Took a little bit longer than usual to get this one out 😬but I just wanted to make sure it was extra special for you guys! Let me know where you want me to play next. Enjoy!
*return of the king plays* you were missed zieley I literally hopped into bed excited to watch your video. Thank you so much you're my favorite ck3 player! 👑 🐎 ⚔️
I wish CK3 had a dynamic heresy/religion system that allowed for both historic religious moments to occur if the conditions are present, but also for certain circumstances to result in dynamic generations of heresies. So, instead of converting to heresies that shouldn't exist for centuries new ones are generated with connections to local cultures.
@@TheZerech there are mods that attempt to tie culture and religion together, but none of them go as in detail like this. This is super interesting, and you should totally make the mod
Should give it a try. My first few playthroughs were funny AF. You very quickly degenerate everything you touch when you're ambitious and painfully bad at the game lmao. It's honestly less fun once you *know* how to play. Plus you can do co op if you have any nerd friends. Being their vassal for 100 yrs and game and then betraying them at the most opportune moment is *delicious*.
You should definitely try it. At first you dont really understand what your doing but after awhile of playing then you start to really understand everything. The game stays fun aslong as you try things out and set goals like creating a new kingdom/empire or trying to sabotage another kingdom.
it took me many hours of watching and many more of playing to get comfortable. if /when you get it don't get discouraged chaos ...something ...shoots and ladders, just keep trying .
i can confirm the first playthrough was the most fun one, i made big mistakes like conquered as a king a kingdom for my biggest vassal, only to loose a third of my kingdom xD direct after this my second biggest vassall becomes the first heir of wessex and i would loose another big part of my kingdom, so i had to revoke him, but this leads to a revolt of all my vassals....somehow i managed to get all back + the conqered kingdom and had with wessex a strong dynasty member as an ally, but it was a total mess and absolut fun :D i wish there would be a higher difficult level than normal, because when you figured how the game works normal is to easy, but it´s also fun to be overpowered, building an empire that would be nice to live in with good religion and formed culture and the only ones that can rival you are your own vassals, if they stick together.
Small thing that I see often from CK3 youtubers: you didn't gain prestige for leading the army, you gained prestige because you fought a hostile army, not an enemy one. Hostile armies are orange and give prestige when defeated while enemy armies are red and give fame. It's also why raiding is phenomenal for prestige and it's better to raise an army slightly better than the hostile one you're gonna fight when raiding certain realms. Great vid!
The reason you cant really sail up western sahara is because of a few reasons. The first is the wind and currents. The only period of CK3 that actually had ships that even remotely could make the voyage TO europe was literally the last couple decades of play. The winds and currents are quite literally too strong and for most the year blowing the wrong way for wind powered crafted of the game's era to reliably make it. This means you have to row basically every single league up that coast. And thats if you stay on the coast. Dare to go too far off? The winds will overpower even manpower. You will not stop going west until you either hit an atlantic island, Brazil...or most likely the bottom of the ocean because its the Atlantic and thats what the middle of the atlantic does to most ships of the CK3 era. And to be fair...a good portion of all the ships in EU4 as well. It's a dangerous ocean. The second is....well, its literally a giant stretch of hundreds of miles of hot rainless and almost completely barren desert. So not only do you need to row your way up that coast to europe, you need to do so while storing enough water for the rowers to do the entire journey. Oh, and you wanted to send an army with them. An army you ALSO need to find a way to keep supplied with water. This is before considering food. Thirdly? Theres basically no maps of that coast. Neither the peoples north of Western Sahara or South at the time actually have a good idea of what to expect going up or down that coast. So you arent merely asking them to sail up this hard to sail up coast line....your asking Sailors to sail up coastline that no one has charted. The owners of the various ships do in fact want their ships back after the war and doing that is not exactly something that inspires confidence in them and since they often pay your sailors? Well, you better be willing to shill out some decent coin. 4th, due to 1, it also tended to turn ships into shipwrecks. If you are sailing a few dozen or more ships like you need for your army? Thats going to see quite a few shipwrecked. 5th, because Paradox dont think it makes sense considering the above that the norse and other coastal raiders should be able to raid your west african coast lines for the mere crime of being on the coast.
It had nothing to do with their ships. Ships that could sail into the wind existed since well before Classical Antiquity. The impassibility of Cape Bojador had nothing to do with technology but with a lack of knowledge of the ocean gyres and prevailing winds. To get back past Cape Bojador, you actually need to go west and head out to open sea, where you can then eventually pick up the Westerlies and sail back east to Europe. Medieval and Classical sailors didn't know this, and going west runs contrary to all sailors' instincts, especially in unknown waters. That is because west is literally the opposite direction from where they wanted to go (which was northeast back to Gibraltar) and it would take them into open ocean which carries a high risk of getting lost forever if you don't know exactly where your current position is (which you can't know if you are in uncharted waters). This means that they tried to beat their way back to Europe against the wind and currents, which usually led to them running aground on the dangerous reefs near Cape Bojador. Even in the modern day, this is still a very dangerous place (especially for sailing ships), so that illustrates that it wasn't because of their ships that they couldn't get back past the cape. Even modern ships still need to give it a wide berth. It says a lot that Medieval European sailors were able to reach the Americas (requiring a much longer journey across open ocean) before they were able to reach Subsaharan Africa (requiring knowledge of the ocean gyres).
Playing tall is really nice for generating more courtiers of the cultures you want. Very important for getting smaller cultures developing in terms of dynasties existing
Suprised me a bit that you didnt pick the Gold mine in Ghana. Great video as always! Very enjoyable, its just so satisfying to watch you play tall. Although i never did it, i will try now!
@@Zieley yeah one duchy has 3 gold mines. If Mansa Musah didn't get wealthy I'd travel back in time to slap him silly. I'd do it anyways because man was he wasteful
Ah, picking on the Abbasid classic fun. Reminds me of the time I stumbled across the Sami crossbow doomstack. looking through my screenshot folder I've got one where my 8k men took on the Abbasids 65k. We lost 414 men they got stack wiped. Painfully slow start so right up your ally. Would enjoy seeing how you would go about it especially the early game. Could even try to best my blowout battle. I'm fairly confident you could assuming nothing to awful happened to the Abbasids before you did. Anyway, thanks for the video the quality as usual is well worth the wait.
Video idea: play as a muslim or tengri, have a count per conquered country and give them iqta and ghazi status. Giving iqta to a count gives him -10% maintenance but also gives -2% to you. So by having only counts you can very fast get tons of -% maintenance making your maa free. Your army is only maa and all the gold saved from not raising levies goes to buildings to make the maa stronger. Did this for rum and for ghurids with horse archers and it was op. Factions do rise but with everyone being a one county count they are easy to deal with
37:25 nope it's something the Devs did with Northern Lords to stop Norsemen from just going crazy in Africa Edit: I'm referring to that unsailable bit of water at the west edge of Africa.
Actually that area was historically impassable. It’s known as Cape Boujdor, or in Arabic: Abū Khaṭar, meaning “the father of danger.” Early European navigators called it “the point of no return” until it was first successfully passed by the Portuguese navigator Capt. Gil Eanes in 1434. Being able to successfully sail past that stretch of coast was actually a huge technological achievement and was impossible in the time period of CK3 Here’s the Wikipedia if you want to know more: en.m.wikipedia.org/wiki/Cape_Bojador
@@zedtheexplorer5206 It wasn't really a technological achievement as much as it was an advancement in technique. The solution to get back past the cape was simply to sail west and go farther out to sea to pick up a more advantageous wind. However, this runs contrary to all medieval mariner's instincts since they had no knowledge of the ocean gyres and therefore preferred sailing close to the coast in unknown waters to avoid getting lost, and west is literally the opposite direction from where they wanted to go. This meant that once they passed Cape Bojador, they would never be able to return since at that point the direction of the wind changes from SW to NE and they would not be able to beat upwind and return home, instead running aground somewhere on the threacherous reefs near the cape. Technologically, medieval ships and navigation techniques were well capable of making long voyages, both along the coast and across the open ocean. People just had to figure out how the ocean gyres and prevailing winds work (which change at around 30 degrees latitude, roughly the position of Cape Bojador) and develop sailing techniques to make use of that knowledge before they could sail further down to Africa. I think it says a lot about the importance of this knowledge that European sailors were able to reach the Americas (which requires a long voyage across open ocean) centuries before they could reach Subsaharan Africa. Technologically, ships from the Medieval and Classical periods could have done this just as well, but sailors back then simply didn't know how.
What would happen if in a co-op game, one player played wide, and other players played tall as his loyal vassals? How fast could the world be conquered?
32:34 not sure if you know but you can spend your lifestyle experience in all tries regardless of what lifestyle you choose, so you could choose stewardship there and get all the learning perks too
I’d love to see you do a tall game in the Canary Islands. They have a decision to form the Kingdom of the Canaries, plus their faith has Monolothic Constructions which is OP. I’m addition, they have 2 holy sites within the 3 Canary Islands, so if you build up faith you can sneak in and conquer the third holy site pretty easily and reform the faith to make it even more OP.
Great content man. Great balance of humor and the right amount of time taken to show whats happening before you time jump the video, smart and concise 👍
Hi Zieley, I have a very simple tip on how to defeat the 80k+ abbasids: just spam armored horsemen! I always do this when I'm rich in all of my plays no matter the country/culture. Especially after getting men-at-arms tech, which will take your all-armored-horsemen army up to 8k, it can obliterate a 100k unit. It's so satisfying to watch! btw I really liked the video here, and the part where you get wacky building discounts is just awesome! Got me pumped up to start another game.
35:50 Sometimes I wonder how you could realistically justify putting up a claim on a land that is like 5000 miles away from your holdings. "Uhh...we had some distant ancestors living in that land you have there...like a million years ago...so therefore it should belong to us."
Claasic ck3, always outshining you witu something insanely ridiculous. I streamed a horselord mongolian crazyness and as I Gengis Khan across the world Scotland had taken over Scandinavia and was fighting Spain and that derailed my whole chat
If you don't mind cheats you can get the Forest Wardens and then hybridize it with Forest Folk for double up on Forest and Woods bonus. You get an extra bonus if you're Norse from the start and put Novgorod as your capital of Russia for extra development increase, plus Novgorod has many baronies all in forest/woods with the only exception being the coastal province. You can do this if you don't want cheating too if you just diverge as Norse, pick up Forest Folk and then hybrid with Forest Wardens.
And then archer buff stack men-at-arms modifiers to get mega-crossbows. Or get longbows and do the same. At that point you're basically a race of advanced wood elves.
Really liked the video. I think a more "entry-level" approach to playing tall would be nice as well. You had several years of setting-up the build, which those people that don't know how to play tall might find a bit overwhelming. All hail the mighty kindom of Jenné!
getting the AI to take massively unfavorable battles can let you win with even worse odds. not sure it really shows how powerful tall is, but that is some good buff stacking. since you overshot the 90% cap you might have been better off grabbing some other building or rebuilding some of those marsh buildings into something else. i like tall as well, then at a certain point expanding and setting up for a converted save to play EU with the empire i made.
Great video. Does highlight how stupid the AI can be though. I mean the enemy is in a dissolution war and ignores that and sends troops to defend the loss of one county. This often happens to me in the game and just seems crazy stupid.
I've been watching this video on repeat trying to learn so I can play the AGoT conversion and play tall as the Thenn, beyond the wall. They have mountain and steppe terrain start out with an already reformed religion that worships their head of faith as a "god-king" and a culture that focuses more on learning (compared to the savages around them that focus on martial).
Challenge for ya. Play as the Duke of Thessaloniki and conquer all the land that Alexander the Great conquered. And hybridize the Greek culture with Persian and any Indian culture.
I think the Lollard/wetlands strategy would work even better in the duchy of Turau (north of Kyiv) since almost all of it is wetlands. The kingdom of Jenne has the Mosque of Jenne-Jenno in its capital and is mostly floodplains so you are much better of with Islam/agricultural there.
These days playing tall is even more OP than ever before. You start with fewer building slots but, you end up with like 3 more building slots overall. You can get up to 1k gold income. OR, if you focus on buffing up your armies instead then... 1 little kingdom can run OP AF MaA that can literally squash armies that run into hundreds of thousands!
Imagine you're the Abbasid Caliph, heir to Muhammad and rightful heir to the Roman Empire. By the grace of Allah, your proud dynasty has humbled the Greeks time and again, you have corralled apostates and traitors in and you now sit at the head of the largest human polity on the planet. Enjoying some figs in the palace at Damascus, watching your grand children play in the resplendent gardens, a messenger approaches: "Caliph, the Pagans calling themselves the Bozos have layed claim to Damascus." You scoff. You have never heard of this kingdom, and you learn that afternoon that they boast merely six counties on the borders of Ghana. You put it out of your mind and resume watching your grand children play, considering how best to contend with the break away runt lords in North Africa. Years later you learn that a rival nearby to Al Andalus has lost a single county. The invaders came from the south second hand intelligence suggests, and they bore a curious and familiar name: the Bozos. They made no further advances into the surrounding territory. The Emir of Al Andalus requested a loan for his war against the franks in exchange for a marriage pact. There is more important work to be done here. A couple years after. The heavy infantry landed first, along with their militia. They sacked the mountain mosques and hold fasts. The few that escaped told tales of fierce armored horse, clad in steel, killing men with each swing of their bizarre and exotic curved swords and shining lances. They appeared suddenly, killed and claimed absolutely, and then dug in. You dispatch Mehmet, your son, and the full might of the Empire to break these invaders, these pegans from half a world away. It is almost embarrassing, but it presents an excellent opportunity to blood the youth in a new war, to achieve prestige and enrich themselves. Defeat after defeat. They melt back into the mountains, pillaging as they go. Perhaps Allah has abandoned you as his instrument? They killed your sons. In a series of pitched battles, the Bozo foreigners kill thousands, painting the holy lands red with the life blood of Allah's children. Even in the hour of triumph over the invaders, your nephew drives his remaining troops onward to relieve the beleaguered forces fighting in the north, but they arrive too late. Your heart breaks as the messenger relays the randsome for his corpse. You cannot pay it. Tens of thousands die, and they finally come out of their mountains. Your forces bled white, but still fighting, you order all who remain alive against the heathen soldiers, but to no avail. What remains melts away, killed in detail by the Bozo Devils. The walls of Damascus are breached in days, storms of arrows fail to hold their steel tide. Damascus is sacked. The heart of Islam is corrupted, the city of Allah made a mockery of. Your heart breaks one final time as the city disappears behind you and what remains of the royal court. The peace was signed the next day. The Bozo remained in Damascus. Isolationists, they never claimed another city, their army did not venture out. Perhaps Allah sent them as a punishment, humility for your arrogance. At least, the little giant has once again returned to rest. Inshallah they will remain this way.
when he was like "it will surprise you where I put my nation" I thought "the Ghana gold mines area" and bam, there it was best/easiest start in the game to get the engine absolutely roarin' on an empire
Would be fun to watch you do the "Mother to Us All" achievement. I just recently got it and it was quite tricky at times. Then again I ignore half the mechanics and play "paint the map simulator", so maybe I'm just bad.
can you teach us how to force hostility in iberia on the first cycle ? could be a challenge for you maybe, too. In my playstyle i adopted from you and ottawa i always go for stabilty and development and no matter how strong i want to not make it, i can't force hostility first try to get the archievement and i don't want to waste to wait the time out for 3 other phases to get to hostility.
One thing I learned in my Iberia playthrough: Never ransom rulers in the opportunity phase. Instead, release for a hook. Use the hook to demand gold. Releasing for ransom gives progress towards conciliation, using a hook on a ruler gives progress towards hostility. You can also land house members and use your house head hooks on them. Combining this with building in your castle holdings and fighting/winning wars should be enough to get you into hostility.
If you like playing tall, Imperator Rome is a perfect paradise for you... ! There's an overhaul mod that basically has kept the game more frequently growing in mechanics and content than paradox ever did
An idea for next video - Start as persian ruler under seljuk create hybrid culture with oghuz and get horse archers, form hybrid culture with india for elephants and last with greek for cataphracts and you already have camels and light horsemen in persian culture.. Have only Cavalry Men at Arms and conquer all of europe. ('By the sword' may help) Custom Character allowed but Ashari and Persian. Tip--Take Malleable invaders if available in oghz and remove ruling caste from persian traditions. i may save u a lot of time.
Took a little bit longer than usual to get this one out 😬but I just wanted to make sure it was extra special for you guys! Let me know where you want me to play next. Enjoy!
Man anything really. Just play tall
🚂 Train choo choo
Play tall in swiss Alps and make kingdom of Switzerland or playing tall as archduchy of Austria would be good too
*return of the king plays* you were missed zieley I literally hopped into bed excited to watch your video. Thank you so much you're my favorite ck3 player! 👑 🐎 ⚔️
Create a hellenic roman.. start somewhere in the italy region, independent county. Stay an independent ruler. Restore rome
I love how you can convert to Lollardy 400 years before it was a thing
"Fuck it, I'll do it myself" moment.
I care + I asked + lollard + w + bozo culture
I wish CK3 had a dynamic heresy/religion system that allowed for both historic religious moments to occur if the conditions are present, but also for certain circumstances to result in dynamic generations of heresies. So, instead of converting to heresies that shouldn't exist for centuries new ones are generated with connections to local cultures.
@@TheZerech there are mods that attempt to tie culture and religion together, but none of them go as in detail like this. This is super interesting, and you should totally make the mod
@@ayathados6629or we can get forced conscription for modders
I have no clue whatsoever how to play CK3 but watching you successfully build nations is very satisfying
Should give it a try. My first few playthroughs were funny AF.
You very quickly degenerate everything you touch when you're ambitious and painfully bad at the game lmao.
It's honestly less fun once you *know* how to play.
Plus you can do co op if you have any nerd friends.
Being their vassal for 100 yrs and game and then betraying them at the most opportune moment is *delicious*.
You should definitely try it. At first you dont really understand what your doing but after awhile of playing then you start to really understand everything. The game stays fun aslong as you try things out and set goals like creating a new kingdom/empire or trying to sabotage another kingdom.
it took me many hours of watching and many more of playing to get comfortable. if /when you get it don't get discouraged chaos ...something ...shoots and ladders, just keep trying .
Took me like 30hrs to figure the game out lol its really fun and kinda addictive once you learn to play.
i can confirm the first playthrough was the most fun one, i made big mistakes like conquered as a king a kingdom for my biggest vassal, only to loose a third of my kingdom xD direct after this my second biggest vassall becomes the first heir of wessex and i would loose another big part of my kingdom, so i had to revoke him, but this leads to a revolt of all my vassals....somehow i managed to get all back + the conqered kingdom and had with wessex a strong dynasty member as an ally, but it was a total mess and absolut fun :D
i wish there would be a higher difficult level than normal, because when you figured how the game works normal is to easy, but it´s also fun to be overpowered, building an empire that would be nice to live in with good religion and formed culture and the only ones that can rival you are your own vassals, if they stick together.
I love it every time when i see that red knight of yours peeking from a picture sir, incredibly adorable
Small thing that I see often from CK3 youtubers: you didn't gain prestige for leading the army, you gained prestige because you fought a hostile army, not an enemy one. Hostile armies are orange and give prestige when defeated while enemy armies are red and give fame. It's also why raiding is phenomenal for prestige and it's better to raise an army slightly better than the hostile one you're gonna fight when raiding certain realms. Great vid!
The reason you cant really sail up western sahara is because of a few reasons.
The first is the wind and currents. The only period of CK3 that actually had ships that even remotely could make the voyage TO europe was literally the last couple decades of play. The winds and currents are quite literally too strong and for most the year blowing the wrong way for wind powered crafted of the game's era to reliably make it. This means you have to row basically every single league up that coast. And thats if you stay on the coast. Dare to go too far off? The winds will overpower even manpower. You will not stop going west until you either hit an atlantic island, Brazil...or most likely the bottom of the ocean because its the Atlantic and thats what the middle of the atlantic does to most ships of the CK3 era. And to be fair...a good portion of all the ships in EU4 as well. It's a dangerous ocean.
The second is....well, its literally a giant stretch of hundreds of miles of hot rainless and almost completely barren desert. So not only do you need to row your way up that coast to europe, you need to do so while storing enough water for the rowers to do the entire journey. Oh, and you wanted to send an army with them. An army you ALSO need to find a way to keep supplied with water. This is before considering food.
Thirdly? Theres basically no maps of that coast. Neither the peoples north of Western Sahara or South at the time actually have a good idea of what to expect going up or down that coast. So you arent merely asking them to sail up this hard to sail up coast line....your asking Sailors to sail up coastline that no one has charted. The owners of the various ships do in fact want their ships back after the war and doing that is not exactly something that inspires confidence in them and since they often pay your sailors? Well, you better be willing to shill out some decent coin.
4th, due to 1, it also tended to turn ships into shipwrecks. If you are sailing a few dozen or more ships like you need for your army? Thats going to see quite a few shipwrecked.
5th, because Paradox dont think it makes sense considering the above that the norse and other coastal raiders should be able to raid your west african coast lines for the mere crime of being on the coast.
It had nothing to do with their ships. Ships that could sail into the wind existed since well before Classical Antiquity. The impassibility of Cape Bojador had nothing to do with technology but with a lack of knowledge of the ocean gyres and prevailing winds. To get back past Cape Bojador, you actually need to go west and head out to open sea, where you can then eventually pick up the Westerlies and sail back east to Europe. Medieval and Classical sailors didn't know this, and going west runs contrary to all sailors' instincts, especially in unknown waters. That is because west is literally the opposite direction from where they wanted to go (which was northeast back to Gibraltar) and it would take them into open ocean which carries a high risk of getting lost forever if you don't know exactly where your current position is (which you can't know if you are in uncharted waters). This means that they tried to beat their way back to Europe against the wind and currents, which usually led to them running aground on the dangerous reefs near Cape Bojador. Even in the modern day, this is still a very dangerous place (especially for sailing ships), so that illustrates that it wasn't because of their ships that they couldn't get back past the cape. Even modern ships still need to give it a wide berth.
It says a lot that Medieval European sailors were able to reach the Americas (requiring a much longer journey across open ocean) before they were able to reach Subsaharan Africa (requiring knowledge of the ocean gyres).
Hey, Man Thank you for the Videos, Appreciate ur Work. Hopefully, This year Bless All of Us.
Dude, I have learned so much about playing CK3 from watching your videos.
The best part about playing tall, is having six baronies in a single county and laughing at everyone else's Agnatic-Cognatic Partition problems.
The ending is just making me think of a playthrough where you just exclusively conquer the capitals of nations larger than you to flex on them lol
Playing tall is really nice for generating more courtiers of the cultures you want. Very important for getting smaller cultures developing in terms of dynasties existing
SOOO HAPPY YOURE BACK, I love these long videos. From me and my friend Splinter❤
15:00 My man is invaded by a much superior force but all he cares about is some gardens. Absolute GIGACHAD.
Suprised me a bit that you didnt pick the Gold mine in Ghana. Great video as always! Very enjoyable, its just so satisfying to watch you play tall. Although i never did it, i will try now!
They're too OP, I needed the extra challenge
@@Zieley yeah one duchy has 3 gold mines. If Mansa Musah didn't get wealthy I'd travel back in time to slap him silly. I'd do it anyways because man was he wasteful
@@wuxiagamescentral Musa* also most Ghanaian emperors were just as wealthy, they just didn’t go flexing around.
@@oppionatedindividual8256 which is why I'd slap Musa silly. All that wealth and not much to show for it
@@wuxiagamescentral he caused economic calamity across the Middle East.
Ah, picking on the Abbasid classic fun. Reminds me of the time I stumbled across the Sami crossbow doomstack. looking through my screenshot folder I've got one where my 8k men took on the Abbasids 65k. We lost 414 men they got stack wiped.
Painfully slow start so right up your ally. Would enjoy seeing how you would go about it especially the early game. Could even try to best my blowout battle. I'm fairly confident you could assuming nothing to awful happened to the Abbasids before you did.
Anyway, thanks for the video the quality as usual is well worth the wait.
Ah yes... Bobo-Bozo, the most advanced culture in the world 😂
Finaly found my culture 🙏🙏
@Amadell stop
@Amadell alr Bozo
@Amadell cringe
Last time I checked Bozo was from Provence…
25:50 Got a thousand sons all named John🤣
Your wife is secretly named Ottawon😂
Video idea: play as a muslim or tengri, have a count per conquered country and give them iqta and ghazi status. Giving iqta to a count gives him -10% maintenance but also gives -2% to you. So by having only counts you can very fast get tons of -% maintenance making your maa free. Your army is only maa and all the gold saved from not raising levies goes to buildings to make the maa stronger. Did this for rum and for ghurids with horse archers and it was op. Factions do rise but with everyone being a one county count they are easy to deal with
Yay! I love to see Africa content in CK3 - one of my fav places to play!
37:25 nope it's something the Devs did with Northern Lords to stop Norsemen from just going crazy in Africa
Edit: I'm referring to that unsailable bit of water at the west edge of Africa.
Actually that area was historically impassable. It’s known as Cape Boujdor, or in Arabic: Abū Khaṭar, meaning “the father of danger.” Early European navigators called it “the point of no return” until it was first successfully passed by the Portuguese navigator Capt. Gil Eanes in 1434.
Being able to successfully sail past that stretch of coast was actually a huge technological achievement and was impossible in the time period of CK3
Here’s the Wikipedia if you want to know more: en.m.wikipedia.org/wiki/Cape_Bojador
@@zedtheexplorer5206 Ok thanks I didn't know that! But it still is true that it was passable in the versions before Northern Lords
@@zedtheexplorer5206 It wasn't really a technological achievement as much as it was an advancement in technique. The solution to get back past the cape was simply to sail west and go farther out to sea to pick up a more advantageous wind. However, this runs contrary to all medieval mariner's instincts since they had no knowledge of the ocean gyres and therefore preferred sailing close to the coast in unknown waters to avoid getting lost, and west is literally the opposite direction from where they wanted to go. This meant that once they passed Cape Bojador, they would never be able to return since at that point the direction of the wind changes from SW to NE and they would not be able to beat upwind and return home, instead running aground somewhere on the threacherous reefs near the cape.
Technologically, medieval ships and navigation techniques were well capable of making long voyages, both along the coast and across the open ocean. People just had to figure out how the ocean gyres and prevailing winds work (which change at around 30 degrees latitude, roughly the position of Cape Bojador) and develop sailing techniques to make use of that knowledge before they could sail further down to Africa. I think it says a lot about the importance of this knowledge that European sailors were able to reach the Americas (which requires a long voyage across open ocean) centuries before they could reach Subsaharan Africa. Technologically, ships from the Medieval and Classical periods could have done this just as well, but sailors back then simply didn't know how.
Thank you so much for you dedication to quality content. We all really benefit from and appreciate it
zieley i love your commentary style
What would happen if in a co-op game, one player played wide, and other players played tall as his loyal vassals? How fast could the world be conquered?
Realistically it’s just best if they play wide
The strongest countries are almost always the ones with access to the best resources. Bigger country = more reasources.
I don’t even play this game anymore, I play it vicariously through your videos
Thats how I deal with terrible modern games as well
32:34 not sure if you know but you can spend your lifestyle experience in all tries regardless of what lifestyle you choose, so you could choose stewardship there and get all the learning perks too
The tall master is back 🗿🗿
Love the ck3 content.
Imagine the reaction the catholic church would have to hear the Abbasid empire randomly gets clapped by medieval wakanda
No worries ZIELEY, this is just another banger! Much love from me and my friend owen
🎉
Can't believe you didn't use the Develop Capital decision with your first guy!
I’d love to see you do a tall game in the Canary Islands. They have a decision to form the Kingdom of the Canaries, plus their faith has Monolothic Constructions which is OP. I’m addition, they have 2 holy sites within the 3 Canary Islands, so if you build up faith you can sneak in and conquer the third holy site pretty easily and reform the faith to make it even more OP.
This was riveting. I’d love to see more tall gameplay!
You can hire a royal architect to reduce construction times even lower, really good trik if you're a kingdom and dont have the rest of these bonuses
Your strategy for that war was literally "Come at me Bro"
Bobo-Bozo with Lollard faith. When you think you've seen everything 🤣
That was wild. One of the coolest things I've seen in CK3!
Awesome video! Going to start a new Africa run thanks to you. Keep it up!
"This _BOZO_ culture..."
Love the OttowaWelshman ref, great video, you got me into playing tall!
Great content man. Great balance of humor and the right amount of time taken to show whats happening before you time jump the video, smart and concise 👍
Hi Zieley, I have a very simple tip on how to defeat the 80k+ abbasids: just spam armored horsemen! I always do this when I'm rich in all of my plays no matter the country/culture. Especially after getting men-at-arms tech, which will take your all-armored-horsemen army up to 8k, it can obliterate a 100k unit. It's so satisfying to watch!
btw I really liked the video here, and the part where you get wacky building discounts is just awesome! Got me pumped up to start another game.
My reaction when you zoomed out to reveal the ABSOLUTE BEHEMOTH of an Abbasid Empire was: "What the hell happened there?!"
I absolutely love playing tall. It's so much fun to strategize for maximum efficiency.
7:05 that age of empires 1 sound fits so well for this african kingdom building video.
Yeah, the AI update made the Abbasids really strong.
30:12 Almost made me piss myself laughing lmaooo! Your character isn't fat, he's big boned!
35:50 Sometimes I wonder how you could realistically justify putting up a claim on a land that is like 5000 miles away from your holdings. "Uhh...we had some distant ancestors living in that land you have there...like a million years ago...so therefore it should belong to us."
Literally just started my Africa run today, awesome vid 😁👍🏻
Great video as always, Zieley!
Claasic ck3, always outshining you witu something insanely ridiculous. I streamed a horselord mongolian crazyness and as I Gengis Khan across the world Scotland had taken over Scandinavia and was fighting Spain and that derailed my whole chat
Im glad you came back swinging from such a trash situation, great content as always my friend
If you don't mind cheats you can get the Forest Wardens and then hybridize it with Forest Folk for double up on Forest and Woods bonus. You get an extra bonus if you're Norse from the start and put Novgorod as your capital of Russia for extra development increase, plus Novgorod has many baronies all in forest/woods with the only exception being the coastal province. You can do this if you don't want cheating too if you just diverge as Norse, pick up Forest Folk and then hybrid with Forest Wardens.
And then archer buff stack men-at-arms modifiers to get mega-crossbows. Or get longbows and do the same. At that point you're basically a race of advanced wood elves.
Really liked the video. I think a more "entry-level" approach to playing tall would be nice as well. You had several years of setting-up the build, which those people that don't know how to play tall might find a bit overwhelming. All hail the mighty kindom of Jenné!
getting the AI to take massively unfavorable battles can let you win with even worse odds. not sure it really shows how powerful tall is, but that is some good buff stacking. since you overshot the 90% cap you might have been better off grabbing some other building or rebuilding some of those marsh buildings into something else. i like tall as well, then at a certain point expanding and setting up for a converted save to play EU with the empire i made.
Great video. Does highlight how stupid the AI can be though. I mean the enemy is in a dissolution war and ignores that and sends troops to defend the loss of one county. This often happens to me in the game and just seems crazy stupid.
30:09 We're one letter off from the ruler being named Farmer John
been a while but glad to see you back
Ah i see i found another tall enjoyer,you have good taste indeed
70k stack at that early in the game is crazy
I've been watching this video on repeat trying to learn so I can play the AGoT conversion and play tall as the Thenn, beyond the wall.
They have mountain and steppe terrain start out with an already reformed religion that worships their head of faith as a "god-king" and a culture that focuses more on learning (compared to the savages around them that focus on martial).
loved this one! would love to see a part 2!!
This Edward Grieg-Intro with your soothing voice was beautiful
Challenge for ya. Play as the Duke of Thessaloniki and conquer all the land that Alexander the Great conquered. And hybridize the Greek culture with Persian and any Indian culture.
It never ceases to amaze me the amount of mispronunciation all these ck3 TH-camrs do.
I think the Lollard/wetlands strategy would work even better in the duchy of Turau (north of Kyiv) since almost all of it is wetlands. The kingdom of Jenne has the Mosque of Jenne-Jenno in its capital and is mostly floodplains so you are much better of with Islam/agricultural there.
The Age of Empires I sound effects are bringing me WAY back.
I had a Abbasid Empire eith 130k troops.
as a runescape veteran with a 18 year and still going addiction, i approve of the zamorak full helm dude that lurks in your video =P
Glad you're back!
Now *that's* how you do a crusade.
Very cool to see Mojo-Jojo get the recognition it deserves
I love the editing, keep it up!
I love hearing him try not to laugh every time he says bozo
These days playing tall is even more OP than ever before. You start with fewer building slots but, you end up with like 3 more building slots overall. You can get up to 1k gold income. OR, if you focus on buffing up your armies instead then... 1 little kingdom can run OP AF MaA that can literally squash armies that run into hundreds of thousands!
Imagine you're the Abbasid Caliph, heir to Muhammad and rightful heir to the Roman Empire. By the grace of Allah, your proud dynasty has humbled the Greeks time and again, you have corralled apostates and traitors in and you now sit at the head of the largest human polity on the planet.
Enjoying some figs in the palace at Damascus, watching your grand children play in the resplendent gardens, a messenger approaches: "Caliph, the Pagans calling themselves the Bozos have layed claim to Damascus."
You scoff. You have never heard of this kingdom, and you learn that afternoon that they boast merely six counties on the borders of Ghana. You put it out of your mind and resume watching your grand children play, considering how best to contend with the break away runt lords in North Africa.
Years later you learn that a rival nearby to Al Andalus has lost a single county. The invaders came from the south second hand intelligence suggests, and they bore a curious and familiar name: the Bozos.
They made no further advances into the surrounding territory. The Emir of Al Andalus requested a loan for his war against the franks in exchange for a marriage pact. There is more important work to be done here.
A couple years after.
The heavy infantry landed first, along with their militia. They sacked the mountain mosques and hold fasts. The few that escaped told tales of fierce armored horse, clad in steel, killing men with each swing of their bizarre and exotic curved swords and shining lances. They appeared suddenly, killed and claimed absolutely, and then dug in. You dispatch Mehmet, your son, and the full might of the Empire to break these invaders, these pegans from half a world away. It is almost embarrassing, but it presents an excellent opportunity to blood the youth in a new war, to achieve prestige and enrich themselves.
Defeat after defeat. They melt back into the mountains, pillaging as they go. Perhaps Allah has abandoned you as his instrument?
They killed your sons. In a series of pitched battles, the Bozo foreigners kill thousands, painting the holy lands red with the life blood of Allah's children. Even in the hour of triumph over the invaders, your nephew drives his remaining troops onward to relieve the beleaguered forces fighting in the north, but they arrive too late. Your heart breaks as the messenger relays the randsome for his corpse. You cannot pay it.
Tens of thousands die, and they finally come out of their mountains. Your forces bled white, but still fighting, you order all who remain alive against the heathen soldiers, but to no avail. What remains melts away, killed in detail by the Bozo Devils. The walls of Damascus are breached in days, storms of arrows fail to hold their steel tide. Damascus is sacked. The heart of Islam is corrupted, the city of Allah made a mockery of. Your heart breaks one final time as the city disappears behind you and what remains of the royal court. The peace was signed the next day. The Bozo remained in Damascus. Isolationists, they never claimed another city, their army did not venture out. Perhaps Allah sent them as a punishment, humility for your arrogance. At least, the little giant has once again returned to rest. Inshallah they will remain this way.
when he was like "it will surprise you where I put my nation" I thought "the Ghana gold mines area" and bam, there it was
best/easiest start in the game to get the engine absolutely roarin' on an empire
Except I didn't use those bad boys 💀
Could you do tall Laconia next? Like a new medieval sparta?
You could have the varingian northmen form a hybrid culture with the Greeks.
love that you can't say bozo without laughing
Would be fun to watch you do the "Mother to Us All" achievement. I just recently got it and it was quite tricky at times. Then again I ignore half the mechanics and play "paint the map simulator", so maybe I'm just bad.
I would be quite interested in seeing you play some Victoria 3, it fits really well to the tall playstyle.
My man Zieley trying not to laugh every time he reads Bozo lmao
I was literally about to look up what it meant to play tall, and you started explaining it. hahahaha. Thanks!
pastoral lands with the cultural bonus is the most OP cash making and development growth syestem there is
can you teach us how to force hostility in iberia on the first cycle ? could be a challenge for you maybe, too. In my playstyle i adopted from you and ottawa i always go for stabilty and development and no matter how strong i want to not make it, i can't force hostility first try to get the archievement and i don't want to waste to wait the time out for 3 other phases to get to hostility.
One thing I learned in my Iberia playthrough: Never ransom rulers in the opportunity phase. Instead, release for a hook. Use the hook to demand gold. Releasing for ransom gives progress towards conciliation, using a hook on a ruler gives progress towards hostility. You can also land house members and use your house head hooks on them. Combining this with building in your castle holdings and fighting/winning wars should be enough to get you into hostility.
@@Benrman yeah right i see thats clever. Thx for that.
Lol I thought playing tall means you get an extremely narrow kingdom with an enormous nort-south extension xD
I love the memes in your videos!
If you like playing tall, Imperator Rome is a perfect paradise for you... !
There's an overhaul mod that basically has kept the game more frequently growing in mechanics and content than paradox ever did
Bro your voice is so relaxing! I love it!
Great editing
John of Jenne the Bobo-Bozo boy is just such a wonderful thing to say, heh heh
loving the content
An idea for next video - Start as persian ruler under seljuk create hybrid culture with oghuz and get horse archers, form hybrid culture with india for elephants and last with greek for cataphracts and you already have camels and light horsemen in persian culture.. Have only Cavalry Men at Arms and conquer all of europe. ('By the sword' may help) Custom Character allowed but Ashari and Persian. Tip--Take Malleable invaders if available in oghz and remove ruling caste from persian traditions. i may save u a lot of time.
I think I'm home. I love playing tall myself and most people I watch tend to play wide and it gets boring after a while.
Abbasid Empire: WTF I did to you?
Great video as always!
The eay i like to play is to play tall in the beggining and then explode as a huge blob in the map
The Age Of Empires soundbites brings back memories.
Dude that was one of the most awesome games I've seen
32:29 You could've picked domain focus and still assigned your learning perks. You don't need a learning focus to assign points in the learning trees.
You know that the University of Sankore and Great Mosque of Jenne are in adjacent counties to your capital, right?