Hey everyone! Mods that I used in this video include: Lumina - mods.paradoxplaza.com/mods/75251/Windows Traffic - mods.paradoxplaza.com/mods/80095/Windows Move It Beta - discord.gg/nURB9MQ (not yet on PDX mods, but can be found on Quboid's Discord Server for manual installation)
Hi, if you are reading this, I’m from Trinidad. This is one of the first time I’ve heard an American talk about our lane specifically for buses. As a Trinidadian, we’ve always had a bus lane going from our capital to just pass the airport (it’s called the Priority Bus Route) it’s a lifesaver(seriously Ambulances and other emergency vehicles are allowed down that road) and we have this concept in our country as well called maxi taxis and they are a private versions of buses that functionally work like a government bus and they’re pretty cheap!(but our traffic is still horrendous. What would normally take a 30 minute drive? Takes two hours and an hour drive takes 3-4 on a bad day)
I have to say, my favorite part of every episode is when you go to try to fix something and we get that music and multiple reworks until its right. Smile every time. You rock Phil
Electric bus range in the winter is actually not as big an issue as you might expect. In Ottawa, which has a similar climate to Superior (if not colder), a pilot project found that electric buses met all requirements, including in the winter, and "regularly travelled routes for longer than 10 hours." They found that "temperature conditions can reduce the efficiency of the e-bus by as much as 24 per cent, but the e-buses still meet minimum distance requirements." The key component here is that the buses are equipped with a diesel heater, switching from electric heat to diesel heat when the temperature falls below 5 degrees Celsius. Even with that, over two years, the four buses in the pilot project "accumulated over 500,000 kilometres and saved approximately 25,000 litres of fuel per bus" per year. Ottawa has since made the decision to go all in and replace all diesel buses with electric e-buses by 2036.
The idea that this sort of thing would work now and 20 years from now made me choke on my coffee. As much as I love your content, the exposure to how city planning works in the real world is terrifying at times.
he sneaks in these more darker aspects here and there. most of the audience doesnt seem to even realize it and focus on the minutia of roadbuilding choices
Benson Access Consolidation & Rural Connections project? Oh, you mean the BACARuC Project!! My favourite state funded initiative! It isn't a grand infrastructure development if it isn't a suitable acronym.
Is anyone else kind of sad that the first interchange wasn't a trumpet? You're coming off of an already-elevated bridge, passing the highway under it and then trumpeting around makes a lot of sense to me...
@@coolranch7537 I believe a trumpet would be cheaper, building multiple elevated sections that have to cross over each other, like the one in the video, is significantly more expensive than a single span over the highway.
Great episode, Phil! Love the lawsuit and eminent domain issue. Your storytelling ability is what makes your channel special and drives me to click as fast as possible when I get a notification.
I think the University bus station feels a bit too secluded, because there's not a lot going on there. It's just the University kinda in the middle of nowhere. Just my opinion! Would be nice to have some neighborhood or something around that place, like a couple stores and some people actually living there.
@@Deadsphere @JohnFromAccounting YES! That's exactly what I mean. In reality I believe such investments like the University itself AND the bus station itself would attract a lot of development nearby. I mean, who wouldn't want to have easy access to such facilities? A college town with a little downtown thing going on.. that's it. Hope CPP sees this 🤭🥰
@@JeanLucasHeinsen It just kinda lacks buildings that actually make it feel like a campus. It needs a sports facility, student housing, and of course, the nearby college town.
@@Ratelheart idk what the UK guys on about. Europe and the UK have some absolutely tiny roundabouts. Like crazy small. The US does them much larger from what I have seen
@@Ashh602 Ever heard of the Magic Roundabout in Swindon? While we do have plenty of mini-roundabouts over here (Smaller than the smallest in CS2; with a painted island instead of a raised one) I'd say the average UK roundabout is much larger than the average US roundabout. Just my guess though.
Love the story telling in these episodes, but I also really really like redevelopment episodes. One of my favorite things about Verde Beach was seeing how much the city evolved as you added new districts, rebuilt public transit, rebuilt roads and interchanges, and redeveloped old neighborhoods around the new infrastructure (thus producing the conditions to need to rebuild infrastructure again in a future episode). Makes the cities feel very real.
@6:49 I'd have just gone with a simple trumpet interchange. More cost effective. Don't require high-speed flyovers for this situation. And you wouldn't have had a conflict with the power lines. Additionally you didn't future-proof it in the even your one corridor becomes a dual carriageway, unless you then create an atypical interchange with left exits/entrances.
@@CityPlannerPlays wait... I feel like you need to overhaul ur mass transit, and add some more metro. Also, make sure that everything can go everywhere in less than a CS2 day
At 21:51 I think, if possible, the road would curve to go under the existing bridge near the river instead of having an expensive overpass. Also, the merge you created at 32:12 is highly unsafe, as 2 lanes are merging into 1 at a split. I think instead of the 2 lanes going from University to the main highway and merging with 2+2 to 3, you should merge the ramp from university into 1 lane *before* the merge between the ramp and the through movement. (i hope that makes sense)
Dude i was so relieved to see the traffic manager mod. 1 it should be in vanilla. 2 it’s like vanilla tries to make the lane directionality as illogical as possible
I think it would be pretty cool if in later episodes you referenced the Minneapolis couple, and their grudge against the county for leaving their home disconnected from road, power and water for weeks as they built the new highway despite them promising to keep them connected.
For me personally this is the content why I am here. CS with the special CPP touch. I myself do not care about livestreams or other games at all. So thank you very much for the 2nd. "normal" episode in a row and pretty close to each other.
I'm 100% with you on that. It was 50 minutes of good content. Add in the yahoos in a livestream and this video would have been 5 hours for the same end result.
24:08 please add refinery access to the new road and get rid of the extra left hand turn that currently serves as the entrance from benson/bailey/bend/whatever is on the other side of that roundabout!
Hey Phil, Long time listener-first time caller. I don't know what it is, but of all your videos over the past few years on CS1 and now recently CS2, this one slaps harder than the rest. You shared your process differently. I cant articulate how, but I "got more" out of this video that I can apply strategically to my gameplay than I did in the years of CS1 vidjas. Thanks brother :)
Love your conviction to storytelling (the land dispute with the farmers). I try with my own cities to build up little stories about blocks, but I’m never such a stickler to prevent my design goals from being disrupted by my histories. Your videos are awesome and this one looked really good!
A suggestion thats unrelated to the video : I would love to see a station building for the custom building youve made? the l5 commercial motel ones fit really well and they make it look much more historic and unique
Don't misunderstand me, I love all your videos. But this one, in particular, I thought was extra special. The thought you put into the design of the interchanges was amazing. And then the story on top of that with the couple who was holding out on selling added a little extra overall. It forced the DOT to think differently and as a result, I thought it was one of your best videos. But then maybe it's because I'm a wee bit biased as I work for a software company that writes infrastructure software. We literally have software that helps engineers design highway interchanges. It's pretty cool. I think of CS1/2 as the "game" version of what we do for millions of engineers across the world. It's probably why I love playing the game and watching various creators play it as well. So, thank you.
An interchange we have in Minnesota similar to the ones at 17:05 and 32:29 is at State Highway 13 and County Highway 101. The main difference is thru traffic heading east bridges over the signalized left-turn movements. Something like that would be a bit over-engineered for the current traffic flow in the video, but if backups start to happen in the future, building a bridge like that would be an easy fix.
I love me some good ol fashioned traffic engineering, Phil! That's one of the biggest payoffs for me in how regional development comes together. If I might, I don't think that the general public considers turning lanes to be 'additional lanes.' Turning lanes are one of those things that are ideally unnoticed because if someone notices something about turning\turning lanes, it means something is wrong. Take, for an example I know you know, Speer Boulevard. It has a reputation as being an 8 lane traffic monster despite the fact it (even with the river) takes up less space than a suburban two-laner with two left turn lanes and one right. The "one more lane bro" thing doesn't apply imo to turn lanes. Just a weird perceptual thing; maybe people overlook turn lanes because of their convenience. Same perhaps is true, although less so, about on- and off- ramp lanes. Not gonna find many people protesting an additional turn lane assuming the road is designed to handle it on both sides.
You're so good at getting this game to cooperate with you... I have so many ugly intersections because I can't get anything to do what I want... like merging one-way lanes into existing highways where I bump them out, they always end up so ugly.
The way the Williams' were punished for not selling out was pure evil (deliberately omitting soundwall and planting next to them). I appreciate the "story theme" for illustrating how these kind of projects work in reality, but wow! those poor farmers are being made to regret their choosing their right to refuse. Building the new frontage road right up to their property line added a looming sense of inevitability that "One day this WILL happen..." further crushing their will. I'm kinda glad I chose my rural house sufficiently far away from major roads and towns - I won't ever experience this kind of... pressure.
I’m a bit behind on your videos, but I’ve been sick so I’ve had a lot of time to catch up. I love these transit network videos. Thank you for the cs2 content. I was honestly kinda worried about the games future at launch. But happy to watch your videos, because they’re teaching me how to approach new things in cs2
if youre wondering why there is a gap in the divided road at 33:08 its likely because there is a uturn allowed there. use the traffic mod to remove it and it should make it look alot better :)
LOL Between that huge tangle of intersection and the central suspension bridge, congrats Phil, you've recreated the I-93 and Zakim Bridge in Boston. As a Bostonian, I am both proud and horrified (in a good way).
It’s probably seeing the mods in action, but this is the first CS2 video that made me feel optimistic about the franchise and community. It’s such a shame-CS1 was this beautiful thriving garden and then it was suddenly replaced with a barren patch of earth. I’ve seen the joy and personality disappear from all of my favorite creators’ videos. Hope we have a proper DLC soon. If the next DLC is like beach properties (I know paradox rectified their slap in the face) I think my heart will be broken. Anywayyyyy, nice build, Phil. I can’t wait to see the growth this infrastructure facilitates.
Some very inspiring builds. One of my saves right now is a island that used to be a quiet place but has been taken over by tourism and real estate investors. The intersection trick will be perfect for a few of the connections.
I usually dont notice a difference in visuals that much, but I think that i preferred the preserve camera settings mod of previous episodes to lumina. Love what you do can't wait to see more.👍
i really love the new bridge. It's a landmark of the entire state probably. You'd have a very active boardwalk for people just wanting a cool or romantic shot.
I understand that buses, trains, and transportation are important. But it's been a month of watching transportation montages for MC. Would love to see downtown builds and expansion
Hey Phil. Glad to see you doing CS stuff again. I noticed when you added a sound wall in one of the last super nodes, it sorta made the foot bridge janky.
For the Super Node at Briar Rose Street (~39:45), there doesn't seem to be a left turn movement out of Briar Rose into the highway/collector. Also, with the two turn-in movements, wouldn't it be safer to have a short asymmetric stub of two lanes going into Briar Rose? Especially with the intersection with the rural road right next to it? Edit: At 45:19 it shows there is a left turn movement, so I was just confused by the previous intersection's movements and the lack of visible traffic pathways. Probably could use a capacity upgrade (two lanes out) in the future, but it's alright as it stands.
I have the feeling that the Williams' neighbors would talk some sense into them about the DOT purchasing a section of their property but still fight to get fair value from what they lose. Other than that very good video with very worth while
I would love to see more pedestrian facilities centered around the university bridge. When I liked in NYC, spent a lot of time walking or biking across the brooklyn and manhattan bridges and hanging out with friends at the parks and waterfront nearby.
I am really struggling with the idea of the new bridge at 18:57, a small alley bridge that long, especially when there is a highway bridge just a little farther upstream. I agree with the need for these additional connections, but I think reusing the existing bridge makes sense. You could connect the road coming from Benson into the trumpet interchange with a little reconfiguring.
The poor new couple barely able to make ends meet with the orchard got their road severed, which was then re-established *months later (however long it takes for an interchange to be built). The farmers and Chuckles are going to have a field day making an example of them to the DOT. 32:53
Kind of a random question, but is there a place to casually learn some city planning concepts? Nothing serious, but it is interesting to me and was wondering if there's a kind of "basics" learning that would be able to help me? Love your vids!
It will bother me forever until that frontage road gets completed through those pesty property owners... This reminds me very very much of a local road here in the Tampa Bay where I used to live where it took a literal decade and then some to see it get connected from the major throughput road, through and next to a cemetery with a sound wall, then then connecting through to the back road of a subdivision, and finally connecting to the other major road on the other side to townhomes and another shopping complex.
A great day becomes even greater, this series is so incredibly entertaining! :D I wish I actually could play city builders because I wanna make a transit paradise simulation so bad haha
@42:00 It would be nice if the game allowed you to do all these projects with city services. For example, tell the road crews or some other city building 'Hey send crews out to the power lines and keep the trees out.' Kind of like how car crashes get resolved.
Watching your channel for such a long time already that whenever I see new infrastructure constructions or projects in reality I tell myself heyy I know what this is for. :D
it would be so cool if skylines added archaeology and scattered sites around. And all federally funded projects would have to conduct phase I survey to be section 106 compliant and then have to mitigate when significant sites are found. Could integrate this with university for advanced phases of investigation.
something you could do with the hold outs on the road is say that the county decided to work with them to redraw their property cutting back just enough so the road can go all the way through yet they won't lose land and might even gain some in the process
I'd like you to one day replace those at-grade intersections on that highway with full interchanges. (And maybe also teach Darryl Williams a lesson by one day taking their property for right-of-way by force for the sake of the frontage road? Although, I still kind of feel like that would take roadway expansion a little bit too far.)
Hey everyone! Mods that I used in this video include:
Lumina - mods.paradoxplaza.com/mods/75251/Windows
Traffic - mods.paradoxplaza.com/mods/80095/Windows
Move It Beta - discord.gg/nURB9MQ (not yet on PDX mods, but can be found on Quboid's Discord Server for manual installation)
I live in San Diego it’s nice.
@@vinceghio i live in Austria, its nice here too :)
Hi, if you are reading this, I’m from Trinidad. This is one of the first time I’ve heard an American talk about our lane specifically for buses. As a Trinidadian, we’ve always had a bus lane going from our capital to just pass the airport (it’s called the Priority Bus Route) it’s a lifesaver(seriously Ambulances and other emergency vehicles are allowed down that road) and we have this concept in our country as well called maxi taxis and they are a private versions of buses that functionally work like a government bus and they’re pretty cheap!(but our traffic is still horrendous. What would normally take a 30 minute drive? Takes two hours and an hour drive takes 3-4 on a bad day)
Every episode:
Phil: "I know it's not perfect, but it should be fine"
2 seconds later...
Phil: "I can't"
OCD XD
Phil makes perfect the archnemisis of good every 5 minutes
i want this game so bad, but i will stick to cities skylines 1 for now
This^ This is the whole show. This is why we are here. LOL
"don't let perfect be the enemy of good"
>procedes to immediately let perfect be the enemy of good
27:08
"this is going to provide water and power" *immediately disconnects water and power to the farm*
I have to say, my favorite part of every episode is when you go to try to fix something and we get that music and multiple reworks until its right. Smile every time. You rock Phil
I love Chuckles' new suit. Gives him a real... vibe. I don't know what vibe, but one.
Electric bus range in the winter is actually not as big an issue as you might expect. In Ottawa, which has a similar climate to Superior (if not colder), a pilot project found that electric buses met all requirements, including in the winter, and "regularly travelled routes for longer than 10 hours." They found that "temperature conditions can reduce the efficiency of the e-bus by as much as 24 per cent, but the e-buses still meet minimum distance requirements." The key component here is that the buses are equipped with a diesel heater, switching from electric heat to diesel heat when the temperature falls below 5 degrees Celsius. Even with that, over two years, the four buses in the pilot project "accumulated over 500,000 kilometres and saved approximately 25,000 litres of fuel per bus" per year. Ottawa has since made the decision to go all in and replace all diesel buses with electric e-buses by 2036.
The irony of that road being called Respect Lane by default is the kind of humor you just can't write yourself. That's amazing.
Which one?
The idea that this sort of thing would work now and 20 years from now made me choke on my coffee.
As much as I love your content, the exposure to how city planning works in the real world is terrifying at times.
he sneaks in these more darker aspects here and there. most of the audience doesnt seem to even realize it and focus on the minutia of roadbuilding choices
Benson Access Consolidation & Rural Connections project? Oh, you mean the BACARuC Project!! My favourite state funded initiative! It isn't a grand infrastructure development if it isn't a suitable acronym.
I think I've seen James Bond play BACARuC in his movies
Love the appearance of that tornado in the middle of nowhere when explaining the plans to fix the traffic 😄
Is anyone else kind of sad that the first interchange wasn't a trumpet? You're coming off of an already-elevated bridge, passing the highway under it and then trumpeting around makes a lot of sense to me...
I was mad. So many extra ramps
I would guess it’s too rural for it and cheaper
@@coolranch7537 I believe a trumpet would be cheaper, building multiple elevated sections that have to cross over each other, like the one in the video, is significantly more expensive than a single span over the highway.
@@coolranch7537 a trumpet doesn’t need the three-tiered system; less height makes systems a lot cheaper
Was coming to comment the same thing. Was the perfect opportunity and space for it
Great episode, Phil! Love the lawsuit and eminent domain issue. Your storytelling ability is what makes your channel special and drives me to click as fast as possible when I get a notification.
I agree it creates a sense of familiarity and add a bit of lore and realism
31:18 Phil, you should have listened to your inner Biffa and made that a roundabout.
Yes, it looks like an unsafe and inefficient mess
I like how this series is realistic about state politics. Even if the idea is terrible, it gets built anyway.
I think the University bus station feels a bit too secluded, because there's not a lot going on there. It's just the University kinda in the middle of nowhere. Just my opinion! Would be nice to have some neighborhood or something around that place, like a couple stores and some people actually living there.
It needs a college town, Oxford, Ohio @ Miami University and the neighborhood of Clifton in Cincinnati, Ohio @ University of Cincinnati come to mind.
In reality, the university would generate a significant amount of ridership and would be deserving of a major bus station.
@@JohnFromAccounting Yes but the problem is that it's kinda in the middle of nowhere
@@Deadsphere @JohnFromAccounting YES! That's exactly what I mean. In reality I believe such investments like the University itself AND the bus station itself would attract a lot of development nearby. I mean, who wouldn't want to have easy access to such facilities? A college town with a little downtown thing going on.. that's it. Hope CPP sees this 🤭🥰
@@JeanLucasHeinsen It just kinda lacks buildings that actually make it feel like a campus. It needs a sports facility, student housing, and of course, the nearby college town.
CPP: “we’re going to have a very large roundabout as the terminus here”
UK viewers: aww that’s a cute little roundabout
Even as an American, I found a lot of the default roundabouts in CS1 to be a bit small.
@@Ratelheart idk what the UK guys on about. Europe and the UK have some absolutely tiny roundabouts. Like crazy small. The US does them much larger from what I have seen
@@Ashh602 Ever heard of the Magic Roundabout in Swindon?
While we do have plenty of mini-roundabouts over here (Smaller than the smallest in CS2; with a painted island instead of a raised one) I'd say the average UK roundabout is much larger than the average US roundabout. Just my guess though.
@@josephpbrown but that's a series of roundabouts that then make a larger one. It's a little different imo
Sure there are lots of small roundabouts in Europe but the large one in game would be quite small irl
Love the story telling in these episodes, but I also really really like redevelopment episodes. One of my favorite things about Verde Beach was seeing how much the city evolved as you added new districts, rebuilt public transit, rebuilt roads and interchanges, and redeveloped old neighborhoods around the new infrastructure (thus producing the conditions to need to rebuild infrastructure again in a future episode). Makes the cities feel very real.
@6:49 I'd have just gone with a simple trumpet interchange. More cost effective. Don't require high-speed flyovers for this situation. And you wouldn't have had a conflict with the power lines. Additionally you didn't future-proof it in the even your one corridor becomes a dual carriageway, unless you then create an atypical interchange with left exits/entrances.
Ctrl+z works for movit by the way. Love how the county fell for ye old "but the cars" argument
Now we're getting some fine Italian cooking
Are you looking in my window? Just had Italian for dinner, haha!
@@CityPlannerPlays It shows :D
Spaghetti 🍝🍝🍝
@@CityPlannerPlays wait... I feel like you need to overhaul ur mass transit, and add some more metro. Also, make sure that everything can go everywhere in less than a CS2 day
At 21:51 I think, if possible, the road would curve to go under the existing bridge near the river instead of having an expensive overpass.
Also, the merge you created at 32:12 is highly unsafe, as 2 lanes are merging into 1 at a split. I think instead of the 2 lanes going from University to the main highway and merging with 2+2 to 3, you should merge the ramp from university into 1 lane *before* the merge between the ramp and the through movement. (i hope that makes sense)
Dude i was so relieved to see the traffic manager mod. 1 it should be in vanilla. 2 it’s like vanilla tries to make the lane directionality as illogical as possible
thats the CO way. Leave it to the modders to make the game functional
I think it would be pretty cool if in later episodes you referenced the Minneapolis couple, and their grudge against the county for leaving their home disconnected from road, power and water for weeks as they built the new highway despite them promising to keep them connected.
For me personally this is the content why I am here. CS with the special CPP touch. I myself do not care about livestreams or other games at all. So thank you very much for the 2nd. "normal" episode in a row and pretty close to each other.
I'm 100% with you on that. It was 50 minutes of good content. Add in the yahoos in a livestream and this video would have been 5 hours for the same end result.
24:08 please add refinery access to the new road and get rid of the extra left hand turn that currently serves as the entrance from benson/bailey/bend/whatever is on the other side of that roundabout!
NGL this would've been a perfect opportunity to do a Collab with Real Civil Engineer
No cap
Hey Phil, Long time listener-first time caller. I don't know what it is, but of all your videos over the past few years on CS1 and now recently CS2, this one slaps harder than the rest. You shared your process differently. I cant articulate how, but I "got more" out of this video that I can apply strategically to my gameplay than I did in the years of CS1 vidjas.
Thanks brother :)
The pettiness of the DoT in not installing the sound walls or trees along the NIMBY property was hilarious to me. Keep up the good work!
Love your conviction to storytelling (the land dispute with the farmers). I try with my own cities to build up little stories about blocks, but I’m never such a stickler to prevent my design goals from being disrupted by my histories. Your videos are awesome and this one looked really good!
Petition for a City Planner Plays Cinematic Universe fandom wiki. I'm in love with the lore here.
45:37 why is this so perfectly on beat omg
A suggestion thats unrelated to the video :
I would love to see a station building for the custom building youve made? the l5 commercial motel ones fit really well and they make it look much more historic and unique
I really love the STORY you put to your cities. That really creates a sense of realism and immersion to the world you're building.
That tornado just chilling.
Its watching the lore expand in real time lol 😂
Another great video. I really like how you wind a story into your playthoughs. It's less "dry" a performance. :)
Don't misunderstand me, I love all your videos. But this one, in particular, I thought was extra special. The thought you put into the design of the interchanges was amazing. And then the story on top of that with the couple who was holding out on selling added a little extra overall. It forced the DOT to think differently and as a result, I thought it was one of your best videos.
But then maybe it's because I'm a wee bit biased as I work for a software company that writes infrastructure software. We literally have software that helps engineers design highway interchanges. It's pretty cool. I think of CS1/2 as the "game" version of what we do for millions of engineers across the world. It's probably why I love playing the game and watching various creators play it as well. So, thank you.
An interchange we have in Minnesota similar to the ones at 17:05 and 32:29 is at State Highway 13 and County Highway 101. The main difference is thru traffic heading east bridges over the signalized left-turn movements. Something like that would be a bit over-engineered for the current traffic flow in the video, but if backups start to happen in the future, building a bridge like that would be an easy fix.
I love me some good ol fashioned traffic engineering, Phil! That's one of the biggest payoffs for me in how regional development comes together.
If I might, I don't think that the general public considers turning lanes to be 'additional lanes.' Turning lanes are one of those things that are ideally unnoticed because if someone notices something about turning\turning lanes, it means something is wrong.
Take, for an example I know you know, Speer Boulevard. It has a reputation as being an 8 lane traffic monster despite the fact it (even with the river) takes up less space than a suburban two-laner with two left turn lanes and one right. The "one more lane bro" thing doesn't apply imo to turn lanes. Just a weird perceptual thing; maybe people overlook turn lanes because of their convenience. Same perhaps is true, although less so, about on- and off- ramp lanes. Not gonna find many people protesting an additional turn lane assuming the road is designed to handle it on both sides.
I'm enjoying so much the pace you are building Magnolia County. Keep it up, ty
Great episode as always. I learn so much about how city development works watching you videos. Thanks!
You're so good at getting this game to cooperate with you... I have so many ugly intersections because I can't get anything to do what I want... like merging one-way lanes into existing highways where I bump them out, they always end up so ugly.
It's always so much fun to rewatch mc episodes.
The way the Williams' were punished for not selling out was pure evil (deliberately omitting soundwall and planting next to them).
I appreciate the "story theme" for illustrating how these kind of projects work in reality, but wow! those poor farmers are being made to regret their choosing their right to refuse.
Building the new frontage road right up to their property line added a looming sense of inevitability that "One day this WILL happen..." further crushing their will.
I'm kinda glad I chose my rural house sufficiently far away from major roads and towns - I won't ever experience this kind of... pressure.
It seems like Darryl is just against anything new that's road-related.
Magnolia County is looking fantastic. Happy this is coming together so well. Cant wait to see what happens next.
I saw Shawnee Mission Parkway and started freaking out with it being close to here 😂😂😂 0:38
Kansas City for the win!!
I didn't even notice that, nice catch!
@@SylvieCanuckI saw Johnson County and thought hmmm ain’t no way and then I saw I-35 😂
i did such a hard double take!
I’m a bit behind on your videos, but I’ve been sick so I’ve had a lot of time to catch up. I love these transit network videos. Thank you for the cs2 content. I was honestly kinda worried about the games future at launch. But happy to watch your videos, because they’re teaching me how to approach new things in cs2
if youre wondering why there is a gap in the divided road at 33:08 its likely because there is a uturn allowed there. use the traffic mod to remove it and it should make it look alot better :)
0:58 "lol, of course" had me doubled over 😂
LOL Between that huge tangle of intersection and the central suspension bridge, congrats Phil, you've recreated the I-93 and Zakim Bridge in Boston. As a Bostonian, I am both proud and horrified (in a good way).
It’s probably seeing the mods in action, but this is the first CS2 video that made me feel optimistic about the franchise and community. It’s such a shame-CS1 was this beautiful thriving garden and then it was suddenly replaced with a barren patch of earth. I’ve seen the joy and personality disappear from all of my favorite creators’ videos. Hope we have a proper DLC soon. If the next DLC is like beach properties (I know paradox rectified their slap in the face) I think my heart will be broken. Anywayyyyy, nice build, Phil. I can’t wait to see the growth this infrastructure facilitates.
44:34 that is one bumpy roundabout 😂
Fun video as always Phil! I was biving with the first half hour of the video but then the University Avenue Interchange gave me a stroke xD
Some very inspiring builds.
One of my saves right now is a island that used to be a quiet place but has been taken over by tourism and real estate investors.
The intersection trick will be perfect for a few of the connections.
gotta say, I absolutely love this series!!!
All these beautiful transport upgrades makes me want to see the towns get bigger!
I usually dont notice a difference in visuals that much, but I think that i preferred the preserve camera settings mod of previous episodes to lumina.
Love what you do can't wait to see more.👍
I binge watch this entire series and been waiting for you to drop the next video. 😊
i really love the new bridge. It's a landmark of the entire state probably. You'd have a very active boardwalk for people just wanting a cool or romantic shot.
I understand that buses, trains, and transportation are important. But it's been a month of watching transportation montages for MC. Would love to see downtown builds and expansion
Oh man the editing for the city tour was so good!!
19:10 hehe, very strong terrain you got going on there
Definitely enjoying the content that you put so much time into! Thanks kindly. :D
For the bridge at 39:24, I recommend you make it a tourist attraction, maybe called the “gravity-less bridge”
Woo! I've caught up to the introduction of the TMPE successor!
Hey Phil. Glad to see you doing CS stuff again. I noticed when you added a sound wall in one of the last super nodes, it sorta made the foot bridge janky.
31:30 Loving all the pedestrians on the highways
I am so used to watching Biffa and his roundabouts, that I need to get used to not being a lot of roundabouts xD
I love the names you give to your timestamps. We don't mind when you spend 3 minutes planting and/or deleting trees!
For the Super Node at Briar Rose Street (~39:45), there doesn't seem to be a left turn movement out of Briar Rose into the highway/collector. Also, with the two turn-in movements, wouldn't it be safer to have a short asymmetric stub of two lanes going into Briar Rose? Especially with the intersection with the rural road right next to it?
Edit: At 45:19 it shows there is a left turn movement, so I was just confused by the previous intersection's movements and the lack of visible traffic pathways. Probably could use a capacity upgrade (two lanes out) in the future, but it's alright as it stands.
48:02 that lumpy and bumpy is triggering my anxiety lol
I have the feeling that the Williams' neighbors would talk some sense into them about the DOT purchasing a section of their property but still fight to get fair value from what they lose. Other than that very good video with very worth while
Add a roundabout? Nah, let's just overingeneer an super-node intersection. Love it.
I would love to see more pedestrian facilities centered around the university bridge. When I liked in NYC, spent a lot of time walking or biking across the brooklyn and manhattan bridges and hanging out with friends at the parks and waterfront nearby.
So excited, been missing MC!
I am really struggling with the idea of the new bridge at 18:57, a small alley bridge that long, especially when there is a highway bridge just a little farther upstream. I agree with the need for these additional connections, but I think reusing the existing bridge makes sense. You could connect the road coming from Benson into the trumpet interchange with a little reconfiguring.
The poor new couple barely able to make ends meet with the orchard got their road severed, which was then re-established *months later (however long it takes for an interchange to be built). The farmers and Chuckles are going to have a field day making an example of them to the DOT. 32:53
Infrastructure fix episode YAY my favourites! 🛣
24:33 that's a lot of spaghetti, Phil! You could've just built a trumpet there.
Kind of a random question, but is there a place to casually learn some city planning concepts? Nothing serious, but it is interesting to me and was wondering if there's a kind of "basics" learning that would be able to help me? Love your vids!
The Story aspect is genius
33:00 That cable stayed bridge needs a ....Bridge Reevviiieww!
Absolutely loving your narration.
It will bother me forever until that frontage road gets completed through those pesty property owners...
This reminds me very very much of a local road here in the Tampa Bay where I used to live where it took a literal decade and then some to see it get connected from the major throughput road, through and next to a cemetery with a sound wall, then then connecting through to the back road of a subdivision, and finally connecting to the other major road on the other side to townhomes and another shopping complex.
A great day becomes even greater, this series is so incredibly entertaining! :D I wish I actually could play city builders because I wanna make a transit paradise simulation so bad haha
2:27 those lights are killing me lol
@42:00 It would be nice if the game allowed you to do all these projects with city services. For example, tell the road crews or some other city building 'Hey send crews out to the power lines and keep the trees out.' Kind of like how car crashes get resolved.
32:45 "Working really really really well"... Yellow truck stops in the middle of the thru-road.
so good to have you back
Watching your channel for such a long time already that whenever I see new infrastructure constructions or projects in reality I tell myself heyy I know what this is for. :D
I enjoyed the new music selections Phil!
it would be so cool if skylines added archaeology and scattered sites around. And all federally funded projects would have to conduct phase I survey to be section 106 compliant and then have to mitigate when significant sites are found. Could integrate this with university for advanced phases of investigation.
2 MC episodes in a row !!!!❤❤
You should make another cities skylines 1 city! Those videos were awesome!
something you could do with the hold outs on the road is say that the county decided to work with them to redraw their property cutting back just enough so the road can go all the way through yet they won't lose land and might even gain some in the process
I'd like you to one day replace those at-grade intersections on that highway with full interchanges. (And maybe also teach Darryl Williams a lesson by one day taking their property for right-of-way by force for the sake of the frontage road? Although, I still kind of feel like that would take roadway expansion a little bit too far.)
the story telling in your videos is my favorite drama
game: "Pleasant Highway..."
CPP: "hnnnggg argh wadduju justali whatthefwaaa!"
love these videos so much they're a perfect way to end my day!
Transit and roads: the marriage we've always needed.
I was wondering when or if you would clean up the vegetation under the high tension power lines... good job.
Fun build, Ty for the VOD, 🥃🥃