Hello! Tiny Glade dev here 👋I love how you use eraser for making the flower beds! or, should I say, the "ruin tool" :D It was fun seeing how you use the tools and combine them together! We took quite a few notes for things to tweak & improve. oh, and rotating towers is on our TODO list :3 Thanks again and we wish you have a lovely day! 💚 - Ana & Tom
Hi Ana & Tom, thanks so much for taking the time to watch my video! I suppose that tool is more than an eraser now in my eyes 😄 thank you as well for listening to feedback, I'm really looking forward to the future of your game (and to rotating towers)! ❤️
I can that you guys have ben taking feedback from players, because I tried the demo today and there was already a bunch of QoL changes. Great job, your game is lovely!
omg the way the walls and structure automatically adjust to height and interacts with others looks mega satisfying, definitely will be trying this one out for sure
I wonder if this could be used as a tool for D&D!!! the simplest would be to model the outside of certain important NPCs' houses, good or evil, aaand player housing! From small huts to even the parties' châteaus and even fortresses, don't know the scale of the playing space in the full release :3 I love it already :3
the full game is going to have a much bigger build space, people have already figured out the scale needed to build full little villages in the demo space, in the full game with some tweaking i think you could easily model a full town.
That's exactly what I keep thinking. TTRPG players, perhaps even tabletop wargaming players, could have a field day with this, to conceptualise new areas.
Cool, i learned a couple of tricks i didn't discover while playing the demo - can't wait for the game to come out. However, for your 'tips for elevating buildings' - if you just stack buildings to elevate and deleting the support building afterwards, then its is way simpler to use the build mode handle which you use for the overall hight of the building (that vertical line with the big bobble at each end). Just pull the bottom bobble instead and you can elevate it even when its ground level at first is covered by other buildings.
I'm glad it helped! As for pulling the bottom bobble, I actually didn't know that, thanks! I'll definitely do that when we get to play Tiny Glade again :)
In that almoat balcony on the floating tower, that was too close to have a door, if you had put a planter in the window, it could look like the whole balcony thing was a flower bed.
Hello! Tiny Glade dev here 👋I love how you use eraser for making the flower beds! or, should I say, the "ruin tool" :D It was fun seeing how you use the tools and combine them together! We took quite a few notes for things to tweak & improve. oh, and rotating towers is on our TODO list :3 Thanks again and we wish you have a lovely day! 💚 - Ana & Tom
Hi Ana & Tom, thanks so much for taking the time to watch my video! I suppose that tool is more than an eraser now in my eyes 😄 thank you as well for listening to feedback, I'm really looking forward to the future of your game (and to rotating towers)! ❤️
I can that you guys have ben taking feedback from players, because I tried the demo today and there was already a bunch of QoL changes. Great job, your game is lovely!
I think it would be nice if it could also feel more alive, more animals, maybe people walking around! I love this game already
@@justagirluwuyes! People & more animals would be great to see especially once the build is done to animate it and have it come alive would be epic!
I watched for the sheep and stayed for the sound design. That castle rubble sound is asmr to me.
Right?! The rubble is soooo satisfying!
I didn't realize that clicking on the windows/doors would change the decor near by! How fun!
omg the way the walls and structure automatically adjust to height and interacts with others looks mega satisfying, definitely will be trying this one out for sure
Lovely little home. The floating tower would make an excellent guest room..
I wonder if this could be used as a tool for D&D!!! the simplest would be to model the outside of certain important NPCs' houses, good or evil, aaand player housing! From small huts to even the parties' châteaus and even fortresses, don't know the scale of the playing space in the full release :3
I love it already :3
the full game is going to have a much bigger build space, people have already figured out the scale needed to build full little villages in the demo space, in the full game with some tweaking i think you could easily model a full town.
That's exactly what I keep thinking.
TTRPG players, perhaps even tabletop wargaming players, could have a field day with this, to conceptualise new areas.
cant wait for the full game.
Cool, i learned a couple of tricks i didn't discover while playing the demo - can't wait for the game to come out.
However, for your 'tips for elevating buildings' - if you just stack buildings to elevate and deleting the support building afterwards, then its is way simpler to use the build mode handle which you use for the overall hight of the building (that vertical line with the big bobble at each end). Just pull the bottom bobble instead and you can elevate it even when its ground level at first is covered by other buildings.
I'm glad it helped! As for pulling the bottom bobble, I actually didn't know that, thanks! I'll definitely do that when we get to play Tiny Glade again :)
this seems like such a cozy game qwq I would love to see more videos about it
That tower at the back is where all the "secrets" of the people living here are.
Bravo ❤
🤔🤔 Interesting...Might try this game soon. I stuck mostly on sims fra nchise and didnt have any more simulator games after hahaga
If you check it out I hope you enjoy it! :D
@@SevyGetsCozy I will soon Sevy💕
Amazing work!! Keep it up. If interested we can collab for future Tiny Glade videos.
the laundry line windows don't have to be that close just on the same side just click the window until you get them connected
In that almoat balcony on the floating tower, that was too close to have a door, if you had put a planter in the window, it could look like the whole balcony thing was a flower bed.