I've spent years on USN ships and have to swallow hard when seeing new CIG ships. I know they mean well, but it's very (VERY) clear they don't understand actual ship design function nor military necessity/fit.
Lies, don't ruin my milsim dreams! Silliness aside, ultimately it's a spaceship and I like spaceships in the same way that derpy guy in the lego movies likes spaceships. So I'm happy
This is the most, most frustrating thing to me. Some soyboys and other losers who are detached from the real world, and don't want to actually put effort into learning, that they can't come up with a design that makes sense.
Tne six engineering control panels could be power plant management gameplay. it might require coordinated simultaneous timed inputs to achieve optimal performance.
Wait, what's in 2027 specifically? Thanks for watching, always fun to talk with N1ghtCOB and the others who join me when we can. I was stoked we could make it work because I knew the Polaris was right up his alley, and will be more so when the rest of the gameplay comes online.
@@fwdcnorac8574 Yeah there have been so many patches with keybind changes as of late and I'm new to my VKBs that I was at a loss on how to do anything hahaha.
@@tree0311 I suspect it has to do with where Star Citizen may be following Squadron 42's release, which needs to be in 2026 due to contractual or investor obligations or some such.
Very minimal compartmentalization to mitigate the spread of fire or control decompression. Proper compartmentalization would also provide good defensive barriers.
I dumb fired 1 torp from a polaris at point blank range into the 890 jump for the jump mission and it 1 shot the 890 and damn near destroyed me. The main turret's guns got blown off and it did 1.5 MILLION credits in damage to the polaris lol
Which is still problematic. Diamond is not only permeable to visible light but a wide spectrum of UV and IR radiation. This means they are no (or hardly any) protection against light- or radiation-based weaponry, like.. I don't know.. laser guns? Secondly, an important weakpoint is always the seam between two different materials. Inserting windows, creates more seams than necessary.
@C.hrisis True. You could most likely find some hightech laminate that absorbs uv and ir radiation and dissipates it somehow. However, that leaves the spectrum if visible light. Either you let light pass through, and you can see, which exposes you to any lasers. Or you filter out visible light, too, which would make the window opaque and therefore useless. Seeing stuff outside means photons inside a wavelength range of visible light can pass through. Lasers have this wavelength, too, since we can see the bolts (whole other can of worms). This means, if you can see a laser bolt through a window, it can pass through that window.
Very cool, great to see a young motivated Senior Chief and Marine. Bravo Zulu. I loved the thoughts, gave me some stuff to think about. For the record, top rack is the shit. More head room, especially if your lucky with the overhead pipes.
@@N1ghtCOB The Polaris I'm skipper of, Fast Attack Corvette, Polaris Class. Bubbleheads are weird, but borrowing your nameology. Now we just need something to rip Boomer for. lol ... Loved the thoughts, been walking through the ship reaching back to my old CVN days to see what makes sense to set the crew up for success.
Thanks for the video and the commentary! I’m an industrial engineer and my brother is a retired E8 Nuke that spent most of his time on LA class subs. Good to hear a familiar perspective!
Was in Air Force and Army, 8 and 6 respectively, and i work aircraft systems. I dont have issues with their design. I accept game design for exactly what it is. As long as they have the relay system, as its displayed in the engineering display, its good. They can do DLC for more content later.
Good insights and talk. The Polaris is a new design paradigm using smaller crews in faster ships with a little extra comfort but more compartmentalized like a watercraft. They are also cheaper and faster to build than an Idris. The Vanduul like to saw large slow ships in half which causes mass casualties with all those huge open decks on the older fleet designs. The ship was slated for 14-16 when they thought they were going to have a dedicated comms and radar station but instead the captain will have that holo-globe like the admiral did in SQ42 to dispatch fleet orders and assign targets by 1.0. CIG decided to lower the crew counts a little on the bigger ships. Point defense turrets and blades I think will be their solution for lone wolves and small crews to get by for PvE and not be easy gank food but still can be outclassed by full crews on a mission for mayhem using better tactics. Someone ran pirate swarm solo and made it a few waves without sitting at a station in this beast. You need 9 without an engineer to fully operate a pilot seat and all weapon stations but maybe 6 skeleton crew for non-combat travel. I bought mine for org wars. There's an engineering console in the torp operator room and when you are not fighting capships they can be an extra engineer because the torps can't catch most ships in SCM smaller than a Hercules. The 750k splash damage is like a mini bomb so close-range blind firing is not safe. FYI there is a bug where the PDCs just stop working unless the pilot gets out of the seat a moment sometimes to reset its radar view. The PDCs also attack players on foot or in vehicles or any player or npc that has a crime stat in firing range including the ship owner atm so beware lol. The co-pilot station is kind of nicer to fly the ship as long as no one sits in the main pilot seat like the Carrack. They get a round panel of buttons to the right that can control the hangar overhead door separately and buttons around it for 4 popup blast shields around the hangar floor edges by each side door which can add/remove cover in a boarding fight. The co-pilot also gets a button for a remote turret camera in the hangar above the forward doorway to look around and monitor the hangar to work as ATC. The fuse panels have empty slots that really should hold spares IMO but yeah bring a box of spares. They are also made by salvage ships if you need them in a pinch or on the cheap. When life support comes online it has a consumable element that will need replacement that salvage ships can also make. The engineering area could really use a basic fabricator for simple spare parts if you also maintain fighters. That back engineering hall has plenty of room to be a workshop.
@@PEN0311 I think that its a small oversight. It's not a huge ship in reality compared to the actual UEE Navy warships, but having the minimap on your helmet doesn't excuse them not being there. Certainly isn't going to impede it's use though.
The components being spread all over is probably a game design choice; otherwise, if a gun has the penetration to reach into the engineering bay, its a target rich environment and can annihilate the ship very quickly without repositipning. Also, having them spread out means no matter the angle as an attacker that you have on the vessel, theres something inside to shoot at.
The really weird part to me is we don't know where they are. Every other ship that isn't super legacy has compartments that open that show the component or a slot where they will go.
There are definitely things that could be improved. The airlock should have lockers for zero-g suits, etc and it'd be nice to have hangar access. The lack of an XO suite - assuming there is only the Captains suite behind the locked door - is disappointing. The med bay especially disappointed me, 4 T2 is a lot. I get that they're reserving the higher tier bed for dedicated medical ships and the lower tier for medical Evac, but a supposedly self sustaining capital combat vessel would practically have a higher tier bed and some storage space. 2 tier 2 on one aide and 1 of the better bed + storage on the other side would make more sense IMO. Also generally just lots of hallway space, would have been nice if they'd packed spaces a bit more to make room for a ready/briefing room.
armory makes perfect sense. It right opposite what is prob your main access point to the outside (that elevator). Its also right next to the bridge which is the most important place to defend. its part of the reason i dont like the starlaner much - that has its armory on the bottom deck, right next to where hostile would board and miles from the bridge - so guarantees hostiles will reach it before crew in a boarding action.
Thanks for this. I’ve been finding my way around my Polaris and came to similar conclusions as a civilian. The lack of jump seats or similar around the ship, the No 2s berth, the fighter crew berth, places for extra combat teams…but it’s a game. It sounds along the lines of a Flower class corvette.
Happy late birthday, Marine. Rah. Also want to add, remember that the Javelin is the ONLY ship in the UEE Navy that has enough racks to accommodate every crew member individually without having to hot rack. So, under that logic, if we all agree to that (what CIG said), then technically this ship has a crew of 26 24 crew to hot rack, XO, and CO.
My biggest complaint with the Polaris has always been, and will always be the bridge. It's front and center and fully exposed. From a gameplay perspective this makes sense as it gives you a better view... But from a practical or realistic perspective it makes no sense, directly exposes you to enemy attack and being an easy target to boot. For a civilian ship like the 890 Jump it's perfect. For a (para)military ship like the Polaris? Seems like deliberately sabotaged design. Even with the "WWII but in space" design philosophy, consistency for RSI ships (minus the Perseus, Galaxy and Arrastra for some reason) and the scifi not-glass they use to justify how 'open' the clear cockpits can be at times it just doesn't make sense to me. Especially when you look at the 890 Jump's secondary bridge. Totally hidden in the depths of the ship, and fully enclosed. The Perseus concept looks much better, but I still question the need for such an exposed bridge like that when you have ships like the Talon and Prowler that completely enclose the interior in thick armor plating with camera feeds to display the outside (Which is already a thing even in real life? As I recall they prototyped a full 360 camera feed in fighter jets, and had to change it due to how disorienting it was). I questioned the Hammerhead's placement at first, but it's still way better than the Polaris.
NPCs, they just need to either make real players turn into NPCs after they log off or have a companion system like fallout where players can earn one NPC follower which would let multi crew fighter ships work with 1 0layer and bighwe ships like connies would only need 2 players with their 2 AI.
@@Marlax-101 i can't find it anymore, but I know one of the devs said Agent Smithing is still intended, and I think that's a great solution to let people hire a handful of NPC crew but let their friends join them in those position to encourage multicrew gameplay.
@@tree0311 im not opposed to that but it would also be nice if you have real players in your crew and they log off then the game would replace them with an ai while they are offline. then if anyone logged back onto the ship there would be npc crew to help them out until the real players got back on and replaced the npcs. Now if the npcs are brought with each player when they join or the ai is agent smithing in reverse into player bodies. either would be nice. but i could see players getting upset if their npc version died and they lost their gear. on the flip side it could just be a mimic and not count or they could just say well your character was on the ship when it exploded.
@@Dumb-Comment They could replace the players body with a npc thats either a copy or a earned npc character that players can choose to swap with. The fallout games had companions you could find and travel with in game. then you could say have a ship with a crew of 4, you have 4 real players crew it but each brings 1 companion. When you log off the companion takes your place, then if the ship died while offline you wake up in a escape pod but your npc died saving you.
@@Marlax-101 Yeah but the balance is in the labor economy of NPC crew. Limit how many you can hire, and make it function like an actual labor economy in regards to the various traits and skills they've talked about in the past. But that way if you have NPC crew, a player can log into that NPC and they are utilizing that NPC, their gear, their skills, but the risk is if they don't treat the crew right it can hurt the investment that the player who employs them made. I don't think we should get free NPC crew who smith into players, that is very unbalanced.
@@StarCitizenGaming LOL you can skip ahead. It's a hobby, not a job, I had just gotten my kids to bed before starting. It was the Marine Corps Birthday, I'm gonna have my cake and eat it too.
I've spent years on USN ships and have to swallow hard when seeing new CIG ships. I know they mean well, but it's very (VERY) clear they don't understand actual ship design function nor military necessity/fit.
Almost like it’s a game not real live
Lies, don't ruin my milsim dreams!
Silliness aside, ultimately it's a spaceship and I like spaceships in the same way that derpy guy in the lego movies likes spaceships.
So I'm happy
@@jockcop4205
Real life
This is the most, most frustrating thing to me. Some soyboys and other losers who are detached from the real world, and don't want to actually put effort into learning, that they can't come up with a design that makes sense.
The ship team lost its director with Paul jones. Everything worked on since (by interns or not) had been lacking
Thank you all for your service. I served in the Navy for only 4 years. (1990-1994) I left as a QM3. See you in the 'Verse
Tne six engineering control panels could be power plant management gameplay. it might require coordinated simultaneous timed inputs to achieve optimal performance.
@@PEN0311 I agree, I just think anything needing that many people doing it in concert isn't good gameplay.
Your guy's commentary was very cool to listen to. A military perspective was very much needed for this stuff. I'm SO excited for 2027.
Wanted to add that ripple firing torpedos probably isn't much different than missiles. Alt-G or just G to queue up a salvo.
Wait, what's in 2027 specifically? Thanks for watching, always fun to talk with N1ghtCOB and the others who join me when we can. I was stoked we could make it work because I knew the Polaris was right up his alley, and will be more so when the rest of the gameplay comes online.
@@fwdcnorac8574 Yeah there have been so many patches with keybind changes as of late and I'm new to my VKBs that I was at a loss on how to do anything hahaha.
@tree0311 A game that is much farther along in development. Lol.
@@tree0311 I suspect it has to do with where Star Citizen may be following Squadron 42's release, which needs to be in 2026 due to contractual or investor obligations or some such.
Very minimal compartmentalization to mitigate the spread of fire or control decompression. Proper compartmentalization would also provide good defensive barriers.
A sailors dream: A warship with no Danger Tags in sight.
Lol, unrealistic, right?!?
I dumb fired 1 torp from a polaris at point blank range into the 890 jump for the jump mission and it 1 shot the 890 and damn near destroyed me. The main turret's guns got blown off and it did 1.5 MILLION credits in damage to the polaris lol
LMAO yeah I did that without even leaving the hangar OOPSIE DAISY
USAF rank structure is still a mystery to me after 20 years. I also struggle with Army SNCO's too.
No cup holders, back to the drawing board with it!
In lore it's not glass but a very expensive see through diamond like material that is harder than steel.
Diamond laminate is what it is, per an in game description.
Which is still problematic. Diamond is not only permeable to visible light but a wide spectrum of UV and IR radiation.
This means they are no (or hardly any) protection against light- or radiation-based weaponry, like.. I don't know.. laser guns?
Secondly, an important weakpoint is always the seam between two different materials. Inserting windows, creates more seams than necessary.
@@KyrainMcLeod most glasses/ windscreen have several layers of stuff on them to protect either the glass or the person behind them.
@C.hrisis True. You could most likely find some hightech laminate that absorbs uv and ir radiation and dissipates it somehow.
However, that leaves the spectrum if visible light. Either you let light pass through, and you can see, which exposes you to any lasers. Or you filter out visible light, too, which would make the window opaque and therefore useless.
Seeing stuff outside means photons inside a wavelength range of visible light can pass through. Lasers have this wavelength, too, since we can see the bolts (whole other can of worms). This means, if you can see a laser bolt through a window, it can pass through that window.
Very cool, great to see a young motivated Senior Chief and Marine. Bravo Zulu. I loved the thoughts, gave me some stuff to think about. For the record, top rack is the shit. More head room, especially if your lucky with the overhead pipes.
Lol. So true.
@@N1ghtCOB The Polaris I'm skipper of, Fast Attack Corvette, Polaris Class. Bubbleheads are weird, but borrowing your nameology. Now we just need something to rip Boomer for. lol ... Loved the thoughts, been walking through the ship reaching back to my old CVN days to see what makes sense to set the crew up for success.
Thanks for the video and the commentary! I’m an industrial engineer and my brother is a retired E8 Nuke that spent most of his time on LA class subs. Good to hear a familiar perspective!
My first boat was an LA. I miss it in so many ways. Fast and lethal.
Was in Air Force and Army, 8 and 6 respectively, and i work aircraft systems. I dont have issues with their design. I accept game design for exactly what it is. As long as they have the relay system, as its displayed in the engineering display, its good. They can do DLC for more content later.
Glad to see you both again. This perspective is much needed. Thank you!
Good insights and talk. The Polaris is a new design paradigm using smaller crews in faster ships with a little extra comfort but more compartmentalized like a watercraft. They are also cheaper and faster to build than an Idris. The Vanduul like to saw large slow ships in half which causes mass casualties with all those huge open decks on the older fleet designs. The ship was slated for 14-16 when they thought they were going to have a dedicated comms and radar station but instead the captain will have that holo-globe like the admiral did in SQ42 to dispatch fleet orders and assign targets by 1.0. CIG decided to lower the crew counts a little on the bigger ships.
Point defense turrets and blades I think will be their solution for lone wolves and small crews to get by for PvE and not be easy gank food but still can be outclassed by full crews on a mission for mayhem using better tactics. Someone ran pirate swarm solo and made it a few waves without sitting at a station in this beast. You need 9 without an engineer to fully operate a pilot seat and all weapon stations but maybe 6 skeleton crew for non-combat travel. I bought mine for org wars. There's an engineering console in the torp operator room and when you are not fighting capships they can be an extra engineer because the torps can't catch most ships in SCM smaller than a Hercules. The 750k splash damage is like a mini bomb so close-range blind firing is not safe.
FYI there is a bug where the PDCs just stop working unless the pilot gets out of the seat a moment sometimes to reset its radar view. The PDCs also attack players on foot or in vehicles or any player or npc that has a crime stat in firing range including the ship owner atm so beware lol.
The co-pilot station is kind of nicer to fly the ship as long as no one sits in the main pilot seat like the Carrack. They get a round panel of buttons to the right that can control the hangar overhead door separately and buttons around it for 4 popup blast shields around the hangar floor edges by each side door which can add/remove cover in a boarding fight. The co-pilot also gets a button for a remote turret camera in the hangar above the forward doorway to look around and monitor the hangar to work as ATC.
The fuse panels have empty slots that really should hold spares IMO but yeah bring a box of spares. They are also made by salvage ships if you need them in a pinch or on the cheap. When life support comes online it has a consumable element that will need replacement that salvage ships can also make. The engineering area could really use a basic fabricator for simple spare parts if you also maintain fighters. That back engineering hall has plenty of room to be a workshop.
Short count... Damn you I wasn't prepared for that.
Almost a trademark when I do podcasts these days
What do you guys think about the lack of navigational aids within the ship?
@@PEN0311 I think that its a small oversight. It's not a huge ship in reality compared to the actual UEE Navy warships, but having the minimap on your helmet doesn't excuse them not being there. Certainly isn't going to impede it's use though.
The components being spread all over is probably a game design choice; otherwise, if a gun has the penetration to reach into the engineering bay, its a target rich environment and can annihilate the ship very quickly without repositipning. Also, having them spread out means no matter the angle as an attacker that you have on the vessel, theres something inside to shoot at.
Fair point.
The really weird part to me is we don't know where they are. Every other ship that isn't super legacy has compartments that open that show the component or a slot where they will go.
There are definitely things that could be improved. The airlock should have lockers for zero-g suits, etc and it'd be nice to have hangar access. The lack of an XO suite - assuming there is only the Captains suite behind the locked door - is disappointing. The med bay especially disappointed me, 4 T2 is a lot. I get that they're reserving the higher tier bed for dedicated medical ships and the lower tier for medical Evac, but a supposedly self sustaining capital combat vessel would practically have a higher tier bed and some storage space. 2 tier 2 on one aide and 1 of the better bed + storage on the other side would make more sense IMO. Also generally just lots of hallway space, would have been nice if they'd packed spaces a bit more to make room for a ready/briefing room.
I would've preferred a ship wide finstalled firefighting system with fire detection and remote activation.
armory makes perfect sense. It right opposite what is prob your main access point to the outside (that elevator). Its also right next to the bridge which is the most important place to defend.
its part of the reason i dont like the starlaner much - that has its armory on the bottom deck, right next to where hostile would board and miles from the bridge - so guarantees hostiles will reach it before crew in a boarding action.
Oh look squids! :P o7
If you ever want an Air Force guy onboard, hit me up!
Love my kids
would it be possible to have the Stack up logo up on the screen all the time instead of keep jumping up and down the entire time?
I thought I was the only one that was frustratingly distracted.
@@firstjayjay yup can do!
@@tree0311 u the man ❤️👍
Thanks for this. I’ve been finding my way around my Polaris and came to similar conclusions as a civilian.
The lack of jump seats or similar around the ship, the No 2s berth, the fighter crew berth, places for extra combat teams…but it’s a game.
It sounds along the lines of a Flower class corvette.
Happy late birthday, Marine.
Rah.
Also want to add, remember that the Javelin is the ONLY ship in the UEE Navy that has enough racks to accommodate every crew member individually without having to hot rack.
So, under that logic, if we all agree to that (what CIG said), then technically this ship has a crew of 26
24 crew to hot rack, XO, and CO.
@@sudonix5923 thank you! Yeah makes sense to me!
My biggest complaint with the Polaris has always been, and will always be the bridge. It's front and center and fully exposed. From a gameplay perspective this makes sense as it gives you a better view... But from a practical or realistic perspective it makes no sense, directly exposes you to enemy attack and being an easy target to boot. For a civilian ship like the 890 Jump it's perfect. For a (para)military ship like the Polaris? Seems like deliberately sabotaged design. Even with the "WWII but in space" design philosophy, consistency for RSI ships (minus the Perseus, Galaxy and Arrastra for some reason) and the scifi not-glass they use to justify how 'open' the clear cockpits can be at times it just doesn't make sense to me. Especially when you look at the 890 Jump's secondary bridge. Totally hidden in the depths of the ship, and fully enclosed.
The Perseus concept looks much better, but I still question the need for such an exposed bridge like that when you have ships like the Talon and Prowler that completely enclose the interior in thick armor plating with camera feeds to display the outside (Which is already a thing even in real life? As I recall they prototyped a full 360 camera feed in fighter jets, and had to change it due to how disorienting it was). I questioned the Hammerhead's placement at first, but it's still way better than the Polaris.
The loud "part of the crew part of the ship" thing is too long and blocking you out
@@Dumb-Comment Yeah I need to find a way to turn it off
NPCs, they just need to either make real players turn into NPCs after they log off or have a companion system like fallout where players can earn one NPC follower which would let multi crew fighter ships work with 1 0layer and bighwe ships like connies would only need 2 players with their 2 AI.
@@Marlax-101 i can't find it anymore, but I know one of the devs said Agent Smithing is still intended, and I think that's a great solution to let people hire a handful of NPC crew but let their friends join them in those position to encourage multicrew gameplay.
They can't let Npcs to make decisions with the player's body
@@tree0311 im not opposed to that but it would also be nice if you have real players in your crew and they log off then the game would replace them with an ai while they are offline. then if anyone logged back onto the ship there would be npc crew to help them out until the real players got back on and replaced the npcs. Now if the npcs are brought with each player when they join or the ai is agent smithing in reverse into player bodies. either would be nice. but i could see players getting upset if their npc version died and they lost their gear. on the flip side it could just be a mimic and not count or they could just say well your character was on the ship when it exploded.
@@Dumb-Comment They could replace the players body with a npc thats either a copy or a earned npc character that players can choose to swap with. The fallout games had companions you could find and travel with in game. then you could say have a ship with a crew of 4, you have 4 real players crew it but each brings 1 companion. When you log off the companion takes your place, then if the ship died while offline you wake up in a escape pod but your npc died saving you.
@@Marlax-101 Yeah but the balance is in the labor economy of NPC crew. Limit how many you can hire, and make it function like an actual labor economy in regards to the various traits and skills they've talked about in the past. But that way if you have NPC crew, a player can log into that NPC and they are utilizing that NPC, their gear, their skills, but the risk is if they don't treat the crew right it can hurt the investment that the player who employs them made. I don't think we should get free NPC crew who smith into players, that is very unbalanced.
Annoying you to left. Eating, drinking and so instead of getting on with it. Be rdy when starting
Annoying you to left. Eating, drinking and so instead of getting on with it. Be rdy when starting
Lol let the dude eat his cake and enjoy his life. Its not work. You can skip forward.
@@StarCitizenGaming LOL you can skip ahead. It's a hobby, not a job, I had just gotten my kids to bed before starting. It was the Marine Corps Birthday, I'm gonna have my cake and eat it too.