Honestly, the most optimized ATKT run I've seen for this category. That first phase was pure art, from the early mount to melt her armor, to keeping her ''locked" near the exit to the next area. Simply, beautiful. Then comes the 3rd area. Oh boy. I don't even know how to describe it, as amazing as it is. Congrats Gemini, waiting for the sub 7! Only one thing I must ask, regarding your build, because I don't understand the need of crit eye 7 and wex 3, that's alot of extra affiilnity you got there, with agi and AB both giving a bonus as well, maybe opt for mor AB and less Wex? Or less crit eye and more AB, using a safi/Teo mix set would give you alot of extra affinity for 2 points of agi, but giving you more skill slots and skills. Well maybe you had a reason!
The extra affinity allows KC to not have to tenderize in this fight. Kulve's hitzones are already so high that tenderizing does very little apart from giving extra affinity from WEX, so being able to use claggers to deal damage rather than tenderize is a nice little time save. A few points of AB are more than made up for by the extra damage/sharpness on untenderized parts.
Great run as always! Getting close to the sub-7 dream! A question I've had for a while, at times like 2:30 isn't it better to purposely stay in the fire for an extra second or two before charging out, so that you can proc coalescence? Are you saving coalescence procs for specific points in the fight?
It is. My brain at that moment was like "hurry and finish this lance charge before Offensive Guard runs out!". I could have gained the buff by curving slightly and then running forward as this would have allowed Kulve's lava breath to catch up with me. I could have also risked it and ended the charge early. Another lance charge, a few forward thrusts, or even Advancing Guard afterwards would have gotten me out of harm's way. As for getting Coalescence, I do try to make a conscience effort to grab it at every moment I can, with certain exceptions; such as the start of area 3.
I have never heard that term until you used it, haha. Edit: Nevermind, they apparently can spawn after the long slide. I don't think I've seen any, but I'm pretty sure that they've been there and I'm endemic life blind.
No hay necesidad de envidia. Me alegra mostrarles a todos hasta dónde se puede empujar la Lanza! (sp -> en) There's no need for envy. I'm glad to show everyone how far Lance can be pushed!
@@KCGemini mi envidia es competitiva y es algo increíble como la lanza en el world es muy poderosa y eso que llevo 7 años jugando lanza(claro solo en los mh clásicos asta el 3rd)
@@KCGemini es que esos atakes veo que son inbloqueables y te pueden invitar y no se inmuta Deves tener guardia o subir protección nose como matas rápido a ese monstruo me sorprende pero no entiendo explicame
@@TroyanTarktemplar-gk9go Para la primera fase, activar una montura temprana es muy importante, ya que esto hace que Kulve ablande su caparazón inmediatamente. Después de eso, se basa en la suerte y en un alto nivel de daño, ya que quieres que esté lo más cerca posible de las siguientes áreas para minimizar el tiempo de transición. Todo lo demás se reduce a seguir jugando bien y alcanzar rápidamente sus umbrales de daño entre fases. Me imagino que Fatalis Lance podría fácilmente llegar a sub-6, pero solo hice TA durante este tiempo. IIRC, puedes bloquear la lava del piso con Guard Up, pero es más rápido quedarte sin ella mientras la dañas para recuperar tu HP con la capacidad de regeneración de HP del arma de Safi. Intentar bloquearlo es una pérdida de tiempo si eres lo suficientemente agresivo. En cuanto a los niveles de guardia, me conformé con la Guardia 3, ya que la Guardia 5 era excesiva y la Guardia 1 causaría grandes tambaleos con algunos de sus ataques más fuertes. (sp -> en) For the first phase, triggering an early mount is very important, as this causes Kulve to soften her shell immediately. After that, it's based on luck and high damage output, as you want her to be as close to the next areas as possible to minimize the transition time. Everything else is down to continuing to play well and quickly hitting her damage thresholds between phases. I imagine the Fatalis Lance could easily get sub-6, but I only did TAs during this time. IIRC, you can block the floor lava with Guard Up, but it's faster to run out of it while damaging her to get your HP back with the HP regen ability from Safi's weapon. Trying to block it wastes time if you're aggressive enough. As for guard levels, I settled with Guard 3, as Guard 5 was overkill, and Guard 1 would cause bad staggers with some of her stronger attacks.
@@TroyanTarktemplar-gk9go ¡Ah, te entiendo! He usado el arma desde el MH original, pero no trabajé tanto en ella hasta la quinta generación. No era un gran admirador de los cambios de armas en Rise/Sunbreak, por lo que casi no tengo videos, pero Iceborne fue increíble y los nuevos cambios de armas hicieron que Lance se sintiera mucho mejor. (sp -> en) Ah, I get you! I've used the weapon since the original MH but didn't put nearly as much work into it until 5th gen. I wasn't a big fan of the weapon changes in Rise/Sunbreak, which is why I hardly have any videos on it, but Iceborne was amazing, and the new weapon changes made Lance feel so much better.
Honestly, the most optimized ATKT run I've seen for this category. That first phase was pure art, from the early mount to melt her armor, to keeping her ''locked" near the exit to the next area. Simply, beautiful.
Then comes the 3rd area. Oh boy. I don't even know how to describe it, as amazing as it is. Congrats Gemini, waiting for the sub 7!
Only one thing I must ask, regarding your build, because I don't understand the need of crit eye 7 and wex 3, that's alot of extra affiilnity you got there, with agi and AB both giving a bonus as well, maybe opt for mor AB and less Wex? Or less crit eye and more AB, using a safi/Teo mix set would give you alot of extra affinity for 2 points of agi, but giving you more skill slots and skills. Well maybe you had a reason!
The extra affinity allows KC to not have to tenderize in this fight. Kulve's hitzones are already so high that tenderizing does very little apart from giving extra affinity from WEX, so being able to use claggers to deal damage rather than tenderize is a nice little time save. A few points of AB are more than made up for by the extra damage/sharpness on untenderized parts.
Great run as always. I’m also in love with the seething bazel lance
Bagel getting the recognition that it deserves!
Just picked up mhw again after several years and this helped a lot. Kulve wasn't even a thing last time I played. Even got the same taste in lance.
Damn, son! Very fine lancework there. Impressive!
OK, that was phenomenal.
best player LANCE
You've really taken that run to an art form.
It didn't even get the chance to use its new moves! Amazing.
R. I. P. Sub 7 TA 😿
Omg So close
Lance God Senpai, our eyes are not worthy of such great content. We do not deserve thou 😭🙌🏾
Nah, I'm no god.
Sometimes I do go on a tear though.
Great run as always! Getting close to the sub-7 dream!
A question I've had for a while, at times like 2:30 isn't it better to purposely stay in the fire for an extra second or two before charging out, so that you can proc coalescence? Are you saving coalescence procs for specific points in the fight?
It is. My brain at that moment was like "hurry and finish this lance charge before Offensive Guard runs out!".
I could have gained the buff by curving slightly and then running forward as this would have allowed Kulve's lava breath to catch up with me. I could have also risked it and ended the charge early. Another lance charge, a few forward thrusts, or even Advancing Guard afterwards would have gotten me out of harm's way.
As for getting Coalescence, I do try to make a conscience effort to grab it at every moment I can, with certain exceptions; such as the start of area 3.
Good god ta. You are awesome.
My hero!
how many burrito snakes have you seen during your kulve runs?
I have never heard that term until you used it, haha.
Edit: Nevermind, they apparently can spawn after the long slide.
I don't think I've seen any, but I'm pretty sure that they've been there and I'm endemic life blind.
this is so fucking lit
I haven't seen that name in a long time.
Love your videos!
Bored of Kirin now? :p
Don't you start...
:0
Esto me llena de envidia a gran manera
Y eso que yo no juego el world
Felicidades
No hay necesidad de envidia. Me alegra mostrarles a todos hasta dónde se puede empujar la Lanza!
(sp -> en)
There's no need for envy. I'm glad to show everyone how far Lance can be pushed!
@@KCGemini mi envidia es competitiva y es algo increíble como la lanza en el world es muy poderosa y eso que llevo 7 años jugando lanza(claro solo en los mh clásicos asta el 3rd)
@@KCGemini es que esos atakes veo que son inbloqueables y te pueden invitar y no se inmuta
Deves tener guardia o subir protección nose como matas rápido a ese monstruo me sorprende pero no entiendo explicame
@@TroyanTarktemplar-gk9go Para la primera fase, activar una montura temprana es muy importante, ya que esto hace que Kulve ablande su caparazón inmediatamente. Después de eso, se basa en la suerte y en un alto nivel de daño, ya que quieres que esté lo más cerca posible de las siguientes áreas para minimizar el tiempo de transición. Todo lo demás se reduce a seguir jugando bien y alcanzar rápidamente sus umbrales de daño entre fases.
Me imagino que Fatalis Lance podría fácilmente llegar a sub-6, pero solo hice TA durante este tiempo.
IIRC, puedes bloquear la lava del piso con Guard Up, pero es más rápido quedarte sin ella mientras la dañas para recuperar tu HP con la capacidad de regeneración de HP del arma de Safi. Intentar bloquearlo es una pérdida de tiempo si eres lo suficientemente agresivo.
En cuanto a los niveles de guardia, me conformé con la Guardia 3, ya que la Guardia 5 era excesiva y la Guardia 1 causaría grandes tambaleos con algunos de sus ataques más fuertes.
(sp -> en)
For the first phase, triggering an early mount is very important, as this causes Kulve to soften her shell immediately. After that, it's based on luck and high damage output, as you want her to be as close to the next areas as possible to minimize the transition time. Everything else is down to continuing to play well and quickly hitting her damage thresholds between phases.
I imagine the Fatalis Lance could easily get sub-6, but I only did TAs during this time.
IIRC, you can block the floor lava with Guard Up, but it's faster to run out of it while damaging her to get your HP back with the HP regen ability from Safi's weapon. Trying to block it wastes time if you're aggressive enough.
As for guard levels, I settled with Guard 3, as Guard 5 was overkill, and Guard 1 would cause bad staggers with some of her stronger attacks.
@@TroyanTarktemplar-gk9go ¡Ah, te entiendo!
He usado el arma desde el MH original, pero no trabajé tanto en ella hasta la quinta generación. No era un gran admirador de los cambios de armas en Rise/Sunbreak, por lo que casi no tengo videos, pero Iceborne fue increíble y los nuevos cambios de armas hicieron que Lance se sintiera mucho mejor.
(sp -> en)
Ah, I get you!
I've used the weapon since the original MH but didn't put nearly as much work into it until 5th gen. I wasn't a big fan of the weapon changes in Rise/Sunbreak, which is why I hardly have any videos on it, but Iceborne was amazing, and the new weapon changes made Lance feel so much better.
How do you jump right at the start of the fight?
I was lance charging towards her, in which case you can jump while running by pressing X.
How you ave heat guard in your build
Kaiser Vambraces B+ has it as a default skill.
What is this build?
th-cam.com/video/QZNGAy7h7Sg/w-d-xo.html