Fantasy Elven House - Speed Modeling In Blender

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

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  • @lars-kastrulrich
    @lars-kastrulrich 3 ปีที่แล้ว +38

    This video shows, how powerful Blender became much more powerful in hands of talented artists

    • @kapteyn2618
      @kapteyn2618 3 ปีที่แล้ว +2

      *freelance artists

    • @epicjonny155
      @epicjonny155 2 ปีที่แล้ว +4

      @@kapteyn2618 every artists

  • @naokifrio9554
    @naokifrio9554 3 ปีที่แล้ว +35

    It's very calming to see your work. Looking at it makes me feel kind. Thank you.

  • @rushikeshshirsat7276
    @rushikeshshirsat7276 3 ปีที่แล้ว +219

    You should upload a tutorial on the texturing part for such models. Great model !

    • @WestberryFilms
      @WestberryFilms 3 ปีที่แล้ว +2

      i agree

    • @tondalicka6315
      @tondalicka6315 3 ปีที่แล้ว +14

      Also agree, the texturing part is my weakness

    • @leaphymoon9881
      @leaphymoon9881 3 ปีที่แล้ว +8

      The texturing part is very easy. He has some textures probably form a site and is just applying the same ones all to the roof and walls and stones and everything. In edit mode he's selecting specific parts of the mesh to apply a texture. So the top half is tile but the sides are stone.

    • @limedoes3d
      @limedoes3d 3 ปีที่แล้ว

      @@tondalicka6315 just search pbr texture tutorials on TH-cam and some UV editing tutorials its going to help a lot for texturing

    • @MJ-tc1ir
      @MJ-tc1ir 3 ปีที่แล้ว

      if you watch videos like this as enough as you can , you can understand what did he do .

  • @21Liberdade
    @21Liberdade 3 ปีที่แล้ว +372

    TH-camrs modelling everything as separate parts. Meanwhile, myself as beginner, making sure everything is connected.

    • @nazarturchyn5492
      @nazarturchyn5492 3 ปีที่แล้ว +28

      You don’t have to worry about connecting everything at the start. if you need, you can Boolean the stuff and then snap them together when you are satisfied with the overall model

    • @MidnightSt4r
      @MidnightSt4r 3 ปีที่แล้ว +33

      @@nazarturchyn5492 Booleans can leave really bad leftover geometry inside your model, However as far as seperate parts he could have made significantly more use of the array modifier.

    • @emergencyDuck
      @emergencyDuck 3 ปีที่แล้ว +102

      "If it's not connected in real life, it shouldn't be connected in blender" - can't remember where I heard that but it made my modelling so much easier

    • @codyjacobs3314
      @codyjacobs3314 3 ปีที่แล้ว +15

      @@MidnightSt4r not necessarily, that’s if you dont clean them up after. You can boolean something and then clean up the model after

    • @Patatifique
      @Patatifique 3 ปีที่แล้ว +27

      Trying to connect stuff that shouldn’t be is a very common begginer mistake

  • @simongravel7407
    @simongravel7407 3 ปีที่แล้ว +39

    "We will watch this channel's career with great interest."

  • @heyheytaytay
    @heyheytaytay 3 ปีที่แล้ว +4

    Have no idea what you're actually doing but it's so relaxing watching art be made.

  • @marshmallow_fellow
    @marshmallow_fellow 3 ปีที่แล้ว +158

    you should try using the bevel modifier above your subdivision modifier. It'll save you from a lot of the manual support loop creation

    • @dhairyapatel5162
      @dhairyapatel5162 3 ปีที่แล้ว +19

      Sometimes , Bevel modifier takes up a lot of unnecessary poly and does not actually give the result you want , you might not want bevel at some places , you’d have to do it manually. This is what i think , do correct me if i am wrong :D , cheers !

    • @marshmallow_fellow
      @marshmallow_fellow 3 ปีที่แล้ว +12

      @@dhairyapatel5162 sometimes you can get weird results but for sharp edges like in the video it generally works quite well. you can also control which edges it bevels with either the weighted or angle limit mode in the bevel settings
      Weighted make it so you need to manually choose what edges bevel

    • @lightsout7443
      @lightsout7443 3 ปีที่แล้ว +11

      The best part is that its a modifier, which means at any point, you can go back and change or even remove the thing entirely... 🤩🤩🤩
      #nondestruciveforevaa
      P.S. sad part is that some things can't be done without going destructive, but I try to stick to non destructive workflows as much as I can

    • @gurratell7326
      @gurratell7326 3 ปีที่แล้ว

      @@dhairyapatel5162 An average computer today can handle that extra polycount easily, especially on a relatively simple model like this house. Just crank that bevel!

    • @keylupveintisiete7552
      @keylupveintisiete7552 3 ปีที่แล้ว +2

      Manual gives you more control

  • @dasquarepeg4400
    @dasquarepeg4400 3 ปีที่แล้ว +158

    It's renders like this that make me realise just how much I am NOT an artist! I'd be happy to create something 1/10 this good!

    • @makokx7063
      @makokx7063 3 ปีที่แล้ว +37

      Visual arts are a lot like math. If you can do 1+1 you can build to calculus. If you can draw a line, you can draw anything. There is a reason why anyone, even non-art people, can identify a work as "good" or "bad". Because there are scientific principles (form, perspective, proportion, light, composition etc.) that go into making a good work.

    • @akhilraj4701
      @akhilraj4701 3 ปีที่แล้ว +8

      @@makokx7063 i would say ... its less simple brother.... if you create something by yourself and feels good about you can proudly call that an art

    • @lvccxs
      @lvccxs 3 ปีที่แล้ว +12

      @@akhilraj4701 you have just simplified what they said.

    • @kendarr
      @kendarr 3 ปีที่แล้ว +18

      It's all study and practice, we are seeing here a few hours of work, but we don't see the years of study and practice, you don't need magical powers, just to sit down and study and practice.

    • @Maria67922
      @Maria67922 3 ปีที่แล้ว +4

      Art takes time and practice to perfectionate. We are seeing the results this artist can make after a lot of trial and error.
      Don't give up!

  • @ApollonDriver
    @ApollonDriver 3 ปีที่แล้ว +19

    I would love to live here during a zombie apocalypse.

  • @b.dalius5136
    @b.dalius5136 2 ปีที่แล้ว +3

    This, this is my new asmr. I'm a beginner in Blender too, and before I didn't know how to use it I felt so overwhelmed by the interface and such. But now once I've gotten the hang of it, I can actually understand the process you're doing! It's such an exciting thing to do and see! Love your work man!

  • @lukayz1363
    @lukayz1363 3 ปีที่แล้ว +58

    Can't wait for more content

  • @mazen43d45
    @mazen43d45 3 ปีที่แล้ว +12

    That's awesome

  • @nick2009
    @nick2009 3 ปีที่แล้ว +10

    Потрясающая работа, очень нравится! Ваше видео по созданию PBR-материалов тоже очень крутое и полезное - сильно помогло мне! Спасибо за такой качественный контент)

  • @FoxHoundLord
    @FoxHoundLord 3 ปีที่แล้ว +1

    It's amazing how much you can learn from a speed model video. I haven't used blender in years, like 10ish, and am slowing getting back into it. Knowing the tools/shortcuts are going to be the biggest thing for me to do my best.
    Also, not falling into the trap that all artists do and use references vs pulling from memory.

  • @davidsuarez8933
    @davidsuarez8933 3 ปีที่แล้ว +2

    Very nice work, looks amazing!

  • @juiceyborger
    @juiceyborger 3 ปีที่แล้ว +2

    this is wonderful! awesome to see such beauty come from the simplest shapes. gonna join the other people in the comments and ask for a texturing-focused video sometime in the future!!

  • @Patrix8558
    @Patrix8558 3 ปีที่แล้ว +2

    Wonderful! And thanks for keeping shortcuts visible, it's very useful. :)

  • @Dazerdune
    @Dazerdune 3 ปีที่แล้ว +2

    Your video is very inspirational, thank you for posting. I’m more determined to learn about blender.

  • @younggamerz328
    @younggamerz328 3 ปีที่แล้ว +1

    so amazing

  • @Scubadog_
    @Scubadog_ 3 ปีที่แล้ว +2

    the only thing i feel it's missing is some nature weathering in the whole thing. vines and moss growing on the stone parts, the roof darkened by moss and dust, an ivy around a post here or there, that sort of thing. it looks wonderful regardless ^^

  • @MhLiMz
    @MhLiMz 2 ปีที่แล้ว +1

    Really great, and thanks for letting the key-press-info (I don't know what it is called) enabled.
    I missed one thing, though: @7:12 the stairs were still ramps, @7:33 they suddenly had steps. I would like to have known how you modeled the steps into the ramps.

  • @Manuelmv90
    @Manuelmv90 ปีที่แล้ว

    Beutiful bro. This work flow its insane. Ty!

  • @tdog3753
    @tdog3753 3 ปีที่แล้ว +1

    Omgggg this is so good

  • @juliangabrielalvarez7642
    @juliangabrielalvarez7642 3 ปีที่แล้ว +1

    Absolutely beautiful! Great work man! Please do a tutorial about using textures and shaders such as u did with the roof and the walls

  • @milanbielik4184
    @milanbielik4184 3 ปีที่แล้ว +1

    More more more... Perfect video. Make more more more.

  • @thomas_dufresne
    @thomas_dufresne 3 ปีที่แล้ว +1

    Lovely work.

  • @tanelornmusic9751
    @tanelornmusic9751 3 ปีที่แล้ว +1

    This looks awesome!! 😻

  • @VineMarchini
    @VineMarchini 3 ปีที่แล้ว +1

    BOM DEMAAAAAAAAAAIS!!! SO GREEEEEEEEEEAT! Man, what a awesome work! Congrats!!!

  • @awayfrombrains9726
    @awayfrombrains9726 3 ปีที่แล้ว +15

    How about a tutorial on creating those materials? I can see you are using just some of them, and they fit perfectly for all objects, whereas I usually end up creating several dozens of them because when I use material it is usually stretched on some models, or doesn`t look good.

    • @kendarr
      @kendarr 3 ปีที่แล้ว +5

      You need to properly uv or use object coordenates

  • @swickens930
    @swickens930 3 ปีที่แล้ว +2

    Man I should look more into hotkeys lol. Been using blender for years and have no idea how he did half that stuff. It's almost like his textures had automatically placed texture nodes and his unwrapping was perfect like howed the textures fit so perfectly without constant UV adjustment

  • @ModernARQ
    @ModernARQ 3 ปีที่แล้ว +1

    Great work!

  • @erikulanov
    @erikulanov 3 ปีที่แล้ว +1

    Good job! Looks awesome!

  • @Vaux3D
    @Vaux3D 2 ปีที่แล้ว

    Beautiful

  • @n-nencanao9986
    @n-nencanao9986 3 ปีที่แล้ว

    Tanto trabajo, me canso solo de verlo 🤣🤣🤣

  • @georgyokunev9870
    @georgyokunev9870 2 ปีที่แล้ว

    thats awsome man !

  • @gardan4452
    @gardan4452 3 ปีที่แล้ว +1

    Really good, interesting about the texture

  • @danielverman
    @danielverman 3 ปีที่แล้ว

    Well, that's simply majestic!

  • @jeremaggot
    @jeremaggot 3 ปีที่แล้ว +1

    This is amazing ! 🤩

  • @brandonjacksoon
    @brandonjacksoon 3 ปีที่แล้ว +10

    Amazing! Thank you! If possible for future content - mb some detailed tutorials?) Everything looks really cool..

    • @sketchinginblender
      @sketchinginblender  3 ปีที่แล้ว +9

      thank you, I will definitely try to show you in more detail)

    • @brandonjacksoon
      @brandonjacksoon 3 ปีที่แล้ว +1

      @@sketchinginblender thank you!!!!!!

    • @Azackhal
      @Azackhal 3 ปีที่แล้ว

      @@sketchinginblender Hello from Russia! The video is awesome! I have a question though. Will there be a tutorial in a non-accelerated format with an explanation and a sequence of each action? If yes, then I'm more than ready to purchase this tutorial. how to contact you ? Answer me please.

    • @Azackhal
      @Azackhal 3 ปีที่แล้ว

      @@sketchinginblender Только на другом источнике заметил что вы из России)) Как с вами связаться, и выкупить это видео в нормальной скорости? Или возможно будет сделать какой то туториал, готов его купить?) С блендером не знаком, но хочу повторить эту модель. Спасибо.

  • @arjun220
    @arjun220 3 ปีที่แล้ว +1

    great modeling.

  • @komyominhtet
    @komyominhtet 3 ปีที่แล้ว

    So good bro❤️

  • @Kearly
    @Kearly 3 ปีที่แล้ว +1

    This video inspires me to do more

  • @JorgeGrapa
    @JorgeGrapa 3 ปีที่แล้ว +1

    It's great!

  • @rantme8765
    @rantme8765 3 ปีที่แล้ว

    Keep it up! It's relaxing watching your video

  • @tcheadriano
    @tcheadriano 3 ปีที่แล้ว +1

    Amazing!!!

  • @davidkelly132
    @davidkelly132 3 ปีที่แล้ว +1

    Very nice, keep it up

  • @shivendrasinghpawar6282
    @shivendrasinghpawar6282 3 ปีที่แล้ว

    Great work 🔥

  • @francescosanvito6502
    @francescosanvito6502 3 ปีที่แล้ว

    So cool!

  • @hanmellenbruch
    @hanmellenbruch 3 ปีที่แล้ว

    I’m a fan!

  • @ONLYFORFUN-wh9cf
    @ONLYFORFUN-wh9cf 3 ปีที่แล้ว

    Superb

  • @RoseKindred
    @RoseKindred 3 ปีที่แล้ว

    I would buy this for DnD terrain. Very well done.

  • @Rohastv
    @Rohastv 3 ปีที่แล้ว

    Wow it's very nice 😍

  • @ANGEL-fg4hv
    @ANGEL-fg4hv 3 ปีที่แล้ว +1

    This is like creating your own toys 🥲💙 i wish to learn . To create worlds , dreams , realities .....ME WANT

  • @dguides
    @dguides 3 ปีที่แล้ว

    Perfect!

  • @sazero01
    @sazero01 3 ปีที่แล้ว +1

    Нереально круто

  • @QuesoGr7
    @QuesoGr7 3 ปีที่แล้ว

    Beautiful!

  • @PraxisVisuals
    @PraxisVisuals 3 ปีที่แล้ว

    I subscribes just after watching that video

  • @МикаэлаБондаренко
    @МикаэлаБондаренко 2 ปีที่แล้ว

    Обалденно!!!!!

  • @blenderzone5446
    @blenderzone5446 3 ปีที่แล้ว +1

    very good!

  • @ernestnazarov5119
    @ernestnazarov5119 3 ปีที่แล้ว +2

    Боже, да кто ты такой?! Если есть Бог Блендера, то я его нашел!

  • @diegofarina1601
    @diegofarina1601 3 ปีที่แล้ว +2

    great! Thanks for share

  • @robertpietraru1939
    @robertpietraru1939 3 ปีที่แล้ว +1

    amazing

  • @squishybluecat
    @squishybluecat 3 ปีที่แล้ว

    Amazing work!

  • @emileecluff9662
    @emileecluff9662 3 ปีที่แล้ว +11

    Material tutorial please!! 🤞🏻

  • @JotheezJO
    @JotheezJO 3 ปีที่แล้ว

    I know photoshop but what is blender man this is awesome

  • @mayankkumarshaw635
    @mayankkumarshaw635 3 ปีที่แล้ว

    Very beautiful 🥰

  • @gomezrodriguez9059
    @gomezrodriguez9059 3 ปีที่แล้ว +1

    Wow, I absolutely don't understand how you can throw a texture on a base mesh without unvraping, and it won't deform the texture in arcs when viewed from below ... I'm very impressed. BTW would it be possible to get to some video on your textures or how do you make them?

    • @forthezorz
      @forthezorz 3 ปีที่แล้ว

      Support him on Patreon

  • @kristinaboiko5116
    @kristinaboiko5116 3 ปีที่แล้ว +1

    Nice!

  • @akshayanand3576
    @akshayanand3576 3 ปีที่แล้ว

    Is it possible to create/design this if you're not an architecture student. I mean I'm amazed, speechless, it looks like a master architect is designing this. Do you need deep knowledge of mathematics to design something like this?

  • @sylwesterwielanek
    @sylwesterwielanek 3 ปีที่แล้ว

    AMAZING

  • @plate_runner
    @plate_runner 3 ปีที่แล้ว +15

    Сразу видно руку архитектора, круто!

    • @brandnewstart6869
      @brandnewstart6869 3 ปีที่แล้ว +1

      Стоп, автор канала лайкнул этот коммент... Он что, русский????

    • @plate_runner
      @plate_runner 3 ปีที่แล้ว +1

      @@brandnewstart6869 истина где-то рядом)

    • @sketchinginblender
      @sketchinginblender  3 ปีที่แล้ว +1

      @@brandnewstart6869 все может быть)

    • @brandnewstart6869
      @brandnewstart6869 3 ปีที่แล้ว

      @@sketchinginblender обалдеть, вот чего не ожидал, того не ожидал)))

    • @NoN-nq5qv
      @NoN-nq5qv 3 ปีที่แล้ว

      @@brandnewstart6869 он перевести может на русский

  • @tuzemec410
    @tuzemec410 3 ปีที่แล้ว

    That is cool

  • @inspirationalgoosebumps6006
    @inspirationalgoosebumps6006 3 ปีที่แล้ว +2

    I'll give this model to the architect who'll build my house.

  • @TheonidasArt
    @TheonidasArt 3 ปีที่แล้ว +1

    Such good content, and a lot of comments on your new channel, can’t wait for more! Please start adding voice over and key screencast plz plz. Feel free to break down your few tricks and techniques on a single simple model. Show us how to model and quickly texture (with voiceover!) I have such a hard time with stretched textures, you seem to have no problem, please share insight!

  • @denzbacurin5770
    @denzbacurin5770 3 ปีที่แล้ว +1

    Nice starting channel

  • @Cyber_Kriss
    @Cyber_Kriss 3 ปีที่แล้ว +1

    Hi, very nice work !
    Do you get inspired with image references ?

  • @InOutLake
    @InOutLake 3 ปีที่แล้ว +2

    I like it took only a little more than hour.
    Want ask: how did you make all these interesting textures upon the model? Add-on? It looked so quick
    Would be glad, if you answered

    • @dico3557
      @dico3557 3 ปีที่แล้ว

      Also curious, you seemed to just paste in the textures and it automatically worked. Only for a small few you actually had to tweak. Would love to know!

    • @etparadise7277
      @etparadise7277 3 ปีที่แล้ว +1

      He said it took him 2 weeks

    • @dico3557
      @dico3557 3 ปีที่แล้ว

      @@etparadise7277 thats not what we are asking. We are asking how he seamlessly applied textures onto the building without UV mapping.

  • @misterx6752
    @misterx6752 3 ปีที่แล้ว +1

    2 millions of polygons, uff))

  • @Evangeline-Katherine
    @Evangeline-Katherine 3 ปีที่แล้ว +1

    hey, Jazza,,,!
    look at this,,,!
    😱✨💖💖

  • @alirezaahmadi9184
    @alirezaahmadi9184 3 ปีที่แล้ว +1

    Nice

  • @Savi-digital
    @Savi-digital 3 ปีที่แล้ว +1

    Nice video

  • @bhupensaikia3126
    @bhupensaikia3126 3 ปีที่แล้ว

    Amazing. Should create more fantasy stuff then sci fi.
    There are lot of sci fi stuff but Little on fantasy

  • @spiritwolf5792
    @spiritwolf5792 3 ปีที่แล้ว

    awesome!
    really inspiring! ^w^

  • @cog2488
    @cog2488 3 ปีที่แล้ว

    Круто, утащил в избранное.

  • @pettgree
    @pettgree 3 ปีที่แล้ว

    0% luck ✌️
    100% hard work 👍

  • @stealth2951
    @stealth2951 3 ปีที่แล้ว

    Nice vid, good job on it. Looks good.
    The only thing that I was like wish was just a little bit different. The wood texture and the concrete texture are very close in color. Almost look similar looking at it.

  • @mkammyd
    @mkammyd 3 ปีที่แล้ว +3

    Wow really nice! What was the final size of blend file? Just curious to know

  • @mahdialimohammadi5293
    @mahdialimohammadi5293 3 ปีที่แล้ว

    great job !

  • @7Elvenpath
    @7Elvenpath 3 ปีที่แล้ว

    Rivendell😍😍

  • @Chronomatrix
    @Chronomatrix 3 ปีที่แล้ว +8

    0:44 wtf happened there? I really wanted to see how you did those arches.

    • @d-pod_L
      @d-pod_L 3 ปีที่แล้ว

      Same, I need to know what the trick is

    • @Saas_1
      @Saas_1 3 ปีที่แล้ว

      @@d-pod_L Maybe try a curve and then giving it some thickness!

    • @ejss
      @ejss 3 ปีที่แล้ว +1

      2:30 diffrent shape but same method probably

    • @bdragon254
      @bdragon254 3 ปีที่แล้ว +1

      That part of the video was cut / spliced / missing. To achieve the same thing simply delete all of the vertices but those used to create the roof shape. You should be left with a plane in the shape of a roof. Add a solidify modifier and apply it.

  • @Ab_obla
    @Ab_obla 3 ปีที่แล้ว

    Use bool tool, I know doing the Boolean modifier manually is slow and annoying, great work btw

  • @antonioestrada6348
    @antonioestrada6348 3 ปีที่แล้ว +1

    Aun no me salen tan reales no se que estaré haciendo mal 😪 y a ti te sale como la vida real .. que bueno eres y muy buen trabajo

  • @zurfield7226
    @zurfield7226 3 ปีที่แล้ว +5

    Hey man if you don’t mind me asking, How long have you been using blender for ?

  • @joserororo9240
    @joserororo9240 3 ปีที่แล้ว

    fascinating ..., I would love to know how you generate the tileable materials of the stone walls ..., so that they are so precise ... and beautiful and how you generate the Uvs ..., I love your work ... Un Saludo.

  • @sukianneobrien
    @sukianneobrien 3 ปีที่แล้ว +1

    Beautiful 😍👌👌👌👏👏👏
    May I ask how long this took? So very inspiring and lovely to watch. Thank you so much for posting!

    • @sketchinginblender
      @sketchinginblender  3 ปีที่แล้ว +2

      approximately 6-8 hours

    • @sukianneobrien
      @sukianneobrien 3 ปีที่แล้ว

      @@sketchinginblender That's impressive, thanks for the reply.

  • @gabrielh5105
    @gabrielh5105 3 ปีที่แล้ว

    Could you upload a speed modeling of how you did the rest of the background? E.g the trees, mountains, lighting, etc plz

  • @Breathtakingbeats
    @Breathtakingbeats 3 ปีที่แล้ว +1

    Really nice! Could you explain how you did the final scene? Is it Photoshop or all Blender as well? (Trees / Mountains etc.)

  • @blvckplays8971
    @blvckplays8971 3 ปีที่แล้ว

    I get that if you're doing just the outside then having objects protrude into the model works fine, and same for an interior only scene
    But what if you want inside and outside? Just have to take a different approach to be precise or would you do 2 separate projects for external and internal?

  • @Nikuloki
    @Nikuloki 3 ปีที่แล้ว

    Handsomely. How long did it really take?

  • @timmturner
    @timmturner 3 ปีที่แล้ว

    Is there a reason you don't use the mirror modifier? It's a lovely scene.