I do wanna say holy knight is absolutely cracked with anyone with the essence of light ability: Constance, Mercedes, and Rodrigue. It powers up almost every strong attack and gives more range
Just a friendly reminder that for story maps you typically have 8 deployment slots of which only 4 characters are playable. Holy Knight is perfect for any units you want as npc allies and not adjutants as it means high-mobility healing for your uncontrollable characters/mission -critical NPCs (any non-playable can be ordered to use a healing combat art from the tactics map)
Was about to say the same thing. Using unplayable Holy Knights as healers work wonders since you won't waste playable units' weapon durability and they move fast.
Dark Knight is usually better, but you should definitely use Holy Knight for anyone with Essence of Light, since it greatly boosts all their strong attacks.
The Dark Knight/Death Knight class action reminds me a lot of Daruk’s unique action from Age of Calamity. Whenever the sigils or magma pillars appear, you can detonate them when you feel the time is right to deliver massive explosions.
If I remember correctly, there is one difference between the Dark Knight and Death Knight's sigil traps when set off. Dark Knight's simply explode while Death Knight's causes spikes to rise up from the ground for a second and can potentially hit an enemy twice if the first hit didn't knock them too far away from the sigil. That aside, Dark Knight was a highlight amongst the movesets in the game, especially when using characters with the Dark Essence skill to increase the the number of sigils created from C2 and C7 attacks. Knock a general down or trap them with the banshee spell, do two or more C2s, set all of them off, and watch the health bars get obliterated (as well as the frame rate)!
I genuinely didn't know what the dark knight's class action even does until now. The other attacks are just so good(Especially that freeze) that it is usually not needed.
@Warriors Dojo, could you actually save Byleth’s *Enlightened One* master class for last? I’d love to see your Three Hopes class-guide to go out with a bang.
I've wondered about this for a while with these Three Hopes guides, but is there a reason you're using the generic Class appearances for all units instead of their Unique appearances? To me, the generic uniforms are usually just overall less interesting appearance vise when compared to the characters' unique outfits. Though there are some that I really just can't stand to look at, especially the Trickster outfit for some characters, since the coloration on some of them is just horrendous.
I do wanna say holy knight is absolutely cracked with anyone with the essence of light ability: Constance, Mercedes, and Rodrigue. It powers up almost every strong attack and gives more range
Just a friendly reminder that for story maps you typically have 8 deployment slots of which only 4 characters are playable. Holy Knight is perfect for any units you want as npc allies and not adjutants as it means high-mobility healing for your uncontrollable characters/mission -critical NPCs (any non-playable can be ordered to use a healing combat art from the tactics map)
Was about to say the same thing. Using
unplayable Holy Knights as healers work wonders since you won't waste playable units' weapon durability and they move fast.
Dark Knight is usually better, but you should definitely use Holy Knight for anyone with Essence of Light, since it greatly boosts all their strong attacks.
One thing I feel is worth pointing out, is that for any characters with "Essence of
When on foot you can spam x and the attack will get stronger
Playing as dark knight is a whole lot like playing cia in hyrule warriors with a horse with how the mines work and how brutal they are.
The Dark Knight/Death Knight class action reminds me a lot of Daruk’s unique action from Age of Calamity. Whenever the sigils or magma pillars appear, you can detonate them when you feel the time is right to deliver massive explosions.
If I remember correctly, there is one difference between the Dark Knight and Death Knight's sigil traps when set off. Dark Knight's simply explode while Death Knight's causes spikes to rise up from the ground for a second and can potentially hit an enemy twice if the first hit didn't knock them too far away from the sigil.
That aside, Dark Knight was a highlight amongst the movesets in the game, especially when using characters with the Dark Essence skill to increase the the number of sigils created from C2 and C7 attacks. Knock a general down or trap them with the banshee spell, do two or more C2s, set all of them off, and watch the health bars get obliterated (as well as the frame rate)!
I genuinely didn't know what the dark knight's class action even does until now. The other attacks are just so good(Especially that freeze) that it is usually not needed.
I like to run Mercedes & Flayn as Holy Knights because they have Essence of Light, which goes well with the Holy Knight's Strong Combos.
You forgot to mention that you can mash the strong attack botton on foot to power it up then throw the spear at the end
Thank you, I did forget about it. I made a little section in the upcoming Falcon Knight video to point it out. :)
@Warriors Dojo, could you actually save Byleth’s *Enlightened One* master class for last? I’d love to see your Three Hopes class-guide to go out with a bang.
Will you be going to cover the non-Master Class movesets?
Holy Knight is one of my favourite classes in this game. Ironic since it was my least favourite in the original Three Houses. 😂😂
Dark Knight suits best with those who have essence of darkness. Shez, Hubert and Jeritza.
I suppose you wouldn't use it anyway but can't the on foot class action be extended by either tapping or holding the button ?
yep, each successive press of the strong attack button while spamming will increase range, until you eventually throw the lance forward.
why does holy/dark knight feel the most *fun* class to play as hahahaha aside assassin
I've wondered about this for a while with these Three Hopes guides, but is there a reason you're using the generic Class appearances for all units instead of their Unique appearances?
To me, the generic uniforms are usually just overall less interesting appearance vise when compared to the characters' unique outfits. Though there are some that I really just can't stand to look at, especially the Trickster outfit for some characters, since the coloration on some of them is just horrendous.
"Knight party at night"