Nice!! Loving what you're doing here with this tool. Any plans on the bones that are being blended can be categorized by color? Even if not, still an amazing tool.
can this fix retarget issues for example first person animations made for ue5 skeleton to ue4 FPS arms? I know the shoulder proportions have an inherent problem even when using the latest retargeter.
Hi Anim Mod tool's "hand poses" depends on bone index. I haven't worked with first person animations, so I'm not sure of the skeleton hierarchy. But I'm pretty sure it's the same as UE Mannequins. You can select Ue4 under "Hand Poses" option for better posing. Also there is an option to use static blend option in "Blend with other" section. All you need to do is to make a target animation with hand poses needed on different frames and then blend it with the selected (source animation). Just pick the frame with the right pose (in target animation) and amount of frames to blend. This could be a good solution if "Hand Poses" is not working for you. Anyways, you can try the Anim Mod Tool and if it doesn't work for you, you can apply for refund. But I'm pretty sure that you will find it useful. 😁
Hi, YES. it works with any skeleton except "Hand Poses" option (this option requires you to have the same bone names as the UE mannequin skeleton) but you can achieve the same results using "blend with other" with "static" blend option if you are using a custom skeleton.
The new hand pose feature is awesome! And Time manipulation... WOW! This set of tool is getting better and better everyday. Thanks for adding this.
Thank you very much for your feedback!🤝😁
weehooo what a cool pro features! keep it goin good fellas
Nice!! Loving what you're doing here with this tool.
Any plans on the bones that are being blended can be categorized by color?
Even if not, still an amazing tool.
can this fix retarget issues for example first person animations made for ue5 skeleton to ue4 FPS arms? I know the shoulder proportions have an inherent problem even when using the latest retargeter.
Hi Anim Mod tool's "hand poses" depends on bone index. I haven't worked with first person animations, so I'm not sure of the skeleton hierarchy. But I'm pretty sure it's the same as UE Mannequins. You can select Ue4 under "Hand Poses" option for better posing. Also there is an option to use static blend option in "Blend with other" section. All you need to do is to make a target animation with hand poses needed on different frames and then blend it with the selected (source animation). Just pick the frame with the right pose (in target animation) and amount of frames to blend. This could be a good solution if "Hand Poses" is not working for you. Anyways, you can try the Anim Mod Tool and if it doesn't work for you, you can apply for refund. But I'm pretty sure that you will find it useful. 😁
Boss. This plug-in tool. Is it suitable for use on UE5 Digital Man?
Hi, YES. it works with any skeleton except "Hand Poses" option (this option requires you to have the same bone names as the UE mannequin skeleton) but you can achieve the same results using "blend with other" with "static" blend option if you are using a custom skeleton.
i have a suggestion, how bout making a bone picker like in d iclone8 instead of bone list
I'll look into it, thanks ✊