I Think I've Destroyed My New Iron Teeth Start Already...!!! (Timberborn #1)

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  • เผยแพร่เมื่อ 10 พ.ค. 2024
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    Enjoy the ups and down of my new Timberborn Badwater (Update 5) playthrough, this time with the Iron Teeth and a much harder map start. This series has it all: drama, stress, jubilation...these beavers are going to face every disaster and (hopefully!) survive! :-)
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ความคิดเห็น • 151

  • @jonathanlin9772
    @jonathanlin9772 หลายเดือนก่อน +77

    Hi Biffa.
    You're mistake at the start was in marking out the oak trees to plant before the forester was completed. That prevented the grown pine trees from spawning any new young pines before they were cut.

  • @GamerBadger82
    @GamerBadger82 หลายเดือนก่อน +68

    Biffa, With waterwheels you need to always think “is there an easier path for the water to go instead of pushing the wheel?” in your setup it's a lot easier for the water to go around it, try restricting flow with dams or levees, or an extra wheel next to it so there’s no “easy path”

    • @zecuse
      @zecuse หลายเดือนก่อน +2

      I'm sure he'll learn that on the very last episode of the season.

    • @GamerBadger82
      @GamerBadger82 หลายเดือนก่อน +3

      @@zecuse I’m pretty sure most of us thought that would be this one! ;)

    • @rainbowdashieness
      @rainbowdashieness หลายเดือนก่อน +1

      he will never learn this lesson XD

    • @fokeyjo
      @fokeyjo 22 วันที่ผ่านมา

      But at this stage that might not be a good idea because it'll reduce the amount of water in his reservoir... which he'll probably discover next drought when he's overpopulated after realising he was losing his beaver pop and overcompensated.. what a way to make popular YT vids! He got the planks, that's enough for now, on normal mode

  • @AoiKaze2000
    @AoiKaze2000 หลายเดือนก่อน +17

    What I do when it comes to starting out with forestry with a new area is start by planting a 1/3 birch, 1/3 pine, and 1/3 oak. After the saplings go down, remove the replant markers for the birch and pine. Once they reach maturity, replace with birch with pine, then the pine oak. This way you get some lumber faster.

    • @sofiadragon6520
      @sofiadragon6520 หลายเดือนก่อน +1

      Staggering the planting helps with the storage as well. You do tend to use it in bursts of building, but having the harvest coming in stages keeps things running smoother.

  • @BlackhawkGaming2003
    @BlackhawkGaming2003 หลายเดือนก่อน +35

    Have a combination of both oak and pine trees then u will have a constant supply of wood

    • @russelljacob7955
      @russelljacob7955 หลายเดือนก่อน +3

      This strategy is good for getting that first batch of wood to expand, but labour and time it is really only oak you want for wood.
      I usually do a batch of half birch/half oak first off, just to get some initial wood. But only oak for wood after that first hit. Usually can get other forests while oaks grow. Once the oak grows up, will always be full.

  • @BrokenCurtain
    @BrokenCurtain หลายเดือนก่อน +21

    The beavers can actually reach down and collect the rubble from squares right next to the ones they're standing on. So if you had waited with building that power shaft, then you could have gotten those logs without building those stairs.

    • @cecilywidmann4539
      @cecilywidmann4539 หลายเดือนก่อน +3

      You can also move rubble with things like levees into other spaces where beavers can reach.

    • @BrokenCurtain
      @BrokenCurtain หลายเดือนก่อน

      @cecilywidmann4539 Right, I forgot about that. You also don't have to actually finish building those, too.

  • @samtro
    @samtro หลายเดือนก่อน +6

    Heya Biffa! You don't need to wait for TNT, just build levees around your source (leave a gap towards the edge) and a high floodgate closely in front along the river. During badwater, you just close the gate and let the bad water run through the gap down the edge

  • @Flobyby
    @Flobyby หลายเดือนก่อน +14

    On this map, wood is going to be an issue constantly. You need to quickly get downstream to dam up the place to get all your lumber going there and keep the top for farming and housing. Also keep an eye on population because this faction has push dynamics (you push out new beavers) rather than pull dynamics (empty housing spots call for new beavers), and you can easily underpopulate with your first beavers dying out. Also with iron teeth, it's fun to build up to the sky!

  • @Finleymcg
    @Finleymcg หลายเดือนก่อน +14

    Wouldn't a mix of trees being grown help? Then you wouldn't have to wait as long for some wood to turn up.

  • @Zephaeria
    @Zephaeria หลายเดือนก่อน +12

    What a scary start. Glad it all worked out.

  • @ChristopherJohnston_artist
    @ChristopherJohnston_artist หลายเดือนก่อน +7

    For the trees, although it slows things down initially, start cutting trees using a checkerboard pattern so there are always trees left to create new ones. As you discovered, marking all the trees for cutting leads to a distinct lack of trees.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  หลายเดือนก่อน +2

      I saw that video recently too, but not recently enough 😅

    • @DonGorgen
      @DonGorgen หลายเดือนก่อน

      @@BiffaPlaysCitiesSkylines Less hassle if you just mark lines, leaving every other.
      Checkerboard pattern sounds like a waste of time to me.

    • @geckoman1011
      @geckoman1011 หลายเดือนก่อน

      You only need 1 tree for every 9 spaces, so I visualize everything in a 3x3 grid and leave the middle one unmarked for cutting. I'll leave a path of unmarked squares if I want the seedlings to expand to a wider area.

  • @JDKempton
    @JDKempton หลายเดือนก่อน +6

    I was worried the series would come to an end, happy days👍

  • @KITH808
    @KITH808 หลายเดือนก่อน +3

    So glad that there's more timberborn! This has grown to become my favorite!

  • @guy_autordie
    @guy_autordie หลายเดือนก่อน +15

    hp/cms: cms = cubic meter per second

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  หลายเดือนก่อน +6

      I'm sure it's something to do with hamsters 😅

    • @guy_autordie
      @guy_autordie หลายเดือนก่อน +4

      @@BiffaPlaysCitiesSkylines Castor Muscle Sweat? (Castor is french for beaver)

    • @zamboughnuts
      @zamboughnuts หลายเดือนก่อน +1

      @@BiffaPlaysCitiesSkylines well the HP stands for hamster power, obviously.

  • @gaelyoh
    @gaelyoh หลายเดือนก่อน +14

    How about naming them Teaveron? Tea Beavers and Iron

    • @TheMapleFerret
      @TheMapleFerret หลายเดือนก่อน

      I like that name. Clever mix of words there. 👍

    • @Arbol-kx5oc
      @Arbol-kx5oc หลายเดือนก่อน

      What about New Teaveron? This name reminds me to the city „New Tealand“.

  • @diplomog
    @diplomog หลายเดือนก่อน +3

    A lot of chaotic energy in this episode😂

  • @snyparaustralis540
    @snyparaustralis540 หลายเดือนก่อน +10

    city name idea : Rusteapolis

    • @qazwx12345
      @qazwx12345 หลายเดือนก่อน

      Easter Island

  • @henrysalayne
    @henrysalayne หลายเดือนก่อน +7

    Without watching the video - the start with the Ironborn on this map is pretty tough. I think they were homeless for 3 to 4 cycles before I got enough wood to build some shelter and a way down the plateau...

    • @Jockles
      @Jockles หลายเดือนก่อน

      yeah, and the Ironteeth are much more forgiving of being homeless because they don't need homes to reproduce, so you can leave them homeless for longer than you think

    • @littlebear274
      @littlebear274 หลายเดือนก่อน

      Yeah I feel like I'd lower the priority of housing lol, they can sleep on the ground. They don't need houses to breed after all.

  • @snwtoy
    @snwtoy 28 วันที่ผ่านมา

    The water wheel stopped when you built the dam. The second water wheel was in range until the first one was completed. Beavers can build out from diagonals until something blocks them at 90 deg. If you had prioritised the outer wheel both would have been built. To get the left over resources in the water where beavers can't reach, pause the game and place small storages or other structures on top of the left over to move it, then just delete the storages so they don't get built. Beavers can reach down over edges so you didn't necessarily need the stairs.

  • @Flobyby
    @Flobyby หลายเดือนก่อน +3

    Waiting the 10 minute a mark to even think about putting in a dam (you know, the one thing beavers are known to do) has got me so stressed out ^^'

  • @russelljacob7955
    @russelljacob7955 หลายเดือนก่อน +1

    Definitely will want districts for this one!

  • @SaintDahl
    @SaintDahl หลายเดือนก่อน

    Hey Biffa
    Always great to follow. You can get your logs in the water back on land. Pause the game and use leeve. And make like a wall all around, 2-3 blocks wide, and then put a levee on top of your logs. Also remember to make a wall on the other side of the water so that your logs do not end up on the wrong side of the bank. Then delete the levees afterwards, that should do the trick for ya ;)
    Or the dam, whatever you have unlocked that works like a “block”

  • @jeraldboddy5031
    @jeraldboddy5031 หลายเดือนก่อน +1

    @16:00 As the water comes off the escarpment, it works its way around a deep hole. You just need to breach one "block" and it would fill to about 3-4 blocks deep.

  • @cochemoche
    @cochemoche หลายเดือนก่อน +1

    12:20 It's possible your 3 water gatherers are changing the flow enough to not move the water wheel. Also, you usually don't need 3 of them at the beginning anyway.

    • @WorkingTitleCo
      @WorkingTitleCo หลายเดือนก่อน +1

      I’m pretty sure it all went down hill when he dammed the river. Slowing the flow/ changing the depth.

  • @AlexSwavely
    @AlexSwavely หลายเดือนก่อน +1

    hp/cms = horsepower per cubic meter per second. You got 90 because the flow right then is 1.5 cms. There's a tech for ironteeths that gives you a flow gauge buildable, up the tree.
    How the beavers know what a horse is, is anyone's guess.
    You reduced the flow (cms) when you built the dams.

  • @MrA1ex1
    @MrA1ex1 หลายเดือนก่อน +53

    I'm halfway through this video waiting to see if Biffa realises he's dammed the water and that's why the wheels aren't turning as theres no flow 😂 fingers crossed

    • @TardyDougy
      @TardyDougy หลายเดือนก่อน +6

      There is flow. Dam block 50-75% but then the level recherche flow restart.
      Flow is constant from the source...

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  หลายเดือนก่อน +9

      There is still flownonce it reaches the extra height of the dam. It's a way to store more water in an area 👍

    • @ashardalondragnipurake
      @ashardalondragnipurake หลายเดือนก่อน

      it does seemed to have reduced the flow enough to stop the wheel
      makes kindof sense if you consider the physics
      from a direct drop to a drop after a hump

    • @TardyDougy
      @TardyDougy หลายเดือนก่อน +2

      Flow in = flow out
      You can add a bump or not . Does not change. Flow in = flow out. The bump add a puddle /lake.
      Water take the easiest way so the water wheel on the side dont work because it is easier to go by it side

    • @MrA1ex1
      @MrA1ex1 หลายเดือนก่อน

      I don't think timberborns physics quite matches real world physics. There aren't any other explanations of why a functioning wheel stopped working

  • @itsmehendrics
    @itsmehendrics หลายเดือนก่อน +2

    I would unlock Levees with your science, it is cheaper to build than Dams for use until you get platforms (only requires logs)

  • @anthonymudge9768
    @anthonymudge9768 หลายเดือนก่อน +2

    Hey Biffa! Did you know you can be cheeky, and move rubble around by building stuff on top of it? Sometimes it doesn't move the way you want it to move though 😅

  • @versedapologue
    @versedapologue หลายเดือนก่อน +1

    You're right you don't get anything from the stumps, but if you clear them the others with sprout and forester with plant in their places 😁

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 หลายเดือนก่อน +1

    I always enjoy you playing Timberborn!! Great humor with what you say and do and you are so good at it! 🤩

  • @ashardalondragnipurake
    @ashardalondragnipurake หลายเดือนก่อน +1

    19:56 for once putting something as high priority would actually be the smart decision

  • @stygiansage2661
    @stygiansage2661 หลายเดือนก่อน +2

    You should call an Iron teeth colony "2-30" if you know you know.

  • @kh4nsu
    @kh4nsu หลายเดือนก่อน +4

    Waiting to finish the video while wondering if Biffa will figure out he needs to build the first aid "well being" item for injury before the video ends :P

  • @DelDogs
    @DelDogs หลายเดือนก่อน +8

    They will pick up and then automatically use the materials from destroyed buildings but worth marking them as "High Priority" for them to consider their use.
    Also the water flow slowed because you dammed the river, this stopped your wheel.

    • @Ketraar
      @Ketraar หลายเดือนก่อน +7

      Pretty sure they only use stored materials for anything, I similar experience where stuff would lay around for ages if there was not storage room and no one would use them at all. In fact they will go fetch logs or whatever from miles away to build things next to stuff that is on the ground and ignore that stuff completely.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  หลายเดือนก่อน +6

      They only used material that's been stored 👍

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  หลายเดือนก่อน +3

      They do indeed 😁

  • @jamie_23
    @jamie_23 หลายเดือนก่อน +1

    Get the pitch forks out.... The people demand episode 2 haha.
    Great job biffa!

  • @Jib6170
    @Jib6170 หลายเดือนก่อน

    I never build houses until I have a forester when I am Iron Teeth. I always unmark several fully grown trees from cutting so If I do run out of trees they will at least make more.

  • @shadowolfmoonwalker9130
    @shadowolfmoonwalker9130 หลายเดือนก่อน

    The Large Power Wheel takes a lot of logs yes but you can run it all the time during all the seasons plus you can put in the dry area so you can have more of the green area for planting~

  • @littlebear274
    @littlebear274 หลายเดือนก่อน

    I think I'd want to be putting some of the intermediate growth trees in across the road from the main forest of oaks. 30 days is a long time to wait and it would be okay if it was just waiting through static conditions but the droughts and badwater will be getting worse and worse. Personally I like to put strips of all the different trees anyway so I can have some not marked for cutting to get different food or resources from them, but having sections of forest maturing at different times is also very very handy.

  • @GamerBadger82
    @GamerBadger82 หลายเดือนก่อน +3

    Oh no! The title of this video...can’t wait to see this 🤣

  • @jfw413
    @jfw413 หลายเดือนก่อน

    Chaos is what we expect here; chaos is what we got here.

  • @targetdreamer257
    @targetdreamer257 หลายเดือนก่อน

    Well you are ready put in the oaks but it seems that if you planted the fast growing trees that could have been a stop gap for longer growing ones. Like put in a couple rows of Birch then a couple rows of maple and then the rest of the oaks. That way you will have the trees maturing at different times and you have a somewhat steady flow of logs.

  • @stue2298
    @stue2298 หลายเดือนก่อน +1

    Firstly Biffa nice save, i thought you where scuppered.
    Secondly you need to better understand the water physics, you built the water wheel right up next to the bank so no flow was going in to power the water wheel. If you build levies to restrict the flow to where your water wheels are, you can get much more power out the the wheels than on the tool tip. The levy is also cheaper to build 10 log instead of the dams which are 20 logs.
    I also find it useful to have the tutorial up to give a nice guide of what to build first.

  • @Lord_Void_Raven
    @Lord_Void_Raven หลายเดือนก่อน

    How about "Ferrumton"? It's a blend of "ferrum" (Latin for iron) and "ton", a common suffix for towns

  • @TriableMilk09
    @TriableMilk09 หลายเดือนก่อน

    On your last video I suggested that you play Iron Teeth and on one of the harder maps and on a higher difficulty and said thats what I did on my 2nd play through. This map was the exact same map I used on hard difficulty and I modified the settings a little bit to make droughts and bad water a little bit longer range. I was a mistake. I had to restart it three times because of how hard it was. This episode gave me PTSD when you started to micro manage your wood. Now imagine that with water & food early game on this map on extra hard.
    Ps. water wheels usually work best if they are placed on like straight channels and narrow. I'm quite proud of the dams I made for this map. Still working on another dam from the furthest 3 water source to bring the water to my district.

  • @namelessbeast4868
    @namelessbeast4868 หลายเดือนก่อน +2

    Well, this was an intense start for the season. Building those waterwheels in the wrong place definitely screwed you over. Building the houses so early didn't help either.

  • @subynut
    @subynut หลายเดือนก่อน +1

    Huh... RCE made the exact same mistake with not having storage for logs early on in the Timberborners too....

  • @MrMalu01
    @MrMalu01 หลายเดือนก่อน

    Biffa - Business Waste Collection (UK) and now I know why Your Cities are smooth and tidy 😅

  • @aethelflaed6814
    @aethelflaed6814 หลายเดือนก่อน

    I have been in this exact situation far too many times 😔 I get those stairs early so I can start sending beavers out to find and harvest those dead trees everywhere, but this map does not look friendly to that strategy. Still tempted to try it next though I love having lots of options for building dams and redirecting water.
    Re: rubble, I find they don’t pick up any unless there’s literally nothing else to do AND no other materials, or unless I set priority for the rubble at the highest level. So I’m getting in the habit of clicking the rubble as soon as something is demolished. Similar issue if I order a bush demolished it takes forever for anyone to get around to it unless I deliberately make it high priority.
    (And I think my first time playing iron teeth I not only messed up the water wheel location, I also had to demolish and rebuild the whole sawmill… I do not remember why… )

  • @zjshafe
    @zjshafe หลายเดือนก่อน

    Could have switched the berry storage to logs instead of trying to build a new one. High prioritize the gathering of the log piles too

  • @stewarttaylor6784
    @stewarttaylor6784 หลายเดือนก่อน

    Your food will run out abruptly, keep an eye on it. Don't cheap out on storage. Your population will age and die in mass all at once, will have to increase breeding to maintain population, more to increase it.

  • @fundamentallyokay
    @fundamentallyokay หลายเดือนก่อน +2

    I was about to say "Iron TEAth" just as you started typing it :D it's a great name tbh.

  • @richarderguiza7080
    @richarderguiza7080 หลายเดือนก่อน

    you can cheese the salvaged materials. if they end up in a spot that your beavers can't reach, then surround them with at least 2 layers of dams but make sure to leave a "path" to a spot that your beavers can reach. once you have placed the phantom dams, then you can place the dams on top of the salvaged materials. the materials will teleport to the closest spot that is unoccupied. the incomplete dams and other buildings are not counted as blocks that the materials can teleport to, probably because the surface of the dams doesn't exist yet or something. once the materials are in a better place just delete the dams before your beavers start putting materials on them.
    just make sure not to use a building that has a spot under it, like platforms since those won't "push" the materials

    • @fokeyjo
      @fokeyjo 22 วันที่ผ่านมา

      I think you can do it with just paths

  • @Arbol-kx5oc
    @Arbol-kx5oc หลายเดือนก่อน

    I think the problem was just the bendy river and the weird game mechanics, which messed up your water wheels.
    For fixing this issue, just ensure that the adjacent tiles (under and above the 3x1 hitbox of the water wheel) are containing flowing water, otherwise the game doesn’t likes that and you will have to move the water wheel.
    If the tile above it is blocked by a solid block, the water appereantly doesn’t flow around the corner straight into the blades of your power wheel.

    • @Arbol-kx5oc
      @Arbol-kx5oc หลายเดือนก่อน

      I think also the game doesn’t likes rivers tat are not flowing parallel to the grid (in your case it was south-south-West or a 26 degrees turn). If you straighten the river this problem shouldn‘t happen anymore.
      You can write this problem to the dev. Maybe it it’s just a bug. 🤷‍♂

  • @HeliusGD
    @HeliusGD หลายเดือนก่อน +3

    the thumbnail looks like the not like us logo lma9

  • @streaky81
    @streaky81 หลายเดือนก่อน

    How you didn't go Iron Teat is beyond me :)

  • @richardmawson6709
    @richardmawson6709 หลายเดือนก่อน

    I've had a look at the map you are on the best idea for you to do is build plenty of dames to divert the bad water away from your area just like you did on the old map where you diverted when you come to that getting down from where you start requires a lot of step

  • @chadmckean9026
    @chadmckean9026 หลายเดือนก่อน +1

    7:30 no you can not unlock a compact water wheel, as there is no lock
    7:39 horse power / cubic meter
    if you demolish a building that is not built;t yet you get a 100% refund on material
    29:00 use floodgate to make bad water go over the edge by the water source and over the cliff

    • @samtro
      @samtro หลายเดือนก่อน +1

      HP stands for _Hamster_ Power

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  หลายเดือนก่อน +1

      👍

    • @chadmckean9026
      @chadmckean9026 หลายเดือนก่อน +1

      @@samtro also Horrible Printers / Hungry Printers (money)

    • @DonGorgen
      @DonGorgen หลายเดือนก่อน +1

      I always though it was Hugo Power

  • @Watsisneem86
    @Watsisneem86 หลายเดือนก่อน

    Your water wheel stopped working because you put in the dam, so the water could flow around it

  • @guy_autordie
    @guy_autordie หลายเดือนก่อน +1

    I love this map

  • @Morphilofilo
    @Morphilofilo 28 วันที่ผ่านมา

    city name idea : Two Pines Mall

  • @marcusdirk
    @marcusdirk หลายเดือนก่อน

    Nice recovery!

  • @donzapatero4808
    @donzapatero4808 หลายเดือนก่อน

    Brother I wish you luck. this map looks difficult.

  • @kBIT01
    @kBIT01 หลายเดือนก่อน

    For a bit, i thought you would need to name the colony Roanoake because you almost lost it.

  • @takumi2023
    @takumi2023 หลายเดือนก่อน

    I think you could have reached the second waterwheel out in the middle if you just unpaused it. There was a diagonal you could have built from. (Maybe i saw it wrong).

    • @urkerab
      @urkerab หลายเดือนก่อน

      It looks as if the first waterwheel blocked construction of the second. I don't really know how build access works though.

  • @axeell92
    @axeell92 26 วันที่ผ่านมา

    Hope its not too late for the city name!! Please call it Iron Bru 😅

  • @DarKalimHero
    @DarKalimHero หลายเดือนก่อน

    I like Teetheshire for a name ❤

  • @notharry9328
    @notharry9328 หลายเดือนก่อน

    Nice Video!

  • @HannsenLCS
    @HannsenLCS หลายเดือนก่อน +3

    or could have just build a power wheel? those hamster wheel?

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  หลายเดือนก่อน +1

      Iron Teeth don't have them 👍

    • @mystolon8156
      @mystolon8156 หลายเดือนก่อน

      Iron teeth have the Conan wheels

    • @SalamanderBSC
      @SalamanderBSC หลายเดือนก่อน +1

      It's not that iron teeth don't have them, they have the variant "large power wheel" which costs 100 logs to build - far too expensive at the start of Terraces unless you are explicitly aware you need one right from the start.

  • @hansdevos5919
    @hansdevos5919 หลายเดือนก่อน

    The fact that you put up a dam downstream won't help as well. It blocks the flow of water.

  • @JVoltCUAF
    @JVoltCUAF 26 วันที่ผ่านมา

    the wheels arent turning because the flow of water is damned up a bit.... if you delete the dam you put in the flow would be back. yes youll be susceptible to drought but for the time itd save you.

  • @NikolaiManning
    @NikolaiManning หลายเดือนก่อน

    you stopped the flow of the water with the dams. the wheels won't spin if the water isnt flowing. i know the animation is showing that it is flowing, but it not.

  • @AdamHinckley
    @AdamHinckley หลายเดือนก่อน +4

    try the pink beaver mod once you finish this series

    • @GamerBadger82
      @GamerBadger82 หลายเดือนก่อน +1

      That's the water beaver mod ?

    • @AdamHinckley
      @AdamHinckley หลายเดือนก่อน +1

      @@GamerBadger82 can't remember as RCE tried it while ago but didn't get far with it

  • @jl61995
    @jl61995 หลายเดือนก่อน +1

    Teathrow!

  • @aydendejong451
    @aydendejong451 19 วันที่ผ่านมา

    7:33 hamsterpoints?🤔😳🤨 how does that work?

  • @davidmason5163
    @davidmason5163 หลายเดือนก่อน

    Tealeaf Waters

  • @mellowourld7608
    @mellowourld7608 หลายเดือนก่อน

    Iron brew woodlands

  • @uncluckable6535
    @uncluckable6535 หลายเดือนก่อน

    jsyk there is a mod that adds log stairs

  • @TheGuyCalledX
    @TheGuyCalledX หลายเดือนก่อน

    Khazad Dam

  • @VORTEXJOGOS
    @VORTEXJOGOS หลายเดือนก่อน

    Part 2 pls

  • @osets2117
    @osets2117 หลายเดือนก่อน +1

    I'm not sure if i like that map, where's the bad water going to go?

  • @chadmckean9026
    @chadmckean9026 หลายเดือนก่อน +3

    12:00 that is a bug
    12:21 cheese: pause game, place power shaft around rubble, place power shaft on top of rubble, rubble will move to open space, delete power shaft
    18:21 use small whorehouse for that they cost 3 logs
    20:16 use the priority tool man

    • @adamt195
      @adamt195 หลายเดือนก่อน

      Could have also researched levees.

    • @versedapologue
      @versedapologue หลายเดือนก่อน +2

      small what house?!! lmao

  • @dreenigma90
    @dreenigma90 หลายเดือนก่อน

    High Prioritea

  • @andriii7
    @andriii7 หลายเดือนก่อน

    playing on same map and major issue is getting rid of badwater. especially starting source is bad as get in the middle of map

  • @CrowShogun
    @CrowShogun 26 วันที่ผ่านมา

    Teathington

  • @lucianmuresan3207
    @lucianmuresan3207 หลายเดือนก่อน +2

    hp= horse power
    cms= centimeters per second

  • @Wyse-Gaming
    @Wyse-Gaming หลายเดือนก่อน +1

    So I typed a lot of tips and tricks, answers to your question, but accidentally pressed ctrl A and erased everything and replaced it with one word.
    Took me 10 mins to write that. Also youtube does not have a ctrl z to undo it. grrrrdjfalsk.ndfpiow
    Just goodluck Biffa :)

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  หลายเดือนก่อน +1

      😅👍

    • @jfw413
      @jfw413 หลายเดือนก่อน

      Next time use ctrl-Z to undo the overtype (works for me)

    • @Wyse-Gaming
      @Wyse-Gaming หลายเดือนก่อน

      @@jfw413 i just told you it didn't work for me.

    • @jfw413
      @jfw413 หลายเดือนก่อน

      @@Wyse-Gaming Sorry, I somehow missed that part; (TH-cam hid it under behind show more.). Don't know what is the difference between us is but I did try it here before commenting. Sorry for the noise.

    • @Wyse-Gaming
      @Wyse-Gaming หลายเดือนก่อน

      @jfw413 its ok 😅 probably works on yours but mine sure isnt.