I respect the devs of Gran Turismo because they seem like they actually put in the effort and care about making the game better rather than just releasing a new game.
The sound design in GT7 is leaps above those old screeching tyre days where every cornering car sounded the same... not that long ago in the series either!
have you tried with bass shakers connected to the monitor's/TV's headphone jack?! it makes you feel the engine revving like in a real car. It is so damn good.
@@sonyx5332 Try watching some binaural recordings of cars on youtube, this is my favourite one: /watch?v=tpuAw5edDV4 . My neighbours next day thought I was testing engines inside the house when I tried it on my home theatre setup lmao.
@@sonyx5332 yeah I have two 50 Watt transducers hooked up to my Sim rig. DD wheel, load cell brake, etc. It adds to the immersion quite a bit! Especially in VR. (I have two channels 😅)
Thanks GTPlanet for this vid. I find automotive sound recording interesting and have played around with it in real life. Gives so much insight into the GT7 sounds
I have two BST-1 bass shakers on my racing rig, one under the pedal's plate, the other under the seat and the bass shaker's amp connected to the monitor's headphone jack that I use with the PS5/PS4Pro/PS3. I previously had the bass shaker's amp connected to the laptop to use SimHub with GT7 and I wasn't even aware that these bass shakers would play any audio besides shaking/vibrating until I connected the bass shaker's amp to the monitor's headphone jack, changed one of my cars in GT7 where it started revving very loud through the bass shakers and making me feel the engine revving too. I was blown away by the revving sound of each car I changed going through the bass shakers and feeling the engine revving like in a real car to the point that I kept increasing the volume and changing my cars again lol. Good job Polyphony Digital sound engineers.
A new knowledge to be sight, and this is so incredible, i never would've thought audio recording for automotive will be this deep, no wonder they not showing this to public like another daily video or vlog. Thanks GTPlanet
they recorded the cars for gt5 kinda like this and they still ruined the sounds and made it sound like shit lol, still sounds kinda weird and fakeish in gt7 imo, especially when it comes to shifting gears, they really never seem to be able to get it right
For the devs of gt7; i can hear your dedication in audio engineering. I play on a super high end yamaha stereo set, as3000 +f901, and the high quality audio content is really noticeable.
Engine sounds are really important to me in racing games, it just makes them feel so much more satisfying for whatever reason. It wasn't as big of a deal in the OG Xbox/PS2 era because games just weren't advanced enough in general but on PS3 the GT5 sounds just started to feel really off considering how much better Forza sounded for example. Really glad Polyphony put some effort into the sounds finally
@angelOcrisu I wouldn't say that judging by how slow they are. Do you honestly think they are not going to drip feed the newest gt3 cars in GT8? Right now our best bet is a 488 GT3 and the 991.2 GT3R for gt7 and the 296 and 992 for gt8💀
Forza has been rough throughout FH3 and FH4 but i feel like with FH5 and the addition of intake noise that varies depending on the filter / intake system or the different levels of exhausts you can fit definitely improved the sounds. Rotarys and small displacement 4 cylinders dont sound like mosquitos and the inline 6 and V8 engines have gotten a lot beefier. I hope they take it even further with FH6 and use the same principles as GT does. It definitely pays off.
Another thing i am wondering is the difference between garage sounds and in game sounds. I believe the garage ones are actual recordings? Because they sound so different and much better.
I think for those they literally just use a recording since it's only a startup and a few revs. No further computer help needed. Or not much help anyways
They get the sounds right, but it all lacks the rawness. It needs more squeeks, more bangs, more imperfect creaks, IT NEEDS MORE! The cars sound correct, but not correct enough if that makes sense? Edit: After watching the video, it seems this is a symptom of the limitations of the audio engine. Hopefully sony can give more than a tuned-down jaguar cpu core for sound processing in the next Play Station
@@ricepony33 I think even ACC could be louder. Ive attended a few GT3 races last year and have a few to go to this year. The 992’s and Huracan’s in particular shatter your ear drums, especially if you catch them downshifting. I recorded audio of a 992 downshifting on a hairpin, it sounds like satan screaming at you, its intense! Gran Turismo does an absolutely pitiful job at recreating this, AC and ACC do it the best so far with sim titles like Raceroom just behind them.
1:08 I feel almost guilty for blaming PD all the years that the cars in GT sounds like vakuum cleaner, when I see, that they even back than try to capture real car sound. It might be harsh, but I think that graphics wise we are very, very good, but sound wise, just ok.
@user-tg5wf2hq7rYou know damn well, that‘s not true. Since GranTurismo started recording engine sounds that way, Forza always was on the back foot. It‘s not even close. And the way they then use the sounds in game, with them echoing off the walls and reverbing in tunnels. The different pitches with different speeds… it‘s not even close.
4:30 I wish they would add more notes. there isnt much variation in the engine notes. it is good but it could be so much better. I always knew it was a performance issue.
Yeah, I'm questioning why they use this AES system if it just increases CPU load, instead of sample recording or even a hybrid of both systems. Codemasters games and ACC have one of the best car sounds and I'm sure they use more recording samples.
@@AKK5I They use this for VGTs, Lotus F1, and GT-R LMP1 since GT6. Now, they went around for other cars that PD don't have any access to the car or other cars with similar engine like the 488 shown.
@andreasmoller9798 LFA sounds okay, especially from slow acceleration, but listen to start up in garage VS on track idle rev, there's a huge difference.
They've been recording the real cars sounds since gt2 with many videos made back in the day. When you changed camera view the entire sound spectrum/frequency altered to reflect the position of the camera
When you are in replay mode or some times in chase cam, the wind is way louder than the car. I don´t believe that is realistic, in that sense i would much rather have something similar to assetto, the chase cam and replay in ac sounds really raw and loud in certain cars, wich is something i feel like its missing in gt7, most cars sound feel muffled. Other than that, i think that they are doing an amazing job at the car sounds
Lovely insight into how hard they try. Why then do the cars still sound like vacuum cleaners? Or how does a supercharged v8 and a turbo inline 6 still have similar noise? Reminds me of how Halo had fantastic depth of sound and that died off with every newer version.
Best Sim Racing title with an unmatched passion for accuracy, fidelity, and realism! Bring on the real racing Pro subscription mode! Start those engines and let's have proper accountable racing!
who remember the sound recording from Sococm Confrontation there was a video in the us version of the game. THey recorded it similar but with real weapons instead cars. To my knowledge no other gamestudio did that.
I'm surprised they aren't using 32bit recorders. I assume they have the best sound samples but the processing for it is still not perfect or rather not processed enough have the "BRUTAL CAR SOUNDS" tag.
This is why Gran Turismo is the BEST racing simulator out there! Their attention to detail and making sure it's as close to the real thing, is nothing short of amazing!
@@mkldnl GT sport engine sounds sound much more synthesized. Granted, it's much better than previous versions. I've played every single GT since the first one.
Assetto Corsa raw sounds inside the cabin are much nicer for a very... physical experience. However, that does not detract from GT Sound, which is either way amazing. IDK, I have an audiophile rig, and when I play GT7 with loud volume and sit on the wheel, maaaan... the sense of presence from side to side and distance to other cars and so and so... it is brilliant. It is an extremely satisfying experience, so much so that is rewarding even if you are far from winning a race.
Also for recording a car engine sounds in GT Racing Movie: Car Racing Game Franchise like, for example: 3 Cylinder, 4 Cylinder, 5 Cylinder, 6 Cylinder/V6 and Flat 6 engine, V8 engine, V10 engine, V12 engine, and W16 engine for gas and diesel. All car sizes like, Sedan, Sports Cars, Sports Sedans, Race Cars, Minivans, Tuner Cars, Hatchbacks, Coupe Cars, Sportbacks, and Hypercars.
Sounds aren't bad but with the money sony has PD should be doing the recordings under load for every car possible it wouldn't be hard find a car in Europe and move it to a track or straight road. There are MANY trackdays, hillclimbs and classic car events going on in Europe and these cars can be used to record accurate sounds under load put some mics on the vehicle and in it, and around the track and boom better sounds. Its time for audio to be taken as seriously as the the 3d models
I think you should probably keep your day job as your opinion is useless, you don't do this professionally to understand that but every car they get they are allowed to go flinging it around a course, also a moving car with recording equipment strapped to it creates other issues including wind noise being introduced. You know what, forget it, just keep your bad takes to yourself.
@@evilformerlys4704 you have to be a bot 😂 there plenty of videos on TH-cam of people recording there cars and removing wind noise with software and GT is Sony's posterboy the Money is there to do it and there are A LOT of people that would be game for having there car recorded driving in the game. The old way of recording has to stop if car exhaust notes are to improve
@@evilformerlys4704 There have been racing games over the last 20 years that are miles ahead in their sound design, what is Sony (the single largest company in the entertainment industry)’s excuse? This game still sounds like garbage and its clueless bots such as yourself that is the reason for this laziness in game development. Stop being complacent.
I wish they put this much effort into the physics. It feels almost ironic that the least demanding Gran Turismo game has the most technically impressive audio
GT7 still lacks any texture and sound details. Where's the turbo spool, where's the pops? If it's a sound engine limitation they need to get on fixing it ASAP. I bet these cars sound great straight off the recording but it doesn't translate to the game.
Nice work. But some cars still sound very robotic. It's not just the sounds but also how the engine and transmission behave while actually driving the vehicle. Makes all the difference.
They make it in such a masterful way, just to put a fucking MUFFLE filter on the sounds for no fucking reason and label it "iMmErSiOn". Oh and the best part? YOU CANT TURN IT OFF.
I respect the devs of Gran Turismo because they seem like they actually put in the effort and care about making the game better rather than just releasing a new game.
Or using the term "built from the ground up" cough, cough T10 studio
This is what I love about Japanese game developers.
@@kylebeach2316i was about to say that lol.:D
@@kylebeach2316Yeah T10 nowadays is shadow of himself
@@kylebeach2316 Forza developers also capture the raw car audio in the same way. The physics were in fact built from the ground up for the latest FM
The sound design in GT7 is leaps above those old screeching tyre days where every cornering car sounded the same... not that long ago in the series either!
Thats true, however still far away from perfekt/real . Still work to do for GT8
@@Kazuya720 I really hope they improve it a lot in GT8. I hope it is going to be as wild and as powerful as real sounds.
@@racer14glr91whining
This is largely in part thanks to them hiring an ex Forza sound guy.
@@JTube571😂
They nailed the 3D sound so much, driving the LFA on Nordschleife is so impressive.
Gt on ps5 also has ray traced audio so that helps the immersion a lot, you can hear the difference between ps4 and ps5 quite clear
@@PedroHenriquePS00000ohhh yeah it’s amazing
@@PedroHenriquePS00000ray traced audio isnt a thing
@@PedroHenriquePS00000idk about ray traced audio, but there is definitely a difference
@@z6u5 it is ive heard of sony's president himself saying that it was present in ps5 and gran turismo 7 so shhhht 🤫🤫
When you crank it up on a big home theater it sounds amazeballz.
have you tried with bass shakers connected to the monitor's/TV's headphone jack?! it makes you feel the engine revving like in a real car. It is so damn good.
@@sonyx5332 Try watching some binaural recordings of cars on youtube, this is my favourite one: /watch?v=tpuAw5edDV4 . My neighbours next day thought I was testing engines inside the house when I tried it on my home theatre setup lmao.
@@sonyx5332 yeah I have two 50 Watt transducers hooked up to my Sim rig. DD wheel, load cell brake, etc. It adds to the immersion quite a bit! Especially in VR. (I have two channels 😅)
Noice
Sweaty stinking ballz
Thanks GTPlanet for this vid. I find automotive sound recording interesting and have played around with it in real life. Gives so much insight into the GT7 sounds
I didn't know recording a car sound was so difficult. Respect.
I have two BST-1 bass shakers on my racing rig, one under the pedal's plate, the other under the seat and the bass shaker's amp connected to the monitor's headphone jack that I use with the PS5/PS4Pro/PS3. I previously had the bass shaker's amp connected to the laptop to use SimHub with GT7 and I wasn't even aware that these bass shakers would play any audio besides shaking/vibrating until I connected the bass shaker's amp to the monitor's headphone jack, changed one of my cars in GT7 where it started revving very loud through the bass shakers and making me feel the engine revving too. I was blown away by the revving sound of each car I changed going through the bass shakers and feeling the engine revving like in a real car to the point that I kept increasing the volume and changing my cars again lol. Good job Polyphony Digital sound engineers.
This was effing awesome. I'd like to see something like this for every aspect of Gran Turismo. Thanks for the effort of sharing.
as both a professional audio engineer and sound designer, as well as an avid GT7 player, this is just absolute heaven
A new knowledge to be sight, and this is so incredible, i never would've thought audio recording for automotive will be this deep, no wonder they not showing this to public like another daily video or vlog. Thanks GTPlanet
Fantastic video!! Thanks so much for taking the time to summarize and share the info!
Feel like so many TH-cam videos have a goal of getting views…. This was super helpful and informative.
The attention to detail to all the sounds in GT7 is amazing. After playing both GT7 and FM8, FM8 is just feels like an afterthought.
You have extremely low standards for sound design and game quality if you think GT7’s sound design has “attention to detail”
FM8 is awful.
@@CrewExpendable2007 it does if you have high end audio system etc
my fave sound is after the race and you hear the engine cool down
i fell in love
Kinda shows how far they've gone from the good old days of bringing different sounding hoovers to the office 😆
If they do current F1 they might need to dig out those hoovers again
they recorded the cars for gt5 kinda like this and they still ruined the sounds and made it sound like shit lol, still sounds kinda weird and fakeish in gt7 imo, especially when it comes to shifting gears, they really never seem to be able to get it right
what is a 'hoover' ion know what your on
They still sound like Hoovers so idk what you’re on.
@@_cappuccino_v A brand of vacuum cleaner
For the devs of gt7; i can hear your dedication in audio engineering. I play on a super high end yamaha stereo set, as3000 +f901, and the high quality audio content is really noticeable.
Engine sounds are really important to me in racing games, it just makes them feel so much more satisfying for whatever reason. It wasn't as big of a deal in the OG Xbox/PS2 era because games just weren't advanced enough in general but on PS3 the GT5 sounds just started to feel really off considering how much better Forza sounded for example. Really glad Polyphony put some effort into the sounds finally
I was waiting for 488GT3 for 7 years. Now that it's been replaced they can keep for themselves
Don't lose hope man!
@@r3cker744 It's long gone
@angelOcrisu I wouldn't say that judging by how slow they are. Do you honestly think they are not going to drip feed the newest gt3 cars in GT8? Right now our best bet is a 488 GT3 and the 991.2 GT3R for gt7 and the 296 and 992 for gt8💀
@@r3cker744 Let's be real here, GT8 will be full of GT Visions 🤣
@@KietD I seriously dislike these fake GT Visions cars. And only a very small few look great.
Seeing a huayra on a hub dyno is a wild sight
such a convoluted setup only to have blender sounding car in the finished product. Yay! :D
Think you’re getting confused with Forza there, chap
And you still have people complaining on why it takes months to get new cars. Look that level of dedication 🤦🏾♂️
there dedication and there lazyness in polyphony digital case it lazyness
Yup all this time and every car still sounds like crap. GT has sounded terrible for the last 20 years.
@@siddheshpillai3807 OK xbot
@@CrewExpendable2007 another xbot fan boy
Imagine a Grounded like documentary but for Gran Turismo instead of TLOU 😱
no just no
Yes!
that's the love for detail i wanna hear in all audio-related productions, including music
Forza has been rough throughout FH3 and FH4 but i feel like with FH5 and the addition of intake noise that varies depending on the filter / intake system or the different levels of exhausts you can fit definitely improved the sounds. Rotarys and small displacement 4 cylinders dont sound like mosquitos and the inline 6 and V8 engines have gotten a lot beefier. I hope they take it even further with FH6 and use the same principles as GT does. It definitely pays off.
Agree but they ruined turbo dynamics. Turbos will purge at any rpm/throttle input
Another thing i am wondering is the difference between garage sounds and in game sounds. I believe the garage ones are actual recordings? Because they sound so different and much better.
I think for those they literally just use a recording since it's only a startup and a few revs. No further computer help needed. Or not much help anyways
@@masonmethot3186 I guess so. I hope in game idle and revving sounds also sound as good in GT8
I was wondering who noticed that too. I'm making a video soon, comparing garage sounds to racing sounds, like LFA sounds vastly different.
@@Sylsomnia22 yeah i hope in game sounds can be as good as the garage ones in the next game
playing this game in a home theater with equalized reference audio system gon be a blast
They get the sounds right, but it all lacks the rawness. It needs more squeeks, more bangs, more imperfect creaks, IT NEEDS MORE! The cars sound correct, but not correct enough if that makes sense?
Edit: After watching the video, it seems this is a symptom of the limitations of the audio engine. Hopefully sony can give more than a tuned-down jaguar cpu core for sound processing in the next Play Station
Yeah this is one of the many things ACC gets right. The incidental sounds.
PC2 is the real sim @@xenotone3284
It is not limitation because games like AC, ACC, Iracing, Project CARS, Automobilista and Dirt Rally sounds way better than GT.
@@murilohenrique2228 The video literally explains how it is a sound engine limitation. It handles sound completely different to those games.
@@ing8404 I dunno man sounds like skill issue
Dirt Rally 2 and ACC sound outstanding too!
The sound of slightly slipping tyre rubber in ACC is superb. I wish every game had similar audio quality.
They are both light years ahead of Gran Turismo in terms of sound design.
ACC is one of the few games that captures how loud real race cars are, I work in racing and it is deafening… ask me how I know.. loudly.
@@ricepony33 I think even ACC could be louder. Ive attended a few GT3 races last year and have a few to go to this year. The 992’s and Huracan’s in particular shatter your ear drums, especially if you catch them downshifting. I recorded audio of a 992 downshifting on a hairpin, it sounds like satan screaming at you, its intense! Gran Turismo does an absolutely pitiful job at recreating this, AC and ACC do it the best so far with sim titles like Raceroom just behind them.
Definitely, the even everything out for headphone users. The volume difference is massive.@@CrewExpendable2007
What do they do about cars that pipe in synthetic engine sounds into the cockpit?
That’s why Gran Turismo is the best
beamng is better
just the sound won't make it "the best"
You know damn right that's not only because of the sounds@@swilleh_
@nathanm237 nah...sound wise the best gameplay laughable bad
FAR from it. One of the worst in terms of sound design
1:08 I feel almost guilty for blaming PD all the years that the cars in GT sounds like vakuum cleaner, when I see, that they even back than try to capture real car sound. It might be harsh, but I think that graphics wise we are very, very good, but sound wise, just ok.
Don't feel bad for blaming, having an expensive equipment is one thing, what you do with the audio files editing is another thing
@@kerimca98And making it all work realistically is its own type of chips.
Now Forza is going to try to compete with sounds 😂😂😂
They gave up on this competition about 5 titles ago lol
@@Darksaige since forza 4 prolly
they haven't shown recording from the new Forza, but this is a vid how they record sound in FH5 th-cam.com/video/Yqsrizplujs/w-d-xo.html
Forza is dead.... Welcome to the dark side GT7.
@user-tg5wf2hq7rYou know damn well, that‘s not true.
Since GranTurismo started recording engine sounds that way, Forza always was on the back foot. It‘s not even close.
And the way they then use the sounds in game, with them echoing off the walls and reverbing in tunnels. The different pitches with different speeds… it‘s not even close.
GT7 have beautiful sound! I really enjoy engine sounds while driving. 3D sound in VR is something else.
4:30 I wish they would add more notes. there isnt much variation in the engine notes. it is good but it could be so much better. I always knew it was a performance issue.
Yeah, I'm questioning why they use this AES system if it just increases CPU load, instead of sample recording or even a hybrid of both systems. Codemasters games and ACC have one of the best car sounds and I'm sure they use more recording samples.
Every car does sound different in gt7 and acc and wrc dosent have the car varity,of gt7
@@AKK5I They use this for VGTs, Lotus F1, and GT-R LMP1 since GT6. Now, they went around for other cars that PD don't have any access to the car or other cars with similar engine like the 488 shown.
buy a better car and tune it. More pop crackle pop for your punch.
so they can’t find a Minolta Toyota anywhere in Japan to record to put that in the game?
Well this is absurdly awesome
Now that's a music to the ears from a realistic simulator race
They finally got the sounds right after 20 odd years.
Not really. More like 75%, just listen to LFA in garage vs on the track.
They’re still far from right.
@@Sylsomnia22they nailed the lfa even during gameplay even better than ac with mods
@andreasmoller9798 LFA sounds okay, especially from slow acceleration, but listen to start up in garage VS on track idle rev, there's a huge difference.
Imaging having to record all the car sounds in all languages 😮
all the guys who have to record all those fancy cars live the dream life fr
Yall doing better than FH5
Thats a fancy vacuum cleaner
They've been recording the real cars sounds since gt2 with many videos made back in the day. When you changed camera view the entire sound spectrum/frequency altered to reflect the position of the camera
When you are in replay mode or some times in chase cam, the wind is way louder than the car. I don´t believe that is realistic, in that sense i would much rather have something similar to assetto, the chase cam and replay in ac sounds really raw and loud in certain cars, wich is something i feel like its missing in gt7, most cars sound feel muffled. Other than that, i think that they are doing an amazing job at the car sounds
Muffled, because no dynamic.
Thats serious painstaking passion right there. Some of the reasons GT is a toptier game.
GT7 sound is better than ever before, but damn it I wish they get close to ACC on GT3 cars
GT will never come close to ACC.
@@CrewExpendable2007 you never know
Lovely insight into how hard they try. Why then do the cars still sound like vacuum cleaners? Or how does a supercharged v8 and a turbo inline 6 still have similar noise? Reminds me of how Halo had fantastic depth of sound and that died off with every newer version.
So they won’t all sound like vacuum cleaners anymore?
Best Sim Racing title with an unmatched passion for accuracy, fidelity, and realism! Bring on the real racing Pro subscription mode! Start those engines and let's have proper accountable racing!
Ok now show us the vaccuum cleaners segment
I think forza car sounds were done by a professional beatboxer
All they do is hook a mic up to the back of a vacuum cleaner. Every car in every modern GT game has sounded like a vacuum.
who remember the sound recording from Sococm Confrontation there was a video in the us version of the game. THey recorded it similar but with real weapons instead cars. To my knowledge no other gamestudio did that.
The last of Us launch the Grounded documentary about the creation of the game, god of war als, I want a GT7 documentary to!
Already available
en.wikipedia.org/wiki/Gran_Turismo_(film)
whats the name of the software they use? AES? Couldnt find it online
They haven't been good in this department for a while but with GT7 they finally nailed it and it is pretty amazing.
I'm surprised they aren't using 32bit recorders. I assume they have the best sound samples but the processing for it is still not perfect or rather not processed enough have the "BRUTAL CAR SOUNDS" tag.
This is why Gran Turismo is the BEST racing simulator out there!
Their attention to detail and making sure it's as close to the real thing, is nothing short of amazing!
That is laughable. Its not a simulator. The sounds are absolute crap. This is a marketing stunt.
@@CrewExpendable2007you suck
Some of them still sound like it’s through a vacuum tho. Why is that? Like it sounds amazing on start up in the garage
because they just use generic sounds for driving. GT7 is still dissapointing in that regard
Yes, yes, yes!!!
This is why i invested in decent audio setup and refused to play anything on crappy speakers
insane work
Yeah and they still sound like crap
How did they do the lexus LFA
Now if only PD will spend this much effort on its single player Ai and have actual races not catch the rabbit before the finish line.
GT7 is the first GT that sounds decent, the ones before sounded like vacuum cleaners.
gt sport did not???
These Vis Nav Sport models looking 🔥
Guess you completely missed GT Sport, proof you literally are just saying things.
@@evilformerlys4704 GT Sport was vacuum cleaners with tons of transmission whine to try and cover it up.
@@mkldnl GT sport engine sounds sound much more synthesized. Granted, it's much better than previous versions. I've played every single GT since the first one.
1:05 I just don't understand about this though, the sounds was pretty subpar until GT Sport
Great to see how the GT games have evolved, remember the old GT cars all sounded like vacuums.
They still do
@@CrewExpendable2007troll
If they need more cars they can borrow my Camaro for recording too.
My 1999 ford f-150 is ready, too!
WHY?
I think the new WRC game has the best sounding engines in a video game, imo. Gorgeous stuff.
But the Mazda 797B in GT7 sounds fantastic.
Nah, WRChas some cool features, not as cool as GT7....
Recording rally car engines are easier than street or asphalt racing cars, as mostly they're either full brake or full gas.
@@Sylsomnia22 Explains why all of GT7’s cars sound like ass
This game seriously needs to be like flatout 2 with all the V8 sounds!
I'm an audio techician and i'd love to see the all presentation, someone know where to find it?
Assetto Corsa raw sounds inside the cabin are much nicer for a very... physical experience. However, that does not detract from GT Sound, which is either way amazing. IDK, I have an audiophile rig, and when I play GT7 with loud volume and sit on the wheel, maaaan... the sense of presence from side to side and distance to other cars and so and so... it is brilliant. It is an extremely satisfying experience, so much so that is rewarding even if you are far from winning a race.
Much better than the vacuum cleaners they used to record...
imagine one of them microphones broke and they gotta redo the whole thing ☠️, that hard
Any word on whether we’re getting that garage 56 Camaro in the game?
Amazing video!
Does anyone know the name of the background track?
Also for recording a car engine sounds in GT Racing Movie: Car Racing Game Franchise like, for example: 3 Cylinder, 4 Cylinder, 5 Cylinder, 6 Cylinder/V6 and Flat 6 engine, V8 engine, V10 engine, V12 engine, and W16 engine for gas and diesel. All car sizes like, Sedan, Sports Cars, Sports Sedans, Race Cars, Minivans, Tuner Cars, Hatchbacks, Coupe Cars, Sportbacks, and Hypercars.
What a great job that would be!
Sounds aren't bad but with the money sony has PD should be doing the recordings under load for every car possible it wouldn't be hard find a car in Europe and move it to a track or straight road. There are MANY trackdays, hillclimbs and classic car events going on in Europe and these cars can be used to record accurate sounds under load put some mics on the vehicle and in it, and around the track and boom better sounds. Its time for audio to be taken as seriously as the the 3d models
I think you should probably keep your day job as your opinion is useless, you don't do this professionally to understand that but every car they get they are allowed to go flinging it around a course, also a moving car with recording equipment strapped to it creates other issues including wind noise being introduced. You know what, forget it, just keep your bad takes to yourself.
@@evilformerlys4704 you have to be a bot 😂 there plenty of videos on TH-cam of people recording there cars and removing wind noise with software and GT is Sony's posterboy the Money is there to do it and there are A LOT of people that would be game for having there car recorded driving in the game. The old way of recording has to stop if car exhaust notes are to improve
@@evilformerlys4704 There have been racing games over the last 20 years that are miles ahead in their sound design, what is Sony (the single largest company in the entertainment industry)’s excuse? This game still sounds like garbage and its clueless bots such as yourself that is the reason for this laziness in game development. Stop being complacent.
So no more vacuum sound.
Attention to detail truly a great game visually excellent
Real interesting, i was just thinking about sounds in GT7 the other day 👌.
I was thinking about that too for weeks lol, I actually gonna make a video soon, comparing garage vs race sound, like the LFA sound vastly different.
Thinking about how ass they are
Would love to see how they recorded a vacuum cleaner for gt4 😅😂
3:48 my sympathy for the sound crews here. Their sacrifice are greatly appreciated! 😅
Why is the R35 GTR the car with most Bass Sound in the Game?
That’s actually really cool
When so we get this 488 challenge in the game?
Wheres the footage of the recordings?
I wish they put this much effort into the physics. It feels almost ironic that the least demanding Gran Turismo game has the most technically impressive audio
Why do tires squeal in heavy rain..?
Imagine doing all this and then some guy on twitter says it sounds bad
This is amazing.
amazing!
GT7 still lacks any texture and sound details. Where's the turbo spool, where's the pops? If it's a sound engine limitation they need to get on fixing it ASAP. I bet these cars sound great straight off the recording but it doesn't translate to the game.
Nice work. But some cars still sound very robotic. It's not just the sounds but also how the engine and transmission behave while actually driving the vehicle. Makes all the difference.
Maybe i need to visit those places
This game needs to be released on PC
Right until we get something like Ange's Engine sound simulator ready for something like this
Yeah but from GT1 to 6 most cars sounds the same to me.
Why does The Crew Motorfest still sound better lol
Exurated modified sound
They make it in such a masterful way, just to put a fucking MUFFLE filter on the sounds for no fucking reason and label it "iMmErSiOn". Oh and the best part? YOU CANT TURN IT OFF.
Then explain how 20 years later they still sound like vacuum cleaners.
Turn down the transmission sound, turn up the engine sound.