      @@michaeljohn5130 I believe Dreams doesn't use ray marching for rendering, they do still use SDF primitives, but for point cloud cluster generation, and they use a splat-based rendering approach since the former failed to yield the artistic results the team desired. I can really recommend Alex Evans' Umbra Ignite 2015 talk "Learning From Failure", which is also on TH-cam, where he goes over all the rendering techniques they implemented in order to tackle rendering a sparse set of SDFs.

    • @prateekpanwar646
      @prateekpanwar646 ปีที่แล้ว +4

      Doom

    • @TheOnlyGhxst
      @TheOnlyGhxst ปีที่แล้ว

      Doom isn't 3D. It's 2D but uses raycasting to fake 3D@@prateekpanwar646

  • @Jackson_Zheng
    @Jackson_Zheng ปีที่แล้ว +719

    If the quality is consistently this high, this channel is about to become one of the fastest growing programming channels in 2024

    • @OberZineProductions
      @OberZineProductions ปีที่แล้ว +13

      I know right! I literally instantly subscribed at the end. It honestly blew my mind. OP if you're seeing this, keep this quality up please.

  • @p1ngyy
    @p1ngyy ปีที่แล้ว +2004

    I thought the end of the video was a joke when he said he only had 11 subs. The video was very entertaining and high quality I would have never guessed it's made by someone with less than atleast 100k subs! Also the code was extrememly impressive and i learnt a lot of new things!
    Edit: everyone show him the love he deserves and drop a sub to help support the small creators :D
    Edit: 30k 🗿

    • @oricat101
      @oricat101 ปีที่แล้ว +31

      I expected them,to have at least 5k or something 😭

    • @jaythecoderx4623
      @jaythecoderx4623 ปีที่แล้ว +4

      Yeah uh wow

    • @hhhsp951
      @hhhsp951 ปีที่แล้ว +6

      I see so many comments saying things like this that I'm pretty sure it's bots

    • @hoshimi_kiyoshi
      @hoshimi_kiyoshi ปีที่แล้ว +20

      bots? bots make me crazy.
      crazy? I was crazy once.
      they put me in a room.
      a mathematical room.
      a mathematical room with bots.
      bots make me crazy.
      ps, no I aswell thought this was gonna be a 5k at least, genuinely impressed by the quality

    • @p1ngyy
      @p1ngyy ปีที่แล้ว

      nah im real and just suprised, you prob see comments like these cus theres so many underrated yters out there@@hhhsp951

  • @randomnessnecesity9627
    @randomnessnecesity9627 ปีที่แล้ว +214

    I’ve done a lot of messing around with making 3d code front scratch, but seeing just how far you made it made me really respect your abilities. That’s not even mentioning how well you explained the concepts in your video too. I like to say that if a programmer tells another programmer about a thing they did and the other programmer goes “I could do that”, that doesn’t mean the first programmer didn’t do anything challenging, it means they did a good job of explaining it. This was a terrific video, and I predict your channel will continue to grow in size exponentially. Good job and thank you for the entertainment+inspiration!
    Edit: thanks for the 200 likes! (Feb 27 2024)

  • @theirishninja2070
    @theirishninja2070 ปีที่แล้ว +11

    This is how I thought people made games when I was a kid.

  • @RatoCosmico
    @RatoCosmico ปีที่แล้ว +318

    You are so talented, this is really impressive. I Would love some tutorials from you!
    A little tip: Reduce a little bit the volume of the sound effects during the video, your voice and the musics are pretty calming, so it was a little too loud.
    Hope to see more videos in the future!

    • @TemmiePlays
      @TemmiePlays ปีที่แล้ว +2

      I love how everything is so well made here the only criticism Is in regards to basic editing stuff.
      interesting video - now decide your fate
      png tuber
      disembodied voice
      or flesh and blood
      🤷🏻‍♀️
      good video btw

  • @jmanguy3579
    @jmanguy3579 ปีที่แล้ว +158

    The rendering speed & quality look amazing, there might actually be some potential for making graphically intense games run smoother with this technique!

    • @handartgarfunkal
      @handartgarfunkal ปีที่แล้ว +3

      TF2 is made with this technique

    • @NawyLoeb
      @NawyLoeb ปีที่แล้ว +1

      @@handartgarfunkal wich tf2

    • @ImKairyu
      @ImKairyu ปีที่แล้ว +8

      its actually used already. Things such as clouds and smoke are extremely fast in ray marching. However it slows down with each SDF added to the scene so that is what limits its application.

  • @JeffJeffMe
    @JeffJeffMe ปีที่แล้ว +107

    This is so dope.
    Have been learning math for computer graphics for a good while, this type of video is content I need to step up the motivation.
    I really loved it man.
    Please, keep sharing more.

    • @ucheodozie9836
      @ucheodozie9836 ปีที่แล้ว

      Why are you learning math for computer graphics? can you please explain

    • @JeffJeffMe
      @JeffJeffMe ปีที่แล้ว

      @@ucheodozie9836 I have been working as a Unity Game Developer for the past 7 years.
      The engine does 80% of the heavy lift, so you only need to worry about implementing your game features.
      But the issue is, I have no control over how the engine works. The owners can do anything they want and I will be forced to abide.
      By getting a step further and learning computer graphics, you can build your engine as it pleases you.

    • @somerandomguywithsomerandomtal
      @somerandomguywithsomerandomtal ปีที่แล้ว

      @@ucheodozie9836mathematics are widely used in animation and etc. because it provides great uses

    • @somerandomguywithsomerandomtal
      @somerandomguywithsomerandomtal ปีที่แล้ว

      @@ucheodozie9836and it also requires mathematical knowledge

  • @jacobgonzalez4637
    @jacobgonzalez4637 ปีที่แล้ว +37

    Mom wake up, new carter video just dropped

    • @StorkClub-gy1lq
      @StorkClub-gy1lq ปีที่แล้ว +2

      She storkin on my club till I CAWWWWW

  • @mrsquiggles1379
    @mrsquiggles1379 ปีที่แล้ว +63

    In a world where everything seems to be moving towards no-code solutions this vid is a breath of fresh air

    • @memor22
      @memor22 ปีที่แล้ว +5

      No coding?
      Well i’m gonna do ALL CODING

    • @xseis.
      @xseis. ปีที่แล้ว +3

      i'd say the world seems to be moving to mostly only-code solutions

    • @guily6669
      @guily6669 ปีที่แล้ว +2

      ​​@@xseis. I agree... My brother-in-law went from making 3D the old way of shaping and stuff to mostly code to get the same result by generating it instead and it's mostly code and scrip with a damn lot of math...
      And he goes from buildings to rocks, trees, grass and everything all done that way and changing some values can sometimes generate a gazillion amount of different results without having to actually shape them all manually like the old way.
      3D nowadays is more about procedural generated content than losing hours manually shaping stuff cause why would someone lose many countless hours shaping like hundreds of different trees when with code the same code just changing some values can give you that pretty fast after all the code is done properly...
      However they sound more simple than reality, they still require a lot of knowledge, it's not just pressing a button and it generates, it requires too many stuff that someone into old 3D of manually shaping if doesn't update them self will easily and quickly lose the spot.
      Edit: forgot to say he mostly uses Houdini nowadays, long goes his days of 3DS Max, Maya and many others... I just hope he starts using Unreal Engine 5 too some day cause if he compile the project at least I could try them 😎

  • @lennystudios3.14
    @lennystudios3.14 ปีที่แล้ว +87

    The way you’re making full professional level content with 2 videos speaks to the effort and research it must’ve taken you to learn TH-cam, and how skilled you are as a programmer.
    Great videos, hope to see you continue to do well!

  • @theworm7156
    @theworm7156 ปีที่แล้ว +81

    this guy might have the record for fastest growing channel in a single week

    • @theomni1012
      @theomni1012 11 หลายเดือนก่อน +1

      Yeah like, even for viral videos that get like 300 million views, they are usually just one funny thing, then the person who posted it doesn’t really go anywhere. But this had real effort put into it, this it led to people subscribing.

    • @badlydrawnjolteon646
      @badlydrawnjolteon646 11 หลายเดือนก่อน

      TimTom is an animation youtuber who im pretty sure got like 500k+ subs in 3 videos, i think he had the record last i checked

  • @GamerX-2000
    @GamerX-2000 ปีที่แล้ว +25

    Dang, this is so underrated. I was watching this and thinking: wow, this guy probably has a lot of subs. Got to the end of the video and was so confused. Then I was even more confused when I saw that you’re only at about 200 subs after posting this. This is pretty epic (albeit horrific that you just hardcoded everything, and it’s giving me ptsd from coding on khan academy), and it looks really good.

  • @zaneg
    @zaneg ปีที่แล้ว +7

    I like the inversion of “how to make game with no code”. I also really like sdfs and ray marching. So instant like and subscribe.
    Great video

  • @ggtooez
    @ggtooez ปีที่แล้ว +30

    This is very impressive, especially with pure ray marching! Though my main issue with the method is that you eventually need to draw a lot of different objects, and this will reduce the performance. Unless someone figured out how to use octtrees in shaders

    • @FriedBacon88
      @FriedBacon88 ปีที่แล้ว +7

      I'd also like a video that explains the shortcomings or solutions even if I don't understand it

  • @Ganerrr
    @Ganerrr 4 หลายเดือนก่อน

    dude finally a raymarching game dev, i've been wanting this explored more as i really think(want) it to be the future of how games are created

  • @thebuildcraft42
    @thebuildcraft42 ปีที่แล้ว +13

    With this high quality content, you will be at 10000 subscribers in no time!

  • @ghostel9253
    @ghostel9253 ปีที่แล้ว +2

    Great video, watching from Mr. Semrads APCSP class

  • @ViktorSarge
    @ViktorSarge ปีที่แล้ว +6

    I think I'll have to make a sacrifice to the algorithm to show my gratitude for recommending me this gem. As a web dev who sometimes dabbles in simple game dev it's wonderful to see what's possible outside my comfort zone of 2D canvas. Wild :)

  • @useranonymous9274
    @useranonymous9274 ปีที่แล้ว +2

    I tried so hard to figure out how to render things in this manner: it is succinct and feels right!! I’m so grateful for your existence and I hope you keep the stream of knowledge flowing 😀

  • @sllenderbrine
    @sllenderbrine ปีที่แล้ว +30

    This is so cool. I literally made something just like this recently since the only thing unblocked at my school that i can run anything in is google sites, so my game has to be all in one file. I might restart since its super messy at 1500+ lines and has some terrible sdf functions, but you gave me motivation. I would love to watch more videos like this

    • @sllenderbrine
      @sllenderbrine ปีที่แล้ว +9

      half of the code is the glsl as a string in a variable

    • @cescimes
      @cescimes ปีที่แล้ว

      this is insane. good job!

    • @makak_zeleny
      @makak_zeleny ปีที่แล้ว +3

      You can try using webpack to bundle all of your code into a single file, you don't need to write it all into one file

  • @ldkman.
    @ldkman. ปีที่แล้ว +2

    You went from 11 subs to 13.5k subs in 3 weeks, congrats man

  • @sirhoog8321
    @sirhoog8321 ปีที่แล้ว +3

    That game looks beautiful and fun. You're actually underrated and I don't usually say stuff like that on small channels. Great job! 👍

  • @fabiocazorla7736
    @fabiocazorla7736 ปีที่แล้ว +1

    There is no way this is ur second video (Great video btw, I loved it) and u went from 11 subs to 15,7k subs. Damn

  • @卩丂卩卂丨匚ツ
    @卩丂卩卂丨匚ツ ปีที่แล้ว +2

    Bro was such a good story teller he made it sound easy

  • @Seanpence04
    @Seanpence04 ปีที่แล้ว +2

    I didn’t think that you could render 3D objects without blender or some other tool but it actually makes a lot of sense. These tools probably use a lot of hidden math behind them to create the scene, they do most of the thinking. It’s possible for you to do it with just code but extremely difficult.

  • @jedikoops
    @jedikoops ปีที่แล้ว +3

    beautiful!

  • @kiiikoooPT
    @kiiikoooPT ปีที่แล้ว +2

    from 11 subs to almost 5k in 6 days, that is a big achievement, and well diserved cause the video editing and explanations are up top, even better then many high sub count channels, only thing I wish you had shown was the code on how you did it all.
    But appart from that, very nice video, maybe a continuation video with the code steps would be nice for a next post :)
    Hope you get way more subs cause at least you know how to explain and make visual appealing stuff ;)
    I recon 2024 is going to be a good year for you ;) I hope it is, happy new year everyone.

  • @kylehagerty1582
    @kylehagerty1582 ปีที่แล้ว +3

    This is insane Carter!!!

  • @Norrin277
    @Norrin277 ปีที่แล้ว +1

    You got almost 16 k subs in 3 weeks, and it’s just your second video??!! That’s insane! Well deserved bro, I’m glad the video basically went viral, otherwise i wouldn’t have gotten to watch this video. I’m now one of the subscribers, and I’m excited to see what you do next. Keep up the good work bro!

  • @justinbrunson8853
    @justinbrunson8853 ปีที่แล้ว +5

    Saw your dad and brother at Auggie’s this evening and they told me about this. I’ll never care about programming, but still enjoyed watching and listening to you explain. Very nice, young man, and congrats on blowing up!
    You’re one of the smartest humans I know, but still so chill. Keep up the amazing stuff!

    • @fauxgrit
      @fauxgrit ปีที่แล้ว

      You are very kind. We enjoyed seeing you again last night.

  • @Kenji_195
    @Kenji_195 ปีที่แล้ว

    Nice to see someone going further beyond to what I've just scratched in Graphics subjects while in college, really gives a nice background and context in how rendering 3D images/frames actually works

  • @TheUnderscore_
    @TheUnderscore_ ปีที่แล้ว +4

    This is seriously underrated. The walkthrough of what you did and how it works is sick. And the 2D rendering montage? Fire music and video presentation. Awesome stuff, man.

  • @GurgClan
    @GurgClan ปีที่แล้ว +1

    Went from 11 subs to a couple thousand. Your work speaks for itself my friend!

  • @akumatsubasa4162
    @akumatsubasa4162 ปีที่แล้ว +5

    11 Subs 3 weeks ago. 12.1k now lel
    It's really cool what people can do with just code. Already loved the demo scene in the early 90s with those 64k demos and stuff. Could never run them at a higher pace than maybe 5fps but damn they already had some cool stuff back then.
    I wished game devs would incorporate such things much more.

  • @JohnSmith-of2gu
    @JohnSmith-of2gu 11 หลายเดือนก่อน

    I always wondered if there was a way to do 3D graphics without conventional polygons. Thanks for this explanation! The looks are great, so smooth! I hope we can see more of this in games some day.

  • @Oka_z
    @Oka_z ปีที่แล้ว +3

    Bro , just start using graphical library in python , and you throw something like that , that's amazing , you really motivate me to go farher in programation , your job is so amazing i could'nt realise that you only had 11 subscriber

  • @oliviapierce9124
    @oliviapierce9124 ปีที่แล้ว +1

    OMG, This is such an amazing video, you deserve all the subs you go and you just got a new one! I can't wait to see more of your amazing content!!! it's impressive how good it looks for a simple 3d engine you built yourself! truly talented

  • @kishimisu
    @kishimisu ปีที่แล้ว +14

    Amazing presentation, it's very cool to see actual games built entirely procedurally!
    It also extends my latest video so well, we could have made a collab😄

  • @haraseesgill8491
    @haraseesgill8491 ปีที่แล้ว

    You’re incredible. It’s crazy how casually you explain the coolest math applications I’ve seen in forever as though it’s second nature to you. Would love to see tutorial style content from you if you’re interested in making it.
    Either way amazing job and thanks for sharing

  • @durvius2657
    @durvius2657 ปีที่แล้ว +3

    great video! Wouldn't have mind if it was thirty minutes long lol.
    My only critique would be that your microphone volume is a little all over the place, caught myself having to repeatedly change my volume to compensate.
    Other than that, love it and it's a great demonstration of what it means to truly understand the importance of math in coding and game development.

  • @exhalerwolf1272
    @exhalerwolf1272 ปีที่แล้ว

    this video single handedly made 2023 a better memory for me, this is very fascinating to say the least.

  • @therealpancake7140
    @therealpancake7140 ปีที่แล้ว +3

    Suffice to say the subscriber goal has been reached

  • @EbokGamer
    @EbokGamer ปีที่แล้ว +1

    the sheer dedication this man has is unfathomable.

  • @bageltoss
    @bageltoss ปีที่แล้ว +5

    tech club watches

  • @AstrolotlPlays
    @AstrolotlPlays ปีที่แล้ว

    This was very cool and fun to watch! I hope you get the recognition you deserve! This looks smoother than most polygonal modeling.

  • @jacobgonzalez4637
    @jacobgonzalez4637 ปีที่แล้ว +6

    Gaming

  • @natpia1838
    @natpia1838 ปีที่แล้ว

    It’s crazy that you pull up such quality video this soon in your channel project. Not only the game is very cute and is a cool challenge, but also the audio and the video itself are great. Love it!

  • @FlagH0pe
    @FlagH0pe ปีที่แล้ว +1

    Omg I love this video, It’s great to see small creators so passionate about projects still! I hope to see this channel gain popularity 😁

  • @avi12
    @avi12 ปีที่แล้ว +1

    Keep up the good work, you deserve to have at least a million subscribers with this quality content

  • @thecalculatedcreativecoder1428
    @thecalculatedcreativecoder1428 ปีที่แล้ว +2

    Bro this is so sick. I wish I had a fraction of your skill. You earned my sub!!!

  • @Kazner0h
    @Kazner0h ปีที่แล้ว

    I'm so glad I took a graphics programming class on a whim. This subject has been the like the coolest thing ever. Thank you for sharing!

  • @movax20h
    @movax20h 10 หลายเดือนก่อน

    Cool. I wish more games were using sdfs, as some effects could be really phenomenal. The amount of awesome stuff on ShaderToy is mindblowing (also few of mine, which I am proud of, but there are so many more skilled people and more arts stuff posted there).

  • @ПриветТыпосмотрел
    @ПриветТыпосмотрел ปีที่แล้ว +1

    This is amazing. I'm happy that i can say "i followed this guy when he started" when you become a famous youtuber.

  • @Goras147
    @Goras147 ปีที่แล้ว

    Absolutely breathtaking. To think how I loathed using SFML in C++ to create a platformer and you make a whole 3D game with nothing. Really great video, you're an inspiration!

  • @LyrelGaming
    @LyrelGaming ปีที่แล้ว +2

    Only one statement explains it perfectly, Underrated Masterpiece!

  • @nameno7032
    @nameno7032 9 หลายเดือนก่อน

    massive respect, need more on the topic dude

  • @NaruteetheFodderPianist
    @NaruteetheFodderPianist 10 หลายเดือนก่อน

    This is insane. Even cooler and better graphic and color design than actual ones. I assume it also runs pretty smoothly cause you written out the shaders from code

  • @SwedetasticGames
    @SwedetasticGames ปีที่แล้ว

    This was fascinating to watch, and first thing to spring to my mind is the massive amount of storage space that can be saved by making games this way compared to having to load hundreds if not thousands or tens or hundreds of thousands of image files. I suppose you likely run into VRAM issues on a large enough scale, but this is insanely cool.

  • @Sylpher-xc4cq
    @Sylpher-xc4cq ปีที่แล้ว

    Excited to see this channel blow up!! Very high quality video, good job :)

  • @Devisidev
    @Devisidev ปีที่แล้ว

    Holy crap, ok wow, I feel like all the knowledge I had of coding was just blown out of the water, simply by knowing that you CAN do this. 10/10, insta subscribe. I'm super excited to see where you go in the future.

  • @alison90827
    @alison90827 ปีที่แล้ว

    Outstanding video quality, information, vibe. Just wow. The speed at which this channel has blown up is insane and I'm all for it. This is some impressive stuff :0

  • @RedHeadForester
    @RedHeadForester ปีที่แล้ว

    Really nice to see that in 3 weeks you've earned 99.93% of your current subscriber count. Well earned. This is cool!

  • @wintkit
    @wintkit ปีที่แล้ว +2

    I think the overall style would've been amazing for an RPG or a linear story-based game! Your content is so cool!!!

  • @icecrystal7965
    @icecrystal7965 ปีที่แล้ว +1

    "And that jacket shape is an abomination of mathematics, I don't think I could make it a second time"
    Truly a divine inspired work lmao

  • @bmwolfe2786
    @bmwolfe2786 10 หลายเดือนก่อน

    I can't wait to go try this!
    I teach a web design and animation class part time, and my mind is already racing with ways I can try to crowbar a little bit if this into a lesson.

  • @XeviousGG
    @XeviousGG ปีที่แล้ว

    This really does humble the hell out of me because I struggle to learn basic coding in lua for Roblox and you’re making your own graphics engine basically haha

  • @Snuzfuzz
    @Snuzfuzz ปีที่แล้ว

    14k subs in 3 weeks!! You deserve it, great video.

  • @bigstix0614
    @bigstix0614 ปีที่แล้ว

    man i know this is a small channel but i just wanted to say please dont give up on making videos i enjoyed this so much and i need more so keep going man

  • @myth0genesis
    @myth0genesis ปีที่แล้ว

    Yesssss!!!! I've been waiting for a project like this! You are so awesome!

  • @charliebrewis1158
    @charliebrewis1158 ปีที่แล้ว

    This video quality is amazing well done. I would love to see more detail on how you implemented all these ideas, like breaking down the actual code type thing.

  • @azzibreaker
    @azzibreaker ปีที่แล้ว

    i loved you telling us the actual math behind stuff

  • @DeepFriedChumChum
    @DeepFriedChumChum ปีที่แล้ว +1

    This guy said “nah game developing is too easy, I’m playing hard mode” then proceeded to make a better game than most people could

  • @zZilent
    @zZilent ปีที่แล้ว

    Wow. it started off with the 3d game in CSS, HTML and javascript and as you went through it I was understanding more and more on how you got to the end goal. AMAZING, complicated, tedious and artistic. I subscribed :)

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl ปีที่แล้ว

    Awesome work! This feels like the first big jump since Code Parade's classic series

  • @kevgmei
    @kevgmei ปีที่แล้ว

    That's way more math than i can wrap my head around, but that is an awesome job that I didn't even think was possible!

  • @willywallyb2379
    @willywallyb2379 ปีที่แล้ว

    This is super cool! I didn't even know this was possible, and it's super unique to watch!

  • @SeledorTrech
    @SeledorTrech ปีที่แล้ว

    This is insane, you are a legend, and the video quality is nice to.

  • @MrDubstepOCE
    @MrDubstepOCE ปีที่แล้ว

    My face when you showed you only had 11 subscribers at the end of the video! Earned my sub, well deserved man

  • @MantaRayRaygun
    @MantaRayRaygun ปีที่แล้ว

    Deserved growth! That video was so fascinating, well explained, and well paced. You definitely gained a new sub

  • @duckjr94
    @duckjr94 ปีที่แล้ว

    Broooo, this was so cool! How do you only have 11k subs? 🤯

  • @syno3608
    @syno3608 ปีที่แล้ว

    Wow.
    I hope your channel keeps growing.
    Awesome content.

  • @queenmouse1633
    @queenmouse1633 ปีที่แล้ว

    this flipped my idea of 3d rendering upside down. This is really impressive

  • @tex_479
    @tex_479 ปีที่แล้ว

    ain't no way you had only 11 subs. this video is phenomenal

  • @BruceMaximusLee
    @BruceMaximusLee ปีที่แล้ว +1

    Dude i'm blown up by this.
    Really happy to have found this channel.

  • @RomulaaniYT
    @RomulaaniYT ปีที่แล้ว

    It's so cool that you can make a 3d game without 3d models and only code! Good job on making that game!

  • @paulbarth3851
    @paulbarth3851 ปีที่แล้ว

    homie won the youtube lottery, but dont get too stressed about the numbers just keep on doing what you want to do

  • @pictureus
    @pictureus ปีที่แล้ว

    Amazing :) well done. The aesthetics is way prettier than a lot of games made with 3d modelling software. subscribed

  • @considerthehumbleworm
    @considerthehumbleworm ปีที่แล้ว

    From the title I was hoping we’d see some ray-marching goodness! Did not disappoint :D

  • @cryptidmartyr4588
    @cryptidmartyr4588 ปีที่แล้ว

    Ive had this idea for a while now to just use shaders for making a game and whether itd be computationally more or less intensive and why AAA devs havent considered moving to it for so long now. so cool to finally see it implemented! this is to regular 3d as vector mapping is to bitmapping.

  • @orcamay
    @orcamay ปีที่แล้ว

    The character is so cute and the graphics are actually gorgeous, not even accounting for not using any models..

  • @jimmye3027
    @jimmye3027 ปีที่แล้ว +1

    This is a great video, would love more like this.

  • @resresres1
    @resresres1 ปีที่แล้ว +1

    Just food for thought, it seems like it would be possible to build an algorithm builder where it shows a 3d object in a window with sliders or additions you can add to the algorithm and it updates the shape in real time. Then it would be pretty plug and play for everyone else.

  • @maninthebags
    @maninthebags ปีที่แล้ว

    Great Content Bro, Keep Up The Amazing Work. Love To See More Of This Content. You'll Go A Long Way With It And I Know That For Sure.

  • @BryceDixonDev
    @BryceDixonDev ปีที่แล้ว +1

    As mind blowing as these techniques probably are for a lot of people, they used to be pretty common and its honestly a little disappointing that its taken this long for people to start rediscovering them. As a professional developer, it's frustrating when large AAA titles release which completely lack any kind of shader techniques outside of albedo and normal textures as though procedural textures (and even models) are artistically effective while remaining decently efficient with a low runtime and storage memory cost. So many low res, repeating textures could just be math and be better in nearly every way! I appreciate when people like you showcase that.

    • @totalermist
      @totalermist ปีที่แล้ว

      I was about to give a comprehensive and detailed answer at first, but decided to sum it up in a single sentence instead.
      There's technical and organisational reasons for that, the latter of which being the most impactful. It's all fine if you're a solo dev or have a tiny team (less than 10 people total, for example). Beyond that point tooling and education become a nightmare for big projects if you go down that path.

    • @BryceDixonDev
      @BryceDixonDev ปีที่แล้ว

      @@totalermist I'm in AAA, so I know there's definitely friction with larger teams - some more than others (*Microsoft*). Though I also think if there's a good argument to be made for procedural graphics it's pretty easy to get the team on board. Eg: "if we write a custom shader to generate brick textures, we can easily make a ton of unique variations and lower our overall art budget while increasing the fidelity of the art."
      I hate to harp on it because I feel like it gets enough negative attention, but the few latest Pokemon games are a great example of what I mean. Super low res simple, repeating textures being stretched to cover an entire wall or floor when just procedurally generating them would have been easier/faster to iterate and looked significantly better.

    • @totalermist
      @totalermist ปีที่แล้ว

      ​@@BryceDixonDev It's sad to hear that nothing changed since I left the industry 15 years ago.

  • @ed7590
    @ed7590 ปีที่แล้ว +1

    You have a bright future on youtube! Like others I assumed it was a 100k+ channel

  • @haroldas1
    @haroldas1 ปีที่แล้ว

    I've always been interested in seeing this done, thank you!

  • @VIII_Art
    @VIII_Art ปีที่แล้ว

    this came out 4 weeks ago, and you had 11 followers then, and now you have 16.3K followers, holly shit dude! congrats you deserve it!!!! loved the vid!!