1 year i didnt understood anything that was shown in this tutorial and was wondering if i would ever reach this level. Now after 1 year I'm proud to say that i can make buildings/house like these without looking at any tutorial and can understand each process shown in these videos. I'm still not perfect , but I'm better than what i was 1 year ago. Now i need to know how to make realistic human and animals Keep grinding guys🔥🔥🔥
That's the point of tutorials, at first you're a lot slower but if you do it three times or more, you could do it as fast as the tutorial or even faster. Don't stop learning
I learned more from the first 3 minutes than school teaches in 5 weeks. I never thought of using a tile texture with the uv mapping and using subdivision to make imperfect shapes (I'm a beginner)
Я тоже занимаюсь моделированием. Мне нравится. Вот бывает смотришь вот такие видео и думаешь "Никогда у меня не получится также сделать". Но я не сдамся, я приложу максимум усилий для достижения своей цели. Я клянусь себе!
Чекнул артстейшен - отличные работы - композиция, цвет, настроение! Довольно необычный подход, для человека с архитектурным бэкграундом )) Короче, класс!
Except for proportion part (the whole house looks like a shack for viking garden shovel storage since it's too small to logically put so much effort into building something with stone and wood if it was irl) it's totally awesome, I like the result and enjoyed the process
Clever! I'm amazed I'd never seen that technique before, so simple and makes so much sense. Although, I have seen a guy do that same with colour blocks...same, same, but different.
Watching this near the end of Blender Guru's donut class and I'm pleased to find I'm able to follow most of what you are doing. One thing that stumps me though is at the start, when you made the stone walls. It looked like you were randomly displacing the mesh with a slider.
How much research did you do prior, looking and compiling textures, house structure, materials etc.? Looks hella good, reminds me of Skellige villages from the Witcher.
I only want to know how to make those beautiful color background render.based on your thumbnail..but stayed for everything.nice work,learned a lot but you didn't show us how you set up the final render especially the Grey background
Did you just create a large texture with numerous textures on it and then unwrap things and place it where you want? I've never thought of doing it that way. I like that idea.
Were did you get that massive texture from? That looks so incredibly useful! Is there a certain name for those large multi textures? Also great work, some really smart modelling here.
Very nice. Is putting all those different textures to one big tezture making it game ready, I mean more optimised for games rather than all them separate? Thanks!
probably a dumb question, and its probably a video game technique for saving memory, but why were all your textures on one big sheet? was this just to save time on when working with the UV's and materials? was this just how the texture came or did you combine the textures like that on purpose? Just interesting, ive never seen a big texture sheet like that
Did you just use any old photo editor for getting together all the textures in one image, or did you use some automatic system for it? I really love how efficient your workflow is in that criteria, and would like to be able to do that myself
1 year i didnt understood anything that was shown in this tutorial and was wondering if i would ever reach this level.
Now after 1 year I'm proud to say that i can make buildings/house like these without looking at any tutorial and can understand each process shown in these videos.
I'm still not perfect , but I'm better than what i was 1 year ago.
Now i need to know how to make realistic human and animals
Keep grinding guys🔥🔥🔥
How bro could you please help me to understand the path
how is it goin
Did you learn anatomy?
how about 3 years?
I never thought of doing it this way, awesome vid!
The song alone makes this video a must watch. Blender guys doing it best.
This are one of those videos you usually see in tutorials and spend 20+ hours trying to replicate
Reminds me of when I took 1 hour to replicate a 20 minute tutorial
That's the point of tutorials, at first you're a lot slower but if you do it three times or more, you could do it as fast as the tutorial or even faster. Don't stop learning
@@nickgrigoriou1643 reminds me of when i took 2 hours to replicate a 5 minutes tutorial
@@imadzarouta323 this is More accurate 😂 Remonds we of when in needed two weeks for a 40minute Video
Can you please make a video of the technique used? Thanks.
Great texture workflow love it buddy!!!
@@arsenhere7020 It's called a texture atlas... But I'm not sure if he combined those textures himself or if he downloaded the atlas somewhere...
@@kingreinhold9905 definitely combined
@@kingreinhold9905 do you know how to donwload the texture that he use??
@@radhinnasywanabyasa1673 i need to know too
Remarkable demonstration, brilliant work, that sweet spot of being simultaneously inspiring and depressing 👌😔👍
Awesome !!
You make it look so easy and practical haha
Nice job!
Nothing beats talent
It's incredibly inspiring!
best part is how this is made efficient and without time wasting we all usually do
Right? If I tried making a video like this, 90% of it would just be me panning all over the place admiring my own work.
@@kristianthaler6525 :D yeah thats how i would do also
I learned more from the first 3 minutes than school teaches in 5 weeks. I never thought of using a tile texture with the uv mapping and using subdivision to make imperfect shapes (I'm a beginner)
Я тоже занимаюсь моделированием. Мне нравится. Вот бывает смотришь вот такие видео и думаешь "Никогда у меня не получится также сделать". Но я не сдамся, я приложу максимум усилий для достижения своей цели. Я клянусь себе!
Салам алейкум
you're skills are outstanding. you make it look so easy.
the technique is incredible! *dabs cool guy style*
Huge respect to game devs for creating assets from scratch.
Раньше не встречал моделинг сразу с текстурами, годно)
так удобнее мне кажется, сразу видно что в итоге получится)
Тогда советую глянуть Яна Хьюберта, на многое глаза открывает)
@@sketchinginblender я думал ты англичанин.....
I like this texture workflow
it awesome!!!
that's nice! it's cool to see real works in blender, there is not a lot of videos on it
Чекнул артстейшен - отличные работы - композиция, цвет, настроение! Довольно необычный подход, для человека с архитектурным бэкграундом )) Короче, класс!
GODMODE
Your UV work is *MUAH*
thats a nice trim sheet good work
Awesome Bro !!! The textures was looking soo realistic !!!
this is how it's done, 10/10
Except for proportion part (the whole house looks like a shack for viking garden shovel storage since it's too small to logically put so much effort into building something with stone and wood if it was irl) it's totally awesome, I like the result and enjoyed the process
ты просто бог
This is beautiful!!! An don't get me started on those textures!
Beyond awesomeness.
good job, great final result!!
I like that you used krita also, which is another great freeware software which is just as good as payed ones
Clever! I'm amazed I'd never seen that technique before, so simple and makes so much sense.
Although, I have seen a guy do that same with colour blocks...same, same, but different.
very beautiful
Amazing work! wow!
Beautiful
i learn more in 10 mins than i do in an hour watching modeling tutorials.....i would not be able to model efficiently if it wasnt for these videos
insane🤯
Your UV skills are awesome.
this was beautiful to watch, thank you!
Very cool, thank you!
You is very perfect user bro, nice job.
Nice multi texture. never thought of that..
Very very very very very good video😁
great work
Love it!
Интересный стиль, лепить словно из пластилина. Сразу накидывая текстуры. Такого еще не видел
great!
Great man
What an efficient workflow, very inspiring!
Great! I like your method of modelling.
awesome!
Nice! Simple, smart.
Nice tecnique good job.
wow, superr
Great content 👍
Well done mate!... I really like you're workflow, I'll have to give this a try... 👍
That is beautiful
Watching this near the end of Blender Guru's donut class and I'm pleased to find I'm able to follow most of what you are doing. One thing that stumps me though is at the start, when you made the stone walls. It looked like you were randomly displacing the mesh with a slider.
nvm, going back I'm able to see you're using a bump-map texture. Awesome stuff.
Wow amazing
There ya gooo
Awesome...
How much research did you do prior, looking and compiling textures, house structure, materials etc.? Looks hella good, reminds me of Skellige villages from the Witcher.
I was just inspired by houses from the Witcher and other fantasy universes
@@sketchinginblender could you please tell me where did you get the textures from or which is the best website to get textures
@@ChillieGaming Take a look at the video description :)
Nice Uploaded My Friend!
Look so Amazing!
Can you please make a video of the technique you used? Thanks.
Nice video buddy 👍
very interesting it's like disney animation and i like it.
that texture set your using must be really high-resolution.
Very inspiring! Subscribed :D
residential evil vibes (lit)
That s a really big atlas file you got there ~~ nice
texture is 4x4k, just repeated in the viewport
@@sketchinginblender good to know, need to try doing it this way as well thx
@@sketchinginblender did you combined textures yourself or download it from somewhere (from where)
Nice job.
wow, really inspiring dude
this like building house in surveval games but much harder version
so thats how you make texture looks easy
I only want to know how to make those beautiful color background render.based on your thumbnail..but stayed for everything.nice work,learned a lot but you didn't show us how you set up the final render especially the Grey background
it would be awesome to have the camera/viewpoint fixed ! so that we can see the evolution of the project with having the camera moving al the time
very cool! i suppose it makes it easier to viasualise what your modelling when you have the textures applied first!
Very interesting way of texturing, thank you for showing. Do you bake it in a new image texture when finished?
I dont bake, because I do UV-maps without overlaps
Ok, thank you for the answer. I hope you will share more videos.
Nice!
Very specifically pipeline for me) Seems like a game) something like the sims in the world of TES, but more customizable))) Great!)
Nice job! But where I can find same textures? I wanna use them too in my project
Hi, really useful video, thanks. Can you show how you created the common texture for this project?
Did you just create a large texture with numerous textures on it and then unwrap things and place it where you want?
I've never thought of doing it that way.
I like that idea.
Блин капец так крута:DDDD
Really superb skills...your textures are a great asset....any place you got/buy them from? Thanks
Were did you get that massive texture from? That looks so incredibly useful! Is there a certain name for those large multi textures? Also great work, some really smart modelling here.
'repeat image' flag in UV editor n-tab
That's called an atlas texture he probably made it him self
@@kendarr that sounds really cool and useful! I'll look into it.
@@okK-db7hv aye :D
0:04 Hi when scaling the texture remains fixed so don't stretch. How did you set that?
Good job mate, that's great. Pls make a castle but not like speed modeling, do it like tutorial video.
Thanks
Very nice. Is putting all those different textures to one big tezture making it game ready, I mean more optimised for games rather than all them separate? Thanks!
yes, this will be handled better in games
Would you mind doing this with explanation? Is that one texture trimsheet you made for the entire house? And how does one do it?
You can do it in photoshop.
Where can I find the picture you used for your texture?
probably a dumb question, and its probably a video game technique for saving memory, but why were all your textures on one big sheet? was this just to save time on when working with the UV's and materials? was this just how the texture came or did you combine the textures like that on purpose?
Just interesting, ive never seen a big texture sheet like that
Did you just use any old photo editor for getting together all the textures in one image, or did you use some automatic system for it? I really love how efficient your workflow is in that criteria, and would like to be able to do that myself
I use GIMP to combine textures, but you can use any photo editor, Photoshop, Krita, and others.
@@sketchinginblender Gotcha, I was just wondering if you had some automate thing which gathered your pictures. Thanks for the info anyway!
This is an awesome idea. I had never thought of this either. If you atlas is 4k, does each of your four main textures scale down to 2k?
yes, each of a textures has a small resolution, to increase resolution of individual textures, you will need to increase the final atlas
Great video! Thanks for sharing! Why doesn't the texture stretch when you move the vertices?
спасибо. в блендере есть функция Correct Face Attributes и Live Unwrap во вкладке Options, во вьюпорте справа вверху
@@sketchinginblender Спасибо
@Jeet Saluja I'll try. He said he turned on "Correct Face Attributes" and "Live Unwrap" in the upper right corner of the Blender viewport.
How long have you been doing blender for ?
Cool
Big runescape vibes
where do you get such a good textures please?