Might need a team tier list because Serenoa, Corentin, and Flanagan, together are un-killable on any map on any difficulty. Add a damage dealer such as Avlora and a battery like Medina and you have a moving tumbleweed of death.
So I only played this game once but listening to your list it feel like we played entirely different games. Benedict I benched almost immediately because he wasn't doing enough damage early on and his abilities were of limited usefulness. I also hated the character in the story because his suggestions were always some variation of pyrrhic victory strategies while everyone bangs on about what a brilliant strategist he is. Geela was basically the only healer I ever needed or used to Medina was firmly on the bench. Cordelia I never unlocked on my one playthrough. Picoletta was one of my favorites not for the item nonsense but the decoys seeming to work really well against enemies. The bulk of my army were the B tier crew on this list. The S tier crew I only used 2 units from mostly because I didn't unlock the other but also because screw Benedict. I only ended up doing one run because even though I didn't get the golden path on that one run I got what I felt is the most enjoyable and satisfying path on my first paythrough without having to make decisions I didn't like. I liked the game but the moral grayness of so many of the characters made me not want to side with some of them at all so a second playthrough would just be a repeat of my first. I also got to have a bit of fun in that roleplaying Serenoa as someone who always does what his girlfriend/wife/fiance wants to do as a way of balancing out the fact that for whatever reason he doesn't get to vote.
I was looking how much his buffs actually do, it's a flat +6 or +12 dmg for normal attacks on Hard mode, so it's almost nothing His defensive buff is similarly almost nothing. So his early game is non existent when it's such an insignificant buff His only useful skills cost 3 or 4 TP, he is a dead unit on any turn he does not have at least 3 TP, but all it does is let another unit attack again, but waste 3 TP doing it. He is the 6th worst unit in the game IMO, just replace him with any combat unit and cut the middle man Benedict
Wishing you a quick recovery. Did you read my mind, I've been replaying it over the last few days. Thank you so much for this. And I've also been watching your Streams of late on this.
So here is the outliers for me: Quahaug Reverse Space Time + a TP battery to give your entire team basically infinite TP as it reverts all units on the back 1 turn back, but dead units stay dead, so you can kill enemies one by one and Reverse Space Time to get all your TP back, then use a TP battery on Quahaug to do it again. The rest of your team doesn't really matter, they just need to be able to kill 1 guy a turn. Basically every map becomes easier with this combo. He is well known for being way to broken thanks to this combo. Roland He is the best boss killer, he prefers maps where the objective is "Kill boss". There are LTC videos that showcase how fast Roland can finish those kinds of maps. it simplifies maps that would otherwise be a headache. Benedict His buff is a only a fixed +2 atk/Matk which translate to 2 x 4 x 0.75 = 6 extra flat damage on Hard mode on 1.0 atk modifiers (so followup attacks that have a 0.5 modifier only adds +3 dmg) it's such an insignificant amount. His defensive buff is similarly only a small fixed amount 3 x 2 x 1.5 = 9 less flat damage taken from 1.0 modifier attacks (so only 4-5 dmg less from enemy followup attacks) You can upgrade it, but you go from +6 to +12 extra dmg and -9 to -15 dmg taken by the time every number ramped up already compared to chapter 1. His buffs just don't scale very well when it only adds a flat amount of stats. His most useful role is casting "Now!" on Roland to get him another Four Dragon to kill a boss faster. Outside of that, he is extremely TP inefficient, since his 3 TP skills just allows another ally to attack, but you might as well replace Benedict with another attacker that brings their own TP instead of doubling the TP strain on the ally you give extra turns to. Narve He is often just worse Ezana, they often should be spamming Lightning for it's high dmg + para chance and Ezana has 60% base paralyse chance vs Narve's 30% Elemental advantage Narve brings amounts to nothing when it's tied to a weaker AoE skill. He often deals more damage with Lightning anyway, unless you hit enough targets with the AoE. Hughette She breaks maps that has elevations, many enemies can be tricked to try to follow her and get stuck moving back and forth, while she wears them down with her bow. Outside of that, her Shadowstitching Arrow is also great at basically taking out an enemy for up to 3 turns with the branch upgrade choice, buying you a lot of time. I don't think there is any map in the game where you are not bringing Hughette, flying + bow + crowd control is too good to ever pass up.
I like that your covering triangle strategy but id like to make a few corrections 1. Cordelia cannot ressurect, Geela is the only character who can ressurect. Geela also has cheaper heals that are one tp while Cordelia has more expensive heals at 2 tp. Cordelia is a side grade from Geela, she is certainly no upgrade. 2. Corretnin is easily S tier. you misunderstand how ice tiles work by saying they are difficult to put off, they are actually the easiest terrain to place. You could either set up an ice tile through a stone or more easily just create the ice tile through his ice spells.The ice tiles stay unless melted so they are absurdly easy to create and maintain. Combine the easy ice tile creation with his his passive giving him extra tp, AND thre fact that his ultimate is 4 tp, absurdly cheap, and he can spam his ultimate every turn if Julio is next to him. Spamming an aoe ultimate every turn with ease is S tier material, especially since said ultimate spreads even more ice. 3. Correntin also raises Giovanna's viability as well, his abilities will let her have plenty of ice terrain to work with and her ice based terrain skill is pretty good. 4. Picoletta is absurdly good as well, far from d tier. Stones are absurdly cheap to buy and her damage output with stones is on par with mages despite costing zero tp. her decoy is an insanely good ability for tanking spots at a range and her using stones for 0 tp makes it easy to build up tp for decoy. her ice stone throw could also help correntin get started with his glacial moon chaining. Decoy can also enable follow up attacks with ball toss on top of dying causing damage so if your smart you can have safe ways to do very good damage while protecting allies. Definitely not a d tier. 5. Lionel has one of the best ultimates in the game as well, he does massive aoe damage while having a guaranteed charm on nearly every enemy in the game. Sure it costs money to do but money isnt hard to cone by, even on hard mode. Just do the mock battles, Lionel has one of the strongest ultimates in the game if you dont mind spending the gold and that safely gets him out of S tier. 6. I think Groma is bottom tier tho, risking an evade for unimpressive damage overall is not worth the investment. There are characters that can just tank more consistently with less set up and more payoff.
I got real worried when you had my girl ezana in the thumbnail for bad. Her zapping people, stunning, and making the place wet was like 80% of my first play-through. Also surprised you have correntin so low. IMO he's the best mage.
Correntin is the best mage, but not on a first playthrough. Not sure how much it counts if you need godlike knowledge and a second playthrough to make him what he can be.
@courve I mean the tier list didn't say best for a first run. A lot of those characters you very likely won't even get in a first run, and you can't even upgrade more than a handful in one playthrough. Honestly I think he was easier to setup tiles for than Frederica, and he doesn't hurt himself to stand in them for ease of use to newer players.
@@Twilight5007 I agree with you. If we are talking overall, then it’s actually not even close how much better Corentin is. I haven’t played in a 100 years, but I think he can also restore his resource as well if he stands on Ice, so he’s self sustaining.
I mostly agree with your jugdment. My disagreements, from memory (haven't touched TS in a while), would mostly be: - Serenoa (You: C => Me: B): he's not great, I agree, but his damage potential is generally OK, he gets by - Hossabara (B => C): Before I got her launch ability, I thought her really lacklustre, a poor healer, mediocre dps + fragile. Mostly used her in combination with Roland, which works without being great - Giovanna (D => B): she has high mobility, which I remember reinforcing (+7 mov is just great, allowing her to quickly re-deploy elsewhere - Ezana (B => C): I felt she was very powerful when everything clicked, but pretty limited otherwise - Narve (B => A): his power is barely lower than the specialists', so I don't hold that against him, he was super useful in my view, and his extended reach rendered him much more interesting than Corentin or Ezana, to me. Whirlwind with that is just fantastic. After I finished the game, I remember doing my best to make Lionel and Piccoletta better, but they're just so terrible. If only the doppelganger grew in level she'd be considerably better, she does have one redeeming quality: being good on verticaly-challenging maps. Lionel can't move, can't tank or damage much. He's downright terrible.
I'd consider Ezana fully "clicking" when she is teamed up with the time child and due to his abilities makes Ezana's mapwide lightning stun hit every enemy at a 100% rate. Can even do it twice per cycle. She is technically S-tier at that point.
100% charm chance is pretty darn good on hard mode where enemies outstat you. The ability to mass sleep/seal is also really nice. Even his taunt is useful. Lionel requires investment but you get from him what you put in, like any merchant. Bring along Hossabara or Quahog to help his mobility and he does a great job of problem solving.
Agree with most placements, but Picoletta's dummy came in clutch a bit too often on Hard for me to place her that low. All too often you just need a disposable damage sponge.
I love the variety of opinions and strategies every player prefers in Triangle Strategy. For example, for me Corentin was my main mage, i choose to limit mobility over extra damage, i didn't mind that i also was limited in mobility. Corentin can almost infinitely attack is he's on ice, I supported him with Medina/Julio and i always brought my boy Narve to keep the terrain frozen and use thunder on the side, so i didn't mind having less mobility because with Corentin and Narve i attacked the enemy at distance while slowing them down, while the other close combat units cleared those who got close.
Corentin can be on par with Frederica when he stands on Ice as he can keep spamming his 2 TP skills every turn, just like Frederica can spam her 2 TP skills as long as she score kills. But not every map gives you enough time to make the ice tile for him to stand on.
@@tricky2795 pretty sure his giant ice nuke creates a lot of ice, and someone fast can toss an ice item before Corentin gets his first turn. Frederica is better early on and on lower difficulties, but needs tons of support on higher. Corentin is better on higher difficulty for sure and needs less help.
@@courve I think Frederica is better on NG, because she can get K.O. TP+ after C7, while Corentin needs to wait on his 3rd tier promotion somewhere after C13 to learn TP+ on Ice and only if he gets first dip on that first Medal of Valor. So for the majority of NG, Frederica is signficantly better and after Corentin gets TP+ on Ice, they are roughly equal, since they both can get additional TP pretty easily with good planning. And I consider NG a lot more important because you must beat it before you can even enter NG+ on top of NG being harder than NG+.
Congrats on your move and I love how some of my favorite rpg youtubers are bald dudes XD titaniumlegman for strategy and mangs for tactical mostly fe XD
I think a lot of TS tiering depends a lot on on which NG+ iteration you're on, because Midina is in no way S tier on your first playthrough and Anna isn't S tier on your third and onwards. EDIT: Disagree with Cordelia over Geela. Just aside from the availability issue, Cordelia is better for maps that incentivize turtling over moving out, while Geela is the inverse. Some maps really discourage turtling, and not even in the sense of ch5 which is about reaching the end of the area.
thanks for reminding me i need to finish this game lol. really solid game, but I think all the dialog turned me off overtime, it was feeling like a visual novel more than a game. i might just start a new run and ingore the story so I can actually finish it
I'll tell you now, ignoring the story will make for a fundamentally worse game experience. Go for it if you want, but story is integrated into TriStrat in a way that's unlike any other game in the genre.
Man I hate Benedict, both as a character and as a unit. I never found his skills all that useful in my run, but then again I was playing on normal difficulty.
Writing a few thoughts while watching, so: Wow, Serenoa isn’t at least a B tier? That’s a bit wild, if only from my experience with perspectives on him… But fair. Did not expect you to misspell Frederica’s name, of all things. Wasn’t shocked at not remembering how to pronounce Julio for instance, Quahaug is more easy for most; the “k” being in Freddy’s name though, don’t remember when I last saw that. Roland is definitely a situational character, one who can be very useful in specific situations; the number of times he’s force-deployed and also fragile, I can get the issue. I will say, using the “cavalier who isn’t tanky enough” feels like FE bias to me; everything else I can agree with. Hughette kind of gets a leg-up from the first Avlora fight at Wolffort, yes; I wonder if that was an oversight or not (they definitely intended it to be winnable-but-hard when not using the fire traps). No arguments here, fair ranking. Poor Travis, the bloke is especially barred to being in the “surrender Roselle” path so many people don’t get him until a far later run of NG+; he’s definitely the least viable of the four Ch 15 recruits Corentin most definitely works very well when he and Giovanna can be fielded together; he can give her ice geomancy, and she can in turn give him tiles to save TP. Rudolph I admit I’m biased towards, but I get him being difficult to use; he’s powerful but inaccurate and really needs height and back attacks. My personal admitted bias, is that his Steel Trap can be extremely clutch against early-game bosses IF you can use turns and such to optimise him; he can take chunks of HP out of Avlora, Booker or whats-his-face that works with Silvio… I believe it’s Rufus? If you catch them, a full tenth/eleventh of their Max HP will be taken. And his later trick arrows have versatility. You are actually quite a bit fairer than most people to Hossabara; so many folks just stop at “not as good at healing” and consider her the worst at D tier. Your take sounds more like C tier, but what do I know? She’s definitely great support and you understand that clearly. Narve is the game’s Red Mage, and along with Ezana the only person with any wind magic… which is sad; I really wish someone was a specialist there. But they’re both great with their unique kits. The former does unfortunately have only one spell of each element and none of them are the worst but not are they the best; the latter is definitely a weather-based specialist but has a bit more lightning magic and can really use it. … Decimus? Never ever seen Decimal being reverse-deadnamed, that’s for sure! ;-P Lots of A tiers that I thought would make it to S, but that’s what it is. Flanagan and Trish I would think had made this one, personally; glad Jens made it there though, he’s not optimised for every single map but he gets so much with his Ladder and Spring Trap. Peter Griffon made my “amused, but not amused, around to being hilarious” rictus grin - and rising belly laugh suddenly hitting - really big. Thanks for that, mate! ^.^ Hope there’s a list based on them as characters rather than units one day. :-D
Congratulations on a safe move! Hopefully the chaos settles nicely, those first weeks of chinese food and boxes are always kinda magical.
That has absolutely been the exact experience haha. Thanks for the well wishes dude!
Might need a team tier list because Serenoa, Corentin, and Flanagan, together are un-killable on any map on any difficulty. Add a damage dealer such as Avlora and a battery like Medina and you have a moving tumbleweed of death.
Real OGs remember the Hughette/Anna "no thank you fire statues" cheese
So I only played this game once but listening to your list it feel like we played entirely different games. Benedict I benched almost immediately because he wasn't doing enough damage early on and his abilities were of limited usefulness. I also hated the character in the story because his suggestions were always some variation of pyrrhic victory strategies while everyone bangs on about what a brilliant strategist he is. Geela was basically the only healer I ever needed or used to Medina was firmly on the bench. Cordelia I never unlocked on my one playthrough. Picoletta was one of my favorites not for the item nonsense but the decoys seeming to work really well against enemies. The bulk of my army were the B tier crew on this list. The S tier crew I only used 2 units from mostly because I didn't unlock the other but also because screw Benedict.
I only ended up doing one run because even though I didn't get the golden path on that one run I got what I felt is the most enjoyable and satisfying path on my first paythrough without having to make decisions I didn't like. I liked the game but the moral grayness of so many of the characters made me not want to side with some of them at all so a second playthrough would just be a repeat of my first. I also got to have a bit of fun in that roleplaying Serenoa as someone who always does what his girlfriend/wife/fiance wants to do as a way of balancing out the fact that for whatever reason he doesn't get to vote.
I was looking how much his buffs actually do, it's a flat +6 or +12 dmg for normal attacks on Hard mode, so it's almost nothing
His defensive buff is similarly almost nothing.
So his early game is non existent when it's such an insignificant buff
His only useful skills cost 3 or 4 TP, he is a dead unit on any turn he does not have at least 3 TP, but all it does is let another unit attack again, but waste 3 TP doing it.
He is the 6th worst unit in the game IMO, just replace him with any combat unit and cut the middle man Benedict
Wishing you a quick recovery. Did you read my mind, I've been replaying it over the last few days. Thank you so much for this. And I've also been watching your Streams of late on this.
So here is the outliers for me:
Quahaug
Reverse Space Time + a TP battery to give your entire team basically infinite TP as it reverts all units on the back 1 turn back, but dead units stay dead, so you can kill enemies one by one and Reverse Space Time to get all your TP back, then use a TP battery on Quahaug to do it again. The rest of your team doesn't really matter, they just need to be able to kill 1 guy a turn. Basically every map becomes easier with this combo. He is well known for being way to broken thanks to this combo.
Roland
He is the best boss killer, he prefers maps where the objective is "Kill boss". There are LTC videos that showcase how fast Roland can finish those kinds of maps. it simplifies maps that would otherwise be a headache.
Benedict
His buff is a only a fixed +2 atk/Matk which translate to 2 x 4 x 0.75 = 6 extra flat damage on Hard mode on 1.0 atk modifiers (so followup attacks that have a 0.5 modifier only adds +3 dmg) it's such an insignificant amount. His defensive buff is similarly only a small fixed amount 3 x 2 x 1.5 = 9 less flat damage taken from 1.0 modifier attacks (so only 4-5 dmg less from enemy followup attacks) You can upgrade it, but you go from +6 to +12 extra dmg and -9 to -15 dmg taken by the time every number ramped up already compared to chapter 1. His buffs just don't scale very well when it only adds a flat amount of stats.
His most useful role is casting "Now!" on Roland to get him another Four Dragon to kill a boss faster.
Outside of that, he is extremely TP inefficient, since his 3 TP skills just allows another ally to attack, but you might as well replace Benedict with another attacker that brings their own TP instead of doubling the TP strain on the ally you give extra turns to.
Narve
He is often just worse Ezana, they often should be spamming Lightning for it's high dmg + para chance and Ezana has 60% base paralyse chance vs Narve's 30%
Elemental advantage Narve brings amounts to nothing when it's tied to a weaker AoE skill. He often deals more damage with Lightning anyway, unless you hit enough targets with the AoE.
Hughette
She breaks maps that has elevations, many enemies can be tricked to try to follow her and get stuck moving back and forth, while she wears them down with her bow.
Outside of that, her Shadowstitching Arrow is also great at basically taking out an enemy for up to 3 turns with the branch upgrade choice, buying you a lot of time.
I don't think there is any map in the game where you are not bringing Hughette, flying + bow + crowd control is too good to ever pass up.
Always had Julio as Frederica's TP battery and the two made each other work that much better
Most common strat for me as well haha
Narve actually S tier because he sounds like when Pinky says "NARF"
I like that your covering triangle strategy but id like to make a few corrections
1. Cordelia cannot ressurect, Geela is the only character who can ressurect. Geela also has cheaper heals that are one tp while Cordelia has more expensive heals at 2 tp. Cordelia is a side grade from Geela, she is certainly no upgrade.
2. Corretnin is easily S tier. you misunderstand how ice tiles work by saying they are difficult to put off, they are actually the easiest terrain to place. You could either set up an ice tile through a stone or more easily just create the ice tile through his ice spells.The ice tiles stay unless melted so they are absurdly easy to create and maintain. Combine the easy ice tile creation with his his passive giving him extra tp, AND thre fact that his ultimate is 4 tp, absurdly cheap, and he can spam his ultimate every turn if Julio is next to him. Spamming an aoe ultimate every turn with ease is S tier material, especially since said ultimate spreads even more ice.
3. Correntin also raises Giovanna's viability as well, his abilities will let her have plenty of ice terrain to work with and her ice based terrain skill is pretty good.
4. Picoletta is absurdly good as well, far from d tier. Stones are absurdly cheap to buy and her damage output with stones is on par with mages despite costing zero tp. her decoy is an insanely good ability for tanking spots at a range and her using stones for 0 tp makes it easy to build up tp for decoy. her ice stone throw could also help correntin get started with his glacial moon chaining. Decoy can also enable follow up attacks with ball toss on top of dying causing damage so if your smart you can have safe ways to do very good damage while protecting allies. Definitely not a d tier.
5. Lionel has one of the best ultimates in the game as well, he does massive aoe damage while having a guaranteed charm on nearly every enemy in the game. Sure it costs money to do but money isnt hard to cone by, even on hard mode. Just do the mock battles, Lionel has one of the strongest ultimates in the game if you dont mind spending the gold and that safely gets him out of S tier.
6. I think Groma is bottom tier tho, risking an evade for unimpressive damage overall is not worth the investment. There are characters that can just tank more consistently with less set up and more payoff.
I got real worried when you had my girl ezana in the thumbnail for bad. Her zapping people, stunning, and making the place wet was like 80% of my first play-through. Also surprised you have correntin so low. IMO he's the best mage.
Correntin is the best mage, but not on a first playthrough. Not sure how much it counts if you need godlike knowledge and a second playthrough to make him what he can be.
@courve I mean the tier list didn't say best for a first run. A lot of those characters you very likely won't even get in a first run, and you can't even upgrade more than a handful in one playthrough.
Honestly I think he was easier to setup tiles for than Frederica, and he doesn't hurt himself to stand in them for ease of use to newer players.
@@Twilight5007 I agree with you. If we are talking overall, then it’s actually not even close how much better Corentin is. I haven’t played in a 100 years, but I think he can also restore his resource as well if he stands on Ice, so he’s self sustaining.
Milo was my MVP both times I played. Love that character type.
I mostly agree with your jugdment. My disagreements, from memory (haven't touched TS in a while), would mostly be:
- Serenoa (You: C => Me: B): he's not great, I agree, but his damage potential is generally OK, he gets by
- Hossabara (B => C): Before I got her launch ability, I thought her really lacklustre, a poor healer, mediocre dps + fragile. Mostly used her in combination with Roland, which works without being great
- Giovanna (D => B): she has high mobility, which I remember reinforcing (+7 mov is just great, allowing her to quickly re-deploy elsewhere
- Ezana (B => C): I felt she was very powerful when everything clicked, but pretty limited otherwise
- Narve (B => A): his power is barely lower than the specialists', so I don't hold that against him, he was super useful in my view, and his extended reach rendered him much more interesting than Corentin or Ezana, to me. Whirlwind with that is just fantastic.
After I finished the game, I remember doing my best to make Lionel and Piccoletta better, but they're just so terrible. If only the doppelganger grew in level she'd be considerably better, she does have one redeeming quality: being good on verticaly-challenging maps. Lionel can't move, can't tank or damage much. He's downright terrible.
I'd consider Ezana fully "clicking" when she is teamed up with the time child and due to his abilities makes Ezana's mapwide lightning stun hit every enemy at a 100% rate. Can even do it twice per cycle. She is technically S-tier at that point.
100% charm chance is pretty darn good on hard mode where enemies outstat you. The ability to mass sleep/seal is also really nice. Even his taunt is useful. Lionel requires investment but you get from him what you put in, like any merchant. Bring along Hossabara or Quahog to help his mobility and he does a great job of problem solving.
Agree with most placements, but Picoletta's dummy came in clutch a bit too often on Hard for me to place her that low. All too often you just need a disposable damage sponge.
I love the variety of opinions and strategies every player prefers in Triangle Strategy. For example, for me Corentin was my main mage, i choose to limit mobility over extra damage, i didn't mind that i also was limited in mobility. Corentin can almost infinitely attack is he's on ice, I supported him with Medina/Julio and i always brought my boy Narve to keep the terrain frozen and use thunder on the side, so i didn't mind having less mobility because with Corentin and Narve i attacked the enemy at distance while slowing them down, while the other close combat units cleared those who got close.
Oh yeah, if you really lean in to terrain manipulation Corentin can shine. It just never worked well enough for me on hard.
@@TitaniumLegmandouble shielding stance from Flanagan and Serenoa turn a self-sustaining mage like Corentin into Tom Brady.
Corentin can be on par with Frederica when he stands on Ice as he can keep spamming his 2 TP skills every turn, just like Frederica can spam her 2 TP skills as long as she score kills.
But not every map gives you enough time to make the ice tile for him to stand on.
@@tricky2795 pretty sure his giant ice nuke creates a lot of ice, and someone fast can toss an ice item before Corentin gets his first turn. Frederica is better early on and on lower difficulties, but needs tons of support on higher. Corentin is better on higher difficulty for sure and needs less help.
@@courve I think Frederica is better on NG, because she can get K.O. TP+ after C7, while Corentin needs to wait on his 3rd tier promotion somewhere after C13 to learn TP+ on Ice and only if he gets first dip on that first Medal of Valor. So for the majority of NG, Frederica is signficantly better and after Corentin gets TP+ on Ice, they are roughly equal, since they both can get additional TP pretty easily with good planning.
And I consider NG a lot more important because you must beat it before you can even enter NG+ on top of NG being harder than NG+.
I haven't replayed the game since it released so it's interesting to hear how the "meta" is kinda evolving lol
Man i wish i could play this game for the first time again.
Congrats on your move and I love how some of my favorite rpg youtubers are bald dudes XD titaniumlegman for strategy and mangs for tactical mostly fe XD
I think a lot of TS tiering depends a lot on on which NG+ iteration you're on, because Midina is in no way S tier on your first playthrough and Anna isn't S tier on your third and onwards.
EDIT: Disagree with Cordelia over Geela. Just aside from the availability issue, Cordelia is better for maps that incentivize turtling over moving out, while Geela is the inverse. Some maps really discourage turtling, and not even in the sense of ch5 which is about reaching the end of the area.
Well earned sub
hope you rest well;
Wait, whaaaat…?
OK; you have my undivided attention Ser Titanium. Back in about half an hour, this ought to be interesting…
You look EXACTLY like I thought you would. Handsome.
I was hoping this would be a sponsored video with the Meta Quest version that was just released
There were talks, actually. But I don't have a VR setup. 🥲
thanks for reminding me i need to finish this game lol. really solid game, but I think all the dialog turned me off overtime, it was feeling like a visual novel more than a game. i might just start a new run and ingore the story so I can actually finish it
I'll tell you now, ignoring the story will make for a fundamentally worse game experience. Go for it if you want, but story is integrated into TriStrat in a way that's unlike any other game in the genre.
I think I need to replay this... can't remember half of these
Man I hate Benedict, both as a character and as a unit. I never found his skills all that useful in my run, but then again I was playing on normal difficulty.
Do vandal hearts! And then sword of convellaria
Writing a few thoughts while watching, so:
Wow, Serenoa isn’t at least a B tier? That’s a bit wild, if only from my experience with perspectives on him… But fair.
Did not expect you to misspell Frederica’s name, of all things. Wasn’t shocked at not remembering how to pronounce Julio for instance, Quahaug is more easy for most; the “k” being in Freddy’s name though, don’t remember when I last saw that.
Roland is definitely a situational character, one who can be very useful in specific situations; the number of times he’s force-deployed and also fragile, I can get the issue. I will say, using the “cavalier who isn’t tanky enough” feels like FE bias to me; everything else I can agree with.
Hughette kind of gets a leg-up from the first Avlora fight at Wolffort, yes; I wonder if that was an oversight or not (they definitely intended it to be winnable-but-hard when not using the fire traps). No arguments here, fair ranking.
Poor Travis, the bloke is especially barred to being in the “surrender Roselle” path so many people don’t get him until a far later run of NG+; he’s definitely the least viable of the four Ch 15 recruits
Corentin most definitely works very well when he and Giovanna can be fielded together; he can give her ice geomancy, and she can in turn give him tiles to save TP.
Rudolph I admit I’m biased towards, but I get him being difficult to use; he’s powerful but inaccurate and really needs height and back attacks. My personal admitted bias, is that his Steel Trap can be extremely clutch against early-game bosses IF you can use turns and such to optimise him; he can take chunks of HP out of Avlora, Booker or whats-his-face that works with Silvio… I believe it’s Rufus? If you catch them, a full tenth/eleventh of their Max HP will be taken. And his later trick arrows have versatility.
You are actually quite a bit fairer than most people to Hossabara; so many folks just stop at “not as good at healing” and consider her the worst at D tier. Your take sounds more like C tier, but what do I know? She’s definitely great support and you understand that clearly.
Narve is the game’s Red Mage, and along with Ezana the only person with any wind magic… which is sad; I really wish someone was a specialist there. But they’re both great with their unique kits. The former does unfortunately have only one spell of each element and none of them are the worst but not are they the best; the latter is definitely a weather-based specialist but has a bit more lightning magic and can really use it.
… Decimus? Never ever seen Decimal being reverse-deadnamed, that’s for sure! ;-P
Lots of A tiers that I thought would make it to S, but that’s what it is. Flanagan and Trish I would think had made this one, personally; glad Jens made it there though, he’s not optimised for every single map but he gets so much with his Ladder and Spring Trap.
Peter Griffon made my “amused, but not amused, around to being hilarious” rictus grin - and rising belly laugh suddenly hitting - really big. Thanks for that, mate! ^.^
Hope there’s a list based on them as characters rather than units one day. :-D
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Edit: Tom metal slug tactics is out!!