Thank you so much, this is the kind of comprehensive information I've been looking for. I like the idea of using high attention mining to slow down other ships lol. Is it possible if you mine in holy order space that it actually effects their economy to where ANT/ARG don't get overwhelmed in the first few hours.
Would be nice to find it out, but how without starting 100's of games and check if one faction is doing better under certain circumstances over many tries?
That should work in theory. However, you likely won't have enough miners to starve any of the factions in the first few hours of a new game. Especially if you don't sell the raw materials locally but to a rival faction.
X4 is a simulated game. Ships dont spawn in magically, npcs build them at their stations out of resources they mined and manufactured. This means the game tracks every ship and station, all the time. But if it tried to do complex 3d rendering and pathfinding for all of that at once, it would be completely unplayable. So the devs made a compromise. Anything far enough away from the player gets simplified to be easier to track without melting your cpu. This simplification is called 'low attention mode'. It applies to everything outside of your sector (and stuff far enough away in your current sector). I don't know the whole list of what changes, but it results in (sometimes drastically) different behavior in whatever sector you're observing. Its most obvious in combat scenarios, but applies to almost everything. Side note, there's also low attention+ mode, which is when you're looking at the map and seeing ships move, but aren't close enough to trigger the full 3d experience.
Thanks for your videos, I love seeing such in-depth research results
Dankeschön endlich komme ich weiter bei diesem Game 👍
tnx and good luck!
Thank you so much, this is the kind of comprehensive information I've been looking for. I like the idea of using high attention mining to slow down other ships lol. Is it possible if you mine in holy order space that it actually effects their economy to where ANT/ARG don't get overwhelmed in the first few hours.
Would be nice to find it out, but how without starting 100's of games and check if one faction is doing better under certain circumstances over many tries?
That should work in theory. However, you likely won't have enough miners to starve any of the factions in the first few hours of a new game. Especially if you don't sell the raw materials locally but to a rival faction.
Thanks for video...
ty!
What is high / low attention mode?
X4 is a simulated game. Ships dont spawn in magically, npcs build them at their stations out of resources they mined and manufactured.
This means the game tracks every ship and station, all the time.
But if it tried to do complex 3d rendering and pathfinding for all of that at once, it would be completely unplayable. So the devs made a compromise. Anything far enough away from the player gets simplified to be easier to track without melting your cpu. This simplification is called 'low attention mode'. It applies to everything outside of your sector (and stuff far enough away in your current sector).
I don't know the whole list of what changes, but it results in (sometimes drastically) different behavior in whatever sector you're observing. Its most obvious in combat scenarios, but applies to almost everything.
Side note, there's also low attention+ mode, which is when you're looking at the map and seeing ships move, but aren't close enough to trigger the full 3d experience.
@@willb5278 thank you for the clarification!
So.. seems like good to slowdown AI by 2x in OOS attention to make it more balanced