TIE Fighter Hyperdrive Ring (Fan Design/Lore)
ฝัง
- เผยแพร่เมื่อ 9 ก.ย. 2024
- Canonically, there is no hyperdrive ring design for the TIE fighter. So I took it upon myself to create one!
Credits:
TIE mesh by Ole Magnus
Still renders by Angelos Karderinis
Brought to you by over 200 amazing supporters on Patreon:
/ echenry
Okay, that intro was next level lmao
Yes it really was...
They remind me on the StarVipers
hey eck
For real that was dope
I love that idea guys
@@a1403s it looks like the Star Viper
I feel like this concept would work in a post-ROTJ empire, where every TIE fighter and TIE pilot were far more valuable compared to the heyday where every fighter was expendable
I could see these used on TIE outlanders seen in The Mandolorian
@@krisstasko Yes!
And it was! Alphabet squadron describes TIEs as being valuable assets to the crumbling empire, the remnants would undertake missions to salvage them just like the rebels used to do with Y-wings. Some of these reclaimed TIEs then got retrofitted with hyperdirve tech 😃
A hyperdrive that only lasts long enough for a one-way trip doesn't scream "less expendable" to me.
@@DrakeAurum It would still be a viable escape/flee option, though. Without hyperdrives, TIE Fighters would become stranded in the case of their Capital Ship being destroyed. Even if just a single-use item, it could still potentially save at least a few ships and pilots in the case of losing a battle.
Leaving aside the hyperdive aspect for a moment, those big chunky engines actually look really good on the TIE's. I think it gives the ball of the TIE a better sense of weight and body it seems to lack seeing as its usually visually overshadowed by how big its wings are
Just give them fuel and nuclear engines then they're fine with me.
I don't doubt for one minute though, that outer ring patrols, Imperial Spies, Inquisitors, and eventually the Alliance would see the value of this.
BUT....there is no logical reason the hyperspace ring could not be modified to actually give all TIE Fighters permanent hyperspace capability.
Not to mention it you notice the top and bottom spaces could also be used to hold a limited, but useful set of Chempatt shields. Top ring projects forward shield, and bottom ring projects aft.
Also a nifty place to equip TIE's with a proton torpedo pack. Three or four torpedoes above and below. And of course the traditional large blaster cannon like Poe Dameron's X-Wing has slung under it.
This is a great idea (hyperspace pack) but I see it as a more permanent arrangement as it is also easy to remove for service. Superconductor magnets instead of explosive bolts.
Edit: I forgot to ask, what drive rating is this? Class 1 like the X Wing? Or even a faster .75 or .5 drive? Or just a very inexpensive Class 2 or even 3?
That's a good point! I noticed it myself, but it really _does_ help their appearance look a bit more...menacing?
2:52 It looks especially great on the interceptor
The idea of the TIE Rings using the actual docking clamps on the TIE Fighter cockpit is absolute genius.
Thing that docks to the ship uses the docking clamps. Needless to say I hesitate to agree that 'genius' is applicable here.
🤓@@bellidrael7457🤓
If you think about it, it makes sense for the empire to do just that to save on costs.
Im envisioning a specific use for these where: If a retreat from battle is iminent, a larger ship that carried TIEs into combat could jettison a bunch of these right before escaping to hyperspace. The individual TIE pilots would then need to break from the battle to find a ring and jump to safety.
I dunno, if the Empire is losing, I would think they'd be okay with letting TIE Fighter pilots die for their failure. They are disposable after all
Maybe what happens depends on the personalities and strategies of the commanding officers…?
...which usually results in heavy casualties because panicked pilots try to dock at too high velocities. You gotta love the scenario.
probs more likely to send troops to scout locations that have gone offline. makes more sense for a 2-jump system, wherein you could send a TIE or two to check out a deactivated beacon or a ship floating dead. if it ends up being a trap, eh that's two dead. if it ends up being a technical dificulty which killed everyone or bought the thing online, they can repair it then return, or etc.
They could also possibly act like chaff for such a large ship lol
I personally feel that the words “crudely made” and “hyperdrive” should probably never occupy the same sentence
just going to remind you that "military grade" and "lowest Bidder" usually go hand in hand.
@@nicholaslutz4 Not really, the words "military grade" and "whoever offered the right people enough money and private sector jobs" should.
The idea of being in a ship with a crudely made hyperdrive that could spontaneously Holdo Maneuver itself at any point is terrifying 😬
What's the big deal? So what if you miss your exit point by a parsec or two, right?
@@MonkeyJedi99 Mmm... fried eyeballs.
Alright, how the heck do your renders look THAT GOOD!?
Trying!
Lots of very skilled and experienced assistance. That and/or a lot of time to get it done.
@@DocWolph trying my best, thanks
Try to limit scattered light to a minimum, a space has no atmosphere to make it a thing
@@abelzatyko1513 following star wars aesthetics and movie mindset. Not realism. Anything that is believable and matching the movies
this would be really cool for post endor empire. they don’t have the massive hold like they did before so hyper drive capable fighters might be useful
It can be added that these type of TIE Fighters and other ring devices were the precursors or arguments on why the First Order eventually switched over to hyperdrive capable of TIEs too.
A disposable ring would put more strain then a dedicated module. Being only one way use limits its use drastically.
@@NeSeeger as an interim solution until proper tie hyper drives are build. or they could be made reusable
I love how it's a one time use thing where the tie-pilots are meant to go into the battlefield and not return until the victory. Fits the empire very nicely.
Btw the renders around 2:50 looks very nice and accurate to old ILM kitbashing (assuming it's a 3d render)
☝🏽😂 THEY CARE NOT FOR THE IMPS '''"NO STORMTROOPER LEFT BEHIND!?!?!""& PUNISHABLE BY PRISON OR DEATH? 🤔 WRONG KIND OF BATTLEFIELD FAILURE 😂
How do they return if it's a one-way device tho? It makes no sense.
@@Razumen they don’t. A star destroyer would have to pick them up.
@@batman3698 Exactly, which makes it dumb.
You'd want a device that would let them zip in, do the mission, and zip out. Having to make a Star Destroyer come and pick them up completely defeats the purpose.
@@Razumen They either go to the destination and win, or they go to the destination and die. There is no zip in and out with the empire. And tie fighters are disposable.
I would guess special operations imperialists use things similar to the advanced tie fighter (which have a reusable hyper drive)
1:01 Tie Defender is the rare case of someone trying to change the Tarkin Doctrine to fight against Rebel Tactics. And the Tie Advance was a basically special built starfighter for Vader the 2/3rd in command of the entire Empire.
Plus with the tie defender the only pilots with clearance to fly them were the best of the best ace's who achieved multiple victories throughout a Long career
@@Mr_Cognito I flew them In X-Wing vs TIE and I was a horrible pilot.
Also basically everyone in the empire was doing everything they could to kill the Defender project. Even Palpatine was only supporting it to maintain his policy of keeping his underlings competing with each other. Thrawn and his Defenders were a good way to keep Tarkin and his Death Star in their toes and in check, but I don't think the emperor was ever really on board. The Death Star is much more in line with the emperor's affinity for overwhelming force and rule through fear and intimidation. The Defender while objectively superior in almost every way, lacked the aesthetic flare that the Death Star had.
Actually, the empire has a week documented history of entirely ignoring pragmatism in favor of things that are bigger, flashier, scarier, and more impressive, while often being all but useless for their intended purpose, especially in comparison to they're predecessors.
@@michealdrake3421 Hitler moment
I'd argue the basic TIE/LN is a match to the Xwing in a fight. No shields, but it does have more firepower (their two guns fire much more rapidly than Xwings can) as well as maneuverability.
Honestly this makes so much sense to have. It looks like something a TIE would actually use in lore. Well done!
This is TOTALLY something that Thrawn would come up with to surprise the hell out of his opponents! (And to get around dumb Imperial policies)
@@stcredzero I totally agree. They would not be standard inventory of the Imperial army/navy but one of his pet projects. Like a predecessor to his Tie Interceptor project.
If it wasn't for the fact that Disney owned it and following and all them would have to go through Disney I feel like this is something that should be on Grand Admiral thrawn's personal Tie fighters in the lack of Imperial vessels I imagine sending a squadron of Tie fighters forward the best scouting engage an enemy force with supporting tie bombers with a Corvette frigate or star Destroyer following close once the area of space is secure for it that would be the most intelligent use post Empire
It makes no sense to me, why not make them REALISTIC. Like, a chemical engine and actual systems or orbital acknowledgement. Its quite hard to randevuz to fight like that in real life, also in space, short RCS burns make more sense than treating your spacecraft as if it were in the atmosphere.
@@Iamlurking504 That's more like The Expanse. Star Wars is more Space Opry with swooping ships that act like WWII planes and space slugs.
What i love about this, is that it's a failed project. Sounds weird, but hear me out. Far too often fan additions to Star Wars Lore are always these super powerful and significant and flawless things, that can do what they were designed for exceptionally well. But that really shouldn't be the case all the time. Real military development projects quite often result in the project being abandoned after some prototypes were built and the concept is deamed not worth it. Such projects are still super interesting though, and having stuff like that in Star Wars adds a lot of depth to it in my opinion.
EDIT: Thanks for all the love folks! I'm very happy this comment was reseived so well. This is an awesome community, ya'll are great. :)
Yeah, it adds to the lived in feel of Star Wars. Plus, it gives ideas to smugglers or rebels.
"Do you want to tell the Emperor why this single use component costs more than the fighter?" - Imperial bean counter somewhere
I agree. Failed and semi-successful projects are actually far more common than a lot of people seem to understand. This seems exactly like the kind of project that would get approved earlier in the time of the Empire (say around 12-15 BBY) when TIE Fighters were relatively new, and go into production for a short period of time before the Imperial Navy decided not to continue the project. I could definitely see the Navy developing this kind of project as an alternative to the Gozanti-class freighter conversion; a competition that the Gozanti TIE carrier would eventually win.
@@shorewall one-use hyperdrives could be an interesting plot device for poor space crews who can't afford a multi-use hyperdrive
Adding on to this, this could be what leads not only to WHY the Advanced and Defender even have hyperdrives, but also why their other significant features were added.
Stage 1: Mission profiles needing a hyperdrive-capable fighter crop up, so the Empire commissions this project.
Stage 2: They quickly realize that a standard TIE is missing more than just a hyperdrive to operate in solo or small-squadron missions.
Stage 3: Rather than upgrading all of the TIEs in service and using these pods, the Empire just went that slight step further and just installed them in the fighter, itself. Your fighter is more valuable, now, and you kinda want to make sure you can get it back.
At least as common as failed projects are iterative ones, where the initial project reveals an unanticipated flaw, spawning Project II that handles the new need and the original one.
This sounds a lot better for how Ben got to Exegol then, "oh he just got a special Tie Fighter that a royal guard used that looks exactly the same as a normal Tie Fighter but has a hyperdrive." I do like the idea of a incognito royal guard fighter like the one you made, but the one in the movie looks exactly like a normal one and this idea works much better then trying to retcon a new Tie variant that clearly wasn't in mind during production.
Yeah, and I don't think you see Ben in hyper space at any point in the movie (I might be wrong tho), so if you want, you can make a head canon that has Ben finding one of these docking rings stranded in the Endor system, and just used it to get to Exegol.
You don't
If they used the TIE Vigilant, it would be really cool.
I usually just head canon that those movies never happened, tbh
@@bradeki2997 same, most of the things introduced by the sequels trilogy, are nice, Resurgent Star Destroyer, thank you for fixing ISD I & II design flaws, and Tie Fighter with shields, life support and hyperdrive, so they are no longer flying coffins, but.... the rest, yeah, GTFO of here, im the same with the new "canon" of Disney. use the interesting things i found nice, or better than "Legends" discard the rest.
I could see this being particularly useful for having planet stationed tie fighters jumping to a nearby fleet battles to assist. Makes it far more viable to maintain a large military presence on planets to keep the peace and utilize more ships that don't carry fighters in your fleets.
Ships without fighters are sitting ducks. Just look at battleships and Death Stars.
Honestly this should be cannon. This is a brilliant evolution of the hyperspace booster ring. The fact the booster just clips on like that is super useful and it’s far easier to eject than a standard booster ring where the ship has to drop from the ring itself. With a TIE, it can just clip and clip off easily.
On this episode of ECHenry knocks it out of the park again…
Also I really love the jettison animation. Reminds me of real-world rocket stages.
Reminds me of helicopter emergency ejection. In a helicopter they have to explosivly jettison the main rotor in order for an ejection seat to not get launched into the spinning rotor blades. They are fairly uncommon but a few helicopters have them. I know the Russian KA-50 Black Shark has it, and possibly the newer spec ops stealth variant of the AH-64 Apache. I think the new Bell, Sikorsky, and Boeing Next Gen helis will have it as well.
YES! Real rockets jettison things explosively, so why don't we makea realistic spacecraft for this damned fandom?!
"Look at what they must do to match a fraction of our power" -TIE Defenders, Advanced X1s/V1s, Phantoms
th-cam.com/video/JTIzBnLP-LM/w-d-xo.html
th-cam.com/video/JTIzBnLP-LM/w-d-xo.html
th-cam.com/video/JTIzBnLP-LM/w-d-xo.html
Lol, and TIE scouts make this thing totally useless
God damn that looks cool as hell. I doubt the empire would spend the money on mass-producing those lol. Awesome concept and beautiful animation
Agree it looks good
Tarkin would make an excuse like, “It is a time-consuming expensive project.”
@@isaackim7675 But Not Thrawn
Limited production 4 per destroyer 40 per star dreadnought
@@xaivierallen4020 That’s a rip-off
That lightspeed acceleration sound effect is amazing. Beautiful blend of the standard hyperdrive and TIE fighter sounds.
The underlying idea of TIE-fighters being modular ships is fascinating. Imagine rings like that for shields or Moar Dakka.
I literarily thought: "Explosive bolts to get the ring off again? Or was it used up and spent? The empire is rather cheapskate-ish most of the time."
Also may I borrow this design for my rpg campaign? This seems like a good thing to use throw my players off balance and make space battles less monotone, not to mention the plot potential. And yes I will point to this, afterall credit where it is due!
Sounds like a good game
@@ace7843 Fantasy Flight Games Star Wars, it's definately different from the D6 and D20 version, rather narrative but this makes it all the more engaging.
THIS. All of this.
@@EnraEnerato mmmmm.
I enjoy "Space D&D" and I bet I'd enjoy your Star Wars game too if I were in it. We are *always* facing and/or gaining new technologies or new configurations of existing things. Technology is currently in a massive boom in our setting with a massive war, capturing stuff developed by the enemy in the 175 years since the close if the previous war, some blueprints and information we the players brought back from a short unplanned trip to the future, several powers from other galaxies showing up with wildly different technology bases (biotechnology, tachyons, etc.), remnants of ancient civilizations from 6 whole lifetimes of reality before our universe being discovered, and much greater powers descending and rising to our plane of reality to continue their ancient war.
Research orbits and make an orbital combat game. Or keep of the space genre.
An interesting concept. However, I'd argue that this undermines the Tie-fighters core strength of being a swarm ship. Sending in light cruisers or a docking ship that can carry a group of ties seems more practical. The Tie fighter simply isn't designed for lone long-range missions. Hence why Tie-Defends and other more capable long-distance ships are more desirable in those missions. I would, however, say this would benefit ships like Tie-Bombers and Tie-interceptors in discrete missions.
Star Wars Squadrons shows however that when such a need arises, they just send a Gozanti to carry and resupply the TIEs and provide minimal fire support.
Much cheaper than a TIE-D though.
Plus, a TIE is still more than a march for most ground units; being able to send one on loan to a planetary governor, or to assist an Empire affiliate would probably be worthwhile - even just quickly maneuvering in-system.
I'd think this could be a mission-ready kit used when sh*t hit the fan and imperial forces need immediate renforcements in a relative distance but the cruiser/destroyers are not ready to board yet.
Sending a squadron could intercept space pirates or rebels in a sort of Fast Reaction Force.
You are not wrong but it fits well with established imperial doctrine, the Tie variants you mention are themselves victims of this same kind of thinking. Modifying a basic fighter to serve ever more specialized roles rather than developing ships for those roles is not dissimilar to this concept.
This seems like something a member of Shadowwing, Titan or Inferno Squad could use!
At first I thought it was a kind of silly idea, given there are very few situations that warrant a fighter presence but not a ship to carry them, but this actually makes a lot of sense now. It'd be less about deploying fighters in the traditional sense (like how the Rebels might send in a squad of X-Wings to destroy a target), and more about cheap, fast, one-way transport for operatives into the field.
Pyrotechnic separation of disposable parts is such a nice nod to real-world rocketry! I don’t know if I’ve seen that in star wars before.
Admiral Holdo used pyrotechnic separation of disposable parts when she launched all the escape pods into the enemy's firing range
How would it ignite in the vacuum of space, theres no oxygen
@@lingsley5892 Instead of getting oxygen from the atmosphere, the fuel mixture inside a pyrotechnic charge includes a substance called an “oxidizer,” which provides oxygen to power the reaction. The same is true of rocket motors, hence their ability to burn fuel in space.
@@AminalCreacher ah
@@EspartanicaNo one cares
Unless it was intended for a stealth mission, it would be more cost efficient to launch from the bay of a larger, hyperdrive-capable vessel as they did. This also addresses the notion of keeping a leash on the pilots. Stealth TIE fighters themselves do come equipped with hyperdrives anyway.
Cool idea and design, but I can see why the Empire didn't develop this.
Could also make sense for scouting - send in a few cheap TIEs, then send in the big ship if the area is clear enough.
I could totally see these popping up in the “Trawn Trilogy” or being used by Imperial Remnants.
Perhaps. Maybe if they ran out of Gozantis and TIE Scouts and didn’t feel like making more.
Good idea!
@@chewy99. TIE Scouts are ugly and need to go.
@@nickgennady they look exactly like regular ties…
I absolutely love the design, it looks effective and usable as well as cheap and crude.
It's just perfect!
You know, I'd love to see your take on the "Officers Interceptor" that is often mentioned in the X-Wing series, built often with a permanent hyperdrive, navigation, and sometimes sheilds. I know it's not a huge change from the standard Squint design, but still would be cool for it to be realized.
After watching this, i'm pretty much picturing the one shown here, but permanently attached. The books DO mention that the hyperdrive equipped interceptors are more sluggish than their normal counterparts.
They’re called TIE Advanced V1’s, and TIE Scouts. This thing is made useless because of the existence of the Scout.
@@chewy99. Only it's not useless at all. Imagine you're commanding a single ISD in the middle of nowhere with a standard wing of TIEs on board. None of your TIEs have a hyperdrive. You were just given a mission that requires hyperdrive-capable fighters. Would you rather...
A) Ask for a handful of Advanced V1s/Scouts
B) Ask for a handful of hyperdrive rings
C) Tell your CO, "Sorry, we can't do the mission because we don't have any hyperdrive-capable fighters."
Point is, one-off expendables are way cheaper and easier to distribute than specialized fighters for the vast majority of the Imperial Navy.
Late reply, but I always pictured them as looking like the front half of a TIE Avenger. A standard Interceptor with very thick pylons and a slightly longer hull, just built up around the standard components rather than made from scratch. I recall they had shields too.
Such an clever innovation that is so obvious but literally no one else thought of it, it’s a million-credit idea. Awesome work!
Looks like this is canon now! The book Victory's Price in the Alphabet Squadron trilogy has one of the characters modify a clone wars era hyperdrive ring for a TIE/ln fighter. All I could think about was this video while reading it. Haha.
Love what you do on this channel!
I'm trying to figure out a mission where a one way trip would be useful, the empire would need to at least pretend that it cares about retrieving pilots so they'd still need to send a carrier vessel to retrieve the pilots, and if you've already got a carrier vessel in the mission it would make more sense to deploy fighters from that carrier. I like the idea of there being limitations to the ring though, very empirey. Maybe the navicomputer in the hyperdrive ring could only store the trip out and then the trip back? Maybe it has very limited fuel so you can only make two jumps without tanking up?
Stealth Scouts going in first to land agents to mark targets in in a zone or provide tactical information to an incoming attack group.
Could be useful for an Alpha Strike capability, send in a few squadrons to distract the enemy, maybe get some sensor data, and then a few minutes later, the big guns and full carriers drop in on the now occupied enemy forces?
Inserting a special agent onto the surface of a planet. Send them in a disposable fighter with an equally disposable H-ring pick them up during the invasion.
It's very limited but an interesting concept.
Evrybody expect the Empire to use big ships, it could be used to make a surprise attack on a rebel capital ship hyperdrive or shields just before the real strike, trapping the target.
@NomadShadow1 That actually sounds like a cool plot device! Rebels bait the region's Imperial fleet to send a few ties with a very small disturbance. Rebels then pull a heist to hijack the ties just as they come out of hyperspace, in order to get the "way back" coordinates stored in the rings. Then they use that intel to either guide their main force to either attack the fleet, or use the infomation to avoid it entirely. Deadass could be an episode of Rebels.
I feel like a project to do this would almost immediately snowball into a whole new custom fighter because imperial engineering projects have no self control and were already angling to replace TIEs from a dozen other angles.
Also there's such a limit to what you can do with one TIE it'd probably be more effective to have some kind of tray or egg carton to take multiple fighters at once.
I mean if we're getting nit-picky, why do they need solar panels? They already have compact energy sources for other fighters and they're not always near a star when they're fighting. Even 100 percent efficiency wouldn't generate enough power in earth orbit to power all it's components. So the panels give it a larger profile to hit and block the pilots vision. It would have just made more sense to have the TIE fighters be little spheres zipping around. But then that wouldn't look as cool
@@logangrimnar3800 Wait, those are solar panels?!
@@Hiperruimteindustriee Yep, the Tie is solar powered.
that basically is a gozanti.
...So yeah, my first thought with the hyperdrive ring was why not expand it into a snap-on heavy combat module.
I want a remake of the old "Star Wars vs Tie Fighter" PC game with ships designed by EC Henry.
Edit: Make that, "everything designed by EC Henry"
Intersting avatar
@@helpiamstuckonthismanshead3385 Thanks for noticing
You seem to forget that there's different speeds for hyperdrive. That huge hyperdrive ring was a Hyperdrive Class 1 drive. Something that small would probably be a 1.5 or a 2. Too slow to go after faster rebel ships. Also, hyperdrive capable ships would defeat the purpose of the Tie-Fighter.
By the way, each ring costs at least 10k credits for a class 2 and good for a certain number of jumps. The T.I.E. starfighter already has a class 2 hyperdrive. The final production of the TIE/LN did not have them, they also got rid of the weak shields to cut on costs more.
The only reason why the Rebels had so many starfighters with hyperdrive capabilities is because they lacked hanger space.
CHECK THIS LINK, light SPEED TRAVEL IS POSSIBLE, IT SHOWS REAL THING FLYING INTO SKY. th-cam.com/video/o7REmB2gIp8/w-d-xo.html
I bloody love each and every fan design you do man. You're a true asset to this community of nerds!
There was a hyperdrive ring retrofitted to fit a tie fighter in alphabet squadron: victories price, where they also talked about the tie scout (seen in TROS) that was currently unavailable to them
This is really cool, and I think it works well for something like your TIE Vector fighter, where it’s a TIE (or squadron of them) that’s left to garrison a whole planet, but then they can jump to other systems using one of these (presumably somehow jerryrigged so that it can last a return trip, or setup where one hyperdrive ring can dock to another to provide for a return trip) in emergencies or if desperately needed. Honestly a brilliant idea, and, as someone who’s always loved the Hyperdrive Rings, I’m a big fan.
EC Henry: *once again putting more thought and care into stuff than the movies team*
I love how it is disposable/expendable which compliments the Empire's views on the Tie Fighter itself and some of their troops sometimes as well
This kind of things give me some Kenner vibes with those vehicles they Made back then.
Good video.
This is far too brilliant. Also, by far the most imperial way to do such a thing.
I have a nigh-forgotten ship for you yo do EC, and its from the prequel era.
The *High-Altitude Entry Transport-221*, or *Republic Assault Gunboat* from Episode III.
I think it would be quite nifty to see a video on it fleshing the details and operational usage of it out.
Anyhow, thanks and good day to you. :)
There is no need to when the tie defenders and tie advance exists. Most likely each star destroyer (if thrawns plan worked) would have a wing of tie defenders that would be able to chase enemies in hyperspace. The other issue is ties do not have sheilds besides the tie advance and tie defender. Due to this those ships do not do good unless there are large amounts of them because they are just straight up outclassed by the x wings and a wings.
Actually its brilliant. The ability to send multiple squadrons of TIE fighters or interceptors any where at anytime makes them strategically flexible.
Having a squadron or even wing able to reenforce strategic locations or make pinpoint attacks on enemy weak points is incredibly useful.
Probably why it's never seen with any use. Another commenter pointed out that this probably could exist in Star Wars as a failed project: military hardware that lacked a niche or was rendered obsolete due to other existing hardware. This is a prototype which isn't just prohibitively expensive, but also limited in new functionality, just like many real life prototypes.
@@CrashandTrash596 They dont have much fuel, they dont have a lot of ammo, they would most likely be sent into a trap. If the empire used this tactic the rebellion would just jump to safe sectors that have guns pointed straight at the hyperspace lane. This is a terrible idea.
The tie defenders and tie advances would be the better option. They already have hyperspace drives and they are not you know SHIT.
@@engibones5948 Whats the net cost to outfit ecery single tie squadron with defenders or even tie advance? The Empire would rather put credits into capital ships.
This allows for thousands of cheap replaceable ties to attack whereever and whenever the Empire pleases at a negligable price.
This allows rapid reenforcement of any location with a star port or hanger. Not mention the ability to project power at any weak point without dedicating an entire star destroyer.
All that is needed is to schedule a recovery of the ties when the shooting stops. If they lose and can't be recovered...its more incentive not lose.
A lightly defended rebel outpost, a star destroyer in need of replacement squadrons, an Imperial convoy in need of escort. Nothing would be out of reach.
@@CrashandTrash596 Lets see if a hyperdrive is as expensive to build as to mintain no different than your idea, if anything it would be more because your buying hte whole ship with a defender while in a tie fighter they will most likely die and be destroyed in minutes of arrival.
The replaceable tie idea only works when there is a battle ship that can replace them. The plan dont work where there are only a few. And you are basically saying for them to make as many hyperdrives as they have tie fighters when I am saying just give each star ship 7 defenders. Which is A FUCK TON CHEAPER BY MANY FACTORS.
The tie defender and advance also do that, you would have to come up with something that they would not only also do but be far better at it. I would want defender back up over fighter back up.
Ya all you gotta do is have a star ship that has to use far more fuel go pick up the tie fighters and leave its defensive formation instead of sending out a wing and it comes back on its own. (you see the issue right)
Again the defender and advance can not only do that but do it far better. This argument again makes no sense.
I feel like using a ring like this is just simply the most efficient way of transporting a not-important-enough-for-a-special-transport minor officer or captain to his place in a far-off imperial outpost when the rest of the fleet's headed the other direction. The officer we needed AND an extra tie fighter to join the fight? win-win!
The TIE jumping to hyperspace sounds like the Zombie scream from Half-Life 2 😂 0:09
I could see this being used for covert special forces operations, such as Inferno Squad. Really cool idea!
This sounds like it would inevitably turn into spare parts for any scavengers / rebels trying to maintain their ships
Rebels would be *much* less likely to than scavengers, given how few rebels there would be compared to scavengers; and I feel like scavengers would also have to struggle with legitimate businesses with more resources that deal in scrap. I imagine the space equivalent of a garbage truck driver - who'd do his daily runs in orbit cleaning up whatever space junk was left up there over the week would scoop the debris up and dump it all in a scrapyard where they could be picked apart and recycled to make literally anything that requires the same materials; with all the still-functioning parts removed and sold to be used in more hyperspace rings, or to build a new hyperdrive - even for civilian use; and the un-useable parts being sold to a metal-recycling company to be, well... recycled.
I like how, even if unintentional, the shape of the TIE hyperdrive ring is very similar to the red plating of the TIE Whispers in TROS, which contained built in hyperdrives in those red panels
It’s like the First Order just took the existing hyperdrive design and smooshed it into their fighters by default 🙃
@@robynsun_love I mean, it's a natural evolution, going from separate hyperdrive rings to built-in hyperdrives
I love this idea! Now, if only you would work up the files for it to be 3D printed, I'd buy a couple!
this is a really cool idea, the desing is nice too.
With some mods to make them more raliavble, durable and with extra power and a shield, this could become full one upgrade modules for the ties of experienced pilots as a transitive approach by Thrawn while development of tie clawcraft finished
I really like this idea! Imagine a small flotilla, trying to supress an enemy over mulitple systems in some uninportant and ill-funded part of the galaxy. The few Carriers or other transports in the region handle most of the deploymets, but maybe if you needed a few tie fighters somewhere right now and cant afford to send your already-limited number of transports you instead get a decent squadron equipped with these and send them as a quick reaction force to buy some time. The most comparable thing for a very cheap 'carrier' for a self-contained reaction force would be the Gozanti i guess. But they only carry 4 ties, and they are definetly not cheap being a multi-purpose ship. I bet the empire would rather no-name fleets in the outer rim keep a few disposable rings laying around over giving them even more cruisers, especially when they wanted to save that resource in order to make ISDs and the Death Star(s).
“Hey Jerry, I developed this disposable hyperspace ring for TIE fighters so we can get them to their target faster”
“That’s great Greg, but you do realize there are star destroyers in pretty much every corner of the galaxy, right? The odds of the nearest TIE fighters needing hyperspace to reach their target is pretty low.”
“…oh. Right.”
But there's still 99.99999999999999% of space unoccupied.
No . The case is that an empire-destroyer fly faster than any rebel-fleet ship. It's just that they pass them every time. The tie fighter is faster than an x-wing but the x-wing has better range and hyperdrive. BUT since every hyperdrive is now capable of destroying any destroyer the terror momentum that any single tie fighter is able to take down an entire destroyer on its own is terrifying. They just need to find every woman named Holdo in the galaxy.
The idea of these modals is great- its just they are limited in how often they get use. The Empire would mainly use them when they needed fighters already in formation for ambushes (as apposed to needing to be launched from SDs after leaving hyperspace.)
They could also be used if they were covering a convoy's withdraw and needed a way to reach a recovery ship.
This also seems to fit VERY well with the Empire's habits. Namely, mass-producing standard hardware with no frills, but also making specialist versions for limited issue to elite units or black-ops specialists. This looks like something that'd be rare after the project was largely shelved, but occasionally used to, say, insert an operative into a distant system subtly, or issued to spies as an emergency exit strategy, to get valuable intel and assets back into Imperial hands while still looking like an ordinary TIE from a distance.
That design for a tie hyperspace ring 💍 was pretty spot on dude, I image that’s exactly how the film 🎞 makers would design it cause that fitted really well with the Star Wars environment.
Reusable ones would be insanely useful for elite units, like Black Squadron (Darth Vader’s personal squadron in ANH), Titan Squadron, and the 181st Fighter Wing.
This was awesome, especially that intro animation.
I'd say that a one-way hyperdrive ring is really impractical, a two-way reusable ring would make much more sense.
They could use them to scout ahead of fleets, jump in and then jump back.
I never believed that the lack of hyperdrives on TIEs was due to the fear of pilots fleeing (Imperial pilots were incredibly loyal by the time they graduated from a TIE academy), I always thought it was done in order to lighten the fighters, and to keep purchase and maintenance costs low.
Awesome job anyways!
I think this is more to fit established canon where hyperdrive rings are all over the prequels but nowhere in the OT. Rebel starfighters get integrated hyperdrive but Jedi starfighters are the precursor to TIEs, so it makes sense that some kind of ring design would exist. Then you have to explain why they're not used.
Anyone else wanna see him make the hyper-realistic version of Dexter Jettster's personal shuttle from the 2003 comic "Appetite for Adventure"?
I'd like to see his take on the craft from Starfighter, personally.
Dude I would love to see more gadgets used by the Empire.
This makes sense to have for one man scouting missions and such, but given how TIE's seem to be made with swarm or group tactics in mind its probably why we haven't seen any rings so far.
Remember that before the Gozanti cruiser was introduced we just assumed TIE's were only ever carried in Star Destroyers.
Honestly it looks really cool and it’s an interesting idea, but it’s useless because if the empire really wanted to let you go into hyperspace or was letting people go on specific scouting missions, they’d just give you a TIE Scout.
The $ though
What if they wanted a scouting mission with slightly more firepower? The TIE Scout was notably underpowered, to the point where "Ugly" fighters (The weird fighter mixtures used by cheap pirate gangs) could easily take them out
@@williamchamberlain2263 They're already throwing away $$$ by making this disposable (IMO it shouldn't be).
@@williamchamberlain2263 it'd be more usefull to have standard ties be escort only and to actually make a beefed up version that's jump capable (which imma guess is probably a thing in-lore).
The ring is pretty much the worst of both worlds....
I love how from the front it makes the TIE/ln look just like the TIE/wi, as if the First Order basically just took the existing design and baked it into their TIEs 🙃
Why is EC Henry not working for Industrial Light and Magic and/or Lucasfilm?
No, seriously. That's a legit question.
He's done a couple of designs in Star Trek Online, awesome stuff
@@FeeriiEekii He should be doing designs for all the Disney Star Wars shows and Star Trek properties, as well.
I want a remake of the old "Star Wars vs Tie Fighter" PC game with ships designed by EC Henry.
@@jonsnowight9510 agreed. Every design EC makes looks leagues better than what the sequels did. Not just in design, but also in functionality.👍
I'm convinced if the Empire had these at any meaningful scale, hyperdrive ramming would have been invented a whole lot earlier.
Probably not, since even in the mad canon where that is shown to be a thing it only has a 1 in a million chance of working. Apparently.
Hyperactive ramming always seemed like a desperate last ditch effort and due to how the First Order fleet arrangement was is what allowed for it to be as devastating.
The other factor is that there is an inherent risk that debris going at hyperspace velocities could hit something.
The problem is that the Fail safes are actually hardwired into the hyperdrive units in both Legends or Canon, so you literally have to make a custom hyperdrive specifically for hyperdrive ramming in order to actually make it work, that’s one of two reasons that move breaks the rules of story telling the other is how insanely useful it would be in other situations from other movies.
my headcanon is that hyperspace ramming's success is highly dependent on the ship: large ships with high structural integrity (e.g. the Raddus with its powerful shields) are more likely to do damage while smaller ships with weaker shields (e.g. X-wings, TIE fighters) are more likely to shatter upon impact.
@@q-tek8349 I prefer to think it doesnt work at all since my denial means the sequel trilogy doesn't exist. But besides that, if forced to accept that hyperspace ramming exists then I take the "1 in a million" line to mean that whether it works is down to pure chance. And even then, the odds are so low that they shouldn't be worth considering.
I love this design and concept! Would be great if it was something seen, more so during the Remnants of the Empire Era where supplies were low, and every resource was priceless to those attempting to keep control as the New Republic was closing in.
I could see this being useful for special missions and couriers where you don't want the visibility of a larger ship or shuttle, but still need something hand delivered in a more secure way than the holonet or transport.
I think the one use only feature is kinda overestimating how much it costed to build a good hyperdrive. The costs would be way too high to justify that feature but the idea of a hyperspace ring for Ties is still great. Granted, I don't see regular ties being given a ring to use but rather I see these being used by Tie-Interceptors as they were very dangerous to Rebel fighters along with more advance models. Given how Tie-Interceptor pilots were very loyal to the Empire, you wouldn't even need to worry about defection all that much so giving them a reusable hyperspace ring seems more important in those instances.
One time use hyperdrive could use an other principle than a standard hyperdrive, making it way cheaper, but not cheap enough to make them better than a standard one for regular use (just like the good old disposable camera were good for a ponctual use).
I actually think that for a reusable hyperdrive, regular TIEs make more sense than Interceptors. The most likely use for them seems to me to be picket vessels, and scouts to the edge of a star system that the host ship is already operating in. The Interceptors, because of their greater capabilities, are more likely to be kept near the SD to be deployed against actual problem spots; while any given picket or scout is unlikely to actually encounter anything interesting, and thus would be a waste of an Interceptor.
Single-use hyperdrive modules are already an in-universe piece of hardware, for example the probe droids deployed to find the rebel base on Hoth were all equipped with single usage hyperdrive pods designed to jump to a specified target location and crashland there. The empire deployed thousands of the things and didn't bat an eye.
I think they would be totally fine using these single-jump tie-fighter hyperdrives.
looks awesome!
@The Czech Cosmonaut Good to be here! I'm researching so that I can refine my giant Tie Model.
As a diehard Star Wars fan, I completely agree with this and the lore is justified. Awesome work! 😎👍
Diehard and you forget the first ever star wars movie shows a tie fighter exiting hyperspace right above the falcon.
You must of been introduced by the prequels.
I love the storytelling potential of this! Imagine a defector trying to escape with a TIE - they'd need to set up a heist of both a fighter and a hyperdrive unit, probably setting up a lot of plans months in advance to be in the right place at the right time to capture both and jump to hyperspace in time.
That was a clean transition from locking onto the ring and then unlocking from the ring
I feel that imperial TIEs being given hyperspace technology is against doctrine when it comes to standard tie fighters and interceptors. I mean, why have hyperspace systems for TIE fighters, they're called Gozantis. Post-imperial and privately owned TIEs, however... I could see some places where owning a TIE would be a bit like owning an old WW2 Jeep, only cheaper and louder. Optional TIE-perspace rings could see a whole new market for people working with imperial surplus post-endor, or who have purchased civilian versions of imperial military tech.
i certainly am considering making use of these for some of my own campaigns, likely as part of some pirate, criminal, or imperial remnant squadrons to perform patrols and interception when a modified frigate, corvette, or star destroyers is not available to act as a main mothership til after the battle. after all, if some of these rings are one use only, i forsee them being used for some long distance opperations in areas where resupply is likely or follow up transports could be used. tie fighter do have a relatively small operational range long term, and rations might only be enough to sustain pilots for a week in the barrens.
it could have been a competing project to the Gozanti that ultimately lost out and not many were made
Gigas0101
Maybe they can use the one time use hyperdrive in conjunction with the Gozantis, when they want to keep the carriers behind the frontline for whatever reason (Gozanti's combat capability seems rather lacking, at least judging by its Rebels appearance... but then, that show portrays the Empire as incompetent foe a lot of the time, so it probably isn't the most reliable basis for this sort of judgment).
Biggest merit in using a detachable hyperdrive, at least to me, seems like the fact that (this is just my assumption, but anyway) it does not add additional weight to the craft, thus does not hinder its maneuverability as much as a built-in nondetachable one. And if we base our evaluation of TIE (LN) fighter's capability on the original Star Wars (A New Hope) film, they seem just as capable as X-Wings, and assume that TIEs major strength is in its high maneuverability, having an option for the tacticians to give them an ability to hyper jump (which can, maybe, be used for some tactical advantage) without sacrificing its major strength, doesn't seem so bad. Would be doubly nice if the detachable hyperdrive can actually be used more than once if retrieved, for a cost much lower than if they were to produce TIEs of equal combat capability with hyperdrive built-in.
@@KenTails yeah, the TIE's advantage is that it's a very nimble starfighter. A hyperdrive adds not only cost, but more importantly in a combat situation, mass. So in a fight it would be less agile.
If the detachable hyperdrive was a two-shot (there and back), it would be an improvement. It doesn't have to be particularly long range.
Thank you all for not calling out my atrocious typos in my first post.
This would be absolutely perfect for exploring the Empire's earliest expeditions into the Unknown Regions.
You're bringing better original things to StarWars than anyone at Disney ever dreamed, all with one simple design
I like the idea that the light speed booster rings where another way for Palpatine to trap the Jedi in whatever system they’re in during order 66. Call for the order, the squadrons in space blow up the ring, or they just self destruct, stranding the Jedi if they managed to survive the clone army.
If you look at it that way, it makes 100% sense they didn’t show up later in the series
Great job on your design! Disney should use this concept someday.
How would the TIE Fighter computer system calculate hyperspace jumps though? As I would assume they are not capable of doing so, meaning the computer would be on the hyperspace ring. Other drawbacks for the Imperials would be that if the calculations are done by TIE pilots, these pilots now need increased training to learn how to calculate hyperspace jumps. Alternatively it could be that the calculations are uploaded directly to the TIE hyperspace ring, by a local navigational officer or droid.
TIE pilots were trained in every possible method of space travel, they were thoroughly trained combat pilots, so why would hyperspace travel be left out?
As for the computer issue, I think the TIE fighters navigation computer would link up with another computer in the hyperdrive ring.
@@thelonious2213 that would be cool, if the TIEs local computer just connected with something that was slightly “beefier”, as to add some processing.
I think though that the Empire would consider it to be a waste of resources to train all TIE pilots to be hyperspace adept. As they are meant to be expendable, and released in swarms. I think you’re right that the elite pilots would almost certainly have had extra training to include calculating hyperspace jumps. And the Empire would only entrust mission profiles that used hyperspace rings, to said elite pilots.
@@bioboy1819 the biggest problem with the imperial hyperspace rings is that the empire has built it's navy around sttarfighter carrying. They have Gozantis, Arquitens cruisers, Quasar fire carriers, Secutor class carriers, and even their mainline ships can carry a full wing of TIEs. They also have stations positioned across the galaxy.
They already have the ability to deploy starfighters in any star system they want, and this is a reason I find more satisfying than simply wanting to make sure their pilots don't escape as to why they chose not to equip most of their starfighters with hyperdrives.
You are going to love Ahsoka
So the thing that has always bugged me about the fact that the Imperial fighters 'lacked' hyperdrive is that it feels like lugging around that extra equipment should hurt the Rebel ships in someway.
From what little I know about real-world fighter design, interior volume is at a premium, and any extra mass on board hurts you in several different ways, either worsening range, reducing speed and agility, and taking up slots that could otherwise go to more or better weapons, reinforced structure or armor, or extra fuel capacity.
Every time I see "X-Wing is better because HYPERDRIVE" I can't help but think "Okay, but should the TIE fighters not have been able to use some fraction of that mass and volume for, I don't know, awesome shields, or incredibly powerful cannon, or something?"
And even if they didn't, the extra acceleration and agility should have been a huge edge in combat, especially the dogfights that seem to be most of Star Wars Fighter-on-Fighter actions.
It just feels like that is never, ever addressed, and it ought to be.
The problem is more that TIEs are made dirt cheap without much care in durability and pilot survivability. This allowed the hyperactive equipped fighters of of Rebels to be superior
Damage output, survivability, cost, pick two.
X-Wings are better because they are more expensive, and the Rebellion couldn't afford a war of attrition.
In the same way that TIEs are better because they're less expensive, and the empire couldn't afford not to wage a war of attrition.
The right place, at the right time, in the right hands, good old stick can defeat an empire just as effectively as a Death Star.
When creating narratives it's really good to intentionally set up situational advantages and disadvantages, that's where conflict is interesting. Particularly when you subvert expectations by introducing a complication that ends up being counterintuitively advantageous.
Like a scene where a heroe's carrier ship is destroyed, in a fight he is losing to a gaggle of TIE fighters, depriving his X-Wing of what little cover fire was keeping him alive.
When suddenly the expectation of imminent doom is subverted when the carrier ship intentionally self destructs taking out all of the unshielded TIEs, while letting the hero live to fight another day.
That would be a cool scene for a book, movie, RPG table and otherwise, etc.
In a WEG D6 tabletop game, we were using the Star Wars Technical Commentaries on theforce.net, and a player got a great idea to use spray foam fire retardant to overload TIE fighters to use as an improvised explosive device. Those aren't solar panels those are radiators, you mess with those and you have a bad day. Like an insulating foam combined while running their engines in maintenance mode. Enough thrust to test the systems not enough to rip it out of the cradle, builds up heat quick when the radiators aren't working correctly, the maintenance mode overrides the security protocols.
Using fire fighting foam to cause an explosion, priceless.
in regards to your first point, aren't TIE fighters much smaller than X-wings? pretty much the only part of the ship that has significant volume is the tiny cockpit. my point is that TIEs would be expected to have significantly less capabilities than a more voluminous X-wing.
in regards to your second point, there's a couple of possible explanations. it's possible that b/c TIE fighters are so light, their engines are much weaker to reduce production costs while maintaining acceptable acceleration and maneuverability (which happens to be at most on par with X-wings). if that was true, then more advanced and expensive TIE fighters might be expected to have better engines and be more maneuverable. alternatively, space flight doesn't really work in ways we would expect in the Star Wars universe, so smaller ships aren't necessarily more maneuverable.
Yeah this. The X-Wing *is* bigger, which is where all the hyperdrives and shields go, and the TIE does have powerful cannons for its size, but... the fact the Rebellion is operating with top-of-the-line do it all fighters is somewhat odd. Also that they're... such a thing? Like, shields, sure, but I feel most fighters shouldn't be equipped with hyperdrives. An Expensive carrier launched fighter should also perform better than an Expensive hyperspace fighter, limiting hyperspace fighters to very specific roles. Which, admittedly, are the kind of roles the rebels use them.
@@basedeltazero714 but a carrier needs personnel and is an additional large target. i imagine that hyperdrive-equipped small fighters are great for fast hit-and-run missions where each fighter needs to be able to quickly escape without needing to join up and land on a bulky and exposed carrier
Awesome concept! Way better than anything Disney could think of.
Genius, the way the hyperdrive wraps around the cockpit is so close to formula.
Main reasons why they didn't have hyperdrives on base TIEs was to keep the pilots on a short leash. There are examples of highly decorated squadron leaders and ace pilots being allowed to upgrade their fighters with built-in hyperdrives - for example, Soontir Fel had a hyperdrive on his TIE Interceptor.
All it needs is temporary shield technology. TIE fighters lack shielding, meaning a trip into hyperspace would be a death sentence for such a small fighter. Implementing shields into the ring would make lightspeed safe. Anyway, the effects in this video are awesome and I love the lore you've come up with for the rings!
In a much shorter amount of time you have put more effort and contributed more to the Star Wars universe than Disney has with the entirety of the new movies they have released.
Love it. I've always felt one mistake Lucas made when establishing the lore was allowing hyperdrives to be on small ships. I think he should have made the Millennium Falcon the smallest you could go and still have a hyperdrive....unless you had something like this, which the Jedi did in Episode 2.
At first I thought It was wasteful for it to be jettisoned after use. However, that was a really valid point on how the empire was keeping a tight leash on their pilots.
Well, pilot, you're going to deliver this message to the headquarters of our allies on Omycron-C. Here, use this one-way hyperdrive module. Eventually, we'll pick you up at our next visit to Omycron system - it is planned to April 2356, which is just 20 years from now. Good luck.
Great video; You really did a great job creating this up & envisioning a version of a Hyperspace ring/pod for the TIE fighters in certain areas.
your videos are the definition of Quality over Quantity
Very nice. I've designed TIE figher hyperdrive rings in the past myself but they never left my head.
I like that it also visually connects to the TIE Whisper. You could see there being some loose form of lineage with the tech design leading from the disposable hyperdrive unit to an integrated one (or, at the very least, an upgrade module that could be installed in/over an existing model).
Not sure if the Whisper's red bands serve the same function, but the general latch-on module tech design could still have overlap regardless.
Big fan of this love the idea and the execution
Don't normally watch these but your very legit!
You're putting more work here than Disney did for last 2 films.
I can see this in a Force Unleashed 2 data file:
"After numerous tests and research funds, Imperial command found the amount of orbital junk to be so annoying due to being picked up by scanners all the time that the project was scrapped soon after approval."
Something semi morbidly humorous.
Love the concept you came up with
In Legends several Imperial warlords did modify their TIE/LN and TIE/IN models with hyperdrives and shields, usually mounted on the back of the cockpit. A notable exception is Zsinj who built the TIE Raptor which was basically an even cheaper version of the TIE/LN, which basically involved getting rid of the solar panels and later on he built droid versions of them.
That was more entertaining than all the new starwars offering's put together.
Nice work sir ! Please do more
WOW that is really cool. Good job! :)
This is *awsome* omg it looks so slick and that animation is crisp!
Very cool and it just fits well into the Star Wars universe.
That was knocked out of the ball park, and into space sir. Fan tastic!