Your timestamps over 60:00 are returning me back to the start of the video. Maybe you should do hour+minute timestamps: 1:02:36, 1:09:51, 1:18:02, 1:18:08, 1:20:13, 1:23:05, 1:25:29.
I fixed it! Thanks for noticing this! Did TH-cam change how it handles it in the last year? Because I thought I remember checking all of them when I first posted this comment.
Everything about this game is so boss. They killed it with the music also, these tracks are incredibly sick. Can't believe I never found out about this game until recently, but I'm glad I did.
I just found out about it today and am genuinely shocked to have never known about it. Just when you think you know the NES/Famicom and there isn't really anything 'new' left...
Considering this game wasn't sold outside of Japan, I'm not surprised that this game is obscure. Would have been nice to have, though. I get the feeling that the NES alone can't handle this game. The Famicom allowed for extra chips in the cartridge (i.e. the VRC6)
@@esmooth919 I didn't know the game wasn't sold outside of Japan. I got a pirate copy around year 1992 for a pirated nintendo console. Had the music tracks recorded on a cassette for use in the walkman also. Such a frenetic game. Wondering why video games became so dumb nowadays. Street of Rage 3 was also nice and sick.
At the time of 1992, game consoles with higher performance than NES, such as Super Nintendo, PC Engine, and Mega Drive, were already on the market in Japan, and NES was completely over. Under such circumstances, it is one of my pride that I was able to purchase this software as a new product at a toy store. From the screen shots of the NES magazine article, I felt something more than just a thing, bought it on the release date, and when I got home and started it, I was amazed at the incredible profoundness of the sound. I had only two such unusual experiences, "RECCA" and "Akumajo Densetsu".
Toy store? I would have assumed Recca was in some obscure electronics shops. (Also, you can say Famicom instead of NES, it makes more sense this way because Recca never came out on NES)
@JM Coulon The composer of Recca is Nobuyuki Shioda. He has composed songs such as "Burai Fighter" and "Kick Master" in NES games, and is still active as a chiptune artist. Mr. Shioda belonged to a small soft house, so he is not as well known as Konami's sound team. However, there is no doubt that they had the same technology as chiptunes.
@@BottomOfTheDumpsterFire I played Recca on Famicom in Japan. In Japan, Nintendo games were generally sold at toy stores rather than electronics stores. It is related to the fact that Nintendo promoted Famicom by using the sales network of Hanafuda and playing cards, which was the main product before the development of video games. As a commercial practice since the Edo period, it was common in Japan to have an intermediary called "Tonya" between manufacturers and retailers. And, even when developing new products in completely different categories based on the concept of "Tokui-saki", the custom of relaying and selling Tonya, which has traditional transactions, remained persistent until around the 1990s. Therefore, Panasonic's MSX and 3DO was sold at electronic stores, and SONY's Playstation was sold at CD shops.
monolyth421 I've been teaching myself these things in my free time, though a lot fo the different modulation methods used for transmitting information are not very useful for creating audio, only a handful have seen any use in video game music like Frequency Modulation, Phase Modulation, Pulse-Width Modulation... that's about it.
+monolyth421 Amplitude modulation is really cheap, and I think it can penetrate objects with a high-frequency carrier, but it can be affected by the weather. Frequency modulation is immune to weather effects but can't really go through solid objects, so FM towers have to be on top of hills and mountains. I don't know what kind of pros and cons there are to PM other than that the decoding station has to do a lot more with the signal than FM and AM ones.
How this game happened as early as 1992 is beyond me. On the NES of all consoles! And by Naxat Soft of all companies! That's as if Data East had made Chrono Trigger!
The game was actually only published by Naxat Soft - the company behind it is Kindle Imagine Develop (KID), who also developed the NES G.I. Joe games, KickMaster and Low-G Man, with Recca's director being the (in)famous Shironubu Yagawa. Look him up, you'll know why he's so well-known among shmuppers.
***** Yeah, Naxatsoft is nothing but a publisher for smaller Japanese companies, like KID and Compile (who made M.U.S.H.A. on the Genesis, which was distributed by Naxat in Japan). In most of the games it published, though, its developers are only mentioned at the credits or not mentioned at all :/
Saturn Moriya Huh? They made/published a bunch of shooters so why not. And while the ost is technically impressive, there's the expected slowdown and flicker that ruin gameplay and visuals when too much happens on screen.
@@serraramayfield9230 Normal game mode. Like it took me that many hours to get good. Plus that was only the first time through. There is like a second quest after you beat the main game. Look up the final boss. Looks like WTF?!?!! For it's crazy fast attack patern.
This is probably on? of my favorit? N?S gam?s, ?v?n though it r?ally is hard as shit. Aw?some OST, bar?ly any slowdown, and just som? classic shooter gam?play. Th? crazy as shit samples ar? a hug? plus as w?ll.
It's my favorite NES game. Most games on that system feel slow, clunky, and unfair to me, but recca is none of those things. Well, maybe it's a bit clunky.
Holy Hannah! Where has this ost been all my life? I go to the classics like later Sunsoft titles or Konami when I need a good ol' NES Chiptune fix. CRISIS boss music on this title...forghedaboudit!? I'm blown away. Author of Galendor: Ye Dude From Yonder Forest th-cam.com/video/jBrry75EyBY/w-d-xo.html
Hoy en dia ni xbox, ni playstation ni nintendo se mandan indirectas dentro de los juegos como lo hacia por alla en los lejanos 90 entre sega y nintendo
The makers of this game put in a secret Sega bashing intro to show their love for the NES and their hatred of developing for the Mega Drive due to past bad experiences with the company.
1:18:02 Pure Horror Of Abstention, As If The Game Says, "Fuck You, You Weak Pathetic Fool". This One Bit Of Music Is Enough To Put You Away From The Challenge, Be Mentally Scarred By The Horror It Has In The DPCM It Produces, And.... The Abstention Out Of It... Kills Any Amateur Video Gamer, Of Its Habit. Not Like ZeroRanger, Which Is Complete Opposite Of This Game. Even Begs You To Continue, After Your First Defeat.
Man, I love RECCA. Greatly so. But the soundtrack is completely horrendous, from start to end. You know you've got things wrong when the best tracks are unused/bonuses, and, off of the featured tracks, the first one is the nicest and then it goes downhill... Also, it says a lot that the boss theme is the _least hectic_ track within the game. If only RECCA got Crisis Force's OST...
+taimen asu I like (some) rave style music, but here not only everything is _annoying_ to listen to, but *all* the tracks are indistinguishable from each other! I doubt even the hardcore-est of fans that this game may have could name which track is which. Check out Adventures of Batman and Robin on Mega Drive and the title theme from Metal Masters (Game Boy) for two examples of this style done _right_.
I'll take this any day over Crisis Force and *love* that it doesn't sound like a cookie-cutter Konami OST. I'd likely cherish the game less than I do. So yeah, speak for yourself.
0:16 AD 3202
1:14 Recca
3:16 Jetter
11:41 Crisis
15:35 M.O.M.
21:52 Hyde
29:07 Elm-39
35:54 D.A.D.
41:07 Tera
50:15 Deepspace
56:05 Bostune
56:45 Death-troy
1:02:36 Heiner
1:09:51 Gelgoog
1:18:02 Over
1:18:08 Lovin' you
1:20:13 Dreamin' you
1:23:05 Throbbin' you
1:25:29: SE
+MegaZeroX7 Many thank´s for this.
Your timestamps over 60:00 are returning me back to the start of the video. Maybe you should do hour+minute timestamps: 1:02:36, 1:09:51, 1:18:02, 1:18:08, 1:20:13, 1:23:05, 1:25:29.
I fixed it! Thanks for noticing this! Did TH-cam change how it handles it in the last year? Because I thought I remember checking all of them when I first posted this comment.
Well, OP fixed their comment, that's why mine sounded obvious.
>Throbbin' you
Uhhh.. too far.
Everything about this game is so boss. They killed it with the music also, these tracks are incredibly sick. Can't believe I never found out about this game until recently, but I'm glad I did.
I just found out about it today and am genuinely shocked to have never known about it.
Just when you think you know the NES/Famicom and there isn't really anything 'new' left...
I agree over 9000 per cent!
Considering this game wasn't sold outside of Japan, I'm not surprised that this game is obscure. Would have been nice to have, though. I get the feeling that the NES alone can't handle this game. The Famicom allowed for extra chips in the cartridge (i.e. the VRC6)
@@esmooth919 I didn't know the game wasn't sold outside of Japan. I got a pirate copy around year 1992 for a pirated nintendo console. Had the music tracks recorded on a cassette for use in the walkman also. Such a frenetic game. Wondering why video games became so dumb nowadays. Street of Rage 3 was also nice and sick.
@@esmooth919
This game didn't use any special chips though.
00:16 AD 2302 01:14 Recca 03:16 Jetter 11:41 Crisis 15:35 M.O.M. 21:52 Hyde 29:07 ELM-39 35:54 D.A.D. 41:07 Tera 50:15 Deepspace 56:05 Bostune 56:45 Death-Troy 62:36 Hiener 69:51 Gelgoog 78:02 Over 78:08 Lovin' You 80:13 Dreamin' You 83:05 Throbbin' You 85:29 SE
At the time of 1992, game consoles with higher performance than NES, such as Super Nintendo, PC Engine, and Mega Drive, were already on the market in Japan, and NES was completely over.
Under such circumstances, it is one of my pride that I was able to purchase this software as a new product at a toy store.
From the screen shots of the NES magazine article, I felt something more than just a thing, bought it on the release date, and when I got home and started it, I was amazed at the incredible profoundness of the sound.
I had only two such unusual experiences, "RECCA" and "Akumajo Densetsu".
Toy store? I would have assumed Recca was in some obscure electronics shops. (Also, you can say Famicom instead of NES, it makes more sense this way because Recca never came out on NES)
@JM Coulon The composer of Recca is Nobuyuki Shioda. He has composed songs such as "Burai Fighter" and "Kick Master" in NES games, and is still active as a chiptune artist.
Mr. Shioda belonged to a small soft house, so he is not as well known as Konami's sound team. However, there is no doubt that they had the same technology as chiptunes.
@@BottomOfTheDumpsterFire I played Recca on Famicom in Japan.
In Japan, Nintendo games were generally sold at toy stores rather than electronics stores. It is related to the fact that Nintendo promoted Famicom by using the sales network of Hanafuda and playing cards, which was the main product before the development of video games.
As a commercial practice since the Edo period, it was common in Japan to have an intermediary called "Tonya" between manufacturers and retailers. And, even when developing new products in completely different categories based on the concept of "Tokui-saki", the custom of relaying and selling Tonya, which has traditional transactions, remained persistent until around the 1990s.
Therefore, Panasonic's MSX and 3DO was sold at electronic stores, and SONY's Playstation was sold at CD shops.
oh man it's been a long time since I found music this crunchy.
This soundtrack sure keeps that DPCM busy
Say that to any sunsoft game from 1990 onwards
+za909returns I became a computer engineer so I could understand what shit like that means :D
monolyth421
I've been teaching myself these things in my free time, though a lot fo the different modulation methods used for transmitting information are not very useful for creating audio, only a handful have seen any use in video game music like Frequency Modulation, Phase Modulation, Pulse-Width Modulation... that's about it.
za909returns
Phase modulation is used in WiFi I think
+monolyth421 Amplitude modulation is really cheap, and I think it can penetrate objects with a high-frequency carrier, but it can be affected by the weather. Frequency modulation is immune to weather effects but can't really go through solid objects, so FM towers have to be on top of hills and mountains. I don't know what kind of pros and cons there are to PM other than that the decoding station has to do a lot more with the signal than FM and AM ones.
I'm amazed at how well Nobuyuki Shioda managed to capture the early 90's techno vibe on the NES' sound hardware.
Definitely up there with Yuzo Koshiro
@@PrimitiveBaroque could you imagine those 2 working on an NES game together, music wise? That would’ve been so siiiiiiiiiick!
@@blind_t2 Wow. What a missed opportunity given they were probably the only ones making that kind of game music at the time.
Nice, old school 90s techno coming out of a NES. This soundtrack should be called Streets of Rage Quit.
god this entire soundtrack just oozes evil vibes. pretty good tho
The soundtrack of this awesome game is so extended and detailed for a Nes game.
I like so much ¨hyde´ and ´Game Over´
0:04
🎶 _S???????GAAAAAAA!_ 🎶
Sin dudas, unos de los mejores juegos de avión para family game.
The best Orchestra Hits on the NES.
more like ELECTRONIC DANCE MUSIC
Dem voice samples tho :O
Debatable with Top Gun 2
@@monolyth421 Don't forget Super C
1. Hyde 21:52 - best of all, it really brings all excitement while playing
2. Recca - 1:14
3- Jetter - 3:16
How this game happened as early as 1992 is beyond me. On the NES of all consoles! And by Naxat Soft of all companies! That's as if Data East had made Chrono Trigger!
The game was actually only published by Naxat Soft - the company behind it is Kindle Imagine Develop (KID), who also developed the NES G.I. Joe games, KickMaster and Low-G Man, with Recca's director being the (in)famous Shironubu Yagawa. Look him up, you'll know why he's so well-known among shmuppers.
It all makes sense now.
***** Yeah, Naxatsoft is nothing but a publisher for smaller Japanese companies, like KID and Compile (who made M.U.S.H.A. on the Genesis, which was distributed by Naxat in Japan). In most of the games it published, though, its developers are only mentioned at the credits or not mentioned at all :/
Saturn Moriya Huh? They made/published a bunch of shooters so why not. And while the ost is technically impressive, there's the expected slowdown and flicker that ruin gameplay and visuals when too much happens on screen.
+Saturn Moriya Come on, Data East may have made carbon copies of successful games, but they did them right!
Perfect example of badass videogame music.
Este juego tiene uno de los mejores soundrack de la NES.
best soundtrack on nes
This is insane
nice to know: RECCA (烈火) = inferno
@@turner7604 inferno is translated as hell
please don't overtrust on translators
Null 42 I believe it was intended to be read as "raging fire" due to it being a proto-danmaku title
@@serraramayfield9230 Ok
It means raging fire
@@SwitchZetto somebody gotta correct google
Jetter is my favorite song in this soundtrack. It's has a really catchy beat.
Coolguy32 mine is HYDE. It hits hard and makes u wanna dance. then there is that breakdown
One of the best games on the nes with one of the best soundtracks in a game IMO.
very mind blowing that Naxatsoft extract a;; the sound chip from the NES, and make awesome Electronic dance Music
melhor trilha sonora
best sound track
Обалденно!
This is the best Fami soundtrack, hands down.
damn the game really pumps it up when the final boss shows up. It wants to let you know that the shit has hit the fan.
😂😂😂👍
mmm mmm doink and big kev don't wanna mess with that
The intro was a response to Sega's campaign "Genesis Does What Nintendon't".
The intro is saying "Nintendoes what Sega Don't".
Nickagevscapcom Nintendo is what Genesisn't.
RRThiel
Yes. A company. : P
@@GaliMercury A console manufacturer.
My god...that AD 2302...
S?GA vs. Nint?ndo
Who will win th? battl? b?tw??n good and ?vil?
alienspacebat NINT??DO!
+alienspacebat a?so N?C, S?NY, Microso?t and Val?e.
N?x?t S?ft ?r T?x?n ???
Only tim? Will t?ll
Sega does what Nintedont
i love the sega noise.
01:14 Title
03:16 Normal Stage 1 1st half
15:35 Normal Stage 1 2nd half
21:52 Normal Stage 2
29:07 Normal Stage 3, 4
11:41 Boss
56:05 Final Boss
35:54 Hard Stage 1
41:07 Hard Stage 2
15:35 Hard Stage 3
50:15 Hard Stage 4
03:16 Hard Stage 5
21:52 Hard Stage 6
01:14 Hard Stage 7
56:45 Ending
1:18:02 Game Over
Streets of rage: the Shmup!
Cool!
Thank God you have your other accounts.
3rd track is pure acid 😇
Mucha música con solo 8 bit demasiado genial
The intro is kind of funny!
SEGA? S?GA?
NINTENDO? NINT?NDO?
Naxatsoft?
I remember hearing those DPCM samples from KazE's game Zombie Nation!
What’s funny is that both “Zombie Nation” and this game use the exact same sound driver, heh. 😋
@@supermariobro93 Wait, what? I've never heard this before. EDIT: Huh, guess it's true.
I lov? this gam?!
Man, I never realized this before, but this game's soundtrack really reminds me of Streets of Rage
Thinking the same, I had to check it wasn't the same composer.
its so groovy
OMG pure acid trip 👽
Boy, insanely long music is insanely long!
That's probably because they were written like actual songs, and just loop at the end of the song.
"THROBBIN' YOU" is perhaps the greatest song title ever.
WordsmithVG i know, right?
これぞファミテクノ!!!
21:52. that is all
現在は不可能だけど3dsで買えたのはすごいと思う作品
最初の演出はセガの人に消されそうな宣戦布告仕様ですか?
個人的に29:07が好きです
Th? B?st and most hard?st gam? I hav? ?v?r play?d in my lif?.
GET THIS GAME ON THE 3DS VIRTUAL CONSOLE
Beat it legit. Took me 42 hours on my 3DS game log. That final boss....
Hardcore in an NES game?! Awesome!
IKR, Nobuyuki Shioda really pushed the limits of the sound chip.
Огонь!))
烈火、ギミック、悪魔城伝説、シルバーサーファーとかは
当時の、いつものテレビから、初めてカセット挿して鳴り出したら目が点になる
Rag? quit.
FlershDrev lmao
хер знает, кто писал музыку к этой игре, но, блин, он гений, в 4 канала засунуть это очень здорово!
OAH best Ost indeed!
That's insane
Songs Of Rage And Fury.... Songs Of.... RECCA!!
***** Madama Butterfly
24:27 love this bridge. “Allll the girls in cluuuuuuub”
Most expensive shooting game for regular sells
HYDE sounds like Second Reality but is previous.
Took me 42 hours to beat this game legit on the 3DS no save scumming.
Rez Terralico That's insane for a NES game. What mode did you play?
@@serraramayfield9230 Normal game mode. Like it took me that many hours to get good. Plus that was only the first time through. There is like a second quest after you beat the main game. Look up the final boss. Looks like WTF?!?!! For it's crazy fast attack patern.
@@rezterralico4369 Hmm
Que nostalgia el que trae este juego!, la mejor parte es M.O.M.
Si amigo, recuerdos de una infancia full vicio. Aún sigo buscando un emulador con con este juego. Saludos!
The soundtrack is pretty fucked up (in a very good way).
Indeed...
@@serraramayfield9230 This still is th? b?st.
nice stereo remastering.
i lov? this gam?
This is VERY 90s
S?ga means sega even the tiune indicates that.
Mind blowing that such game has incredible music & graphics on the nes.
Just mind blowing.
8-bit can't be hardco... 3:28
Gia The Yellow Ranger Try It. :D
Hope You Love The Music Of This Game, Cause This Game's Hard As Hell.
***** Hell Yeah. Before Gradius And Last Resort And Other Space Shooters, There Was Recca!
+Ash Williams Gradius came before Recca, I think.
Ramureeuh Yup. But Recca Wins Rock Bottom!
This is probably on? of my favorit? N?S gam?s, ?v?n though it r?ally is hard as shit. Aw?some OST, bar?ly any slowdown, and just som? classic shooter gam?play. Th? crazy as shit samples ar? a hug? plus as w?ll.
It's my favorite NES game. Most games on that system feel slow, clunky, and unfair to me, but recca is none of those things. Well, maybe it's a bit clunky.
CRISIS is the best,
24:27
(💧━ω━)y🚬💨モロに『90年代テクノを8ビット音源で再現しました❗』って曲調で、タイムリーなオッサン世代にはむしろ懐かしさを感じる………💦
I LOVE IT Ohh god i found it!!!! I FOUND IT
what the hell is going on with that name, why is it called summer carnival
It was originally made for a sh'mup-focused gaming competition in 1992 called "Summer Carnival"
Holy Hannah! Where has this ost been all my life? I go to the classics like later Sunsoft titles or Konami when I need a good ol' NES Chiptune fix. CRISIS boss music on this title...forghedaboudit!? I'm blown away.
Author of Galendor: Ye Dude From Yonder Forest th-cam.com/video/jBrry75EyBY/w-d-xo.html
1面のボスの曲がまどかマギカのワルプルギスの夜のテーマのイントロ部分みたい。
3:16
3:30
Hoy en dia ni xbox, ni playstation ni nintendo se mandan indirectas dentro de los juegos como lo hacia por alla en los lejanos 90 entre sega y nintendo
This is from future!
Like si aún lo juegas en el 2022, yo si jeje
it sounds like a rapper soundtrack lol
wtf what does s?ga have anything to do with this epic game
Campbell Wisecup it's a parody
The makers of this game put in a secret Sega bashing intro to show their love for the NES and their hatred of developing for the Mega Drive due to past bad experiences with the company.
ᵗʰᵉNight★Star They chose the right company to give this too...you can get this game on Virtual Console in America.
Nintendoes what SEGA don't.
V
SAGAを爆破するな
ロマサガ爆破されてて草
1:18:02 Pure Horror Of Abstention, As If The Game Says, "Fuck You, You Weak Pathetic Fool". This One Bit Of Music Is Enough To Put You Away From The Challenge, Be Mentally Scarred By The Horror It Has In The DPCM It Produces, And.... The Abstention Out Of It... Kills Any Amateur Video Gamer, Of Its Habit.
Not Like ZeroRanger, Which Is Complete Opposite Of This Game. Even Begs You To Continue, After Your First Defeat.
Hiener and Gelgoog sound like cheap Chinese brands on Amazon.
All, see you are cheeter)))) 😂
Man, I love RECCA. Greatly so.
But the soundtrack is completely horrendous, from start to end.
You know you've got things wrong when the best tracks are unused/bonuses, and, off of the featured tracks, the first one is the nicest and then it goes downhill...
Also, it says a lot that the boss theme is the _least hectic_ track within the game.
If only RECCA got Crisis Force's OST...
+SpiralPegasus It's a Hard Techno/Rave style, so it's supposed to be like that.
+taimen asu I like (some) rave style music, but here not only everything is _annoying_ to listen to, but *all* the tracks are indistinguishable from each other! I doubt even the hardcore-est of fans that this game may have could name which track is which.
Check out Adventures of Batman and Robin on Mega Drive and the title theme from Metal Masters (Game Boy) for two examples of this style done _right_.
+SpiralPegasus It's much better when you're actually playing the game, but like you said, most of these aren't very good to listen to by themselves.
I'll take this any day over Crisis Force and *love* that it doesn't sound like a cookie-cutter Konami OST. I'd likely cherish the game less than I do. So yeah, speak for yourself.
You have a strange definition of horrendous