Also don't forget to disable the panel's image component during animation of the idle loop, otherwise you can't interact with other UI components like buttons after the scene has loaded.
Well done - this isn't the only tutorial that misses that important detail. For anyone dealing with issue, you can actually do this as part of the animation (i.e. hit record, move to the end of the fade in and click the box to disable). Do the same for fading out, except tick the box at the beginning of the animation timeline.
Respect! You guys make very good videos. Short and direct to the subject at hand. Some might say that you transition (pun intended) very quickly. But these are not live sessions and there is a way to pause and rewind a bit. Hat off to you and your bro!
Besides what has already been said with LoadSceneAsync, you can actually create a key in the animation tab where a function will get called. Which you could for example use in your end animation. It just requires the script to sit on the same GameObject as the animator :).
dont know if you guys gives a shit but if you're bored like me during the covid times you can watch all the new movies on InstaFlixxer. Been binge watching with my gf recently :)
ignore my old comment. This Video Is Awesome i disabled the scene transition for the levels but it still plays the animation when you die its AMAZING!!!! thanks this helped alot
Thx I love your vids because my son needs these tutorials. Also my son asked how to make multiple levels in a game and how to transition through them in a 2d platformer.
I was searching for this kinda tutorial..My panel rejected my application which is my final year project, because it looks like a slide..The application that took away my sleep... SO..thank you for this..
Just use the same techniques when transitioning to a game over scene :) ! Except get the scene to transition at a different time (in that case when the player has 0 health)
Awesome~ Somehow can you do a related video about dynamic player position after scene transitions? For example, player traveled to a village, player is allowed to go the desired destinations, such as houses, shops, leave/re-enter the village, via the fixed doors/portals that connected between these scenes. What I mean is if I step on the portals to go houses, player should appear nearby door which inside the houses. Also, when they move out the houses, they should locate beside or in front of the door of the houses. I found this question on online answers are quite ambiguous, hopefully you can do this tutorial for helping us out. Thanks~:)
What if you have two large 3d scenes. It takes about 20 seconds to load even via async operation, so perhaps how to play a cutscene while loading in the background or a load progress bar?
Hey, nice tutorial, and i have one question what can i do if i have another IU in the scene? I cant for example press a button because the panel is fouund in front
Is there a way to do multiple coroutines? Like hit 1 trigger to teleport and a different trigger to teleport somewhere different. Or would you just call the same coroutine over and over?
Hello! Just wondering, I've tried to find very many toturials online on VR in Unity, but I haven't find a good one. So I was wondering, have you made any VR toturial? If not, can you make one? I really love your content so it would be good ;)
Awesome tutorial. I was wondering if it's possible to have a circle expand from the center with the new scene already in it? I know this would take more work but is it possible?
I have a question.... My game change scenes by a javascript. It works like this: public function BotonLevels() { Application.LoadLevel("Menulevel"); } by buttons on canvas... How can I adapt your tutorial to this change scenes method?? Thank you
I tried to make this transition in my menu screen and the button coudn't be clicked since i changed the sort order of the transition canvas to 1 so it would be drawn above the buttons, my solution to this was to untick the Image component of the transition panel at the end of the start and idle animation. At the start of the end animation i ticked the image again and it all worked nicely.
thank you, I learned from Brackeys with screen fader ui, But the time to go back to the menu I had a problem,screen always black and i figured it, in void menu i typed isPaused = false and The problem was solved! sorry for bad english
Hi, hope you read this :) Have the same issue with the black screen, are you able to show me or explain what the reason for this is? See the problem but not the solution :( Edit, checked my code again and made the following changes, in the method where the SceneMangaer loads the menu added before that IsPaused = false and Time.timeScale = 1f :)
I writed everything one by one, exactly like you, just to check it, but my unity still gives me a error "No overload for method 'LoadScene' takes 1 arguments" Idk what is wrong, but i'll have to check some other tutorials too
I dont know what's wrong but my game gets stuck in the Start animation when i hit play because of which i can't see other UI buttons and hence can't play.
I have a couple questions if anyone on here can help me figure it out!! First How would I make it so that when i hit the "PlayButton" In my menu for this transition to happen to go into the next scene? And In my game i already have another Canvas for the main menu, so when i transition it still keeps the text over top of the transition? How would i disable that canvas as it transitions over? Im completely new to this so please forgive me if these questions are N00b in nature! Thanks!!
U make another method example: public void TriggerButton { StartCoroutine(LoadScene()); } then set the button with the script. Tell me more if you dont really understand
@@twinspower9191 thanks but the start animation (or end) when I play space isn't working. It's like the start starts an shablam!!! a scene loadses. Can you tell me why
I'm having an issue where the screen fades in then fades out right away and then stays black. I don't know what is wrong. there are no errors EDIT: fixed it! EDIT2: when going to the next scene the screen stays black. help?
how to change public class SceneTransitions : MonoBehaviour { public Animator transitionAnim; public string sceneName; void Update() { if (Input.GetKeyDown(KeyCode.Space)) { StartCoroutine(LoadScene()); } } IEnumerator LoadScene() { transitionAnim.SetTrigger("end"); yield return new WaitForSeconds(1.5f); SceneManager.LoadScene(sceneName); } } if i use many option button ui in canvas on mobile / android device? i can touch the button but the transition 'end' cant appear :(
A little advice for you all. Don't name the script SceneManager. Once you'll want to load a scene in another script for example if you die and write there "SceneManager.LoadScene" it will always want to call LoadScene function in your SceneManager class. So name the class diferently
You could also use the LoadSceneAsync function to load the scene in the background during the transition which can help smooth out long load times
ooo, I didn't know that :) ! Thanks for the helpful tip !
Can you give an example syntax for how to use that?
thank u
@YouSaness answers.unity.com/questions/137261/loading-level-async-without-switching-the-level-im.html
I was wondering how to change between scenes for my new game, and you upload this, today.
I really can´t thank you enough for this.
best unity guides on youtube, not only do you keep it short and sweet you explain just enough to get anyone started learning
Also don't forget to disable the panel's image component during animation of the idle loop, otherwise you can't interact with other UI components like buttons after the scene has loaded.
I love you because I didn't now how to fix this problem hahaha
Hero
Well done - this isn't the only tutorial that misses that important detail. For anyone dealing with issue, you can actually do this as part of the animation (i.e. hit record, move to the end of the fade in and click the box to disable). Do the same for fading out, except tick the box at the beginning of the animation timeline.
Absolute Beast Man, thanks
THANK YOU!
Respect! You guys make very good videos. Short and direct to the subject at hand. Some might say that you transition (pun intended) very quickly. But these are not live sessions and there is a way to pause and rewind a bit. Hat off to you and your bro!
Besides what has already been said with LoadSceneAsync, you can actually create a key in the animation tab where a function will get called. Which you could for example use in your end animation. It just requires the script to sit on the same GameObject as the animator :).
I think the idle state can be removed since the start state doesn't loop. Nice tutorial btw
dont know if you guys gives a shit but if you're bored like me during the covid times you can watch all the new movies on InstaFlixxer. Been binge watching with my gf recently :)
@Hugo Derrick Yup, I've been using instaflixxer for since december myself :)
@@hugoderrick9361 shut up bot
@@maximilianjesse2961 please shut up
who disliked this awesome video???
I found the video super useful
thank you future greatest unity youtuber!!!
I'll be actually publishing my first game thanks to these tutorials. Thank you so much for helping me on my way to becoming a game developer
You need to add the scenes to the Build Settings---THAT is what I was missing! Thank you so much!!!
For any1's transitions that look choppy, make sure you uncheck Has Exit Time for the trigger arrow.
This is so crazy. I am working on this right now and the TH-cams recommended this for me. Thanks!
Love the puzzle game shown in the beginning!
ignore my old comment. This Video Is Awesome i disabled the scene transition for the levels but it still plays the animation when you die its AMAZING!!!! thanks this helped alot
Pretty sure there is no other video that explains this (in detail) and is as short, nice!!
Thanks i cant imagine how much games you have improved by making this video!
Simple, yet so effective! Thank you for this!
honestly you're my save and grace you have helped me so much on my journey
You Are Best Teacher ❤
Thx I love your vids because my son needs these tutorials. Also my son asked how to make multiple levels in a game and how to transition through them in a 2d platformer.
High quality content as usual.
You are the best! Saludos desde Montevideo, Uruguay : )
Excellent video. You've earned yourself a new subscriber
Great tutorial Good Sample and easy to learn
Wow..... Noa really respond on fan request. I'm so happy
High quality tutorials! Thanks
Your presentation is so interesting. Thanks, Helps a lot.
great!!! nothing else only great!! i knew that before but watched for fun very good explanation :)
Why didn't I think about unity for this :) than you, awesome!
Wow this is just what I was looking for, thank you estimated developer, this will help me a lot
Thank you so much, this made my life a lot easier.
You can use a bool for make the size of the circle get higher 7:44
thank you very much for this tutorial, now my Game has smooth Transitions ! ;D
Nice tutorial, thanks for sharing!
Incredible. Thanks for sharing
😍😍 really really really nice tutorial....,, This is what i need
Use events on the animation to trigger functions and get rid of the Coroutine.
Thnx I already have plenty of ideas i wanna try out !
great! currently not by my computer....I'll re-watch later
just what i needed thank you
I was searching for this kinda tutorial..My panel rejected my application which is my final year project, because it looks like a slide..The application that took away my sleep... SO..thank you for this..
Great video! Can you make a similar video when the character dies and respawns. I would like to know how to make that transition.
Just use the same techniques when transitioning to a game over scene :) ! Except get the scene to transition at a different time (in that case when the player has 0 health)
COOL TUTorials man ;) keep it up
Awesome~
Somehow can you do a related video about dynamic player position after scene transitions?
For example, player traveled to a village, player is allowed to go the desired destinations, such as houses, shops, leave/re-enter the village, via the fixed doors/portals that connected between these scenes.
What I mean is if I step on the portals to go houses, player should appear nearby door which inside the houses. Also, when they move out the houses, they should locate beside or in front of the door of the houses.
I found this question on online answers are quite ambiguous, hopefully you can do this tutorial for helping us out.
Thanks~:)
oh thank u friend i know its been three years since u created this vidio i realy hope u see my comment
may GOD Bless You Brother thank You 🌹
Awesome tutorial.
Again i love it! Make more awesome films
Maciek Góralczyk ehm videos not films
Cool tutorials ! Will you be making a tutorial on particle system?
I'll be doing that very soon :) ! Stay tuned !
So useful video! Thank you! Do you know how to make the transition over the UI buttons?
Thanks! I am making a presentation for a conference with your guide video.
Thank u sm dude!!
This is great!
What if you have two large 3d scenes. It takes about 20 seconds to load even via async operation, so perhaps how to play a cutscene while loading in the background or a load progress bar?
Video Request : Camera shake.
He actually -not directly- made one in the Dash making video.
Also you can check Brackeys who has that shake camera video explained.
Waseem kanaan well brackeys made it through script (completely), he used animation.
I'll make a video specific to camera shake in the near future :) ! Stay tuned !
Blackthornprod thanks, will be waiting.
Hey, nice tutorial, and i have one question what can i do if i have another IU in the scene? I cant for example press a button because the panel is fouund in front
change the order
How to make the same thing, but to work with button? Because in my game, the scenes are changed when buttons are clicked
Is there a way to do multiple coroutines? Like hit 1 trigger to teleport and a different trigger to teleport somewhere different. Or would you just call the same coroutine over and over?
Hello! Just wondering, I've tried to find very many toturials online on VR in Unity, but I haven't find a good one. So I was wondering, have you made any VR toturial? If not, can you make one? I really love your content so it would be good ;)
very coool thank you.
please anyone suggest me what should i change in code so that if anyone clicks play button then another scene loads
plz
Script Won't work for me it says tuple must contain two numbers, Identifier Expected, Namespace or end of file defenition expected.
Help me...
Awesome tutorial. I was wondering if it's possible to have a circle expand from the center with the new scene already in it? I know this would take more work but is it possible?
i dont understand WHY dont I have a "create" animation button? i am following all the steps!
You the best
How to make walls fade in instead?? When previously solid. Like the one in your painting game.
Life saver!
good video, btw.. how to disable the fade out in scene1 when first played/launch?
Somehow, when I change the scenes the end transition does't play, only the start and idle, Could someone help me?
What should I do to trigger the animation if I going to use it in a button?
this tutorial is great and all but i cant get it to happen when a player collides with something
What if I want it to occur in a mobile game with a tap of a button?
Or when I reach a certain point.
Unity freezes after loading scene 2 and it says "not loaded" in the hierarchy
When you make a transition like the puzzle one, what size do you use when drawing the sprites?
I have a question....
My game change scenes by a javascript. It works like this:
public function BotonLevels()
{
Application.LoadLevel("Menulevel");
}
by buttons on canvas...
How can I adapt your tutorial to this change scenes method??
Thank you
how make this transition for pause menu to main menu with button?!
I tried to make this transition in my menu screen and the button coudn't be clicked since i changed the sort order of the transition canvas to 1 so it would be drawn above the buttons, my solution to this was to untick the Image component of the transition panel at the end of the start and idle animation. At the start of the end animation i ticked the image again and it all worked nicely.
thank you, I learned from Brackeys with screen fader ui, But the time to go back to the menu I had a problem,screen always black and i figured it, in void menu i typed isPaused = false and The problem was solved! sorry for bad english
Dude you typoed transition. Took me awhile to figure it out haha
Hi, hope you read this :) Have the same issue with the black screen, are you able to show me or explain what the reason for this is? See the problem but not the solution :( Edit, checked my code again and made the following changes, in the method where the SceneMangaer loads the menu added before that IsPaused = false and Time.timeScale = 1f :)
Thanks
this is cool
Need use WaitForSecondsRealtime, cause if time.timescale=0 (game paused), WaitForSecond never return.
Very lovely
I writed everything one by one, exactly like you, just to check it, but my unity still gives me a error "No overload for method 'LoadScene' takes 1 arguments" Idk what is wrong, but i'll have to check some other tutorials too
you need to have the scene build go to build settings and in the left cornere it will show u with add new something
can you make a whole video on making monument valley
I dont know what's wrong but my game gets stuck in the Start animation when i hit play because of which i can't see other UI buttons and hence can't play.
did you find the fix for this?
i just joined you
could you make a video on adding animation to the game in 2d . animation on touching the screen
He has a really cool udemy course where he covers like everything involved in 2D game creation
I have a couple questions if anyone on here can help me figure it out!!
First How would I make it so that when i hit the "PlayButton" In my menu for this transition to happen to go into the next scene?
And In my game i already have another Canvas for the main menu, so when i transition it still keeps the text over top of the transition? How would i disable that canvas as it transitions over?
Im completely new to this so please forgive me if these questions are N00b in nature! Thanks!!
why use coroutine and not Invoke method with delay?
how to make that the transition would be activated by clicking a button
U make another method example:
public void TriggerButton
{
StartCoroutine(LoadScene());
}
then set the button with the script. Tell me more if you dont really understand
@@twinspower9191 thank you very much I will try and write if somethings wrong maybe tommorow cause I can't right now
@@twinspower9191 I tried but it didn't work. It just showed a lot of errors
@@twinspower9191 thanks but the start animation (or end) when I play space isn't working. It's like the start starts an shablam!!! a scene loadses. Can you tell me why
I'm having an issue where the screen fades in then fades out right away and then stays black. I don't know what is wrong. there are no errors
EDIT: fixed it!
EDIT2: when going to the next scene the screen stays black. help?
I cant click on buttons if the panel is in front , how can I fix that
Click on your Panel. Add a Canvas Group component. In the Canvas Group, uncheck "Interactable" and "Blocks Raycasts". Worked for me.
how to change
public class SceneTransitions : MonoBehaviour
{
public Animator transitionAnim;
public string sceneName;
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
StartCoroutine(LoadScene());
}
}
IEnumerator LoadScene()
{
transitionAnim.SetTrigger("end");
yield return new WaitForSeconds(1.5f);
SceneManager.LoadScene(sceneName);
}
}
if i use many option button ui in canvas on mobile / android device?
i can touch the button but the transition 'end' cant appear :(
A little advice for you all. Don't name the script SceneManager. Once you'll want to load a scene in another script for example if you die and write there "SceneManager.LoadScene" it will always want to call LoadScene function in your SceneManager class. So name the class diferently
A.W.E.S.O.M.E.
and how to do it via trigger at the end of the scene?
Cheers !!
60 like 0 dislike awesome
my buttons don't work now?
Can you go over loading?
still waiting for the particul sys video
This scene transition tutorial was even more requested then how to make particle effects ! But my next video will be on particles so stay tuned :) !
thaaaank you this is also helpfull
Brackeys has a excelent one on particle system!
Good job. Thanks a lot. Please don't be discouraged but it was really hard to listen to you with the way you talk. It is a little bit distractive.
ok cool but can it run crysis